Showing Posts For Protoavis.9107:

Four updates left this year...

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Posted by: Protoavis.9107

Protoavis.9107

If you hired someone to paint your house and when you asked when it will be done, they told you a vague timeframe loaded with qualifiers, you wouldn’t hire them.

If you hired someone to paint your house and they said the job would be done by the end of the week, you’d be pretty upset when 6 months had gone by.

I think what OP is trying to communicate is that it is annoying to have Anet talk up all the goodies they have planned for the year and then miss deadlines and alter the end product. Remember precursor scavenger hunt? Of course you don’t, that idea that they wanted to make sure the “got just right” turned into crafting, which is now pushed back.

I think that they’ve done a great job putting stuff out this year. That said, if the stuff they put out wasn’t the thing you were excited for, it’s understandable you’d be miffed. The need to either manage expectations better or step up their delivery process. That would quell a lot of the forum outrage I’m sure.

Except that painting your house is completely different from programming a game. The odds are painting your house won’t throw up quite so many unknown issues. It’s less complex.

Building an office build, for example, often goes over budget and over schedule, because it’s more complex.

Progamming tasks, even with the best intentions can take a whole lot longer than you want them to. So here’s the choice.

Say nothing at all when everyone is bugging you to say something because they want to know the direction of the game…they want transparency…or say something and put a likely date on it and move it back if it runs over time.

I suppose they could say we’re going to do this but we can’t say when but people complain about that too.

What would you suggest Anet do in these circumstances?

Or…you know, the middle ground of waiting a little bit until they’re confident they can deliver in the estimated time frame before giving a time frame, there’s little more damaging to customer relations than failing to meet your estimates.

When you give estimated time frames and then continually fail to deliver, it’s a bit “the boy who called wolf” people get tired of it.

Anet have issues with maintaining customer expectations, they don’t know how to handle it and always go to one extreme or the other rather than coming up with achievable plans and following through on those.

I mean of the things that GoldenTruth pointed out that haven’t been implemented yet

“- All crafting professions to 500
– Ascended armor (which has been datamined)
– Building precursor (good chance of not being implemented before 2014)
– New legendary weapons
– New type of legendary”

We didn’t need to know about these ones yet but Anet are the ones who put it out (and seemingly as soon as the idea popped into their head without thinking through the how of it, rather than when they knew it was something achievable within their estimated time) and could realistically be something that they only mention around now for the first time, to be implemented within the next 4 months or so.

I mean look at the precursor one…it’s been talked about by the dev’s as coming for the past year and it’s the one that’s pretty much guaranteed to not come out until next year (and given that there’s new legendary weapons coming, it seems pretty obvious the craftable precursors will be for new legendaries rather than existing and that’s going to cause a poop storm) which leads back to an inability to maintain customer expectations (largely in part due to them implying things or wording things in favorably ambiguous ways and then when they see the hype from it and it isn’t what they are intending to implement they don’t correct the customer expectation straight away….they wait until after they release….)

@medival: you’re wrong about world bosses, people are doing them it’s just at server reset (there’s giant zergs for a few hours after the daily reset) people just do it once a day after that you don’t get the bonus chest and to get the normal chest you need to do it on an alt since if you do it on the same toon, no bonus chest, no normal chest (which defeats the point of the bonus chest….)

people still do fractals for karma/obishards that and it’s still one of the easier ways to get an ascended back piece (the mystic forge recipe for them costs quite a lot due so fractals is still largely the main way) but again it’s one of those once a day things for the bonus chest (see the trend?)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

What?? I have no idea what you are saying.

you said, a lot of the content is done with tools that don’t require coding, as bug fixing would require coding, people that are incapable of coding should be able to continue work as normal using those tools that do not require coding….so why would people who don’t code, that have access to tools that require no coding, end up sitting around doing nothing? you know since they have tools that allow them to create content without coding anything….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

I’m curious about the argument people are making about “knowing your class and how to play”. Forget crafting and look at the other methods of ‘power-leveling’ in GW2. What exactly does running the champ train in Queensdale teach about your class, besides how to wp around quickly and press 1? What does a WvW karma train teach you about your class mechanics, besides how important it is to tag things for credit? What does most open world content teach you, since most of it is facerolled?
Its an empty argument IMO. None of the quicker ways to level teach you anything about mechanics, crafting included.

Even at “end game” what does doing dungeons teach you about playing your class, 99% of it involves

- run past all mobs
- stand on this ledge where mobs can’t hurt you but you can hurt them
- stack here and face tank boss, boss continually changes targets and no one is really at risk of dying
- everyone stack reflect

in all honesty, no one really needs to know how to “play their class” they just need to follow someone that know’s how to play.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

It’s unlikely to happen, fixing things doesn’t result in putting new items into the cash shop or black lion chests (four week cycle for each, alternating updates)

Sorry Vayne but you are arguing something completely different from what is being discussed.

The OP is asking for one of the LS updates to instead focus completely on polish, and you come into the thread talking about quality of life changes that have happened in the past. Those may be loosely connected, at a stretch, but they certainly don’t preclude each other.

You are correct that there probably aren’t 1000’s of threads, however I bet if you read the LS collaborative development thread you can find ~1000 posts that ask for the content to either be slowed down, polished, or both.

QoL also isn’t really polish… polish would be fixing the DE’s that still bug since launch… look at JQ… currently just taking from world bosses:

Dwayna
Golem
foulbear
eye of zhaitan

All bugged, most of the week.

Or the 100’s of clipping issues that exist. Or the lack of dyes on recent armors. Or the still numerous tooltip bugs. The list goes on, but I would be here all night.

A patch that focused 100% on polish would be a great thing for everyone. Plus it would give us 2 weeks without scarlet, it’s really a win, win for everyone.

First of all, two weeks is still nothing and I did say that. Two weeks would fix like six bugs. The rate of stuff coming out has nothing to do with the speed bugs get fixed, which was also part of my point.

And you ignore the point about dynamic events being bugged after they’ve been fixed. Most dynamic events were fixed. Changes are made to code and some bug again. I’m pretty sure there’s no a single dynamic event that’s been bugged since launch that needs to be fixed. What you have is the same dynamic event bugged again, maybe with a completely different bug.

See saying someone isn’t fixing bugs means ignoring every patch note that comes out with the bug fixes listed (and many bugs get fixed that aren’t listed. I know because I’ve found some myself).

I am on record as saying I want the living story to slow down too…but it’s not because I think slowing it down will fix bugs more or faster, so these things don’t even necessarily relate.

Quality of life fixes aside, there are tons of bug fixes that has been happened. And you know, throwing more people at a programming problem doesn’t guarantee the problem will be fixed sooner. Sometimes, throwing more people at a problem will slow down the coming of a resolution to a problem.

two week cycle does not equal two weeks of dev work…there’s 4 living story team’s, given only 1 team get’s content out each 2 week period (and occasionally it’s not 1 of those 4 teams but 1 of the other teams) that’s 2 months of bug fixing….

Actually, each of the four teams is responsible for 2 releases in a row (a whole month’s worth). Each team works for 4 months on their ‘release package’, the first half and then the corresponding second half. The developers use tools created for them in-house to create our patch releases, so they aren’t necessarily coders or programmers. Even if one of the patches was dedicated to only ‘bug-fixing’, it would not necessarily mean there were more people available to work on it. Someone whose job is Audio and/or VO may have no bug-fixing skills. Prop Artists, Creature Creators, Armor Artists, Terrain Artists, Text, UI, Writing….many different disciplines are needed for each patch. Few are probably proficient at bug-fixing; they should just sit idle, or should they give it a try, and break things even further? I don’t know…….

you’re own argument defeats itself

“The developers use tools created for them in-house to create our patch releases, so they aren’t necessarily coders or programmers. "

that being the case, those that aren’t programmers aren’t held up by doing their respective jobs and those that are would be free to fix bugs…

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

errr…no

If you’re unable to do the second one, doing the first one would only be of poor quality.

If someone can only do the first one but not the second one that then means they are unable to critically look at code they write and think about how it interacts with the existing code around it which is not a good sign since that demonstrates a weak programmer who should be having anything that code reviewed by a technical lead.

bugs exist in the vast majority of cases because someone can’t do the first one with the quality required and also didn’t test their work throughly enough or think about it critically enough.

So, how come the requirements for a job as a bug-fixer is usually different (and higher) than those of a programmer?

Fixing bugs is one thing, but FINDING them and/or the reason for them is a different thing entirely and thus someone that is “only” programming might have a harder time fixing said bugs than someone that is educated and hired specifically for that reason.

The requirements are usually higher because the companies looking for dedicated bug fixers lack good programmers and realise they can’t afford to hire the same lack of quality developers they already have since they’re the ones creating the bugs and lack the understanding of how they are creating them. Bugs eventuate from poor quality code.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Oceanic data center

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Posted by: Protoavis.9107

Protoavis.9107

Connecting us with Asia wouldn’t really help in any significant way due to how the sea cables are set up

http://www.submarinecablemap.com/

if you’re on the east coast everything’s being routed out through sydney (and you wouldn’t want to go cross country since our land based internet is crud) which really just splits the country in two. West coast would benefit from singapore but not really japan, east coast would not benefit from singapore (it’d be slow than going to the usa). If you stuck it in Sydney, it wouldn’t really benefit Japanese over the current US (as they have multiple direct connections to the US but only a few indirect connections to Australia).

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

Writing code and finding/fixing bugs can very well require two different skill-sets.

errr…no

If you’re unable to do the second one, doing the first one would only be of poor quality.

If someone can only do the first one but not the second one that then means they are unable to critically look at code they write and think about how it interacts with the existing code around it which is not a good sign since that demonstrates a weak programmer who should be having anything that code reviewed by a technical lead.

bugs exist in the vast majority of cases because someone can’t do the first one with the quality required and also didn’t test their work throughly enough or think about it critically enough.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

WTH happened to my post, that is supposed to say “Mechanic” followed by “until” not “mechanikittenil” what the heck is a Mechanikittenil?

the filter (replaces anything on it’s list with kitten) seems to think you were saying “sea you en tea”

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

New skills and weapons?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Not opposed to it, but it does mean legendaries will go up in price again (since now every class would be able to equip sunrise/twilight)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

It’s unlikely to happen, fixing things doesn’t result in putting new items into the cash shop or black lion chests (four week cycle for each, alternating updates)

Sorry Vayne but you are arguing something completely different from what is being discussed.

The OP is asking for one of the LS updates to instead focus completely on polish, and you come into the thread talking about quality of life changes that have happened in the past. Those may be loosely connected, at a stretch, but they certainly don’t preclude each other.

You are correct that there probably aren’t 1000’s of threads, however I bet if you read the LS collaborative development thread you can find ~1000 posts that ask for the content to either be slowed down, polished, or both.

QoL also isn’t really polish… polish would be fixing the DE’s that still bug since launch… look at JQ… currently just taking from world bosses:

Dwayna
Golem
foulbear
eye of zhaitan

All bugged, most of the week.

Or the 100’s of clipping issues that exist. Or the lack of dyes on recent armors. Or the still numerous tooltip bugs. The list goes on, but I would be here all night.

A patch that focused 100% on polish would be a great thing for everyone. Plus it would give us 2 weeks without scarlet, it’s really a win, win for everyone.

First of all, two weeks is still nothing and I did say that. Two weeks would fix like six bugs. The rate of stuff coming out has nothing to do with the speed bugs get fixed, which was also part of my point.

And you ignore the point about dynamic events being bugged after they’ve been fixed. Most dynamic events were fixed. Changes are made to code and some bug again. I’m pretty sure there’s no a single dynamic event that’s been bugged since launch that needs to be fixed. What you have is the same dynamic event bugged again, maybe with a completely different bug.

See saying someone isn’t fixing bugs means ignoring every patch note that comes out with the bug fixes listed (and many bugs get fixed that aren’t listed. I know because I’ve found some myself).

I am on record as saying I want the living story to slow down too…but it’s not because I think slowing it down will fix bugs more or faster, so these things don’t even necessarily relate.

Quality of life fixes aside, there are tons of bug fixes that has been happened. And you know, throwing more people at a programming problem doesn’t guarantee the problem will be fixed sooner. Sometimes, throwing more people at a problem will slow down the coming of a resolution to a problem.

two week cycle does not equal two weeks of dev work…there’s 4 living story team’s, given only 1 team get’s content out each 2 week period (and occasionally it’s not 1 of those 4 teams but 1 of the other teams) that’s 2 months of bug fixing….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

Crafting to be capable of understanding that particular mechanikittenil they are forced to, because most MMO’s do not have that type of a mechanic.

If you’ve come from WoW or a WoW clone that makes sense, to an extent, but many mmo’s that came out a year or so below GW2 had some degree of active combat, eg the dodge mechanic of gw2 isn’t that different from DCUO block mechanic which isn’t that different from Age of Conan, etc they all boil doing to watching out for telegraphed attacks and mitigating that damage through reflex action rather than a skill.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

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Posted by: Protoavis.9107

Protoavis.9107

You didn’t have to own the game to see the quote, owning the game only guaranteed entry into beta, many randoms who hadn’t bought it were also in beta. the public betas (which that quote eventuates from) was also largely advertising/hype making as pretty much every press outlet was invited into it because anet wanted them to post articles (ie free advertising…), anet were also aware from previous press betas (before the public ones) that their quotes would be extracted from the beta forums and posted everywhere……lets call a spade a spade, anet and how much experience they had around that time with multiple beta’s and everything they posted being quoted in the hype train that anet manipulated and arranged (by giving every press outlet access) can’t possibly be that naive, so let’s not play dumb

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

the crazy thing is, crafting is playing the game and was one of the ways touted by anet before launch as the “play the way you want” and being able to reach max level with it, wvw was another of the “play the way you want” things….

while I don’t personally find the crafting thing an issue, it does highlight a continual back tracking of what the game was promoted as.

I don’t remember Anet promoting the game as you can level from zero to max level through crafting. If it was even said by a dev, it was certainly never said to promote the game.

What they were saying is that you get experience for a variety of different things and there are different ways to level. That’s all they said from my recollection. So you can level in WvW, you can level doing DEs even if you just do them in the starting zones, you can level doing dungeons and you can certainly augment your leveling by crafting and personal story in between. And you get experience also for waypoints, points of interest and vistas.

But to say that the game was advertised as a game that you can reach max level just crafting….I’d need to see a dev quote before I buy into that.

It came up a bit by dev’s in beta and was even advertised on gaming blogs like

http://massively.joystiq.com/2012/06/12/leveling-to-80-through-pure-crafting-possible-in-guild-wars-2/

http://gw2.junkiesnation.com/2012/06/11/dev-tracker-level-to-80-by-crafting-alone/

The only reason I remember it is because of the “you can make a dedicated crafter and get to 80” type quote that was floating around pre launch

Okay, what gaming sites write in their blogs is not “advertisement”. They can write anything they want, positive or negative, for that matter.

So Anet didn’t advertise this game as a game you could level to 80 in crafting. What’s really being said here is that at one time it was possible, someone noticed, and they wrote an article about it. I read all those articles.

I also read articles that talked about dye seeds, but they’re not in the game anymore.

MMOs change all the time. The game wasn’t sold on the premise that everyone can level to 80 in crafting, in spite of the fact that you originally could. I personally believe (and has always believed) that was over the top, and that it should be scaled back, which is eventually what happened. I wasn’t surprised it happened. It made sense.

But there’s a big difference between something in the game changing and something in the game changing that it was “advertised” on. This wasn’t a main selling point of the game, even if some people bought it for that reason.

You’re missing the quote by one of the dev’s/game designers which started the blog entries….the quote came about during beta and as with most info dump quotes by anet were quote everywhere as part of the hype…..the whole public beta was advertising and stress testing, not actually beta testing.

The dye seeds changed after mass negative feedback, it’s in a different league, crafting leveling wasn’t changed based on massive fan tantrums during beta.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

This game was never intended to be P2W or in this case Pay 2 Level and I quite appreciate this decision made by Anet.

Check the links a few posts up….game designer said otherwise.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

New skills and weapons?

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Posted by: Protoavis.9107

Protoavis.9107

I remember back in June or so a-net released a developers article or something and they promised us new weapons or skills by the end of the year for all classes. Does anyone have any recent info on this because we’ve got less than two months before they break their promise…

It won’t be until after december 11 (ie when wvw season ends) at the earliest based on what dev’s have said. Although we did get that new healing skill for all professions…….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

the crazy thing is, crafting is playing the game and was one of the ways touted by anet before launch as the “play the way you want” and being able to reach max level with it, wvw was another of the “play the way you want” things….

while I don’t personally find the crafting thing an issue, it does highlight a continual back tracking of what the game was promoted as.

I don’t remember Anet promoting the game as you can level from zero to max level through crafting. If it was even said by a dev, it was certainly never said to promote the game.

What they were saying is that you get experience for a variety of different things and there are different ways to level. That’s all they said from my recollection. So you can level in WvW, you can level doing DEs even if you just do them in the starting zones, you can level doing dungeons and you can certainly augment your leveling by crafting and personal story in between. And you get experience also for waypoints, points of interest and vistas.

But to say that the game was advertised as a game that you can reach max level just crafting….I’d need to see a dev quote before I buy into that.

It came up a bit by dev’s in beta and was even advertised on gaming blogs like

http://massively.joystiq.com/2012/06/12/leveling-to-80-through-pure-crafting-possible-in-guild-wars-2/

http://gw2.junkiesnation.com/2012/06/11/dev-tracker-level-to-80-by-crafting-alone/

The only reason I remember it is because of the “you can make a dedicated crafter and get to 80” type quote that was floating around pre launch

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

The poor cant compete.

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Posted by: Protoavis.9107

Protoavis.9107

Note: The difference between exotic and ascended is 5% plus an infusion slot. Maybe someone thinks that 5% is a huge advantage, but I don’t.
You only need ascended stuff if:
A) You run high lvl fractals and need more AR.
B) You find the skins absolutely beautiful (I’m here)
C) You like to put the blame on the equipment when someone kills you in WvW.

5% stat wise, you need to factor in the weapon base damage though which is used as the basis of damage….makes that 5% increase in stats far more than 5% damage output

Yes, but anyone can make the weapons without ever purchasing gems. Buying gems gives no advantage.

I pointed that out on page 1…I was more clarifying the fact that the 5% stat increase people throw around isn’t equal to 5% damage increase that people tend to assume.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

the crazy thing is, crafting is playing the game and was one of the ways touted by anet before launch as the “play the way you want” and being able to reach max level with it, wvw was another of the “play the way you want” things….

while I don’t personally find the crafting thing an issue, it does highlight a continual back tracking of what the game was promoted as.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Note: The difference between exotic and ascended is 5% plus an infusion slot. Maybe someone thinks that 5% is a huge advantage, but I don’t.
You only need ascended stuff if:
A) You run high lvl fractals and need more AR.
B) You find the skins absolutely beautiful (I’m here)
C) You like to put the blame on the equipment when someone kills you in WvW.

5% stat wise, you need to factor in the weapon base damage though which is used as the basis of damage….makes that 5% increase in stats far more than 5% damage output

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

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Posted by: Protoavis.9107

Protoavis.9107

Ascended weapons.

To get your weaponcrafting skill to level 400, you have to spend 30g.

http://www.gw2crafts.net/weaponcraft_fast.html

After that, to get to 450, you have to spend an extra 40g.

http://www.gw2crafts.net/weaponcraft_450.html

To get that last 50 levels, you have to spend 140g.

http://www.gw2crafts.net/weaponcraft_400.html

Real life money can be converted to gems. Gems can be converted to gold. Gold can be converted to Ascended weapons. Ascended weapons is the advantage over poor players.

Guild Wars 2 is definitely not pay2win.

The point, it’s strong with this one. I hadn’t even considered the ascended weapons, which are a huge advantage in small scale battles. The disparity will only grow with ascended armour.

That only looks at the cost and not the returns, it only considers doing it in the dumbest way rather than the smart way, can guarantee I did not come out of it 210g poorer since I made a profit by only crafting things in the 400-500 range that return a profit.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

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Posted by: Protoavis.9107

Protoavis.9107

On a more serious note: Who really uses their boosters?
I still have lots of them clogging up my bank, and only ever use the crafting boosters (and that rarely) when leveling up, because crafting gives you bank access…

I wish we’d gotten that mad king chest recipee for the mystic forge back…I don’t know what to do with those XP-boosters.

I’m like that also..I think I’ve used 1 booster since launch. I have the whole “should save it for a special occasion since I’m not getting anymore” mentality…only to get more of them from one chest or another.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

New Profesion

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

They would be slightly more versatile than a warrior or guardian. They could use a mace or possibly a whip. Their utilities give speed buffs to other characters. A guardian gives defense and a warrior gives you more strength. The templar would allow others more speed.

but at the moment both guardian and warrior(warhorn woot!) give group swiftness and can maintain 100% uptime…..

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

So... How about those craftable precursors?

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Posted by: Protoavis.9107

Protoavis.9107

Personally I won’t be surprised if the craftable precursors are for a set of new legendaries and not the existing ones

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

OP brought up a valid complaint, that people that don’t buy gems can’t compete in gold purchases, and everyone suddenly starts talking about cosmetics and ‘endgame’ and exotics.

This is the current state of the game. Unless you get incredulously lucky in drops, or grind all day it is impossible to be better off versus players that transfer from gems to gold. Even then, players that convert to gold can compete better than you in farming because they can buy ectos for the luck salvage.

If you guys are trying to look like corporate shills, then congratulations, you succeeded.

The thing is, stat wise, the only thing you can buy that is better is the legendary weapon (and even then you have ascended weapons as an option and the biggest road block there is dragonite, a non buyable account bound mat…the other stuff drops far more during normal play than when actively farming dragonite), all ascended level equips require some form of grinding to get. So realistically it is down to cosmetics…..

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

As for competing cosmetically, I’m…less than sold on the idea. I’ve seen so many terrible dye jobs, mixed pieces, and outfits/weapons that visually scream “Look at me! Look at me!” that I think a sense of taste is going to go farther than any amount of gold.

pretty much, the amount of times I see someone with twilight/dawn with the hellfire achievement shoulder/glove skins, the ascended fractal capacitor and either the four winds helmet, etc the more I question how they can stand to look at that day in day out since it all clashes and seems just about wearing whatever has particle effects :\

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Altaholic showcase

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I see you like the colour black

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Obsidian Shards

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I just check http://www.gw2state.com/temples.html every other hour when I’m playing and want shards, haven’t had any problem getting them within a day or two since there’ll be a server with it open eventually.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Utility skill instead of an elite skill?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

There’s only 1 useful elite for my guardian, pretty sad.
Yeah, I would like it too.

Agreed and then you add in underwater combat and the only elite you have is one with a 2 second cast time for 3 seconds of invulnerability……..well that’s elite right….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Arah path selling

in Fractals, Dungeons & Raids

Posted by: Protoavis.9107

Protoavis.9107

I understand selling/buying for people who just want tokens quickly, but dungeon completion?!
If one wants a Dungeon Master title, one should earn a Dungeon Master title.

if you only ever pug, p4 can be the road block, Simin is a fairly simple fight but without some coordination (and pretty much being full zerker) it’s like going up against the infinite hp pool.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Why manipulate that?

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

I think what John was trying to say is that many people attempt to try and control or monopolize sections of the market, but fail miserably due to having underestimated the volume of sales per day and end up losing a lot of money.

Of course, it doesn’t rule out somebody managing to eventually pull this off, but it would need to strike a very precise balance between low volume and not-too-expensive prices for someone to do it without bankrupting themselves. (And even if they do, I imagine that if they succeeded, and it started to actually affect the market, ANet would simply intervene by increasing drop rates.)

I think John only looks at manipulation in the short term but that doesn’t consider the successful cases which are generally long term.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Your best looking character.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I have a screen of my warrior (who’s really just waiting on spear/javelin land weapon) :P

but I wouldn’t say it’s my best

Attachments:

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

+25% movement skill for all professions

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

In my opinion:

Give every class a flat movement speed increase when out of combat, 30-35% sounds perfectly reasonable.

Make those movement speed signets influence out of combat movement but not stack with the increased out of combat speed.

swiftness is only 33% increase. That’s as fast as anyone can currently get right now. How fast should the speed signets further increase the speed?

Technically Ele can get 100% boost….but it’s for a second and you don’t notice it (it’s a trait for air attunement)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Casters require too much team support.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Well until they completely separate PVE and PVP skills like they did in GW1 this will keep happening. They are mostly balancing for PVP these days at the expense of the 80% of the other content in the game. But they already said they wont separate it because its too much to keep up with sooo…

The thing is, the issue being raised has nothing to do with PVE and PVP skills….it’s to do with the base stats of the professions.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

+25% movement skill for all professions

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

A permanent speed increase for all professions breaks other game dynamics. They have too much invested in things like jumping puzzles, which are typically spaced for the current standard speed (Anyone who says a speed buff helps in JPs are deluded). The only other way to do it is with what they’ve done. Make it optional with skills/traits.

speed does help in jp (some more than others) with a speed boost you jump further and in some situations this can allow you to bypass sections of the puzzle. If nothing else it helps a lot in the wider gaps in jumping puzzles

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Gem Store - Armors - Single Pieces + Mock-ups

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

only want individual pieces. For example, the trickster boots is all I want out of that set,

If only they weren’t account bound you could have had mine.

I agree with this thread, I bought the krytan set for my engineer recently, purely for the top (it’s one of the very few medium armors on a female that isn’t a trenchcoat or mid riff of some description) and the rest of it is just using up bank space (you know in case one day I want it, because if I get rid of it I’D HAVE TO BUY IT AGAIN….)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Anyway to get invader armor pre- 80?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I don’t know if it’s soulbound straight from the trader but if it is, you could transmute it on to a white or blue level rarity armor and then put it in your bank and grab it out on your Charr.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

For people who didn't get precursor mf

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

given the time frame to accumulate that (and spend it) it’s more like 3 (since legendaries were a fair kitteneaper).

Something about that seem’s like an exaggeration since I’m getting around an exotic a day….granted I’m only ever doing dungeons or wvw (keep lord boxes hurrah!)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What New Profession would you design?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

here is my randomness
+1 heavy class – Paragon – spear or sword (melee) and shield

As it stands the paragon would be easily replicated with the warrior or guardian once (if) spear is ever added as a land weapon. They aren’t really unique enough mechanically from what already exists.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

No one angry about how they stealth-nerf things?

No patch notes would ever come if no one complained, so weird how they work.

Sharp eye OP – n1

Anet don’t do stealth nerf’s/changes they just “forget” or “don’t know why that wasn’t included in the release notes” given the responses from dev’s over various changes (ie the other current one being the sylvari armor changes….they just magically didn’t end up in the patch notes but were apparently put forward to be in them….either someones fibbing or people aren’t doing their job properly)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Whatever happens with the train..

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

Level 80 champions can be farmed by a gearless level 10.
Can level 80 dungeons be completed by gearless level 10? If Yes please link the video

Not unless they are in a party with a geared lvl 80…a gearless lvl 10 is unable to do enough damage to tag an 80 (my lvl 70 wasn’t able to tag a lvl 80 champ without partying up because of zerg killing speed)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Changing Sylvari racial elites.

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

I made the mistake of using skill points for Sylvan Hound and it was a total waste. It is more or less a slow casting, slow moving projectile. I’d summon it, it would stand there for a few seconds trying to decide what to do, then run at the mob, get hit twice and die.

Pretty much, all the summon pet’s need a look into, they die pretty much instantly and given how long of a cooldown they are on….they aren’t really elite in any sense.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Dungeon chests.

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

Or make it so the instance DOESN’T CLOSE until everyone leaves. I was in a pug yesterday and the person who started the instance went afk half way though…rest of the party booted him and everyone was sent back to tyria…. I’d image this also potentially happens when someone is drops/disconnects which seems like a huge design flaw.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Whatever happens with the train..

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

I know it has been nerfed, that why my post says MORE nerf. I’m forced to do this to keep up with the economy. Because people are getting gold for free. Even if I do dungeons , I don’t make more than 15g a day from it. While at champions is pretty easy to get 100g+. It does inflate the economy too much.

100g a day only if you’re doing like 12+ hours of it, straight, without breaks….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Whatever happens with the train..

in Suggestions

Posted by: Protoavis.9107

Protoavis.9107

3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?

Dunno, Anet already nerfed that when people were actually there, now there isn’t much point.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Change Sylvari Armor Back Please

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Posted by: Protoavis.9107

Protoavis.9107

Unfortunately my graphics aren’t the greatest and it is hard to tell in those pictures, but on my ordinary settings the different pretty much stares me in the face like a giant neon sign. Sadly though I didn’t take screenies of my armor before with said graphics. But from what I’ve personally noted and others have too on both my sylvari and theirs is these armors have lost a lot of that natural alive feel. We didn’t have to be shiny, I don’t even know anyone that wanted that “glow” factor. Who complained about there not being a glow? Now you are a giant neon sign whether you want to be or not and we lost a lot of details and are now plastic toy soldiers. That makes me sad. Very bad move, Anet. Bad move indeed. Seriously I checked my sylvari in full tier 3 and when before I wanted it and it was my goal to transition him from the tier one set and eventually into the tier three. Now I just don’t want anything to do with the armor at all. Even if I make the armor the same color as his hair it looks hidious and it doesn’t even match his hair…have I said it looks plastic as all get out and not at all plant-like at all. We went from living armor…to action figures….lovely. I really hate this change.

I wanted the glow…..but not the obvious texture change that has occurred. Not sure why adding a colour channel (so glow colour can be “controlled”…even though that colour still shows during the day…seems fishy to me considering the naked glow doesn’t discolour the whole sylvari body during the day) and mapping that to glow in appropiate places resulted in such a huge texture change to the point that things look like plastic now (that and dyes now often show as completely different….I have a lot of green dyes…a lot of them are very brown or very yellow but not very green like their square preview)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Engineer kit not stealthed

in Bugs: Game, Forum, Website

Posted by: Protoavis.9107

Protoavis.9107

I’m not sure if it’s just me but whenever an ability from someone else (mesmer/thief) stealths my engineer who has a kit out (normally flamethrower or grenades) my toon will stealth but the kit will not. Now I’m not sure if anyone else can see that and it’s not really a huge issue but it’s something I’ve been experiencing consistently while leveling up my latest toon.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

T3 light cultural sylvari - no glow?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

That, and T3 glow is ONLY on the coat and pants.

depends on the armor class maybe? I know the heavy helmet T3 glows (the end bits of the “branches”) and the boots on medium T3 also have a glow

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

How do you play your alts?

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Posted by: Protoavis.9107

Protoavis.9107

Ranger: lvl 80 Ranger…former main, world completion, etc First toon. Just sits at a jump puzzle now.

Mesmer: lvl 80 Human, former main, parked at a jump puzzle, mostly just the weapon skills not fond of and the shatter builds are pretty much dead. Would do more with but currently not especially worth it, possibly when new weapons/skills come around will get more attention.

Guardian: lvl 80 Sylvari, disliked guardians at launch, levelled to 80 purely for fractals (stopped doing those)….jump puzzle

Warrior: lvl 33 Charr…just wasn’t working out thematically, want it to be heavy armor (cultural armor) guardian was already taken (and that doesn’t really fit thematically either) and rifle is a pretty crud range weapon…stopped leveling as a result, hoping third heavy armor class eventuates.

Warrior: lvl 80 Human….basically imagine the nightfall paragon artwork, that’s basically what I went for, lot more fun and thematically pleasing to play. Most PvE content and WvW has two sets of equips for the different settings (wvw/pve) which none of my others do.

Thief: lvl 23 Human….I just haven’t going into playing it, possibly the lack of traits but not finding it especially fun to play, jump puzzle. Will likely level up after…

Engineer: lvl 62 Sylvari, created 3 (or 5) days ago. Was originally an asura but just wasn’t working out for me, deleted the asura for the slot (even though the asura was made during the head start was only lvl 26). Mostly leveled through WvW but is doing the story mode dungeons (I’m missing one and have no idea which, figure might as well do it for the easy exp while leveling) .

Necro: lvl 32 Asura. Liked asura light cultural the most, mesmer was taken so it was down to neco or ele, my choice below didn’t really suit necro, so my Asura is the necro…there’s something funny about his minions being bigger than he is. Haven’t really played much since I’m not especially fond of the weapon choices and was more involved with other toons. waiting to see what happens with new weapons.

Elementalist: lvl 80 Norn at launch, liked light norn cultural armor, necro didn’t fit, went elementalist, currently just sitting at a jump puzzle because even with speed boosts he just seems slow when moving around (and he’s not even the biggest norn height/size)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Good change, champion loot is still more than generous for the effort it takes to do them.

2nd this.

They should have posted the changes, but for how mindless and non-risky champ farming is they were right to lower the rewards.

Champ farming is only on 2 maps and possibly a dungeon….Champions on the other hand are in every map and dungeon. The change affects more than just champ farming.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What is ONE change you'd make to your class?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Make engineer Swift shoes give a passive 25% move speed.

This ability just feels.. Really bad.. And engineers don’t have any half descent swiftness unless you take a ton of boon duration to chain-elixir-b.

Speedy Kits trait…100% uptime of 33% swiftness…

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.