Are you a necromancer? Do you like to see people QQ? Do you hate skyhammer as much as brussels sprouts?
If so, than why do you need spectral grasp on skyhammer?This will explain it
Just watch it, it’s worth ittl;dr: one second of unawareness and they die, because of falling damage
I like brussel sprouts.
(edited by Plexxing.2978)
So basicaly the highest a zerker necro could do in spvp in ~6 seconds should be around 180000 on paper. You would need someone to attack who has all conditions ion the game on him though and no armor, and who also is below 50% and has 3 boons and all your attacks have to crit and sigil procs need to be perfect. A zerker ele would deal about 77000 dmg in the first second of the fight under same conditions, no idea what most perfect follow up to that would be.
180k? Whoa! I must be using necro wrong.
It used to be that, if you dced in the match after getting points, you’d still get credit for it regardless of whether the match ended with you having 0 points at the end. Now I find that’s not true. The worst part is that I often dc towards the end and don’t have time to get points before it ends. In that case, I get nothing and, even if I do, the reward track only accounts for the time you spent playing after you logged back in. Are you saying that it will account for all the time you played since the beginning of the match now or only the time you played after the dc?
I preferred Raid on the Capricorn and it was removed!
It was removed because we decided to exclude water combat from PvP, not because of anything wrong with the map’s mechanics (outside the water, obviously.)
I loved the map… very few people knew how to work the canon, so they’d leave me alone as I repeatedly blasted them.
Ah, yes. I remember someone yelling at me for cheating after taking a swig of heros’ elixir because necros don’t have invulnerability. It was nice to operate the cannon too, but I often got attacked when I did.
Clarification on queuing in HotM:
1* Joining a queue will redirect you to the lobby. If you leave the lobby you will also leave the queue, but not get dishonor. You only get dishonor if you decline the match-ready prompt.2* Gw2 is a huge game and players could be doing any number of things that would prevent them from accepting a match. Players could be watching a cinematic, talking to a scout, or the biggest problem: stuck on a load screen. We can’t let people on load screens get dishonor because they can’t accept the match.
3* For these reasons we want everyone in HotM while queued. We’re taking multiple steps to make waiting as little a burden as possible. We’ve added service NPC’s to the lobby, and the new matchmaking should be making matches much quicker than before. If a better solution arises, we will surely jump on it, but right now we balanced the trade offs as best we could.
1) We need stuff to do in the lobby to pass the time. This would’ve been OKish prior to the patch that removed the rank npcs. We could waste the time waiting for the match mystic forging pvp gear, but now?…
2) As far as I know, regardless of what they were doing, they were getting pulled into pvp once the queue pop timer expires. If it’s a matter of timing, could you add 10 or so seconds to the time they have to get into the match in case they get a little stuck? I imagine they can still get stuck on the match entry loading screen.
3) What type of service npcs? Will they help pass the time in between matches? Will there be value in interacting with them?
I doubt necros are getting a greatsword. Trahearne is often brought up as using an unusual weapon for his class but, I believe, Rytlock also has an unusual weapon for his class and I’m sure he’s not the only exception.
Charrs do have acces to a ‘hidden pistol’
As a skill, not a weapon set.
I doubt necros are getting a greatsword. Trahearne is often brought up as using an unusual weapon for his class but, I believe, Rytlock also has an unusual weapon for his class and I’m sure he’s not the only exception.
I once saw an asura speak with a male charrs’ voice. It was very disturbing. I don’t remember where I saw it.
I’ve seen pets start to revive owners get feared away and come back and continue healing all the time. “Dead” pets can revive their owners too. I’ve tried many times to kill a pet ressing their owner to no effect and feared a pet away from ressing for only a brief delay in their ressing. I don’t know if CCing them twice would stop the ressing as, more often than not, it’s a downed battle.
Sadly, every revive skill in the game is useless and I don’t see they trying to fix any time soon.
Warrior banner.
Aren’t most ressing skills long cast?
This signet give 1% life force every 3 seconds as it’s passive. Revive up to 3 players for its’ active. It takes 5 minutes for this passive to give 100% lf from 0%. I’d like to see its’ passive work outside of combat also. Perhaps a buff to its’ lf generating abilities wouldn’t be too much to ask for either?
I would like to see this act as a whirl finisher. I’ve seen someone else mention this too. It would create some great synergy with wells. Thoughts?
Actually, I like the concept of nightmare runes and would love to try a terrormancer in pve, but…you know…. Also, was thinking about the runes increasing stability uptime on #4, increasing boon uptime on 2 and the stunbreak and stability on 6 (cd: 60 sec).
Why not use the trait that lets steal recharge all skills of a single type? Wouldn’t that recharge them faster or do I not understand that trait?
Is no one going to make a rune the opposite of nightmare runes? Stability please. It would also break stun and only activate when CCed.
To elaborate on what “TheLastNobody” said: Mesmers also seem to bring better boonstrip too. In COE, When we’re against the robot that gets buffed by the turrets I think “Oh, a place I can prove how useful I am”, then the Mesmer in the group keeps stripping the boons before my Focus 5 even finishes its’ charging time and then uses reflects. Guards also use those reflects and everyone else just aoe kills the turrets. I feel lucky when my well of corruption gets even 1 tick of usefulness.
The shield bleeds, has one block, has a rush+cc , a pull and has an invulnerability skill. Theoretically it’s a great conjure, in practice it tends to be a bit slow, like how lightning hammer is great for pve but not pvp. I’ve actually used it against Mai Trin to strip her defiant stacks, pull her into the captains’ shield stripping lightning fields and defend against her when she tries to shadowstep to me.
(edited by Plexxing.2978)
I would like to see a trait that gives each conjure an associated boon or effect. Imagine if conjuring a shield gave you a stability boon or if summoning lightning hammer also blasted the field it landed on. I’d love to try an ele conjure build.
Flesh Wurm doesn’t get you all the way and the moment of invulnerability should give you time enough to press f1 to end DS before you lose all your life force. If you have another idea how to avoid major hits from taking both you hp and lf, I’d like to hear them.
This grandmaster trait runs into problems when against 1 hit mechanics. For example: When running through Crucible of Eternitys’ laser trap, missing a jump means you lose all your hp and all your life force.
What I’d like to see is a mechanic for this trait that allows for a moment of invulnerability upon unholy sanctuarys’ activation. Or even an effect that negates the rest of the damage that activated unholy sanctuary while allowing additional hits to do their damage normally.
Please poster go play power necro in arenas without death perception and no minion builds. Tell me how that goes.
/Plays terrormancer. Says “OMG! This is so faceroll OP! Nerf terrormancer and death perception!”
Why does Tybalt have a male face and female tail? Which is it? Male or female?
I still wonder about what is yet to be discovered in the mystic forge. Never did find out what pvp salvage kits combined with.
The death cam spinning bug should be fixed. It will go out at some point.
This brings me back to the days in RODE. (Not the part where it’s getting fixed.)
How about a CDI for this? I’d love to try being a terrormancer in pve if it was useful. Maybe whenever the stack is hit it resets and gives the npc a severely damaging and stacking debuff? Like 25 stacks of bleed= 1 stack of gushing?
Many bosses use attacks that will 1 hit all of your minions even with that damage resistance.
In pvp I get 43 hp per second.
Strange since the majority of my mesmers matches have been tpvp if I remember correctly. Same for my ele and guard.
What is the difference between the pvp matches you need to achieve a class use achievement and a champion class achievement? For example, I’ve used my mesmer mostly in tpvp and have the illusionist achievement but only 79 out of the 200 matches count towards the champion illusionist achievement. Also, why is it I seem to average 1 win for every 3 matches and yet my match count has me winning half my matches? Sure, I have good days sometimes, but it’s usually followed by a couple of days of losing all 3 matches (pvp daily).
Active: As well as healing and marking an opponent for life steal, gain a stack of might for each vampiric stack not consumed (might 20 sec).
I wish they’d gone a similar route for Unholy Martyr: making Life Transfer transfer conditions from allies to you with each pulse, so you could control exactly when it happened and cleanse your allies by a meaningful amount when you used it.
Or, expanding on that idea, making it a channeled consume conditions for DS.
I’d like Flesh Wurm to have piercing attacks. If you don’t like popping your Flesh Wurm when moving, instead switch to the minion you don’t have equipped. That way you have as many minions as you had previously, can be mobile and can switch back to wurm when its’ cd is up.
Nightmare runes are salvaged from dungeon gear sold by npcs in Lions Arch for dungeon tokens. Also, that 2 sec stability Mesmer mantra is great as it is also a stun break and can be used up to 3 times before recharging.
1) Blood Fiends’ attack is not a siphon?
2) I am aware you can’t get all the traits to buff Blood Fiend with everything.
3) When traiting with VM, his small siphon along with the others actually makes the build a decent siphon build. All those minion attacks add up too.
4) All minions can get LoSed or killed, some easier than others, why be a minion mancer if you’re not willing to accept this as part of your weakness?
I don’t see why Blood Fiend is so bad. It has about 300 hps, has a quick burst heal. has the fastest cd (faster when traited), does damage and can be traited to blow up and give poison field on dying It can be traited to strip boons, hit harder, siphon more, draw conditions and have higher hp. I would think with all this it would be the most op healing skill. Doesn’t the warrior healing signet heal for 300 hps and that’s all? Somehow, despite all this, not only do players not complain how op Blood Fiend is, most necros still prefer Consume Conditions even when traited for minions. Does this strike anyone else as odd?
I used to run foot in the grave, stability never ended knockdowns or fears.
I’ve tried doing this before. Never worked for me. I’ll be trying again though.
I have only rolled a ranger for key farming yet I agree that ranger pets, at least, should be able to hit while moving.
I like the minstrel only because I like to whip out my…uh…rooster in public without being judged. My friend still insists it’s a peakitten. Either way, I get to say I’m pulling out my kitten in public without it being inaccurate or inappropriate…much.
Edit: Alan A Dale could be an inspiration for that weapon. You never know.
You wouldn’t want a well with stability pulses? I don’t run wells often, but even I think that would be ok. I mean, when was the last time you died to a wellomancer when you were playing halfway smart?
Another funny thing about it is that it takes a moment for it to be able to be used after cc and even when you do try to pop it to break stun, it can still be interrupted by normal cc despite the stability. I ran a wells build for a while and this has never seemed like a useful stun break….at least not as a stun breaker.
Is the animal it portrays supposed to be a rooster or a peakitten? I think it’s supposed to be a rooster but my friend insists it’s a peakitten.
I feel like making my necro a terrormancer just to see people cry. Also, condi damage isn’t often as front loaded as burst which is what a zerk rune set would be used for. Imagine a thief with that. Condis can tick hard but direct damage can kill you faster in my experience. For terromancers fear gives them the time that their condis need to “burst”. It’s also their defense just as aegis, vigor, and blocks are to others. If you’re curious, I main a necro spectral build at the moment.
i mean, if this runes are fine, why don’t we get zerker runes that have 50% chance to stun target and apply massive dmg when hit
Because physical damage is often front loaded and doesn’t rely on ticking?
Is using macro to use up karma items allowed?
in Account & Technical Support
Posted by: Plexxing.2978
QOL idea: Give a rick click option to use a whole stack of something. Whether it be karma containers or stacks of bags, as long as you have space, they open.
I’ve always had difficulty getting loot from everything other players hit (except in pvp) whether it was a player or a mob. I hear people talking about “tagging” something to get loot but, in my experience, it takes more than a “tag” to get credit and often quite a bit more.
To be clearer: Yes, it ticks.
I hope they don’t change the water #1. It helps keep people alive when attacking gates in wvw. Besides, as you are getting in and out of water so fast, changing this skill won’t be worth it as you won’t be auto attacking anyway.
