Showing Posts For Raideen.5973:
My engineer
really like the way your eyes contrast with the green skin. Good job!
TY sir. All my asura have a similar look. But there is something about my engineer that just does it for me. I feel he embodies the voice and attitude
I hate wow, but this is the best reason to play wow, Warden is pretty amazing at curbing most hacks.
I have a 0/10/30/30/0 build that is centered around support..rezzing allies and what not. I am full toughness and vitality in my build (obviously) and I am full toughness and vit on my exotic armor. I am just shy of 28k health. Use a staff and scepter/focus.
I was two shot by a thief 2 nights ago…I have since then stopped playing.
I support the OP. I am done as well. Games broken when a thief can come out of stealth and 1 shot a light armor class that is full toughness and vitality exotic geared..and a full toughness vitality spec…I cant possibly mitigate any more damage…and I get 1 shot.
I have never played an mmo with class imbalances as bad as this one and that have gone on this long.
I love my mesmer, but I also like 1 shotting mesmers on my rifle warrior.
So your “evidence” is a video that you claim was on these boards 5 days ago that you can’t seem to find? Ok…..
Just to humor you, I switched back to my old grenade build and went to Orr. On crit, it did about 800 per grenade then, and sure enough each grenade on crit does about 800 a pop now.
Went to wvw. Against the same npcs, again, did 800 a pop then, does 800 a pop now. Went to heart of the mists. Does about 720 per grenade on crit against heavy golems now, which coincides with their spvp nerf.
Wanna know what happened? A few classes, like thieves, got some of their offensive traits/skills nerfed and some of their defensive skills/traits buffed. Now many of your player targets have more defense and less offense with similar builds to the ones they had pre-patch, and you do less damage.
Look “bub,” I’d even post screenshots of my nade damage against the same control targets before and after (yes, I do have screenshots of my nade damage pre-patch), but there’s no time stamps on in game screenshots so there’s really no point.
If I do the same damage against npcs, but reduced damage against some players, what does that mean? That’s right! They buffed those players’ defense a bit. Common sense ftw.
Video you linked…which you stated is you playing…your character in spvp.
Your damage is pathetic vs any other class in game, esp grenade damage.
I never once mentioned anything about NPC’s…but the 800 crits you are getting, well I am getting close to the same except I used to get around 1400 crits…and yet you say the damage was not nerfed and that defenses went up. If defenses went up and engineers were not compensated with more defense themselves, or more control or more damage elsewhere, then the engineer took a nerf…outside of the fact that the damage was nerfed.
I am doing less to NPC’s, AND players. Did NPC’s get a defense buff as well?
/faceplam
Well, I wish Engineer had decent DPS outside of grenades. I don’t really enjoy doing all those double actions for one move all the time (and then my target/s move/s and I miss)
They do have good dps outside of grenades. Grenade spam was just more damage than the alternatives.
Exactly this. Engineers are on par with other classes with other specs. With grenades they were superior to many other specs.
WRONG…engineers are now sub par…it was the only viable spec for wvw…now, you get nothing…nothing but pure 100% pure unadultrated frustration. ZERO reason to play an engineer in wvw
Ignoring the other factual inaccuracies of your post, you do realize that grenades were untouched in wvw. Literally, the only change to grenades in WvW was grenade barrage has increased range and damage, and grenades hit their target faster. There was no change to grenade damage in pve or wvw. None, no changes to damage in WvW/pvp. Zero, zip, nadda. Seriously, go read the patch notes.
It’s uninformed posts like these that are the problem with these boards. People need to take the time to read the patch notes before commenting on the patches.
You must be one of those people who accepts what they are told. Its simple bub, my RANGE, FREQUENCY and DAMAGE are all less than pre-patch…hell, I did not even know the patch did anything to engineers. I just logged in as usual and he was just not doing the same. Elixir U is not even giving me haste like it did before.
Bottom line is arena net lies, blizzard lies, all game companies lie. Its called Public Relations.
All I know is that overnight, no spec change, no gear change the enemies I would bombard with grenade spamming were no longer running away like they used to. So, I go to the forums to see if others have had this same issue and wallah, engineer changes.
People have been whining on the forums since before launch. Usually the same type of whine every week from different people. Provide a single shred of hard evidence to support your claim please.
The easiest explanation for your described issues is that your targets started having more toughness. Since the patch coincided with a wvw bracket change, and the patch nerfed a number of glass cannons, this explanations makes the most sense.
Many glass cannon builds nerfed from various classes=more characters with decent toughness=you do less damage. It’s called a meta and it changes. Deal with it.
My shard of evidence is the you tube video you linked 5 days ago. Your damage is pathetic in comparison to every single other class in game..ESPECIALLY grenade damage. The only time you did anything significant in that vid was when it was 3v1 you being on the 3 side.
I don’t care if you like your engineer and think its AOK…thats fine and good, but for the rest of us who have played other full exotic classes at 80 can see the difference. Engineers are in a bad spot…period and the grenade “CHANGE” was uncalled for…especially seeing as how grenades simply do not do what they once did…and as far as your “Her dur, people changed to toughness”…sorry bub, an entire pvp playerbase did not do this overnight.
Well, I wish Engineer had decent DPS outside of grenades. I don’t really enjoy doing all those double actions for one move all the time (and then my target/s move/s and I miss)
They do have good dps outside of grenades. Grenade spam was just more damage than the alternatives.
Exactly this. Engineers are on par with other classes with other specs. With grenades they were superior to many other specs.
WRONG…engineers are now sub par…it was the only viable spec for wvw…now, you get nothing…nothing but pure 100% pure unadultrated frustration. ZERO reason to play an engineer in wvw
Ignoring the other factual inaccuracies of your post, you do realize that grenades were untouched in wvw. Literally, the only change to grenades in WvW was grenade barrage has increased range and damage, and grenades hit their target faster. There was no change to grenade damage in pve or wvw. None, no changes to damage in WvW/pvp. Zero, zip, nadda. Seriously, go read the patch notes.
It’s uninformed posts like these that are the problem with these boards. People need to take the time to read the patch notes before commenting on the patches.
You must be one of those people who accepts what they are told. Its simple bub, my RANGE, FREQUENCY and DAMAGE are all less than pre-patch…hell, I did not even know the patch did anything to engineers. I just logged in as usual and he was just not doing the same. Elixir U is not even giving me haste like it did before.
Bottom line is arena net lies, blizzard lies, all game companies lie. Its called Public Relations.
All I know is that overnight, no spec change, no gear change the enemies I would bombard with grenade spamming were no longer running away like they used to. So, I go to the forums to see if others have had this same issue and wallah, engineer changes.
Well, I wish Engineer had decent DPS outside of grenades. I don’t really enjoy doing all those double actions for one move all the time (and then my target/s move/s and I miss)
They do have good dps outside of grenades. Grenade spam was just more damage than the alternatives.
Exactly this. Engineers are on par with other classes with other specs. With grenades they were superior to many other specs.
WRONG…engineers are now sub par…it was the only viable spec for wvw…now, you get nothing…nothing but pure 100% pure unadultrated frustration. ZERO reason to play an engineer in wvw
Orichi, this is not wow when your class gets neutered you just reroll to 80 and get a full set of gear in a week. The only viable wvw build for an engineer was pretty much grenades.
Hi, I am arenanet, lets take the only spec from arguably the worst designed class, and nerf it. GG
and SoulstichMMO is right on the money.
Honestly, if you’re not killing more people in WvW than being killed, you’re doing something wrong. I’m pretty bad and die a lot and even I have a 5 to 1 kill to death ratio (which is really bad). Even with those deaths, I always come out with more coin in my pocket than I went in with after repairs.
I log about 40-150 kills every night, and I die maybe 20 times on a really bad night.
And yes, if you’re not spending money on siege/upgrades, just looting and repairing your armor, you should be making money from WvW. Last night alone I made 1.4g in WvW.
Here’s a pro-tip for anyone trying to offset their repair bills in WvW, don’t double click on those “Heavy bag of loot” you get from enemies. Most of them will sell for 2s straight-up on the TP, if you double click them and get leather or ore, they instantly drop to a value of a few copper. Also, sell any crafting supplies you find, unless you think they’re worth more to you than they sell for on TP. An example would be Armored scales you might get when taking the middle island, they average about 17s a piece.
One more thing, don’t repair after ever death. Repair when your armor starts to break (not damaged). It costs the same to repair a broken piece as it does a damaged piece, so you get a little more mileage out of your silver if you wait for the armor to actually break.
It cost 1 silver 64 copper per death, regardless of gear condition.
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Honestly, if you’re not killing more people in WvW than being killed, you’re doing something wrong. I’m pretty bad and die a lot and even I have a 5 to 1 kill to death ratio (which is really bad). Even with those deaths, I always come out with more coin in my pocket than I went in with after repairs.
If you’re getting a 5 to 1 kill death ratio, that means others must be doing worse. Everyone can’t have this ratio. It’s mathematically impossible. There are a number of reasons why someone has a worse ratio and I bet you are not being completely accurate unless you just roam around in a large group.
As far as not having repair on a PvP server. I don’t agree with that statement. There needs to be risks associated with engaging in PvP. It is what makes things interesting. If you are out numbered, organise to join a parting or find out where your zerg is.
Don’t travel alone!
This is not quite true, because in a group situation – everything who tags an enemy gets credit for a kill. For each death, you could have like 5-10 people getting credit for kills, so that means there will be 5-10 times more total kills than deaths on the battlefield. If every situation is 1v1, then you would be right.
No, that is in pve, not pvp or wvwvw. I run an aoe spec on my engineer and I have had times where I end up with one bag, knowing kitten well I “tagged” a lot more who died.
Hell, I am lucky if I get 3 bags a night doing aoe…and this is hours of play. It is either random, random on kill or both.
I own 2-3 thieves at the same time and mesmers always give up and run away.
You say complain to Anet cuz u’ve done all you can. Obviously you overlooked something.
—————————————-I’d say you have the right idea on playstyle and it’s more your spec you need to tweak.
For the thieves you are going to need a better escape. I personally favour Elixir S, even in non-elixir builds because you can use your kits with it and it buys a decent amount of time in which the thief cannot HS spam you. Some people prefer rocket boots or utility goggles. By using your escape at the right time, keeping him at bay with Overcharge and Net, you should stand a chance. It will always be hard though, so don’t expect to get comfortable with thieves.
Mesmers are even worse. Ideally to take on a mesmer, you need heavy condition clearing as well as AoE. Even then they are OP in my opinion. With a nade build, you are not going to get much condition clearing. However, you can get better AoE. I’d suggest you swap radiation field to Bomb Kit and your heal to Healing Turret. Make sure your power traits include larger explosion area for bombs. Now you have bombs, grenades and healing turret (when you explode it) all doing AoE. This should keep the mesmer’s clone population down a bit whilst allowing you to DPS him. Usually the Mesmer will win, but you need to talk to Anet about that because at that stage you’ve done what you can.
Not same level, same gear or same skilled thieves you are not. As a matter of fact, in wvwvw you wont take down 1 thief.
That screen shot is all too telling of the sad direction the game is heading. I am concerned for this game. I have spent more than a years worth of &15.00 wow time on this game since launch (not including the game price) but seeing the direction the game is heading with a plethora of bugs, a very small crew working on bugs fixes/class balance issues and the idea that GW2 may become another gear chasing mmo, I don’t feel the need to spend any more money through the Black Lion Trading Post.
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(Said in male Asuran voice and attitude :P).
I do not mean to sound abrasive, but the reason you engineers rely on Charr technology is because you are oligophrenic in nature and extricated from real study within our culture. Of course you fail to understand this, again it is your nature as I previously stated. You know as I know I had to say it twice to for it to into your thick skulls, except you did not know. That itself shows how much we know!
It would be nice if you could all just run along with your toys and let the real operates continue our studies into golemancy, magic and the other fantastic wonders Tyria has to offer.
Charr technology, bah…for simpletons!
Infinite range when throwing grenades down hill.
Ability to scale obstacles, get to higher terrain.
The option to target and throw grenades. Basically, you target an the nades go to the targeted location, not targeted they have the current reticle.
Reworked rifle. Allow rifle build to be a solid style of play. Possibly longer range,
Lower CD on turret placement. PvP is too mobile and too fast to set a turret.
Ability to do more damage to walls, allow siege creation or something.
More color slot options for the goggles. I would like to tint my goggles a different color than the surrounding metal. Goggles should have at least 6 slots of color.
paracute for class…the key that no engineer uses to swap weapons, that should be a parachute hotkey…and no stupid 2 min CD’s. Long CD’s are not “fun” to use because you never use them, saving them for the “right” moment.
I am currently running full exotic berserker gear with ruby orb and berserker accessories. a 30-20-0-0-20 build with elixer b, elixer u and grenade kit.
I am by far the definition of a glass cannon, and I still can’t kill anything before they move. The grenade spec is great against people who stand still, but the flight time and target reticle make it difficult to pull off. Rifle is bursty (for an engineer, my crits are on par with a warriors auto attack no crit) but no real sustained damage. I would say a DP condition build would be better…but that is what you are running.
For me, it comes down to this. Engineers have a million ways to gear, spec, play…but they all result in the same terrible outcome. The class just is not on par with others for damage or survivability.
It seems grenade spec against stationary targets and building to be a “healer” are the only real options. Unless you use mechanical hacks for auto attacking on bombs or something.
Do what everyone else is doing. Roll a warrior. There is a reason the engineer is the least played class, and its not because they dont look cool or enticing..its because they… plainly put, suck.
Im not saying that all builds are equally good, but i still play my engineer as my main and i think its one of the most powerfull classes currently in the game, even with the bugged skills and traits. I have about 6k wvw kills with most of those being solo. I have lost 1 1v1 fight in all my time spent in wvw and most 1v1 is just a 1-sided fight with my apponent being immobolized till dead.
Why people think its a crappy class is beyond my understanding. Its on par with the mesmer and stronger then the thief. I dont know what the hell u guys are doing, but its wrong. When our traits gets fixed its gonna be even more faceroll when i play it. My personal record is to beat 7v1 in wvw. Sure they were baddies, but even 7 baddies should kill 1 guy.
Learn your spec/skills and rotations. Learn your apponents.
and yet, you previously stated about 4 days ago “Mesmer and thief are the most powerful 1v1 classes atm. A well played mesmer can kill any player with equal skill level. But for the most part its not all about the classes. The games re-rendering of character entering and exiting stealth is broken and when that gets fixed it will be another story”.
Also, please enlighten us with you gear, spec, gems, hacks…because no engineer is going to take on 7 people that are attacking him. And as far as winning 1v1 is every 1v1 encounter, I would like to see some videos of this as long as they are 80 in full exotic gear…because your claims are too fantastic to be believable, discrediting everything you say.
Also. I think the overall point you and so many are missing is that the engineer is not a class you can just “pick up” and start doing well with. It takes more key push cycles, more effort and juggling to do well, you mess up once on a GCD and you are dead. Most other classes are not plagued with this problem, not to the extent engineers are.
If the class is designed to be a “hard” class to play, then Arenanet needs to let people know that up front. The assumption is (and rightfully so) that all classes are balanced the same. But with warriors, thieves etc etc clearly showing us they are not…it leaves the player who picks a random class or on that looks cool to them at a disadvantage. There is a reason warriors are the number 1 played class, because they are easy to play and do very well with minimal effort.
People are like water, they take the path of least resistance. A class that is made to be easy and powerful will always dominate the player base. A person with the same skill who plays an engineer vs a same skilled person who plays a warrior, will always lose to that warrior and that is the complain from most people here.
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Im not saying that all builds are equally good, but i still play my engineer as my main and i think its one of the most powerfull classes currently in the game, even with the bugged skills and traits. I have about 6k wvw kills with most of those being solo. I have lost 1 1v1 fight in all my time spent in wvw and most 1v1 is just a 1-sided fight with my apponent being immobolized till dead.
Why people think its a crappy class is beyond my understanding. Its on par with the mesmer and stronger then the thief. I dont know what the hell u guys are doing, but its wrong. When our traits gets fixed its gonna be even more faceroll when i play it. My personal record is to beat 7v1 in wvw. Sure they were baddies, but even 7 baddies should kill 1 guy.
Learn your spec/skills and rotations. Learn your apponents.
and yet, you previously stated about 4 days ago “Mesmer and thief are the most powerful 1v1 classes atm. A well played mesmer can kill any player with equal skill level. But for the most part its not all about the classes. The games re-rendering of character entering and exiting stealth is broken and when that gets fixed it will be another story”.
You also state “Devs: Please make the trait “Fast-acting Elixers” work with the “Elixer S” soon :-) It says that theres a 48 sec cooldown, but it counts down from 60 on use. So many fights i could have won if the trait worked as intended for all elixers.”
Also, please enlighten us with you gear, spec, gems, hacks…because no engineer is going to take on 7 people that are attacking him. And as far as winning 1v1 is every 1v1 encounter, I would like to see some videos of this as long as they are 80 in full exotic gear…because your claims are too fantastic to be believable, discrediting everything you say.
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All I know is that regardless of gear, spec or weapon. When a warrior, guardian or thief get on top of me, its 4 hits and game over….yet another 1.62 silver spent.
Engineers should be able to burn down as fast as we get burnt down.
And frankly, I am tired of spending gold regearing, regemming and respeccing just to find that all specs end up the same…not enough damage output for the amount of damage we take.
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Engineers are descent, but you do have to play 4x harder than any warrior or thief in game.
I am having the exact same issue right now. Doing my class quest chain, I am in an instance. I was standing on a broken turret or something, the NPC’s rebuilt it on top of me and I am stuck inside. I now get to spend the next 30 minutes redoing this quest….not fun
Warrior if you want to pvp. Trying to solo anyone as an engineer in pvp will either make you reroll or rage quit.
Warriors, Thieves are the best pvp classes in game.
