Showing Posts For Raptured.9307:

Did I do good?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Biggest thing is that you become too paper, and that your dps doesn’t match that of a warriors. Just not as good of a zerker as wars are and you’ll lose out on all the other wonderful healing, protection, aura, etc. buffs that you can otherwise give.
opportunity cost for a space in the party that can be otherwise given to another warrior.

Warriors are entirely offensive support – that’s why you don’t notice it sometimes. The banner of discipline gives quite a hefty buff to your team’s dps, and the vulnerability stacked continuously is very high as well as the utility of other shouts that go directly to the team for offensive power. Yeah, eles can stack mights – about 12 stacks at a time (with evasive arcana), which you lose out in a totally glass dps build (typical build). Warriors can stack might and fury as well for their team, but in addition put vuln. on their enemies.

You have to realize that I’m not saying that ele is a bad class. I’m just saying they’re not fit for the dps role. the utility of the class is much higher when the ele is specced for support for the team, when they can focus on dps and worry less about surviving while the ele gives boons of all sorts and maintaining heals. if you want to support, you want to focus on supporting and being alive to support others who may die easier than you will. The role of the supporter is huge. for cof p1e runs, support is not needed because of the rate at which things are cleared – completely brute forcing your way without defense by clearing things very quickly. Any slower than that, and support – heavy on heals, and defense – is essential to securing a successful and fast run. You’re gonna be the fifth. Instead of a being a wanna-be war, eles should realize how important they are in that sort of a team (heavy dps/ no armor parties) and save the party’s kitten for their own sake and for the party’s sake.

And also with the recent development that certain traits got shafted having a glass cannon ele is even less desirable than before in a party where his role can be easily taken and done better with a warrior.

If there is anything to be blamed for the current state of eles, have to blame game balancers. Bunker build is still very amazing for support, so I wouldn’t cry over that, and gc staff is still useful for wvw and raining 5k meteors on people. Just that dps with d/d isn’t ideal atm and the rest of the gw2 community knows that.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Help me shape my ele

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Posted by: Raptured.9307

Raptured.9307

Listen. Stop with the ad hominem and show me real results. do you really think that ele dps can compare to that of a warriors? Even when you spec full zerkers the dps still doesn’t cut the cake, and you end up with what, 10k hp? I’ve been there, done that. Rolled both warrior and ele. Until then, really, you’re just not contributing to the argument at all and making a stab just at me. I’ve come to acknowledge that as a fact rather than be in denial that there are better dps classes out there than ele and that ele isn’t omnipotent (hell even power necro does more dps).

There is a reason why cofp1e is full of warriors, not eles. Because there is no class that can sustain dps quite like the warrior.

Eles should stick with what they’re best at – sustaining a moderate dps while maining support. There are other players out there for the dps role. Like it or not, there are class specific strengths and dps isn’t that of eles. You might come to do pretty high dps, but you still can’t do as much dps as warrior over an extended amount of time and you’ll have the survivability of a gold leaf (as if zerker wars aren’t paper enough).

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Did I do good?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

I didn’t say that ele cannot do dps at all. All classes can, somewhat. Hell, power necro can do more dps than any dps ele. Just that none do it quite as well as a fully specced warrior, or even close to it. Leave it for that class to do its job.
Also, nobody mentioned the word dps until you got here dreztina. Don’t drag the argument i made in another thread and your somewhat internalized bitterness to this one.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

How did Feb patch change your build?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Didn’t change at all except now i’m warrior and loving it. Would probably run ele for TA though.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: Raptured.9307

Raptured.9307

Alright, here’s my two cents.
GS offers the best BURST damage. 100B + skill 3 is huge. Sustained? Hell no, even if the enemy is stationary. If you’re in a party with 4 wars, your might is going to be stacked at 25 anyway so that trait that gives you might with gs is not very useful. On top of that, axe/mace gives vuln on skills 2 and 4 AND the burst skill is pretty incredible to add on top of that. Axe is better for sustained damage for sure, mobile or immobile. Greatsword for killing trash mobs with low hp, axe for boss.

In terms of running, greatsword is better. You all know skills 3 and 5 move you a lot. If you want to be able to move around when you hit your target and dodge properly without sacrificing too much dps by wasting time straying too far from your target with gs 3 and 5, then use axe/mace. Stop it with the word play. You all know how axe and gs works. It is very strange that people defend the greatsword so vehemently on this forum and within this community.

Tldr; axe for sustained damage and survivability while maintaining high dps on a boss; gs for burst damage, clearing trash mobs, and survivability when intending to run away from mobs instead of continuing to do damage.

axe is better stationary dps especially in a team setting. Strife’s build here http://www.guildwars2guru.com/topic/75020-my-final-axemace-dps-dungeon-build/ is particularly amazing. I urge all to look into this.

For example: slave driver <- axe/mace; axe axe. Acolytes <- Greatsword, sword shield. effigy, axe/mace; axe/axe. Orr farming, greatsword, axe axe.

Warrior is one of those classes where every weapon has a role – an ideal war is a weaponmaster. Learn to use them in different situations, and stop convincing yourself that you don’t need to buy those weapons to be good (otherwise just run cof p1e all day. if that’s your thing). Shield for surviving really difficult encounters long enough (such as rockfall in ac 3 now), hammer for ccing for your team/ tanking, mace for knockdown on off hand/ vulnerability (mainhand is really defensive cc/block, more useful for pvp), sword onhand for escaping/gap closing and condition damaging (idk much about offhand, it’s rarely used), longbow for single target long rangedsustained dps AND aoe dps, Rifle for long ranged burst single target damage/control/cd. I carry all these weaps + different sigil versions + an extra defensive armor set with different runes on me just in case I need to be flexible. I’m sure many people do too, but this thread is quickly becoming a question of how to play the class and this is what i personally like to be: someone that can offer the best dps while being flexible enough to change my setup to meet the challenges of my environment. I’m still debating whether or not I should get an exotic warhorn though… doens’t seem too useful except for map explore…

Note: this is still easy compared to say playing as an elementalist, when ideally in pve you should double spec for both d/d and staff. Flexibility is even more important for an ele. You get to be quite good friends with your different utilities.

Perhaps with food debuff, axemace / greatsword may work – but I have yet to find a way to make traits work in such a way that you would not lose out on the sustained axe damage that you get with strife’s build. Please look into that guys.

But once again, please stop with the mobility/agility etc wordplay. It’s hurting my head and you all know how those weapons work.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Feedback on my tanky pve build!

in Warrior

Posted by: Raptured.9307

Raptured.9307

Anymore thoughts? Might roll with this as the final version for my pve tanky build

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Did I do good?

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Posted by: Raptured.9307

Raptured.9307

Might work on a d/d ele (though you’ll lose out on a lot of healing…), but this does not worth with staff at all. You know you can’t weapon switch on an ele in combat, right?… There is only staff or d/d. Not both at the same time.
Imo, only viable builds for ele (d/d) right now is roll with dapheonix or a derivation of that.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Help me shape my ele

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Posted by: Raptured.9307

Raptured.9307

Still can only hit at most 5 targets at a time. Only place where ele AoE dps truly shines imo is glass cannoning meteor stone/ lava font etc. in WvW. Even that is getting nerfed. Otherwise, please stick with your bunker healing aura support stuff in pve. Staff is okay too, provided that you give some water fields and are specced for that. DPS? we got that kitten down for other classes.

I’m going to let you guys know though, ele is still a better pve class than rangers, necros, thieves, and engies. So take pride in that.

At the moment, seems like mesmer is the most op class. They rank very high in pve, wvw, AND spvp.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

is this class even worth playing?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

In the current meta Ele is the best class in pvp player, WvW and sPvP. They are a bit tough to play, but if you watch the last state of the game stream most of the questioners agreed that ele needs nerfing. It’s PvE play is better than mesmers, but I never found mesmers that bad in PvE honestly. Mesmer, Thief, and Eles are considered the best PvP classes right now. On the PvE side it is guardian and warrior mostly.

Also I think mesmers right now are the best sPvP class, whether it be glass cannon or bunker.

Before, eles could run in, do anything they want, and run back out of fights with full hp. Not quite as easy anymore (though they can always run back out), and bunker mesmers tend to win out from an extended fight from what i’ve seen.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Help me shape my ele

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Posted by: Raptured.9307

Raptured.9307

Conversion between % crit dmg and other stats:

5 stat points – upgrade slot of trinkets and backpack
7 points – Ascended Back Piece
8.5 stat points – Ascended Rings
10 stat points- traits (not an equipment, but listed for comparison)
12 stat points – glove, shoulder and boots
12.8 stat points – 1H weapons and amulet
13.33 stat points – Earring
14 stat points – Backpack (rare version from guild armorsmith)
14.22 stat points – 2H weapons
14.4 stat points – Coat
16 stat points – Ring, helm and legging

GG lert. Imo, eles aren’t the best to run zerker on unless ur glassing in wvw to drop 5k meteor showers on people. DPS is not their main thing.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

is this class even worth playing?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Mesmers are good for their synergy with warriors. Depends on the run, but portal and time warp are very useful . Eles are better for overall support though, but wars will generally prefer Mesmers unless for harder encounters, then they may pick an ele or guard. Eles have to compete with guards IMO mostly.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

is this class even worth playing?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

If you want easy times and dps roll a warrior. Was an ele, rolled a war and am now face rolling as a result. Ele though is great for survivability and support, very useful in those skip mob runs like ta

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Feedback on my tanky pve build!

in Warrior

Posted by: Raptured.9307

Raptured.9307

The reason i do precision is so i can proc sigil of blood and other healy foods to keep myself alive. Not sure if it’s as good as i thought it would be but it’s something!

I like the idea of moving away from discipline for that stunned foe thing. Here’s an updated build!

Great comments keep em coming!

Note: replace mace with shield.

http://gw2skills.net/editor/?fIAQNAnZSnkOk8YUQOPwEZAA9Arr46UQp0jyQLNA;T0AZUSoURpgiKLTWissZ5ySm1CjBGTNA

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Feedback on my tanky pve build!

in Warrior

Posted by: Raptured.9307

Raptured.9307

The link is fine – idk what’s wrong with gw2 forums. Try copy pasting it.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Sad and Confused

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Posted by: Raptured.9307

Raptured.9307

staff ele shines imo most in TA. Still need to bring some D/D with you on backup for skipping mobs though.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Feedback on my tanky pve build!

in Warrior

Posted by: Raptured.9307

Raptured.9307

So I recently tried this build in ac and it seems to work quite well. I’m aiming at a hybrid of invinci/cc/tank/support with this build.
http://en.gw2skills.net/editor/?fIAQNAnZSnkOk8YUQOPwEZAA9Arr4SVAu0jyQLNA;T0AZUSoURpgiKLTWissZ5ySm1CjBGTNA

Any comments, thoughts? I run full knights with this – The only uncertainty to me thus far is how much healing power i would need for the healing shouts trait to be useful, or if it is useful at all. Right now, I’m just using pth (ascalonian weps) and healing power backbrace. Not sure if i need more healing power, if I have it right, or if i need less healing power. Also, if there are other runes that are better to use than runes of the soldier, which recently got fixed.

I’m a new 80 warrior and i’m all ears.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

HOW did RTL nerf ruin your game?

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Posted by: Raptured.9307

Raptured.9307

Bunker eles got hit, but every other build (balanced ones) were also hit in the process just as hard if not harder. That’s what annoys me, and many more people as well. Because the effing 0/10/0/30/30 was the one that caused the “ele op” cries, and the one that caused these nerfs, and even after all of this, it will still be used and abused while my own personal spec was severely nerfed more in comparison! So my build is now less effective against anyone and even less effective against those bunkers.

Tis annoying man.

Please tell me how mesmers and guardians were hit in this patch. Guardians are more op than ever and i’ve been facerolling with mesmer and guard every round.

http://i.imgur.com/cAih7Xn.jpg
What i got on my 2nd day of zerker mesmer. Amazing how much you can escape with a simple stealth and blink.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Update borked glass canon D/D elementalists

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Posted by: Raptured.9307

Raptured.9307

Are you telling me you do not believe thieves have more burst than ele can ever dream to have? What, are you level 5 or something? 2nd day of playing?

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Aspiring New Elementalist

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Posted by: Raptured.9307

Raptured.9307

Good choice. Smart fellow

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(Lesser) Air Elemental Change

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Posted by: Raptured.9307

Raptured.9307

Apparently as someone else mentioned its a nerf too because ppl can see it more clearly now. Sugar coated nerf.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

I really want to like the elementalist

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Eles suck until you are 80. Then you become subpar, which is a step up. And no I’m not bitter cuz right now I’m rolling a mainstream class (not ele) and it’s the best feeling in the world, bar one.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Dropped Ranger and started an Ele. Advice?

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Posted by: Raptured.9307

Raptured.9307

Advice: look back. The way is shut. You’re moving from one subpar class to another that is quickly becoming even more subpar.
Source- lvl 80 ele, equips for both glass.bunker staff dd and sd specs. You don’t know what you’re missing until you try the other mainstream classes.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

HOW did RTL nerf ruin your game?

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Posted by: Raptured.9307

Raptured.9307

It forced me to another class and it’s the best choice I’ve ever made. Just lawn mowing every mob I see now. Guess what I’m rolling?

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Fiery Greatsword - Exploit or Overpowered

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Posted by: Raptured.9307

Raptured.9307

There’s another way to reach warrior level damage. Roll a warrior. It’s easily the best choice I’ve ever made and it’s ridiculously easy to run. Also @ op: exploit, or ridiculous whining? Do eles not deserve a decent elite? Even as that stands its still largely useless in spvp and is situational at best in pve

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

My view on Elementalist changes(Feb26p)

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Posted by: Raptured.9307

Raptured.9307

one of the worst arguments for a bad update i’ve seen on this forum

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HOW did RTL nerf ruin your game?

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Posted by: Raptured.9307

Raptured.9307

This update was definitely a nerf, but the exchange for survivability/mobility and frost aura nerf was 1/3-1/4 compensated for in dmg via fire aura boost and better fire elemental healing glyph. As mentioned by someone else, bunker ele in spvp went from A+ to A- ish, everything else gets kittened (a huge shame). PVE wise, ele is much the same, slightly less survivable but capable of doing a little more damage and a bit more support. I don’t think i’ll pvp with ele any more though, so much easier to roll a guardian for defense/ support or mesmer for damage.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Aspiring New Elementalist

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Eles aren’t insane aoe dps. Eles are just good for support and decent at long and close range aoes. If you want burst then go Mesmer. Hate to say this but this class is getting worse every update and it’s clear it’s going to get nerfed to the ground because of people complaining that eles can move at all. Personally I’m just going to roll a war guard and mesmer and gg faceroll everything.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

2/26 Elementalist Changes: discussion

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Posted by: Raptured.9307

Raptured.9307

Shame, I wanted to try something different with my ele too esp in pvp. Now I just won’t pvp and stick even more to my bunker aura build. Facerolling on my mesmer is much easier and gives me better results. http://i.imgur.com/Q6YQNxk.jpg on the SECOND DAY i started pvping with mesmer.
listen to me everyone. just roll a mesmer. It’s so easy and you feel completely op.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Why would anyone want a necro over others?

in Necromancer

Posted by: Raptured.9307

Raptured.9307

I can outbunker everything except grenade spam engi’s and trap rangers. CC isn’t a big deal when I can DS tank your hundred blades. Especially since while you sit there trying to smash my face in, my minions are definitely smashing yours in. Yes CC can be an issue, but I have never been CC’ed enough by a single person to make it a big issue.

also from what i’ve seen in spvp necros make better support than solo players – they don’t that burst – and their roles as support is also very strong in dealing with mobs / bosses that either give themselves boons or give conditions in pve

However, recently in hotjoin (and one reason I hate hotjoin), I have been the ball in an intricate game of pinball using god-knows-what CC chains. All I know is I walk into some crapstorm of CC and by the time its over I’m staring at the sky.

Oh sorry that may have been me and my warrior with hammer, mace shield :P

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thinking of making a new char...

in Players Helping Players

Posted by: Raptured.9307

Raptured.9307

So i already have a 80 ele and necro that i’ve settled well into – i’m on my way to getting 80 on my warrior, already got my gear and everything. I was thinking about fractals for my next char. Would guardian or mesmer be more viable for fractals (overall, not uber super duper hard tier)? What would be a good complement to the chars i already have?

I also like spvping if that makes any difference… to veteran players, do you think mesmer/guardian is hard to play compared to the other classes? would love your insight.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Devs: Ele's too good, nerfs incoming.

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Posted by: Raptured.9307

Raptured.9307

Hey eles, fellow ex-ele speaking here. I for one am settling quite well with my new warrior :] at least i know he’ll never get hit by such nerfs. Join the crowd! Make some wars/guards/mesmers

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Fixing conjure weapons

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Posted by: Raptured.9307

Raptured.9307

What I’m bothered most about – other ppl using my conjured weapons when i want to keep them for myself (fiery greatsword, anyone?) If only there were an option to allow/disallow weapon sharing…

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[HL] Deadly Protection @ Sanctum of Culling

Why would anyone want a necro over others?

in Necromancer

Posted by: Raptured.9307

Raptured.9307

As someone who plays thief, ele, war, necro pretty regularly and is currently rank 25 / tpvping, and maining war/ele, I can say i’d take a necro because of the condition control / mere survivability and sustainability of necromancer dmg (along with that downed signet / epidemic) over a thief (they really die too easily and consume the rest of the group’s resources, as well as being stealth not being very useful in many dungeons) in dungeons except in certain dungeons like TA where you really do want to skip a lot of trash mob. Then again, I hate TA except for u/u. Of course, at it is right now I generally would prefer a war/ele/guard/mesmer but I consider necro over engies/thieves/rangers.

However i still would not consider MM viable for most dungeons. bone minions are generally the only ones i ever keep if i play as a necro, because of the fun exploding poison field that packs a pretty heavy punch, and the fact that you can get rid of them pretty easily and call them back when you want to

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[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Update: No WvW Rating Reset

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Posted by: Raptured.9307

Raptured.9307

Uhm when game devs listens to its players like this and cancels a plan that would cause a lot more chaos, personally I think they’re doing a good job by listening to reason!

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

elementalist

in PvP

Posted by: Raptured.9307

Raptured.9307

I’d do that if engineers and every other class can no longer weapon switch or use utility skills.

Rank 37 spvp, dungeon master
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Interesting pvp matchups?

in PvP

Posted by: Raptured.9307

Raptured.9307

I was thinking that a team of hammer and shield guards and hammer warriors would be a nightmare to fight against … well, unless you have some necros to spare.
I would imagine two guardian teams fighting against each other would be pretty interesting.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Warriors abandoned to themselves.

in Warrior

Posted by: Raptured.9307

Raptured.9307

As someone who has played thief, ele, necro, and warrior on spvp regularly, I’m going to tell you that if you do things right the warrior is just as competitive as the other classes i mentioned, if not more. Play around with your builds!

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling