Showing Posts For Protoavis.9107:

Shiro will not fix Revenant

in Revenant

Posted by: Protoavis.9107

Protoavis.9107

Shiro isn’t the signet heavy legend, Glint is supposedly.

That.

And it’s possible the weapon for Glint is shield, due to datamined shield of dragon wing….given that all the other weapons datamined at the timed appear to make with other known elite specs.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

An Honest HoT Assessment

in Guild Wars 2: Heart of Thorns

Posted by: Protoavis.9107

Protoavis.9107

My honest opinion of the map (from what we saw in Beta) is disappointment. It’s a very on rails designed map, you can’t really stray from the path since everything is a path that is made via walls or death pits. Gliding fixes that to an extent but on ground the map isn’t open, you can’t just decide to go in any 360 degree direction, you’re only going forward or backward until you come to a fork in the path and then again, just forward or backward.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Male light carapace armor... (Charr)

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I think they’re ugly

and also disappointing for being yet another set that differs significantly thematically based on gender. The set just plays on rather sexist stereotypes which has become quite tedious in this game given they claim not to stand for it yet the game is riddle with it.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

How to make Arena Net listen to you.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Stop buying gems from the gem store, then they’ll definitely listen to the community.

Or quit. And come to the forums to read all the QQ and not be affected by it.
Take up knitting. It’s a fun hobby.

Given the NCSoft financial report, it’s clear less and less people are buying gems….they still aren’t listening though.

The last quarter contained the launch of both ESO and Wildstar. One would think Anet was expecting less gem sales. All part of doing business.

It also included the chinese launch….ie a brand new market, $$$ was still down from the previous quarter without the chinese market.

Chinese stuff went into royalties as far as I know, not the same category. That’s because the company that runs China has to be held separately. Essentially Anet licences the game to them and they give Anet royalties on it, since western companies can’t sell games in China. It’s how the structure is set up.

Considering the game is two years old, the report is pretty healthy actually.

The report specifically mentions that GW2 isn’t as down as far as they expected because of China, it was being included in the GW2 figures.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Stealth Champ removal?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I don’t know if anyone else noticed but the Champ oak in Queensdale has been demoted to vet and Shadow Behemoth has far fewer champs with him. Does anyone know exactly what champs were removed or demoted this time? It kinda ruins doing events when we don’t get loot or even worse get useless greys that don’t even cover our Waypoint cost.

The oakheart was done awhile ago (when the queensdale champ farm was nerf…all those champs were demoted)

Champs at Shadow Behemoth appear based on scale, the bigger the zerg the more champs, the smaller the zerg potentially no champs.

(that isn’t to say there haven’t been stealth nerfs this patch because there have been with a few other things despite Anet claiming they don’t do stealth nerfs…fibs)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

How to make Arena Net listen to you.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Stop buying gems from the gem store, then they’ll definitely listen to the community.

Or quit. And come to the forums to read all the QQ and not be affected by it.
Take up knitting. It’s a fun hobby.

Given the NCSoft financial report, it’s clear less and less people are buying gems….they still aren’t listening though.

The last quarter contained the launch of both ESO and Wildstar. One would think Anet was expecting less gem sales. All part of doing business.

It also included the chinese launch….ie a brand new market, $$$ was still down from the previous quarter without the chinese market.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

How to make Arena Net listen to you.

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Stop buying gems from the gem store, then they’ll definitely listen to the community.

Or quit. And come to the forums to read all the QQ and not be affected by it.
Take up knitting. It’s a fun hobby.

Given the NCSoft financial report, it’s clear less and less people are buying gems….they still aren’t listening though.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Collections: Nice idea, poor execution

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Hearts give rare items now? Rare items that have a small drop rate and come entirely from RNG…oh wait, nope….

Please, keep attributing stuff to me which I didn’t say. I’d love to keep playing that game all day.

You started, I blatantly said rare items, you talked about hearts….you post was not remotely relevant to what I was pointing out.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

[PROs and CONs] New Trading Post

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

I honestly don’t understand how “match my lowest listing” was removed…I’m now probably undercutting myself unless I previously check if I have X product already listed because it’s information not readily available when I’m selling items.

Also as someone who crafted a lot, having to slide things up to 250 EVERY TIME is not a quality of life improvement in the slightest given I didn’t have to do that with repeat sellings previously.

Enchancements are meant to enhance existing functionality not completely remove them and replace them with completely different things, it’s like the person who designed this wasn’t a regularly user of the TP because if they were they would have noticed straight away some of the very obvious flaws that make this new TP far more tedious than the old one….three times the clicks involved to sell multiple stacks of items

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Collections: Nice idea, poor execution

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

The gw2 collections is intended to drive up prices on limited supply rare items to encourage people to spend real world $$$ to convert to gold. it’s shady business practice at best.

Or it’s intended to draw people to go looking into places they finished once and forgot about, especially Heart areas . . .

But again, why think that’s a possibility when we can attribute malice and/or stupidity?

Hearts give rare items now? Rare items that have a small drop rate and come entirely from RNG…oh wait, nope….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Collections: Nice idea, poor execution

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

The collection idea is great…but the carrot at the end is a piece of poo.

This SHOULD have been tied to the precursor scavenger hunt.

Does anyone really believe that’s coming? I mean seriously if it takes two years to come up with an idea it’s probably not the right people at the helm guiding the development of a game. They’ve given a few dead lines on the topic and always at the very last minute had something come up that prevented it happening….let’s stop being naive.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The rewards from the collections achievements

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I am a bit surprised that more people aren’t upset about the poor rewards.

What surprises me is some players still don’t get it, that this is only a game to us.. its a business to ANET and as such they have to place carrots in front of us to try and entice us to part with some coin.

No one is forcing you to do the collections, no one is forcing you to buy gems.. especially as you can simply exchange some coin every now and then to build up your gem pots.. but no, players want easywin items as rewards.. use the exotics from the rewards to make money then buy your gems. its simple really if your not wanting to spend money… it’s not a race there is no winner or loser.
If the game fails to make money, then how long do you think it will be before any kind of content updates begin to get put back and then the bean counters back at HQ start to consider flicking off the power switch permanently… buying a boxset is only part of the business model and likewise part of your gaming experience.. but the key is you control the choices in game as to whether you want to donate some real coin to it or not.. nothing in the store is absolutely paramount to you succeeding in an event / dungeon/ frac etc.. its mainly just fluff to enhance your experience.

While agreed Anet is a business, that can be a business and do things ethically. This implementation is transparently not ethical in the slightest and given the lack of success in China (ie see NCSoft financial report where this quarter with China’s profits GW2 made less than last quarter without China) and the pretty rapid fail of Wildstar the general business practices are becoming more and more “give us your money now” as a priority rather than making a solid and fun product which is ultimately a very short sighted business plan with MMO’s because you very rarely ever get back the people you lose along the way.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Collections: Nice idea, poor execution

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Not exactly. If 99% of the collection is: go to this vendor and buy this, locking the final items behind RNG is just frustrating. I don’t mind having full RNG collections, I am the one that wants wants the fractal collection to be implemented. Items from a collection should have a similar way of acquisition, thus allowing us to complete at least some of them.

Again, by design. Did you ever play McDonald’s monopoly when they had it out. One property was ultra rare and all the other ones you can get.

They want people to get the easy ones and be left with one.

Because if it was all RNG a lot of people wouldn’t do it at all. This is part of game design theory. Gamers often have inertia and need a push. It’s true in all games. The games are designed to push people in certain directions. It’s done with holiday content. In older MMOs it’s done with end game zones. Keeps people together and doing stuff.

This isn’t really any different.

Because a game with extremely limited prizes is totes the same as gw2 collections right?

The gw2 collections is intended to drive up prices on limited supply rare items to encourage people to spend real world $$$ to convert to gold. it’s shady business practice at best.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

The locking mechanism is locking the visuals so new players see less, like nodes on the map as an example. But you can still farm wood when you see it. It’s just giving people time to learn what various markers mean as they play.

Respectfully tho, how hard is it to walk up to the symbol on the map and go “oh, I can mine this”……..

The obvious solution is to have a setting that enables people to see things, leave whatever they’ve done as the default but give an option to remove the level gates.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Insider trading is kind of unfair....

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I believe that they actually wanted this to happen, thus forcing players to actually go hunt for the items, and not buy them from the TP.

I think you meant

“encouraging players to buy gems with $$$ to convert to gold to buy from the TP”

They clearly knew putting the most useful collection rewards on items that have very low drop rates and very limited supply is going to drive more people to the TP and not into the game world. With the drop rates being as low as they are it’s not like people can actually go out and hunt for them because the drop rate is tiny and relies entirely on RNG so just some more “gentle” pushing towards buying gems to convert to gold, nothing new there they’ve been doing that for awhile now, likely from pressure higher up due to the declining profits (and NCSoft’s other games not fairing as well as expected, see Wildstar and it’s rapid declining player base)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What has happened to the Game?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Simple answer to the question.

Someone who clearly doesn’t get user experience got in charge of the decision making process. I mean just look at the TP update, it now requires on average three times the clicks of the previous TP, selling stacks of items is tedious and you can’t really tell if you’re undercutting yourself unless you pre-check it, etc. Players wanted some new filters, what we got was a reduction in functionality and an increase in time to make transactions….that’s not the sign of someone competent or remotely familiar with the UI making decisions.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

keyfarming

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

As long as we all have access to fair equipment, they’re going to put every endgame stuff such as skins in the GemStore. Quite sad, there are already a kittening kittening kitten bunch of skins blocked by cash shop. I could understand the clothes, but now… plenty of weapons already.

Given the latest NCSoft financial report, even with the inclusion of China, GW2 is made less money last quarter than it did without China the previous quarter….we’ll be seeing increasing focus on the gemstore as time goes on (although that was obvious given how almost every week has been a “sale” week for the last few months)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Insider trading is kind of unfair....

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I’ve actually commented on this more than once, but recently:
https://forum-en.gw2archive.eu/forum/game/bltc/I-have-a-question-about-the-economy/page/12#post4376858

"
Attempting to track people manually isn’t effective. If we suspect it’s getting unwieldy we have a numbers of options to make insider traders (and them only) lose large quantities of money. We’ve done this before to destabilize insider trading as an idea and will likely do it again."

I do not consider it insider trading once the information is released to the public in any form.

edit: Adding the post text so you don’t have to click if you don’t want to

So essentially your stance is it’s fair as long as only a few are doing it….

So much for fair play there John, that attitude really fosters confidence in you and your team….

If the options are there to prevent it, they should be being deployed every time, which really doesn’t seem to be the case because pretty much every patch that alters demand for items will see those items change value severals before the patch before any public information is released. The entirely unfair and obviously untrustworthy alpha team within this game is tiring given the lack of action on the anet staff to deal with it because these types of threads come up so frequently, someone at Anet will confirm that insider trading is happening and then nothing at all happens…that’s the kind of response that drives people away because it’s showing customers that you and anet can not be trusted.

Also people go look at spidy, you’ll see quite a few of these items raising in price dramatically earlier than yesterday when the info was made public, research things rather than blindly believe things.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Early Previews Possibly Causing Problems

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

This thing happens pretty much every patch, where items who’s demand is about to increase, mystic forge recipe changes, etc have their price sky rocket up to a week before the patch happens.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Is that it? =/

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I think TA Aetherpath shows us that they’re more likely to include new, harder paths to dungeons than they are to include a hard mode toggle. But I could be wrong.

Except the fact that a good deal of players. Esp new ones avoid TA Aether like the plague.

And that’s because the reward doesn’t reflect the time investment. If the path yielded 5g, it might be worth it.

Agreed. The time required to completely TA for new folk is….not really worth the time investment when they can go run a bunch of the more common dungeons for far more rewards and far more bonus daily gold. It’s the same reason people were farming blinkx (?) and now the coil in forstgorge because those things are far more rewarding than something like TA Aether which is more of a time sink when you factor in potential rewards.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Market implications of new and improved TP

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

I doubt we’ll see much change (that isn’t directly connected to other changes, ie mini’s) because the new TP isn’t really that different, it’s just moved things around, added some new filters (but not all the ones people would want, ie can’t filter by skins/dyes/minis not unlocked on your account) and slightly more info that the majority of players aren’t really going to pay attention to. I think some players are over hyping it just a bit.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

I had high hopes for week 3...

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I’m half expecting there to be daily sell limits on the TP like the chinese version given all the other changes that were made for the chinese client have been announced to be rolled into our client.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

No precursor crafting CANNOT last.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

Obtena.7952
I think that description is appropriate. Being patient for a change to obtain a precursor in a different manner is indicative of an unwillingness to put the effort in to do what everyone else has done to obtain one. Because of the position people have put themselves in, they think it should be different for them. Isn’t that what entitlement is? Expecting something because of position?

You have to admit that what “everyone else has done” is under some scrutiny here. I mean when precursors were 100g, the amount of farming for that compared with the 1000g+ currently can’t really be considered the same or similar

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Monotonous male armor

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

agreed. Even just being able to disable chest pieces would improve this given how many of the shoulder pieces are fairly large and diverse in appearance

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Where are the T6 mats?

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

I get mine from champ bags, I mean a champ bag is going to drop either a t5 or t6 mat, I usually get a t6 around 1 in 5 bags granted often it’ll be something like ori or other easily acquired mat but champ bags drop like candy with how I play (eotm, champ trains, dungeons) so it tends to build up fairly quickly. After about 3 weeks I have around 40 each t6 and I tend to only play an hour or so weekdays and 4 or so weekends.-

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

And to nobody's surprise ...

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

Which is why the exchange rate spiked up 2g.

Lot of not sane people here.

Might be the timer on the other sale items now since they have the count down on them now, last minute panic.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Magic Find... is it worth it?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Yes, but to what extent really seems to depend on where you’re playing.

In my experience with 200%+ MF, if you’re doing sub 80 content (including most of the dungeons) it’s not especially noticeable. If you’re in lvl 80 zones though it becomes more frequently noticeable with rares dropping (at this point I still pretty much only get exotics from champ bags which aren’t affected by MF so don’t expect to see them dropping like candy)

Having said that with the amount of luck required to get to the 200% to 300% range (if not doing it by boosters/banners/food/etc) unless you’re doing it at a profit (ie salvaging things who’s mats are more valuable) you’re probably better off just saving gold unless you’re thinking very very long term and plan to be playing for the next 5 to 10 years because the increase in better drops vs the cost requirement is going to take an extremely long time to pay itself off.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The Sylvari Armor Dilemma

in Sylvari

Posted by: Protoavis.9107

Protoavis.9107

I think people who can’t get a decent look without using the planet armor either are refusing to try or don’t take the time to go through all the options

Or you know, we already have half a dozen human characters and don’t want to wear slight variations of the same gear on all our toons….

The funny thing is…

My three medium armor characters look nothing alike armor wise (Ranger norn, charr engineer, ranger sylvari), my two heavy armor characters look nothing alike armor wise either (guardian norn, warrior human leveling but her planned look is different then norn’s).

If was to to make another female spellcaster, they’d look drastically different then my necro, and my asura mesmer and human male ele are also planned to look unique.

I’m sorry, but I don’t see how you can’t get a good look for your character with ALL the options out there, without looking like a ‘slight variant of another character’.

You’re making the assumption that everyone has a max of 3 for an armor class…given some players have 40+ characters….

Remember not everyone plays like you, using your stance and only yours is going to prove wrong for a lot of people who play in ways you haven’t even remotely considered before making completely baseless points.

That and aesthetic preferences differ. I mean you may think your toons outfits are the best but that may not be true for others who see them. When it comes to aesthetics you can’t really dictate how others see them like you’re attempting to do, the saying goes “beauty is in the eye of the beholder” for a reason.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Does LS eliminate the need for an expansion?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Nope. Currently you run the living story once (or twice if you’re going for the achievements) and then never again which generally isn’t what expansion content is since expansion content tends to be the main content played until the next expansion.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Week 3: Collecting and Trading

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I doubt it, but they never should have been tradable in the first place, and even if they are made untradable again, they will never have the same prestige value as they would have had they never become tradable in the first place.

It’s not like they had prestige to start with given that 90% of the mats to make them were in the vast majority of case bought on the TP anyway….let’s not pretend people aren’t buying the precursors and the mats to buy them from the tp

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The Sylvari Armor Dilemma

in Sylvari

Posted by: Protoavis.9107

Protoavis.9107

I think people who can’t get a decent look without using the planet armor either are refusing to try or don’t take the time to go through all the options

Or you know, we already have half a dozen human characters and don’t want to wear slight variations of the same gear on all our toons….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Faces, Hairstyles & RACIAL FEATURES

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

Sylvari:
- Skin textures, so far we have the more “dead leaf” textured body and the more “new plant” texture body, would like to see more, possibly a set that’s more in line with the very tree bark faces.
- skin colours, it’s a little annoying that if you want a bright red skin colour you’ll end up with green highlights on your sylvari’s (actually you’ll end up with green highlights on most colours). It’d be nice to have say bright yellow with orange/red highlights or purple with pink or something, possibly just add in a second colour channel that sets the colour of the high lights (same can be said with hair) rather than being stuck with green in 90% of the colour choices.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I’d be interested in male light armor that isn’t like the existing male light armor (ie skirts/covered head to toe) given how many of the female equivalent light armors are fairly revealing it’s disappointing that the male light armor isn’t really at all. (but they people have been making that argument since the beta and nothings come out of it so not holding my breath that a well designed “revealing” male light armor set comes out any time soon)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Maybe someone can help me out here, because I just don’t understand this “feature” patch.

Since the game launched 2 years ago, it was touted as having a great leveling system, where you could go anywhere, didn’t have to do quests and could level doing pretty much anything.

The game has always had one major complaint, the lack of endgame content. There were no raids, no new areas, no endgame progression, and no new ingame skins being released.

These two things have been pretty much the two constants of the game since launch… leveling good… endgame bad…

Yet we now have spent the last 2 “feature” patches revamping the leveling system from the ground up and not introducing a single bit of endgame. I literally just spent the last 20 minutes looking for a SINGLE thread that said they should revamp leveling and I couldn’t find one person complaining about it. The biggest complaint related to leveling I could find was to undo the changes to leveling the last “feature” patch brought.

So what exactly is the point of revamping the only part of the game people almost unanimously loved and completely ignoring the areas of the game people think need the most work? It just seems like a terrible business strategy to me.

A lot of it is just porting the chinese client differences to our client which kind of highlights these “features” were developed quite a while ago. If there aren’t any significant changes mentioned this week (ie veteran appropriate changes) then then feature patch is pretty hollow given how much of it is a port from the chinese client.

The funny (not haha) part is that they realised the chinese market is different from the western market but have now seemingly decided to implement these specific chinese market changes into the western market rather than sticking to the realisation that the markets are very different, it’s a little sad how fickle the decision making has been with this game it’s not done any favours for the arena net brand (especially with the recent inner office dramas spilling out onto the inter webs)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Smart loot system = death to med and heavy!!

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

We cant share info with you, we cant go into details etc etc only shows how knowledgeable he is haha! Funny guy.

It’s more so they can ninja nerf things at a later date that they don’t go into details on pretty much anything and then claim they don’t do ninja nerfs even though they’ve been caught out dozens of times making ninja nerfs.

There’s a complete lack of transparency when it comes to most changes to mechanics in this game that doesn’t really ignite a whole lot of confidence since the lack of transparency really just tends to come across as “we don’t have confidence in what we’re implementing is right so we’re avoiding specifics so we can change it on the fly and hope people don’t notice”

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Legacy Mining Tools

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Aaah, thank you very much. This wasn’t announced anywhere so I figured they were just going to sweep it under the rug. ^^;

ermmmm it was announced months ago, when these items came out the second time….this is like the 4th or 5th time some of these harvesting tools have been on sale.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

Does it make sense (i.e. is it fun?) that a player’s progress towards that goal can be blocked or even erased because timmy plays 8 hours a day or has mom’s credit card?

Is that how you think it works? When Timmy logs in to play or uses mom’s credit card the game removes the gold from your inventory?

Or is your position that people who acquire gold faster than you are able to buy things faster than you is somehow a problem that requires fixing?

Understanding fail.

My point was that the gap never closes. You farmed 500g since the beginning of May. You started 1000g away from buying your pre. Meanwhile, timmy and his buddies have ground out 1500g and bid up the prices. You are still 1000g away from getting there = you made no progress.

^ Cleary not following the math which proves otherwise.

0g of 1000g = 0% on the way to said Precursor.
500g of 1500g = 33% on the way to said Precursor.

Clear and very well defined progress.

Only works if the price is stable….they aren’t. By the time X person gets to 1500g there’s nothing to say that the precursor won’t now cost 3000g. Given the history of a lot of precursors acting like they have a stable price and aren’t pretty much always on an increase in price is kind of just being stupid, don’t be stupid.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

No precursor crafting CANNOT last.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

there was a demand shock with the wardrobe change

a lot of people say this but there was another significant change at the same time in what is possibly the main way precursors were being created…The Mystic Forge. At the same time they (Anet) increased the variety of returns from the Mystic Forge to include sub 80 items (on what was guaranteed lvl 80 items before) which reduced the potential gold returns making the whole process of making precursors far more risky (as before you often could break far closer to even by selling the exotic returns compared with now when you get an exotic and it’s sub lvl 80 and work pretty much nothing meaning the whole process of creating them via Mystic Forge now costs a whole lot more gold than it previously did)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Black Lion TC sickles all the same?

in Black Lion Trading Co

Posted by: Protoavis.9107

Protoavis.9107

Are these going to be for sale for 10 days or just one?

It’s a 10 day sale and they were released on the second day so I would assume 9 day, although it’s something a lot of people are finding ambiguous, first day items are still on sale.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Mawdrey 2 is the real problem

in Living World

Posted by: Protoavis.9107

Protoavis.9107

The only question I have about it is “Why just bloodstone dust?”

Hopefully we’ll get other pets to take care of the other types of ascended mats clogging up our banks.

Agreed, even though it’s going to take up some time for my bloodstone to go (similiar situation to that screen shot) for what is pretty useless (and largely worthless) “gifts” (junk item, a mat, often a cooking one for me….which I have no use for and most have little to no value, and a green items because we all know that’s so valuable to argue over) it’s still psychologically more appealing than deleting and I could do with the bank space.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Mawdrey 2 is the real problem

in Living World

Posted by: Protoavis.9107

Protoavis.9107

It’s unfair? I’m pretty sure the requirements to get the item are exactly the same for everyone, so no, it isn’t unfair. You maybe don’t want to put in the same amount or type of work as others, which actually is unfair.

Except everyone isn’t putting in the same amount of work. People who already run fractals and have a heap of pristine relics saved up put in zero extra work for the crafting. People who have never done fractals or have tried them and don’t care to try them again, they will need to put in 10 or more additional hours into crafting this item. So yes it’s an unfair requirement.

They put in the “work” earlier. Either way everyone still needs to run 7 daily fractal missions, before or after mawdrey II.

10 or more hours if the pugs are terrible, you only need to run fractal level one which isn’t going to take nearly that much time and is as simple as dungeon runs in terms of difficulty.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

No precursor crafting CANNOT last.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

You are aware that the t5 and t6 price hike of recent directly relates to the MF change (increasing the variance of results to include sub lvl 80 exotics, increasing the cost of every MF since the few exotics returned now offset the initial cost far less) which also resulted in the doubling on precursor prices right? (ie the minimal chance of the precursor combined with the now significantly reduced potential returns caused by the MF change…think about that for awhile and what would happen if flushing mats down the toilet for a miniscule chance of a precursor wasn’t pretty much the required method for generating precursors…) There’s a bigger picture you’ve not bothered to look at. At current estimates by folk who do mass MF…each precursor is requiring many thousands of t5 mats rather than the stack or two you seem scared of……

I’m not scared….I’m incensed at your attitude that wrecking the T5 and T6 market FURTHER is justified if you can get another method to obtain a Precursor.

Again….utter contempt.

So needing several hundred t5 mats for a precursor vs the several 10’s of thousands that are currently required….wooow super smart there.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Are we board with this game or just MMOs

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I always say this on the forum of every MMO I ever play, and I’ve played (or beta’d) in quite a few – but what players want is a GIGANTIC world with MORE content than they can play through BEFORE you develop more content.

The only problem with this is that there are too many different player types. Do you plan your content for the small % of people that play 8-10hrs/day? How could you ever hope to create content fast enough? Some players play more than there are work hours in a day, it would be literally impossible. Do you create content for the people that play 1-2hrs/day? That would be too slow a pace for more regular players.

Using your WoW example, I, too, played it from day 1 through BC, quitting when WoTLK dropped. The day BC came out it took me 8 days to hit the new level cap and by day 60 my guild was already running the highest raid dungeon. Most other regular people were still struggling trying to get Karazhan groups together, while we were clearing SSC or whatever was the highest at the time, I don’t think BT was out yet, it’s all fuzzy these days. My point is, even with an entire giant expansion, there will always be people who play way more than the average and blow through the content faster than anticipated. Long before WotLK came out we were literally just farming raids. It was beyond boring.

There will never be a game that can have content regular enough to satisfy everyone. Ever. Never ever.

Depends on how the content is generated, I sandbox/simulation content tends to come from emergent gameplay from yourself and other users (ie Eve) but it’s more niche since most players have been conditioned into game fed checklists and don’t really know what to do if the game isn’t telling them which tends to kill that whole emergent gameplay.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What's the point of nerfing elementalist?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Warriors do around 13,000dps, fiery Greatsword wielders do around 40,000. On what planet is hundred blades even close?

I think a lot of people don’t know how to “properly” use FGS since I see a lot of ele’s in dungeons using it but 90% of them have the mob targeted since they do that leapy animation rather than the “running into the wall for a couple seconds” animation.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What's the point of nerfing elementalist?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

Yeah, better that they fix these imbalances.

Even when I play as Healer/Boon support Elementalist, Ice bow and FGS are pretty much mandatory, since they’re also demanded by some players…

yup, any party, only wants eles for fgs/icebow.

you don’t have fgs on ..and it’s like “wtf…fgs, ele???” …..

anyway, they’re only changing skill 4, and probably just lowering the numbers as oppose to changing the skill. probably something similar to the dagger rush.

if the change completely, I’ll be sad, I like fiery rush XD
__
they’re improving tornado and the glyph storm!, so looking forward to that.
and the trait that’s “too hard” to use effectively, what trait is that? probably arcane blast?

I’m not even sure it’s the numbers they’ll change. Logically they’d probably put in a check to verify distance of the aoe (since the unintended side effect for anyone not in the know is if you target yourself against a wall and DONT target the mob you can make every single tick of the aoe trigger in one spot which is where the mob is) , prevent the triggers being triggered when on top of each other.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

300 gold for a tag color is too much

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I can’t say I’m originating this idea, but it bears repeating.

People are treating commander tags as prestige items, when they’re more important tools, and in fact required tools for WvW (and helpful for a few specific pve cases).

The problem is that it’s actively harmful for too many people to have active commander tags, it confuses players and causes coordination problems.

In short, the reason it’s expensive is to EXPLICITLY keep people from having them unless they really really need them for their intended function… i.e. leading and organizing zonewide content.

Edit: Which I now see is essentially what the guy above me was saying. I agree with him!

If that’s the case then the gold acquisition is already going to be a fail to achieve that goal.

If they are purely about their intended function of leading and organising then the acquisition should be relying on that rather than on gold which ultimately anyone can acquire. Remember than once upon a time 100g was a lot of money in game and every other person still had the tag, at 300g every other person is still going to have the tag because gold has no correlation to organisation or leading, if it were about that making them a very top tier guild research would make more sense (but even then that’s only more sense, not great sense)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

No precursor crafting CANNOT last.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

Comprehension fail, well done. Re-read what was said because the conclusion you reached is far away from what was said.

I re-read it and I still get the fact that you don’t seem to CARE what effect your request would have on the entire player base. The fact that the materials CAN be farmed in no way mitigates the fact that there would be a DRASTIC spike in Mat prices and a nearly guaranteed long term increase from the current equilibrium prices. You seem to think the entire focus is on YOU or others that want a Precursor would be able to get the materials one way or another and kitten the rest of the game…

….thus my contempt.

You are aware that the t5 and t6 price hike of recent directly relates to the MF change (increasing the variance of results to include sub lvl 80 exotics, increasing the cost of every MF since the few exotics returned now offset the initial cost far less) which also resulted in the doubling on precursor prices right? (ie the minimal chance of the precursor combined with the now significantly reduced potential returns caused by the MF change…think about that for awhile and what would happen if flushing mats down the toilet for a miniscule chance of a precursor wasn’t pretty much the required method for generating precursors…) There’s a bigger picture you’ve not bothered to look at. At current estimates by folk who do mass MF…each precursor is requiring many thousands of t5 mats rather than the stack or two you seem scared of…

So if farming T5 mats and promoting them and getting T6 mats from champ boxes etc is so easy and highly farmable, why not just farm that and sell it all on TP and use the gold to buy a precursor. Then just farm all the mats over again since you are saying its highly farmable and making it sound easy. Problem solved.

Serious question, what part of one method being entirely relied upon by OTHER PLAYERS versus relied upon YOURSELF are you finding impossible to grasp? It seems a very straight forward concept but you seem to either ignore it fail to understand it.

With the only option being to rely on others who are ultimately relying on RNG that’s skewed in a way to not be favorable.

Either way t5 and t6 mats are acquireable by everyone through regular play or intentional play FROM THE GAME. This isn’t the case with precursors since even people intentionally going for them have been known to flush 1000’s of g and come up with nothing leaving the only option to get them from SOMEONE ELSE rather than from the game which high lights an obvious flaw in the game (ie, if even when intentionally working towards it, you may never actually get it FROM THE GAME rather than from SOMEONE ELSE).

Alternatives aren’t the devil.

The drop rate of t5 and t6 mats is largely consistent and readily acquirable by players (especially since pretty much every champ bag will drop at least a t5 mat) the same can’t be said about precursors since there are many many many many players who have been playing since head start and never had a precursor drop…the drop rate of those are unreliable to a majority of players, meaning the ONLY acquisition is dependent on someone else, someone else who can keep moving the bar on a whim….this also doesn’t happen with mats since they are consistent.

I dunno why people immediately assume that being against the forced reliance on others some how means that I want precursors, as it stands my main account can outright buy 7 eternities…tp flipping at it’s finest.

And the majority of acquiring a precursor does depend on you, you need to farm the gold or craft and gamble to MF. Sure if you buy one on the TP, you are indirectly depending on someone else but come on, the bottom line is unless you are farming all the mats and crafting all the rares and throwing them all in the MF, you are gonna be depending on someone at some point.

Point is, it’s an option, you don’t need to go near the tp or the mystic forge….you will with the precursor unless you’re extremely lucky considering there are people who’ve played every day for the last 2 years and still never have had a precursor appear. There’s a very obvious lack of options to acquire for one of those things and a plethora of options for the other. I really don’t get these people of the stance that more options equal bad, particularly in a game that used the slogan “play how you want” which you know suggests options….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

We wouldn’t want the community splintered….lets turn off pvp, wvw, dungeons, all maps but dry top……

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Are we board with this game or just MMOs

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I think it’s just the combination of weak story telling in the vast (all) MMO’s where you’re left thinking “Did they hire someone on the cheap from fanfic.net?” and one of three combat mechnics used for all of them. The low quality stories aren’t engaging, the hammy lines/voice acting isn’t engaging, they become cartoony and immature really quickly and stop being engaging or entertaining. The same combat mechanics from game to game also get’s “meh” after awhile because it means games are often largely interchangeable.

The problem at the end of the day though is, no one’s really going to invest into a game that’s intending to reinvent the wheel since if it flops (and most mmo’s kind of do these days) that’s a lot of coin gone “poof”

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

No precursor crafting CANNOT last.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

People don’t understand that as soon as anet will announce precursor crafting, the price of all mats involved to craft a legendary will explode. Meaning mostly T5, T6, ecto, cores and lodes.
A lot of things will be more expensive and your legendary won’t be any cheaper.

Those things are farmable (or farmable and promotable) and a significant portion of folk already have most mats apart from the precursor.

There’d be an increase but it’ll go along with an increase of farming.

So you have no problem with driving up prices for all these items for the entire player base as long as you get your alternate access to a Precursor? My indifference toward those whining for this alternate method just swerved toward contempt…..

Comprehension fail, well done. Re-read what was said because the conclusion you reached is far away from what was said.

@Protoavis
Actually you can compare T6 mats to a precursor. On average you can put a buy order for a precursor for 1000g more or less and get one. 250 of all 8 T6 mats on an average cost of 50s each(some more like bloods and some less like totems) and it would cost you 1000g. The only difference is that for the precursor, you need to put all that money up front at one time. With the T6 mats, you can buy a few here and there.

As for promoting them, it’s not really worth it anymore since pretty much everyone who wanted to flip some cash would buy tons of T5 mats for cheap and promote them so now, you might save a few silver here and there but overall, not much. That’s what I did with lodestones when I made Incinerator, Meteorlogicus and Sunrise. I just bought cores and promoted them. At the start it was a good savings but near the end, I think I figured out I was saving around 5-10 silver each.

I made 6 legendaries. Juggernaut, Sunrise, Meteorlogicus, Incinerator, The Dreamer, Kudzu and I bought every one of those precursors without TP flipping or whipping out the credit card. Granted I bought most during the karka queen event(Kudzu for 99g) and bought some others when they were cheaper, Colossus for 300g and dawn for 350g but regardless, I just grinded and saved cash. I understand peoples frustration with precursors but it is a fine line for balance and also to not bottleneck the process somewhere else.

Considering nothing I said suggests buying from the TP, cause everything I said was about your own drops….I’m seeing irrelevant arguments being made. It’s still more sensible to promote your T5 drops (T5 being highly farmable) due to listing fees and selling taxes (and well there’s still a lot of things that are worth buying and promoting but it fluctuates, none of which is relevant here though). Point is the T6 requirement you can steadily acquire through fairly normal gameplay at lvl 80 (champ boxes) or farm at (specific mobs, promotion) this cant be said for precursor you either be lucky (no control, not remotely predictable like mat farming, odds that are just ultimately abysmal and anyone holding out for that is well barking up the wrong tree) or buy from the TP which is constantly in a state of increase….there’s no alternative to acquire unlike t6 mats which have half a dozen methods of acquirement, the majority of which rely on you and your actions alone, only 1 of them rely on other players….it’s comparable unless you’re being intentionally obtuse.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.