(edited by Orion the Cursed.1206)
Please dont start threads on whim. There are already so many threads discussing the same things. Look through them and you can find more than enough information.
You want to be useful but you never specify useful at what. Flamethrower are good in small groups as the second line infantry because of their toughness/armor and skills that avoid damage. They are also easier to use in comparison to pvp focused builds.
Flamethrowers are viable. If you switch to a grenadier, you will deal 50% more damage but at the same time die about 50% faster. I sugest you play how you want. Or if you are unsure go ahead and Respec to try out different builds until you find the one that suits you best. The ones who are saying grenade is the only way to play also say engineers are weak and useless. No matter where you go, people will complain.
Warrior – Dive bomb, Do small area aoe damage equal to fall damage. Go into down instead of death.
Thief – Climb/Claw walls . (downwards only?)
Guardian – Wings, glide downwards + aoe regen
Ranger – ?
Engineer – Parachute, glide downwards + you can use rifle/pistol attacks
Necro – ?
Ele – ?
Mesmer – ?
I play differently. im spec’d to escape from people instead. (condition removal+ swiftness, & slick shoes). Unless of course im against 4 or more guys by my self, then i die all the same.
Edit: Best way to kill inv is either cripple/immobilize(reduce the distance they travel) or AoE blast.
(edited by Orion the Cursed.1206)
Wow I log in to find my precious rocket boots being called one of the worst skills in the game? What game are you people playing? How many escapes are there in this game that let you get out of situations while knocked down? If there’s more then people need to start using them, because It’s awesome!
In PvE you get jumped by those graveling scavengers in AC? No biggie. Hell miss-time Kohler in the same dungeon and you just boot out and keep going.
In PvP they’re invaluable.. Hundred blades from a warrior? Nah… Thief gonna open on you? Not today. Being able to negate every knockdown followed by massive damage move is useless though you’re right…
Majority of my playtime is in melee range (bomberman) so the toolbelt skill is always nice to use, though I concede its not optimal for the grenade throwing glass cannons some of you seem to think is the only viable option to play…Point being that rocket boots is FAR from useless.
Players nowadays put too much emphasis on damage (and dps). They are used to being rewarded in “a blizzard mmo” for just standing still and spamming.
a 500 damage with cooldown is nothing. Just saying.
I agree acidic elixir is on the weak side, but what is an Acidic Elixir Glass Cannon? In fact i think the fact that there is only 1 offensive toolbelt elixir kinda screws up any offensive alchemist builds. However I think you should go pvp using a thief first before you claim that thiefs are better than engineers.
Whatever. I was right before they lied to me. He(and the rest of them) was obviously not talking about weapon stats but all power being useless for all kits. kittened up players nowadays
However if Power doesn’t scale up my damage… maybe i should rethink?
What did you mean by this? I thought that’s exactly what power does. Did I miss something?
Someone on this forum told me kit damage is only affected by Level. He complained that everyones (grenade to grenade/bomb to bomb/FT to FT/TK to TK) base damage is the same at lvl 80. Is that true? Nobody contradicted him at the time so i assumed its true
It’s a half-truth. Kit damage does scale with level, and doesn’t get the stats or damage from your equipped weapon(s). Their damage does scale with the stats off of your armor, trinkets, food, etc.
NO, im not talking about weapon stats. I’m not stupid. I’m talking about your OVERALL POWER (thus power sigils are useless). Even said the 300 points of power on explosive is useless. (Edit: Nobody disagreed.)
I was very VERY clear.
See, this is why i cant trust people who complain HERE. They would stoop so low as to twist the truth to gain a small advantage. Pathetic
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How did you fail? If you expect any help you need to be clear why you failed because the route very straight foward
Well if you wait you can pull > pushback for some control, which is actually nice as a downer combo… if you last long enough to use it.
Thats the thing op said, you usually dont last long enough to use it. Even if you time your 2 to interrupt first finisher so they do have to do it again, the second finisher will pretty much much always finish you off with about a second left before number 3 finishes its cd.
Two problems tho.
1. OP wants to INCREASE the cooldown, not decrease it. I know what he means but such mistakes demeans everyone.
2. Who is he to “demand” anything? Are we spoilt brats demanding everything to be done our way? Please differentiate what you are entitled to and what you aren’t and treat the devs with respect and then they might actually listen.
However if Power doesn’t scale up my damage… maybe i should rethink?
What did you mean by this? I thought that’s exactly what power does. Did I miss something?
Someone on this forum told me kit damage is only affected by Level. He complained that everyones (grenade to grenade/bomb to bomb/FT to FT/TK to TK) base damage is the same at lvl 80. Is that true? Nobody contradicted him at the time so i assumed its true
I also play a mesmer and i can tell you mesmers are really weak against AoE and conditions. Without illusions they cant attack. Their escapes(inv) only lasts 3 sec and blink doesnt give as much distance advantage as you think. Besides that, the recent nerf (mesmers need LOS to summon) really hurt them.
i keep my necro too, as well as my thief. That covers all my 5 slots ;p
go Grenades if you want to be a glass cannon. The people who tell you its the only path put too much emphasis on dps. Frankly noob grenadiers will just require people to rez them all the time.
There are still many viable builds if you are creative. Do people really flame you for not using grenades? I only have problems with people who dont stick with the group and people who afk for a long time. If you prefer, just ping your skills (tell the group you dont use grenades) before starting. Theres no point playing if you cant have fun.
Its useless unless you want to transmute it over and over again. However it doesn’t look that great. I destroyed my engineer toolpack, guardians pauldrons, and mesmer mask as soon as i found replacements. Need the storage space.
Also for engineers, the KIts always replace your back animation.
i would like to see an elite turret someday. Or an elite that aids turrets.
I use to play turrets+sniper(power,perci,crit) in pve. I often find that when i set up all my turrets(3), they out-damage me. Which is fine until we go against a veteran with aoe. At times like that the extra toughness+block really helps.
Would be helpful. Not just Kit Refinement though, should be applied to all traits with cooldowns.
Just to clarify, its doesn’t have to be melee range about, 300 should be fine even if your target has swiftness. The other options would be to either cripple your foes first or to work with allies. Anyway i’m trying to be helpful by just giving you suggestions on how to use it in its current state. If you insist on not using it until some change is made its up to you. This game just uses different projectile speeds (and certain attacks are not homing) and nets are set to be slower than a regular gun shot.
i’d go with healing- toughness to survive. Tank and kite for your turrets. But its up to you.
I did answer although you couldn’t understand it even though it is pretty much common knowledge. No profession in this game can do a area targeted aoe underwater. Why? Because on land you are working with a 2D plane; X axis and Y axis. Underwater however you are working with a 3D plane; X axis, Y axis and Z axis. While this is just 1 more plane the potential target area increases exponentially. That however is not the main problem. The main problem is that no matter what camera angle you use, without at least first selecting an anchor point it is impossible to for any program to determine the mouse position. Don’t forget your mouse itself is working on a 2D plane vis-a-vis the table.
Understand?
The answer is not “No”. Is “Please take time to understand how something works before asking for vague things.” You weren’t even clear on which system you prefer. You just said you want them to be the same. You didn’t ask for help or clarification if it is possible. You wanted to know how to change it.
Aside the randomness of getting tornado, the main issue in spvp was the double cast bar.
Anyone remotely looking at you could interrupt it.At least they fixed that, it’s easier to get going now.
Still I think it should be neither tornado nor rampage.
Start by removing the whole tornado thing, and leave the rampage. But…Even if it has EXACTLY the same abilities as Rampage, it should be something engineer-like in design.
Make it a robot, make it a mad scientist… just don’t copy another profession!
Nah, brute is fine. Imagine i turn to Mr Hyde or Hulk.
“You wont like me when i’m angry”
Tornado is what? Tasmanian Devil? hahaha T.T
both are simple copies of other professions… that’s what annoys me.
Not what I or you could ‘imagine’ it is.An elite shouldn’t feel like a placeholder…
That’s because you do not understand the purpose of the skill. Are you saying a robot isn’t similar to a warrior or asura’s golem suit or a mad scientist isn’t an ele or a necro? The Mr Hyde scenario actually makes sense because Jekyll is an intelligent chemist which is an GW engineer who became Hyde, a rampaging brute, after drinking his potion. The idea is to have a skill which says “Surprise, i’m a different kind of threat now. How are you going to deal with me” and the brute with its melee and stability charging at them fits the order because its the opposite of what most engineers will do.
Just got to the last mission on Monday evening and have been unable to complete it since. Gates to Arah have been closed and a DE to open them is bugged. When they were open I was unable to find a group as everyone was too busy doing FOTM. Real shame as I was really eager to finish the story but now I frankly couldn’t give a kitten Spent too much time trying to get a party together unsuccessfully. I have had the same problem trying to get a party for the story mode of HotW and CoE. Very few people seem to be doing the story modes of the less popular dungeons anymore . Seems like a stupid design decision to me if I’m being honest. I’m on blacktide btw, usually play from 7pm (GMT) on.
(edit: If its hard to find a group now, imagine what it will be like in another month or two. Really think something is needed to be done, maybe the introduction of a cross server party search tool.)
Same (bugs and all). I’m in Tarnished Coast. Got it done eventually after weeks but i wont do it again for my secondaries.
No! Never! I will uninstall immediately! Go play Mist of Pandaria whoever you are!
Aside the randomness of getting tornado, the main issue in spvp was the double cast bar.
Anyone remotely looking at you could interrupt it.At least they fixed that, it’s easier to get going now.
Still I think it should be neither tornado nor rampage.
Start by removing the whole tornado thing, and leave the rampage. But…Even if it has EXACTLY the same abilities as Rampage, it should be something engineer-like in design.
Make it a robot, make it a mad scientist… just don’t copy another profession!
Nah, brute is fine. Imagine i turn to Mr Hyde or Hulk.
“You wont like me when i’m angry”
Tornado is what? Tasmanian Devil? hahaha T.T
@Woodchuck.
Ever heard of swiftness? It ALWAYS hits if you get close enough (unless your target dodges at the same time). And i think you mean “Obstructed”, which is totally your own fault for standing behind an object!
You answered yourself when you said its only for sPvP. In PvE its unreliable, because often brute is the better option so you have a 50% chance of wasting your time. Also stability in PvE = meh. In WvW, melee is next to useless.
A simple online search…
http://wiki.guildwars2.com/wiki/Combo_Field
Engineers are the only profession with all 7 fields. I’m surprise you didn’t claim engineers don’t have Elites at lvl 12.
@philidox
What you don’t realize is that NOBODY can do a ground targeted aoe underwater. All underwater aoe are target lock. This is because you are now working with an extra dimension making is impossible to judge the distance vs vertical vs horizontal position. The only other alternative is to make Grenade kit disabled underwater. Do you want that?
@Killthehealersffs
On the condition it should replace the Grenadier trait. So no more +50% damage and +300 range. After your trait, grenades do 250 damage times 2 at aoe. Worth it?
I was reading that people like to stack Might and Might Duration in a 30/0/0/30/10 build. I think I might try that out. For that, I think Strength runes might be really useful.
Yeah, im using Bombs but the same thing applies. So far Strength(+ might duration) is the best option(and most expensive) because i have might 80% of the time due to HgH and i stack them often. However if Power doesn’t scale up my damage… maybe i should rethink?
All professions in GW2 are “interesting”
Engineers are versatile, best at adapting to any role in a group(or alone) in a pinch.
Weapon kits are Elixir Gun, Flamethrower, and Tool Kit.
The rest are classified as Utility(unarmed) Kit. You know that right?
Edit: Anyway it depends on the role you want to fill. Solo? Dungeon? Etc.
Most racial Elite skills are fun but not efficient. I think Anet should release at least 3 more elite for each class. I all my Norn-Guardian Elites are pointless.
…and then theres the last mission
Problem with charrzooka is that theres a time limit on it, its an expensive flamethrower. Elixir X can be used effectively on PvP and underwater. Mortar(needs to be buffed) is better if used by an ally because you have grenades. Dont forget Grenades are useless without 30 points in explosives. Warband is a below average summon but a solid choice for low lvls. Artillery isnt much use considering Engineers have much better AoE options.
As long as you understand your decision is permanent. Most people complain that they prefer the look of certain order armors so look in to that before deciding. From the aesthetics point of view, Virgil = military, Priory = scholarly, Whispers = spy
I wouldn’t mind if Destiny’s Edge were the hero’s. Story should have focused on you reuniting them instead of whats-his-name. He didn’t seem like much of a leader, didn’t even help out against the elder dragon.
@Kazi
1. nah, i did them so many times. i have 5 characters with full story. And being impatient + different timezone didnt help. If i group, im usually (not always) carrying the rest anyways. I couldn’t do Shiro alone because he had a skill that healed if i hit him and i couldn’t get the AI to stop. Im so full of kitten that i tried to do the “hard mode” alone. Failed with 10% remaining because i had a -75% hp penalty and no penalty removers.
2. “My pet theory is that all story mode dungeons were mandatory for story progression at one point and were later changed to be optional with the exception of the final battle (the fact that the Destiny’s Edge characters have voice acting on-par with, or better than the main story characters supports this).” ~ Felicia Day FTW. I guess i played with the expectation of an story experience similar to GW1.
3. & 4. Its easier for people to enjoy things if they didnt feel like they were forced to do it. ANet has their reasons i guess, i just disagree that it is the best course. Right now, i finished the story once but i will probably leave it unfinished for my secondaries. I’m also voicing my opinion because i dont want them to repeat it.
Edit: so thats why people keep saying “kitten”. I didnt know its auto censor :p
(edited by Orion the Cursed.1206)
@kazi
1. i did all the GW1 missions with npc (except kill shiro). Didn’t fail.
2. Grouping in GW1 is easier than GW2.
3. Opening the gates of Arah to access the dungeon requires +30 people.(or it cant open because its bugged)
4. Did a couple of dungeons, not my thing.
Argument is that dungeons and story should be separate. Not suddenly thrown in without warning.
@ seaboy
Im curious. How well do turrets perform underwater? Can they really fire in any direction(ie directly below) with no blind spots?
@amiable
FT with a condition damage build and Juggernaut vs rifle with the trait buffs. I usually make use of the AoE to hit 3 foes burning all 3. FT has less “fitness” but more armor & damage(might build up). FT is definately better than a Burn Guardians Staff (Wall takes forever to cast). EG has less damage but amazing team synergy. TK are for WvW CC+tanks because of the Magnet skill and their ability to cycle 2 blocks(swap with shield) with Elixir S.
No they are not perfectly balanced NOW. But…
I feel that the loss of sigil(s) and utility slot can be negated if kits are balanced properly to compensate but its imposible to convince the player base because its human nature to want more. For example, most would agree that Grenade is overpowering but they still want the added advantage of stats and sigils.
If anything the grenadier trait is overpowered, not the Kit. Its +50% damage and +300 range in 1 weapon trait. Most other weapons (from other classes) only get 5% to 10% damage.
I think they answered “No” months ago some where but the thread is buried deep somewhere. Unfortunately the search function isnt good at searching older threads
Alchemy/Elixirs are good at early levels because you dont need much skill points to get the necessary skills. They are also very easy to use. Flame thrower/bombs are good damage dealers in solo (both do AoE). Just buy masterwork equips from TP regularly if you want an easy time since they are usually sold for 1 copper more than their merchant price anyways.
But are you/he/they willing to scale down ALL kit damage (by about -30%) and scale up the cooldown (+20%)in exchange for the stats and sigils of their current weapons? Kits currently are balanced to be stat-less. If you want the stats and sigils of their current weapons, then they are "extra"s. You cant have it both ways. If grenades have stats and sigils, in return they must do less dps than a standard rifle shot because they are aoe as well (or maybe equal since they consume an utility slot). If your friends truly believe that kits are underpowered without the the stats and sigils, they wouldn’t use any kits.
I think what you are arguing here is that grenade kit is overpowered, which is a separate discussion. TK, EG and FT are clearly underpowered due to borked mechanics and poor scaling as well as the lack of sigils and the stats gained from equipment. (I think the bomb kit is in a good place though). Grenades are also a different mechanism than a rifle shot because of the travel time/aiming issues. In any case I am not arguing they should do this because I would prefer the status quo to this (I run EG on my utility bar because of all the wonderful utility it has and bomb kit for DPS).
If you are coming from the standpoint that any change is going to break engineers because of the effect it will have on grenades the answer would be to suggest nerfing grenades, not nerfing everything. If you are arguing that an engineers other dps abilities are appropriately scaled I don’t think you are going to get a lot of agreement on that.
i am not talking exclusively about grenades. I used it as an random example. I am talking about all kits. Flame thrower, bomb (both do aoe and condition damage), are on par with lvl 80 exotic rifles while tool/medi/elixirgun kits, have great usability. All kits can be traited in some way to compensate for the lack of sigils(grenadier/juggernaut/etc). You claim that non-grenade kits are not “appropriately scaled” then why do you run EG? I repeat my self “If your friends(or YOU) truly believe that kits are underpowered without the stats and sigils, they(YOU) wouldn’t use any kits.” That is how you prove to Anet that kits deserve some stats and sigils (upgrades). For example i disagree with making the last story mission a dungeon. So i will never do it. In short, as long as people keep using kits, you are proven wrong.
I never said “any change is going to break engineers”. I’m simply asking you for the sake of balance, what are you willing to sacrifice to get what you want? OP’s answer is nothing because he is entitled to be better.
BTW, i dont think grenades are overpowered because you sacrifice a lot of survivalbility (and traits) in exchange for the damage.
Most preferable to me is to make all dungeon Story mode soloable with the Destiny Edge as your allies (story rewards aren’t that great anyways)
Second is a solo last mission.
No no, i mean compulsory as in everyone MUST choose 1 kit. You would be stupid to play without a kit. Also it wont be fair to the other classes because now we have 2 special class mechanics.
Edit: dont bother answering, i just realized all you are interested in is what YOU want, and not improving the game.
-You want extra stats & sigils
-You want extra utility slot
-You want extra toolbelt slot(s)but you are willing to sacrifice…
-nothingI don’t think this is what he is asking for. The issue is that that engineers don’t want "extra"stats and sigils, they want access to stats and sigils that every other class has, but are denied save in limited circumstances due to their class mechanics. And they are losing something that is important to a lot of players: kit variety. I know many folks who use 2 or even 3 kits on their utility slots, under this framework they would be limited to a single kit.
But are you/he/they willing to scale down ALL kit damage (by about -30%) and scale up the cooldown (+20%)in exchange for the stats and sigils of their current weapons? Kits currently are balanced to be stat-less. If you want the stats and sigils of their current weapons, then they are "extra"s. You cant have it both ways. If grenades have stats and sigils, in return they must do less dps than a standard rifle shot because they are aoe as well (or maybe equal since they consume an utility slot). If your friends truly believe that kits are underpowered without the the stats and sigils, they wouldn’t use any kits.
most ppl are lvl 80 with minimum rare gear =.=
nope, i still just wave my hand and i can still move while doing it
You mean in WvW? For starters don’t expect to win if you are out numbered. Running while dropping glue(and big) bomb is the best option. Usually i trick somebody to melee me because they dont expect me to use a bomb kit in pvp. In melee you can usually win even against warriors. Be sure to drop a glue bomb because eventually your foe will realize and back off, then switch to rifle(or pistol/pistol) to finish them off. Note this only works in 1 on 1(or smaller PvP matches). You are not much use in zergs because of all the range spaming
Well, you can either give up [Edited by moderator]or you can work to overcome it. Your choice. Dont forget often your team can swarm any1 you successfully net. Other classes have even greater limitations when it comes to immobilizing. Besides people will bring condition removals anyways.
(edited by Moderator)