Warrior’s skill ceiling is actually much higher than it appears. Because it is so obvious to learn and counteract a Warrior’s moves and they’re so simple, the Warrior has to constantly adapt his playstyle and use precise timing to avoid being counterplayed.
By the way I know that because I play one.
Seriously, it’s the one thing lacking for Warriors. HoT isn’t catching my breath a lot, though the bow Guardian is somewhat attractive, but I am a Warrior at heart, I don’t want to change my class. My favourite weapons are polearms and greataxes, and I’m feeling the lack of both. And no… Not underwater either, I’m not playing Bioshock, here. I mean sure we have it, but it’s limited to only like 15% of the game, it’s pretty lame.
If A-Net pulls this off, go way off and give us a greataxe, well, I can only speak for myself, but you’re getting a player signed back in to your game, and I mean it!
I’m sure I’m not the only one who thinks that, though. Come on, we don’t want wimpy pistols or daggers, we want a Warrior’s weapon. Give ’em the Axe! The Great one, at that!
- Greataxe
- Greataxe
- Greataxe
- Greatsword for Elementalists
- Lightning/Teleport/Direct Damage Based Arcane-Warrior Heavy Armor Class
This topic should be used for brainstorming as an iniciative for the community. Perhaps the devs can take something from this.
My first idea is give us more burst skills per weapon. This will allow a much higher degree of versatility for each weapon and adaptability or a stance mode for at least the last two “F3” and “F4” slot, a stance which will buff us in some way. Perhaps the F3 stance being an offensive one and the F4 stance being a mobility/defensive one. This way we would have two burst skills and two stances by which consider adding a game mindset to.
I want to be on the offensive? I use my F3 stance with my F1 burst skill (well, except for Arcing Slice, which is close to useless).
Your ideas?
You can’t do it because you’re a human.
Your norn can do it because it’s a NORN.
Norns are much stronger than humans. Eir Stegalkin wasn’t a strong Norn, and she once lifted a 500lbs boulder with ease.
Just tested it, and it’s better in my opinion. Because, well, when holding the greatsword and moving, the Norn isn’t really running, it’s more like jogging. It’s more serene and ready for combat.
The old way, the female norn seemed to be struggling to be holding the sword while moving by carrying it so low and twisting her body so much.
Right now she’s “hey, I’m coming towards you with a 10 feet long sword and I don’t kittening care about it’s weight, so get ready to be cut to pieces!”
Just my opinion, though.
My Norn is a Warrior. :la
“Blood For Blood!” – Grants retaliation, next attacks apply several stacks of bleed.
“For Great Justice!” could be swapped over for “CHARGE!”
I personally prefer to think that Healing Signet isn’t denied by poison, but it actually denies the poison, burning and bleeding. This is pretty big on most condition-based builds, because they normally suffer in their direct damage.
There’s also the fact that you guys are considering all of these heals to be used in situations in which you’ll use the skill, then use it perfectly again once the cooldown is down, then again then again and you’re also assuming that your enemy is going to LET YOU use the healing skill. Not to mention you’re considering there’s no cast time for the actives.
Healing Signet’s HPS is lower, yes, and maybe it could be a bit more effective, perhaps, but the fact still remains:
Healing Signet’s heal is UNINTERRUPTIBLE, it never stops, whereas on active heals you have global cooldowns, you have cast times, you have interrupts, stuns, CC, everything to stop you from using the skill when you need it some times.
He’s like a hyper viking.
You really think he won’t be barbaric? LOL
All my Norn are female, and all my females are Norn (because, unlike the human ones, they are decently proportioned; besides Norn cultural t2 has some nice leather and plate pieces). I have a ranger, guardian, necro and mesmer. I’d never roll a male Norn, there’s something inherently wrong with their anatomy.
Don’t base their anatomy on the human’s. Their anatomy is norn, not human.
I disagree! My Norn Ranger has a greatsword that’s almost as big as she is! It should be hard for her to carry. If you were to hand a sword that size to my Asura, it’d crush her to death.
Man, Norns are extremely strong. A sword their size is no problem. Eir was able to lift 500lbs without sweat, and she wasn’t known to be a physically strong norn.
Your sword doesn’t weighs 500lbs, even being almost your size. They should be swung easily around, and with might.
Norns are NORNS for a reason.
I’m pretty sure norn live much more than humans and charr.
RJmass
I think your solution is a little overly complex. It’s been suggested before btw.
What I would personally like to see is hundred blades damage toned down by around 20-30% and being able to move while using it. This would still make it a great skill around 7-10k if everything hits but not a wtf pawn if it does either. Also provides mobility which is sorely needed. Everyone wins.
As far at arcing slice goes I personally don’t care for it either but I see no reason to change it just for the sake of change. If we really wanted to do something with it and we made the change I recommend to 100 blades I would personally love to see it as our gap closer/finisher similar to eviserate/heartseeker. It’s tied to adrenaline so it shouldn’t be OP that’s kinda our only resource and right now is generally mediocre. Lower damage but mobile 100B would synergize well with the other skills and if arcing slice was changed to a finisher it would fit perfectly.
Changing 100B to the adrenaline skill in it’s current form is not a great idea imo and would hurt the class a lot in both pvp and pve.
It’s RJMazz, with 2 "z"s.
Also, I don’t think ANet has ever worried about too complex. They waited for years more so they could develop a more complex game. So long as it’s the best solution, it should be applied, and I can wait.
Read again RJMazz, i was replying to Braxxus.2904 who posted right above me, suggesting an immobilize effect.
Any valid thoughts or are you just “correcting”?
Nah, mah mistake, apologies.
Instead of the immobilize I think a cripple would be better suiting. The burst and upfront damage is too much and is hard to be countered if immobilized. I think it’s a no no. A half second or 1 second cripple per hit would make it counterable, though harder to get off of, just enough for a suitable balance.
Also, Arcing Slice would be a much more versatile skill if it were put in a counter form. It’s two skills in one and you can choose how to activate it.
(edited by RJMazz.6798)
Read again, Crescendoll, I said “cripple”, not “immobilize”.
Any valid thoughts or are you just “boasting”?
Norn Warrior.
Is there anything more viking than this?
Toastuh's In Depth Guide to GS Zerker Warrior [Skills, Weapons, PvP, Etc]
in Warrior
Posted by: RJMazz.6798
It’s a good one, but myself, I dislike Frenzy. I know it kills the guy faster, but you can’t kill anyone dead, and Frenzy allows that so much quicker.
Instead, I use Balanced Stance to avoid being kited, or Endure Pain, depending on the demand.
Don’t you think the counter which can be turned into Arcing Slice a good idea, zTales?
This is just an idea, maybe it’ll turn out good, so listen out.
People are always complaining about Hundred Blades, generally those outside of the class, and some inside. Because of Hundred Blades, Greatsword, in some people’s ideas end up becoming more of a PvE weapon. The burst is high, the cooldown is low, it can repeated a lot, but it’s easy to avoid, and this pretty much takes a good percentage of the warrior (the player doesn’t becomes useless after losing his Hundred Blades to cooldown, or the other skills to set it up)
Many people are also complaining about the use of Arcing Slice as a Burst Skill. Myself, I also find it lackluster. It has medium to average damage, and it’s effect after use is below average in my opinion. The Hammer’s Burst Skill and the Bow’s is a lot better and more viable to use. For that sole reason I ended up using a build, for both PvE and PvP which focused more on keeping my adrenaline up and increasing my power by a lot while I had full adrenaline.
Myself, I am a fan of more technical combat. For that reason, I’ve always loved counter mechanics in most MMOs, and there are plenty in GW2. I also love dashes, rushes, leap skills, gap closers, and they’re really cool in my conception. What could be done, in my opinion, to fix this issue I’m having personally, and maybe some other people, and perhaps increase a little the Greatsword’s control in order to make it more viable is the following.
1) Take out Arcing Slice from the Burst Skill slot.
2) Put Hundred Blades in the Burst Skill slot, leave it with the 10 seconds cooldown. If needed, due to the little availabilty, have Hundred Blades apply a short 1 second cripple each second so it hits more. If needed, also reduce damage by the needed percentage.
3) In the place of Hundred Blades, put a move called Hilt Counter. The skill works exactly as the name, you’re set in a stance, if hit in melee range, you will counter the attack and hit the opponent with your hilt, dazing (or stunning if preferred) for a brief duration (1/2 second is cool, but 1 second if you prefer). You can also double tap the skill in order to execute Arcing Slice, applying a 9 second Fury buff, decrease Arcing Slice’s damage for a little if required, or leave it be, as it’s damage is cool. I recommend an 8~10 seconds cooldown on this one.
4) (OPTIONAL) Change Rush’s animation with the one Rangers have (minus the eagle appearing from the character), in my opinion, it works a lot better, there is a run, and there is a leap, two cool things in one, and the response is much faster.
Comment if you want, don’t hate me, I’d like to keep the discussion civilized, tell me what you think of my ideas.
(edited by RJMazz.6798)
Not only this, but ANet has been increasing the game’s servers capacities as needed to take people out of overflow, so it might be that some servers may display less people.
DEMACIAAAAA!!!!
For PvE – GLADIATOR set, contrary to what people are saying about Barbaric set. Barbaric is even skimpier and has no fishnets.
For sPvP – Knight set.
Those guys were suck kitten roleplayers, I hope Odin sticks a Lightning Spear up their kitten so they realize the bunch of pussies they are.
That’s just my opinion, long story short, OP. You’re the one right in the situation.
-Ikkan
all races are just ugly and stupid except human. also Eir is stupid. so i selected human for the first time. but i was bored at my character. now i am leveling a necromancer norn because only norn has bleed skill in their racial skills.
Racist.
Don’t know if troll or…
Don’t forget naginatas or polearms in there. They’re way more awesome.
Sword (or axe)/spear mixup, two functionalities, minimum effectiveness loss, could work like an in-between Greatsword’s damage and hammer’s control with more utility, yes please.
http://www.leaguepedia.com/images/thumb/b/bf/JarvanIV_Splash_4.jpg/640px-JarvanIV_Splash_4.jpg
This guy knows his kitten.
Techno Viking dance for males, Super Tectonic Dance for females.
(pawtrisha, two posts abova posted the Super Tectonic Dance video)
Female norns are just as strong as male norns as per lore, FYI.
Why only ONE burst skill for warriors? We could have 2, 3 or even 4, Guardian has 3 virtues, hell, Elementalists get a lot more skills just by changing attunements (and even if they don’t have more weapon sets, they get more skills)
I think it’s fair. Maybe another burst skill for another purpose.
F2 would be a defensive Burst skill and F3 would be mobility or something Burst skill.
Also, put Hundred Blades as burst, as well, make it channelable while walking (even if you have to reduce it’s effectiveness or walking speed for the duration) and if you want, tone down the damage by maybe 5% or 10% because of this. I wouldn’t mind.
NO NORN IS AT MAX HEIGHT!! YOU HAVE BEEN FOOLED!! THERE ARE NORN NPCS TALLER THAN THE MAX HEIGHT THE SLIDER PROVIDES TO US PLAYERS AND I HAVE THE PROOF!!
http://i738.photobucket.com/albums/xx28/RJMazz/Guild%20Wars%202/gw060_zps8cbad1e1.jpg
Severely disappointed, A-Net, give us greater heights! PLEASE!! I need to be taller!!
PS, my character is the ebony norn with white hair, and her slider is set to max.
I agree with Mister Kitty.
In this game, positioning as lot more about positioning rather than knowing which skill to use. A lot more so for warriors than for elementalists, because generally warriors are the ones in the thick of the battle.
Still, don’t expect everyone to understand, it’s a hard to grasp concept. Not everyone understands the logic of fighting in real life to understand this in this game.
Rush could be like Ranger’s GS charge.
Just sayin’.
Have you tried going multiple zones?
Eventually, you’ll have to have 100% map completion.
The intended levelling pattern is for you to SEE WHAT’S OUT THERE. Explore, have fun, play in the world.
This may be hard for some people much too used with WoW or anything else to get, I know.
Supported. I’ve always thought so and believe this has been suggested as well before, but let the devs known once again and let’s hope this is implemented.
It’s the contrary to me. I’m always overlevelled.
I know this may be too much to ask to have one fight like this, but this one is an example of a fun fight in action games and even MMOs.
Try having Guild Wars 2 base off on such fights and I’m happy.
(This is played in the highest difficulty possible, so moderate this)
If, in bleeding, for example, a player stacks on a targer 3 stacks of 10 second duration bleeding, and, 5 seconds later, another player stacks 5 stacks of 8 second duration bleeding, the game will show the duration of the 8 second bleeding because it’s more recent, but will show a total of 8 stacks of bleeding. When the 3 stacks duration is over, it will show only the 8 second duration bleeding, and will show only 5 stacks of bleeding.
Got it?
As for the bleed cap, I think a dev should answer this, but I believe either the older stacks are replaced or the stronger ones stay. There’s no reason at all to simply ignore all other stacks.
I use Greasword, I KNOW HOW TO USE a Greatsword, I’m not a glass cannon, I’m both a hard hitter and a die-hard, so keep your hammers, I’ll keep my Greatsword, thank you.
20/20/30/0/0 build for an All Around warrior with high mobility.
Yeah, you should just y’know… Transform into a bigger stuff with your current skill weapons and + stats.
Signet of Rage is plain awesome and has very little downtime for an Elite skill.
Warbanner requires some skill to use, but if you can position it well in a controlled area, your team wins. Still, it’s range is pretty small and I agree it should affect more space, also 60 secs lower cooldown would be good. But I don’t mind if the cooldown is not reduced.
Juggernaut is… Heh.
^ l2p
It’s a matter of roles. Thieves are hit n’ run style, take a vital target, get back into shadows then go in to kill again or shoot them down from a distance..
The warrior is SUPPOSED to be in the thick of the battle killing stuff and taking punishment along with the guardian to support him in the duty.
If you wanna take hits on your chest with your thief, it’s not the class for you.
EDIT.: I’ve played both classes, to support my argument.
(edited by RJMazz.6798)
I pwn GS warriors and Eviscerate warriors all day with DW sword warrior.
Unless they take my bleeds away…
Vengeance has a chance to rally. Kill enough mobs and you’ll survive through it.
Also I’d like to suggest naginatas, more known as spearblades, more known as polearms, more known as Jarvan-IV’s-weapon-but-not-extendable.
As an in-between of GS’s damage/mobility and hammer’s control.
Thank you for your time.
There’s a reason this MMO style is called THEMEPARK.
Norn thief.
How can something so big be stealthy/quick/discrete at all?
You want a tough mage-like class, go necromancers.
They have even more HP than warriors.
Actually, professional gaming already exists, so there are people who work in videogames, man.
