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Daily Login Rewards Bugged

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Roguefire.8174

So because I was online longer the night before I’m a day behind? How does that make any sense???

Daily Login Rewards Bugged

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Roguefire.8174

Doesn’t really explain… when I logged in at 4:10 EST today, my wife logged in at the same time… she got the Day 1… I got nothing. At 7 EST she got Day 2 and I got Day 1…

Daily Login Rewards Bugged

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Roguefire.8174

My wife is on day 2 and I’m on day 1… and we were online together… how the hell does that work?

Average Que Time 20+ Minutes?

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Roguefire.8174

What is going on with the high que time. Some people are reporting as high as 30 minute que times…

If the que times are going to be this insanely high atleast let me run around outside of Heart of the Mists so I can do PvE while I wait.

Point of Luck after 300% MF???

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Roguefire.8174

Realistically, the most sensible solution is to continue the MF bonus. Just make it continue to increase in requirement for the next percent (as it does already).

Sure or worst case, just remove it once it caps…

Point of Luck after 300% MF???

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Roguefire.8174

Stop salvaging.. mystic forge your stuff into rares.. get ecto’s … profit?

You still salvaging in that process… and throwing items into the mystic forge takes even longer than salvaging by a mile. Also I doubt that gives you half the profit.

Point of Luck after 300% MF???

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Roguefire.8174

Not only do you make more gold salvaging items, it is easier to sell a stack of 250 materials than it is to sell 250 different items…

Point of Luck after 300% MF???

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Roguefire.8174

Everyone in the entire game has the ability to get max magic find in less than 3 months… saying normal play, is like trying to define a ‘normal’ person.

I’m asking for them at the very least to just remove magic find once you cap. I’m not asking for anything really beneficial, but that would be nice too

And im asking why it should be implemented whats mentaly making you have to salvage all the blue/greens you get?

I played way more then 3 months since mf was added into the game and im only at 160%

I salvage blues and greens because it is more profitable than selling them outright. If I have max magic find there is literally no reason for luck to continue collecting on my account.

Point of Luck after 300% MF???

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Roguefire.8174

Everyone in the entire game has the ability to get max magic find in less than 3 months… saying normal play, is like trying to define a ‘normal’ person.

I’m asking for them at the very least to just remove magic find once you cap. I’m not asking for anything really beneficial, but that would be nice too

Point of Luck after 300% MF???

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Posted by: Roguefire.8174

Roguefire.8174

I have about 300,000 Essence of Luck stored right now… and will continue to collect it with nothing to do with it. Do I delete it?

Point of Luck after 300% MF???

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Posted by: Roguefire.8174

Roguefire.8174

Anyone with any desire for event drops from whatever event’s bag, will soon cap and just keep getting more.

The way they throw Luck at us, I’m certain it’s to cover something and plain useless to begin with.

Whats the point? Once you hit that cap can you still click luck?

Point of Luck after 300% MF???

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Roguefire.8174

Amazing, had you not rushed getting to 304%, you would not be asking this in the first place.

You call 2+ years rushing?

Point of Luck after 300% MF???

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Roguefire.8174

I removed the screenshot. People seemed more interested in that than the point at hand. I am currently working on my Wife’s magic find now as I saw a huge waste in my stacks of magic find. Once she is maxed I will literally have nothing else but stacks upon stacks… that image was not an exaggeration as I can gather 2 stacks of 250 200 lucks a day.

(edited by Roguefire.8174)

Point of Luck after 300% MF???

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Posted by: Roguefire.8174

Roguefire.8174

What am I to do with luck now that I’m max magic find???
1) Click it as it infinitely continues to collect
2) Destroy it as it infinitely continues to collect
3) Collect it and hope they give it a purpose
= Currently a Never Ending Pointless Waste of Space/Time

Solutions:
1) Stop giving luck after 300% mf (give 1-5 copper instead or whatever luck is worth)
2) Give it another purpose
-Turn it into vendor currency on special vendor
-Give it vendor value
-[Insert usage here]

(edited by Roguefire.8174)

Where's Our Halloweeny Update?

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Roguefire.8174

Ok, so it will only be 2 weeks then. Owell…

Where's Our Halloweeny Update?

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Roguefire.8174

Well I was expecting it to be this last Tuesday, sadly that didn’t happen. So hopefully it comes out next Tuesday, but that still only leaves it available for 2 weeks, as they already stated that the Halloweeny update will last until the November 4th update.

Has it been confirmed that it will be next Tuesday?

"Leveling as a Reward" Experience Crippling!

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Roguefire.8174

This reward system is just made up of stuff we already had in the game, now its locked up and given as a reward… what a joke!

GW2 is Alt-unfriendly now.

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Roguefire.8174

You call crippling the early game abilities and putting them behind a level requirement a reward? Are you kidding me? Did you not learn from your China release!? How is locking story until your 10 levels up a reward? Or locking trading post until level 8 a reward? You crippled your early game experience… great job!

Unplayable story

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Roguefire.8174

Yeah this along with the other content that you could access for the last 2 years now locked behind leveling is the most painful things changed. I’m very upset about this… I honestly don’t see what there is to gain by locking every specific thing you possible could behind a level requirement… requirements like underwater combat and trading post access… just kittened!

RIP keyfarming [merged]

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Roguefire.8174

No they are not, and I sure as heck wont be if they start porting over stuff from over there.

Game Updates: Traits

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Roguefire.8174

I am against the trait system, ankitten ew to this topic. Pretty surprised they didn’t take anything from this topic.

Salvaging Unwanted Ascended Gear

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Roguefire.8174

Yes, or vendor it… :\

I’ve stored all the gear I can store… I wish I could put it in my personal guild bank, but you cant put account/soul bound gear in gbank… So I’ve began selling all acended gear if its useless to me. I’m currently storing over 40 pieces already and I have no more room for it.

Magic Find... is it worth it?

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Roguefire.8174

I currently have 250% base magic find (count achievements), I wear 20% magic find on my amulet, and I have 10% magic find guild buff on at all times (280% at all times). I gain 1 level (at 30,000 luck cap per level) at least every one to two days. Sometimes I can manage 3 levels in a day (90,000+ luck). I also always have magic find food for dungeon runs pushing me over 300%, and I am getting rares pretty frequently. Sometimes as much as 1 per path, but atleast 1 per 3 paths of a dungeon. I also get usually about 1 exotic per day, and as much az 5 in a day now (12 hour day of gaming).

Is it worth it??? If you go about gaining magic find the right way, its definitely worth it! Trust me, there is ways of making magic find work for you.

You can get from magic find level 0 to 100 in 24 hours. Up to 150 in a week. Took me almost 3 months now to get up to 250… So it gets much harder as time goes on. But I’m not on everyday too.

(edited by Roguefire.8174)

RIP keyfarming [merged]

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Roguefire.8174

Indeed. I’ve read the upcoming changes so far announced and I’ve read about what they have done in China. This leads me to deduce that this particular change (personal story starting at level 10) is also coming.

Just because I believe the changes are coming and can understand ANet’s reasons for this doesn’t mean I am personally in favor of it. I do key farming regularly and this change will adversely effect both what I like to do and my income.

It’s quite possible to say, I think this is going to happen and the reasons why I think so without being happy about the change.

Have you guys not played the Sylvari intro? Chapter 1 part 1 of Sylvari is the dream, for which the character is born… how the hell are you going to play to level 10 before your birth? I mean you really think they are going to jack up the story that they love so much? Sylvari without chapter 1 isn’t going to make any sense and will screw up the story completely.

You access chapter 1 story as soon as you create your character, and it has tutorials built into it. There’s many reasons to believe that you unlock it at level 1 so players in this topic probably shouldn’t go around parading it as a confirmed fact.

The intro cut-scene leads straight into the prologue or chapter 1 part 1… part 2 is a tutorial that will be worthless at level 10. It works just fine as is, and no changes mentioned warrant that there will be any changes to the intro.

The concept that you must be 10 levels higher than the content to unlock it does not hold true to anything thus far in game and is impossible to be consistent with in terms of the level 80 content, as that is the cap level.

People keep saying China release is working just fine, and they are going to use that concept here. First off China’s release was and still is a painful thing to look at. And it would not be an easy thing to go in and change all 5 races intro, and push all that content back to level 10. It’s not a copy paste job. China’s GW2, is not GW2 in my opinion. It was manipulated by a China publisher that is well hated over there, and I’m sure they are getting their fingers sticky with every dirty gem purchase there.

Also in the process of leveling up to 10 you will likely overwrite parts of the tutorial in chapter 1 part 2, so that would need to be changed as well.

The idea that you must be Lvl 10 for chapter 1 (1-10) Level 20 for chapter 2 (11-20) Level 30 for Chapter 3 (21-30) Level 40 for chapter 4 (31-40) Level 50 for chapter 5 (41-50) Level 60 for Chapter 6 (51-60) Level 70 for Chapter 7 (61-70) and Level 80 for Chapter 8 (71-80) basically means all story content and rewards respective to the contents level will be obsolete… The content will all be a cake walk at those levels.

Limiting players to being a higher level than the content they are running is something they have not done ever and is not consistent. It would be a horrible move to throw new players out on a limb to have to farm to level 10 out the gate before giving them any sort of guideline, or even story to what is going on in their characters timeline and personal story… There is no denying all the facts I’ve laid out.

There is the possibility that they will remove the key from the story rewards, and I think that has a much greater chance of happening than them moving level 1 content to level 10. However giving new players that key after chapter 1 is the perfect time to introduce players to black lion keys so that they can begin buying them from the market. So I doubt they will remove keys as an early reward as that doesn’t make much sense either.

RIP keyfarming [merged]

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Roguefire.8174

Also have you guys not played the Sylvari intro? Chapter 1 part 1 of Sylvari is the dream, for which the character is born… how the hell are you going to play to level 10 before your birth? I mean you really think they are going to jack up the story that they love so much? Sylvari without chapter 1 isn’t going to make any sense and will screw up the story completely.

RIP keyfarming [merged]

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Roguefire.8174

You access chapter 1 story as soon as you create your character, and it has tutorials built into it. There’s many reasons to believe that you unlock it at level 1 so players in this topic probably shouldn’t go around parading it as a confirmed fact.

The intro cut-scene leads straight into the prologue or chapter 1 part 1… part 2 is a tutorial that will be worthless at level 10. It works just fine as is, and no changes mentioned warrant that there will be any changes to the intro.

The concept that you must be 10 levels higher than the content to unlock it does not hold true to anything thus far in game and is impossible to be consistent with in terms of the level 80 content, as that is the cap level.

People keep saying China release is working just fine, and they are going to use that concept here. First off China’s release was and still is a painful thing to look at. And it would not be an easy thing to go in and change all 5 races intro, and push all that content back to level 10. It’s not a copy paste job. China’s GW2, is not GW2 in my opinion. It was manipulated by a China publisher that is well hated over there, and I’m sure they are getting their fingers sticky with every dirty gem purchase there.

Also in the process of leveling up to 10 you will likely overwrite parts of the tutorial in chapter 1 part 2, so that would need to be changed as well.

The idea that you must be Lvl 10 for chapter 1 (1-10) Level 20 for chapter 2 (11-20) Level 30 for Chapter 3 (21-30) Level 40 for chapter 4 (31-40) Level 50 for chapter 5 (41-50) Level 60 for Chapter 6 (51-60) Level 70 for Chapter 7 (61-70) and Level 80 for Chapter 8 (71-80) basically means all story content and rewards respective to the contents level will be obsolete… The content will all be a cake walk at those levels.

Limiting players to being a higher level than the content they are running is something they have not done ever and is not consistent. It would be a horrible move to throw new players out on a limb to have to farm to level 10 out the gate before giving them any sort of guideline, or even story to what is going on in their characters timeline and personal story… There is no denying all the facts I’ve laid out.

There is the possibility that they will remove the key from the story rewards, and I think that has a much greater chance of happening than them moving level 1 content to level 10. However giving new players that key after chapter 1 is the perfect time to introduce players to black lion keys so that they can begin buying them from the market. So I doubt they will remove keys as an early reward as that doesn’t make much sense either.

(edited by Roguefire.8174)

RIP keyfarming [merged]

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Roguefire.8174

Really they should just leave it at 1 and add more hp… I don’t get how being a level 5 makes you any more prepared for a mechanic that your going to have to get used to for your remaining time in the game.

RIP keyfarming [merged]

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Roguefire.8174

They never said they were moving back the story to start at level 10… That’s a huge change, even if they did that in China, it isn’t a simple copy paste to do that here, and there is no reason for them to do that!

It’s one thing for them to change out the rewards, and give new players a better understanding of the content they should be running. But limiting players out the gate and completely crippling the immersion from the first seconds of the game by removing that intro, and that chapter 1 story content until level 10 would be a horrible idea for no positive gain what so ever.

What we should be upset about is what we know for certain. The silly change of removing downed state until level 5? Really? And turning weapon skills into level rewards? This is legit stuff they announced, that will effect key farming slightly by maybe a minute or two in certain areas and will even change the early experiences of the game… and honestly they are in my opinion very poor changes, as the system is better off the way it is currently.

I’m fine with them adding more hp as a low level in a downed state, but completely removing it until 5 is pretty silly. As a new player when I hit level 5 I’m going to be even more shocked and confused in this new mechanic than if I was a level 1, so I don’t see the point in this change. I’d prefer to learn this mechanic as soon as I’m downed, instead of hitting level 5. As if all of a sudden I can now accept the idea of what being downed is at level 5, since that’s the ideal level to understand this mechanic.

(edited by Roguefire.8174)

RIP keyfarming [merged]

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Roguefire.8174

They will not tweak intro content 2 years after release?

It seems you think intro content is sacrosanct. But does ANet? They are changing other intro content. As said before, down state, weapon swapping, timing of getting skills. They already said the personal story line has been broken up into chunks. The only consideration then if the first chunk starts with level 2 or level 10. If ANet, who thinks that people can’t handle the down state until level 5, agrees with you that people don’t need some time first to learn the game before they are given the personal story, then you are right.

You know what bro, your absolutely right… It’s a copy paste of China.. here’s the patch notes for the update coming…

“Level 2: Unlock skill 2 across all weapons (Weapon skills are not bound to kills on each weapon anymore.)
Level 3: Unlock skill 3.
Level 5: Unlock F1 skill (such as Warrior’s Burst, not sure about ele’s attunements and mesmer’s shatters).
Level 7: Unlock skill 4, off-hand and 2-handed weapons.
Level 9 or 10: Unlock down state.
Level 11: Unlock vistas. (They are not shown on map until unlock.)
Level 13: Unlock 1st utility slot, skill points on map, underwater weapon skill 2. (and auto-unlock a utility skill…)
Level 14: Unlock the ability to wear green armor.
Level 15: Unlock underwater weapon skill 3, and the ability to salvage.
Level 16: Unlock guild panel. (But the button on the top left corner is already there…)
Level 17: Unlock TP and underwater weapon skill 4.
Level 18: Unlock asura gates. (This is “bugged” atm and you can use them below level 18.)
Level 19: Unlock dailies.
Level 20: 5 skill points as a reward.
Level 21: Unlock JP’s chest. (You can’t open them without the unlock.)
Level 23: Unlock bank and underwater skill 5.
Level 24: Unlock combos, 2nd utility slot.
Level 27: Unlock the ability to swap weapon.
Level 28: Unlock food and account-wide MF.
Level 29: Unlock utility food (sharpening stone/oil/crystal) and LFG.
Level 30: Unlock traits. (Potential to have only 50 trait points?)
Level 34: Unlock WvW panel. (You can pass thru asura gates atm, but they consider that as a bug.)
Level 50: Unlock elite skills. (We are level 30 I believe)
Aetherblade Armor Skin needs 1650 gems instead.
No experience from crafting, except recipe discovery.
Dungeon experience is 7% instead of 70%.
No custom PvP atm.
No skill points from leveling."

Guess what else? You gotta pay 38 gems to open an unidentified dye… take a look!
http://imgur.com/a/k9GA4#7
RIP Keyfarming? No… more like RIP GW2 lol

RIP keyfarming [merged]

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Roguefire.8174

Holy litter that’s a lot of kittens. But I do like your take on the whole thing about them not touching chapter 1 and just arranging chapters 2 onwards.

You missed my edit, but thanks for reading…

Runing level 1 content as a level 10? Use some common sense people holy kittening kittens kittens on a kitten kitty kitten ya kitten kitty kat kittens!!!!!!! ….. Kitty kat kittens, i mean talk about a kitty kat seriously! KITTENS! KITTENS PEOPLE SERIOUSLY ITS KITTING KITTENS OMKG! ITS KITTENS!

If they kept level 2 as the start, that means they either took the timings of personal story of the Chinese version and either reworked it completely (a lot of work, and why would they do that for our client when it wasn’t important enough to them to do it for the Chinese client) or there is now a large gap between the first section and the second, which I assume starts at level 20.

First off the Chinese client was reworked by a publisher outside of Anet, it had to be approved/tweaked by them before they would release it in China. The way things run over their is very different, hence why the game was released over there 2 years after our release, and why they didn’t just copy paste what we have. So they may take ideas that worked over there and merge them into what we have, but if you look at China’s GW2 release, it was anything but pleasant. They will not tweak intro content 2 years after release. The content will be the same. Why do you feel so strongly that they will put so much effort into reworking their intro into the game that has been just fine for the last 2 years, just because China’s release was different? The content they are putting into the game has nothing to do with China!!!

Please do some research, you can start here: http://www.reddit.com/r/Guildwars2/comments/20f1gk/ongoing_riots_in_chinese_gw2_community/

(edited by Roguefire.8174)

RIP keyfarming [merged]

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Roguefire.8174

Holy litter that’s a lot of kittens. But I do like your take on the whole thing about them not touching chapter 1 and just arranging chapters 2 onwards.

You missed my edit, but thanks for reading…

Runing level 1 content as a level 10? Use some common sense people holy kittening kittens kittens on a kitten kitty kitten ya kitten kitty kat kittens!!!!!!! ….. Kitty kat kittens, i mean talk about a kitty kat seriously! KITTENS! KITTENS PEOPLE SERIOUSLY ITS KITTING KITTENS OMKG! ITS KITTENS!

RIP keyfarming [merged]

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Roguefire.8174

I got some great advice for everyone that thinks level 10 is the new level 1!

Right now, go and create a new character for every race, and pay attention to each intro, and every aspect of each individual races chapter 1… then after your done with that, imagine all that content removed until your level 10. Imagine the devs going into each story arc and screwing all that immersion and effort that they put in at release, and destroying that until level 10.

Imagine yourself as a new person loading in the game for the first time. You see a load screen, and bam! your in the middle of a field. No intro, no objective of doing a kitten thing until level 10.

Really? Yeah that’s what they are going to do right? Makes total sense right? Runing level 1 content as a level 10? Use some common sense people holy kittening kittens kittens on a kitten kitty kitten ya kitten kitty kat kittens!!!!!!!

….. Kitty kat kittens, i mean talk about a kitty kat seriously! KITTENS! KITTENS PEOPLE SERIOUSLY ITS KITTING KITTENS OMKG! ITS KITTENS!

(edited by Roguefire.8174)

RIP keyfarming [merged]

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Roguefire.8174

This part that makes me think that new chars will get the email to start the personal story at level 10.

“As another addition with the level-up guide, we’re updating the personal story steps using our new Story Journal so they come in story chunks that unlock all at once per chapter. When a story chapter is unlocked as a level-up reward, you’ll be able to play straight through the entire chapter from start to finish and not have any awkward starts and stops that throw off the storyline. In this way, story chapters become another big moment to look forward to earning and unlocking as your character levels up.”

They want people to be able to play that segment of the story line from start to stop. The awkward starts and stops they are referring to are people stopping the progress of the personal story to level enough to do the next step. In order to remove the “starts and stops” the person has to be of high enough level to tackle the final instance of the segment.

Most people who aren’t familiar with the game are not going to take a level 2 char and play through the level 10 instance. If you play straight through, you are only level 4 at the end. They don’t know the shortcuts. They don’t know the skills. They probably don’t know how to strafe. They’re noobs. Since ANet wants them to be able to play each section straight through when they get the notification it makes more sense for the personal story to start at level 10. At that level by the time they hit the level 10 instance they should be level 13 or 14.

What they mean is after the first chapter… you think they are going to scrap their intro chapter? their ‘PROLOGUE’ chapter if you will, until level 10?? Give me a break! These guys LOVE their story arc, and they certainly wont throw you into the game without that intro chapter.

I mean you can easily run the first chapter without pause… That’s pretty much what key farming is… Its a cake walk as a level 1-5 to burn through the chapter 1 (level 1-10) content… so imagine doing it as a level 10-14, that’s just silly to think that. So you hit level 10 and start the first part of the quest and you get a level 3 sword as a reward? Give me a break dude… none of that adds up or is consistent with what they are saying. NONE of it. Use your kitten brain.

The only reason you guys are saying this, is because that’s the way China released it, but this patch isn’t a copy paste of China, so get that out of your head.

I think what they mean is, every chapter after the first one will be unlocked at level landmarks as to not create major gaps. Chapter 2 (11-20) unlocks at level 10 and so on… As to give you a guide of what you should be at before starting the chapter.

(edited by Roguefire.8174)

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Roguefire.8174

But it was a problem. New players, not knowing better, was following the green dot even if it led them into areas that were significantly to high of a level for them.

What it sounds like what they did is lock the chapters until you are a level where you can to the whole chapter. So first chapter story ends at Level 10, so now you must be Level 10 to start the chapter. Coupled with “the arrow of what to do next” should relieve a lot of confusion from new players who are used to a quest chain leading them by the nose across the world.

Level 1-10 story content is exactly what players should be doing at the beginning of the game… it runs them through the basics… now I can understand chapter 2 being locked until level 10, that makes sense. Next you will be saying we cant enter Queensdale until level 17 right?

They haven’t stated any of what you are assuming, the changes here are not at all a copy paste of China version, clearly they already stated this is not the case

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Roguefire.8174

Why put a level requirement of 1-9 content, if you cant even run it until lvl 10… that simply makes no sense. Why put an intro of your game after 10 levels? lol if you think that makes sense then move to China

RIP keyfarming [merged]

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Roguefire.8174

Obviously, If it’s going to come to in chunks now then it has to have stopping points and breaks in it. Why is a stopping point after you get out of the tutorial harder to believe in than a stopping point after level 10? Each will have a break in the pointer leading to the next step. When you get out of the tutorial the scout NPC can still direct you to the hearts. The break can be that after you do one heart you don’t get the mail that sends you off to Divinities reach. That can come when you ding level 10.

As to why level 10, it’s already set up and ready to be ported in. They’ve been testing it on all the people who bought the Chinese client. They know how well it works. Bugs have been removed. Why should they then completely rewrite the timing of when you get each separate stage of the personal story just for us? If the first step is changed, then the timing of each following step has to be changed also.

The other parts that have been changed have been pushed back. If weapon swapping, downed state, traits, etc. are all later then why wouldn’t this be?

It’s even easier to keep it as it is for the intro chapter, and it makes complete sense. You don’t plop someone into this game without even an intro… lol but you can think that makes sense…

Well have fun running lvl 1 content at lvl 10 then… and you better make sure your lvl 90 when you run lvl 80 stuff too… I’m glad you don’t work for Anet. You would fit right in with China though… lol

(edited by Roguefire.8174)

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Roguefire.8174

what did I say that was not in that post or a logical inference?

WvW and PvP: buttons for immediate access removed till levels 18 and 22

As it was full stated…

“WvW and PvP will be messaged to players via the level-up notification system at levels 18 and 22, and the buttons in the top left will be hidden until then, but experienced users can use the portals in Lion’s Arch or use hot keys to access those game modes immediately.

If the story is available at level 2, then there is no “big moment”. No “looking forward to earning and unlocking it”.

The big moment at the start of the game is the intro into the game and learning the basic mechanics through Chapter 1 story line.

I’m not sure why everyone is thinking it has to be level 10… So let me get this straight, everyone thinks that once you create a new character you skip the intro and part 1 of the first chapter until level 10? And just randomly pop into the game? That makes no sense…

The intro leads into the first part of chapter 1. First chapter is content for level 1-10… so you have to be level 10 to play level 1 content? What??? And so to play Chapter 2 (lvl 11-20) you need to be level 20? That’s completely backwards.

Chapter one part 2 leads you to your first scout and your first heart to get you started in exploring the game. To remove this until level 10 would make absolutely zero sense and would actually negatively impact what they are talking about doing in the update.

It makes much more sense for you to unlock Chapter 2 at 10 since that’s for 11-20 content. Everyone is taking what they are saying out of context, speculating, and panicking before any real details is released.

Agony Resist on Back & Others

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

If its not (infused) then the slots you are referring to are for the +5 agony infusions you can buy from the fractal vendor once you enter the fractal portal. You must infuse the item to apply the crafted agony infusions.

Look at these 3 pages, and you will find all the answers you need.
http://wiki.guildwars2.com/wiki/BUY-4373
http://wiki.guildwars2.com/wiki/Versatile_Simple_Infusion
http://wiki.guildwars2.com/wiki/Infused

(edited by Roguefire.8174)

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

Traits: moved from level 11 to level 30
Downed: moved from level 1 to level 5
WvW and PvP: buttons for immediate access removed till levels 18 and 22
Weapon swapping and skill unlocks “been moved a bit to fill in better with the progression of mechanics we’ve established.” (I think we can assume here they have been moved to higher levels).

Are you seeing a trend here? I feel I am.

So what did they about the personal story.
“we’re updating the personal story steps using our new Story Journal so they come in story chunks that unlock all at once per chapter.”
“In this way, story chapters become another big moment to look forward to earning and unlocking as your character levels up.”

If the story is available at level 2, then there is no “big moment”. No “looking forward to earning and unlocking it”.

If they use the China version, then it’s a system that’s already made up, it’s been debugged and tried out with that player base. It’s much more likely they will use this rather than making a brand new and different system for us.

You took most of your quotes out of context, and made your information inaccurate… I can cover some of what you quoted me on, please read the full article, and don’t put a period in a quote where there is a comma, and don’t chop off a quote…

“For experienced players, most systems are still available as they are today; we will simply introduce these systems more gradually to new players and allow them to learn our game at a reasonable pace. For example, WvW and PvP will be messaged to players via the level-up notification system at levels 18 and 22, and the buttons in the top left will be hidden until then, but experienced users can use the portals in Lion’s Arch or use hot keys to access those game modes immediately.

Also some of your information is straight from China’s release, and not even mentioned in the article…

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

I’m not sure where everyone is getting this level 10 requirement from. Just because that’s how it was on China’s release, doesn’t mean that’s what they are doing here. They never stated any specifics. For China’s release it was also “level 35 for wvw, level 45 for pvp”, but in the update news they stated:

“For experienced players, most systems are still available as they are today; we will simply introduce these systems more gradually to new players and allow them to learn our game at a reasonable pace. For example, WvW and PvP will be messaged to players via the level-up notification system at levels 18 and 22, and the buttons in the top left will be hidden until then, but experienced users can use the portals in Lion’s Arch or use hot keys to access those game modes immediately.”

So essentially nothing is really changing there… they are just making things more aesthetically simplified for newer players. So don’t go jumping to conclusions that they are going to remove our favorite past time…

Question regarding sprocket generators

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

Can only use it once per day until reset. You can go to any home node, but once you harvested it on one, you must wait until reset to harvest again.

Bought Banker Golem Inaccurately

in Black Lion Trading Co

Posted by: Roguefire.8174

Roguefire.8174

Is that easy to understand what I was trying to do though? I went ahead and emailed them, hopefully they can understand my misunderstanding.

Bought Banker Golem Inaccurately

in Black Lion Trading Co

Posted by: Roguefire.8174

Roguefire.8174

I bought the banker golem for 500 gems thinking it would act as the golem does with digital deluxe… where it mails into your inventory on new characters. I’m wondering if its possible I can get a refund for those 500 gems and then buy the digital deluxe?

AC P2 Detha Still Bugging!

in Fractals, Dungeons & Raids

Posted by: Roguefire.8174

Roguefire.8174

I don’t understand… they put in multiple patches on AC as though they are testing to see if it fixes the issue, without really fixing kitten. I’m very frustrated with the changes they have made to AC, and the fact that no issues with this dungeon have been resolved.

AC P2 Detha Still Bugging!

in Fractals, Dungeons & Raids

Posted by: Roguefire.8174

Roguefire.8174

I just kittening went through AC P2 and Detha bugged out again where we couldn’t continue the path. Tried killing champ at end, tried full group wipe, tried killing everything in the dungeon, tried letting Detha die… kittening nothing, waste of 2 kittening hours…. fix your god kitten dungeon, and I mean fix it, that bullkitten patch you did for AC Path 2 just made it worse. Its kittened now, and clearly it didnt fix the issue, it just created more. FIX THIS DUNGEON!

Running 2 Accounts on Same Computer?

in Account & Technical Support

Posted by: Roguefire.8174

Roguefire.8174

So this will not cause any problems to our accounts?

Running 2 Accounts on Same Computer?

in Account & Technical Support

Posted by: Roguefire.8174

Roguefire.8174

Is this legit?

My situation: My wife is tired of playing GW2 on her lower end laptop, and watching me play smoothly on my desktop. Looking at cheap solutions I found this video (https://www.youtube.com/watch?v=hUsQXMkgd2o). In the video the software allows 2 GW2 players to use the same computer; all you need is an extra monitor, keyboard, and mouse.

This video is relatively dated so I’m wondering if this is still possible to do with this software and GW2?

Secondly will my i5 4670k and 770gtx be able to handle 2 copies running at the same time? I’m fairly certain it will have no problem…

Lastly and most importantly is this legal or will this get both of our accounts banned because of something silly in the TOS?

[Suggestion] Guild bonuses for all members

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

So if I transfer servers my guild bonuses wont work anymore? So if a guild swaps, they have to abandon their old guild and create a new one? Is this accurate?

Skills Not Firing but Still Cooldown Timer

in Bugs: Game, Forum, Website

Posted by: Roguefire.8174

Roguefire.8174

I guess its just wishful thinking then…

When will Super Adventure Box [SAB] return?

in Guild Wars 2 Discussion

Posted by: Roguefire.8174

Roguefire.8174

WE WANT SAB! WE WANT SAB! WE WANT SAB! (CROWD ROARING CHEERS)