There are people who adapted a playstyle over 3 years of playing GW2, and that playstyle doesn’t fit into raiding. If they refuse or can’t change they will be excluded from all future end-game content , which I don’t want. All I want is a more forgiving mode that allows participation of those who currently can’t.
Now lets be serious here, if your build is at least average you will clear the encounter, if your build is so bad that it cant clear the content in its current state then you are being delusional about A-Net needing to catter the end game content for these people. If people playstile are the worst combination of gear, and using only 1 skill while watching netflix there is 0 reason for then to complete the content no matter what you say.
So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.
If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.
Honestly, it doesn’t sound that bad
Just imagine 15 people in that tiny arena, would be an awful experience. And i bet that they would still fail, people would go down, people would stop dpsing for ressing, then green show, people miss it, boom 15 dead players.
What would make 15 man an awful experience that 10 doesn’t? And of course there still would be fails , but 15 man allows wider build variety, they could bring more healers or be tankier in general. Also losing people in a 15 group is a lot more forgiving
The arena is small for 15 players. But that aside, people would still demand meta, because you know 10 is already very forgiving (as it can be done with 4), so why people dont accept your variety? Because its easy to associate someone going in tankier gear = can’t handle the encounter (which is almost always true ). Adding more 5 players wont change that. As everyone say in every topic. Want variety? Post on lfg your group and put that you accept any build, bam variety.
I’m in a guild that does runs every single day, with first come first serve base, and its accept anything, we did a 10 man vg with everyone running random builds ( i was condi thief with a mix of rampager / carrion exotics its just a char that i only use for open world ) and it was easy.The Cave Guardian takes place at a lot smaller place than the Vale Guardian, I didn’t really see a complain about that, but there are still around 40 people there. Also would they still require the meta if it was 20 man? or 40? at some point the meta becomes unnecessary.
The point where it becomes UG
Then simply by adjusting the party cap we could have a tiered difficulty system which allows for current or even harder than the current difficulty, open world difficulty and something in between like dungeons.
No, you have UG or people will fail, and if you have UG instanced its not a raid, its just something below even a dungeon.
And let me ask a question about build variety. Have you ever tried to get 10 people with your build variety? If not, you should not ask for a raid that allows it if you dont know if the current allows (because it does), and if you tried and failed, you failed because of the raid doesnt allow your builds or just because you cant do the mechanics?
So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.
If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.
Honestly, it doesn’t sound that bad
Just imagine 15 people in that tiny arena, would be an awful experience. And i bet that they would still fail, people would go down, people would stop dpsing for ressing, then green show, people miss it, boom 15 dead players.
What would make 15 man an awful experience that 10 doesn’t? And of course there still would be fails , but 15 man allows wider build variety, they could bring more healers or be tankier in general. Also losing people in a 15 group is a lot more forgiving
The arena is small for 15 players. But that aside, people would still demand meta, because you know 10 is already very forgiving (as it can be done with 4), so why people dont accept your variety? Because its easy to associate someone going in tankier gear = can’t handle the encounter (which is almost always true ). Adding more 5 players wont change that. As everyone say in every topic. Want variety? Post on lfg your group and put that you accept any build, bam variety.
I’m in a guild that does runs every single day, with first come first serve base, and its accept anything, we did a 10 man vg with everyone running random builds ( i was condi thief with a mix of rampager / carrion exotics its just a char that i only use for open world ) and it was easy.The Cave Guardian takes place at a lot smaller place than the Vale Guardian, I didn’t really see a complain about that, but there are still around 40 people there. Also would they still require the meta if it was 20 man? or 40? at some point the meta becomes unnecessary.
The point where it becomes UG
So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.
If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.
Honestly, it doesn’t sound that bad
Just imagine 15 people in that tiny arena, would be an awful experience. And i bet that they would still fail, people would go down, people would stop dpsing for ressing, then green show, people miss it, boom 15 dead players.
What would make 15 man an awful experience that 10 doesn’t? And of course there still would be fails , but 15 man allows wider build variety, they could bring more healers or be tankier in general. Also losing people in a 15 group is a lot more forgiving
The arena is small for 15 players. But that aside, people would still demand meta, because you know 10 is already very forgiving (as it can be done with 4), so why people dont accept your variety? Because its easy to associate someone going in tankier gear = can’t handle the encounter (which is almost always true ). Adding more 5 players wont change that. As everyone say in every topic. Want variety? Post on lfg your group and put that you accept any build, bam variety.
I’m in a guild that does runs every single day, with first come first serve base, and its accept anything, we did a 10 man vg with everyone running random builds ( i was condi thief with a mix of rampager / carrion exotics its just a char that i only use for open world ) and it was easy.
So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.
If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.
Honestly, it doesn’t sound that bad
Just imagine 15 people in that tiny arena, would be an awful experience. And i bet that they would still fail, people would go down, people would stop dpsing for ressing, then green show, people miss it, boom 15 dead players.
15% reduction isn’t really going to be enough for those groups who can’t kill VG now.
They can’t kill usually because (a mix thereof):
- They miss greens
- Tank pulls too slowly to edges
- CC too slow
- People get ported and die on damaging AoE
- Bad Tank
- Healer not healing enough
etcPretty much nobody hits the enrage timer and then dies because of that. If you get that far, you can kill VG because you understand all the mechanics and after a few more wipes can probably execute them properly.
It’s an extremely reasonable assumption that 15% damage reduction will not change much and would still be too hard for most people that can’t kill VG now.
It would shorten the fight time in those phases where you have to deal with those mechanics, reducing the likelihood for error.
But, yea, it may not be the right path to take. It may require reducing the overall damage the green circles (or similar mechanic in other fights) do or lowering the number of people needed in them to 2 or something – or doubling the time people have to get to the green circle before it explodes. There are a lot of ways to go with it.
But would it be possible? Of course it would. How much effort and balancing it would take – and where is the cutoff where it would no longer be realistically worth doing – those are questions only Anet can answer.
But, again, I think it worth dealing with. Making raids more appealing to larger groups of people is good for the game (reduces the “content drought” issue) and for raiding in general (more people get a taste and start taking steps to becoming harder core raiders adds to the pool of potential pugs).
Its not possible without really going down to UG level. You have to basically remove the floor doing damage, because its actually hurts more if it take more time to explode, because you need to be on it,and if you get green on damaging floor you are done. If green does to less damage people will ignore it, just take 1 druid and heal the green circle, see how lowering you either get mechanics that people will fail or get mechanics that people ignore. There is no win scenario. And just look there people finding mechanic on Justicar from LS3 difficult. So current raids are on the perfect spot.
hmmmm.
Vale Guardian:
Normal mode: (aka. NM)
Stays the same.Easy Mode
- 15% base damage reduction from NM
- 20% skill recharge time increase from NM
- Enrage: VG get +15% base dmg. , and -25% skill recharge timeHard Mode
- 15% base damage increase from NM
- 20% health increase from NM
- Phases now activate every time VG looses 1/5 of it’s full HP
- Enrage: Same as NMWait.. What this? A 3 tier Vale Guardian? No but this cant be. It’s not possible.
I mean despite not changing any mechanics at all, it clearly breaks the game. It’s too dumb down now, and any idiot can do it. Where’s the challenge? It was clearly taken away from the people who do easy mode and everyone else simultaneously.
Oh and the time! This is gonna gonna take so much time to implement. I mean the dev has to go and copy and paste THE WHOLE VG FIGHT CODE! And then! Then they have change whole HALF A DOZEN variables for each tier. I mean.. god they’ll need a whole new group of people for that.
You know what your guys? You’re right tiers are just not realistic. GG! Everybody go home! Raids are just for people with specific gear and builds!
Yes they are not realistic, i’m 100% sure that this easy mode you give of example the same people that cant kill VG now, wont kill that VG either so its a waste of time.
I understand the things you are saying, but the Unbound Guardian still isn’t a raid boss and has nothing to do with the conversation about tiered difficulties in raids.
It has, because people want easy mode to experience the bosses. And UG give you that, so why waste resource just to put UG in an instanced place?
Go stand in seekers or blue circles or even the orbs during the cc phase. Unless you are a tank you will get downed. It’s easy due to the large amount of people there but each mechanic can still kill you if you think that you are safe in numbers.
Exactly, people think its way tonned down, but in fact VG is that easy, but people just dont want to admit it.
Seekers and Blue Circles still hit fairly hard from the Unbound Guardian, the green circle gives an incentive to ranged standing inside of it for a damage buff rather than preventing a wipe mechanic.
So far i have seen people at LUG fleeing from “those green AoE’s”, and trying to gather seekers together in order to better stack and cleave them about as often (if not more often) than stacking in green circles and avoiding real AoEs. And i haven’t noticed any meaningful real difference between those two in how much the guardian went down. Yeah, the second group did it 1-2 minutes faster, maybe.
Go to Bloodstone Fen and fight the Unbound Guardian. Lern that fight and then you got your first easy mode boss.
100% this. It is an intelligent reuse of assets and it is great way to learn a bit about VG mechanics without having to form a group to raid.
What mechanics? Any “mechanics” of legendary unbound guardian could as well be just visuals for how much they impact the fight (hint: none at all).
It’s as if devs decided to make a jab at people asking for easy mode raids, by using a strawman example of one (and hinting using the name of the achieve that’s the best people can count on seeing). Any ties to vale guardian are nothing more than a bad (and definitely not funny) joke .So just like the mechanics people want for easy raid ( non wiping ones ), see how this is bad? And if there are a wiping mechanic they will say thats not easy.
No. As i said it was a strawman example of “easy mode”. The one raiders claim people ask for, but not the one people asking actually want.
What i want is for the mechanics to be easier, not faceroll easy. It’s not a binary thing, there’s a ton of ground in between. Even if some people intentionally try to ignore it.
Also yes, i do care about the loot. I never claimed otherwise.
Yes there is ton of ground, that will maybe satisfy you or not , and probably not a lot of other people, because they will still fail at it ( as it will be not face roll ) so complain will still exists and now the raid group is divided in easy mode / normal mode. So in the end its way more harm/trouble then a solution for a problem that only exist if you want.
Many encounters if you remove 1 mechanic it become faceroll easy as you say. Remove Green Circle from VG = faceroll easy. Gorseval remove the enrage = slow grind his health updrafting all the time = faceroll easy. Remove warg from scort = faceroll easy. Remove cannons from sabetha = faceroll easy. Etc.
And if they dont remove this mechanic people will still fail and complain. Because they are already too easy, so its a player problem if you cant complete it in its actual state.The idea that they cannot tone the fights down in ways that don’t make them “faceroll” is a little shortsighted, in my opinion. Of course there is room.
For me, most of the people I talk to are concerned more with the limiting nature of the fights in terms of build/gear/playstyle. Removing or toning down those elements that force (to a degree) players into the meta in order to have realistic chances would be a good thing - in a lower tier level of the raid (there should also be a harder experience that rewards the work people put in).
For many players, copy/pasting a build from metabattle takes the one thing they care about most from the experience – the perceived uniqueness of their character. While they shouldn’t expect to perform at the same level as those that min/max, I don’t think it is unfair for them to expect a raid experience that doesn’t overtly punish thme for getting creative with their characters.
The bolded part, what people fail to see that the VG on BF is exactly this, but people think its just a strawman or way toned down, and its not, the actual VG is actually that weak/easy, so if you tone down the wipe mechanic you will get BF VG that you dont want.
Seekers and Blue Circles still hit fairly hard from the Unbound Guardian, the green circle gives an incentive to ranged standing inside of it for a damage buff rather than preventing a wipe mechanic.
So far i have seen people at LUG fleeing from “those green AoE’s”, and trying to gather seekers together in order to better stack and cleave them about as often (if not more often) than stacking in green circles and avoiding real AoEs. And i haven’t noticed any meaningful real difference between those two in how much the guardian went down. Yeah, the second group did it 1-2 minutes faster, maybe.
Go to Bloodstone Fen and fight the Unbound Guardian. Lern that fight and then you got your first easy mode boss.
100% this. It is an intelligent reuse of assets and it is great way to learn a bit about VG mechanics without having to form a group to raid.
What mechanics? Any “mechanics” of legendary unbound guardian could as well be just visuals for how much they impact the fight (hint: none at all).
It’s as if devs decided to make a jab at people asking for easy mode raids, by using a strawman example of one (and hinting using the name of the achieve that’s the best people can count on seeing). Any ties to vale guardian are nothing more than a bad (and definitely not funny) joke .So just like the mechanics people want for easy raid ( non wiping ones ), see how this is bad? And if there are a wiping mechanic they will say thats not easy.
No. As i said it was a strawman example of “easy mode”. The one raiders claim people ask for, but not the one people asking actually want.
What i want is for the mechanics to be easier, not faceroll easy. It’s not a binary thing, there’s a ton of ground in between. Even if some people intentionally try to ignore it.
Also yes, i do care about the loot. I never claimed otherwise.
Yes there is ton of ground, that will maybe satisfy you or not , and probably not a lot of other people, because they will still fail at it ( as it will be not face roll ) so complain will still exists and now the raid group is divided in easy mode / normal mode. So in the end its way more harm/trouble then a solution for a problem that only exist if you want.
Many encounters if you remove 1 mechanic it become faceroll easy as you say. Remove Green Circle from VG = faceroll easy. Gorseval remove the enrage = slow grind his health updrafting all the time = faceroll easy. Remove warg from scort = faceroll easy. Remove cannons from sabetha = faceroll easy. Etc.
And if they dont remove this mechanic people will still fail and complain. Because they are already too easy, so its a player problem if you cant complete it in its actual state.
Go to Bloodstone Fen and fight the Unbound Guardian. Lern that fight and then you got your first easy mode boss.
100% this. It is an intelligent reuse of assets and it is great way to learn a bit about VG mechanics without having to form a group to raid.
What mechanics? Any “mechanics” of legendary unbound guardian could as well be just visuals for how much they impact the fight (hint: none at all).
It’s as if devs decided to make a jab at people asking for easy mode raids, by using a strawman example of one (and hinting using the name of the achieve that’s the best people can count on seeing). Any ties to vale guardian are nothing more than a bad (and definitely not funny) joke .
So just like the mechanics people want for easy raid ( non wiping ones ), see how this is bad? And if there are a wiping mechanic they will say thats not easy.
Again, quote context is about AG’s and the New Legendary Crafting system which had flaws which have been addressed. If you still want to harp on this you can send me a PM or I’ll just PM a mod as this is completely unrelated to the topic at hand and frankly disturbing that you think you need to pull off topic quotes out of context to somehow validate yourself.
And raids have flaws that still need to be addressed. You are fighting for raids to be exclusive, which happens to alienate much of the playerbase.
Difficulty settings in no way impacts your enjoyment of raids at all, but you fail to see that there are average players out there that are turned off by the raid design and lack of features such as difficulty settings.
You either look out for the average and casual players throughout the game or you don’t, and raids are part of the game so those average and casual players should be looked out for too right?
Among other reasons, difficulty settings split the player base and slow development on new content.
There is tons of easy and medium tier content in the last patch, what’s wrong with that?
And, personally, I enjoy bloodstone fen when I’m in the mood for easy content. However, I would not enjoy an easy mode raid, because it would be content I’ve already done that week.
Never had such “splitting” issues with difficulty settings in another game… Players played just fine in game without controversy.
The players are split atm, so shouldn’t that be a concern you’d want to fix?
Players are not split, you are raiding or you are not. There is not a split on raiding base( as that would be if easy mode / hard mode ). I think this topic need a lock, as we already have easy VG on the new map, probably will get another bosses on the next episodes. If you want at least a little to raid you will. I took 9 “blind run” people on scort ( wing 3 1st encounter ) as a mesmer i could do the tower part alone, so the other 9 only need to walk and kill few mobs each time. I dont know how easier this encounter could get.
And i’m just an average joe, with only 34 LIs.
I always liked how FF XIV tackled this. They have “normal mode” for the casuals which can be easily cleared by pugs with significantly crappier rewards, and then there’s savage mode, for the organized statics with quality rewards.
Could just remove the ability to attain LI’s from normal raids, so it’s more like a way to learn the encounter/mechanics or something.
The thing is, current raid is on the same level of the FFXIV “normal mode” ( I play FFXIV ), the big difference is that there you have to play mechanics in every dungeon/raid/primal. So even casual know how to play with few mechanics.
Now because GW2 was so easy, you can get to raids without never doing a single mechanic, so players think raids are hard when they are not.
A-Net just fixed Communal Defenses making it only target 5 allied players, yes it was broken on open world with unlimited targets. But now its just a bad trait as you need to take valor for it one of the worst guardian trait lines.
Same go for venomous aura for thief, now its base line which was a good thing, but it make Condi Thief worst, as the biggest reason for you to pick it was share Basilisk, now the Power Thief that is miles ahead of condi can take it if needed, 0 reason for a condi thief.
My suggestion is that a-net starting looking for these traits and just buff then changing 5 players to 10. For example give Leeching Venoms trait a buff that make yours venoms target 10 players instead of 5. Now you have a reason to take condi thief for raids or WvW. With venoms for 10 people you will want a condi thief comboing with reapers Epis.
Communal Defense to 10 targets would make people consider it for raids.
I’m sure that there are other traits/skills that if A-Net changed to 10 player instead of 5 would see play. So now we would have another way of balancing things, for example mesmer signet of inspiration, it is already strong it would still be only 5 people.
People finding Swamp too difficult now just prove that it was really needed ( so after a while people will be pugging raids a lot easier ) , because it still way easier than raids, and if you cant complete T4 swamp you shouldnt be trying raids.
And for people that says that fractal shouldnt be that hard. You remember that there is T1/T2/T3 swamp right? So there you go your easy content for 5 man. All T4 should be on the level of Chaos and Swamp.
Until you reach fractal level 41, the best method by far, is open a farm level 40 molten boss. Its really fast, it gives a good amount of gold, and its easy to find people. Then from 41 to 50 you need someone to open for you. I can help you reach 51 fast if you want just add me in game and pm me.
The squad leader actually was really polite. And you respond his politiness making a post to make fun of him? GL finding a group to raid, and you didnt even research a thing about it as you didnt even know what insights are.
Swiftness does not stack with the 25% mov speed, they could add it to some minor DH trait, but would make so little difference when you have easy acess to swiftness.
Some people are saying that will be a new frac with each chapter of the LS, if its true then i’m fine with it. But if this is the only fractal for a long time, it would be much cooler if they used Raid assets for the new fractal instead of the old fractal assets.
Everybody knows that dungeons were just like raids, have exp, selling groups, teaching, chill, etc… but the anti-raid crowd acts that raids that introduced it
Well for high level fractal, an Auramancer ( Elementalist ) or druid with full zealot ( healing , power, precision) is actually cool, have a decent dps, and just help bad groups to dont wipe. And is necessary in raids.
Now heavy armor with healing, revenant isnt good as a healer, for now its a bad choice, but maybe they will buff ventari so it can be good.
Maybe the next guardian elite will be a support one and he can use it.
But its really cheap to change status of an ascended armor, so i would say change for berserker, and go raid with your revenant, go to high level fractal, then you can get an ascended set with stats that you find more fun
You really remember me of this chronotank we had at VG some time ago.
He wasnt tanking the VG near the pilar and were hit by blue circles very often, and for that reason we wasnt killing VG.
So someone asked “Try to tank him on the corner, and you are not seeing the blue circles?” ( Sometimes people can bug and dont see the blue circle, then have to evade by sound ), the mesmer replied “I’m using action camera i cant tank at the pilar because of the camera angle, and with AC is hard to evade the blues”, so the same person told him “So can you turn off your Action Camera for this encounter?”, he replied “You dont have the right to say how i play the game, you are an elitist” and then he rage quit.
So the biggest barrier in raids are player behavior, you must be nice to others, and have respect for their time so they can do the same for you, and by that i mean play what is needed for the greater good.
We discussing your build, because its the reason you find this “barrier” to join a raid group. If you used the meta one, you would have already killed VG and never created this topic.
So its impossible to discuss your barrier without relationating it with your build.
Newcomers with meta build no barrier or any issue.
Newcomers with snowflake build = barrier.
Well if you are playing revenant you have a really important job in VG, that is keep face of nature 100% of the time, so the chrono can have 100% boon duration to tank. Then if you use shiro and waste your resource bar, you cant maintain facet so you are hurting your party.
Your other job is help with breakbar, so if you like using shield for example because its fun,then you are again just hurting your team, as there is 0 reason for you to use both of shield skills.
If your stats that you dont mention have Toughness, again you are making the chrono kitten himself because now he needs to equip even more toughness to hold aggro.
So its not a matter of build but a matter of you dont want to play the role that is needed, and want to everyone change their build so they can afford 1 revenant that want play his selfish way.
Your build MAY BE viable but I’m 100% sure that your build dont out perform meta build, there are a lot of experienced guilds pushing for world records on clear times, and if your build outperformed metas they would be using it ( dont think nobody never tried it, its not like there is infinite builds ).
And if your wrong ( you never cleared a raid with your build so you cant give any proof ) you will waste hours of 9 other people. So you are the one being selfish with this attitude, there is nothing wrong with off-meta builds if you form your own party with 9 other people that want to try new builds.
But for people that want to clear the raids before next reset (everyone has limited playtime), meta builds is the better way to ensure it.
So you have two options, make your own group ( and you may find that you are wrong after wiping for hours with no sucess) or just change your build.
But if your build dont do enough damage to clear a raid boss, please dont make a post after asking for nerfs because raids are too hard.
Today maitrin is the daily, you could just open “T2 daily Mai trin” i’m sure someone with level 50 or higher will join, so you do it 9 times, then you can see the 51 tab.
Dropped in to see how discussion goes. Same old elitists and raid sellers zerg on eldrin. If you expect to make any valid conversation here its is not possible. literally if u go from start to end this is what u can read:
I have 150 li its fine.
Ill ask you question. If u imagine person who is sick and can play focused 1-2h per day max , should we disreggard that person to and say , who cares let him grind for year ? Is this “i have none else should” attitude we see here what community of players is ?
Why is there not single one post saying, hey i see u have hard time to do 9 bosses week , if you cant contact me to help im in skilled raid guild and we help players like u?your very right,before raids players helped each other.raids brought a horrible attitude in to this game.maybe these are not the same people used to play guild wars 2 the game every one said had the best community in all mmos.
You are saying that before raids people help each other??? People helped at things like world events, and they still do. When you say help, its look like being carried. And before raids, or before HoT, the most difficult content was fractal 50. And it was no different than raids, people even selled fractal runs, just like raids.
The only thing stopping you from getting LIs however, is yourself.
Says the guy in one of the next two luxury spots:
Joined raid guild before Vale guardian launch. Had all LI up till now cause of perfect preperation. Never gets kicked cause 60+ LI
Or 450+ member guild with enough people, that are ‘hardened’ enough for raids, to organize and succeed one. Not everyone has this luxury. Guilds like this, usually play very few wvw/pvp. No guild is perfect for all following aspects: Guild mission, pvp, pve, dungeons ,fractals, wvw, raid, world bosses, living story, etc. The 450+ guilds that do raids usually lack in pvp, wvw and living story. (I know it from own experience, i researched many guilds CAUSE OF THIS HUGE ’can’t join raid’-problem).
Join a small guild, or a pvp (represent guild) or wvw, or a dungeon/fractal focussed guild, and then talk to me about raids. Next to impossible to join.
The only thing stopping you from getting LIs however, is yourself.
Let’s proof you wrong. I do the only thing possible: I join a Lfg after hours and hours of trying that doenst kick me for having 11 LI. 2 people fail 8 vale guardians in a row to stand on green spot in time. I don’t fail ever. The group gets frustrated and disbands. ‘The only thing stopping you from getting LI, is yourself’… right heh? I did my job for VG and still the boss failed + LI failed.
To many people in luxury positions here. I would like Anet to temporary disband all guilds and making a guild. Then see how hardened these LI defenders are to purely LFG form groups. They would fail epic fail hard. And again this proofs the problem. Good guild = lucky. Wrong guild = bad luck. Most good guilds are closed now for recruitment (to much raiders already), etc. Or have a lot of drama (i don’t game for drama). The guilds closest to perfect i could guess are the ones like Aurora peachy has. She’s a good, (but lets admit it not ‘very good’) player. Yet she still got all raid bosses done without problem. Cause her guild is just (probably) yummy. Stop thinking it’s easy to get in a raid viable guild, it’s not, not if you play all game modes.
How most guilds are closed for recruit?? There are posts everyday on reddit gw2recruitment, i started looking for guild to raid 3 weeks ago, i joined three, one raid at daily basis on the ’first 10 to come join". And another one i got an official spot on the weekly full clear. And i joined all of them while having only 6 LI from pugs.
The actual supports now are the one that can support with they elite expeliazation ( chrono and herald ) and healer ( tempest and druid ). Guardian got DH that is a DPS elite. I think with the next expansion guardian will get a support or a healer elite, so only then we will have better options
Expansion mode is really better, i hate DLCs, i never get excited for a new dlc on a game, but expansion, oh expansions really brings the hype. I loved every expansion in GW1, i love HoT even if it have flaws, and my wallet is ready for the next expansion.
They just want the safest way, take thief for example they can play zerk DD, everyone is ok, but if they try to play cond ( venom share ) which have good dmg and break bar god no one wants it, just like power reaper. Pugs want the safest option its just normal
Well necro is not awful, any condi is for this fight, and you can spec for power reaper, its pretty strong as it have a really nice burst for the KC burning phase.
Really disappointed by Anet’s stance on this. They really are out to take all the fun out of this game.
I cant see why it take out the fun of the game, it gives you an incentive to try to beat one of the bosses at least, if you are into raiding its just a matter of time before you kill KC or Sloth or VG. Or they could made McLeod just as hard as any other real boss, and you would still had 0 LI and 0 Drops.
Well, this explains why my friend didn’t get the mastery unlocked when I took him for a bandit trio.
I’m not against this, I never considered Mcloud or trio a true boss, but yes, it should be more clear they aren’t fully considered as raid bosses.
That’s an interesting point. Can you outline how that could be made clearer? I can pass along your suggestions, if you have ideas on what could be presented to dispel any misunderstanding.
Well at the event window on the top right of the screen you could have with the event title like “Siege the stronghold” an “Raid event: Siege the strongold” “Raid Boss Encounter: Vale guardian” . And in the mastery window “Complete a Raid Boss Encounter to unlock”
I love raids too, its the content i do most because i find it fun not because i feel i need to do it ( like fractal dailies ).
The only thing Anet could change ( if they wanted to changed something ) is give incentive to the players that killed all bosses and reacher the MS cap for the week to join groups with people that didnt kill any boss that week, like having an extra shard cap for helping people or another little reward.
Of course raids are a divisive force in the game.
As bad as it sounds, I do hope that we have seen the last of raids in 2016. If they are going to continue with this kind of content, they need to re-center and come up with a better way – one that fits with the game as a whole and is more inclusive of the community as a whole.
I really hope we see more raids in the current state.
They already have seen how would easier raids with worse rewards would have been ( the current rewards are already miles below something like SW or AB rewards ).
Just look how many people would do high level fractals before the daily rework, people would do swamp only, good luck finding a group if you wanted to do something like Thaumanova or Cliffside high level.
Now look how dungeons were when they nerfed the rewards at HoT release ( before the little buff ), you would sit all day to do something like Honor of New Waves any path and would not find a single group (even now with a little better reward is hard to find a group for these ) , nobody wants to do boring and unrewarding content, and easier raids would be it.
How did you kill Silent McLeod without raid mastery? Without the water mastery anyone would die when entering the cave, and if you have 4-5 people at least with raid mastery i find it odd that you cant kill VG.
I think there are some bug with AR currently, other day i was doing 91 ( Uncategorized ) that requires 134, i have 137, then i died instantly for agony, got kicked and called for wanted to being carry and not having AR, i didnt know what to say, as i could see why they would think i didnt have AR but when i joined alone to test, i didnt get damage ( as 137 is more than enough ).
So long story short, i finally got an static group for raid, i clean all wings, get 150 MS. So i dont raid until next reset, dont join pugs like VG just for help and get more shards ( as i did when i didnt had an static and needed to kill VG, Gors, Scort many times to get to cap ).
The most exp people are the ones with static groups, so a solution to help people that only pug would be after 150 MS you can get more 100 per week ( total 250 ), but to get shards after the 150 cap, you get something like 5 shard per person in the party that didnt kill the boss that week ( to the max of the boss, for example VG is 10 per kill and Gors 14 ), so this way you have an incentive for exp people to help people that are pugging, without changing anything fight related ( Raids are in the perfect spot ).
Hi kryle , I have a PS Warrior and DH raid ready, I have kill experience in VG and Gors for now, and would like to join your guild of there is still a spot.
I’m 26 y/o married so i think you guys are on the same boat as me.
yeah, time commitment requirements are very low. 3 or 4 hours? I have never done that. The only reason you even spend more than 15 minutes is if you don’t know the fight
Ah, but how much time before you do know the fight? I know, that, for example, in raid teaching guilds, many-hour attempts that still end in failure to kill the boss are a common occurence.
@Nokaru: that’s a good suggestion, that’s indeed far more approachable encounter. You do need several raid veterans for it though (for the raid mastery to clear poison).
Well you can join a training raid and stay for like 2-3 attempts thats 30 min tops, or just 2 attempts, 20 mins. Than leave as you dont have much time, do it many times in different days, then you have enough experience, you dont need to practice 3 hours straight if you dont have time, you can split in many short time sessions.
Your item is infused, its really cheap to make it attuned (https://wiki.guildwars2.com/wiki/Attuned_equipment) , so it will have the normal slot 5 AR ( That you can upgrade to +7 ) and two agony infusion slot that you can put 2 +9 agony infusion in each getting 99+7= 25 AR easy.
And you said “both”, you are not understanding that the first line is the name of the item like “Rune of Balthazar” and the second line is what it gives “+5 Agony resistance”. Just like “Sword of Lerroy +5” its a name not what it gives.
I always log-in by the time of the daily reset, and look for the LFM tab, i see pugs almost everyday by this time, got my first kill on VG and Gors on pug wednesday around 9 PM, so you can pug pretty easy.
That’s the first wing, people ask you to have tonic and over 50 LI for wing 2 and 3 even though it’s useless stuff, I’ve never been able to complete wing 2 because of that and just gave up on raids, the system is terrible, the rewards are terrible and the community is terrible, end of the line…
And don’t tell me to find a raid guild, I tried since wing 2 came out (I completed wing 1 way before back in January), couldn’t do it and it was too late.
To me its not true, the same way i join VG i join Sloth too, there isnt dif in req on the pubs i join.
I always log-in by the time of the daily reset, and look for the LFM tab, i see pugs almost everyday by this time, got my first kill on VG and Gors on pug wednesday around 9 PM, so you can pug pretty easy.
+5 agony infusion is the name of the item, +5 agony resistence is how much AR he is giving.
I thought raids were really time consuming, i tried the first week it come out, got like 50 magnet shards only from dying to VG.
And i thought it was too time consuming and extressfull, then 2 weeks ago i started to look at the LFM everytime i logged in and if there was a group almost complete looking for VG or Sloth i would join, i would jump at TS or Disc with mic muted no stress, the group would try to kill VG like 2-3 times and if it failed would just dismiss the party, really fast groups and no stress on failure, just moved on and everytime got more exp on these fights.
I started really nailing every mechanic of these 2 fights, and yestarday i got a kill on VG and Gors. It was faster than my frac T4 dailies. So yeah if you want it consume less time then T4 fracs.
And by the way i have a job and i’m married not that it matters.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: OnizukaBR.8537
I don’t know, overall this seems kind of like a scumbaggy business model. I don’t mind when games go F2P, I understand that happens, but when their solution for supporting previous owners is to lock new F2P players out of content and tell me I’m getting the good end of the stick when that same new player can get everything I have and more for less than the original price I paid for the game, I’m a little offended.
I don’t know about the rest of you, but I work for a living and whenever I buy a game I have to carefully consider if it’s worth the money because I can’t afford everything I want to play. Purchasing this game meant I didn’t get to purchase another one for months.
So when the final product is costing me upwards of $100-110 and had I gotten the game today instead it would be merely $50, I feel kind of slapped in the face. Like the company is saying “HA, should have waited just a bit longer, sucks to be you!”
Honestly, a $30 price tag for previous owners would sell me on this. I wouldn’t like it, but at that point I’m being picky, at least at $30 I can see both sides of the argument and not walk away feeling slapped.
Yes you should wait, and then when next exp release next year you should wait again because they will release another and/or will get discounts. So if the point is not to buy if they release new paid expansion i suggest you stop playing games at all because even single player do this, look at the witcher 3 got an expansion i bet you they will release a version that comes with the core game. Its just how the entire world work. So better stop playing games.
Some people certainly quit because of HoT but many joined after it, I for one came back after HoT because Pre-Hot GW2 you could just sleep on your keyboard and kill everything, was really boring, now it is really more fun, it has its challenges ( just like GW1 have challenge content ) and still have chill content ( come on you still have all your boring only want to admire scenery for hours maps ), and GW2 is the most profitable game NCSoft so its really doing better not worst after HoT.