Showing Posts For RustyEyeballs.8927:

Warrior Boon Hate Revamped

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

P.S. Maybe 1 boon more per Burst level with +2 more for the 3rd Burst level (4 boons ripped max Burst).

Warrior Boon Hate Revamped

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

So to say the least, Warrior’s Grandmaster +3% dmg per boon on their target is LAME. Both strength wise and gameplay wise.

You would need to attach the boon ripping to a Warriors burst to make it worth the Grandmaster trait. Even if you do, a warriors burst doesn’t happen NEARLY as often as the Thief ability and the spammable Thief ability steals 3 boons which is still A LOT. Even if you made a Warrior’s Burst steal all boons, it would still be weaker due to the infrequency.

TL:DR If there was no cd on the burst and each level of burst would steal say 2 boons, it would be equivalent to the Thiefs Boon ripping.

Why hasn't Brawn been fixed yet?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Warriors in beta: Discipline tree each point passively did +1% Burst damage per point into the tree. Due to complaints, it was quickly nerfed to 1/10th that. Since launch each point in the Discipline tree has done +0.1% dmg. (30 pts Grandmaster = +3% Burst Dmg)

What actually happened? Back in the beta, people were QQ’ing that they were getting 1 shot by 15k Eviserates. The reality was the default build was glass cannon so newbies would step into PvP with no armor and get obliterated by people also running glass cannon builds. Everyone loved Brawn because 30pts = +30% Burst damage and if you’re playing for teh lulz you wants teh biG Numberz.

Not sure if it really needs to be +30% Burst, but +3% Burst damage for 30pts is outrageously small.

(edited by RustyEyeballs.8927)

GW2Esports [LFG] - Do you need a team?

in Looking for...

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

IGN: Snuusnuu
Main Profession: Warrior
Alternate Professions: Ranger
Account name: RustyEyeballs.8927
Practice Availablity: Things are pretty open for me being 12 to 8 CST
Current PvP rank (Not Leaderboard): r35
Level of Desire: Theorycrafter (former tPvP’er)
NA or EU: NA

Yet another SotG w/o any mention of Brawn

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

This was super nerfed in beta when newbies running glass cannon specs were QQ’ing that they were getting eviscerate-one-shot by warriors running a glass cannon spec. I’m not exaggerating or joking.

Warrior Viability Suggestion Thread

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

So I’ve played the Warrior quite a lot and have experimented with 90% of these weapons.

The GS seems to serve its function well for burst damage, cleave and mobility. The Burst on the otherhand…kind of useless. For burst builds it better to take a trait to increase %dmg from stacked burst and do damage in battle. Otherwise if you’re running a consistent damage build or a tanky build, greatsword just isn’t suited for either.

Responsiveness on the sword burst is indeed needed. You miss the largest flaw of the bleeds on the sword warrior. The bleeds are just too long vs how fast they’re applied. If condition removal wasn’t so prominent, then the stacks would build up over time and eventually topple someone. It usually get cleansed before the duration runs and a lot of the damage is lost.

The Hammer just feels fine to me. As in it seems to be quite a strong weapon overall.

It seems like you need constantly have the Long Bow Burst down to actually put out condition damage with it. This becomes difficult with any build that doesn’t have high adrenaline building. Even with a high adrenaline generating build, the burns and bleeds feel mediocre. The #1 also suffers greatly from retaliation which is pretty big.

The Shield is a fair gap closer/interupt. You need runes of paralyzation if you want to do any damage during the stun.

The Rifle’s Burst is pretty impossible to land on a decent player. If you’re planning on sneaking it in during the chaos of a multiperson battle, it’s better to have had aoe in that battle. The Rifle also fires so slowly that missing just one shot hurts a lot of your damage especially since the damage of it is so split between condi/D&D. The utilities are pretty useful but the overall damage output is pretty bad.

You guys looking at the Warriors sustain tells me the prolonged damage of a warrior is what’s question and rightly so. I’ve tried SO HARD to make non-burst warrior build. In doing this I have found warriors to be over reliant on shouts (heals and cleanse), or reliant on support to stay alive to do this damage. With how much damage you have to sacrifice, along with the vulnerability of being constantly open to being targeted just doesn’t compare to the say a Berserker thief that can dart in, put up just as much damage and dart out with little to no risk. This has to do the short period of time of surprise that entering a battle brings, the power of target dropping abilities plus the time to retarget. These retreating abilities that give a sudo invulnerability. The Warriors innate health pool becomes weaker and easy targetability becomes worse the more people in a battle there are and the longer the battle goes on while these escape utilities retain their value.

(edited by RustyEyeballs.8927)

PvP 3 wishes -what do you want most in PvP?

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

1: Bunkers to go away.
2: Retaliation to disappear.
3: More viability for warriors in sPvP

Looking for a team.

in Looking for...

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Player looking for a team or active pvp guild FOR DA FUNZIES
Ingame name: Snuusnuu, Bouncing Bow
Main Class / Potential Classes: Warrior, Ranger – But I play quite a variety at a decent level
Region: NA
Practice Times: about anytime but 10-12 EST Mons, & Weds.
Experience: Rank 35,
Other (Anything else that you would like to add): I’ve thoroughly delved into many competitive teams/players/builds/comps and just want to get back to messing around. aka making wacky and weird class combinations work

(edited by RustyEyeballs.8927)

PvP Dailies

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

2 tourney wins or play games on 4 diff maps. 2 Tourney wins can be really tough sometimes and trying to play on 4 maps also really annoying to do since you have to start doing randoms and kitten randoms.

This nearly doubled the time I required to do PvP dailies for Laurels I was only considering using. NTY

Warrior post patch.

in Warrior

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Dogged March is cool. Too bad we have no sustain for it to matter.

Destruction of the Empowered is not cool. There’s better (and more reliable and stable) choices for damage without having to invest grandmaster in a flawed trait line.

Result: nothing changed, except finally hotfixing Frenzy after a month. Oh, they forgot to hotfix Last Chance and Sigil of Rage’s duration (again). Oh well, maybe next month..

For the most part this. The Burst talent is cool and possibly useful. Not sure what the signet buffs will do….

SAB in 2D

in Super Adventure Box

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Thought you were gunna get an actually cool ending?
Deal with it
http://i.imgur.com/CupiM.gif

Whats the math behind the leaderboards?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

So judging on how they’ve described how rating works, it’s a version of a computer algorithm called Simulated Annealing. This is where each person is given a rating and a volatility to their rating. The volatility is basically how much your rating moves every time you win/lose. Your volatility should increase the less you play and also should increase if you win against people you should lose against or lose against people you should beat. Vice Versa it decreases (or stabilizes more) if you beat people with lower rating, or lose against people with higher rating.

P.S. this is the same algorithm Blizz uses for the SC2 ladder. There are a lot more details to the algorithm which you can look up Wikipedia or an explaination for the SC2 Ladder.

(edited by RustyEyeballs.8927)

Skillpoint - Bear Shaman Marga - Broken.

in Bugs: Game, Forum, Website

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Broken on Blackgate

Tips for tPVP

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

If a person doesn’t want to play a bunker spec, I wouldn’t make them. Consistently running the spec and then losing to teams that were running bunkers (when we weren’t) is what made me quit. Just know that it’s the easiest way to win, albeit not the most fun. Play to have fun. Playing to win in the game’s current state…es no bueno.

Oh and the holy grail of builds – http://forums.intothemists.com/index.php?/topic/46-top-gw2-tournament-builds/

(edited by RustyEyeballs.8927)

All Who Hate Retaliation

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

The comparison to confusion isn’t valid imo. This is a team game where you focus targets. Thats where retaliation REALLY shines as it can hit entire teams of people at a time. Confusion will maybe remove 1 person from the battle.

I also don’t see the the reason retaliation should punish specifically multihit/quick hitting abilities so hard. Guardian’s stacking retal are so common that say pistol whip and D/D Ranger just aren’t viable. Why have abilities in the game only to have them unusable?

Stop Solo Q'ing once I hit premades?

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Pretty much in the same boat here. GG premades. GG

All Who Hate Retaliation

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Say Aye.
Preferably with a reason.

Eye: It allows bunkers to actually kill people. It counters practically the entire Ranger class.

#Howtogrowguildwars2community?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Imo for a player to get better at the game there needs be the range of players from newbie to very good for them to play to get to that level. I would consider myself a mid-range skill level player and would gladly put in the time with my team to get better but, every time we step in all that happens is we crush newbies until we slammed by literally Qt or other. Not many new players are sticking with structured to create that midrange on top of a lot of the wasted time playing people way out of you skill level.

How I got to midrange level play? By learning from MUCH better players and online research. I think we can’t expect every player to do this so, there needs to be a way for players to learn from their own mistakes and progress incrementally in roughly even battles . AKA MATCHMAKING.

I could be wrong though as Power has spoken.

8 team queues ruined NA tbh. 98% winrate teams in every tourny leaving no room for anyone else. #frontrunnersyndrome

(edited by RustyEyeballs.8927)

Pay for Custom PvP Servers w/Guild Influence

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I think making the price on Custom PvP server payable with Guild Influence would solve the problem of no one (individually) wanting to pay for a singular server that everyone in the guild would want to use.

By this I mean, to make the Influence price significant enough to were only large guilds can afford it. In a large guild, I could see one person feeling jaded paying individually for such a mass of people using. Aka them individually paying a service they have such a small fraction of its usage.

This would require smaller guilds to pool together their Gems for the custom arena. This works out because smaller guilds tend be be closer and trust each other enough for this Gem pooling. The only way around the Influence price for smaller PvP guilds is to invite large amounts of people. This removes the exclusivity/prestige of that guilds name and floods their custom server with randoms.

Facing Requirements on Shortbow 1

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

The only time the bleed really comes into effect is for a condition builds. With this any good PvP’er, they would know facing you removes a large chunk of damage. This makes a lot of your damage dependent on the knowledge of your opponent. AKA skill caps condition rangers for killing newbies, destroys a condi ranger’s 1v1 damage and gimps a ranger that’s being focused.

Sadly, This Game isn't worth it

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I’m guessing you posted this because you haven’t seen much of a chance in balance/bugs in quite a while. That because programmers are working on Matchmaking atm. AKA letting Newbies playing with newbies and pros with pros. Also that’ll give another progression system with in itself.

After that they’ll return to fixing bugs and balance….I think. Most competitive PvP’ers have put down the game until then so don’t feel bad. Also the influx of competitive players might breath some life into the Meta/builds and bring to light some more of the problems.

"Quickness", what do you think?

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

So theres a 5 pt talent that gives quickness on pet swap for Rangers. Every ranger build has it and it’s about the only thing that keeps them decent.

Remove Quickness and you remove Rangers.

Retaliation is a weak boon

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Ya, retaliation completely shuts down the only viable ranger wep (shortbow). The best part is there is no way to combat retal. You can condi remove confusion or most classes don’t have enough to maintain a large uptime but retal….theres lots of it everywhere. This can even allow a tank build kill a few builds.

It needs a rework or to be removed imo.

(edited by RustyEyeballs.8927)

summary of pvp in a screen shot

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

This is actually really important and needs to be addressed asap if GW2 is to survive. Having new players stick is actually incredibly important.

Is the point to kill people or have a higher score?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

If you’re talking about random sPvP servers, then the goal is to get the most glory and that’s done mostly by point trading. Like you said there’s little glory in defending points. Also getting defending node kills helps a lot. You want to avoid the enemy Zerg as much as possible and target drops and high mobility/damage helps with it all.

Generally, farming glory and bunkering is pretty boring. If you’re looking to win, you should look at many different classes/builds and play against other people looking to win. aka free tourneys. Also rank really doesn’t matter, as long as what a person’s asking for is w/in ~10 levels of your rank I would say just lie and you should be fine.

P.S. Ya, the glory incentivization is just off imo. Winning SHOULD be more important.

(edited by RustyEyeballs.8927)

Nov 15th Patch

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

ranger buff, mesmer portal nerf, bunker tweaking, hundreds of bug fixes….i seriously doubt we’re gonna get it all, but it’s all badly needed.

I think I’ll wait on competitive PvP untill this stuff happens. The current Meta of extreme damage and extreme bunkers doesn’t leave much room for many classes/builds. Not enough variety to continue to be fun for me.

[Edit]

(edited by Moderator)

Auto Attack DPS Comparison

in Ranger

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Notes
Further testing needs to be done on the Sword, Greatsword, and Axe abilities.
Many appear to hit very hard.
Also need to compare Short Bow auto attack with full Condition Damage.
Also look at Axe and Sword Condition abilities with full Condition Damage

Auto Attack DPS Comparison

in Ranger

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

This was done with 2130 power with steady weapons on the heavy target dummy in the mists. I did this to find the direct damage value’s behind auto attacks.

Format
Damage: What each attack hits for (averaged)
Attack Speed: How long the attack takes to cast in seconds
DPS: Damage/Attack Speed

Sword
Damage: 51,51,59 (53.6)
Attack Speed: .63
DPS: 85

Greatsword
Damage: 61
Time Between Attacks: .86
DPS: 70

Shortbow
Damage: 37
Attack Speed: .52
DPS: 71

Longbow
Damage (Long Rang): 106
Damage (Mid Rang): 77
Attack Speed: 1.24
DPS (Long Rang): 85
DPS (Mid Rang): 61

Axe
Damage: 44,50,53
Time Between Attacks: 1.071
DPS (bounce back to 1st target): 90
DPS (single tar): 44

So there still remains the question on how much the Short Bow Bleed contribute. What is is the minimum % of your damage it contributes? (assuming the bleed is applied)
All Direct Damage
2130 power
65% crit
2x Crit Damage
On Light Target Dummy
0 Condition Damage

With Crit Factored in, your Direct Damage auto attacks average out to…

~676 Direct Damage a shot
Each bleed applies 128 damage

Translate that % to our Steady Weapon Damage and it makes the Short bow on par with the Sword
Shortbow DPS = Sword DPS

(edited by RustyEyeballs.8927)

Remove positional requirements on shortbow

in Ranger

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I just don’t like how this works out in practice. If you’re built for condition damage, the damage difference is just too extreme. When you’re not applying the bleed you do no damage, otherwise it seems very strong. Aka, if someone is running at you (typically in duels with melee) you do no damage to them.

At higher competitive levels, such a large loss in damage is an auto loss. In competitive tourneys duels happen often, and they’ll likely know that facing you removes a big chunk of you’re damage. Your damage ends up depending more on their knowledge/skill with facing off against Rangers, than your play.

(edited by RustyEyeballs.8927)

Ranger Bug List

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Randomly, Crossfire won’t apply its bleed for a entire duration of combat. This happens very frequently, and makes Short Bow bleed ranger unplayable competitively.

I think its related to the fact that Crossfire will never apply its bleeds to the Heavy Target Dummy to the left of the DPS Trials Waypoint in the mists.

Rusty, Crossfire only applies its bleeds while flanking, so hitting a target from the front will not stack bleeds. This has always been a complaint when our bow does less damage and does not stack bleeds as easily as other classes condi-weapons. Not a bug, but annoying none the less.

Wow, I didn’t completely read the tooltip. That kind of puts a huge hole in my build. I can’t express how outraged at how garbage this makes Crossfire. I can’t believe I didn’t notice that. Time to reroll Necro.

Current tPvP issues

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

1: Bunkers are terribly boring to play and play against. Imo this is game breaking for balance and fun. No idea how to fix. Different game modes would probably cause problems with class swapping. in matches and balancing classes/compositions for each game mode.

2: While I don’t necessarily like using/dealing with the downed state, I think it works with PvP. Having more people should matter, and it helps a great deal with bursty builds one shoting people, leaving , then trying to 1 shot the second person. You need combat sustain to stomp someone.

3. Don’t like this either. Should be an easy fix. Don’t like ability swapping in match either.

4. I think this is the result of #1. This is kind of the “effect” of the “cause”.

5. They do give you titles for pvp’ing. Don’t know if you can use them elsewhere. I enjoy getting glory to collect the cosmetic rewards. Wasn’t there talk of a matchmaking sometime? aka you’re ranking system?

Imo #1 >>>>>> any other number, because it’s almost as if we’re playing a version of the game that not close to how it’s supposed to be? How can we have a valid opinion on how it’s supposed to be or feedback on classes?

Bunkers...

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

If you think bunkers are bad to play against, try playing one. Talk about both boring and basically relying on your teammates to win the match for you. Playing a bunker means never being targeted in a team fight, so you get to do pitiful damage/cc/healing while waiting for the fight to end.

You always have the advantage 1v1 so its just very easy to stall. It’s very low skill cap and 1/2 the time you stare at wall. Compared to a high damage class, no one in the guild wants to play the role, and you lose fairly easily w/o them.

Great patch. Unfortunately, meta is still the same

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Wow, so much crap in this thread. And no, I am not sanitizing my “tone” for the benefit of sensitive individuals, as I am pretty bloody angry and thus unlikely to give a toss about your feelings or your impression of me.

For starters, every weapon should have a use, and all sorts of builds should be viable for every class. Having to toss in a hammer or mace because nothing else works is a problem (and let’s be honest here – if it’s effective against a bunker, it’s effective against everything).

Secondly, have you actually tried to melee a kiting elementalist build? Are you seriously suggesting that melee is the only way to deal with them when they have so many ways to counter enemies that are attempting to engage them in such distances?

Thirdly, if a class can’t deal with bunker spec while others can something is wrong with that class. I don’t even care how you justify this, if warrior as a whole sucks at dueling then they suck, period.

Fourthly, you can point at any special build you want, all it proves is that that particular build is effective, not that the game as a whole is in any way balanced. That engineer build in particular is extremely effective simply because it’s so heavy on CC… heavier on CC than just about any other build out there.

Finally, I’m too tired and kitten to think straight, so I’m GTFO. The game thus far has been such a friggin’ disappointment to me I don’t even want to deal with it right now, just, ugh, kitten ..

Another option for bunker busting as a Warrior is CC’ing them off the point to neutralize. Taugrim has a great damage+CC, rifle/hammer build. Can’t say this would work that well on an elementalist because of the amount of stun breaks, but it puts a lot of pressure on who ever you’re hitting.

Great patch. Unfortunately, meta is still the same

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I have to agree with Merciless. The current Meta is of extremes. You’re usually bunker or glass cannon and this is not fun or balanced. As in, its not fun to bunker and, many more balanced (offensively/defensively) classes/specs have a very hard time being viable. Either way, I think Anet has said they’re already looking into this and a full defensive build is not intended.

Merciless it seems you’ve made posts like this before and, I think you might benefit from the question, “How long do I wait until I quit or this gets fixed?”. I vote don’t even suffer through it. Play something else because, what if it’s never fixed?

Ranger Bug List

in Ranger

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Randomly, Crossfire won’t apply its bleed for a entire duration of combat. This happens very frequently, and makes Short Bow bleed ranger unplayable competitively.

I think its related to the fact that Crossfire will never apply its bleeds to the Heavy Target Dummy to the left of the DPS Trials Waypoint in the mists.

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

ArmsTrait II – Furious Speed: 10% chance to gain quickness on critical hit.

Does not work what so ever.

Yeah I get they're assassins... but really?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

So the combo if you’re not familiar with it (and the one in the screen shot) is:
1) Apply Poison (immobilize or Basilisk)
2) Start Cloak-and-Dagger (has a 1-sec cast time)
3) Mid-animation Steal
3) While stealthed, use Assasins Signet and Backstab
5) Profit
The fix is simple, make Steal stop the Cloak-and-Dagger cast. This would make getting a massive backstab off 10x harder. Also if you run little to no toughness, this will 1 shot you.

"endless loading screen" in spvp [MERGED]

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I think I’m gunna resort to posting on this forum every time I get this load screen. Getting this screen is a minimum of 20 seconds lost time in a pvp match. For tPvP this pretty close to an autolose and in tPvP a loss is a full TOURNEY loss. I’m getting this screen about every other game on average.

LF Consistent Tourney Team

in Guilds

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Currently, I have a lot of extra free time so I am looking for a fairly active guild for people to run tourneys with. Eventually, though my free time will run out and I will have to resort to playing primarily in the evenings so a guild with groups running in the evenings and on a schedule is a big plus.

Previously, I mained a warrior but, I am currently in between classes and looking at the Ranger or Necro. I don’t want to guarantee any sort of skill level but, only that I want to systematically and analytically improve on my play with a consistent team.

Generally, I prefer to play with mature adults who have their head in the game and have a constant focus on improving as I do.

P.S. I live in the U.S.

(edited by RustyEyeballs.8927)

Bunkers or burst... is 'normal' a viable build too?

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

burst beats bunker – burst has advantage because bunker can’t kill him.
balanced beats burst – balanced uses stunbreak, then has dmg to kill the burst
bunker beats balanced – bunker can’t kill him, but wastes his time

I think this was the original intention for the game and would be AWESOME because it is a circular meta game. Whatever you’re doing, it can be countered or beaten. It makes for some real mind games when playing known teams.

However, what the reality atm is that bunkers (mostly guardians) are actually able to kill/survive almost anything. This throws everything out of wack because if bunkers are extra good that makes what they counter extra “bad”. AKA if non-one is rolling bunker busting builds or what balanced builds are good at dealing with, theres no reason to roll a balanced build.
^IMO

"endless loading screen" in spvp [MERGED]

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Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I’ve heard somewhere that it has to do with thieves killing you. I know every time I’ve gotten the loading screen, I’ve died with a thief around or stomping me. I’ve also won a whole tourney with PUG team with 3 thieves in it. Every game at least one person on the other team got the loading screen. Can only surmise that it might have to do with quickness stomps as well.

Whirling Axe Useless

in Warrior

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I’m talking about Whirling Axe the Axe-5 ability.
I did some tests on its dps vs the axe auto attacks (with steady weapons).

Results
Whirling Axe: 9×15 = 135 damage in 3.25 sec
Axe auto attacks did: 35, 38, 38, 40, 40, 40, = 231 damage in 3.16 sec

Whirling Axe: 41.5 dps
Axe auto attacks: 73.1 dps

Auto attacks does 176% the dps Whirling Axe does.

The only arguements I’ve heard for Whirling axe is that it doesn’t have a target hit cap (auto attack is capped at 3) and it is a whirl combo finisher. Also it would provide roughly 2.5x as much adrenaline since it has more hits.

In the case of AoE, auto attacks do so much more damage you would need to hit ~5 targets with Whirling Axe to the same amount of damage. Also more adrenaline in scenario is negligible since either abilities you use in the scenario, you will cap your adrenaline. I hope combo fields damage make up an extra 70% damage. It does do 15 hits.

PvP: Even if you consider ~1.2 extra adren bars worth of adrenaline to be worth the damage hit, the immobility makes this ability garbage in PvP.

Thiefs Discussion Thread [Merged]

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

Base toughness on any class is actually very low and direct damage scales exponentially (not linearly) based on how much toughness you have. So a little toughness >>> no toughness at all.

This is not to mention they appear to be glass cannon spec’ed. If your having trouble with backstab in particular, try strafing in a circle and rolling ~1.5-2.5 sec after a thief stealthes. This almost completely dodges the backstab itself (or at least mess up a thief’s position behind you before the stab goes off).

RNG of Crystals and Slivers

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I’m pretty sure I’ve been kittenon by the RNG gods for slivers. Rank 20 and 1 sliver. Only ever salvaged doubles and the rarer doubles I get frequently salvage into Arcane Dust. And the sad part is most of my chests have been Gold.


“Oh look, a duplicate of my Armageddon Pants” salvages Arcane Dust “TY Anet”

Guardians are Breaking Tournaments.

in PvP

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

I have to agree with the OP. Condition builds fast stack conditions aka attack many times and retaliation just kills them. IMO ridiculous retaliation up-time is really the problem.

I shouldn’t take 2 people to kill 1 and it shouldn’t be impossible to kill a group of guardians. Both I find to be the case in tPvP.

I think even D/D roamers should be able to kill a guardian over time but, no.

Quickening Zephyr OP

in Ranger

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

The penalty for 4 seconds of haste is just too small. I mean, no healing received? There are no dedicated healers in the game and if your bursting someone, I would think getting healed is your least concern.

Compared to other classes quickness penalties (with the same cooldown and duration),
Quickening Zephyr penalty is pathetic.
Frenzy (+50% damage taken)
Haste (lose all endurance and it doesn’t regen for 4 sec)
Elixir U (pick a random quickness penalty from other prof. haste abilities, the above)

Warrior trait - Empowered

in Bugs: Game, Forum, Website

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

If it remains the way it is, can we have the tooltip to changed to state it increases damage for each unique boon?

Warrrior: Furious Speed Trait Doesn't Proc = useless

in Bugs: Game, Forum, Website

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

The tier 1 trait in the arms tree just doesn’t proc at all.

Another Mesmer Moa Bird Thread

in Mesmer

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

lol an older Moa Morph OP thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/My-opinion-moa-bird-feels-too-strong/first#post53510
I agree this spell is overpowered. But I have agree with the guy that says TW is even better though.

If you post on the forum, you get SPAM

in Guild Wars 2 Discussion

Posted by: RustyEyeballs.8927

RustyEyeballs.8927

On the forums your Anet ID.#### is shown publicly. This allows for spammers to mass mail them. This needs a fix asap.