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Revenant Changes 28/10

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Posted by: Rym.1469

Rym.1469

I’d go with 8s CD and 10-15 energy.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

viability of rev dropped drastically 28/10

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Posted by: Rym.1469

Rym.1469

It’s not that bad. I see a lot less fotm rerollers and Revenants in general in matches, even though Power Shiro is still playable.

Many switched over to Druids and it’s now a plague.

What we need now is fixing and buffing stuff that’s waiting for buff for some time now.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Revenant Changes 28/10

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Posted by: Rym.1469

Rym.1469

I like the suggestion in this thread that Staff #2 should be just plain daze, without flip-over skill. Would make it worth using.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant Downed #3

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Posted by: Rym.1469

Rym.1469

Change it into Infuse Light for 2s

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

viability of rev dropped drastically 28/10

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Posted by: Rym.1469

Rym.1469

Envoy could have a little bit better HPower scalling indeed.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant sword 3 HAS to be changed.

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Posted by: Rym.1469

Rym.1469

Right after BWE2 I made a suggestion that part of Unrelenting Assault’s damage should be moved to the last, 7th hit which would not only give it a little bit more counterplay but also impove damage on pimary target in teamfights.

After BWE3 changes, I said that increasing cd by 2s doesn’t fix much. Turns out I am right.

As for weaknesses – I’m amazed nobody has figured out yet that Revenant using this skill doesn’t have control in terms of his positioning. The primary target has it. Drag him out of teamfight, out of node to decap or to your allies so they can focus him right after and separate him from his allies.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

First Reaper nerf of the expansion!

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Posted by: Rym.1469

Rym.1469

Now that we got “Blighter’s Booned” (huehuehue) could we please get a long-requested buff to Parasitic Contagion and make it work in Shroud?

That would be some alternative for BB and not going Spite, but Curses as Condi build.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Blighter's Boon... Intentional?

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Posted by: Rym.1469

Rym.1469

Hey guys, you know what…

We got….

BLIGHTER’S BOONED

huehuehue

I knew trait with name inspired after most memed GW1 skill nerf will end up badly

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

REVERT REAPER. Total BIASIZM

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Posted by: Rym.1469

Rym.1469

It indeed shelves Reaper even more into Spite, since just this traitline gives some reliable boon generation.

Like if Spite wasn’t superior to other specializations already and present in almost every build.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant Changes 28/10

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Posted by: Rym.1469

Rym.1469

Nerfs were needed though. Personally, I’d stike at couple different places to raise skill floor and improve visibility on some things, but I’m not a Dev.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant Changes 28/10

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Posted by: Rym.1469

Rym.1469

  • Revenant

Infuse Light: Reduced the duration from 4 seconds to 3 seconds.

Phase Traversal: Added a 5-second recharge.

Crystal Hibernation: Increased the recharge from 20 seconds to 25 seconds.

Soothing Bastion: Increased the recharge from 20 seconds to 25 seconds.

Surge of the Mists: Reduced the damage by 15%.


Quick observations:

On Infuse Light – I’m not sure if that was the right treatment as this kinda affects majority of Revenant builds that didn’t need to be affected (like Support Revenant which already had only this as reliable self-heal), but I’ll have to check it.

On Phase Traversal – Fair change, although I think increasing the range to 1500 along with it wouldn’t hurt.

On Crystal Hibernation – Before the expansion hit I’d say it’s totally fair. After, I’m not sure – there’s so much CC (!!!) and damage that it became really essential.

On Soothing Bastion – I believe that if anything, this trait should be 30s CD. This is essentialy Vampiric Rune 2.0 instead of being a supportive trait. Right now, the boon increase part of this trait doesn’t even work (!) and with introducement of Minstrel amulet and boon duration as stat on it, that 2s boon duration boost is even less valuable.

On Surge of the Mists – Fair. It’s purpose wasn’t damage in the first place.


Now on what is needed:

Inspiring Reinforcement change – It’s been discussed countless times. Out of all Jalis skills, I have least profit from using this one. I use it for stomping and against Mesmers and that would be it.

Mallyx – There’s a lot that could be changed, but what Mallyx needs absolutely ASAP is a stunbreak, same as Ventari. With current state of Dragonhunters, Druids and Chronomancers not having a stunbreak is incredible risk and that’s a part of the reason why Shiro actually works – it has a very good stunbreak.

Specializations – Many traits are leftovers of Pre-Specialization patch, like majority of traits in Invocation (all Masters for example), some in Retribution, a lot in Corruption (I proposed changes for this one in lenghty thread), half of them in Salvation and couple in Devastation (Dismantle Fortifications? Jade Echo?)

Mace – This is only weapon using main hand or two hands that doesn’t have a single block or evade and you can feel it. Yes, technically you can get off-hand with block, but by sacraficing Axe for example you lose a pull that lets you keep someone in fire field and worst of all – a gapcloser. Which for Melee-only set is important.
Adding a short evade or 2 Torment instead of 1 per hit on Mace #3 would help it out.

Sword OH – Sword #5 would feel more natural if first it shadowstepped your character in range for the pull.

Ventari stuff – I wrote a lot about it:


In terms of PvP, not much has changed. It’s just too fast paced and numbers without going yolo for % outgoing allies the healing aren’t quite there. Way too much work for little reward. And Tablet is still being ignored or even avoided (!) by some people I meet in PuGs, because it has no visuals or ground marks that would say ‘Help, here!". Not having visible health bars above heads doesn’t help either.

As I suggested previously…


Ventari feedback was written after BWE3 changes announcement, no edits.

Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:

  • When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
  • EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
  • Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
  • Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
  • Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
  • Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
  • As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.

Now, the skills

6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.

7. Protective Solace - It’s a good skill when there are projectiles. It is absolutely terrible and useless skill if there are no projectiles. Yes, it’s Light Combo Field and it helps sometimes, but wouldn’t say no to some bonus effect. Suggestions for bonus effect:

  • When Protective Solace is up, the passive healing of Project Tranquility is increased by 200%/300%.
  • Protective Solace pulses Protection/Vigor
  • Protective Solace increases Revive Speed by 30%.
  • Foes crossing Protective Solace are Blinded (3s)

8. Natural Harmony - Annoying. Really annoying. Remove that delay on healing, it’s completly unecessary, add 1/4s or 1/2s cast time for proper counterplay. When I need healing, I need it when I finish the cast, not 2s later.
Increase either Healing Power scalling or base healing to compensate. Or both. As mentioned in “General” – majority of healing I was able to output was from spreading Regeneration, weapon skills, sigils, picking up healing orbs and fragments. Not from Natural Harmony. I checked combat logs. It might be that after lowering Energy cost a bit the numbers are little better, but the healing from this particular skill was insignificant in PvP.

9. Purifying Essence - Adding cooldown to it does nothing but bad things. Same as with Natural Harmony, add cast time of 1/4 or 1/2s for proper counterplay, erase the freshly added cooldown. Seriously, playing Ventari I couldn’t cast too often, but there were times when I knew I had to save up energy and cleanse conditions with it two times in a row to help my team. Addition of cooldown is a huge nerf to this one.

0. Energy Expulsion - I think that after announced BWE3 change this Elite will be fine.


Overview:
This is our “Healing” traitline. I liked it, but I believe it could’ve been “split” into three “ways” – “Selfless healing”, “Support”, “Peacemaker”. So by going into Specialization, you may not only act as “healer”, but also pick traits which will prevent damage, instead of helping allies recover. Here are my suggestions:

1. Hardened Foundation replaced with Eluding Nullification. Currently, this minor will do nothing if you don’t have Healing Power and is boring conversion trait. Even with Cleric’s, gained Toughness is nothing. Insignificant either way. By replacing it with cleansing we free up one Master trait and give Salvation very helpful condition cleanse.

2. Nourishing Roots into Nourishing Waters.

  • Nourishing Waters
    Create a Water Field when you swap weapons. Duration: 2s. 240 Radius.
    Now that we have couple Blast Finishers, it’s time to make use of them. Water Field was a thing many people requested. Such simple trait would allow us to make use of our well-timed Blasts on low cooldown (maybe even push people to pick Runes of Warrior?) and give us more group-wide synergy while not being over the top. Such trait would be worthy competitor for other two strong Adept traits.

3. Tranquil Benediction - After BWE2 when I looked at Salvation line I thought “why do we have two traits in one specialization that provide Regeneration?”. Exactly, why? Let’s boundle them into one.

  • Tranquil Benediction
    Healing Orbs spawned by you and your Ventari’s Tablet provide Regeneration (2s) and Swiftness (2s).

This would require some good wording and tooltip magic, but I think the idea is solid. Yet another good trait to pick up when going through the “support path”. To be honest, Tablet part isn’t even necessary I believe with further changes to Invocation.

4. Selfless Amplification - This trait is nice, but could maybe give some bonus:

  • +150 Healing Power?
  • You heal for 5% of your outgoing healing?

Final trait of “selfless path”

5. Natural Abundance - This trait is nice, but I’d add little bonus. Currently, even if you try often the Fragments will just despawn before you reach them. Pick one of those – both are aimed at making it a little easier:

  • Trait also increases Fragments’ and Orbs’ pickup ranges.
  • Trait increases duration of all Fragments spawned to 10 or 15s.

Final trait of “support path”

6. Momentary Pacification - Base of this trait is good enough, I’d like to push the synergy however and add to existing trait:

  • When you interrupt a foe, Blind him (5s ICD per target).

Final trait of “peacemaker path”

7. New Master trait replacing Eluding Nullification trait

  • Peacemaker
    When you Blind foe, your nearby allies gain Vigor/Stability/Aegis. (Some very short ICD depending on the effect).

This trait is a strong option for Salvation Revenant who chooses not to go for healing, but more “utility-based” path of peace.

Although I have to say Minstrel amulet with Ventari/Glint is very interesting.

Bugs – Walls and other structures being our greatest enemies, Staff #4 cleansing when it’s in mood for it and others I won’t list because they have been already. These still exist.


We’ll see how it rolls out and praise our Lord and Savior, Roy Cronacher – a true Revenant at his heart (although he leveled Chrono first).

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Invigorating Flow

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Posted by: Rym.1469

Rym.1469

Invocation Masters in general are very meh and leftovers of pre-spec patch.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Is this DH Nerf Enough to Calm the Tears?

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Posted by: Rym.1469

Rym.1469

Damage was never the issue. It was CC.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

IS it me or does it seem like Roy vanished D:

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Posted by: Rym.1469

Rym.1469

Of course, he’s out there playing Revenant all day hahaha

Actually, he’s been playing on his Chronomancer for now

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

What Mallyx builds are you running?

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Posted by: Rym.1469

Rym.1469

Superior Rune of the Aristocracy isn’t avalible in PvP, sadly.

Not really ,5g to unlock and you got it

Oh, mind me! I missed it while searching for new runes and completly forgot I already bought it on some occassion. I stand corrected, then.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant Extremely OP

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Posted by: Rym.1469

Rym.1469

I think I should bookmark this thread as the first thread ever complaining about some build with Ventari.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

What Mallyx builds are you running?

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Posted by: Rym.1469

Rym.1469

Superior Rune of the Aristocracy isn’t avalible in PvP, sadly.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Like or Dislike new WvW Bordelands

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Posted by: Rym.1469

Rym.1469

What I see in general is that majority doesn’t want objective based maps, but just huge plain field where you could play WvW deathmatch and that’s it.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

What Mallyx builds are you running?

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Posted by: Rym.1469

Rym.1469

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(Spoiler) HoT: Unsorted Discussions

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Posted by: Rym.1469

Rym.1469

Now I’d just like to see what happens next, because new plots have opened up. As for MMO, story was okay. It wasn’t Ulduar, but I enjoyed it.

Ah and big shoutout to whoever created music for the last fight. It had a strong Witcher vibe in it

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Major disappointment in HoT length. (SPOILER)

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Posted by: Rym.1469

Rym.1469

Hmm…The pacing was good untill like Episode 13 or so, then we enter the next map, 2 missions, done. I expected a little bit more story and ~18 episodes in total. Maybe it’s just me, but I’d prefer a little bit longer welcome after 14th episode.

As for the fight itself, it was all right, but I was both dissapointed and shocked they haven’t used more Lovecraftian model instead of big troll. Nyarlathotep-inspired model would be much better IMO.

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant Content Creators

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Posted by: Rym.1469

Rym.1469

So I thought we could make a thread for those who plan on/already do stream Revenant or make YouTube videos/guides, art or such things about Revenant profession so anyone interested may easily find them.


Simple scheme for Streamers/YouTubers:

What content do you create?:

Which modes do you play?:

Why should I see your content?:

Where can I find you?:


I’ll start from myself:

What content do you create?: I stream Revenant with variety of builds, from support ones, through hybrids and tanks to power ones.

Which modes do you play?: I mainly play PvP and PvE on occassion.

Why should I see your content?: I believe I can answer or give my opinion on most of stuff you bring up. I try being honest and provide good entertainment, although I know that I’m not perfect and still newcomer to streaming.

Where can I find you?: You can find me streaming at http://www.twitch.tv/rym69

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Phase Traversal needs buffing

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Posted by: Rym.1469

Rym.1469

I’d like it to travel through time.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Could we please see icons of Elites in PvP?

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Posted by: Rym.1469

Rym.1469

Just a simple request, I don’t know if there’s some option to enable those or not, but I’d like to see if Guardian on the other team is a Dragonhunter or Necro a Reaper etc.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

All this talk about DH lol? Reaper is OP

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Posted by: Rym.1469

Rym.1469

Blighter’s Boon is strong if you have people who apply a lot of boons as your allies (Heralds, Eles, Guardians). That would be it.

Reaper is ok.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant dps rotation - too simple?

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Posted by: Rym.1469

Rym.1469

Simple rotation for simple PvE.

It gets more interesting in more demanding encounters.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Dissapointed about the legends talking

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Posted by: Rym.1469

Rym.1469

I agree that Mallyx sounds effects are superior, by far.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Dragon Hunter DPS

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Posted by: Rym.1469

Rym.1469

It’s not really the damage, but CC. I’m fine with them doing a lot of burst damage, but invisible wall with Elite trap and CC on every trap due to adept trait and CC on Longbow and CC on Hammer if they run this. Combination of all these mean that you’re pretty much sitting duck and take that damage you’d avoid.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Dissapointed about the legends talking

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Posted by: Rym.1469

Rym.1469

I hoped my Legends would badmouth me when I screw up or die ;/

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Why can't others see Herald boon aura?

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Posted by: Rym.1469

Rym.1469

I think they wanted to reduce ground clutter a bit.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Guardian vs Revenant (PVE)

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Posted by: Rym.1469

Rym.1469

Revenant has little Stability, condition cleansing and it’s way harder to heal with it than with guardian, for example. Also, no reflects, just blocks.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Berserk spec so weak

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Posted by: Rym.1469

Rym.1469

I’ve faced some Mace/X Condition Berserker yesterday. If not good amount of Resistance, I’d be dead after couple seconds. They have incredibly strong condition burst, not to mention if they interrupt you.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

How Viable is the Healer Revenant?

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Posted by: Rym.1469

Rym.1469

Hmm, I’ve tested Minstrel’s Amulet yesterday and it seemed to properly increase boon duration on Revenant, unlike Soothing Bastion which is still bugged.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Are you having fun in pvp?

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Posted by: Rym.1469

Rym.1469

Dragonhunter’s CC might be a little bit over the top, Gravity Well is like deathly test if you have a stunbreak or not and that Druid’s Blind is annoying, but I’m having fun.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

How Viable is the Healer Revenant?

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Posted by: Rym.1469

Rym.1469

In terms of PvP, not much has changed. It’s just too fast paced and numbers without going yolo for % outgoing allies the healing aren’t quite there. Way too much work for little reward. And Tablet is still being ignored or even avoided (!) by some people I meet in PuGs, because it has no visuals or ground marks that would say ‘Help, here!". Not having visible health bars above heads doesn’t help either.

As I suggested previously…


Ventari feedback was written after BWE3 changes announcement, no edits.

Overview:
Some hate it, some like it. Over Beta Weeked Event 2 I’ve spent most of my time with Ventari Legend in all three game modes and I think that I’m capable of providing some good feedback on it.
Ventari certainly feels like a Legend that takes the most skill, certainly the most skill out of all supports in the entire game. The Tablet mechanic is interesting, but often not intuitive. Before I start with particular skills, here’s my list of Tablet changes:

  • When using Ventari’s Will, there should be an UI line for the caster between the Tablet current location and Ground-targeted area. This way, caster can see the line Tablet will pass through and adjust it with better idea. (Similar line to ones created by Shovel #2 in Silverwastes when searching for chests). EDIT: After Revenant commands the Tablet, the line should appear for allies, too.
  • EDIT: Healing should’ve been more visible. Give Fragments some bonus visual like green “+” above them, and let both Revenant and his allies see the radius in which Tablet healing is effective.
  • Ventari’s Will should have 1500 range. Period. Having to click two times just to get your Tablet back is horrible.
  • Both Ventari’s Will and Project Tranquility have to be instant cast. Cast time on those is the main reason why Tablet feels clunky to use in my opinion.
  • Tablet’s travel speed should be increased. By the time it travels 900 units, you might be dead already.
  • Radius of Tablet has to be increased to 300. Healing anyone who’s more mobile than Necromancer or Guardian is terrible experience. The radius is simply not large enough. I often miss the heal by couple units, swearing, because my ally moves too quickly.
  • As mentioned, remove the cast times from Tablet management, but add cast times to Natural Harmony and Purifiying Essence. The counterplay is currently in wrong place – you can counter Tablet positioning, but not healing cast.

Now, the skills

6. Project Tranquility - Increase Healing Power scalling on this one. It’s barely noticeable even with full Cleric’s gear. Rest was mentioned above.

7. Protective Solace - It’s a good skill when there are projectiles. It is absolutely terrible and useless skill if there are no projectiles. Yes, it’s Light Combo Field and it helps sometimes, but wouldn’t say no to some bonus effect. Suggestions for bonus effect:

  • When Protective Solace is up, the passive healing of Project Tranquility is increased by 200%/300%.
  • Protective Solace pulses Protection/Vigor
  • Protective Solace increases Revive Speed by 30%.
  • Foes crossing Protective Solace are Blinded (3s)

8. Natural Harmony - Annoying. Really annoying. Remove that delay on healing, it’s completly unecessary, add 1/4s or 1/2s cast time for proper counterplay. When I need healing, I need it when I finish the cast, not 2s later.
Increase either Healing Power scalling or base healing to compensate. Or both. As mentioned in “General” – majority of healing I was able to output was from spreading Regeneration, weapon skills, sigils, picking up healing orbs and fragments. Not from Natural Harmony. I checked combat logs. It might be that after lowering Energy cost a bit the numbers are little better, but the healing from this particular skill was insignificant in PvP.

9. Purifying Essence - Adding cooldown to it does nothing but bad things. Same as with Natural Harmony, add cast time of 1/4 or 1/2s for proper counterplay, erase the freshly added cooldown. Seriously, playing Ventari I couldn’t cast too often, but there were times when I knew I had to save up energy and cleanse conditions with it two times in a row to help my team. Addition of cooldown is a huge nerf to this one.

0. Energy Expulsion - I think that after announced BWE3 change this Elite will be fine.


Overview:
This is our “Healing” traitline. I liked it, but I believe it could’ve been “split” into three “ways” – “Selfless healing”, “Support”, “Peacemaker”. So by going into Specialization, you may not only act as “healer”, but also pick traits which will prevent damage, instead of helping allies recover. Here are my suggestions:

1. Hardened Foundation replaced with Eluding Nullification. Currently, this minor will do nothing if you don’t have Healing Power and is boring conversion trait. Even with Cleric’s, gained Toughness is nothing. Insignificant either way. By replacing it with cleansing we free up one Master trait and give Salvation very helpful condition cleanse.

2. Nourishing Roots into Nourishing Waters.

  • Nourishing Waters
    Create a Water Field when you swap weapons. Duration: 2s. 240 Radius.
    Now that we have couple Blast Finishers, it’s time to make use of them. Water Field was a thing many people requested. Such simple trait would allow us to make use of our well-timed Blasts on low cooldown (maybe even push people to pick Runes of Warrior?) and give us more group-wide synergy while not being over the top. Such trait would be worthy competitor for other two strong Adept traits.

3. Tranquil Benediction - After BWE2 when I looked at Salvation line I thought “why do we have two traits in one specialization that provide Regeneration?”. Exactly, why? Let’s boundle them into one.

  • Tranquil Benediction
    Healing Orbs spawned by you and your Ventari’s Tablet provide Regeneration (2s) and Swiftness (2s).

This would require some good wording and tooltip magic, but I think the idea is solid. Yet another good trait to pick up when going through the “support path”. To be honest, Tablet part isn’t even necessary I believe with further changes to Invocation.

4. Selfless Amplification - This trait is nice, but could maybe give some bonus:

  • +150 Healing Power?
  • You heal for 5% of your outgoing healing?

Final trait of “selfless path”

5. Natural Abundance - This trait is nice, but I’d add little bonus. Currently, even if you try often the Fragments will just despawn before you reach them. Pick one of those – both are aimed at making it a little easier:

  • Trait also increases Fragments’ and Orbs’ pickup ranges.
  • Trait increases duration of all Fragments spawned to 10 or 15s.

Final trait of “support path”

6. Momentary Pacification - Base of this trait is good enough, I’d like to push the synergy however and add to existing trait:

  • When you interrupt a foe, Blind him (5s ICD per target).

Final trait of “peacemaker path”

7. New Master trait replacing Eluding Nullification trait

  • Peacemaker
    When you Blind foe, your nearby allies gain Vigor/Stability/Aegis. (Some very short ICD depending on the effect).

This trait is a strong option for Salvation Revenant who chooses not to go for healing, but more “utility-based” path of peace.

Although I have to say Minstrel amulet with Ventari/Glint is very interesting.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Duo partner for Revenant?

in Revenant

Posted by: Rym.1469

Rym.1469

In general, control professions. Someone with a lot of soft CC is always welcome, same as condition removals.

If you have Herald unlocked, Remorseless Ranger becomes a beast when you upkeep Facet of Darkness and Reapers with Blighter’s Boon will love you for channeling a lot of upkeeps.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant leveling, worth it in the end?

in Revenant

Posted by: Rym.1469

Rym.1469

I’m using S/A+Hammer/Staff for leveling with Shiro/Jalis, Retribution, Invocation, Devastation and mix of Cavalier/Berserker stats.

It’s fun and can carry like most of the fights with it’s ability to remove breakbars alone (which is huge jn HoT). Besides that, it’s hell lot of fun and I love toggling new action camera on when going into Hammer.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Staff 4 skill doesn't remove conditions!

in Revenant

Posted by: Rym.1469

Rym.1469

Yeah, pretty much every bug that existed in previous Betas is here.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Easy solo build ?

in Revenant

Posted by: Rym.1469

Rym.1469

I don’t know for Vanilla game, but for HoT – slot Jalis. Vengeful Hammers carry me so hard through the jungle it’s unbelieveable.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Something seem off about Staff design

in Revenant

Posted by: Rym.1469

Rym.1469

I’d say Revenant Staff is actually much better support than Druid’s staff, but just a personal opinion.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Herald Unlocked (Fully) some tips!

in Revenant

Posted by: Rym.1469

Rym.1469

I’m at about 80%, but I’m not rushing it too much, since I focus more on story for now .

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

[Spoiler] Eir in HoT? [Spoiler]

in Lore

Posted by: Rym.1469

Rym.1469

“Eir is dead, Braham goes bald and…oh crap, yea, (Spoiler).”

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Chronomancers need a nerf.....

in PvP

Posted by: Rym.1469

Rym.1469

Anyone who thinks Chronomancer is OP hasn’t faced a proper Revenant build.

Marauder Sword/Shield & Staff Revenant has a 1-second evade, a 2-second evade, and two 2-second blocks (one of which does more damage than Blurred Frenzy while the other one heals the Revenant) on top of a sustain and DPS heal in Legendary Assassin Stance and an anti-burst heal in Legendary Dragon Stance for a total of 12 seconds of active defense where the highest recharge is only 30 seconds.

Let’s also not forget two stacks of stability on dodge (1 of which lasts 2 seconds, the other lasting 5 seconds) or 100% critical chance with fury (5 seconds from swapping Legends, 10 seconds from using a heal skill, 10 seconds from using a stun break [which can also be traited to proc on swapping Legends], and 3 seconds pulsing every 3 seconds in Legendary Dragon Stance).

What’s more, the Revenant can also apply weakness on a critical hit, receives 10% less damage from you outside of 360 range, and 10% even less damage from you when he’s below 75% health.

He also gains half a dodge every 10 seconds when struck, causes your physical hits and conditions to heal his downed allies, and breaks stun for allies within a 600-radius of himself when he uses a stun breaker.

In short, it’s really a tanky DPS god that ArenaNet likes to call the Revenant.

You’ve just described the legendary 4 specialization Revenant that can pick two, screw it, three traits in the same tier.

I too would be afraid of fighting such cheating monstrosity.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant downed 2 and stability

in PvP

Posted by: Rym.1469

Rym.1469

Speaking of Revenant down state..

It’s #3 downstate skill that has obvious tell and charge time. How did you manage to get hit by it, no idea.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Revenant lacking in terms of movement speed

in Revenant

Posted by: Rym.1469

Rym.1469

Target mobs which are far away, spam Phase Traversal on Shiro.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Story Gating, why?

in Guild Wars 2: Heart of Thorns

Posted by: Rym.1469

Rym.1469

So far (3 maps) I have only experienced two dynamic events I wasn’t able to solo as regular non-herald Revenant because they had timers tuned for groups.

Two. Playing 12h with couple breaks. Excluding obvious stuff like World Bosses or other Legendary events.

I’ve been just running around, having fun, doing events and getting stuff I needed for story along the way. Really, it’s just like leveling with other MMOs but way more fun.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Chronomancers need a nerf.....

in PvP

Posted by: Rym.1469

Rym.1469

Chrono is slightly over the top with Gravity well imo. Besides that, I think everyone needs more time.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

PSA: Mistward Armor bind on acquire!!!

in Revenant

Posted by: Rym.1469

Rym.1469

Simply do all the event & random drop stuff with other characters and save process of unlocking mistward inscriptions for Revenant character.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

what race you are going for?

in Revenant

Posted by: Rym.1469

Rym.1469

Personally, I have two Revenants now, female Charr and female Sylvari. I’m still not sure which one I prefer – while in terms of animations (dat Mace #3…), lore and general feel I prefer Charr, I’d like to experience the story of HoT with Sylvari and after 3 years of playing a Charr, it’s nice to have some options in the Wardrobe which don’t clip.

If that Legendary Armor looks good on Charr, I’m going back. If not, Charr will be for PvP prob.

i have to agree on sylvari story. I admit I’ve started out as a stelthy cabbage on GW2 release and enjoyed much my toon. Anyway heavy armor is the less clip-prone weight for the charrs…so it won’t be that bad I guess :P

It’s not bad, but it’s kitten limiting. Tbh, I’ve been able to create more possible armor combinations for my Charr Necro than for my Charr Revenant and I don’t really want to wear full T3 or full Mistward.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Phase Traversal and Action Camera

in Revenant

Posted by: Rym.1469

Rym.1469

I can confirm this. Action camera is fun for farming, but not having my amazing blinking skills is a hindrance.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144