Showing Posts For Rasimir.6239:

Mastery point system

in Players Helping Players

Posted by: Rasimir.6239

Rasimir.6239

As far as I’m aware, achievements are the only source for Core Tyria mastery points.

Elite Spec: Ascended Wep Collection (Bug?)

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

I can confirm this is a bug and the achievement does not complete properly.

I don’t think its a bug. When your doing the Glider mastery requirement you need to be on the specific class for the achievement to get the update towards the collection. It’s likely you need to kill the treasure mushroom on the specific class that correlates to the specialization collection.

But they said they’d killed it on the elementalist, and it got credited to the warrior collection, which really doesn’t make sense.

Completely disregarded as a player.

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

Too bad OP is actually partially right.

You actually understood what they’re trying to say? I’m still trying to figure out what they’re talking about …

Got 100% TD, No Reward

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

I have since completes auric basin and am at 98% on verdant. Really wish this would be fixed

I’m wondering … does your character have 100% core Tyria completion? From what I’ve seen around the net, as well as experiencing myself, there’s a bug that makes map completion rewards for Dry Top, Silverwastes and Southsun Cove not award for characters with 100% core Tyria completion, maybe the same bug hits all map completions with 100% characters, even those in the new maps?

Silverwaste Shovels please!!

in Players Helping Players

Posted by: Rasimir.6239

Rasimir.6239

They are, but I guess the op is looking for them for their guild hall, in which case they can invite you to their guild and just ask you to deposit the shovels in return for the gold.

Option to see player effectiveness

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

hi i always wondered why there is no “easy” way to see at least some kind of ranking at the end of especially boss fights in instances wich helps us get better.

Because in a group setting, there is no easy way of ranking a player’s participation in a fight.

I’ve seen dps/heal/whatever meters in other games, and while they are a good way to work on your own rotations if you use the output responsibly, they too often were misused to put down players who participated in ways beyond the meter’s scope (group buffs, debuff clearing, crowd control etc.) or by players who regularly chose skills that showed up well on the meters instead of more helpful ones that would add to the whole group performance for ego reasons.

In this game without a dedicated tank/healer/dps setup, skills like group buffs, crowd control and similar are even more important to the performance of a 5-man-team, and individual damage can be heavily impacted by these soft group-related skills. How do you rate a player that doesn’t do top personal damage, but buffs the whole group to do even more damage? While they boost the overall group damage at the cost of personal damage, there’s no way to objectively measure and rate this contribution.

Performance meters are a good tool in responsible hands, but in the hands of average mmo players they have a tendency to make people concentrate on only a very narrow part of the picture and often lead to rivalry among individual group members instead of concentration of what’s best for the group as a whole.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

reading through the posts here is not encouraging me to purchase it I’m afraid.

Well, what do you expect a few days into the expansion? I know I wouldn’t be posting if I had access to my game atm, I would be out in Maguuma enjoying myself instead .

The Problem with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Stop trying to rush them.

It’s not rushing. You DO realize even early in the story they demand us to have rank 5 in certain mastery line, do you even know how long it is to get even 1 level?

Are you sure? I’m already fairly far into the story (3rd map of 4), and I have yet to need a mastery beyond the first rank.

strange observations quest reward

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

It’s just a collection item and should be auto-consumed when you receive it. Check your collections tab, there should be a collection that goes with the previous quest reward (from the mentioned quest).

Lost XP?

in Players Helping Players

Posted by: Rasimir.6239

Rasimir.6239

No, it’s not lost, but it will go to a (seemingly) random other mastery available, not necessarily in the same track. I’ve had Itzel #2 filled 1/3 before I realised that I had finished gliding #2 with the excess experience going over there.

Any other ways to get Tyria exp?

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

You should at least gain experience for killing foes in fractals, so choosing fractal levels with many foes might be a way to go.

Other than that, all the “regular” ways to gain experience should work. Map-unfogging and -exploration on alts, playing personal story missions, killing foes left, right, and center, doing events, dungeons (should be around 60k per dungeon path on a level 80 plus whatever you kill inside), world bosses, champ trains, harvesting, and so on.

The best advice probably is to ignore your xp bar and just do a multitude of activities you enjoy to make time pass faster . And don’t forget to bring your harvesting tools, those xp from picking flowers and berries at the roadside do add up.

a bug of map

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

That’s the next reward available as map reward on that map. By doing events, jumping puzzles, mini dungeons, and other stuff you’ll be eligible to a pool of rewards including crafting materials and such. Check out the map tooltip (that is, hover your mouse over the map name) to see the full list of rewards you can gain on that map.

Expected LoZ, got Farm Simulator

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Oh, and please don’t tell me you don’t grind, exploration is done with one character once, do something with several characters to get the xp needed to unlock mastery becomes grinding.

Well, I don’t grind. In fact, I refuse to, been there, done that in other games until they sucked all the fun of playing out of it.

I just like to change things up, play around with a bunch of different characters, and go after a bunch of different playstyles. Maybe I’m just one of those people that’re bored easily and find it hard to focus . But this game is perfect for that.

Go here, do a couple of events, harvest some crafting materials, enjoy the view. Go there with another character, check out that vista over there and the jp on the other side. Grab a third character, do some WvW or sPvP. Hop onto a fourth and play a dungeon/fractal or two.

Time flies when you’re having fun, and even though I don’t have a lot of play time (with family, job, and real life in general) I have plenty of lvl 80s, several with 100% core Tyria completion, and many of the others above 60%, and I’ve never specifically gone for completion except for rare cases of finishing up an almost-completed map.

Yet, I still see the world through different eyes when I’m on a different character. Even in old maps, the experience is almost never the same. There’s often events or characters I haven’t noticed before (or forgotten about), hidden paths and places I’ve missed on the previous characters and lots more.

I fully expect HoT to be the same once I take more characters through the maps seriously, but for now, I’m casually enjoying the maps and story on my main ranger. There’s so much to see and do, I have yet to be seriously stalled by missing masteries.

You are entitled to say “I don’t enjoy that kind of content”, but wanting to have the cake and eat it, too? The story is part of the whole, taking out anything requiring character/account progression tied to the expansion would be like reworking the original personal story so you could play it at level 2 all the way to the Gates of Arah, no character progression required for story progression. Is that really what you want?

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

I keep seeing this “people wont want to help out with old content” but the champions from the new Hero Point challenges seem to drop some good loot once a day if you’ve already unlocked it for you character. Am i wrong about that?
Seems like a really good incentive for helping out people who don’t have it already.

If that is true, that is a step in the right direction. The biggest problem with doing old content (i.e. Orr, Living Story) the don’t make it rewarding for people who have already done it.

Yes it is. The hero challenge champ events give champion bags, map currency, experience, and map event participation once a day. The hero point itself is kind of the icing of the cake for first-time participation .

I’m fully expecting “hero point champ trains” to be a thing in the future.

Right…

What’s going to be the motivation to do these hero point champ trains, when people have nothing to put their hero points into? (i.e. they finish their specialization)?

???

Correct me if I’m wrong, but we were just talking about those champ events giving champion bags, map currency, experience, and map event participation once a day, right? If that’s not enough motivation for you, don’t do them, but many of these are quick and easy to do with a few players, and I fully expect people working on map rewards to take advantage of them.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

I keep seeing this “people wont want to help out with old content” but the champions from the new Hero Point challenges seem to drop some good loot once a day if you’ve already unlocked it for you character. Am i wrong about that?
Seems like a really good incentive for helping out people who don’t have it already.

If that is true, that is a step in the right direction. The biggest problem with doing old content (i.e. Orr, Living Story) the don’t make it rewarding for people who have already done it.

Yes it is. The hero challenge champ events give champion bags, map currency, experience, and map event participation once a day. The hero point itself is kind of the icing of the cake for first-time participation .

I’m fully expecting “hero point champ trains” to be a thing in the future.

How does the bonus system work?

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

From what I’ve seen, it depends on the status of the meta event. If many events contributing to it (e.g. upgrading/defending outposts in Verdant Brink) finish quickly after one another you’ll quickly get many chests in a row. If only a few events finish, the meta chests will come in slower.

The goal seems to be to get the map-wide meta event to finish tier 3 before the end of the event cycle (e.g. end of day/night in Verdant Brink), since that is the point where you will get the final (and most valuable) chest of all.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

I’ve been playing most of this expansion so far as a solo ranger, and I’ve gotten into the 3rd map and the corresponding story steps just fine. I don’t have all the hero points yet, but I didn’t explicitely go out of my way to get each one either, they’ll still be there when I get back to them later.

And no, I’m not a twiching no-life gamer. I’m in my late 40s, mom of two special young ladies, wife, with a fulltime job and (due to medical issues) less than stellar reflexes, but I’m not in a hurry to get anywhere in this game, and I find if I take my time, look at everything around me, and try to react (if necessary even by switching up pets, skills, and gear) to it, advancing through this expansion is very much doable solo.

I’ve still got a ton of alts and thoroughly enjoy playing this game with other people, too, so if you’re in EU and want to try the new maps with a traveling companion, feel free to send me a pm (I’m mostly online with my other account these days as my main characters are over there). I’m usually on for a couple of hours each evening.

Expected LoZ, got Farm Simulator

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

And it’s a shame too – I feel like this would have had the best story so far – just that I can’t seem to play it in one go.

How about front-loading those masteries if you’re so intent on doing the story in one go? I’ve done a bunch of exploration, gathering, events that I came across etc., and have not met much in the way of mastery gates yet (except for the latest one when I actually had to level a whole level of a tree I hadn’t touched before).

Explore the map, check out the event chains and adventures, pick up some hero and mastery points, unlock a level or two in the masteries available to you. Then do the story, until it leads you into the next map, take a break to explore this new map, rinse and repeat. Or even explore all the maps (and unlock all of the level 1+2 masteries to be on the safe side) before you start the story.

If you can’t get what you want right away, check out other stuff that keeps you occupied and amused until you can get to your original goal .

Tiers/ participation/ too few people

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

The original posting sounds more like a problem of players learning than anything that needs a technical fix. Remember all the time Tequatl failed when that event was newly revamped? The many failed breeches and Vinewrath attacks in Silverwastes when they were new? Scarlett’s twisted marionette during the LW1?

We’re barely half a week into this expansion, and many people are still overwhelmed by all the many new things. Try telling people about map mechanics in map chat if you find the response lacking. Ask them to help you get a full t3 for the extra loot chances.

Not everyone has a lot of time on their hands and is quick on the uptake about all the subtleties of the new content. Once things settle down, guides to those areas and meta events are readily available, and people have spread the knowledge, I’m sure things will go much better.

The Problem with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239


so each mastery track atleast needs 20million exp.

Reaching level 80 takes 4.8 million exp. This is ridiculous.

Getting 4.8 million exp at level 80 is a lot faster than at level 1-79, so it’s not really comparable.

Better comparrison: Each level-up at level 80 takes 254000 exp, which makes 4.8 million exp less than 20 level-ups at max level. Sounds like a good number to me, nothing I pump out in a day or two, but a reasonable goal to go for.

Expected LoZ, got Farm Simulator

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

The thing is you don’t HAVE to farm same events over and over, hell it’s not even faster. Just explore the jungle, you don’t have to max mastery in a week. Play the game regularly and leveling while enjoying, don’t let level be your goal.

I can’t allow level not to be my goal, because the developers don’t allow me the luxury of not allowing the level to be my goal. I.e: For 2,5 years i’ve been doing nothing but grinding in gw2, to get this, to get that and that stuff, problem is i want to enjoy the story, actually that’s what made me buy Hot, yet i cannot enjoy the story because i am forced to grind, and trust me i tried exploring i tried everything, the fastest way to get xp are the events and even so i a kick in the balls. I mean it’s like you want to go out to play with your friends but your grounded, and you won’t be allowed out until you do what you have to do, does that feel funny to you?

I have to admit I’m having a hard time understanding this. For three years, I have played this game, and have yet to find anything forcing me to grind. What is it you are trying to go after, how, and why?

Did it ever occur to you, that by looking for the “fastest way to get xp”, you’re missing out on a lot of additional experience sources, making things go subjectively (if not even objectively) much slower than they could?

I hate grinding, and actually quit my previous mmo mostly because it was either grind or drag down your raid group. I even hate farming. Still, there are days in GW2 when for example I want to craft something and find I don’t have enough iron ore for it. If I go out to farm the iron, I can guarantee you that I’ll be bored out of my mind and give up a minute into the process.

What I do is choose an alt that looks fun to play, take them into a map that offers the resource I look for (iron nodes in my example), and proceed to do everything that crosses my path. Map exploration, fighting, resource harvesting, events I stumble upon, and so on. In the end I have my iron, it’s realistically maybe taken twice as much time as going exclusively for the iron, but practically it didn’t feel half as long plus I’ve stockpiled a bunch of character/mastery experience, cleared some map%, and hoarded some miscelaneous materials that may keep me from farming them later when I need them. It’s a full-out win in my book.

With mastery experience and the HoT story, I’m pretty much doing things the same way. I am just now at a point where I need to advance a specific mastery, but I was 80% through another mastery path at that point and wanted to finish that first, so I decided to go back to the previous map and just explore around. I’ve found a bunch of events, some hero and mastery points, a fun adventure, and ever so many pretty or intriguing places all over the map. I’m having a blast, and fully expect to at some point realize I’m half-way through the next mastery rank because the one I need for story is already done and I missed it .

Try to loose that “must-earn-xp-now” tunnel view, and enjoy the scenery. You know the saying “time flies when you’re having fun”, and it very much is right for this game. As a bonus, the xp will come anyway, and before you know it you’ll have more than enough and can still say: I had a great time getting here.

The Problem with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

MASTERY TRAINING takes tooooooooo looonngggggg to level up.

Doing Chain events does nothing.

Branch out. Kill foes, uncover maps, find vistas and hidden pois, harvest anything you come across, play adventures, do all the hero challenge champ events once a day. All of this gives good experience, on par with if not above event rewards, and it’s a lot more fun than just doing the same events over and over again.

And if you’re really in a hurry, make sure to take some halloween food and utility consumables with you for +15% +10% kill experience gain, do easy wvw dailies for a 20 minutes +experience in all game modes boost (starts running the moment a character opens the chest, and is bound to the character opening), use celebration boosters (from daily login rewards) and birthday boosters (from character birthdays) where available, and of course regular experience boosters if you are lucky enough to get your hands on a black lion key and the chest drops one (which they seem to do fairly regularly).

The Floor is Lava? Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?

And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

So many masteries and heropoints to farm… ugh.

So much CoF and so many event trains to run.

Why? There’s so much to do, especially if you want to do HoT masteries and hero points.

Have you tried adventures yet? Some of them are pretty fun, and they do give experience, loot, and map event participation.

Some of the hero point champs are pretty fun to fight, too, and hero point challenges are also on a daily event timer, giving you champ loot, area currency, a good chunk of experience and map event participation once each day (on top of the hero point for first time kill).

Quite a lot of events in the new areas are non-zergable (or at least much harder doing with a large, uncoordinated group), which in turn makes it easier to just do with few people (since those that don’t care to or don’t know how to learn the encounter won’t show up). You’ll find some fun fights in there.

Then there’s also the exploration part, trying to find your way to specific spots that are not obvious to reach is one of the things I’m having a blast with atm, but I understand that’s not everyone’s cup of tea.

If exp gain is too slow for your liking, you might want to check out and do easy wvw dailies. Each wvw daily these days awards a 20 minute “+exp from all sources” buff to the character opening the chest (applied directly, so no stacking them for later use unfortunately) that can give you a good boost.

A troubling aspect of guild favor

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

The focus of our interactions with our guilds sure has changed, but it’s actually nice once you wrap your head around it.

Yes, you no longer earn guild currency by just playing. You do however have the ability to actively contribute to the materials needed for expanding the guild by putting whatever is needed into the treasury, which is actually a much larger investment than just the favor needed to expand.

Guild missions on the other hand no longer need all of the guild to succeed, but due to them not costing anything to start, they’re there to do all week round, whenever a guild member needs that mission, so they’re getting more important for personal guild commendations than favor.

Elite Spec Weapon collections

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Mouse over the individual items of the collection. Most (if not all) of them actually have hints in the tooltips, telling you what kinds of monsters they drop from, what area/vendor to buy them from etc.

I had a few of the items for different collections drop to me over the weekend, even before I looked at the collections, but each one corresponded perfectly with the monster type the tooltip mentioned. Most (all?) of the drop ones are random, so it may take a while.

If there’s specific items without proper tooltips or where you don’t understand the tips, don’t hesitate to ask on the forums. At worst, wait a week or two, and I’m sure they’ll be up on the wiki and on Dulfy’s.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

YOU CAN farm that all you want and take your time. BUT IT WILL ALWAYS be cheaper to get it on the tp. by selling the materials you get for your pre.

Who cares?

A few weeks ago, a friend of mine who likes to gamble at the forge had a streak and pulled out several “the legend” in a moderately short timespan. He didn’t intend to craft the Bifrost himself and was getting tired of putting them on the tp, so he offered one of them to me as a gift, knowing that I was thinking about crafting it.

I declined, just like I never considered getting one off the trading post, even if I’ve got enough resources to buy one out-right. Yet I’m very much considering doing the Bifrost precursor collections once I’ve gone through some of the other HoT content, simply because it looks like a fun way to occupy my time.

Getting in-game shinies is nice, but over three years of casual play I’ve collected enough shinies to get a heap of gold should I care to liquidate my assets, yet I don’t do it. Just as I don’t spend my time wondering about the “gold worth” of the activities I do in-game.

I’m a grown up with family and job that keep me occupied a lot. This game is my hobby, the time I spend to relax and enjoy myself. I don’t care to farm materials just to put them on the TP and exchange them for random gold. I don’t care to spend gold on shinies just to have a status symbol. I do care to spend my time playing stuff that amuses me, and precursor crafting looks just like the kind of stuff I’d enjoy, slowly gathering what I need during my play-time.

To me, a fun activity is infinitely more worth than efficient gold-gain that doesn’t amuse me. I don’t care if it’s cheaper to buy a pre than collect its pieces. Even if I got the precursor for free I’d still prefer the collection, since my fun is in collecting and crafting, not in possession.

Are you going to level an Alt?

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

That’s tough to say, in a couple months when the 4 maps thin out at 3 and we have the main meta event a lot of the HP will be impossible to solo, and few people wanting to help due to them getting nothing.

But they do get something, quite a bit actually. The event reward (champ bag plus map currency from what I saw) is daily, and each hero point champ awards a good bit of map event participation, too. They also give good mastery experience from what I saw.

The hero point sure is a big reward, but once you’ve got that those champs are still decent boss events that are at least comparable to the infamous champ trains on the old maps.

You like it?! Post something!

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

I feel like a kid on christmas day: so many new toys, I really don’t know what to play with first.

Since I got off work Friday afternoon, I’ve taken my first character through the new story all the way to the third map, played a couple of other characters into the first expansion map, did a bunch of fractals with different friends, registered our guild at the guild initiative and checked out what to do to claim our guildhall, unlocked 7 of 8 elite specs (18 hp missing for the last one) and their respective weapon collections, played a few rounds of Mad King’s labyrinth, unlocked some of the new collections, found a new pet for my ranger, and did a ton of other things.

I love navigating the new maps, and how they open up whenever you gain a new mastery. I love figuring out how to get to places, and what to do there. I love jumping and flying, even if it means having to try a bunch of times before I get the jumps right or hit the correct updrafts. I love the feeling that there’s sooo much yet to discover, and that there’s new stuff around every corner.

This was probably the first weekend in ages that I haven’t really checked forums or other games at all, because I was too busy trying to do everything at once . I even got up extra early this morning (horay for the end of daylight savings time) to get to work at 6:15 so that I may go home early this afternoon to keep on playing. Now if only time would pass as quickly at the office as it does when roaming the jungles …

Tyria Mastery Points.

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

As Batelle said, check your achievement tab in the hero panel. Mastery points in core Tyria (as well as many mastery points in HoT) are tied to a variety of achievements. The red “core Tyria” mastery point symbol marks every category that has points you haven’t yet earned, as well as the individual achievements. Same for HoT, except those have the familiar green symbol.

Pouches of Pigment

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

If you’ve got dedicated guild scribes, that’s how it should work … for now I’m afraid most people will just hoard the scribe materials and try to level their own scribes as soon as their guilds have unlocked the scribing stations .

HELP! pretty pleeeeeeeease

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Focussing on healing only in this game has the downside of not tagging any kills, which in turn means you miss out on a lot of experience and potentially event participation (if the point of an event is to repell enemies that you won’t harm while healing others).

Try a staff ele concentrating on water and earth attunement (and water, earth and arcane traits) if you want to heal and protect fellow players in group content, but don’t hesitate to switch to fire occasionally to burn those nasties coming your way, too .

Btw, you may want to take a look at the wiki page about combos to expand your healing and protection abilities. The ele has access to lots of combo fields and finishers for healing, regeneration, protection and others that you can take advantage of.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Wait, how did you get from 190 points missing to having to rush the entire new maps???

And how much total points do you need to unlock all traits and utilities minus the armor piece and rune crafting recipe that, according the the release notes, unlocks at the end of the reward track? Or do they actually unlock on top of the last trait/skill?

you’d know if you read the front page. 20 maguma skil challenges should get it. I’m gonna combo those with WvW.

Yeah, but the entire new maps contain 40 skill challenges (= 400 hero points). They only need 19 challenges on the character they said has 210 points already, which is far from having to rush the entire new areas.

And to the 2nd part of my previous post, since I can’t get into the game right now, I’m really curious if you need to spend 400 points to unlock the last traits/skills and get the skin and recipe on top, or if those are the last unlocks and you actually need a few challenges less to unlock the “basic” stuff (which would further reduce the amount of new maps you’d “have” to rush).

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Wait, how did you get from 190 points missing to having to rush the entire new maps???

And how much total points do you need to unlock all traits and utilities minus the armor piece and rune crafting recipe that, according the the release notes, unlocks at the end of the reward track? Or do they actually unlock on top of the last trait/skill?

HELP! pretty pleeeeeeeease

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Ele! And don’t just stick to one weapon set, bring at least staff, two daggers and a focus to switch for different situations. d/d is awesome when you’re on your own, d/f in small groups and staff in zerg situations with lots of people and enemies.

Way to many Hero Points

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

Check the release notes :

New Hero Challenges in Magus Falls

  • Forty new hero challenges have been added as part of Heart of Thorns.
  • Each challenge rewards 10 hero points but is also much more difficult than Central Tyrian challenges.

Making old content, Obsolete (Hero pts)

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

The only thing that concerns me with this system is that central Tyrian exploration is massively devalued for new characters, because it is much more efficient to go straight into Maguuma when you get to level 80. It is likely that many of the hero challenges will require masteries, but making them give 10 hero points is too much in my opinion. 3-5 hero points for each challenge would have probably been fine.

I suspect it’s a question of numbers. With 3-5 hero points per Maguuma challenge, they would’ve had to put a lot more challenges into the HoT maps to make sure people with core Tyria completion will get a decent headstart but won’t trivialize the Maguuma progression or make newer players/characters feel seriously disadvantaged.

People with full core Tyria exploration will have about a 50% headstart on progressing through their elite spec, and I suspect that all later elite specs will again be priced at a point where there will be new hero points available at or slightly above the amount needed for the whole spec, with the total of “unused” points in the older maps (the core Tyria points as well as any HoT points beyond the 40 needed for the elite spec) making up about half of the cost of the new specs to give veterans a headstart.

If you look at it, it’s not much different than regular leveling. Characters I level through map exploration do get to use a wider range of traits and utilities earlier than characters that level through other means that only get hero points on level-up. The headstart usually isn’t as massive as the 50% for HoT (since you can only pick up so many points before leveling to 80 automatically), but it’s the same concept.

Personally, I’m looking forward to sending some of my favourite characters into the jungle to progress their elite spec. The other characters (of currently 15, possibly 16 by tomorrow since one’s at 76 right now) will get to their elite specs whenever I feel like taking them. I’m in no hurry, it took me three years to level that many characters, and there’ll be enough new content to discover to keep me busy without having all elite specs available day 1.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

I jumped into fractals 34 on my favourite asura last night with some guildies that I’d never played instanced content with before. It was surprisingly pleasant (despite the fact that I had to change my armor set for the final fractal because I forgot to bring repair canisters ). More importantly though, I got my first ascended armor drop from fractals, a raider’s shoulder chest. Only two more armor pieces missing and I’ve got enough ar for fractals 40 .

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

You should be able to get the first levels of gliding and mushroom jumping pretty easily if you play through the jungle (which you’ll have to do for the new hero points anyway). Fractal mastery can only be earned outside the jungle (and outside WvW if I understand the latest dev posts correctly), so it won’t interfere.

The point is I’m gona try see how far I can get through the fractal mastery by just rushing it. I understand that I won’t be able to get all the hero points in the jungle because I won’t be getting gliding/mushroom jumping so that’s why I will rely on wubwub to get my hero points. I’m not sure about getting more mastery points, although I’ll figute that out as I go

So you won’t go into HoT at all? Just play in Core Tyria/Fractals and add WvW for the hero points?

Of course I don’t know for sure, but I have a sneaking suspicion that going into the expansion and grabbing the few hero points needed to fill out your elite traits and skills (assuming you’ve already got all the Core Tyria points) might well be more time efficient than going into WvW (especially since it looks like you won’t be able to advance any non-WvW masteries in WvW).

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

No, tomes no longer give experience on level 80 characters, and haven’t done so since the recent trait revamp. Any experiments with tomes and mastery tracks were (as far as I know) done before the trait revamp.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

Oh I don’t know, I found the mastery unlocking in beta to be excruciatingly slow, to the point of frustration. Took me an entire beta weekend nerding to get (1) gliding and (1) mushrooms, and higher tiers get much slower (not exponentially, but almost).
Then again, it’s probably because of the lack of events and most chains being bugged. I couldn’t see the xp bar going up… not that anyone gives a kitten: more timegating, more fun, right?

Hopefully it’ll be easier once we’ve got the full map with all event chains available, not just whatever bit they gave out for beta. Plus you’ll probably want to play the story at least once, and that should give you a good bit of experience, too. I read of somebody saying doing the two story instances available in beta gave a good 25% of the experience needed for either gliding or mushrooms (1), and you’ll be able to gain that experience on each alt you take through if it turns out there really isn’t enough exp available from events and exploration.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

I know it’s still too early although I’m scared to know how much of those hero challenges I’ll be able to do without getting either of the first glider and/or the jumping one.. :/

Guess more WubWubing for me

You should be able to get the first levels of gliding and mushroom jumping pretty easily if you play through the jungle (which you’ll have to do for the new hero points anyway). Fractal mastery can only be earned outside the jungle (and outside WvW if I understand the latest dev posts correctly), so it won’t interfere.

Personally, I’m trying to keep myself from reading all of those “400 hero points???” threads all over the place, but they’re a bit like a train wreck, horrifying yet hard to keep your eyes off .

Honestly I expected to have to do content inside the expansion one way or another for the elite specs, as it seemed unlikely they’d let people pretty much “spoil” that part of the new stuff by grinding it out exclusively in old content. I’m just happy that my core Tyria hero points will allow me to get a headstart. They could’ve just invented a new kind of “elite hero point” to make sure people unlock their elite specs in the new maps instead.

Mostly my dilemma will now be which characters to take through the jungle … I’d love to play my charr ranger and sylvari ele, since I’ve played all story on those two and enjoy the characters, but on the other hand I’m mostly interested in the chronomancer from the technical side of things.

Then again, one of my max-level mesmers (my favourite asura <3) is on my alt account, so likely to have to wait, the other asura mesmer is a more recent character with not much in terms of equipment or map exploration, and the third mesmer, the one with full map exploration and full ascended, is unfortunately my only human, a race I really don’t enjoy playing.

Not to mention those other 10 (11 if I manage to level my sylvari thief from 76 to 80 by Friday) max-level characters lurking in the shadows, looking at me with accusing eyes … why did anyone ever want an expansion, when all it brings is so many goodies to play with, you simply can’t decide what to do first???

On the positive and on-topic note, the number of serious, damage-oriented and dungeon/fractal interested players in my guild seems to finally go up. We actually had a number of relaxed but focussed dungeon runs lately where it wouldn’t take us an hour per dungeon path . And the best thing is, some of those players are even new to dungeons and will be interested in running them quite a bit, despite less gold rewards, so I may be getting to finish my dungeoneer collection after all .

(edited by Rasimir.6239)

Important: Getting started with "HoT" story

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Continue to wonder what the purpose is of a tutorial level in HoT.

He already explained that further into this thread:

  • Silverwastes tutorial – This was needed for a number of reasons: 1. because the storyline for the base Silverwastes map is so distinctively set in a time period (Pact forces are preparing for the assault on Mordremoth, however in “Heart of Thorns” this assault has already been launched, and failed). 2. because it allows us to not have a flood of players in one of our popular maps who are not working toward the meta for that map and consequently skewing the meta progression in undesirable ways, and 3. for some sound technical reasons. :-)

Important: Getting started with "HoT" story

in Guild Wars 2: Heart of Thorns

Posted by: Rasimir.6239

Rasimir.6239

Are my level 80s going to be stuck in the ‘old world’ for weeks simply in order to get these unlocks?

No, they definitely are not. First of all, you need to play (and earn experience) in the HoT maps to even progress those masteries.

Basically, masteries are similar to character levels with the exception that they progress account bound, not character bound. As such, I expect the mastery locks on the HoT story to be similar to the level locks on the classic personal story. You’ll simply unlock the steps by exploring the new maps, playing events, harvesting, doing HoT story instances and so on.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

I’m not sure how you can mix up the engi and the ele-icon, but if there were issues, then that’s nice too.

Try to see the game through my eyes, and you’ll see how easy it is . Maybe I should consider getting a larger monitor after all … not that mine is all that small, but my eyes are getting more lousy every year .

As for fractal leaderboards coming later, I try to be optimistic and hope that it’s just a matter of weeks. After all the work they went through to implement that legendary back item, the optimist in me can’t see them ditching that. Maybe I should stop reading forums to preserve that optimism though .

How to Empty Bags?

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

As an addition to all the great advice you already got, try right-clicking on items you don’t know how to use, and scan the context menu that comes up. If it has an entry “deposit material”, then it’s an item that you can store in your material storage (the ones that get sucked out of your inventory if you “deposit all material”), and you can store it right through that context menu, too. Might be helpful to figure out what of the stuff in your bank can go over without having to clean your bags to move everything from the bank over. Check out the inventory page on the GW2 wiki for in-depth information.

As was said above, the armor crafting professions (tailor, leatherworker, armorsmith) can craft larger bags , too, starting out with 8-slot bags and advancing up to 20 slots for master crafters. You can often get 8- and even 10-slot bags for a few silver at the trading post, which will give you quite a bit more inventory space than you currently have.

There’s really not much use for holding on to green or blue equipment you loot unless it’s better than what you currently have equipped. If you are into crafting, consider salvaging anything you don’t need, since it will give you additional crafting materials (ore, wood, cloth and leather scraps) as well as essences of luck, which in turn will increase your magic find when consumed (to ultimately improve the rarity of the loot you find).

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

Well, I guess there goes my chance of ever getting my dungeoneer collections done …

You can always pvp. :^)

I’m lousy at pvp, and solo pvp is far worse than pugging dungeons. Anyway, at my current rate of one weapon box every other week from pvp it’ll be ages before I get anywhere, despite the fact that I’m only missing 2-5 weapons from 6 of the 8 dungeon collections …

Well, I guess it’s high time for a pity party, with guildies acting weird, real life down the drain, this kind of fits in …

Its a sad thing, but so was closing my doors for the last time. except now i get to open a new one. and all of us are faced with new challenges. and new things to create and do.

have some faith you all.

see you in game.

I guess you’re right … let’s hope I’ll see it like that tomorrow. Good luck to you!

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

Well, I guess there goes my chance of ever getting my dungeoneer collections done …

World Completion Trasnfer?

in Guild Wars 2 Discussion

Posted by: Rasimir.6239

Rasimir.6239

If it’s just the waypoints you want, those aren’t exactly hard to pick up. I went through the world on a completely new character a few weeks ago, just going through maps and picking up every single waypoint there is in the open world, and it took me less than 10 hours. Just picking up the “important” ones (world bosses and dungeon entrances mostly) takes a fraction of that time. Just go straight for the waypoints you need, and you’ll have it over with in no time.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Rasimir.6239

Rasimir.6239

I really missed being a babysitter healbot. Not.
Staying the hell away from it for as long as I can.

I didn’t get to try out the raid due to real life keeping me busy, but I’ve been wondering about this. Raiding in other MMOs I used to play main healer or main tank exclusively, and it took a while adjusting to caring about my damage when I started to spend most of my play time in GW2.

These days though, I find that going back to being pure healer/tank/babysitter doesn’t appeal to me at all, as I’ve come to love the fact that all of my characters are hybrid damage/support. Is the need for healer and tank roles in the new raid really that specific, or is it really a matter of group composition and strategy and has a good chance of ending with more fluid/hybrid roles again?