Showing Posts For Raptured.9307:

How do you show that you enjoyed the fight?

in WvW

Posted by: Raptured.9307

Raptured.9307

Don’t /laugh or /dance on their body, for starters.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Imagine a WvWvW guild full of Tpvp players

in WvW

Posted by: Raptured.9307

Raptured.9307

^uh I roll a guardian for wvw and i like getting wvw ranks and loot bags/rewards, so I follow a large zerg if/when i go to wvw – the rewards are simply better, running with the guild on ts is more fun, you won’t complain about being faced off with a larger roaming group/zerg, and the healway build is simply not fun for me … i bet the same goes for many others as well. If you really want to use your skill, you’d be in tpvp with a premade or better yet, play another game with a more competitive pvp.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Imagine a WvWvW guild full of Tpvp players

in WvW

Posted by: Raptured.9307

Raptured.9307

I only solo roam in WvW, and I’m sure other solo roamers could probably attest to this too, but most WvWers, specifically zerglings, are scrubs at playing their class and are an easy kill any time they’re caught outside of their zerg. And I’m totally baffled by all the people saying they would kitten the people that mostly do structured pvp. This is the skill order in this game. Spvpers > PvEers > NPCs > WvWers (zerglings). Again, this is only my opinion that is based on my experience as being a solo roamer for the last 7 months.

Lol, i can’t even facepalm, because facepalm is not enough to express the absurdity of this statement. Have you ever heard about the difference between roaming and zerg specs?

I agree – best zerging specs are not the best roaming specs. In the higher tier wvw environment where zerging gets u a lot more bags / rewards than roaming, i like running a spec that, although I cannot 1v1 with, i can sustain well and front line in my zerg (with my guard). When i get stopped for a while by a player wanting to 1v1 me on my way to a zerg, i generally ignore them and keep going because they cannot burst me down and it is more important for me to catch up to my zerg and get bags than it is to fight this one guy, who can definitely run away from me easily if the tides turned in my favor. The 1v1ing/small scale should be left to the roamers/duelists who really want to do such a thing.

Also, @sil, my generalization was not “desperate”, I simply made the assumption that when I said tpvpers, i meant decent tpvpers, not people who touched it only a couple of times and lost the majority of the time.

The reality about skill in wvw zerging, however, is that the requirement is minimal to do well – at least on the surface that hot boy seems to be speaking of (living/dying and killing/getting killed). All you need is a decent build and the ability to follow the commander to do decently in a zerg and farm bags. I’ll have you know that it is really easy to go on my guardian, follow the commander/zerg, and just press 1 to farm massive bags and not die (unless the zerg wipes). Small effort, large reward especially compared to pvping – but i’m not exactly complaining about it because i like the reward. Same deal with spamming wells / frosty plague on my necro.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Server Match up is terrible

in WvW

Posted by: Raptured.9307

Raptured.9307

What i’ve seen is that while the lower tier server in the matchups are having less wvw participation, so are the higher tier servers – and guilds that are from the higher tier servers actively looking for good fights are leaving the big servers to smaller ones.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

What do you want actually?

in WvW

Posted by: Raptured.9307

Raptured.9307

Usually the minorities in opinions are the more vocal

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Imagine a WvWvW guild full of Tpvp players

in WvW

Posted by: Raptured.9307

Raptured.9307

Having done a bit of both, i’d say tpvp requires a lot lot more skill on a personal level. In terms of organization, most of the “skill” a wvwer has goes to following the commander. With multiple knowledgeable commanders and receptive tpvp players, I’d say the tpvp guilds would win (after a bit of training), because these are guys that have focused on individual skill and seeing and understanding other classes/builds’ skills at an individual level. They are also players who like to experiment with builds.

In reality however, a guild made up of tpvpers who do not have experience in wvw will fail hard because they do not know/ cannot adjust easily from builds that focus on 1v1 or 1v2 sustenance/ccing to being a part of many v many, in a situation where skill lag is rampant, where siege weapons are used/ built, how to manage supplies/give relevant info to commander, where terrain varies and matters, where number differences are in the tens, where food matter ( a lot), where sigils/runes may work differently as well as healing / crit dmg scaling /boon duration, and where self sacrifice is needed (More, lots more). They may also not know when to engage/ run and where, how to maneuver a large group of people to attack/ run/other things, different class roles, and when to bail and hit another place for more server/zerg profit (and other wvw tactics). It is a matter of experience. (Also, tpvpers would hate queues).

Ideally, you want a guild of people who both tpvp and wvw, because they would be able to act / fight better on an individual level and understand what other people are doing better (to give the commander better feedback), while being a competent (very large) team player who knows how things work in wvw. This may be kind of obvious, but I believe tpvpers can be made into superior wvw players if they put in the time and experience to learn under good wvw commanders, while reg. wvw players can learn a lot as well from tpvping and understanding firsthand how powerful some class builds/skills are, and spotting them easily and early to make decisions to confront/ avoid in smaller scale situations.

Spvpers/Tpvpers would make great roamers/roaming groups, however.

Pardon my run-ons

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Best elite skill ?

in Guardian

Posted by: Raptured.9307

Raptured.9307

Renewed focus saves my kitten in fights large and small

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

lfg arah p4

in Fractals, Dungeons & Raids

Posted by: Raptured.9307

Raptured.9307

So, I really want to get this done and would love for an experienced player to help / other players to fill up the group. Whisp me in game and reply to this post if interested.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Punishment/Price for Anti-Stealth trap

in WvW

Posted by: Raptured.9307

Raptured.9307

You said the same thing 5 times.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

GW2 sPvP is a big fail...

in PvP

Posted by: Raptured.9307

Raptured.9307

Yeah, I gave up on the pvp aspect of this game for a while now. BF3 ftw

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Raptured.9307

Raptured.9307

Tier S:
Ranger
Tier A
Mesmer +
Guardian
Engineer
Tier B
Ele+
Necro+
Thief+
Tier C
Ranger Pet
Tier Warrior
Warrior

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Nerf Magnet - Ride the Lightning

in Elementalist

Posted by: Raptured.9307

Raptured.9307

The entire class itself is a nerf magnet

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

No increase to Staff and Sceptre viability?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Oh yes they can

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thief analysis post patch

in PvP

Posted by: Raptured.9307

Raptured.9307

Thiefs are fine. Kind of sad we lost a little with mug nerf, but s/d really provides new options – just wait until people get good with it.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

You over-nerfed Ele

in PvP

Posted by: Raptured.9307

Raptured.9307

Nah, eles are not top now. If anything, rangers just became more OP and mesmers stayed where they were.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

You over-nerfed Ele

in PvP

Posted by: Raptured.9307

Raptured.9307

No.
This is where I would say additional stuff but I’m left speechless.

Aka, you don’t play ele and you don’t give a rat’s kitten about eles and you like the nerf but you really had nothing to say.
Also, if an ele’s qq makes your day, you really need to do more with your life, and in gw2 as well

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Class That's Comparable to Guardian?

in Guardian

Posted by: Raptured.9307

Raptured.9307

engineer and elementalist come to mind, but guardians are the tankiest class in the game and meant to be so.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Fix most broken autoattack in game

in Guardian

Posted by: Raptured.9307

Raptured.9307

i think slowest attack still goes to necro staff auto … dat kitten was slow
i remember almost being able to outwalk it

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

IMO, Ele is dead - 30th April Patch

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Was a foot in since last patch. Now completely dead.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Are we balanced yet

in Elementalist

Posted by: Raptured.9307

Raptured.9307

yeah sorry i find it much easier to get badges on my guard/necro. ease of kills would go to mesmers or thieves.
Now they can’t even block treb shots with focus anymore, lawl

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

So what is the role of the elementalist?

in Elementalist

Posted by: Raptured.9307

Raptured.9307

auras, ice bows, and occasional heals.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Elementalist Patch Notes April 30th

in Elementalist

Posted by: Raptured.9307

Raptured.9307

When i hear people complain about how eles die and mist form back to keep from forever ago to now, i’m like why would you be jealous of these guys, are they getting any bags or just trolling?

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

My thoughts on the patch today..

in PvP

Posted by: Raptured.9307

Raptured.9307

You are not representative of the population of tyria.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Please buff all the underused things.

in PvP

Posted by: Raptured.9307

Raptured.9307

^ shatter mesmer? Rangers? killshot warrior in wvw? D/P thief? engineer condibunkers?

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

April SotG CliffNotes

in PvP

Posted by: Raptured.9307

Raptured.9307

This is actually worrying. I know everyone’s rejoicing over the death of the dd ele in pvp (because you guys don’t d/d in pve and d/d is a bit strong in pvx right now) but you realize that nerfs come full circle to every profession, right? If everything keeps getting scaled down in net (there’s usually more nerfs than buffs every update), we’ll all be toned to the same shade of gray.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Please buff all the underused things.

in PvP

Posted by: Raptured.9307

Raptured.9307

nerfs lead to the game becoming more bland and destroy builds, at least the way anet is doing it. instead, bring everything up. a way to balance with more fun and choice.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Raptured.9307

Raptured.9307

All I ask for is that they actually show all of the changes with the list instead of ninja nerfing/buffing.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

"mesmers great at holding points"

in PvP

Posted by: Raptured.9307

Raptured.9307

if you’re running shatter mesmer and you’re point defending by yourself, you’re probably doing it wrong.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Raptured.9307

Raptured.9307

^I’m sure that’s how everyone feels but you have to accept the reality – what is not seen as fair in ANet’s eyes and to popular opinion will get nerfed. You are far from being the only person (Or class) griefing about these sorts of problems.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

"mesmers great at holding points"

in PvP

Posted by: Raptured.9307

Raptured.9307

You are fine at defending a 1v1. More than fine, actually.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

About T1

in WvW

Posted by: Raptured.9307

Raptured.9307

He’s talking about EU T1, you’re talking about NA T1.
Compare:
http://mos.millenium.org/matchups#EU
http://mos.millenium.org/matchups#NA

Although US t1 becomes unbalanced overnight with JQ’s coverage, the situation is much worse in terms of balancing, obviously, in EU.
http://i.imgur.com/CMOlMBL.png seems pretty unbalanced to me.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

The training NPCs

in PvP

Posted by: Raptured.9307

Raptured.9307

If you’re just talking about gear/ stats, don’t know. But actually fighting them is ridiculously easy.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Fix Ride the Lightning next patch

in PvP

Posted by: Raptured.9307

Raptured.9307

You can be effective, just that other classes fulfill your support role better than you can. Don’t get me started on how staff eles can only support.

The reality is, every class wants to be able to have some form of a more solo- type build and this really takes away from them.

And also by your suggestion, it seems you agree that the changes has broken the d/d bunker ele’s viability in spvp. Doesn’t it seem excessive for a single update to do that?

Thing is I could be reveling in the buffs i’m getting in my other classes, but ele is one of the classes I roll and i love all these professions. I don’t roll ele as my main, but seeing ele getting put down every update like this is really pianful and the concerns of the ele community, this time around, are perfectly justifiable.

From what I’ve seen, the class get griefed a lot more than it deserves to be despite it’s strong standing, and ANet simply is acting out this time around to popular opinion than the actual balance status, which really bothers me – because at this rate, once ele becomes neutered, other classes will begin their descent with popular opinion as well, and all we will end up with are nerfed, boring, empty shells of classes that they once were in their former glory. It’s a pretty alarming development alright, seeing thief (last patch) and ele (this) getting nerfed at unreasonable levels simply due to the sway of popular opinion.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Fix Ride the Lightning next patch

in PvP

Posted by: Raptured.9307

Raptured.9307

The nerfs are far from trivial, and just because one person prefers the focus for god knows why in pvp, doesn’t mean that focuses are viable in pvp. It also doesn’t mean everyone else is incompetent for realizing that offhand dagger is the only actually viable weapon in pvp.

I’m saying you’re agreeing with him because he’s fine with the destruction of the most and only viable build in his class in pvp and that your motivation for doing so is now you have weaker opponents, but you also don’t see how so many direct and indirect nerfs coming at one build at once is excessive and will really ruin the fun of pvping as an ele. Zaviel is not complaining like the other eles right now simply because he prefers the focus, not because he is able to get over something that heavily disadvantages his build. It doesn’t make him better than any others, and doesn’t make others worse than him. Another point is, just because some people got rolled by the disproportionate amount of eles in pvp, doesn’t mean that eles should get nerfed to the ground or that eles were much more OP than hgh engies or other mainstream builds. Take an objective stance – yes, eles were a bit too strong before, but every update was a series of nerfs for the ele and this series of nerfs were too excessive even by the eles’ nerf history.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

why are this class called: Guardian.

in Guardian

Posted by: Raptured.9307

Raptured.9307

Called guardian because we are guardians to all the orphans in GW2

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

"mesmers great at holding points"

in PvP

Posted by: Raptured.9307

Raptured.9307

^i know exactly what type of mesmer you are talking about, and you speak the truth. bunker mesmers are very strong in 1v1s, but they are not true bunkers like the guardian/ ele / engie

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Raptured.9307

Raptured.9307

Uhh i think being able to make clones of yourself and have them explode/leap in your opponent’s face and teleporting is already pretty deceptive..

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Changes needed to balance confusion nerf

in WvW

Posted by: Raptured.9307

Raptured.9307

Any other changes people can think of that might be needed? It seems like those two, along with the elementalist nerfs incoming should do the trick.

What elementalist nerfs? Genuine question, just came back to the game after a month and a bit.

Its a bit of a nerf to cantrips eles but not much really, its just going to force more people into playing a bunker ele.

That’s what I would do if i just had an ele. But since i have other classes i’ll just play them more instead

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Would you pay 15 $ a month ?

in Guild Wars 2 Discussion

Posted by: Raptured.9307

Raptured.9307

Sorry with the amount of change (or the lack of warranted change) that this game has gone through in the past months, probably not.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Raptured.9307

Raptured.9307

I think a lot of anger over the mesmer issue would be fixed if they did not have access to stealth, which really should be a thief mechanic. Cmon, mesmers already have access to clones and distortion.

“Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.”

Doesn’t say they go invisible. You already have illusions and clones which both are considered phantasmal magic.
The last bit is just fluff otherwise that everyone should just accept they’re OP.

I think i’ll go roll a mesmer or thief pretty soon.
Oh wait, i already have

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Changes needed to balance confusion nerf

in WvW

Posted by: Raptured.9307

Raptured.9307

I can think of a few ways to balance it:

- Guardian burning damage reduced by 50%
- Theif dagger damage reduced by 50%
- Elementalists 50% less damage for each attunement change (stacks)
- Necromancer condition damage reduced by 50%
- Warrior melee damage reduced by 50%
- Engineer kit damage reduced by 50%
- Ranger bow damage reduced by 50%

There you go, its so simple even Anet could think of it!

Lol @ ele change. @ 3rd attunement swap all attacks start healing the opponent?
I can already see it now – guilds sending their eles on opponent servers and having them sign up for wvw.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

RtL change doesn't make sense.

in Elementalist

Posted by: Raptured.9307

Raptured.9307

Of course ANet’s nerf doesn’t make sense. ANet only makes dollars. lots of dollars.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Seems like a rank downgrade

in WvW

Posted by: Raptured.9307

Raptured.9307

This is what happens when giving people who will never be happy what they want.

You wanted a long kitten pointless rank grind? You got one. Grats.

^this dude sounds incredibly bitter… remember, someone else’s success is not your inadequacy.. it only is if you make it so

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Seems like a rank downgrade

in WvW

Posted by: Raptured.9307

Raptured.9307

What if it started at “legendary” for 150

Legendary Invader > Legendary Legend (lol, no, I’m serious, Who wouldn’t want that rank for a while?)
And then even more adjectives of ridiculous power.
Ultimate
Mistwrought
Divine
Transcendant
Tubular
Radical
Amazing
Awesome
Pure Awesome
Indescribably Awesome

Seems like ANet runs out of vocab starting at transcendent.
I’m just imagining myself fighting in wvw, seeing an “indescribably awesome invader” coming at me. Oh god my sides. And dat irony..

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: Raptured.9307

Raptured.9307

I think a lot of anger over the mesmer issue would be fixed if they did not have access to stealth, which really should be a thief mechanic. Cmon, mesmers already have access to clones and distortion.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Indirectly nerfed?

in Guardian

Posted by: Raptured.9307

Raptured.9307

^ i agree. nice to get some balanced feedback. Also looking forward to what ANet will give to “compensate” guardians in viability.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Yet another SotG w/o any mention of Brawn

in PvP

Posted by: Raptured.9307

Raptured.9307

oh buddy! Engineers will gladly trade you 30% recharge for your 12k esviserates or 18k+ killshots ANYDAY!

ohmygod i couldn’t dodge block blind or interrupt a skill that takes 5 seconds to charge up and it actually HURTS with max zerker! OP NERF!!!!

@Jzaku, I do agree that skill line stat is weak as heck. I agree with the change to CD reduction, 1% for each point.

The more I see engies on this forum, the more it seems like all they care about is their own class and every other class can delete itself for all they care.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Fix Ride the Lightning next patch

in PvP

Posted by: Raptured.9307

Raptured.9307

I am an Ele and I think all my fellow Eles crying about RTL is silly. They can fill as many buckets with tears as they want, I prefer using focus :P

AND THIS LADIES AND GENTLEMEN

Is a REAL Elementalist.

I bow to you, my good sir.

Take heed, he actually knows how to play rather than cry about something trivial.

Ofc, I love it when I kitten on my opponents and they don’t fight back. Those are my commendable, REAL opponents and reflect my skills, not the noobs who kill me

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

(edited by Raptured.9307)

Opinions on upcoming rtl change

in PvP

Posted by: Raptured.9307

Raptured.9307

^cuz the world hates eles and Anet is acting on it. No really, they’ve said that if a class is not fun to play against (as people voiced out) then something must be done.

Funny, cuz mesmers and thieves are soo much fun to play against.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling

Indirectly nerfed?

in Guardian

Posted by: Raptured.9307

Raptured.9307

I mean the only way that can happen is if they use blocking AND renewed focus, which gives them temporary invulnerability like with mist form and elixir s.

Rank 37 spvp, dungeon master
[HL] Deadly Protection @ Sanctum of Culling