Showing Posts For Protoavis.9107:

cultural back pieces

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Posted by: Protoavis.9107

Protoavis.9107

Norn: 4 skins, respresenting each of the four animal spirts
Human: 6 skins, representing each god
Char: 3 skins representing warband
Sylvari: 4 skins representing cycles
Asura: 3 skins representing college

eh, they’re in the character biographies might as well give them a little more representation in game.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

300% Luck MF Q

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Protoavis.9107

Nah pretty sure he said he had a net loss of a few hundred gold.

mats were cheaper then, ascended crafting didn’t exist and jack up the prices of mid tier mats (ie iron from 10c to 1s30)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Zerker PVE survivability issues

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Protoavis.9107

When I get down it’s usually because reflects not up, players not stacked, or not enough DPS that fights takes too long. There isn’t really a lot of one-shot kill mechanics in dungeons, and they are almost always easy to tell.

What I find more of a problem in PuGs is, players lie. They do it all the time to join a party, perhaps wanted to be carried. It could be hiding the fact that they are not “experienced” or not “zerkers”.

This.

It becomes very obvious when you’re in zerker groups after while to realise someone in the group isn’t in zerker gear because the boss fight lasts a lot longer than it should due significantly lower dps being put out. The difference in a full team of berzerker gear and half a team is the boss will live twice as long which is wear bad zerkers will die.

The problem I have with zerker gear, is that everyone keeps preaching it, Yet I do not wear it, and notice the amount of damage the group loses from “me do um big leet damage” being downed. Then we lose more damage as I have to stop and get them up.

Have you considered that they get downed because you’re causing the fights to drag out longer than they should due to your sacrificing damage for defense?

don’t be silly, he’s the perfect player and everyone else is always wrong look at his post history.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The End of Transmutations

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Protoavis.9107

1. Hop on the champ train for about 2-3 hours
2. That’s it

Champ train loot is not at all what the hype says it is.

It’s still around 7 gold per hour.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Way to many warriors and guardians?

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Protoavis.9107

ArenaNet released this milestone infographic at their anniversary which was August 27 this year

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/08/1c2c9GW2_Anniv_Infographic.jpg

16% plays Warrior
14% plays Ranger
13% plays Elementalist
13% plays Thief
12% plays Guardian
12% plays Necromancer
10% plays Engineer
10% plays Mesmer

My Guardian is gold, not black, thank you very much.

That doesn’t really tell us the whole picture. That break down is all characters, not just the ones being played. We can’t tell what people are maining from the breakdown, the percentage could be higher or lower as result.

my guardian is all blue (with white and purple highlights) sylvari, with sylvari/ta armors
my warrior is basically trying to be a paragon (weapons are ascended now, thinking on how to reskin either the white ascended skin or infinite light…dunno)

Attachments:

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Is the Injection Meter actually Player Input?

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Protoavis.9107

It’s a timer of some sort, realistically if it were player input it would have exploded after it went live and then slowed down after couple days.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The End of Transmutations

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Protoavis.9107

You are ignorant if you believe that Anet made this game so that everyone can get the store stuff for free with little effort. The main purpose of the store is to make them money, you want to get the store stuff without having to do a major grind, then pay some money for it and support this MMO at the same time. This is an MMO, the whole business model is based on getting more money beyond selling the game itself. Be grateful that you do not have to play a monthly fee for the game

You argument goes against itself “little effort”, “major grind”…..

I will be able to for afford them based on how i use the trading post, ie I just sold 2 (of 4) molten jet packs, selling 1 of them turned a profit on what I originally paid for the 4 of them. Really though this is because Anet aren’t controlling the drops appropriately, they’re allowing the surge of gold into the system which devalues it which is only going to get worse as time goes on. The loot system needs to be retooled (ie stop handing out coin, hand out items that force the player to trade to maximise profit, this encourages money exchange between players) or major gold sinks implemented. With the current approach, you’re better off spending all your gold on limited edition items (ie toxic spore back skin, 15g now, 60g in 4 – 7 months) and gems and waiting a few months to when those items shoot up in price.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Warriors need more abilities!!!

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Protoavis.9107

Hounds of Balthazar is a human elite, not a warrior elite.

Also I tend to think this may be an l2p issue, warrior has a lot of access to combo finishers, banners and shouts which all result in various boosts. with traiting can also provide quite a high party wide regen, etc

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Why do people stop playing GW2?

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Protoavis.9107

Unlike a lot of MMOs though, when you decide to hop on in and play again with this MMO, you’ll be able to pick up where you left off from and even do new content they may have introduced. Sure you’ll miss a few things that you might like, but they will be replaced by things you might like even better down the road.

You mean the stuff that disappears every two weeks and never comes back?

Lets be honest, the only new content in the game over the last year is fractals, a change to teq (which isn’t popular) and 1 new TA dungeon path…if you leave for a year the game barely changes at all and there’s very little new to do because all the new things to do disappear.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Amazing Update - I'm Genuinly Shocked

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Protoavis.9107

edit: also how can people be so gullible to fall for the “you can kill the tower” crap… it is a bar, that will fill slowly over the next 2 weeks until the next LS update launches. That will magically coincide with the destruction of the tower. It really has nothing to do with how many times you do the instance. That is just a cheap way to get you to grind it for 2 weeks.

Pretty much, it’s moving a consistent rate…this obviously means it’s on a timer.

If it were accurate that bar would have made a huge leap at the start when everyone jumped in on the instance and then been slowed down, that’s not what’s happened it’s moving at the exact same rate consistently…the bar represents a countdown not how many times it’s been completed.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What keeps you playing LS's releases?

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Protoavis.9107

The easy achievement poins (occassionally the skin, ie the flower back piece) and that it usually coincides with the daily in some way

would rate it at a 1 though, the LS is a ploy to keep people logging in so they see all the gem store skins. There hasn’t been a meaningful content update in over a year (fractals) which is a pretty sad way to go about things.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Plz reduce Req for iron & soft wood refining

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Protoavis.9107

If you’re leveling an alt: do the Queensdale champ train and salvage everything. You’ll get levels, karma, luck, and crafting materials.

If you need iron and soft wood and your alt is really low level: save the bags until they are at iron/wood levels and open them then.

Actually: the champ bags are account bound so you may be able to keep an alt at around level 30 permanently to serve as a bag opener (this should work, I think).

The content of the various loot bags doesnt depend on the level of the character that opens them but their prefix, Tiny, Small, Light, Medium, Large and Heavy, from tier 1-6.

Champ bags are affected by the level of the toon opening them. If I champ farm with a lvl 4 toon and open i’ll get lvl 4 appropriate drops. If bag the bag instead and opening it on my 80 i’ll get lvl 80 appropriate drops

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

So why aren’t there multiple pathways to getting these items? I mean from the start. From release. When Legendary/Ascended Weapons were released, there should have been a WvW method of getting them, or some sort of equivalent.

And the ability to sell a drop which has stats you don’t use. Its utterly absurd.

One of the key facets of ascended is they have an earned component. If you could sell them directly. That would no longer be the case

You mean like legendaries which have multiple earned components?

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

More ways to earn laurels

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Posted by: Protoavis.9107

Protoavis.9107

  • General -> Gold
  • Events -> Karma
  • Guild missions -> Guild commendations
  • Daily -> Mystic Coin, Laurel
  • New stuff -> Achievement points
  • Dungeon x -> Dungeontoken x
  • WvW -> Badges of Honor
  • Champions -> Bloodstone
  • World Events ->Dragonite Ores
  • Jumping puzzles -> Empyreal Fragments

So why do you want events to give Laurels ? or guild missions to give laurels ?

Laurals and Guild commendations are the only ones on that list that are time gated and account bound. Whereas everything else on the list is farmable.

Also you list is lacking a lot of options (ie Empyreal Fragments, from dungeon runs which drop a lot more than from jumping puzzzles).

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Plz reduce Req for iron & soft wood refining

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Protoavis.9107

Iron will go up in price again with ascended armor crafting given how common heavy armor classes are

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Whatever happens with the train..

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Protoavis.9107

Basically – due to flippers (and, in some cases, Anet decisions – like with this halloween gift recipe prices) price increase of high-end items is inevitable. Therefore we really need casual players to be able to farm fast enough to be able to catch up.
The only other alternative is to make those overpriced items much more easily available, so people would be able to go for them directly. Nerfing the trains themselves, without addressing the problem, in the words of a famous tactician “won’t end well”.

Casual players being able to farm faster isn’t going to make those high demand but rare items more accessible, it’ll force their price higher. The demand vs supply will remain the same but now people will have more gold and be willing to pay more for those items.

The increase in gold into the system from mass farming is what will cause inflation as it reduces the value of gold, but that has nothing to do with your initial post (which is about supply/demand and unequal wealth distributions which isn’t the same as inflation, you may want to read what inflation means, affecting just the high demand items does not equal inflation)

(crafting mats was a bad example their price rose because anet decided you needed thousands of them for a single ascended weapon, look at iron from launch to before ascended weapons 10c consistently for over a year,, after ascended it’s now 1s30c, silk/wool/linen will likely be the same when ascended armor is released as the fabric’s are the only crafting mats not used in weapons)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

More ways to earn laurels

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Protoavis.9107

Also, if you have more than one character, how can you gear all of them?

you can’t, the game isn’t alt friendly

the more they implement the more you realise the only use for alt’s is to grind out things for your main.

having said that, with all crafting professions intended to go to 500, I won’t be surprised if the laurel situation becomes redundant

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Best way to make gold?

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Protoavis.9107

Sell Arah slots.

This is accurate…..but you also require some level of skill that the average player probably doesn’t have.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

Ascended gear is a 5% stat increase not a 10% stat increase btw. Not sure why people are saying it is a 10% increase.

base weapon damage on ascended weapons is higher than exo

ascended weapons have a higher base damage AND 5% extra stats

It is a 5% base damage increase, 5% stat increase, so a 5% increase overall.

only that’s not how it works, when you combine 5% base damage, with zerker gear it’s not a 5% damage increase. The 5% compounds.

Interesting wearing zerker gear in wvw. Still it is a 5% overall stat increase. Yes dps is calculated differently but can not say it is a 10% increase to overall dps when it is not.

You can’t say it’s 5% either. 5% would only be true if only the weapon base damage increased…it isn’t. The 5% damage increase only factors in the weapon base damage, it does not factor in the stat increases or the skill coefficents that have also increased due. The difference between a max dps exotic character vs a max dps ascended character is between 10% and 16% at current. Given the trend, when exo armor comes out this will increase further.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Legendary Armor

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Protoavis.9107

you’d eventually end up with too many conflicting aura’s since it seems all legendaries weapons are getting the, if trinkets did also…chances are they’ll be legendary in that you can switch their stats to whatever type.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

Ascended gear is a 5% stat increase not a 10% stat increase btw. Not sure why people are saying it is a 10% increase.

base weapon damage on ascended weapons is higher than exo

ascended weapons have a higher base damage AND 5% extra stats

It is a 5% base damage increase, 5% stat increase, so a 5% increase overall.

only that’s not how it works, when you combine 5% base damage, with zerker gear it’s not a 5% damage increase. The 5% compounds.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The maps are empty....

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Protoavis.9107

Maps are empty because there are no alts. Everyone is farming to trying to max gear their one single level 80 character, and there are only a few places to farm.

this pretty much. As it is right now, the only reason to make alts is to make grinding things like Dragonite faster (alt’s don’t get the bonus chest, but the normal chest spawns for them, the one with dragonite) or make a zerker warrior to grind dungeons faster. The game is becoming less and less alt friendly.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Whatever happens with the train..

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Protoavis.9107

Flipping actually takes money out of the economy (the TP has taxes..) explain to me how removing money from the economy causes inflation lol.

The prices on TP (which effect inflation) are based not on the total amount of gold in economy, but on the amount of gold that ends up in the top few percent of players. Especially when we consider the more costly things, like rare skins, precursors etc. As far as uneven distribution of wealth go, flipping has always been the primary cause, with everything else being far, far second to it. Nerfing farm spots only makes sure that no non-flippers would ever be able to get in the same financial zone.

Nothing you said is about inflation/deflation though. It’s about supply/demand and the unequal distribution of wealth among the player base…which is not remotely to do with inflation/deflation

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

Ascended gear is a 5% stat increase not a 10% stat increase btw. Not sure why people are saying it is a 10% increase.

base weapon damage on ascended weapons is higher than exo

ascended weapons have a higher base damage AND 5% extra stats

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

Now on to my rant on why this is unfair to WvW’s. What really grinds my gears is when players say “buying ascended items with badges would be to easy” oh really???? How is earning say a 1000 badges any easier than running a champ train zerg in any given zone? IMO its not easier but significantly harder.

I think people think the badge drop rate is higher than it is, without the achievement chests, I think many people would realise any mass quantity of badges would require far more grind farming than karma farming.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Lady Kasmeer Meade's Armour

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Protoavis.9107

white, white gold, antique gold

basically just look at white dyes and dyes with “gold” in there name.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

WvW & Ascended Weapons/Armor [merged]

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Protoavis.9107

But there is a way for wvw players…the miniscule RNG chance in the rank up box, which if you’re really lucky might even be the stat combo you want.

note, sarcasm doesn’t translate well

personally I’m not too bothered with it all apart from dragonite, it’s drop rate compared with the other two is bordering on non existent and honestly feels like I have to grind out world bosses (on 6 alts) daily to get enough of it

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Any plans to revisit teqautl, again?

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Protoavis.9107

Did it once – got most of the achievements – still have 3 left – there’s just no reason to go through all the hassle of doing him.

I wonder – do people still do it? And if yes – Why?

I dunno why, but people still do it, every day after reset I see someone in my guild asking if anyone wants to be “taxid into teq overflow”

It’s hard to believe that Anet didn’t see this coming. The easiest way to fix this without altering anything is the INCREASE the rewards to a significant enough level that every player wants to do it. E.G. give it a 20 % chance for a ascended weapon. I guess that would also make crafting them useless but it’s got to be done.

That won’t fix it for long. Ascended items are soul bound so after you get your set they have no use to a player at all (can’t sell them) so you’d have maybe 2 or 3 weeks of it and then it’ll be a dead zone again.

What they need to do is acknowledge that this is really content for organised battalions and not random PUGs, and just make it an instancrd guild mission which can be set up by a guild so people can schedule and prepare for it.

agreed

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Build Updates Annoying

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Protoavis.9107

There was 2 or 3 today, given that apparently were or critical bug related I’m wondering what’s happening with internal testing.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The maps are empty....

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Protoavis.9107

The problem is that there’s no reward incentive up go back to those maps or do DEs in general. Karma has very little use to the average player and if you wanted to farm karma, you would just join a champ train in Queens or FGS.

No karma in FGS champs, they aren’t events like Queensdale

WvW zerg is faster karma (if you’re on a dominating server)

Might be time to realize this game is dying.

People have been saying that for a long long time. It remains untrue. There’s absolutely no evidence to support it.

There are servers on WoW where middle zones are empty and there aren’t a whole lot of people who claim WoW is dying.

well…they are bleeding accounts at an increasing rate. Not dying but also not the game or population it was a few years ago

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Unlimited gathering tools should be soulbound

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Protoavis.9107

Why is soul bound even a thing? […]
[…]
The only benefit I see to karma armor being soul bound is it will force people to explore areas they already traversed extensively in under powered gear to create the illusion that people actually play in those areas.

This right here is why Soulbound is a thing. It’s a gimmick to get people to play more. Though it’s normally a sub-based game thing, so people keep paying to keep playing to do the same stuff. Since ANet doesn’t actually benefit from people playing every month, I don’t see why they need subscription based gimmicks.

So the game looks busy and people go “there’s lots of people playing” and then they can brag to gaming blogs about login’s….

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Gem shop skins too expensive.

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Protoavis.9107

Compared to other games the price for weapon or armor skins in the gemshop are insanely too high. What amazes me is they are also only one-time use! They should at least work like Achievement skins.

IMO it is too expensive for both the workaholic and the kid or basement dweller. Skins in other games cost $1.90 whereas skins in GW2 cost approx. $10.

I ask you not to comment here about “Anet has to make money somehow”, because they would definitely get way more sales if the skins were cheaper. Gold to gem conversion is about 1g = 10 gems. It is safe to say that the price conversion for gems will not go down since farms have been established.

Soon it could be 1g = 1 gem. Amazing right? Glad I obtained 16 character slots through gem conversion before this happened.

1.) Unlike other games in it’s genre, GW2 is not subscription based. The alternative is to act like WoW where you are charged for several cosmetics while also paying a monthly fee. No one wants that.

2.) They will not be one-time use because Anet makes a lot of money on transmutation sales

3.) 1 gem to 1g will not happen. The higher the exchange rate from gold to gems, the more people who will resort to selling gems rather than consuming them. This keeps the price in check.

point 1 ignores f2p games, take DCUO for example, 1 weapon skin in GW2 equals the cost of an expansion pack in DCUO with new raids/dungeons/armor/weapons/powerset/etc. the costs of skins in gw2 is much higher than the majority of other mmo’s regardless of p2p/f2p

point 3 ignores the already increasing gem value, they’ve done nothing but increase since launch. A year ago 100 gems was around 78s, it’s now 8g16s and increasing almost daily.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Why are we still getting single use skins?

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Protoavis.9107

It’s about money, the whole soulbound item status boils down to money, soulbound items don’t benefit the player in any way, they benefit anet by making players grind for things on alt this means they “play more” which means they are logging in more, logging in more and more likely to buy gems or generate gold inflating the gem to gold value which encourages others to buy gems to sell.

Anyone who has ever played MMOs knows that the soulbound mechanic is in place to prevent item deflation.

supply/demand and inflation/deflation are not the same thing….

soulbound is about increasing demand, in hopes of keeping players logging in for a longer period if they have alts.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

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Protoavis.9107

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

……. touted by anet before launch as the “play the way you want” and being able to reach max level with it,……

I also call BS on this. I have seen it over and over in these “ANET SCREWED UP MY BUY A LEVEL 80!!!” QQ threads and i have continually asked for posters to back it up with links to such “promotion” comments and nobody has ever been able to do so.

Show me where they promoted it as a FEATURE (I recall it being called an Exploit after it was acknowledged after the game released) as I would love to see it.

If crafting can still get you 56 levels (w/o scroll) is 24 levels REALLY that hard to obtain thru normal play?

There’s a link back earlier in the thread from one of the game designers….

why does no body read threads at all before making comments?

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

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Protoavis.9107

“False

not all crafting professions go to 500 (only 3 do) 1-400 of all professions is only 7 levels now."

so 7 levels per profession? plus 20+ scroll and whatever the difference between 400-500 it’s pretty darn close.

you’re assuming everyone has exp scrolls, seeing as they only come from 2 sources (a character reaching 1 year or massive achievement chests (every 5,000 points….and given it seem’s like most people are only around 3000 – 5000 based on what I see in guild rosters and random pugs while doing dungeons) the average player isn’t going to have many (if any) of those lying around

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

What? - Wasn't that boss too easy?

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Protoavis.9107

The boss is easier than the trash mobs in the tower….something isn’t balanced.

Solo’d the hybrid on a minion Necro. The minions only when adds wailed on them for quite awhile. I don’t think I took a single point of damage from the boss itself. “Thankfully” there are lots of adds and eventually toxic trees to prevent you from being able to press 1 and go afk.

depends on class and build :P points at my warrior equipped in his wvw buffer gear just face tanking while banners and other passive health regens were going.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

(edited by Protoavis.9107)

Account Bound Gathering Tools

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Protoavis.9107

This thread demonstrates why Anet should query their customer database (we know all cash shop purchases are recorded in a database) based on whatever qualifiers they have and email those accounts rather than relying on a single posts in a random forum thread and relying on word of mouth.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Random one-shots are not fun.

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Protoavis.9107

the mines and immobilizes to the point there probably isn’t a class that can clear it being applied 7 times in the span of 10 seconds…..aren’t particularly fun when both are combined.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Key drop rate is incredibly low.

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Protoavis.9107

keys also drop from random trash mobs, so far I’ve opened 6 chests today just from running with zergs…having said that, what’s in the chest up top is pretty much 99.9% junk (ie the usual crappy blues and geens and a tiny bit of dragonite) you’re better off just buying the skins/mini’s (if you want them) outright from the trading post.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Why are we still getting single use skins?

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Posted by: Protoavis.9107

Protoavis.9107

It’s about money, the whole soulbound item status boils down to money, soulbound items don’t benefit the player in any way, they benefit anet by making players grind for things on alt this means they “play more” which means they are logging in more, logging in more and more likely to buy gems or generate gold inflating the gem to gold value which encourages others to buy gems to sell.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Anet learned :o

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Posted by: Protoavis.9107

Protoavis.9107

They aren’t a full set of themed weapons, they’re just once of weapons…I think that’s the main difference here.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

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Posted by: Protoavis.9107

Protoavis.9107

Note: The difference between exotic and ascended is 5% plus an infusion slot. Maybe someone thinks that 5% is a huge advantage, but I don’t.
You only need ascended stuff if:
A) You run high lvl fractals and need more AR.
B) You find the skins absolutely beautiful (I’m here)
C) You like to put the blame on the equipment when someone kills you in WvW.

5% stat wise, you need to factor in the weapon base damage though which is used as the basis of damage….makes that 5% increase in stats far more than 5% damage output

You are correct, sorry. The damage output difference is something between 10% and 16% depending on the stat combo, according to Google. I don’t know if these calculations are accurate, but I’m assuming that they are. For characters with low HP and armor in WvW, that extra damage per hit from an enemy can be deadly, I’ll give you that. Still, it is not relevant for PvE imo.

Anyway, I can’t play for many hours a day (except for weekends and Wednesdays) so I got only huntsman to 500 (working on weaponsmith now). Never bought gems, probably never will, will get there on my own pace and with the gold I get by doing stuff that I enjoy (mostly, zerging around. I love zergs). The skins are too pretty to pass. I need them. Mostly, the pistol, the GS and the staff.

I don’t see how you can arrive at 10% to 16% additional damage. The additional weapon strength is just slightly under 5%. The percent increase in power depends on your current power. It ranges from around 0.5% for high power builds to 1% for lower power builds. The extra precision will increase your critical chance by 0 or 1. Someone with 2000 condition damage(not sure what the max is for a condition build) would gain about 0.7% damage per condition

look at a zerker build, condition damage scales differently for some reason.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

The poor cant compete.

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Posted by: Protoavis.9107

Protoavis.9107

I don’t even know anybody who buys gems, it’s more a matter of how can players who have real lives compete with ‘hardcores’ whose 24/7 farming constantly damages the economy?

Just a note, and this should be put out each and every time someone who thinks farming hurts the economy. By definition, farming adds materials to the game – this results in an overall DROP in the price of the materials. Farmers are not to blame for inflation.

Comparatively, the power traders, who add literally thousands of gold to the game daily, directly cause inflation, even after allowing for the TP “tax”.

For real life examples, read some history. Adding more money to an economy, without adding goods to offset the money, results in runaway inflation.

How exactly are Power Traders adding gold to the economy? Did you mean Power farmers? Cause traders add no gold to the economy, farmers on the other hand do.

I know right, Power Traders actually remove gold from the system by causing a double+ tax (ie when they initially bought it and when they resell it) on items.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

—you can still craft to level 80 without ever leaving the initial city.

False

not all crafting professions go to 500 (only 3 do) 1-400 of all professions is only 7 levels now.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Four updates left this year...

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Posted by: Protoavis.9107

Protoavis.9107

snipped because message was too long to post.

I dunno, I’m developer by trade (ecomm rather than gaming, banks before that…you have bugs in either of those and someone’s likely to get fired due to money issues and legal issues, have been involved in 13 of the top 30 grossing ecomm sites in my country) and the project/account managers don’t tell the client’s any dates or estimates until it’s guaranteed to be out by that time (often this involves breaking down big tasks into tiny tasks by someone very familiar with the system), as dev’s we don’t tell the project/account managers estimates or dates until we can guarantee it’ll be out by that time…because if we did and continually failed to deliver it would be what the company is known for and that’s a reputation you don’t lose, clients don’t ever forget and they will talk like crazy with anyone that will listen.

Microsoft get away with it because effectively they have a monopoly, OS and Linux don’t and won’t ever hold a big enough share of the market for MS to worry about quality because they know people are going to buy it (kind of like apple knowing people are just going to buy iphone’s…even though very little changes between versions)

You missed the point though, Anet can say things, things they know will be delivered while still holding back on things they aren’t sure about yet rather than blurting out everything in one go and then ultimately failing. They could be having a continual stream of info rather than a giant info dump that ultimately they can’t deliver. At the moment, the LS updates are on a 4 month dev cycle (4 teams, each doing 1 month of content every 4 months) there’s a lot of time in there for them to know what is and isn’t going to happen INTERNALLY before releasing what is going to happen to us.

The gaming industry is different. You absolutely need to tell players when things are coming all the time because otherwise they’ll lose interest. Players want to know things are happening and that the game is going to grow. They want to know they won’t get bored of the game.

Anet was bashed constantly for making too many replies of ’we’re thinking about it’ or ’we’re working on it’.

They, still would know things are happening…reread the last paragraph, continual stream of actual deliverables rather than lofty idea after lofty idea that never come (extended experience, precursor scavenger hunt, etc)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Four updates left this year...

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

snipped because message was too long to post.

I dunno, I’m developer by trade (ecomm rather than gaming, banks before that…you have bugs in either of those and someone’s likely to get fired due to money issues and legal issues, have been involved in 13 of the top 30 grossing ecomm sites in my country) and the project/account managers don’t tell the client’s any dates or estimates until it’s guaranteed to be out by that time (often this involves breaking down big tasks into tiny tasks by someone very familiar with the system), as dev’s we don’t tell the project/account managers estimates or dates until we can guarantee it’ll be out by that time…because if we did and continually failed to deliver it would be what the company is known for and that’s a reputation you don’t lose, clients don’t ever forget and they will talk like crazy with anyone that will listen.

Microsoft get away with it because effectively they have a monopoly, OS and Linux don’t and won’t ever hold a big enough share of the market for MS to worry about quality because they know people are going to buy it (kind of like apple knowing people are just going to buy iphone’s…even though very little changes between versions)

You missed the point though, Anet can say things, things they know will be delivered while still holding back on things they aren’t sure about yet rather than blurting out everything in one go and then ultimately failing. They could be having a continual stream of info rather than a giant info dump that ultimately they can’t deliver. At the moment, the LS updates are on a 4 month dev cycle (4 teams, each doing 1 month of content every 4 months) there’s a lot of time in there for them to know what is and isn’t going to happen INTERNALLY before releasing what is going to happen to us.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

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Posted by: Protoavis.9107

Protoavis.9107

Lol…I don’t have to know how to assemble a car to be able to drive one. I don’t have to know how to code Paint program to be able to use it to edit a picture. I’m not sure what you are getting at, really. Thanks for the input, though. =)

The point is, you say they can create new content without being programmers. Seeing as the teams can create content (allegedly) without coding by using these “tools” your argument that people in the team would be sitting around doing nothing when those that can code are doing bug fixing is illogical since nothing is preventing the non coders from using the tools to create new content unrelated to bug fixing….basically you made an obvious strawman and I believe you’re being intentionally obtuse.

There’s no reason why the members of a team who can code, bug fix and polish issues that have been around for months, while the rest of the team continue doing work as normal. It’s a very simple concept.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

players create the tp prices, the whole supply/demand thing.

do something else, sneezing gives you exp

Anet control the amount of gold that enters the system which has a direct influence on inflation. More gold floating around in the system, the higher the price goes .

Anet also to an extent control the demand for crafting mats (ie we all know items like iron ore went from a steady 10c, steady as it was around 7c to 10c pretty much since release, to 1s30c as the direct result of ascended crafting). Anet didn’t increase supply but they did increase demand.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Who Would Like 2 Week Update Just for Polish?

in Guild Wars 2 Discussion

Posted by: Protoavis.9107

Protoavis.9107

I can’t find anywhere where I said tools don’t require coding.

you said

“The developers use tools created for them in-house to create our patch releases, so they aren’t necessarily coders or programmers. The developers use tools created for them in-house to create our patch releases, so they aren’t necessarily coders or programmers. "

If they aren’t coders or programmers why would they be using tools that require coding…..

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

Crafting to 80 is out of hand.

in Crafting

Posted by: Protoavis.9107

Protoavis.9107

No one really needs to know how to play now though. All end game content outside of fractals boils down to follow the zerg (both in pve and wvw which both just come down to fast exp/karma/loot) or go full zerk and stack on the boss or an area the boss can’t reach, neither of which have anything to do with “know how to play your class” or require any significant skill….all that’s required is an ability to notice AI behaviour and how to best approach it, which is something a player has or doesn’t.

The only time knowing how to play your class is a requirement is pvp…where you’re lvl 80 by default and don’t get to learn your class by grind..err..leveling it up.

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.