Rockbaby – Asura Guardian, Desolation EU :)
Rockavenger – Dwarf Paladin, Bronzebeard EU :D
(edited by Rock.7324)
It always happens. Within a few days they will hop to Pandaland. When the first Guild Wars 2 expansion launches they will be back. Two days after the expansion the will rant yet again “THAT’S IT?”. Never satisfied.
Do you ever ask yourself WHY people always return to playing WoW? That game you GW2 fan-boys hate oh-so-much?
I’ll tell you: because it’s the best MMORPG EVER released. It’s not ideal, but it’s the best game the MMORPG market has to offer. 9 years in existence and 14 million player database is what backs my statement up. What’s your argument? The fact that you don’t like it? Awesome, you should be a lawyer, your opinions would matter a lot in the court of law.
The only thing that stops me from playing WoW is the fact that I don’t feel like wasting money on monthly subscriptions. But when comparing GW2 to WoW – it’s like comparing a Yugo to a Ferrari.
Raging, first off, hey
(jbt Yugo :P)
Second… WoW is a 7 year old game. GW2 isn’t even 7 weeks.
Did you play WoW at start? I haven’t, but I’m guessing the launch wasn’t bug free, and let’s not forget that they added most of the “cool/fun” features a couple of months/years (depending on what you consider fun) after the launch.
So, why not give the benefit of the doubt to ANet?
EDIT;
People come back to WoW for the same reason people will be back to GW2. New things and friends. That’s it. It ain’t because Blizzard is doing a good job.
I’ll tell you why I came back after a 8 month break… They said they will make the game more enjoyable. They said PvP will matter. They said they will make faster “corrections” to unbalances.
Funnily enough, they did nothing of the above. But, the people who fell for it, and “worked” for gear/progression felt like they would have been wasting money to quit. So they stay. They don’t log in much, they don’t play much when they log in, but they are still there. Hoping.
A positive thing regarding this in GW2 is that you don’t have to pay while you wait.
(edited by Rock.7324)
The games are made for the masses.
Most (educated guess here) players are casuals. Rarely there are people who “compete” in games, but most of us (myself included) simply do not have the time to invest into playing competitively.
Don’t get me wrong, I play for the win every single time. I call inc in randoms, I defend when needed and such, so in such a way I am not a casual player, because, as you said, I like to compete. On the other hand, I’ve played, in average, about 1-2 hours per day making it impossible for me to be “hardcore” simply because I don’t have enough time.
So, my answer to your question would be, yes, the games are made for casuals nowadays, but, each and every game will need to have a range of difficulty to keep as many people as possible playing (so, mix of casuals and hardcore).
edited post because i dont want this becoming another wow vs gw2 thread
and comparing wow raiding with gw2 5 man dungeons is just fail especially if you say gw2 5 man dungeons is more fun
WoW is a perfect example of what ANet (in this regard at least) should strive for. So, game is easy to the point that a 4 y.o. girl wouldn’t die in it, but, on the other hand, they have HC’s which (kind of, sort of, maybe) are challenging. On the side the whole “is it challenging or not” it gives people something to compete over.
I prefer lvling in GW2 (difficulty wise) to WoW, but so far I don’t see anything that will make the people in GW2 competitive in the PvE side of the game. Imo, ANet should do something about that.
(edited by Rock.7324)
Why do people need epic rewards to play a game? I seriously don’t understand. I blame the lame reward (and gear) oriented MMOs.
I’m having lotsa fun, still too many things to do (and I’ve been lvl80 for 10 days now), don’t even have time to lvl my alts because I’m busy on my main, lol.
I believe it comes down to what we’re used to. Coming from WoW, there was always something that you “needed to do”. Be it for PvE or PvP it doesn’t matter, you had to run those dungeons or get slaughtered in BGs/Arena till you got more “competitive” (got gear).
In GW2, on the other hand, you don’t need to do anything. Ever. You just play to have fun. But, there is a downside. People like to see a shiny from time to time for their “effort” (this is mind blowing for me tbh, effort in a game?!?) and GW2 doesn’t really provide it. Or rather, has a strange way of providing it.
Imo, people need to adapt. But, above all, they need to stop being whiny kittencats (too many kittens, we need cats!) and get it in their head that they CAN come back 2 months from now and play the game again. You don’t have to play each day like WoW (where if you didn’t play you had a feeling that you’re not getting your moneys worth) but you can come and go as you please with no negatives.
LvL 65 Asura Guardian… 36% map completion… 88 hours played.
Makes me wonder what exactly did I do for such a long time in this game considering I’ve still to see 2/3 of the map.
He is obviously dangerous.
And a monkey
I don’t see Guardians as OP. I might be a bit biased as I play one, but I found Tome of Courage as the only “OP” ability we have.
We are the one beacon of hope for our allies. We cannot be beaten or broken. We survive through all the hardships a team can face.
We are the immovable objects.
We.are.the.guardians!
… and you’re hitting in our retaliation fool. No wonder you die.
:)
I can’t understand why you would want an arena mode, It’d be runied by 3 x pistol whip thieves and 3 x mesmer teams instantly (adjust numbers to the bracket) I played arena to a decnt lvl in wow (2300+) and i’d hate (HATE) to see it in this game
Why? As long as they don’t balance the game around it and the rewards are cosmetic, what exactly would the problem with having arenas be?
Might I remind you, if the rewards are cosmetic and don’t give you an edge over your opponents, you are NOT forced to play them.
Raging Bull, I sent you a PM.
I did make a fool of myself there, didn’t I?
Anyways, the only “flaw” I actually saw was the “Blizzard balances stuff”, which is definitely not true (and can be verified).
The rest of what I wrote did come out as the continuation of flaws, but it was just my opinions in the matter that you were talking about, and NOT the rest of the flaws (as there aren’t any besides the one I mentioned)
Also, you didn’t answer my questions. Many of them
That’s exactly what I said. WoW uses FOTM on purpose, If they really wanted to balance the classes, they could.
However, GW2 PvP NOR PvE doesn’t require any special skill-play style worth mentioning. Nor is it balanced, to tell you the truth.
“The game is out for just a short while” isn’t an argument since there has been a long development time, along with the “when it’s ready” motto. It’s supposed to be ready now, right?
And of course it’s my opinion, we all have one.
Your opinion has a few flaws… the first one being that Blizz could balance classes. That’s BS. You know it, I know it, 20 million people that played the game (over the 7 years…possibly more) know it too. The fact that PvP isn’t balanced is due to the fact that they simply don’t care. It might be a good business for them, but it has made more people unhappy than GW2 could ever possibly make and, according to, well, everyone, that’s bad for business. So, what they did is…NOTHING. (as in, doing a thing that is “good for business” but in the end losing customers due to their choice).
I find balance quite nice in GW2. I guess it’s the way you look at things. I look at a team play (same as 3v3 in WoW…which was supposed to be balanced right? … heh :P) to find balance, and so far I haven’t seen anything that I would simply call OP. (Bar Tome of Courage… and I play guardian as main)
How long was the development time of Cataclysm? Was the balance good? … And no, it’s not ready now. Was WoW ready when it hit, or did they make a million changes?
You compare stuff to WoW but forget that GW2 is new and WoW isn’t. Seriously, give it time.
EDIT;
WoW duels were immensely fun to watch. It’s because they were complex and unpredictable, all due to a wide array of skills you could use. And unlike common opinion among GW2 crowd you HAD to use MANY skills in WoW in order to be successful. All skills were also very easily noticeable, animations were clear and you just knew what’s happening in the fight.
GW2 PvP is often confusing, too many pets, too many effects, you can’t clearly see and recognize what class you’re dealing with before the fight starts and you can’t recognize their build right away.
As a former WoW player – the only thing I miss now is the good and fun PvP. Not the gear grind or any form of face-rolling, just fun and the thrill I felt the first time I tried WoW PvP.
Depends. Do you know how many spells a frost mage needed against a warrior or a ret? 6. How many do you need to beat a thief in GW2? As a guardian, I need them all. And a couple more on the side that unfortunately I can’t use, but that’s the choice I took.
I asked someone this before, but they didn’t answer… How long did it take you to know every spell in WoW? You didn’t know everything in the first 3 weeks right?
So, why do you expect to know everything about the game with (roughly) 560 different abilities (not including combos)? Do you not think it takes a while to get used to it (seeing the animations…your eyes will adjust) before saying “this is kitten”?
The good and fun PvP in WoW? … which WoW did you play? BGs are a joke (I got over 2k wins only on main, and am a battlemaster since ‘09 …. so I have experience), 2v2 is a joke, 3v3 is (in the past, currently and in the future) mostly wizard oriented (and let’s not forget there are only 4 top tier combos in Cata). So, do tell me, in the last year or so, what exactly has been fun in WoW PvP?
(edited by Rock.7324)
A very small amount of people come to the forums (compare to a couple of million playing) so there might be support for you, but they are just not vocal. No need to leave because you aren’t getting responses to your post. In fact, I’ve seen ALOT of threads about arena, and I’m willing to bet they will have them eventually. What I like tho, I can leave this game for now, and come back when they implement it and I still won’t be behind others (think of missing a season of PvP in WoW… you’d have a hell of a time getting gear to be competitive)
I would also love this change. As long as they don’t balance the profs around it.
As in, you don’t like it, you can leave?
What’s wrong with saying that exactly?
What is wrong is attitude. “you don’t like it, you can leave” is usually followed up by or in context of l2p, noob, go play wow this is game for skilled player etc.
Whatever topic u read 90% of it are (i hope) kids spaming things like that.
Cause of that many constructive posts that could get to devs and maybe improve the game get lost in sea of “l2p,noob” posts made by kids and internet tough guys.
That I agree with. As a regular (for about 3 years) on the WoW forums, I’ve seen it all. Especially the BG and PvP forums where I spent most of my time.
I’m not going to go in why the people choose to say that and what they mean by it, but it is a logical (not to say normal) response to the “whining”. Most of the people here don’t come here with ideas or suggestions for the betterment of the game, but rather to whine about something or other. I don’t think anyone would come and say “go away” if the OP had a good idea behind his rant. Like this, it only makes people angry.
Your loss in the end…bit of an over reaction imo. It’s people like this that just make me cringe. lol The money lost on players leaving because they don’t agree with the change is probably outweighed by the majority of players who end up staying and increase game time. Small loss, bigger gain. Bye
Again I’d consult SWTOR, TERA, RIFT and all the other companies who didn’t listen to their customers on how well that plan works out.
Blizz surely listens to it’s customers right?
Wait. No they don’t. They don’t give a kitten about you besides the fact that you pay them. Which, let’s be honest here, is even worse than GW2 because you pay monthly and no changes are made (or worse ones are being made) and here you don’t have to pay it and the changes aren’t made (but they might?)
Granted their playerbase is in no way as huge as GW2’s, but they knew how to respond and they still keep their players happy.
See that’s the main problem.
Imagine if ANet listened to everyone (myself included)… just go check some profession forums. In the same time there are profs that are, according to our fellow players, UP and OP… sometimes even both. So, let’s nerf guardian, but let’s buff guardian, and let’s not make and changes because guardians are ok…
Do you see where I’m going with this? There HAS to be a line somewhere. What you and I can do is either adapt, or leave. (Or hope for changes)
we can whine cause sPVP is terrible and bad.
You do realize that WE, the players, are the ones that make it “terrible and bad”?
It is not bad by design, but by how the random players play (mostly no strategy and zerging everything).
If you want something different, go play tournament, don’t blame ANet for the lack of “proper” players.
yeah so half my team can go afk once we start to lose and be locked in the game for 10 minutes, great idea!
What? …What did you try to say here?
EDIT;
Agreed with the OP.
On the side note, there are actually people advising “well this game isn’t for you” and “go back to wow”!? Really?
There should be some sort of condition to be able to take part on the forums, like, being 15+ at least?
Um… You do understand that’s logic right? (and someone doesn’t have to be 15+ to come up with this, which makes me think…how old are you to not find this logical and more to the point, it shows that the age (obviously in your case) doesn’t really matter)
As in, you don’t like it, you can leave?
What’s wrong with saying that exactly?
(edited by Rock.7324)
What company doesn’t listen to it’s players opinions?
Just want to comment on this…
Do tell me one that does. Seriously, just one. Say Blizzard and I’ll do everything in my power to make a program that will make me able to slap you through these monitors. No matter how many years it will take me to achieve that, but so help me god I will achieve it and kittenslap you.
Anyways… let’s think this through for a second…
With 2 million players in this game, and each and every one of them having a different opinion of what the game should be like, how do you think ANet should make this happen?
Basically, they have to make a stand somewhere (draw the line as ppl say). Some things they can “fix” so you might like it, but how many people will there be that won’t like it? Did you ever consider that?
With that out of the way tho, I do agree with you about this particular “problem”. You do have to understand that this is still a work in progress.
So I am just supposed to ignore the dungeon gear like it doesn’t exist? Am i supposed to do the same for the legendary gear? You have to grind to get that stuff..
/sarcasm
No, by all means, do go for it, as it clearly is making you comfortable/happy.
/end sarcasm
Are you serious? If something is a grind, and I’m not liking it, you can bet anything in the world that I won’t be doing it. Who cares about a legendary if the process of getting it is making you unhappy/disappointed or whatever?
The main goal of the game is to have fun. That’s why we all bought it. Playing the game that is not considered fun makes absolutely no sense.
With that, you have a choice. Either continue grinding and complain how it sucks, or play what you find fun. You even said that you enjoy PvP. There is no grind in PvP… why don’t you play that then?
Edited by moderator : Caps
(edited by Moderator)
For months probably. Possibly even years.
Unlike WoW which I felt I have an obligation to play a certain amount of time monthly to not feel like I threw away the money, GW2 I can play slowly and even skip a few weeks and then come back (if I’m “tired” of the game).
What happened to this game being for the people who don’t have time to play the game religiously?
Might I ask what’s the problem with this?
I played for about 30hours so far (had a 3 day start) which comes down to an hour or two daily (in average) of playtime. Basically, I don’t play much, and I’m having a blast…
WHY do you have to do the grind that you so complain about?
BC, for me, there is no grind. I play the game to enjoy it, not to “work” at it. The fact is that you CHOSE to grind, ANet didn’t force you.
I’m not saying that the game is perfect (it’s still to early for it to be even near to perfect) but seriously people, you complain about the things that you DO, not what you’re HAVE to do (there is a difference).
we can whine cause sPVP is terrible and bad.
You do realize that WE, the players, are the ones that make it “terrible and bad”?
It is not bad by design, but by how the random players play (mostly no strategy and zerging everything).
If you want something different, go play tournament, don’t blame ANet for the lack of “proper” players.
I’m up for “balancing” it, but NOT removing.
I think it adds something different to “regular” play.
I never understood why people just don’t play the way they enjoy playing.
The way I’m seeing what you wrote is "Well, others play “wrong” and they get more points than I, why don’t I get them?".
Simple solution, play for the win like me (Yes, I actually talk in chat, call inc, defend bases) and stop caring about points and everything will be fine.
Also, what you said about killing and ressing, unfortunately, most people don’t use their brains in randoms and they can’t come to the same conclusion you came to due to it. Basically, not ANets fault, but the players.
in PvP
Posted by: Rock.7324
Dear Mr.OP,
do tell me please, how long did it take you to learn what spells do in WoW? Or their animations? Did you know absolutely everything a month after you started playing?
I’m curious, because, for me, it didn’t work like that. It took me a couple of months to figure out everything that is going on around me and some things I learned later on, after playing arena for who knows how many games, and still I’m sure, there are things that top rated players (Hydra, Khuna etc.) do that I can’t even imagine, let alone do.
Why do you think you should know everything about GW2 after 180games (each 10min let’s say – and that’s a stretch) so, 30 hours of playing? Hell, I’ve had about 5-10 hours in SPvP and I am still to see a Scepter wielding Guardian (that’s what I play :P).
Now, take into consideration that each spec has 8 weapon combinations (I’m not gonna go count, but that’s my guess), 5 spells each and about 30ish abilities which they can use on the side. So, for 1 profession, there are 70 unique abilities that you have to learn to see/react to/stop. If we go with these numbers (yes, they are guesses, but I don’t believe I’m far off) there are roughly 560 different abilities…
Are you still surprised you don’t know all of them, yet?
Let me ask a counter question tho;
- If you knew every single ability in the game so far, would you still find the game interesting? Do you not prefer “learning” in PvP over dullness (which would likely come if you knew everything about the game in 3 weeks).
Further on…
I’m sure you die from time to time no matter how good you are. Do you stop and look at what killed you or you just skip through it?
I’m asking because I found out that the most I’ve learned from the game came from that score (not counting playing the actual profession). Seeing what hit me, how hard it hit me, and what I could have possibly done to prevent it…let alone looking back and taking a mental note of what was the combination of the weapons my opponent had and what the spell looked like.
All in all, what I’m trying to say here is the following;
Give it some time. With more experience your eye will train itself to see occurring animations and immediately send a signal to your brain; “THAT IS HEARTSEEKER, RUN AWAY!!!” or “OMG THAT ORB SHOOTING AT ME … ah nvm, Guardian with Scepter…LOL!”.
Best of luck out there.
EDIT;
imaginary example of a typical GW2 skill:
“deals damage, and dazes for 1.25 sec, and grants blocking for 5.75 sec, and if you dont block you gain protection, and also grants you a random boon”.example of what skills should be like, to seperate the skilled from the button-mashers:
“deals x-type-of damage”. -no fluff.
“dazes your target for 1 sec. 15 sec cooldown”. -the end.
_______also, the game really needs at least the option to tone down the spell effects.
you can barely even see anything in a group fight.
Um… skills should never EVER make a difference between a button-masher and a “skilled” player. It’s the usage of said skills that makes the difference, not what the skill does in itself.
I dunno about you, but I died to retaliation once (did over 10k dmg into it). Now, is this death the fault of the person who used (maybe blindly) the ability that gives Retaliation, or was it my fault for not knowing how it works/what it does/lack of awareness? … exactly. My fault. Will I make an error like this again? Not likely.
Meaning, a “scrub” (how I hate that word) will NEVER EVER BEAT YOU by randomly smashing buttons if you know what you’re doing. In fact, in most cases it will only make them lose faster.
What you’re asking for is just more skills; Instead of 5 that do 3 lines of something, you wish for 15 spells with 1 function. Difference? None. Besides the fact that the “scrubs” will mash more buttons.
EDIT 2;
I agree with the “flashiness” tho. When more than 5 people it is really difficult to see (at least for now, maybe later it won’t) what’s going on.
(edited by Rock.7324)
…is a dead ranger
“Apples! Apples!!!”
Should be enough of a hint
EDIT;
How do you change your Order? Someone mentioned it’s possible…
TY!
PLEASE for the love of god just take it away from spvp! It’s truly the ONLY thing I dislike about this game so far. There is no way you can say each classes downed state is balanced.
You do understand that you don’t have to “finish him” right?
This ain’tkittenMortal Combat. You can stand far and shoot a couple of arrows/bullets/crappy flying light (if you’re a guardian) every couple of seconds and you’ll still kill them. Meaning, most of the “unbalanced downed skills” don’t even come to affect you.
Think of SPvP like it’s a cat and a mouse. The mouse got caught and the cat can eat him anytime, but decides to play with it some more. But, if the cat isn’t careful, the mouse runs away. That’s what downed state is. You lost, but you have a chance (if the one that downed you isn’t paying attention) to get back up and have another go at them.
Do some of you people come here and complain about stuff just because you’re bored?
The SPvP is fine time-wise.
Also, I’ve not seen a 20sec respawn. It’s usually 2-6sec. Most I’ve seen was 8
But yes, I have also noticed a better drop rate in low level zones, same with Black lion chests.
This.
OT;
I got the Abyss Dye on my 3rd unidentified Dye
(sold it for 4g :P)
62 here. Killed my first dragon.
It gets better imo.
Also, I have seen only one bug so far in a 50+ lvl zone. Some quest where you had to pick up artifacts and fix some golems and something. Was bugged for a couple of hours (that I went to check), but the positive thing is, you can go do some other things and aren’t “stuck”
It’s a breath of fresh air tbh.
I’m having fun and am curious too see what ANet has in store for us in the future. With a few simple fixes this game can become HUGE (-er? :P).
So far, Desolation EU was helpful for me. The people seem nice too, and the chat isn’t “quiet”.
If only I could find a proper guild…
When was this anti-farming implemented? Last weekend i was able to farm the same area for hours, but i must say i farmed 3 diffrent kinds of mobs is this area, maybe thats why i still got drops after a longer farming session?
This really. I farm bats for blood, spiders for that poison thingy etc. and they always drop.
Did this, what you’re experiencing, happen now? Or has it been like that from the start for you?
I’m sure I’d still beat you… alone :P
(Good luck out there)
i am not sure at all i just make kitten up
At least you’re honest about it
(TY for the answers peeps)
Since you’re spending points in Honor, I’d suggest using shouts, especially for PvP.
What’s wrong with mine then? They don’t make noises
/write bug report about broken Asura with no phobia
:D
You probably jumped down so many times that the dude lost his voice screaming :P
I feel the need to correct something: This was not Team Paradigms number one team. Paradigm Shift is their secondary guild where they let recruits in I guess. Afaik their number one team consists mostly of Teldo, Xeph, Reyon and Azshene.
@BluBla: self named maybe but I think they haven’t lost a single game after the game went live.Actually they lost, quite few times, even with randoms.
Their “first” team or some of their other groups?
/map is the chat
Are you sure about this?
Automatically switches to “team” (or /team probably) as I come in a BG.
To the person above (I dunno how to double quote);
Thank you for the response. At least now I know people can actually read what I said.
I figure it is easier playing over Skype/TS but I can’t seem to find a guild that is;
a) social
b) into PvP
It’s just that noone ever answered or wrote anything, so I thought maybe it just doesn’t work. Oh well, as long as they read and respond to inc calls I’m fine
I can beat them alone
(Kidding ofc)
Great match. Very much enjoyed watching it
Asura > all.
Simples.
The pvp may not be perfect now but it does get better when you start experimenting.
This really.
First few battles I died left and right to pretty much anything (as a Guardian mind you) but after a bit of searching around I found what I prefer to play and am currently very much enjoying myself.
Hey peeps,
does the default chat (team) work in SPvP? I mean, can the others read what I’m writing in there?
I keep saying “inc xy”, “come attack zx” or something like that and not once did ANYONE answer. Came to the conclusion that the chat doesn’t work.
I mean, Alliance side in WoW talks more in a BG than what I’ve seen so far in SPvP :P
Can anyone confirm that it works?
Lovely. Tried that out yday in some SPvP but I couldn’t figure out if it stacks or not. A bit hectic out there
Yes, but a note about these traits/skills: They aren’t ALWAYS removing a condition every 10 seconds, their effect starts only when you engage in combat.
This means that, at a combat start, if you get a condition you’ll stay with it at least 10 seconds. For short duration combat (like PvE, regular mobs) I don’t think it’s worth it.
For longer combat durations, if you’re lucky you can get a condition to be removed 1~2 seconds right after they’re applied so it could be useful… or not.
Didn’t know that, thank you for the explanation
Does anyone know if the trait that removes conditions on a 10 second stacks with Signet of Resolve (passive: removes condition on a 10 sec CD)?
Basically, will I lose 2 conditions or only 1?
I hear it stacks. no reason not to think that it does. In one of the builds i’ve read, it even couples that with using a signet removes a condition… so all in all, 2 conditions removed every 10 sec + 1 on command.
Lovely. Tried that out yday in some SPvP but I couldn’t figure out if it stacks or not. A bit hectic out there
Does anyone know if the trait that removes conditions on a 10 second stacks with Signet of Resolve (passive: removes condition on a 10 sec CD)?
Basically, will I lose 2 conditions or only 1?
How do Guardians heal other than using Tome of Courage? By using the staff?
http://gw2skills.net/editor/en/?fUQQNAW5elcgqDHGSPEmIA
Check it out.
I think this has the most potential to heal and protect your partners.
Just to make a comment about something;
There is a trait (#5 in virtue?) that applies vulnerability when blinded.
Depending on what skill/trait/weapon combo you have, you basically have a constant vulnerability up on your opponent.
EDIT;
Just said this bc I noticed someone saying blind is not good.
Really…
1) Rouge
2) I could have killed him with 3 shots on beta, now I can’t wha wha wha
That’s in the first 2 sentences. Rest I didn’t even read.
I call “troll” (too vague of a term nowadays, but ppl will know what I mean) and I don’t think I’m wrong.
Horrible troll.
Coming in from WoW I have to admit that I died quite a few times in my first week of playing GW2 simply because of the deleveling system, and, I’m still loving it.
The point is that no matter where you are, it’s gonna be “challenging” unlike rushing through to lvl 80 and then sitting in a town or facerolling the lower lvl areas.
Challenge = good.
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