just dont allow spirits + necro minions in spvp
this thread has everything why i dont like to play with americans
(edited by Romek.4201)
this forum:
https://forum-en.gw2archive.eu/forum/pvp/lfteam
let petkills count for stacksigils and everyone is happy^^
oh and petkills should count too for the points – give 1 point per kill
ye and they should rework warrior banners so they move too and use the banner spells random
or turrets from engi
zerg on node not big enough
i think this bug is not an easy one cause it happens in alot situations
its same bug people had in wvw when build a ram and other people completed it before – than rootet there until /dance or weapon swap
and i think its same bug when moving with mesmer/ele and use blink or portal while not stop to move than the character freeze while moving
i dont think this all are different bugs – i think there are some missing routines in gw2 code which check the mobility from character after using some mobility spells or mobility affecting conditions like fear,stun, knockbacks and so on ….
i think the code checking after this CC´s end is somehow missing or not working corect^^
hope you can understand this with my bad english^^
the problem is not about what this mobs can do its about they are more mobs on screen/battlefield than needed
and gw2 has big problem with clutter on screen in teamfights and it dont need much more mobs/targets jsut to bring some passive bull… for his owner
i dont care when give the ranger some boons or whatever is needed but the ranger pet should be the only pet he have
Meanwhile immobilizing someone still let’s them dodge and move arround.Funny world of Tyria.
but not with this bug (think hes talking bout this)
you can only remove it with weaponswap or typing an emote like /dance
it happens when something interupts a movementspell and when the interuptting spell ends the character is in a broken state and dont know he can move again
just stop classifying spirit ranger as an ai build because spirits do not attack players. it might be a passive build but it’s definitely not an ai build. mesmers (PU and phantasm) and MM’s, these are ai builds.
it is an AI build.
its AI clutter attacking your enemy with RANDOM procs + give RANDOM your team Boons. Seriously. Just cause this mobs follow you and not your enemy its no AI mob?
it has to be removed from game same like mm necro – this game dont need this
horrible idea
soloQ is fine as it is – when you need a premade (or good team made for you) to farm randoms than go teamQ
Red Guard are back.
Teldo is back.OH MAN. I’m even more hyped right now for the next updates!
who is red guard?
was or are?
and i think he talks bout mmr in the 50% range cause thats range where new people starts and chance is high to get bad people or only 4 in your match cause some pve guy clicked the button just4fun or to test it and dont join
and yesterday i was around 500-700 range or seomthing and had 3x 4v5 so i dont its an mmr problem
MMR = Match Making Rating
you cant see this but theres a hidden rating to find ppl on your skill lvl to match with you
i wa always the one saying you guyz lie cause i never have 4v5s
but yesterday i had 3x 4v5 too in soloQ EU at Primetime
oh man
a expansion can be something good but i really fear this would be bad for pvp
cause they will hold back than everything they work on now and trie to sell it in the expansion as feature
for normal player we have same pvp we had at release with nothing new (atleast nothing relevant) and i dont think I will buy an expansion
add laurel vendor and guild (the guy for guild mission tokens) vendor to your list
portal to homeinstance would be ok too^^
portal into the mists
your rank has decay your MMR not
this means when you come back you have to play vs players on your MMR range so you get alot pointz when win
never forget^^
http://www.youtube.com/watch?v=meR4vZYOfPI
As for the people who solo Q in team Q, idk what more I can say besides there is solo Q for a reason.
Sure, and i would love to play only soloQ. But Arenanet think somehow this broken TeamQ need more than double the reward we get in soloQ and force us solo palyers to go teamQ when wanna rank up. I dont even need 50% win lose in teamQ to get much more than i would get in soloQ.
in soloQ i get with 50% win lose ratio in 10 games 2250 rankpoints – in teamQ i can fail for more than 70% games and still get more
i cant understand this
dont have any hope for this and i will not buy when nothing changed until than
only thing it brings for sure is devs work on it and dont have time to do something for us now^^
cause every match i have to face 2-3 warriors per team and arenanet dont even care to balance anything
ye you get than gold when kill minions or spirits in spvp – gold from the minionmaster or spiritranger
with higher luck you get more gold
i dont like this people too which think they have to go far at start and hold this point all the game ignoring whats going on on map and on the other 2 nodes
but atleast they think they shine there and are somehow cool when not play with the team but AGAINST the team when blaming them like they would have their own score at top vs team score
dont like to have this egos in my team but looks like theres jsut toooo much ^^
very good guide – finally a guide how a guide should be and not a stand alone video
thx for this
I dont understand what you talking about and i dont have to prove anything
This thema is so old and its unbelievable how much people still go for this carrot.
Rank just show how much games you farmed and there are so many ppl with a farmed rank from hotjoin total failing in tournaments cause dont know how to rotate or how to paly in a team.
arenanet should finally remove this from statistics cause its to hard for people to know this
MMR is whats count – nothing more
i see so much rank 40 50 or even 60 bad palyers – rank means nothing its just time played
oh and im 51 too and say this – rank means nothing
what has this to do with thema?
even when i go in solo i get matched with ppl on my ranking or atleast i should
ye for this team its fine but not the people who have to go in and be canonfodder its wasted 15mins
and best is the low team dont have to wait 10 min to get this bad match
this week i joined solo in teamQ at primetime EU and was 85% or something and got matched INSTANT with xl super xl and his fanclub – match was lost 30/500 and i cant understand how arenanet can be so rude and say “we dont have palyers for this guys so you have to be the idiot now and go in and get farmed and waste 15 min of your live”
seriously this is simply broken – when they cant find teams for this guys than ye happens but its not my problem
not to blame matchmaking
blame the lack of players.
a reason why lack of playerz is this broken matchmaking
TeamQ is the worsed thing in this game where full Teams/premades farm Randoms
And than wonder why players stop playing this game
it shoud be 5 man teams only
cause this ranks mean nothing and there are some rank 5 players better than rank 50s
rank shows only time played – nothing more
i like asc crafting … finally something to do in this game and i have 17 lvl 80s
just go dungeon and than buy the linen
this badges are useless – i have a lot and nothing i can buy with this
question:
what castbars should show?
Everything?
Heals?
All CC´s?
CC´s only with me as target?
Damage spells? on me or all?
wanna see only castbars from guy in my target or everyone around me?
what you guys think we would need and what would go to far?^^
edit: made a screen and used paint to show how i think it would be cool^^
http://s1.directupload.net/images/140106/zb7dl97n.jpg
top bar shows everything my target casts and bottom bar shows only some important spells around me (maby 1200 radius?) i should care about but cant see
and i dont think this would clutter the screen
(edited by Romek.4201)
there is a very bad movement bug now for months ingame after teleports or similiar things
most time when use a teleport and get CC´d somehow i cant move until i type /dance or change weapon
or when im in deathshroud with necro and get imob and go out from deathshroud i cant move forever
i think the problem is somehow in the code and there are some missing routines checking for character can move again AFTER some special movement situations/CC´s
best you can see this when use blink on mesmer or teleport on Elementar while moving – when the teleport end the character stuck/freezed in animations while moving
i rly cant count anymore how often i died now with my mesmer or necro from this bug cause i can´t move anymore
plz fix this
they dont said this and it will never happen
its just guy with too much gossamer trieing to sell it somehow
dont need NA Players in EU
they always say when dont have an answer “Learn English, Your english is bad!!!”and in EU we have a lot different countrys/Languages
dont wanna play with this guys^^
ele need this spell from WoW where they can make own food … i think this would fix ele
and i heared chuck norris tried to play ele cause ele stronk enough for him
he gave up cause ele to hard …. he plays now warrior
i saw a ele oneshotting trebu in khylo – sooooo OP
you dont care bout your teammates by bringing worsed class/build so its your fault too^^
play it in hotjoin or your 5 man team but dont grief other randoms by “testing” broken class
and you can whine bout but thats how i see it^^
They are so OP they make me always losing when join my team.
Let me report them for griefplay when join my team – please
grouch schould make for every “Ready UP” a topic to ask players to post there top 3-5 Questions
and than Arenanet guys should have to answer the most 7-10 asked Questions
26 Characters …. 17 lvl 80
oh and i have 30 Characterslots … buyd 4 new on last sale^^
most healspells are to fast or dont have good enough animations and interupt healskills should be a big play in this game
when i interupt a heal most time its cause i just “feel” he will heal now, i never see it. Or maby im jsut to old and to slow now^^
than most necrospells i dont see whats coming. I tried now to paly necro to learn it maby but this dont help^^ to play necros feels clunky cause there is a lot aftercast and such and should be enough time for enemy to can see what im doing but somehow arenanet forgot to bring the animations
(edited by Romek.4201)
castbars could help alot
in this game we have to watch animations to see whats coming and we all know there are alot things with no animation or not enough
AND in teamfight with all this spelleffects noone can see rly whats going on with 3+ people per team
and for spectators its even worse – noone can say anything bout a fight until its over
i think a combination from castbars + animations could work fine
dont need castbars fro everything and lower animations + spelleffects can only be good too
and when they have none on far than its easy for thief or other fast classes to just run there and cap/neut it and go back but it dont need a farpoint assaulter attacking it at start and trie to hold it forever + ignoring whats the other 4 ppl in team do
and thats what most so named farpoint assaulters^^ in soloQ do – running far and do his thing and when die or lose they ask"what you guys doing im so cool here fighting forever and we still lose?"
useless (oh …. not all … some have a brain^^)
(edited by Romek.4201)
they yell at them when lose the 3v3 in mid (closedefender is fighting enemy farpoint assaulter)
After this 2 enemy ppl from mid can now easy go far and get it back – at the end the team has nothing even when the imbacool engi won his fight on far
BUT with the farpoint assaulter fighting in mid it would have been a 4v3 and maby they could have won this and than can go with 3 far or 2 far and 1 help close
getting farpoint at start is ok in a team when everyone know this and everyone play for it and the team has the classes for it (atleast bunker in mid)
but i see so often engis or mesmers running far all day even when they lose far vs 2+ ppl after mid wiped and just dont understand they make their team fight outnumbered^^
how i said its oke to do this in team with good comunication but it is dangerous in soloQ and dont help your team – you could carry harder when just help mid to win faster
(edited by Romek.4201)
i like how fair it is
everyone has same chance and after some 100+ games it show how good someone is and where he have to be in the boards
SoloQ is the only Q in GW2 where Arenanet could give Rewards for the Tops in a Ladder /Season
its not so broken like teamQ in this game where 5 player teams dont play vs 5 player teams but have to farm random mixed teams to show how good they are
win/lose ratio or spot in TeamQ leaderboards show only how good you farmed randoms
arenanet should bring a 5 player TeamQ only and make the teamQ we have now the new hotjoin cause its nothing more