(edited by Romek.4201)
no – they said pvp crafting will be removed
so waste all your crafting mats and wait for the patch – 2015^^
they have all skyhammer threads on /ignore cause they dont have the balls to go to their bosses again and say “Hey the last thing we did in spvp was crap again and people dont like it”
they dont wanna report it to their bosses so they ignore it here and you have to play it – write email to their bosses maby this guyz will help^^
i bet i have more archievements than most of this archievement hunter when delete this time gated archievements^^
BUT for me i cant see the point to do all this useless daily stuff all day or even this living storyevents – they are just boring and i dont see a point to do this
i play the game but i dont let force me from arenanet “when” or “how often” i have to play
edit: before you say i dont know what im talking bout i have 5,561 hours played^^
stop to care for timegated crap and game makes more fun – ignore this timegated crap and arneanet dont bring it anymore^^
i can choose both? brb getting new IP^^
there is no remove both
they should test this crap in teamQ
always anoying when goes vs minonmaster as a shatter mesmer and everything you throw on this guy get eatn by stupid minions sitting around
mesmer illusion and ranger pet (main pet) should be only AI mobs ingame – all others are clutter in gamemechanics and bring nothing to the table than annoy ppl
all necro minions, all ranger spirits all guardian spiritweapons should be deleted from game
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@empa
i rly think this has seomthing to do with classes in general are more bunkerish – thats why ele, shatter mesmer and thief have such problems
this startet with necro – everyone stacked vita or condiremove than warrior …. its a powercreep
now everyone goes bunker and warrior is the top – warrior dont even need to go bunker – warrior do big dmg while have high EHP (effective HP) in nearly all builds cause all the traits or utilities are easy to get
warrior builds are always same – healsignet + all the stances and co and THAN they go for what weapon ever they think is cool
they simple have to much OH_Shiet Buttons with no trade offs and all this buttons buff eachother into oblivion
its op when warrior need all this things to survive but there need to be negative effects too like i wrote some sides before
when arenanet not start to care we soon will have same crpa like is in wvw – everything warrior + guardian and the other classes are just buffbots for this
boring
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you think it is fine to reward teamQ with more than double the rankpointz people get in soloQ and so force solo palyers to play teamQ and get farmed by teams?
Is there a chance to get anyhow a better and FASTER balancing rhyhtm for spvp?
You guyz are aware bout it is annoying as palyer to play vs this clearly op things in this game for 3+ months?
Can you finaly split spvp from wvw/pve? (dont tell us its to expensive or to much work)
You guyz even care anymore bout balancing in spvp?
(edited by Romek.4201)
no it doesnt
there are other things like 3k+ tournaments won like 10k + gold like wvw kills or other wvw archievements and whatever to be maby something like “Prestige-objects”
farming dailys dont show anything
would be same when you write /age ingame and say to your mate “look im cooler i played longer”
seriously^^
(edited by Romek.4201)
i agree with op
but this game needs a class ban function too
they should remove all time gated archievements from leaderboard like dailys + living story
than i would understand to even trie to be in this leaderboard
but as it is now its no way competive and wasting of time to do everything just to be in this board – new players never will have a chance to even be in top 1000 cause missed all this dailys
this leaderbaord is uselss – play the game not the dailys
nothing changed . all is vain
dont waste your time with spvp – most broken thing
hotjoin is just zerging, soloQ you have to play bad maps and rewards suck and teamQ you get farmed from teams sitting in ts playing 5x bunkercrap
dont waste your time, its annoying
seriously – its wasting of time to post anything here with this guys
ye sure kite a warrior – how long? 30 sec? 40 ? 50? or more than 1 min? to kill him?
seriously
1 min while he is sitting on the node and i have to play godlike to not come near the warrior cause i would be so dead while he is jsut sitting there and smash his face on keyboard?
seriously – stop smoking
he wrote in german forum he play every day only 2 games and only primetime and cancel his Q after 5 min cause than he would get paired with lower ranks
something like this
dont play teamQ as solo player
most anoying thing you can do – teamQ is total broken
@Corian
i guess you are in the wrong thread and forum
we talk here bout warrior in spvp not bout getting ganked in wvw by a random thief
yes but healing signet and the stances buff the alraedy high EHP into oblivion
ok i trie it with simple math and simple numbers to make my point clear
lets say 20.000 HP and 2600 thoughness = 50% reduction
so this would need to get 40.000 damage to die right?
40.000/60 s = 666,66666
this mean i need to do 667 dmg per second on someone with 20.000 hp and 50% dmg reduction
now this guy heals with 400 per second from healing signet so this nearly doubles the effective hp
from 40.000 damage he need to die to nearly 80.000
or is some seconds complete imun to damage/conditions in this minute
all this things buff eachother
and healing signet is way to high
edit: all numbers are just numbers to make it easy to understand^^
(edited by Romek.4201)
bad is we dont have rly jerks here in gw2 making the math and sheats to show the EHP from classes
are somewhere intelligent people for this here ingame?
i would bet EHP for warrior is far above every other class – but we need math for this^^
AND while having highest EHP warrior still do absurd damage
this is the problem
than check other classes heal amount + CD for it and than calculate how much heal a warrior get in this time
than you know why its different to other classes
never played gw1 but it sounds good
silke price is fine – it is an t5 mat and have to cost more than his vendor value
now it is in line and arenanet should do same with leather – the ASC item should cost 100 leather too
there is no problem for normal playing people to get this silk or leather – only people who fear now to lose their profit on crafting cheap rares for ectos or things like this whine now
best post so far from Silferas.3841 some posts before me – just saying
this guy used his brain before posting and his suggestion is nice and could save the game + warrior
push because this need hotfix – teamQ is anoying and nowhere near competive
i would love to have higher archievements per class too like Elite …… for 500 or Legendary …. for 1000
but i also would love to have archievements when have all champion titles like everything on 150 = Champion Dragon everything on 500 = Elite Dragon everything on 1000 = Legendary Dragon
something like this
your class is important for this
when you are engineer than go for far after you capped close – when meet enemy close defender on your way going to your clsoe report it to your team but still go far
when your are mesmer put portal on close and go help mid
when you are ranger do same like mesmer but care for fast run back – good positioning > all you have to see early when someone go close
warrior – dont stay close, go whereever you know there are people than smash your face kitten keyboard and roll from left to right ear and back
other classes just go mid and smash buttons
(edited by Romek.4201)
no it should not – first year showed arenanet fail hard with balancing and i dont have any hope in this team anymore
they should finally start to go for fun >esport because its an mmo
tried this port with mesmer blink in clocktower but kitten this doessnt work so i guess this is a bug and should be fixed^^
they talk bout mesmer cause op plays mesmer and the warrior comunity dont have any arguments so all go like “mimimimi but your class is op too mimimimi”
and i said it in a post before – when warrior rly need this sustain and all the crap they have than it need to have negative effects on use paired with the strong effects to bring risk in their gameplay
warrior gameplay need something like this:
stance 1 gives +50% armor but get +25% more damage from conditions for 10 sec
stance 2 gives -50% condition damage but – 25% armor for 10 sec
cant use both at same time
(edited by Romek.4201)
for the op
i jsut had 2 ele in my team and we won 4v5 in teamQ cause guardian was afk all match
when they can play than ele is fine
sticky are only thread where you can find guides links or other important things
this thread is fine but not worth to be sticky cause nothing to learn/find or whatever
would it be me than this dishonourable would be 24h ban and than you have to play your next matches for 24hours with other leavers and afkers (but not 24h livetime – 24h playtime in matches)
maby than you learn
wasting of time to start a discussion in this forum^^
worsed thing is we clearly know warrior is op and has toooo much at same time – even arenanet know it but it will need ages to fix this and we the players have to play vs this crap for months and than they wonder why people dont have fun and are annoyed by gw2 pvp and leave it
(edited by Romek.4201)
i agree with op and all this effects are just tooo much to can have them all in a build
warrior need some risk in his gamepaly too and when it is not possible to move this all to different traits so they cant have everything in one build than why not give them negative effects too?
i remember in wow there was a berserker thing where warrior made some seconds more dmg but get more dmg too
so why not something like this: lower warrior armor by 40% when is condi imun?
or fix for healing signet:
- reduce passive heal by 15-20% but give the active heal a FULL HP heal but damage bonus +20% and get 20% more damage for 7 sec?
would be high risk high reward and warrior would need some skill to play
edit: another sugeestion – what you guys think bout reducing armor with weakness? would give some intersting gameplays in teamfight vs this bunkerish classes with combofields
(edited by Romek.4201)
@Rezz
playing teamQ as solo player is NOT fun and i bet most from this archievement hunters play solo
teamQ is not more competive – just dream on
teamQ was and is most broken thing we have ingame since release
it can be called competive wshen make it join as full team only
but right now its simple broken and a leaderboard for teamQ jsut pathetic
teams have to be lucky when can fight other teams, msot time they farm randoms or farm teams way higher ranked than they should be cause this team farmed randoms
teamQ in this game is not competive
edit: and there is not more effort to make a team – this is no reason for this
(edited by Romek.4201)
how is this a reason ? forces you to be social? seriously?
there is absolutly no reason why teams should be more rewarded for same time invest and RANKPOINTS is the currency for time invest
teamQ alraedy get more glory get more silver now and was more rankpoints before
exact 25% and this was fine
there is no reason to boost the already lower rankpoints with only x3 and team with x5
boost have to be the same so we would have soloQ750 rankpoint bonus and teamQ1000
and not how it is now 450 and 1000
this is simply WRONG
teamQ at moment is teams get rankpoints for free with facerolling random solo joiners or 2-3 ppl groups
this is wrong
how thread title says make soloQ rankbonus x5 too
it would be than 750
atm it is so anoying to be forced as soloplayer to play teamQ when wanna rank up it is not fun anymore to get farmed from full premades
i understand there are no people for your teamQ but this has reasons – teamQ is no fun, teamQ is broken and teamQ is not competive when can join with 1,2,3 or 4 people and not full team only
and you will not fill it with players when force them to play it without fun – in the long run you will kill even more people in the already low pvp playerbase
fill teamQ with tournaments and full team only but not with the currency we get for TIME INVESTMENT
there is absolut no reason to have in teamQ more than double rankpoints
(edited by Romek.4201)
system cant know what proffesion people gonna play
its players fault when they dont change class and just stick to thief and do a 4xthief
i dont wanna have stupid filter which force us to play a special meta and system let only in the class
@Pyriall
warrior with zerker is still bunkerish
and for the problem i think they did all this for wvw – make all classes bunkerish or they die in this monster-blobs when face enemys i bet thats reason too why all this classes get now team suppourt casue in wvw they want only warrior and guardian. I bet thats reason why gave engi the stability … so this classes are wanted too^^
i dont think arenanet balance anything for spvp anymore – its all bout “this class have to live in BLOBvsBLOB” and “class need enough suppourt so guilds take it in there builds”
and at the end we have all this bunkerish crap in spvp
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atleast warrior and necro – guardian i dont care cause when they build for bunker they can do the job and nothing others and when guardian go dps he die easy
same should be for warrior and necro – go for dps than you are glass go for bunker than you dont make damage
simple
its for all this story from 1-80 when lvling or storymodes for dungeons^^
all anoying and you have to do it always again
make this in wvw or pve thread than they maby care about
just buy characterslots
best is, this people dont rly care for daily or daily rewards – they just wanna the AP^^
arenanet should make 10 wins per solo/teamQ for 5 points and 15 for 10 points and 20 for 15 and so on