I doubt it’s the big money people keeping crafted equipment prices down. For the most part, if someone’s making a lot of money, they’re smart enough to stay out of crafting.
False. I’m currently turning 56% profit on all mats I buy > craft > sell. Every day I stick in 40g on mats and end up with 62g for around 30 minutes of ingame
I still find it hard to believe you could roam around freely with lvl 20 ranger, without all the significant traits and high level runes/armor.
To OP, i say don’t believe anything until you see proof or you play the class yourself
It’s pretty easy, possibly server dependent (SoS so most of the map is usually taken) but I run around with my lowbie alts in wvw without any issue (pve is extremely repetitive, the personal story isn’t nearly as interesting as it should be)
I’m not that attached to the name, it’s the stupidity of anyone thinking they need to be the pc police and moderate character names that few would find truly offensive.
To be fair, you are trying to get across an “offensive” word by spelling it differently.
American perhaps? Like a lot of the English language American’s spell it differently than pretty much everyone else in the English speaking world
and even though i can agree with Protoavis that you say omnom berry allot i don’t find this video even remotely unusefull ( and i already knew this stuff). it’s good general gamer-knowledge.
I think my stance largely boils down to nothing in it is relevant to how I made 4digits worth of gold (which really did get down to dominating marks). No psychology was needed, no predictions, it was just a case of looking at what recipes sold at a profit and then buying 10’s of thousand of base mats and having a field day with it.
I didn’t find this video remotely useful, the first 7 minutes it just you saying omnomberry bar every five words :\
Its due, to the fact that there is no History of transactions in game like like there is on the AH of other games. Due to the lack of information manipulation becomes so much easier.
This is an interesting point. I haven’t played much WoW, and when I did, it was always a free trial (that ultimately bored me), so I never saw how the interface worked. The exchange on STO had no history that I ever found, but I never really got into trading on STO. But if only for my own curiosity, I’d love to see something like that in GW2. Admittedly, it does raise the personal skill requirements if the game doesn’t have that (you have to track prices yourself), and I’m never allowed to a system that allows the exceptional to shine (so long as it doesn’t allow them to hurt others in doing so… unless, of course, the game is about that) but I’m lazy. I’d rather they did it for me. :p
There are websites that help with this kind of thing. Gw2spidy.com guildwarstrade.com and others like tpcalc.com is really helpful as well. if your on them enough you can actually see the price manipulation happening in real time.
Those sites have delays (spidy only updates once an hour for example) so not real time. A lot of what people call manipulation is supply/demand watching spidy and you’ll see a spike in price but also a decrease in total units for sale. It can really only be called manipulation (and even then not 100% since new supply can exist) when the price spikes but the total units for sale is relatively the same.
Not a chance of anet doing anything about it. Item price rises means more taxes mean more money out of the game mean more gems brought for real cash.
Then why are they ignoring bots, which has driven T6 prices to their minimum?
That’s more a display of ANet’s slow response time. They’ll ban the bots (as they have done twice already) eventually, they just aren’t quick to respond to anything (see recent snowflake, allowed the mass and publicised “exploit” to occur for several days before having any response on it)
“they” only care when the prices go down (so people are lessing likely to gem > gold) then when prices go up, ecto prices were plummeting.
Yeah, I don’t get it either. If they can do this for the women, why can’t they do something similar for the guys?
Because the homosexual male and heterosexual female are not the target consumer of these types of games.
That’s just generally how Asian MMOs make their male armors. It’s just a different taste that I’m guessing you Norn-types cannot stand.
So? Different style or not, that guy looks like he should be wearing a police hat and doing the YMCA. For a Western company to make that style standard for their male armour would be shooting themselves in the foot. It just isn’t what their target consumers want (or can tolerate it most cases).
PS – Norns are all about half-naked awesomeness. Don’t belittle us.
Given their representation of the sylvari I think you might be projecting
Twilight and Kudzu. The only reason I notice Kudzu is the footprints though, the weapon itself doesn’t stand out at all
there is small chance some ppl got banned not knowing that is a exploit but I’m 99% sure the majority knew this was an exploit
To be honest, I still don’t get why this is considered such an obvious exploit.
If you’d have a 100% chance to get your materials back + ectos, then yes, I’d agree it’s obviously an exploit.
But a 90% chance still means there’s a good chance at a failure…so I honestly don’t get why it should be an offense worthy of perma bans? Why not simply remove the items, give a warning, maybe a temporary block and be done with it?
Why must players suffer the loss of their account simply because Anet made a mistake? Just so everyone can see how tough they are as a gaming company?
The bigger question is why was their response time so SLOW if it was such a serious thing. That’s not a good sign of good management.
Detrimental, people will start raging against people who undercut them
Would it be called an exploit then at 0% margin? And at negative?
Yes. The exploit was not the market rebalancing/prices but the fact that recipe used 1 jewel instead of 3, which allowed to keep it for further crafting 80% of the time at 61c/salvage. All other recipes use 3+ jewels, and all jewelcrafters know this.
So it’s an exploit because someone at ANet didn’t have the brain to notice it was only using 1 jewel instead of 3? Don’t they do any testing, why are people being punished if it was ANet they messed up? I sure like the responsibility being shrugged off onto the player base (again) like previous mess ups by ANet (ie t3 cultural skins being on karama vendors since launch and only changed a couple weeks ago). Kind of getting annoyed with the poor management and handling of this game :\
By your thinking, all exploits in the game are Arenanets fault, and as a result, no one should get banned. That’s what I’m getting at.
Go find a game out there that has no bugs.
Given no third party software is required (definite exploit and given you still see bots teleporting from one mob to another, it’s not like they’re monitor impossible character movements) and performing the exact same action (salvaging and getting ecto’s and recycling the other returned mats) with any other recipe is ok, logic says the issue is the recipe not being thought out or tested before being handed out. Nothing unusual had to be done in this situation, salvaging is a very common thing, it’s not something fairly obscure like being able to teleport through an invisible wall to skip half a dungeon.
It’s obvious testing hadn’t be done before this hit customers and rather than taking responsibility they seem to be placing it anyone else (which is what they seem to be doing every time they mess up) to save face which isn’t a reputation they’ll be able to recover from if these things keep happening.
Lion’s arch, there’s not much reason to leave it once you hit 80.
Would it be called an exploit then at 0% margin? And at negative?
Yes. The exploit was not the market rebalancing/prices but the fact that recipe used 1 jewel instead of 3, which allowed to keep it for further crafting 80% of the time at 61c/salvage. All other recipes use 3+ jewels, and all jewelcrafters know this.
So it’s an exploit because someone at ANet didn’t have the brain to notice it was only using 1 jewel instead of 3? Don’t they do any testing, why are people being punished if it was ANet they messed up? I sure like the responsibility being shrugged off onto the player base (again) like previous mess ups by ANet (ie t3 cultural skins being on karama vendors since launch and only changed a couple weeks ago). Kind of getting annoyed with the poor management and handling of this game :\
Or you run a script in the background that splits it into 250 stacks (like when you’re crafting 4000+ of an item) before hitting the database. The amount of queries to the database is excessive and shows in how slow it performs and how often it fails to even return results (selling/buying/sold/bought tabs often time out and fail)
might as well put a capcha for trades above 250 and make it so stacks are much more.
in the beta the stacks were 1000.
and they didn’t choose 250 per stack because its smaller number to store since all the bits would need to be stored as a 32bit number either way and unsigned 32bit ints have a range >4billion. Anet can change something really small in their code and we could have 4b stacks in 1 small update.
Then bots would still buy in 250’s.
Which would then make it really obvious when it’s a bot because legit players aren’t being hindered because they aren’t bots like the current system does…
Removing it should make it more obvious who’s botting if that’s occurring or at least raise red flags on who to watch. The bigger issue is ANet’s response time to botting, bot bans happen in waves….weeks after they bots have been running.
The answer is an obvious yes, the amount of queries that have to run back and forth to get real time info would impact performance, I suspect the buy/sell/bought/sold tabs bugging up and showing “no results found” quite regularly is just one sign that it’s not coping that well and well the fact it’s usually painfully slow to load/search/switch tabs being another. The stack limit is more of an annoyance than a deterrent for anyone and it’s ultimately affecting everyone in a negative way one way or another.
I don’t think the TP can handle the volume of requests being made or it’s just timing out because the tab you’ve looking for has a lot of records.
actually power traders counter inflation by siphoning hundreds, thousands of gold a day out of the system via fees.
Inflation is caused by mobs dropping gold. As more and more gold is added to the game, the value of each gold goes down. The only way to stop inflation is to make mobs drop nearly zero money (or at least less money than is being taken out via waypoint fees, repair costs, and TP fees).
The amount of gold that power traders siphon through the TP is negligible compared to the influx of gold required to keep up with prices set and manipulated by them. Which is indirectly a result of their trading behavior. If they didnt set prices so high most players wouldn’t have to farm content 24/7 to be able to afford the goods thay want like precursors and lodestones or ectos.
Besides I don’t think my suggestion would lead to a decrease in TP transactions. People would still be buying items. Only now at more affordable prices.
/facepalm. economics 101: you cannot sell something for more then its market price. “but x is to expensive for me!” I didn’t say your price, I’m talking about the market price. if something goes above market price, people will just not buy it, and farm/grind for it instead.
also, have you thought about the problems it would create? for example, I could no longer be able to give a friend anything I buy off the trading post. or what if I overbuy (either from a typo or overestimating costs) am I just stuck with the excess? they would also have to duple the amount of storage space so you have one slot for account-bound stuff and one for the non-account-bound stuff? and what about the stuff already in the power traders inventory? is it retro-active? if not expect a huge surge in price for stuff as they would buy up inventory in expectation of the change. or do they just not announce it and screw over the people who are just “day trading”?
this suggestion pops up every now and again. it’s not worth the hassle to implement.
Market price is determined by the amount of money available in circulation not only by supply. Precursors where selling for 10-40 gold when the game came out because there was less money circulating. I’m not against making money. I’m saying make money by playing the game and not by breaking the economy. The way things are we are caught in a never ending spiral that only benefits the wealthiest. For all I care they should stealth introduce this fix. Let the hoarders sit with their stash. Sell it at competitive prices, merch the items or create 10 Legendarys and give them to your alts for all I care. But don’t expect to just build up wealth over the backs of honest players that play the game as it was meant to be played. At least my suggestion generates better wealth distribution. The skillfull players benefit. Not the exploiters. Storage space is not an issue. People won’t be buying 10 stacks of anything unless they intend to use them in which case they would need the storage space anyway.
you seem to be under the assumption that the TP is not part of the game. why is it not while crafting, for example, is?
and what makes you think that simply making purchases from the auction house account bound will stop people from making money off it? for example, I could see people buying up precursors to make into legionaries to sell for profit, for example.
Pretty much, even now approx 80% of the several hundred gold I have has been produced by buying mats > craft > selling for around 20% – 50% profit on what I paid for the mats.
DR is about reducing supply produced from bots (ie check out gw2spidy and t5 mats like smooth scales for when bots have been around, the supply increases a ridiculous amount and their value becomes nothing) which clearly isn’t something that increases value…
Ermm, the prices are that high because the demand is that high and people are PAYING that. With how rare the precursors are they’d be sitting up at that price naturally just because people are willing to pay that and there’s currently not nearly enough precursors around for every 1% of people that want them…
Wow, JQ added lots of new skilled players, excellent!
This week, one of our GW1 guild members who installed GW2 3 weeks ago, finally got transferred to JQ (JQ got special exemption from full rules to add 43 million players). And after we have helped him get to level80, I’m hoping to bring him to WvW, (I’m also hoping culling is fixed, but I’m an optimist). Not exactly 43 million new players.
why wait? I’ve been running around WvW with a toon I just created a day ago, got all the monthly kills and with how constant evens are from capturing and all that leveling seems ridiculously fast
Please discuss; but keep it civil.
That’s irony considering your post directly insults part of the player base…
Currently on my server,
TP isn’t by server…
Doubtful, after them changing weapon skins because they (the devs) made a mistake from release and felt it appropriate to waste the customers cash (fine transmutation stones) without any regard I don’t really feel safe placing any more money with them because they clearly don’t care about their customers.
If you’re trying to make me feel guilty for my comment and dislike of market manipulators, it isn’t working.
I’m a working man pulling 50+ hours a week as an armed guard. I hate market manipulators in real life and I hate them in games I paid for to enjoy.
ANet has the ability to hamstring the market manipulators and fix the in game economy so those of us with real lives can enjoy the game as casual players. It is time ANet showed their ability to fix the market and deal with the power traders.
Ermmm, I play casually (ie usually less than 2 hours a day) and I market manipulate even when not on line :O. Being “casual” isn’t remotely related since the whole point of market manipulating is that it’s very little time for huge reward, if anything casuals benefit from it more than anyone else.
goes back to turning 20g profit a day for about an half an hour active play
You can try the Heritage top too which isn’t too trenchcoaty and match it with other medium armor sets if you don’t like the overall look of the Heritage set. Very classy.
It’s funny, because I think all the skins for women on that list look ridiculous and much too revealing. It’s supposed to be armor, not the latest designer piece for a fashion show. The “heavy” armor is especially sad. I’ll take a trenchcoat over those skins any day.
That said, I wouldn’t be against some more medium armor skins that look cool, but aren’t trenchcoats.
Technically, most skimpy outfits in this game is the “light armor” which in GW1 sense means no damage reduction at all. A light armor user in GW1 took exactly the damage written on the skill tooltips. You can consider it the same here : the “light armor” isn’t for protection but for the magical enhancements given.
If that were consistent between the sexes you may have a point but if you look at the male light armor they are covered head to toe.
The “Items I’ve Sold” drop down, the items have never had the right times, despite items being sold hours ago it will stay “seconds ago” for pretty much the whole day. The items aren’t displayed in the most recently sold either (because everything is “seconds ago” until the next day hits) which makes that whole drop down useless.
We have a choice.
I said it.
You say having MF is greedy and not cool, but I think trying to force players who want MF to do away with and play the game you want it is not cool and selfish.
But isnt this a bit like the pot calling the kettle black. Think about it you pop into a dungeon with your mf gear. First your performance hinders your team and you get rewarded more for it than your team. This seems more selfish to me to be honest
Depends on the toon, if you’re running a glass canon (and some profs are more viable like ranger who can just sit out of the mobs max range a lot of the time with the +max range on long bow trait) the boost from toughness is useless and the only other option is Crit Damage and unless you’ve gone a build that’s focused on crits rather than power it’s not that significant an increase over time.
Ultimately the main factor of whether someone is a hindrance or not in a group is whether they can actually play or not. Armor stats don’t make up for player lack of skill. If the player knows what they are doing a fairly small decrease in combat stats isn’t really going to make a difference, granted going from pugs most of the time people have no clue what they are doing and that’s the problem.
People routinely complete content in this game with no gear on at all… there is very little of even marginal difficulty in the PVE part of this game.
Are you aware that there’re ppl who don’t do dungeons and even hate em because they’re “too hard”? And it’s not like there are few of them either. Only thing MF does is litters game’s stats table and confuses some ppl. It’s a junk.
I’m not sure we should be hand holding and dumbing things down for people that can’t work out 10 different stats… that’s the kind of thinking that got jersey shore on tv :\
I had a bow skin from the karma vendor there which was changed since the patch. I had transmutated it onto a lvl 78 exotic bow, using the free transmutation stone. I’m sure there are people who use the paid stone to transmutate onto a lvl 80 bow. How is it fair to these people?
It isn’t but obviously the devs believe it’s right to make the customer pay for mistakes made by the devs. Honestly it’s extremely bad policy by Anet and highlights buying anything from them is not worth the risk anymore since they don’t care.
I don’t care one way or another, I just want the male armor to be thematically the same and in the cases of the more skimpy female armors the male equivalents generally look like a completely different set….why can’t my male toons look like they’re going to Mardi Gras too?
So basically they made an error months ago (possibly since launch) and figured their customers should wear the responsibility for their mistakes? That being the case I’d like a refund on the transmutation stones I purchased. Customers shouldn’t be responsible for mistakes the devs made, that’s pretty poor customers service and isn’t something that’s going to foster anything positive.
error or not, it was an opportunity to purchase a normally expensive skin for a much lower price and diminished its value. perhaps if you knew it was a cultural tier 3 skin you could have forseen the possibility of it being changed and avoided such anguish?
That’s assuming I knew (I didn’t) and given that their mistake seems to have been in since launch there’s really no reason to assume the majority would either. It really just comes across as the devs flipping their finger up at their (paying) customers expecting the customer to wear the responsibility of dev error’s, I’m not OK with that, I either want the skin back or a refund on the stone. Either way I currently don’t feel safe about not being held accountable by errors made by the devs so I don’t believe I’ll be spending any more real world cash.
So basically they made an error months ago (possibly since launch) and figured their customers should wear the responsibility for their mistakes? That being the case I’d like a refund on the transmutation stones I purchased. Customers shouldn’t be responsible for mistakes the devs made, that’s pretty poor customers service and isn’t something that’s going to foster anything positive.
Until the patch today it had
http://www.gw2db.com/items/62669-tarstar-longbow
that skin
now it doesn’t, considering I used a trasmutation stone to keep that skin on my exotic it really doesn’t high light that gem transactions for cosmetics are safe when you’re just changing things around on the fly :\
In a similar boat to golden but also the items I was buying (custom buy) are no longer shown and I don’t have those either. That’s thousands of items and a whole lot of gold unaccounted for that I hope to get back or I’ll start having second thoughts over how discouraging the situation is :\
Obviously not a botanist. Some plants self-seed, yes; but other plants have genders. Anybody who grows apples knows this.
Technically with apples it’s not gender related as such, they just can’t self pollinate which isn’t that uncommon with flowering plants, roughly half can’t self pollinate. They are still male and female at the same time (there are other plants though that are specifically male or female only, just apples tree’s aren’t one of the them)…having said that we don’t even let apple tree’s breed really, like oranges they are pretty much all grafted since what comes from a planted seed in most cases won’t be anything like the parents due to how hybridised and graftings from mutated branches modern apples (and oranges..a lot of fruits really) are.
@Calysto – her (sister) appearance changes based on the answer you choose…granted nothing of significance.