CoCo even un-traited, sadly, is the best option for Necro in WvW. Unless maybe you have Warrior and/or other condi clear support with you during combat. Condi’s are having their day in the sun atm. Especially burning. Burning is so op now that I haven’t heard a single complaint about plex in a week almost
You hear complaints about me?
They should increase the vuln stacks to 25 and increase it to 10 seconds duration but make it apply as you’re casting so, if you successfully pull it off, they are consumed but, if you’re interrupted, you will suffer the consequences.
Another possibility would be to have a trait that gives them additional effects on summon. For example: Stunbreak and stability for earth shield, blast for lightning hammer and water field for ice bow. I’d also like to point out there are 5 conjure weapon skills. The 5th is the Conjure Fiery Greatsword.
…you could check the livestream, they’re in there when he talks about it.
Apparently I’m terrible at the internet—where can I find the recording of the live stream which includes the necro changes? Thanks!
I don’t actually know, I was quoting other members from a different topic. I’m not very good at forum code, so I just shoe horned a greater than sign as a makeshift text “bubble”. I suppose I could’ve used a colon but I’m a necro and we don’t follow the mainstream.
(edited by Plexxing.2978)
Burjis.3087: >At first, when I read about the Master of Corruption changes, I thought that it would just give you additional stacks of the same condition.
Is it confirmed that it gives new conditions?
If so, do we have a list?
Linnael.1069 >Gee mentioned a few hard hitting ones but didn’t mention which they lined up to. Torment, Blind, (Poison I think) and some more. you could check the livestream, they’re in there when he talks about it.
Plexxing: >Imagine this: Go Spite for bitter chill, Curses for chill on blind and Master of Corruption and the Reaper trait that causes chill to damage. Use corruption skills. Now, whenever you cast the skill that causes blind, you inflict yourself with 4 conditions if you now count yourself as a foe and that’s just the beginning.
necro is strong in1v1, I play a lot of pvp and thieves arent too hard to counter (yes a few amazing thieves still win but an average one has no chance)
but then there is the other side; movement thieves can simply port themselves anywhere while Anet doesnt even allow us a perma swiftness uptime or any movement skills besides Reapershroud#2
then there was mentioned groupfights.. in any fight over 3v3 the necro simply lays in 5s bc of the lack of movement or escape and the fact that any heal he gets while in DS is simply wasted..so now what do you pick for your team? a fast moving finisher or a slow1v1 beast who dies in any group fight?
Necros can have perma swiftness. Warhorn 5 plus spectral walk and they don’t even need to be traited.
No. Blinds really aren’t that big of an issue to me, normally, though they aren’t fun.
I think he’s asking if necro can hard counter another class with something other than blind.
It’s not against the ToS and you won’t get banned for using it.
Why would you want to get rid of an interesting effect?
I use the Glacial Heart trait.
There goes my fire and ice guardian build. I even had the winter weapons for the looks.
What if the trait gave axe #2 a whirl finisher and axe #3 a blast finisher (that also affects the GM (spiteful spirit?) trait? Would you take it even if it didn’t have a damage increase or CD decrease?
Axe training is a hard choice to make with spinal shivers as a trait competition as it is now. What I see is either a nerf to axe training or I don’t understand it. Even if it’s not a nerf, spinal shivers is still a significant competitor to the slot. I would change the trait to make axe #2 a whirl finisher and #3 a blast finisher (also affecting the GM trait Spiteful Spirit). I think this would make axe training a real choice.
That wouldnt make sense. Nerf it for everyone that isnt using the trait? Besides its really not as good as people think. For pure healing its pretty weak considering the necros health pool. But obviously its condi cleanse is really strong.
Our other heals are just flat out bad. Which is why consume conditions seems so good in comparison.
They balance based on optimum circumstances. Shouldn’t that mean that is the way Consume Conditions is balanced now? If so, wouldn’t they then increase the CD so that anyone with the trait would be using it at its’ optimum state? There are a lot of underpowered skills that only become ok with the use of traits, might Consume Conditions become one of them due to being categorized and having traits apply to them?
So, with the changes every single skill will have a “type” associated with it. Meaning Consume Conditions, Lich Form, and Plague Form will all be assigned a type, which also introduces possibility for trait interactions, which could be huge. 20% CDR brings CC to 20s CD, and it removes 36s from Lich/Plague.
I would think they’d increase the CD on Consume Conditions if it is affected by a CD reduction trait. Its’ already one of the best heals ingame as it is.
This happens to me when I try to run GW2 without access to a working network or often when my network crashes.
Siphons are balanced by the highest potential. Perhaps having stability attached to our siphons would be the right way to go. Putting stability on dagger 2, SoV active and SoL would allow us a way to get closer to that balance more consistently.
Virtue of courage also has a trait “Indomitable Courage” that gives stability without breaking stuns. You needed the “Shielded Mind” trait also to get the stun break.
Also I think this trait would be much better if it pulsed X stability every Y seconds. I’m becoming more and more a fan of rewarding staying in DS.
I agree with this. Perhaps making many “on ds entry traits” pulse while in ds instead would make them more useful.
How disappointing yet I am not surprised. I am still amazed from a few patches back where =0.5 from locust swarm is considered a buff to our mobility. Honestly, the devs are total disconnected with the necro community and haven’t shown much effort to help us… They may as well change this class from Necromancer to Ping Pongancer cause thats exactly what we’re about to be.
I now have an appropriate signature.
I’ve seen a guard do that.
Just a heads up in case you see the character GM Proheals doing any of the following:
*appearing/disappearing
*teleporting
*running really fast
*not dying
*moving players – very unlikely but I know if I don’t include it….
*changing teams (friendly to enemy at will)You should not see me doing any of the following:
*fighting back / fighting npc characters
*standing in unclaimed land
*reviving players
*using siege and supplyHere’s my toon:
!http://i.imgur.com/TTVHVaB.jpg!Questions?
I notice you didn’t say that you wouldn’t be giving any pro heals.
I’m running through the level 30 norn story and it led me to the Fort Trinity asura gate. The guard at the gate won’t let me through though. The story is “Armaments: Investigate the missing Vigil squad in dredge territory. Meet Crusader Thurkill at Valslake.”
For the new defiance bar:
How will traited interrupts affect the bar?
1) Will traits that give additional effect to a control effect, such as Mesmer Halting Strike trait (Domination 2) or Necromancer Terror (Curses 9), impart a greater effect on the bar?
2) If you have a trait that activates on an interrupt, such as Mesmer Confounding Suggestions (Domination 12), will using a control effect on the bar count as an interrupt proccing such a trait to further deplete the bar?
3) Will effects from traits, sigils (and food?) that increase durations of control effects, such as Necromancer Master of Terror (Soul Reaping 9), impact the bar more?
Thank you, Anet, for this great feature. As an upgrade to this function, would you please allow us to right click on a dye we don’t have and search for it on the trading post?
Just an FYI…this feature is already present. When right-clicking you are given the options: ‘Set as Favorite’ and ‘Find on Trading Post’ =)
It wasn’t there when I wanted to buy Enameled Emblaze. o.o
For the new defiance bar:
How will traited interrupts affect the bar?
1) Will traits that give additional effect to a control effect, such as Mesmer Halting Strike trait (Domination 2) or Necromancer Terror (Curses 9), impart a greater effect on the bar?
2) If you have a trait that activates on an interrupt, such as Mesmer Confounding Suggestions (Domination 12), will using a control effect on the bar count as an interrupt proccing such a trait to further deplete the bar?
3) Will effects from traits, sigils (and food?) that increase durations of control effects, such as Necromancer Master of Terror (Soul Reaping 9), impact the bar more?
I wanted to keybind mouse wheel for this purpose, but I don’t know how.
I hate when I die in wvw and am unable to loot before it despawns.
Thank you, Anet, for this great feature. As an upgrade to this function, would you please allow us to right click on a dye we don’t have and search for it on the trading post?
I agree. /my 2 cents
A GM should be able to look it up.
Since there wasn’t an option to tell me what my win/loss ratio in Dragon Ball. I thought I’d ask here. I’d like to know how many matches I’ve won and lost.
@manveruppt:
Unquiet dead sounds so good you’d be sure that it’d come with a cd or low max minion count…basically nerfed into oblivion. If, by chance, it wasn’t nerfed, this would seem to be a good trait. Imagine if there were so many jagged horrors out that some survive long enough to actually hit a target in a team fight. This is assuming they allow 2 jagged horrors to spawn off of 1 that was killed. Shame about losing death nova though…imagine the carnage…Mwhahahahaaa….and that’s why it’ll never happen.
Wonder what happens if you’re feared and taunted. Which way do you run?
What currently happens when you are knocked down while already feared, or feared while knocked down? Probably the same.
I don’t think that’s ever happened to me. I assume you get knocked down when you’re feared or start running if you’re knocked down?
Wonder what happens if you’re feared and taunted. Which way do you run?
Wait…there are icons for jumping puzzles?
NeXeD, you must be fighting weak thieves if that’s all it takes for you to kill them. Staff and DS auto on a stealthed downed thief is only good until he moves and that tends to happen pretty fast when you’re hitting it.
Anchoku, I don’t like the idea of a damaging condition on a power weapon as additional damage. In pve that would just cap bleeds out faster on zerg fests.
A siphon is more damage. I think axe could use a melee single target “cleave” too, for those pesky thieves that like to shadow refuge as they go down. When you use axe+focus with staff, you probably used all your nontarget abilities to down them. Then all you can do is wait for them to Bandage themselves back to life even if you know where they are.
What if axe auto had a siphon attached to it? Dagger can gain lf on auto and siphon on #2.
When you wonder about a strange conversation and understand after getting a special item.
I think signets should continue to work while in ds. Signet of vampirism might actually be useful that way. Just to be clear, I don’t mean we should be able to activate them while in ds, but we should get their passives. I also agree that siphons should work in ds (minus minion siphons of course).
Does anyone know if the falling damage reduction on the new rune stacks with the falling damage reduction traits?
How about a trait that gives each conjure an additional effect? Imagine magnetic shield as a stun breaker that gives stability.
I’d like to be able to combine them to 500.
I’d like more visibility to the stacks on the buff icons. This would be helpful for the blue icons too such as the perseverance and skritt puzzle buffs.
WoPs’ stability can be corrupted but, my point is, I’ve never seen or experienced it preventing CC. Onr of my most clear memories of this happening is when I saw a guards’ hammer launch coming and used WoP to prevent the launch. I got launched even though I clearly had the stability boon.
I thought in this regard the old system worked fine. There was a 2 minute countdown before the match started, which, it seemed to me, was enough time for everyone to get into the game.
Would it be frustrating if AFK players caused you to wait 2 minutes at a time when the match is ready only to place you back into queue?
It would be annoying, but I’d accept it as a trade off for being able to pve while waiting. Perhaps another option is to have the matchmaking queue pop also be the “I’m ready” button. The match would start when everyone is loaded into the arena. You can then start worrying about dishonor AFTER everyone is already loaded into the arena.
Having signet of undeaths’ passive effect work out of combat might make it useful for this situation among others.
ToPlus, Dark Path is a projectile you can get body blocked, which can lead to frustrating outcomes in a fight (been there, had that)… And if you want to remove a key stability (Stability stomps, Plague and Lich Form come to mind), PoC is not going to be a saving grace, especially when you consider it “only” corrupts 2 boons at the time, whereas Corrupt Boon “Bursts” 5 boons…
)
Isn’t Corrupt Boon only 3 boons?
