This isn’t meant to sound rude, but on paper, that thief build looks unplayable. Perhaps I’m wrong (and I will be testing it out tonight to see), but it seems there’s just an overall lack of damage, and many wasted talent points. I’ve run almost 0 power P/D builds before (specifically with a Sham Ammy too), and nearly every point in Crit strikes is wasted – you’ll be hitting non-glass cannons for 100-150 (iirc), so your crits will be adding 70-100 damage, and your crit% isn’t great to begin with. Low base condition damage + base length bleeds (you’re 5% short of an extra bleed tick per pistol shot) is just more and more time for you to slip up and get pasted by a glass cannon, or for help from the opposing team to arrive.
The condition removal is also a bit lacking – in any other build, it would be fine, but this is an attrition build (and a slow one at that), any class that relies on condition damage is going to eventually overwhelm you once you’ve popped BV and shadow return.
Lyssa’s rune seems nice, but the on heal effect can range from nearly useless (might, fury), to situationaly useful (swiftness, regen), to amazing (protection, stability), and therefore can’t be relied on in a fight. Although the spec doesn’t rely on stealth, you can still get forced off the point by enemy AoE, and not using stealth at every opportunity for Sneak Attack seems like it’s going to slow down this already low damage spec even further. Shbow is going to be an initiative hog, since the autoattack will hit like a feather.
Don’t get me wrong, I do hope my take is off – I’d love to run something new and effective.
I’ve playtested the build in 1v1’s extensively yesterday and I’ve run into the Problems you’ve described. It’s the build and class I’ve least experience with, but I liked the build so much, I’ve wanted to post it anyways.
I have already tried going for no crit-chance; it’s not worth it for the few bleeding-stacks you get and it worked much better. I’ll also try some specs with Celestial Amu and a few other traits. Unfortunately, there aren’t many viable Options to remove conditions if you don’t wanna go stealth, which I choose not to with this build and I do still think the build has lots of potential, but I guess I’ll just try and playtest it a little bit more.
Of course I’m grateful for every input I get to make the builds better, so if you come up with sth. that worked well, don’t hesitate to tell me! ^^’
@ Nerva: Holy moly, I haven’t actually tested vigorous renewal with Healing Spring, but it gives you vigor every tick, so it’s indeed a very good choice, you can easily swap it in this build without making any big other changes. And yeah, I don’t get that much use out of the condition-dmg from Wilderness survival and yes, it’s a good option to go for other weapon-sets as well, but I went for the max amount of knockbacks on this one – it’s a personal preference and has both advantages and disadvantages over other weapon-sets: Use the one that works best for you, it’s really as simple as that. ^^
(edited by PowerBottom.5796)