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How do you pronounce your name?
Class breaking. Bump.
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Agreed!
Message Body length must at least be 15.
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I’d sooner it be a thief raining on me than a necromancer, no doubt.
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Judging from the GW1 system, it will simply be a 3rd person view and therefore not POV. Still reason to watch streams.
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Nope. Not while wins and losses are recorded. People will get mad.
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Personally, I think it’s terrible.
I don’t like the idea of a scepter using damage-based wells. Not only using the scepter, but having it on both weapon sets. Just seems badly thought through.
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The point is that it is always subpar compared to other professions mobility.
The bad thing about Necromancers is that they have low mobility but it isn’t compensated by high damage mitigation.
Warriors and Guardians have so-so mobility, but they have great damage mitigation and toughness.
Thieves are the best at mobility, Rangers are full of evades, leap and so on.
Engineers have quite meh mobility, but they have heavy control and great defendive capability.Elementalists have great mobility while retaining great damage mitigation and heals.
Mesmers have quite good mobility and lots of invulnerability and visual confusion for enemies.What about Necromancers? The defensive capability is subpar compared to other low mobility professions (almost no protection, no stability, no invulnerability, cloth armor, no damage reduction, low healing etc), so it isn’t compensated in any form.
It is true that we have high health pool and Death Shroud, but with no damage mitigation and no damage cancelling skills, it doesn’t help in any form. The only way to get some extra toughness or damage mitigation is to spec into minions, putting trait points into Death Magic, and we all know how broken Death Magic and minions are.
I’m currently specced 30 in to death magic and the only thing I feel I’m missing is a ‘stomp assist’. I do very well in 1v1 situations, as well as in groups. I only recall losing in a 1v1 once and that was to an engineer who used Elixir R to self res and beat me.
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I’ve just recently given Necromancer a go in sPvP. I’d tried Necromancer previously in sPvP, but had always gotten frustrated with the both the playstyle and trying to find a build that could stand up to others.
I’ve seen a lot of posts about how Necromancers don’t have any sPvP potential and that they really aren’t any good, but from my experience they’re one of the strongest classes, with the potential to turn round an entire fight.
I just wanted to find out other people’s opinions. Do you find Necromancer to be strong or weak in sPvP?
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Sorry, but the above post is a bit messy. Simply put:
- Don’t be afraid to support, but make sure you have a way of dealing a decent amount of damage to obtain kill credits.
- Be sure to attack downed players, as opposed to just finishing them.
- If possible stand close to or on a point when a player is about to be ‘finished’ to get an additional 10 objective defender points.
- Join up with other players to increase chances of ressing and reduce chances of dying.
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Supports defensive builds. Imagine the damage if they scaled with a glass cannon build…
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Hold on to that glory until rank 20. Use it at the rank 20 vendor and buy a load of Gold Dolyak chests and PvP salvage kits. Salvage anything you don’t want to keep (remember that the nice looking stuff is the stuff that will give you nice materials to make other nice armour, so don’t horde all of it!) and look up the recipes online. You’ll soon have a lovely collection!
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The air hammer is good for a bunker ele holding a point. Other than that, they just seem clunky and too difficult to use.
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Here is how you beat it:
If they just made it so you can only be healed by 1-2 symbols at most per second, this would not be an issue. :/
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If they bull’s charge… dodge. Run around in circles until their stability runs out. Continue as you would with any class.
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This ele seems to be healing well over time! I’d better shoot some 400s at him and hope he can’t keep up with the damage…
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First world problems
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“Other than glory boosts”
You mean those things you can craft?
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I don’t understand, why’s it so important?
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sPvP was great fun.... till Paid tournements and no rank system killed it....
in PvP
Posted by: Rolyate.6753
GW1 Random Arena style
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I can’t say this is anything near. You’re far too squishy.
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(edited by Rolyate.6753)
You want to be invincible for the duration?
If the skill isn’t working in the situation you’re trying to use it in, use a different one.
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Just a correction:
Signet of Judgment gives retaliation and weakness, not blind and weakness.
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Revert the cooldown and have it give might which stacks to a reasonable level. Best fix imo
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I think I’ve just found something to try when I finally make the push to 80.
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It simply states that it does not teleport you in to places that it shouldn’t. The only other change is the to the warlock’s attack speed, which is supposedly been lengthened by a small amount.
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" took off work and stayed home to play"
Really?
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“Pointing out that clicking is hindering a person’s ability to play to their full potential is just the same as disliking someone because of where they come from”
I’m sorry, what? You either have a very harsh view of criticism or a very relaxed view towards racism.
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Just change it to might that stacks some what decently instead of retaliation. I want the old spammy cooldown back!
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No, clicking simply slows your reactions. Your mouse is better used for other interactions such as camera movement and targeting. You hinder yourself, plain and simple.
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Not at all weird. Who exactly are you trying to prove your point to, yourself?
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Clicking offends my eyes
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Change it have it apply might or another boon to a reasonable stack?
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Mesmer is the only class I truly enjoy.
It does indeed get much stronger as you progress, though builds can be quite hard to figure out at times – though admittedly I enjoy this.
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