Its all subjective. Many of the quirks that some hate about the engy are the very reason i love the class.
Just play what you enjoy.
a) I’m too busy succeeding in tourneys with my flamethrower.
b) true to public gaming forum form, there is almost nothing compelling/interesting to read here. There is only QQ.
c) due to having just enough mental capacity to manage 4 keybinds concurrently, most have gone back to playing other classes.
I think its really more a problem with pve design than the class.. everything is too simple.
Yes its viable. Use P/P instead of shield. And rabid gear .
Waka, ill be on shortly if you’d like to test your theory.
Have fun competing with your build against a HGH condi nade engi.
What?? Don’t change the subject.. log in and fight me. Or, just keep blowing chunk..
I’m not changing the subject, and I’m also banned for 4 more hours. Stop being such an internet tough guy brah.
edit: I know you want to be some sort of “unique butterfly” in this game but sorry it just doesn’t cut it.
Nothing of the sort.
Its simple:
1) You fools babble about how broken the engy is.
2) I offer to PROVE that it is not.
3) Respondents either log in and lose a substantial portion of our fights, get dominated, or just fail entirely and won’t even fight.
Ironically, I’m not even claiming to be nearly a great player. Even more evidence that the class is fine and most of you just suck.
If I’m a “unique butterfly” because I love the class as is, and don’t want to see it dumbed down to make you lazy clickers happy… sure, I’ll wear that.
Hence, you’re just more babble in the sea of noise.
(edited by Punkins.2087)
Yes its viable. Use P/P instead of shield. And rabid gear .
Waka, ill be on shortly if you’d like to test your theory.
Have fun competing with your build against a HGH condi nade engi.
What?? Don’t change the subject.. log in and fight me. Or, just keep blowing chunk..
Yes its viable. Use P/P instead of shield. And rabid gear .
Waka, ill be on shortly if you’d like to test your theory.
Ah, I see what you meant: stacking condition damage instead of duration on your gear is the most effective way of fighting elems. I interpreted your post to mean that damage from conditions ‘destroys’ them in general. Which didn’t make sense given how much condition remove elems have.
Also, very likely you would wreck me in a duel. I generally play in a guild group in WvW. I’m of the mind that WvW is not about 1v1 fights, and build accordingly. My tactics for a 1v1 fight include running, or more often baiting them back to my group and destroying them.
I’m still a little skeptical, but not unconvinced. Can you elaborate on the strategy a little more? I know that engis can apply quite a lot of different conditions in various ways. “Just keep the poison up” seems a little vague. How would you go about it? I’m genuinely interested.
See, now: you respond like an intelligent adult on this forum and I’m completely taken aback, and don’t know how to respond.. :P
I’m not a big theorycrafter, but play a condition damage (HGH/pistols/Flamethrower/Rabid) focused engy, and find Eles/Guardians/bunker-y classes in general to be the least of my worries.
I’ve found that ‘juking’ Ele’s into burning their cleanses with my smaller conditions, then applying the big ones, along with syncing my 10-second refresh poison with their inevitable heal cycle is extremely effective.
Signet of water is nullified by my big ticks.. you might wipe out ticks altogether, but the ones that hit in the 10 second window hurt.
Again, I’m no god.. just fight people every chance I can and report what I find.
Some really nasty elementalist will respond to my challenge and pwn me.. has happened before. I do believe that in general it’s a good approach to fighting t he class…
Why can’t I turn it off?
Or can I, and stupid?
I haven’t done a mission in months. Nor will I…
.
Condition damage destroys Eles.. just keep the poison up.
Wut? You do realize that D/D ele removes conditions better than just about anything short of a guardian, …..
Wut? You do realize that the reason their clenses pwn is that everyone and their mother stacks duration …
And that ele toughness and healing renders direct damage ineffective…
And that ele “burst defense” renders burst damage ineffective..
If you like log on to your ele tonight and lets duel. I’d be happy to substantiate what I’m saying.
But on the positive note, finally they fixed culling and it is tons better now. I am also happy that they nerfed quickness, which should have been 50% to begin with.
To me…. that’s a negative note since it took that long for anyone on the team to realize it needed to be changed…
That’s a bad sign.
They need to hire a mathematician to help them in data pursing maybe. Programers use math, but don’t need to understand it. It just seems odd, big picture, the mistakes in balance. Something isn’t right, be it not enough employees, or not qualified enough in the right department.
Or, the vast majority of players are suffering due to balancing the extreme top % of sPvP. I know a few top-rated sPvP players and how they complain about WAY different skills/issues than the rest of the playerbase.
But I never paid attention to whether those changes that hit us players, are because of how a small % can min/max the usefulness. I should maybe go back and look lol.
Believe it or not, working on a complex piece of software means wading through a list of backlogged work items hundreds or thousands of items long and trying to prioritize things intelligently (‘intelligence’ in the case of MMO’s says catering to the pvp crowd is not the way to bring in the $$).
The project I work on, we’ve got a thousand items, and only the most critical get implemented in less than a few months. Also, pick a ‘bucket’ and talk to a few users from the affected demographics, and within each you will find individuals that will swear on the souls of their children that THEIR big fix is obviously the most business-critical. Kinda like what we see on this mess of a forum.
Well Ladies (and Gents) that’s nice but when I find an Ele in WvW on my Pistol and Pots Engi all it means is a long fight before I get to stomp em. To be fair I lose to them about 1 time in 4 so they are pretty strong. (And to be extra fair that’s Small vs Small. They beat the pants off us for zerg support.)
There was more to the Engi before the KR change than KR.
The fact that WvW pvp is usually of the lowest quality aside, this guy knows what he’s talking about.
I lick my chops at any and all chances to fight Ele’s on my Engy.
Condition damage destroys Eles.. just keep the poison up.
But on the positive note, finally they fixed culling and it is tons better now. I am also happy that they nerfed quickness, which should have been 50% to begin with.
To me…. that’s a negative note since it took that long for anyone on the team to realize it needed to be changed…
That’s a bad sign.
They need to hire a mathematician to help them in data pursing maybe. Programers use math, but don’t need to understand it. It just seems odd, big picture, the mistakes in balance. Something isn’t right, be it not enough employees, or not qualified enough in the right department.
Well, that is obvious as well. Coherent skill balancing is way above what Anet developers can do. The weapon damage is pretty okay balanced if you just use a calculator and compare the dps numbers with equal amount of points spent in power etc. BUT if game design would be that easy, they could hire just 1st year math students. In reality game balancing is much more complex issue.
From the very beginning this game has broken many golden rules of game design:
1. Abilities should have equal power/advantage for same amount of points
(e.g. engineer’s adrenal implant needs 30 points, while ranger’s natural vigor requires only 10 points, and yet they have exactly the same effect!)
2. Every powerful game mechanism needs a hard counter or should be made extremely scarce (yet stealth and teleportation have no hard counters: this game has no see invisibility or anti-teleportation skill/trait)
3. Attacks, which do huge damage should be telegraphed and be slower than those doing less damage (yet, backstab does more damage than a slow hammer blow or hit from a ballista or catapult)
4. Ability to avoid damage and get away is generally more valuable than ability do lots of dps
(mesmers and thieves excel in this area: stealth, evade, teleport, elementalists are also good in this)I get the impression that many of the Anet developers are quite young and the game design they do appears pretty childish and full of beginner mistakes. I am over 40 myself. I teach game design, by the way.
Evidence that the saying: “Those who can, do. Those who can’t, TEACH.” has some bite to it.
Also telling as to why we see so many horrible EQ/WoW clones hit the market and flop.
If all games should follow such a predictable, mindless set of design principles, why do %99 of games fail badly? Because the minds behind them didn’t take your class at ITT??
…..
(Yes, I realize that this has to be a troll…)
Cool story.
Leave the Engy for those of us who hate playing gimmicky, cheese-smothered-static skill-rotation-every-3-minute-burst builds. It really is a class designed around reaction and improvisation, imo. If you need that MASHONETWOSIXFIVEthenOMGEIGHT combo that does 15k damage in just over a second there are clearly plenty of other options..
GG ANET. IMO.
Maybe I can help you. So think of it this way, if a direct damage build wants to increase its damage it uses crit dmg% to increase its damage. The same thing condition duration does for condition builds.
At the bear minimum all condition builds need to run at least 50% duration. 100% is a bit riskier, but if people don’t have sufficient condition removal they are toast.
Appreciate the effort, but you didn’t address my concern at all.
In tourney condition removal is a given. Based on that I’ve found much more success with damage than with duration.
Elementalists, for instance, are the generally some of my easiest kills..
Mostly off topic.. apologies.
Can anyone enlighten a non-theorycrafter as to the thinking behind the general preference for +duration over +damage?
I (rather successfully) focus on +damage, based on the rationale that good players clense, leaving +duration investment wasted.
Halp?
Been using this for ages. Rocks.
http://gw2skills.net/editor/?fcAQJAqalspyanuSgF17IBoH5tu3V0jHT5J/pAbB;TkAAzU5YCSEkVHXOSdGiMrA
I"m on now on my necro sinwraith. hit me up just got done dueling punkins i’m ready to fight some more FT engies.
EDIT: well that was fun. But when i switched to engineer, im pretty sure the build i was using dwarfs all other play styles. Just remember to always attack first while the enemy is typing and stay away from rocks and its golden.
That 100nets build is infuriating
Good times.
Hgh build with pistols, flamethrower, Elixers B and C. Rabid amulet.
Nasty.
If you can’t show your friends, I will
Meet me in the mists for a little 1on1 action.. I’ll show you how bad the flamethrower ‘sucks’
‘Thomyork’ on Kaineng.
This is the logic that ANET is so good at.
The leaderboards will be “activated” on the 26th, but will not be visible.
What is the kittening point of announcing that they will be ‘activated’ if they aren’t visible. Haven’t they been active this whole time?You best infract this one, CC Jamalanga Eva.
So people ask for transparency, and when they tell every you step they are taking, then you get upset and ask what is the point ?
All they are trying to say that its there, but they will need a week to bring it up for you to view.
Its easy to forget, while on these forums, that we are amongst kids, mostly..
I’m sure you don’t struggle when playing as an engineer to tank a thief… The fact is you have to tank up. And yes it’s easy to not get one shotted then… But that besides the point I was making as your then playing a boring as hell to fight bunker as you have to counter his insane dps.
And I am not at all playing builds with no survivability… As that (if you read what I wrote before commenting) is what I’m against along with full bunkers.
Only thing bunker about my build is a rabid amulet and I’m being totally honest when I say burst is the last thing I fear.
Every class I’ve played has a ton of defensive ‘spikes’. The game you describe sounds boringly homogenized.
Another requirement for esport is players good enough not to get one-shot.
People really still have trouble with this? How? There are a million counters. At this point I can honestly say thieves are the easiest class to fight 1v1 (engy perspective).
If you’re so focused on damage that you have zero survivability.. you get what you pay for.
This is not entirely on topic but wth
I’ve tried engineer several times, always deleted it because I didn’t find it fun. I recently made another one and now it is a lot more fun than it used to be! This is because I got better. Engineer is a hard class to play but very fun
Now what I wanted to ask, could you give me an idea of your FT build? I like the wepaon but haven’t found a great build for spvp yet outside of 100nades/ I’d really like to use the FT in pvp though.
Apologies for lack of a proper link..
I use:
10 in explosives (burn on crit)
30 in firearms (pistol recharge / FT recharge / juggernaught)
30 in alchemy (elixer recharge / 409 / hgh)
Pistols (earth and purity sigils)
+ Might duration runes
Rabid amulet
FT, elixers B and C, supply crate.
Focal points of the build being making people burn clenses THEN applying big burns with incendiary ammo, blowtorch, etc, and learning to cause havoc with air blast.
Also had success with melandru runes with 409 swapped out for +FT damage.
Automated response can make a good engy almost unkillable.
Mind you, I’m not a minmax theorycrafter.. just someone who stuck with the builds I like and eventually figured out how they can work..
Not everyone has the time to spend countless hours, and spend 500 games to get to your level, some just want to enjoy the game.
I’m a software engineer who works 60+ hours a week with a wife, house and a 2-year old kid to focus on.
Took me 7 months to ‘get it’ playing an hour a day, and I loved the class the whole way.
My Mesmer and Ele, on the other hand, took a few weeks to master, were easy to dominate with, and left me entertained me not at all.
Like everything else it’s all subjective. As you say, the game has to appeal to more than one person. I happen to be one of those people, and wanted ANET to know there is love for the class as-is. If they dumb it down, I’ll get bored and replace the hobby, no love lost on either end.
………………….. We can compete with the 3 button mashing classes (which I agree are really boring) but we have to do a lot of micromanaging (like using med-kit/thrown-elixirs for might stacks) and that detracts from the fun of the profession.
Button mashing is not fun. Micro management is not fun. You confuse me.
The micro IS why I love the class. In a ‘proper’ environment (competitive pvp) where things like control and movement (survivability) actually matter, mastering the micro is rewarding like nothing i’ll ever get out of a warrior ir thief.
Balance matters not at all in gw2 pve due to its mindless level of difficulty. The class is useful.. the problem is with content. Play what you like.
I deleted the classes I don’t like because ill never touch them again. Same reason clothes I don’t wear hit the garbage rather than hanging in my closet.
Engineer, in its current state, is the only reason I play GW2.
I’ve deleted 3 other classes at 80 out of boredom.
I’ve played countless classes in countless MMOs over the last 15 years and this one is hands down the best designed in my opinion.
I’m praying the class gets only minor tweaks in support of build diversity.. if these forums had their way all classes would implement a “3 button burst damage” design paradigm and the game would be a mindless clone of every other mmo ever to exist.
This is from a tPvP and hot join only perspective, with a tiny bit of wvw thrown in occasionally. I’m consistently top 2 players on winning tourney teams after scaling the learning curve (took me 500 games or so to get it).
And yes, i use the flamethrower.. I would slot air blast alone with the 12s timer.
The real problem is classes with no learning curve skewing people’s personal skill assessment. I can 3-shot sheep with heartseeker or 100b so any class I don’t succeed with must be broken, amirite? I understand why these classes exist, for business reasons.
Its a near perfect balance of toughness, control and damage rarely seen in mmo pvp.
TLDR: Beautiful class.. leave it alone. pretty please.
(edited by Punkins.2087)
Ft5 is awesome.
Believe it or not, there is more to life than hot-join and wvw.. Situations where survivability skills matter.
Hint: it’s instant, and useable through most or all control.
Blinds with a cast time… not so useful. Instants, in good hands?? Gamechaging.
(edited by Punkins.2087)
Fear not, the next patch will bring another half-baked change making all the popular builds even clunkier and more annoying to use. A couple more of those and you won’t have to worry about Engineers again, due to extinction.
Clunky.. you mean like that old ‘100 nades’ build that depended on a single cheesy static skill rotation as opposed to the reflexive dynamics that keep the class interesting?
You’re all missing the kittening point. When I say this is a team game and needs to be considered and balanced as such, it’s not because there are no 1v1s going on and the game is all about teamfights.
Think about it, what will actually happen if they try to make every class balanced to 1v1? It will all become static, and then you will have no dynamics, no propper roles, NOTHING, just balanced builds for every1 which is utterly boring.
You’ll stop having people and classes specializing in what they actually were built for. Thieves won’t be there to provide the extra burst, guardian won’t be there to hold points (cus supposedly he’ll need some damage for the 1v1s l0l), necros won’t be going for condi or power well, just every kitten class will be looking for one balanced build where they can fight every other class.
Guess what? team games don’t work like that, contrary to popular belief team games don’t exactly rely on individual plays, you see the top teams playing in any online game, and what makes them be the best or beat other top teams isn’t individual skills, it’s their teamwork and the specialization on what they do that benefits the team.Team games naturally have specializations, thats why you have a goalkeeper, a defender, attacker etc on soccer games, you don’t see defenders trying to be goalkeepers and stuff like that! You don’t see ad carries trying to be AP carries, because that’s not what they have been traniing and specializing for. Really just picture how boring it would be to have every1 play balanced 1v1 builds.
I don’t wanna see headless people running around thinking they can do everything, kill people 1v1, hold points, tank, burst etc.
I’ll go into another topic to clear ideas up about thieves.
Get this through your head people, just because your getting killed by a thief, it doesn’t mean they are overpowered, it might mean you had a bad play, or you haven’t figured out how to fight him, or he was just plain better than you.
Thieves can’t fight by themselves against every class and there’s people actually acting like it (obviously if you’re a great player you’ll be able to perform good). Thieves have a hard time fighting trap rangers, condi engies, mesmers, etcetcetc.
Matter of fact thieves aren’t really a 1v1 class. Because of their low health pool and low sustain, they can’t fight for a long time, they just rely on quick burst and if it fails, thers not much to it, the longer the ’’1v1’’ drags on, the worse for the thief. So definetely not a 1v1 class.
Thieves are there to provide bursts and kills IN a team environment, people who think thief is a solo class that u can just go around and kill every1 in 1v1 are dead wrong and are bad players. They usually help side points and engange on 2v1’s or teamfights in general rather than going for 1v1s, believe that, there’s no arguement about that here. Obviously in hotjoins its a different story, but who the kitten cares anyways, we’r talking about actually STRUCTURED PvP here.
This.
Thank god dev teams dont go to public forums for paradigm.
Current implementation of engy is the one and only reason I stay intersted in gw2. I hope they leave grenades as is.
Its targettable because its aoe.. how can you predict to maximize your damage if it auto-tracks whatever you have targetted?? You just gonna hope your target positions “well”? Pure lazy, imo.
1) its far less annoying with the reticle turned off
2) who has this much time to autoattack? If its necessary and bothers you, why not auto with your weapon?
(edited by Punkins.2087)
Public forums.. where only damage matters. In any discussion.
Bleh.
PEBKAC.
No, really.
Tried this build today. Super effective.. super boring for me.
Ill try and stick with it but history says ill be back playing my beloved FT/rifle build in 2 days :P
As with all competitive environments, those who take losing badly, instead of as a challenge, dont belong anyways. Moot point, seems to me..
if the playing field is not fair, no loss or win will ever mean what it should. a loss is no longer an instruction, and a win is no longer challenging.
the gap between equally skilled pug and premade is too wide in this game to allow it to continue.
Not sure what you mean. The playing field is as level as it can get. The onus is on the player…
Edit: sure, in a perfect world all matchups would be perfectly paired. The only thing worse than bad matchups is sittng in a queue with no matchup at all.. timeless problem in all games.
Whats your proposed solution?
(edited by Punkins.2087)
As with all competitive environments, those who take losing badly, instead of as a challenge, dont belong anyways. Moot point, seems to me..
Woops, wrong thread.
Good patch!
They tried to make most kits a bit more viable and fixed some really needed bugs like the flamethrower air blast miss. FT is pretty darn awesome now.
Kit refinement change is pretty weird if its really as confuse as mentioned in the other thread – need to test moar.
See, this is the irresponsible crap FT advocates do on these forums. Saying something is “awesome” without a reference is just irresponsible.
The FT is “awesome” compared to its pre patch version (duh!).
The FT is still crap compared to other engg options with the same role.The devs basically spent time developing a crappy kit to a new level of crappy.
I’m going to assume you’re speaking strictly for PvE, FT kit has been and continues to be a very viable sPvP kit.
So because a mechanic is useable in PvP that means it shouldn’t get any love for PvE purposes?
By the way I don’t get why they didn’t split skills for PvE/PvP in the first place.
No offence, but can any of you 2 explain how FT is a good choise in sPvP compared to other kits. I like the FT concept, it just doesn’t seem to be strong enough if i look at the other options i have.
An aoe knockback on a cooldown shorter than my sausage is worth sacrificing a little damage any day of the week.
Dont go on advice.. just play it and go with your gut .
I played mine for 4 months to a high degree of efficacy then suddenly realized I dont enjoy the class.
Ive since deleted the ele and gone on to have a blast elsewhere.
Also: live in the mists long enough to know whether you ll like any class long-term… save yourself all the heartache of getting to 80 THEN realizing its not for you.
Agreed that its really a shotgun.. 4/5 skills are obviously close range, and it synergizes with the flamethrower so well, sooooo..
I think the damage it does is pretty reasonable. Wait no, the opposite.
I swear, I get more damage out of a grenade/bomb engi with cleric gear.
EDIT: Oh, and I get reliable burning with bomb kit.
I get more reliable burning with my RIFLE (property traited, of course, but still…).
FT is that sad.
then you must be doing something wrong.
FT1, Napalm, 33% Burn on crit, Air Blast (now increases burn duration by 2.5 seconds), Sigil of Fire (30% AoE burn on crit)
There are numerous ways to burn foes with the FT, if specced properly.
You for got incendiary ammo.. the biggest burn of all.
The fall from the cheesewagon is indeed a hard one.
Stay off of it altogether, never get hurt. Simple, obvious.
Everyone quotes FT1 damage as junk, but no one ever mentions that its AOE junk, and seem to expect it to show the ZOMGBIGNUMBERS of a single target attack. And seem to genererally fail at aiming it… I never had any problems once used to it.
I would leave ft on my bar for air blast alone. In all these mindless damage-obsessed discussions, no one mentions the enemy damage negated by ft3.. much less the 10 stomps it negates per fight.
I also think its pretty funny that the kit is generally regarded as “bugged” in discussions about landing ft damage (meaning people just fail at aiming it) while others simultaneously claim its the “kit for dummies” as compared to grenades (which my blind grandmother could land with reasonable success).
What was the trait setup used in your evaluation? Did you use Juggernaut? How did you distribute your points in Alchemy and Tools? Did you use Mixed Elixirs?
And what are the raw numbers you’re comparing? What do you mean by “less damage?” Is this with Berserker’s? Is this with Rampager’s? Rubies? Or Emeralds?
What sigils? Did you use Bloodlust and Strength and stack for Power like you’re supposed to when using the Flamethrower?
How did you use it? Did you just spam Flame Jet? Or did you drop Napalm for the 10% increase when Burning?
Challenge accepted. Here’s my numbers IN GAME:
This test was done vs the Heavy Armor Golem in PvP. All damage numbers are with critical hits ONLY. It is also the average critical hit.
Flame Jet: 1.8k direct 800 condition 2.4k damage (2.5 seconds)
Flame Blast: 2.3k blast 1k trail 3.3k damage (.5 seconds at melee range)
Napalm: 700 condition 700 damage (1 second)
Max damage: 4k DPS.
Average Damage: 2.4k per 2 seconds
My set up:
Juggernaut and HGH (of course).
Elixir B H and U. Before every test I threw down and drank every elixir, giving me 17 might.
Sigil was of the Elementalist That gave me power and condition damage.
Carrion Amulet Giving power and condition damage
You mentioned in your post that Flamethrower is about power. So here’s the power version of this. This is using Scholars sigil and berzerkers amulet:
Flame Jet: 3.2k direct 500 condition 3.7k damage (2.5 seconds)
Flame Blast: 3.3k blast 1.4k trail 4.7k damage (.5 seconds at melee range)
Napalm: 500 condition 500 damage (1 second)
Max damage: 5.2k DPS
Average damage: 3.7k -4k per 2 seconds
5.2k seems like a lot; however, here are the requirements:
1) They must be inside of Napalm
2) They must be hit by the trail of flame blast
3) They must be hit by the explosion of flame blast
4) You must get a critical with both the trail and explosion of flame blast
Here’s 100nades:
Jump Shot 4.3k direct 4.3k damage
Grenade Barrage(Kit refinement) 5.3k direct 5.3k damage
Grenade Barrage(Normal) 1.2k * 8 direct 9.6k damage
Static Discharge 1k direct 1k damage
Grenade 700 * 3 direct 2.1k damage
Shrapnel Grenade 1.2k * 3 direct 3.6k damage
Freeze Grenade 1.2k * 3 direct 3.6k damage
Max damage: 20.2k damage
Average Damage: 2.1k-2.5k per second
Uhhh..
You bring in toolbelt damage for grenades, but neglect to use incendiary ammo for the flamethrower??
You bring in kit refinement damage for grenades, but fail to do the same for flamethrower??
You included damage from rifle5 for grenades, but not for flamethrower??
.. static discharge…
You see what I did there.
I think you should rerun your tests, or just fix the math..
