Showing Posts For Phrixscreoth.6895:
Holy cow, I didn’t realize that’s what magic find did until this thread encouraged me to actually look it up.
At one point, I was showing off to my rather anti game mother the pretty environments, and the fact that they even had cute little bunnies! When someone randomly ran by and offhandedly killed the bunny.
I was devastated and thankful I hadn’t shown my mother that.
You can also get them from Guild Armorers.
Yeah I didn’t like that happening either. :/
I’d personally prefer to know where they are now.
The Cataclysm was a powerful spell buried in the vaults under Orr. It was activated by Vizier Kilbaron when the Char attacked Orr near the beginning of GW1.
The Staff didn’t control titans, as I recall, just undead, and happened to be the key to opening the door that the titans were locked behind.
I would guess that the staff of Orr and the spell that destroyed them all were simply artifacts created way back when in a time where magic and power were frequently experimented with and pushed to their limits. Who created them is more or less irrelevant. It’s that they exist and can cause mayhem that is the important thing.
Personally, I think the Nightmare court is evil, for a lot of the same reasons that the other people above me have said. Ends not justifying the means, cruelty to others, etc.
As a villain group thought I appreciate them because they are not a straight forward villainy. They are not doing it for the evulz, they are doing it to make sure that the sylvari are uniquely sylvari, not influenced by other races. They are trying to protect their race, which is an honorable goal.
However, I feel that one of the main messages of GW in general is standing united, and the Nightmare court, I feel, does not wish this. They wish to be so separate and pure from the rest of the races that they risk falling in with the Stonesummit Dwarves of old. They don’t seem to know, accept or understand that as a race they are quite young, and that it is okay for the young to be taught by the old.
I do love the fact that Sylvari actually glow when its dark and during the night. It gives them that extra bit of mysteriousness.
That’s why I take my armor all off for that one bit in Sharkmaw Caverns.
All the land that they control is under their dominion. Thus, all territory claimed by the Tengu are the Dominion of Winds.
Thanks Sajuuk. I may have missed those nightfall quests.
and Yata, I’m saying that it looks like a duck and quacks like a duck so I’m calling it a duck. That massive degree of similarity can’t be a coincidence by the art team we’re talking about. Same wingies, same bizarre markings, same skin tone, we never actually met a “female” seer, and the dimensions on those water wingies are perfectly sized to be wrapped around the body and latched with their tiny hands in the same manner as the Seers we’ve met.
For all we know seer males do the mysticism and seer females do all the fighting and assassinating.
Also, the facemask is suspicious for a native underwater species, and the character in question is… lets say not trustworthy.
but I digress, that’s a whole other topic for another thread.
Seers have four arms, are black, psychic, land based, float and have long faces.
Largos have two arms and two wings, are blue, aquatic assassins, walk, faces are hidden behind masks.
You can’t cure Nightmare corruption. You can’t. It’s been stated, flat out, in the lore.
You can’t. The end.
oh my. well as long as someone in charge said so that TOTALLY makes it an interesting and legitimate plot element, ey? ey? this thread is a criticism of the way the Guild Wars setting is being handled, babygirl. consider that “BUT THE SETTING SAYS SO” is not a legitimate response. I’m not saying the sylvari are wrong in-universe; I’m saying the universe is super dumb.
Edit: The nightmare corruption is not the flu. They say it is an illness metaphorically.
If it’s something that causes a fundamental change in a person, then yes, it is an “illness.” That doesn’t mean it’s a bacterium, but if it’s something that apparently for some fiat mystical reason can’t be reverted from, then YES, it is a DISEASE. If it writes absolute and permanent changes on your person, it’s a PATHOLOGY. It’s clearly not just some kind of political or religious statement, because apparently, for magicable reasons, you “can never come back.” It breaks you. Therefore: Illness. Feel free to google “basilisk hack” and get back to me.
]In general the Sylvari only kill foes that are hostile to others.
Like Caithe murdering prisoners who’ve surrendered, huh? Peaceful recruiters whom they tricked into wandering into the woods to have a civil conversation with them?
The Courtiers do kill Dreamers and anyone else on a regular basis.
Uh, you HAVE done the heart that is the first encounter you have with the Nightmare Court, right? The one where you wear a disguise and talk to Courtiers, and they say “You should never kill; if you kill someone, they can’t come to understand the Nightmare?”
How they convert Sylvari to nightmare is horrific to say the least.
Only they totally do it through just talking to Dreamers, too, and expressing their tenets in a clear and direct way—a thing Dreamers NEVER attempt to do with Courtiers. We witness this multiple times. Considering what Dreamers do to Courtiers they “take prisoner” that is to say “murder after they’ve surrendered,” it’s pretty kitten strong to say that what Courtiers do to Dreamers they catch is terrible. I think if you gave me a choice between being murdered after I’d surrendered and having my perspective changed to a more emotional point that my decision would be clear.
The consensus in this thread seems to be “but arenanat has sad that court am evil bade also no killin babby!!” Not too impressed.
Sure, talking, mental manipulation, torture, threats, psychological warfare and conditioning… totally harmless.
And Titans and Destroyers are really different things, they are not connected to Primordus, they are the minions of Abaddon.
I agree with you except on that point, Destroyers are minions of the Great Destroyer, who is/was a champion of Primordus.
I think you should re-read what he said again, he said the Titans are minions of Abbadon, not the destroyers.
Alright, I’ll rephrase: I don’t remember the origins of the Titans, but Destroyers…
And Titans and Destroyers are really different things, they are not connected to Primordus, they are the minions of Abaddon.
I agree with you except on that point, Destroyers are minions of the Great Destroyer, who is/was a champion of Primordus.
Personally I don’t have much of a problem with all the “how are we supposed to like the charr after all they did”… because it’s thoughts like that by the humans in game that are causing the central tensions between the races! I’d call that good story crafting.
Again, personally, I think it’s a matter of… you don’t need to like the charr. You just need to work with them, or you’re all going to die.
Personally my fighting strategy revolves around dodging producing caltrops, stealing regening init, the skill caltops, and the dual dagger skill death blossom. I run with an aoe stealth, an ambush trap and the thieves guild ult.
I’ll run into a group frantically dodging and death blossoming, stealing when my init gets low, stealthing when things get too hot and throwing out other thieves to take the heat off me. I don’t particularly focus on one enemy but let the aoe damage of caltops, my allied thieves and death blossom to take care of everything for me.
I find it fast and fun. Hope it helps.
It personally took me a bit to get my head around initiative, but once it clicked I don’t find I have much issue with it. Yes, the system combined with the low weapon choice does limit what we can and can’t do with it, but it does it in a way that sets the class apart from the other classes.
I also don’t think of skills so much of “this costs x amount of init” and more “if I use this skill now I won’t be able to use this skill right away” or “if I use this combo I can’t use that combo”, and that’s mostly just come with practice.
While I do favor one particular style of playing, I find it a very fast style that if I stop moving for a second I’ll die, but lets me take on hoards of guys by myself (taking advantage of caltops, dodging for caltops and death blossom)
When I played Charr and got up to the part where I met Trahearne, I didn’t like him all that much. Now that I’ve played Sylvari, his character appeals to me a lot more. Especially after finding a bit of information about his back story online. He’s actually a pretty interesting fellow. It’s too bad you don’t really get to see that side of him in-game.
That’s one of the things I like about this game, it’s got a lot of focus on people’s stories so a character you meet randomly is almost definitely to have some sort of interesting background, even if your character doesn’t find out about it over the course of their journey. Such is life.
Although I’ve been hearing about people not being recognized when they should be. I played a sylvari first time and didn’t notice anything wrong at claw island meeting traherne, personally. I could have missed it. I feel like that’s a bug personally.
I only figured out that we have something like a home-instance yesterday, right before creating this thread.
Honestly. I’ve never been in there (Sylvari) and I don’t even know where it is.
Remember way back at the beginning of the story when you go to the grove to meet Caithe, and you go into a separate instance from the rest of the world? That is the sylvari home instance.
The norn home instance I found quite by accident when wandering around, the entrance is a stairwell that doesn’t really look like a stairwell near the entrance to the main lodge.
I ended up joining the Durmand Priory, since it seems to be the least battle-filled. I guess.
I’ve got someone in the Priory and someone in the OoW, and I thiiiink that Whispers has less fighting, overall. At least the way I did it.
Wrong forum, this is for the personal story, that’s a bug.
Yes, the story of Destiny’s Edge is told through the dungeons.
The show don’t tell you’re looking for is the Risen killing and corrupting everything in their path. Necromancy is about raising the dead and binding them to your will. All those risen attacks you had to fend off were because Zhatian willed the armies to attack.
Oh darn you mean not resing the player isn’t intentional? I wish I had kept track of the missions they didn’t : P
I agree, there are some gems in there.
Sounds like a bug, try reporting it there.
I just call him Tequila.
Personally, if I had to fight Shatterer or Tequila, I’d do it exactly the way it happens in game… with a small army and tons of artillery. I don’t particularly wanna go climbing all over it.
As far as an interesting fight goes… if you take for granted that so many people are going to show up for the fight, which adds some degree of lag and confusion, would you really want to have to climb all over it to get to it’s weak point or dodge massive attacks, etc? For some of the smaller dynamic event bosses (I’m thinking the fire elemental in Metrica and the Ice Elemental in Wayfairer hills), there are lots of huge attacks and you generally have to keep on your toes the whole fight. But there are also a whole lot less people there, meaning you CAN focus on what you are doing and dodging over just trying to tell what is going on through all the spells flying.
I also feel like a lack of an interesting fight or involvement is a different issue from high levels are all there locking me out of higher rankings, though they are linked as I mentioned (lots of people make dodging stuff hard, lots of people show up for those fights).
Thematically it makes sense too, the areas with the most dynamic events have the most npc’s in them. Kessex always have something going on cause of the war with the centaurs, the inquest are always up to something over in Metrica, or maybe it’s the reactor, or the Hylek… but there are only a couple small outposts out on the volcano, so there will be relatively less things going on with those outposts.
I’ve been seeing this too, hopped on here straight away to see if anyone else noticed.
Did anyone check to see if they left any hard to decipher messages? “So long and thanks for all the fish…”
That’s because there are 2 states of Dying in the game. At first when you are “Killed / HP goes to 0”, you enter a defeated state. You can still fight with your defeated skills. If you fight and kill a mob or you manage to self heal or others come and rescue you, you will be back up on your feet like nothing happened to you.
If you fail all 3 of these ways to get back up on your feet you enter the second phase which is a death. At this point you can select a waypoint you would like your body to be resurected at. When a true death occurs, you also have a good chance of having equipment damaged, you get a count against your /deaths meter and your XP without dying resets to 0.
No, on the ground with the four skills is “downed” and when it tells you to go back to a waypoint is “defeated”.
And I’d imagine it is simply a storytelling vs gameplay thing. There are lots of games that when a character hits 0 health they are simply “knocked out” or something, but many players refer to them as being killed or dead.
It was definitely really disappointing.
The characters that you meet earlier on don’t even stay in the story! They just disappear! Even if they were just by your side as another NPC that would be better than introducing them and then throwing them away.
I’m pretttty sure they are hanging out in your home zone.
Probably the easiest way to get lore I can think of without buying a book is jump on the timeline on the GW1 wiki, which has just about everything that has ever happened with links to more detailed portions of that history.
If you accept the idea that the game play you are experiencing is not literally what is happening but say… a story that is being told of your life, if you never really interacted with horses, horses would never enter into the story.
I only want to know what ever happened to Razah. I think, by all means, he should still be around, somewhere…
I would like someone to explain why ritualists are no longer part of the game? (As well as dervishes. . . . I’m giving ANet the benefit of the doubt that paragons are subsumed by guardians and assassins are thiefs.)
It seems odd that an entire discipline known by the human race was completely forgotten or wiped out in only 250 years.
Well, ritualists came from canatha, and cantha has been locked off from the world for the last while, so it’s probable that the knowledge has been lost to the outside world.
Zhaitan raises both the bodies AND the souls of the fallen, binding them to his will. PC necromancers do not RAISE dead, they create flesh and bone golems from mismatch pieces of dead bodies.
There’s some inconsistency here from GW1, especially in how the necro mechanics were changed for GW2.
Recall that, in GW1, a necro actually needed a corpse to create a minion. That requirement is gone and GW2 necros can simply create minions out of thin air (this requires some explanation that I do not have).
Also, there were “masterless” minions in GW1. There were skills that allowed one necro to take control of another’s minions and there were also “orphaned” minions that mindelessly attacked friend or foe once severed from their master.
I don’t think the GW1 to GW2 changes conflict to a huge degree, though. From the corpse requirement, I could guess that (from a lore perspective) there is just so much death everywhere now that the necromancer is pulling up long dead corpses from the ground that have just fallen there and animating those parts.
And the masterless minions don’t conflict at all- both zhaitan and the pc raises a pile of parts and bends it to their will, but it isn’t their will that is holding them together. Their will is compelling them to act for them.