Showing Posts For Rising Dusk.2408:

Don't bring support, bring dps!

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The reason is that there is no theoretical skill cap in GW2. A full dps character can mitigate all incoming damage through dodging, positioning, blinding, blocking, or any number of momentary invulnerability mechanics. This means that, at best, the most skilled player will take no damage in gear that maximizes his damage output. We can refer to this player as the perfect player.

Now, most players are nowhere near the perfect player. They get hit by things, and those things hurt. Whether it is GL’s poison projectile of destiny, Subject Alpha’s spells, the Fractal Grawl boss’s arrow, or what-have-you. In those cases, where the player is less than perfect, they will suffer damage. In some instances, like most dungeons, a few hits like that doesn’t kill a player and they can offset it with their healing. In some instances those hits will hurt a lot. If these players take enough hits and get downed, their dps will no longer matter, as now they are down. If they are defeated, their dps drops to 0. In both cases, they are a burden to their team.

What the player does when he takes things like Vitality or Toughness or Healing Power as a stat is take insurance against these cases. He is counterbalancing his own skill against the likelihood that he will take hits and go downed, thus becoming less useful. There are some cases where taking a defensive stat is beneficial to offensive classes… Some cases I can think of offhand are:

  • High Toughness makes you more likely to be the target of aggro, making Knights valuable for bulkier classes or players talented at damage mitigation.
  • High Toughness sometimes translates into better offense through rune bonuses like the superior Undead rune’s 6th bonus.
  • In WvW, where your enemies are smarter, don’t rely on AI, target you specifically, and it is essentially impossible to fully mitigate all damage, it is valuable to have enough Vit/Tou to mitigate specific types of bursts and counteract with your own offense.

Note that Healing Power en masse is a generally inferior stat, but has merit in small doses. Its uses are incredibly build-specific, and are essentially focused on improving your sustainability against certain foes, rather than your ability to mitigate damage. Basically, you only care about healing if you assume that you have suffered damage to begin with.

These support roles are still valuable in PvE and high-end content like dungeons and fractals, they are just not something you want 5 of on one team. A support Guardian has a lot of value and team-wide damage mitigation. 4 full Berserker players have a much easier time maintaining their optimal range against high dps enemies that have difficult-to-mitigate attacks when they are supported by something like a Guardian. Furthermore, some support roles are offensive support, such as Time Warp on a Mesmer. These roles are invaluable, and critical to success in many instances. Certain explorable paths vary in what is the best way to tackle them, and using what classes.

For instance, I use a Guardian build that many might laugh at me for on the forums, but everyone praises me for in-game. I can maintain a party-wide 15 stacks of Might permanently, permanent Protection, permanent Swiftness, permanent Regeneration, party-wide Aegis every half-minute or so, innumerable reflects and absorbs that mitigate damage, and more. My team can face-tank many enemies that it otherwise wouldn’t be able to thanks to my support. This support improves the net dps of the team because while I do less damage, the dps members of my team no longer need to waste time and dps doing things like dodging frequently, getting out of aoes, or use their healing skills. My support improves the dps of the team. That is the key I want you to take away from this.

tl;dr: Support is good in moderate doses, and well-played support targeted for a specific instance improves the efficiency of teams substantially. Do not let yourself think that “support is bad” because that is wrong. Just make sure you understand how to make support good, ignore those who cry havoc, and run the end-game like a boss.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Whether it is easy or difficult to get a rare, the value of it is still dependent on its quantity and ease of acquisition.

If you are testifying that this is how simple to get a rare, then the problem lies with the World Boss chest and not with the Fractal chest.

I think they will have to because as I mentioned above, the quantity of rares had cut the value of Ectos to almost 50%….unless of course this is intentional. :/

This is actually wrong. The value is dependent on two factors: how desirable the item is for any reason, and how many of the items exist and are being sold. When they added more rares to the supply via the world chests, this significantly reduced the value of a rare (and consequently an ecto). Doing the same for fractals chests, I would argue, would not have the same effect due to the much greater difficulty of Fractals (even low levels) compared to a world boss. World bosses are essentially incapable of being failed, and are completed by thousands upon thousands of players potentially dozens of times a day. Fractals take more time by a significant margin and are much more difficult (even low levels of fractals can result in failure for bad or significantly upleveled players). This means that if each Fractal chest at, say, levels 1-25 gave 1 rare and each chest at, say, 26-50 gave 2 rares, you would not be significantly increasing the supply by nearly as much as was increased by world events. Since neither of these actions appreciably changes the demand of rares, only the supply, the net result would be a much less noticeable drop in value of the rares (and consequently ecto).

You make the false assertion that there is anything wrong with any of this. Au contraire, John Smith (ANet’s resident economist) has specifically approved in his domain on the forums of the change and has predicted the market swings as a result. Nothing “bad” has happened; it is exactly as was intended. John Smith could then determine, using more information but largely the same logic I just used, whether or not improving Fractals loot would have a significant or problematic impact on the economy.

My argument is that it wouldn’t be, and that it would sufficiently reward players of difficult content. That is a very good thing.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Undead, Undead, Undead... Enough Already!

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

Once a character hits 30-40 for the personal story, the motto becomes “Undeads R Us.” From this level and up all the mobs are undeads. I know it has to do with the story and all, but it has become so monotonous. I did all the personal story quests with my first L80 character, but that ended the storyline questing for the other characters. I just can’t bring myself to go through tons of undeads again. Anyone else feel the same way?

How doesn’t this make sense? The antagonist for the initial release of GW2, and thus the current arc of the personal story, is Zhaitan, the elder dragon of the undead. There are plenty of zones focusing on different enemy types, but the personal story itself is focused on beating Zhaitan. It’s like one of those video games where the bad guy is a demon, so naturally you fight a bunch of bad guy demon minions. It’s logical.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

If it is AFKable, then why not more people just go AFK? I think you meant to say is that, it is “LEECHABLE”.

Maybe not so much AFKable, as ALT-TABable. (…)

Heads up: you misquoted this. It wasn’t me who said it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I leech these events by going afk, and God knows how many other people do it too (I see dozens doing the same thing every event). The only exceptions are for things like Teq with his Fear where you have to run back afterward. For something like the Shatterer, I auto-attack and then go make a sandwich.

You cannot do this with Fractals (and if you try, you get kicked from your group).

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

The fallacy in your reply outweighs your allegation of my fallacy.

I am compelled to note that this, itself, is a logical fallacy.

I am also compelled to note that world bosses are essentially AFKable because of auto-attack and the number of players doing them. I have done this myself repeatedly.

With higher difficulty should come greater reward. Isn’t that how fractals were supposed to work from the beginning?

Yes, that is the point.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

20 agony resistance..

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Technically atm Fractals have a gear check wich will not allow you to make 99% strategy or revive orb strategy or ranger pet strategy if someone from your party dont have enough AR If you dont belive me try to do 99% strategy or what you want with 35 AR on Fractal lvl 50 and you will see

That only applies to Fractals of level 50 or higher, not to Fractals 1-49. The OP asked how far he can go, and my point is that you can go as far as the current limit with 0 AR if you are a skilled enough player with a knowledgeable enough team. Hell, you can even go up to as high as level 79 if you only do odds.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

20 agony resistance..

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Technically no one needs to survive Maw thanks to the 99% strategy, but I agree at large. I switched back to my main which has 35 AR at Maw.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I just finished a lv 40 fractal run ( personal reward lv 40 ) and walked out with 3 rares and 1 account bound exo…

I’m jealous! I did a L48 the other night and got a glacial core as my only reward! We could definitely use some guaranteed rewards.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal Chest Loot vs. World Boss Chest Loot

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree Vincent that increased drop rates will negatively effect the market by saturating it with rares. but I completely disagree on most of your other points.

I think you grossly overestimate the number of players playing harder levels of fractals. The economic impact of making rares guaranteed from world chests is far greater than would happen if high level fractals chests guaranteed 1-2 rares each based on difficulty.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

20 agony resistance..

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I did Level 48 the other night with 0 AR! The trick is to not get hit by the Agony attacks rather than trying to tank ’em!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Making Miyani's wares account bound

in Crafting

Posted by: Rising Dusk.2408

Rising Dusk.2408

I support this!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Do Fractals change at higher levels?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

So Rising Dusk, you mean you don’t get 2 hit in Grawl / Asca?

How much armor are you running?
What class are you running?

I’m not saying its impossible to do f26 without wiping, I think its just hard enough with exotic armor and ascended accessories and full tank gear.

In f26 – the party I run periodically wipes maybe once or twice in a full fractal set. We are very lucky if we have no deaths at all. Keep in mind we are experienced fractal players with several alts to f20+ and have done over 500 fractals.

I really am curious as to your build and team build so I can emulate it and go easy mode on f26.

I run a Necromancer in FotM with no bonus Toughness / Vitality. Furthermore my MF armor is Masterwork because I’m supremely cheap, so my armor is reduced significantly. My groups pack sufficient reflects that it isn’t a big deal, however. Those reflects coupled with proficient dodging mitigates 9 out of every 10 hits, and fortunately the Necromancer can mitigate a few more through Death Shroud. Also, don’t get me wrong, I run normal armor for most bosses because magic find for the bosses is irrelevant. The MF is only for the trash that drops loot (Krait, Ascalonians, Jade Creatures, Dredge, etc).

Our setup is typically:
- Me (Necromancer)
- 2 Guardians
- 1 Mesmer
- 1 Whatever (Doesn’t matter)

Keep in mind that whoever doesn’t open the instance can (and frequently will) change characters to use an alt that better suits the event we’re on. (ie. For dredge many times one of the players will switch to a Thief)

It’s important that you don’t melee enemies, and that you’re extremely cognizant of tells, dodging, interrupts (I use fear to interrupt Ascalonian Mages regularly), and things that prevent damage. If you’re not, and you take too many hits, you will melt fast. These runs can be done on 48 with only 1 Guardian, though having a second makes an enormous difference. Being able to alternate reflect walls and shields simplifies a lot of the content enormously.

Furthermore, I’d be happy to do a run with you to show you what’s up, although I must confess I mostly do L48 because I prefer the higher level loot and getting a skin/ring practically guaranteed every run.

EDIT:
I also want to mention that AR for most bosses isn’t even necessary. Many times I will switch to my 0 AR Guardian to assist with the Grawl boss on L48, and let me tell you: if he hits you with agony and you have 0 AR, you down and die. However, I never get hit for a number of reasons (Aegis / Dodge / Reflects / Absorbs). Skill is a massive part of being able to tackle the higher levels with less constraints on gear, more so than many realize!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

Unknown User Deposit Gold into Guild Bank???

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

It means someone who has since left your guild deposited 108g into the bank, perhaps as a parting gift. For future reference, this sort of question belongs in the “Players Helping Players” forum.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Looking for Leaders to take over guild IOJ

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

Wouldn’t it be best to keep it “within the group” and promote someone from within? Surely you can better trust someone you’ve been playing with for three months than someone you find on the forums?

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

World transfer

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

It’s based on current server population as foig suggests, and yes, this would belong in Players Helping Players. :P

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Older, wiser and looking for an EU crew

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

That all sounds great, but you’re going to need to tell everyone what server you’re on, and more importantly, what realm (NA / EU)!

Anyway, I’ll take a stab in the dark if you happen to be NA. Some good guilds to consider on SBI for massive WvW participation are [DC], [SBI], and (in my opinion the best of the lot) [KT]. They lurk around a lot in-game and on the forums, but you can contact the [KT] leader @ “Glamarus” in-game. They’re great people with active Mumbles and such and lots of events.

You’re probably astute enough to notice that I didn’t recommend my guild there, but I figure I should give some backstory anyway. We [VZ] are not a massive guild. We have around 55-60 actual members (and about 20 on top of that who are allies from across the world specifically for guild bounties), we’re casual, but we’re PvX, which is to say we have our WvW days (and we have a few commanders, of which I am one) and we have our PvE / dungeon / fractals days. What we do on any given day is up to whomever happens to be on, though we do have scheduled guild bounty events (working toward Treks!). We have a TS, but using it isn’t mandatory, and most people would rather not (I’m always on, though!). That all said, if that sounds like something you’d be interested in, you seem to be a mature, silly, chatty, and chill enough player to fit right in and you’d be welcome to give it a try.

That said, all of this is irrelevant if you’re on an EU server.

Regardless of the outcome or circumstances, though, I wish you the best of luck finding what you’re looking for. Everyone is best served by finding a good guild to fit into.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Drop 600g on Dusk or wait...?

in Black Lion Trading Co

Posted by: Rising Dusk.2408

Rising Dusk.2408

This whole discussion about them ‘cutting costs’ or whatever is unfounded. As a matter of fact, if you check their website, they’re ramping up on employees for different aspects of the game and company. Their development team, who we have no reason to distrust, has also on assorted occasions said that they’re not laying off employees or blatantly cutting costs. Go search the dev tracker if you’re curious.

The reason precursors are so valuable is because they are so rare and because demand is so high. Eventually this will drop off as more are added to the game whenever the precursor scavenger hunt comes to fruition, so if you’re not dead-set on getting your legendary right now, save up and wait.

As a side note, I’d really love for them to do another one-off with a Karka-like chest because that was awesome, but who knows what they’ll actually do.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

WvW Blog Soon ?

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

So uh, is that it? That’s our blog post to keep us happy until release? You’ve told us things you’ve posted about dozens of times on the forums, and nothing presented in the blog post is news to us. I want to hear about the progression system, dangit!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Should I gamble for Dusk

in Crafting

Posted by: Rising Dusk.2408

Rising Dusk.2408

I gamble all of the time for Dusk, but mostly because I carry the following philosophy:

“You can’t win the lottery if you never buy a lottery ticket.”

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

WvW Blog Soon ?

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

I predict that a blog post will be going up very soon

To the front page! …spams F5 repeatedly…

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

[VZ] Valor Zeal - PvE/WvW Recruiting on SBI

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

Well, hey, there’s nothing wrong with that. We don’t mind having newer players in VZ, as we enjoy explaining how to do certain things to others. We do a lot of end-game content, however, so there aren’t too many other low levels in the guild. That said, if you’d like to make some friends and take advantage of our guild boosts and enjoy yourself as you grow in-game, you’d be more than welcome to. I’ll send you a message in-game when I get home.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

I kinda messed up

in Players Helping Players

Posted by: Rising Dusk.2408

Rising Dusk.2408

There is nothing you can do to fix this, and nothing support will do to help. They do not correct player-made mistakes. My only recommendation is to farm up another 30 to get the one you really wanted.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Rate the sylvari name above yours!

in Sylvari

Posted by: Rising Dusk.2408

Rising Dusk.2408

6/10 Oakenshot: Not bad, but too blatant for Sylvari lore; their names tend to flow more and lack direct usage of English words.

My Sylvari Ranger’s name is Zallurin.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Question on Credit for Bounty Missions

in Players Helping Players

Posted by: Rising Dusk.2408

Rising Dusk.2408

No, a member of your guild must tag the bounty. As soon as it’s killed, it respawns somewhere else along it’s path, and you could search for it again and still kill it before your bounty runs out.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

2 diffrent types of berserker amulets??

in Crafting

Posted by: Rising Dusk.2408

Rising Dusk.2408

No, it cannot be made in PvE.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Stacking: Good idea or bad idea?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

To add to that, stacking if you have a Guardian with a Hammer on your team means your whole team gets permanent protection from just that Guardian alone.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Classes that use Scepter Viably?

in Players Helping Players

Posted by: Rising Dusk.2408

Rising Dusk.2408

The scepter is exceptional on all classes that use it (for different reasons). Scepter gets used the least on the Mesmer in high end PvE and WvW, but it is still good for what it does. It’s really up to you to pick your poison.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Influence for FOTM

in Suggestions

Posted by: Rising Dusk.2408

Rising Dusk.2408

Agreed with the OP; this should function just as a dungeon does in terms of garnering influence. I also agree that we should get more influence the harder the fractal level tier.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

2 diffrent types of berserker amulets??

in Crafting

Posted by: Rising Dusk.2408

Rising Dusk.2408

That is the PvP Berserker’s Amulet that you can get in the Heart of the Mists. PvP doesn’t use all of the accessory slots, but they use only one as a means of convenience.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Bug with Swear Word filter

in Forum and Website Bugs

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’ve noticed a weird one that should get looked at.

kungkitten/p>

K-U-N-G F-U

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Looking for Guild: Arah runs on Jade Quarry

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

Arah is a pretty straightforward dungeon, but I agree that it has some intricacies that require explanation. I’ve done it with a lot of my guild’s members, so if you’d be interested, then perhaps we can work something out! VZ is a medium-sized guild on Stormbluff Isle that has multiple dungeon masters and multiple players in FotM 48 and beyond. You wouldn’t have to transfer to SBI to join the guild, though it’d sure be nice down the road for purposes of influence if you decided to stay! It’s never a requirement, though.

Hit me up here / in-game / by mail / by PM and we can organize some runs for you to get situated. Most of VZ is in the same boat of being really busy during the week and having more flexibility on the weekends.

Also, for the record, if you want to run Arah with us but not join the guild, that’d also be cool.

Cheers, and I hope you find what you’re looking for!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

For future armor sets

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

I’m amazed you’re even still trying to argue this. ‘Artistic’ is no longer an appropriate excuse for anything you slap it on, you know.

I’m amazed I’m still trying to argue this, too. You seem completely set in your ways, and there is no sense to a discussion where one side has no intention of changing opinions. At that point it’s just bickering. As a final note: I hope ANet does not take your opinions to heart. Good day.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Dungeon Boss Discussion

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I genuinely don’t think they were ever nerfed given how many runs I’ve done before and after the patches since FotM’s inception, but that’s not really the point of the thread, so…

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

[VZ] Valor Zeal - PvE/WvW Recruiting on SBI

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

Popping this up to the top for the midweek.

We’ve doing a guild bounty tonight if anyone from smaller guilds want to tag along to get the rewards! Just send me a mail, post here, or PM me here/in-game and we can figure out the details!

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Guild Names

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

You cannot report these in-game, but you can send reports of them to “support@arena.net” without the quotes and they will action those guilds. They run the risk of being automatically disbanded for their name choice.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Crystal Desert, Experienced player

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

I know you’re probably averse to switching servers, and I can’t blame you, but my guild, VZ, on Stormbluff Isle is always looking for good dungeon runners. We have multiple dungeon masters in the guild, multiple players on fractals level 49 (and higher), and we run these things consistently when we’re on. You could also do these runs with us without being on the same server, though it’d be nice if you were.

For more details, you can see the link in my signature, but we’re about a 50-60 player guild with guild bounties who run hard end-game content regularly. We also WvW, though that wouldn’t really matter unless you wanted to switch servers. Anyway, give it some thought, and if you’re interested let me know here / in-game / by PM / by whisper / by mail.

Regardless, good luck in your endeavor.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

For future armor sets

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

So the same piece of armor should cover a male but be boob cups for a female?

There have to be some similar factors for both genders in a set of armor for it to identify with. Whether it’s actually armor or glorified lingerie seems like a pretty kitten fundamental factor to me.

You’re the one arguing that what is there should be changed, so the onus is on you to provide a cogent reason as to why it should be changed.

As it stands, the armor sets use the same textures, carry similar elements and styles (especially true in the image in the OP), but use different models for the different genres. One just happens to be modest, and the other more body-showy, which is entirely within the artistic license of the developer. Quite frankly, as a new player, I perfectly associated these two armors together as one ‘set’ without even so much as knowing their names or where they come from. Their artistic similarities are undeniable.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

For future armor sets

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

An armor design by the same name for two different genders is really two different armor sets bound by the aesthetic principles of the name and lore. They are allowed and, indeed, encouraged to be different. That is 3D artistic license at its finest, and I think arguing to take it away from the development team would make the art in the game less diverse than it already is and more stale.

I also think you need to consider the workload of having multiple ‘variants’ of the same armor set, especially considering that these armors also need to exist for every single race and gender combination (currently numbers to 10). It’s unrealistic to expect or demand that every single armor set have a ‘modest’ and ‘skimpy’ option, thus doubling the effective armor sets they’d need to model, though if ANet were to ever make that happen I certainly wouldn’t complain.

I believe the current way they do armor sets is acceptable and enjoyable. You can preview armor before you get it anyway, so it doesn’t hurt the player any.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

For future armor sets

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

There should be a choice for players for both males and females. If people want to enjoy the fantastical world they play in with magic and lasers and minotaurs and undead by running around in skimpy armor that shows off how innately and conspicuously attractive their characters are, let them. Similarly, if you want to run around fully armored and boasting the thickest plate mail that money can buy to protect you from all sorts of enemies, go for it.

It is not for you, or anyone, to decide what others should or should not be able to do in a game of this make. I encourage and implore the developers to continue making skimpy and modest armor, so long as there are numerous options for both within all three armor types and across both genders.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Personal reward level in fractals

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I ran until Fractal level 28 with 0 AR (never looted a ring / hadn’t enough relics for back piece). You will die at Maw if you play like me, but every other source of Agony in FotM is dodgeable with good practice. With 15 AR you are probably over-prepared. :P

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Personal reward level in fractals

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

If you have time for only one run, make it an even so you get the daily chest. If you can afford the time for multiple runs and/or already have your daily, run odds to expedite the process.

My concern is: If my personal reward level is 11, when I do a lvl 12 fractal, will I still get the pristine relic / chance of ascended ring from the maw chest? I’ve noticed that when I bring a sub-lvl 10 guildie on a lvl 10 run, they don’t get pristine relics, so would I be putting myself in the same boat?

Yes, you will. You are rewarded at the level that is the minimum of your personal reward level and the fractal level. So if you bring a guildie who is L6 to a L12, he will be rewarded as an L6 (no pristine relic or chance at ring). If you run a L12 as a L11, you will be rewarded as an L11, which is still high enough for a pristine relic and a chance at an uninfused ring. Note that your personal reward level also denotes the chance at goodies and number of relics from chests of individual fractals.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

Dungeon Boss Discussion

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

To illustrate this, I will target one boss in particular and then expand from there.

Mossman is unfulfilling as a boss experience, through and through. The dungeon team clamors that it has learned a lot from its past shortcomings and that Fractals bosses supposedly reflect that learning, and that these bosses are supposedly more interesting and satisfying. In some cases, that is true. I particularly enjoy the Grawl boss, the Cliffside boss (the last one, not the waste of time at the start of the zone), and the Dredge bosses.

But Mossman? No.

Some quick info:
- He throws Agony-inflicting, bouncing axes
- He summons constant non-threatening adds
- He melees you
- He does these things while invisible half of the time
- He has a ‘million’ HP

He’s not fun. Do you know why he’s not fun? Because for something like half of the battle you cannot effectively damage him. You spend half of the fight running around in circles about either his house or that God forsaken bridge waiting for him to become visible again. Bosses with invulnerability mechanics like this that serve no purpose are shallow and unsatisfying.

People on high fractals (40+) prefer to reroll for Bloomhunger than deal with the waste of time that is Mossman.

Let’s also talk about his mechanics and how boring they are. He throws axes, summons worthless adds which serve only to rally you, melees you, and then can do all of these things invisible. That’s it. For ten minutes, you sit there and endure this experience just to move on. He’s not even hard, the only “hard” part comes from anticipating Agony being thrown from invisibility.

I could create a similar thread about how terrible bosses like Bloomhunger, the Dragon Shaman, Ashym, Maw, the first Cliffside boss (Why does this guy even exist!!), the Jellyfish, and so on are. The point is that these bosses are unfulfilling and I don’t think ANet has properly learned what we as a player base want and expect from our supposedly challenging content.

We want:

- Diversity
Bosses should be dynamic for the entirety of the fight. If we can tank and spank them for 1/4 of their HP, then we can do it for the last 3/4 of it. That’s not fun. This can be achieved with changing the mechanics of the boss in phases (Hello best boss in the game, Giganticus!), or by creating bosses which don’t have a lot of life but are extremely engaging for the duration of the fight.

- Meaningful Difficulty and Challenging Mechanics
Boss fights should be legitimately hard. Grawl boss is a great example of this. You can’t stay still or you get burned, he has fast-action high dps arrows, massive aoes, mechanic shifts at every 1/4 of his HP that spawn adds you must handle (who immobilize, bringing you back to the first mechanic of burning), lava pools that spawn randomly across the battlefield. I mean, come on, this boss just oozes awesome compared to the others. GL also has these challenging and yet manageable mechanics. This is also a reason why so many people like Kohler; he can legit down and beat your team if you don’t pay attention!

- More threatening, better telegraphed abilities
Some bosses are threatening because they just punch you in the face really hard, but that’s not fun. What’s fun is those skills with big wind-ups that you know will screw you up when they hit. Giganticus’ poison projectiles of death, Kohler’s spin-to-win, Rumblus’ rock-crusher… It’s sad that I can’t think of many more examples like this. We need more of this!

- Less Agony, more DPS
Agony is a crutch for many of these bosses because they are so bad they couldn’t kill you otherwise. For instance, I enjoy the Dredge boss mechanics because it forces someone to handle levers, but the bosses are other than their agony absolutely pathetic. Step off the Agony a bit (I understand some of it is necessary for the purpose of FotM) and boost their dps otherwise.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

(edited by Rising Dusk.2408)

The journal of a perfectionist in dugeons

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I run with my guild using random class compositions and in green gear and I am confident I match or outspeed your pub groups in absolutely every single instance and with no one ever going down. Perfectionism is about pushing yourself and your friends to be great players, not about demanding good gear out of people when your capacity as a player means so much more. If what you say, OP, is really what you’ve learned, then you are far from the perfect player you seek to become and you’ve a long way yet to go. Good luck.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Do Fractals change at higher levels?

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

I run 26 in full MF armor on every fractal and with 0 AR for bosses (except maw) because I’m too cheap to buy infused MF rings. It’s a walk in the park, seriously. I MF even the 30’s. The only time I run serious-business armor is in the 40 tier where enemies are level 83-84, something like half of your attacks against them are glancing, there are a few dozen of them (here’s looking at you, Dredge!), or their AOEs deal 8k-12k dps. Even then I still MF the Ascalon fractal because it’s just that good.

I’m not trying to say I’m hot stuff or whatever, but FotM 40 is about the only tier I’d say is challenging to any real extent. Even then, it’s very doable reliably and without wipes (even against the Grawl boss). If a scrub like me can run things in MF armor and come out of a run in an hour and a half with no wipes, then anyone can do it. All it takes is getting used to the content and knowing what to expect and how to adapt.

P.S. I hate Mossman.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

double sigil of air? or not?

in Players Helping Players

Posted by: Rising Dusk.2408

Rising Dusk.2408

The cooldown is shared between all sigils. Whichever fires first (main hand takes precedence) will set it to cooldown, and nothing else will fire until its cooldown has ended.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

lfg on Tarnished Coast

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

Thank you, shame I am on a different server – I have moved so many times usually following friends who then later quit, and I spent my last gold transferring here vowing to never switch again. Well, I will bare you in mind if I ever do. Thank you again.

Yeah, that’s terrible. The end of free transfers really hit players like you the hardest, I think. You’d be more than welcome to join the guild and do stuff with us depending on the type of content you enjoy regularly (you do dungeons and stuff? That’s all cross server), then down the road, if you ever wanted to transfer servers you could decide then. There’s no hard requirement or anything.

All else fails, I’m sure there are good people on the TC server willing to help a fellow like yourself out.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal reward level

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

Yes, that is exactly what it serves to do. The new system lets you progress by doing higher level fractals, but you only get rewarded per your current reward level. Doing a lower level fractal than your reward level is largely just as unrewarding as it has ever been.

For what it’s worth, I believe when I did a level 26 fractal run on my level 50 character, I received ~9k karma as a reward if that helps.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Fractal reward level

in Fractals, Dungeons & Raids

Posted by: Rising Dusk.2408

Rising Dusk.2408

As far as I’m aware, it only affects the loot you obtain from chests (including the maw chest) and the loot you get from the Daily Reward Chest at the end of an even run.

You will be rewarded in those ways based on the minimum of your personal reward level and the fractal level. ie. Running a level 28 fractal as a level 49 will reward you as a level 28, and running a level 49 fractal as a level 31 will reward you as a level 31.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

lfg on Tarnished Coast

in Guilds

Posted by: Rising Dusk.2408

Rising Dusk.2408

You seem like a good guy, and although I doubt you’d be willing to change servers again, well, I’ll throw this out there anyway because you seem like a good fit for VZ. You technically don’t have to be on the same server, but you don’t earn influence for the guild unless you’re on the same server, so it’s a sticky situation. Regardless, I digress...

VZ is a medium-sized guild of 50-60 players who are a mostly tight-knit community. We don’t have an application, a trial period, or any of that garbage. We’re really just looking for players who are willing to be friends, chat in guild chat, and do end-game content with us when we feel like it. We have guild bounties, many dungeon masters in the guild, we run fractals 48 nightly (sometimes), and we also do a bunch of other stuff depending on our collective mood at any given time. We have a TS for people who like to use it, but it’s not a requirement by any means.

Anyway, give it some thought. You can read more about the guild in the link in my signature. If you have any thoughts or concerns, or want to know more, you can PM me here / in-game, mail me in-game, post in the guild thread, or whatever.

Regardless of what happens, good luck finding the guild that you’re looking for.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!