[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
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I think that it’s more of a problem with Shortbow rather than Thief overall. If they could afford to swap Shortbow to another weapon set, switching from mainly decap role to more combat presence playstyle (I believe that was the idea of Daredevil) and remain viable that would be cool and maybe give them alternative role for the team Revenant now has as an exclusive.
As it is now, new stuff simply doesn’t compare to utility of SB #5 and doesn’t give anything super meaningful that could replace it. Not to mention, they’ve also chosen very dangerous direction for DD which is basically more evade spam without touching Thief’s lack of “sturdiness”. Yeah, that’s cool, but one day it might look underpowered, one small change later it suddenly becomes powerhouse. We’ve seen what adding tons of active defenses did with Revenant, Mesmer or other meta builds.
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You stack Torment quickly by autoattacking in melee with Mace, making other stand in Unyielding Anguish (that purple AoE they leap to) and with Mallyx Elite (this pulses AoE Torment every second in small radius around Revenant, goes through blocks and evades).
These should be main sources of Torment you could watch out for.
There’s little you can do. Your best bet is power damage, sticking to teammates, saving Celestial Avatar for cleanse once they stack up a lot of confusion.
Decent Condition/Celestial Revenant should always win 1v1 against Druid.
So…a few questions about this build: Why berzerker runes instead of 5 nightmare and a black diamond?
Also, why no plague sending? You only really have one source of blind.
Finally, why suffer instead of plague signet?
Everything else is spot on.
As for first question, I can’t answer that since, at least for me, that choice makes little sense. Maybe the author wasn’t aware that Lingering Curse doesn’t stack with general Condition Duration or at that point Berserker Runes just give better DPS. Using 5x Nightmare + Diamond instead gives you nice, round numbers on most DoTs. Maybe there’s some other, even better combination.
Chilling Darkness lets you have more reliable Chilling Nova procs and Plague Signet isn’t that important since you already have OH Dagger. If next raid wing will have encounters with conditions, Plague Sending may be quite good though.
Suffer is just for easy transfer and Chill uptime I guess. Again, Plague Signet’s role is already covered by OH Dagger.
EDIT: My bad, forgot about bonus duration for Bleeds and Chills.
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No wives, no kids, no lives. Just GW2 and obtaining capture points.
Some would claim, that in late modernity, wives, jobs and kids are (some of the) capture-points
Wife be contested.
If you can’t win when they are playing their base classes there is no hope for you.
None of them plays base classes.
Also, it’s not pwn roster. It’s just bunch of soloqueuers with couple members of pwn.
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Reaper’s Mark → Chillblains → Soul Spiral in field inside hitbox.
Because they’re not EU
.
I like the “each condition you apply” suggestion. Could potentially make Epidemic a legit healing spike. But I wouldn’t move it to Blood Magic – you still need Soul Reaping for PvP as well as Reaper since we’re being balanced around having Reaper. That leaves you with just one option in PvP. And nobody wants healing in PvE.
Bad idea to balance around things like that. Blood Magic is our healing/sustain line, it should be the one to contain our sustain/healing. Also it makes BM’s GM tier have a legitimate selfish sustain option for all Necromancer builds, which is a huge improvement.
Reaper is only mandatory for everyone right now because of the fact that the other trait lines are so mediocre, and shroud in some cases. A proper Curses line removes condition build’s need for Reaper, and a proper Blood Magic opens up a lot of choices for grabbing sustain and some offense. And what Curses need isn’t really healing.
Maybe it’s a bad idea for balance, but it doesn’t look like we will get many upgrades to Death Shroud anytime soon, so I take Reaper and Soul Reaping as core for now.
As for Parasitic Contagion, I always wanted it to become Curses minor making Curses Necromancer more of a sustain pressure with utility while Spite Necro a burst option.
Mostly for really good stunbreak that synergizes too well with Stability traits. Then for shadowstep on low cd and Quickness access for stomping.
In my opinions decent Bunker Mesmer carries PUGs like no tomorrow, since soloq often isn’t organized enough to play around it. Sure, it might not have full potential, but by just sharing boons, rezzing and not dying you often create a wall people have hard time getting through.
I agree that there should absolutely be a major, huge even, shaving across all professions.
With a solid nerf to alacrity you remove mesmer from any and all PvE meta as well as making it almost meaningless.
I think it’s pretty clear this is a “How to delete Mesmer from Most game modes”. Head over to the mesmer forum and there’s already a thread on this exact topic.
Personally I think changing blur on precog to distortion so it doesn’t count to point cap as well as tuning Rev so the DH and reaper counters come into play more will solve the bunker mesmer problem.
I would like to point out that Chronomancer is necessary in Raids and can’t be replaced, because these seem to balanced around ridiculous quickness uptime. Chronomancer should be solid choice, but not to the point when without it you can hardly get past 2nd boss with rest of group playing godly.
I’m Ruby and I really wish Anet didn’t name these divisions after gemstones. >:l
lol 10/10
I called it almost month before:
https://forum-en.gw2archive.eu/forum/game/pvp/Runes-of-Durability/first#post5768058
I would suggest making that 20% boon duration increase for specific boon. +25% Regeneration duration for example.
That would bring them in line with Pack runes and nerf Viper Revenants, Chronos and Scrappers mostly.
There’s just too much stuff avalible to majority of professions and new Durability runes don’t help.
Everything can stack a lot of boons, has tons of CC, can fart decent condition damage just by weapon swapping, brings multiple active defenses. This leaves out “basic” professions like Warrior who still needs to land some hits when everybody blurs, teleports, evades and blocks. No wonder condition damage became more reliable – you can barely land any solid power damage anymore on new meta builds.
What this game will need in order to become enjoyable in PvP is shaving. Shaving amount of blocks, evades, CC, conditions, condition cleanses, passive procs etc.
It needs to slow down. Make each use of cooldown count, each condition that you get be significant and condition clear a decision to make.
Cheers,
Rym
I would like to see you guys performing in Pro League.
1. equip zerk gear and sword
3. equip shiro
4. press 1
5. ????
6. top DPS chartsIt’s disgraceful that a class like this exists and also poops out boons like it consumed a bottle of laxatives at the same time.
99,9% of all revs are just horribel bad and don´t even understand the basics of this class.
And non-rev haters are even worse.Are you saying he is wrong? That is literally how to top charts with Rev.
This is only basics. Bad revenants just DPS, good ones focus on supporting when DPSing.
Facet of Nature always worked on Revenant himself. Since BWE2 when Herald was introduced.
I’m currently testing MoC + Nothing Can Save You! when I face 2 or more Revenants on the other team. Consume Conditions is by far the best heal in this meta if you don’t go for SoV utility. Shout works surprisingly well against Revenants, Dragonhunters, even Chrono Bunkers.
I would like a runeset with Condition damage and Vitality stats. Currently, we have none.
Embrace the Darkness doesn’t increase stats of allies nor make them apply Torment. It’s self-only effect.
The thing that differs good DPS Herald from bad DPS Herald is that first is capable of focusing on supporting while doing dps and second is capable of just doing DPS.
Vingador been tanking mmr before it was cool.
/s
Also, look at your team. I see no proof that you didn’t just roflstomp them being grouped up with bunch of top level players.
Condition Reaper is good, has quite fun gameplay, tanky, doesn’t require boss being a DPS dummy which stands in one place, doesn’t lose nearly as much damage as Engineer or Warrior when moving or attacking from range, clears adds.
What we have for now is one raid wing with 2 very static bosses which are more of a DPS race than anything. You don’t know what next encounters will be – and I say they will be improved based on feedback from first wing. People base their opinions on just 3 boss fights for now. What if next boss moves around? Or applies conditions – most will struggle, Necromancer just transfers them, boosting personal DPS.
Think ahead.
Because these days, after Specialization update and with E-specs, Swiftness, some Might and Fury is absolutely no problem for vast majority of builds. Protection is by far more valuable.
Pack Runes also increase the duration of just one specific boon – Swiftness. Durability increase durations of all boons. If Durability increased duration of, let’s say – Regeneration, then it would be much more balanced. Still picked, but not broken.
There’s a major difference and so is reason why you don’t see Pack runes in 90% new builds, but Durability is almost in every single one apart from Reaper.
Corrupt Boon going back to Vanilla form with full corruption would be decent. Dropping it’s number of corrupts and cooldown would make it just crappy version of signet.
That guy, OP. He always delivers.
Durability runes are being used on majority of current PvP fotm specs for a reason. Look at last EU ESL. It’s not just Viper Revenants – it’s also Druid, Scrapper, Chrono. Even some Tempests are using it. That permanent, passive activation Protection on everyone hurts Power builds.
They stack well, because passive Prot+Regen proc is AoE, are bugged so they give +25% boon duration and have amazing defensive stats on top. Each of these effects on their own isn’t overpowered, but all three on one runeset give best value by far. They don’t have to go completly, but they need to be brought back in line with others.
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Yes he couldn’t win in solo. So he teamed up with good players and exploited the system all the night ?
Collero plesde don’t wonder if people are sleeping.
Kek
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Why can’t things settle down so we can sort L2P issues from things that are truly unbalanced. This sort of posts are not beneficial to anyone, let alone the game.
Removing Durability Runes because of Herald? How is a 1.9 second resistance every 20 seconds supposedly over powered? And the boon duration exists on many runes. I don’t get your argument at all.
Because those little 1.9 seconds don’t happen every 20 seconds, they can be stacked to achieve 27-30 seconds of straight resistance. Take shiro/mally and invest in herald traits without using glint as a legend. Mace/axe-sword/shield and you’ll see what I mean. That is why what the OP is saying is sensible. better to have players suggest the nerf then let anet nerf. We all saw what happened to warrior and thief when the community got their hair about them. Now they barely usable in PvE, let alone PvP.
Is that a bug? because how can it proc for 27sec of continuous resistance?
If its a bug then def should be fixed. Tooltip is proc once every 20s.
Demonic Defiance has no ICD and gives you 2s of Resistance each time you use Mallyx skill.
That high uptime on Resistance is only achieveable in teamfights with multiple targets present + with Boon Duration increases, like FoN active, due to scalling nature of Pain Absorption.
I, for once, love basic Necromancer way more than Reaper, which just totally missed my expectations apart from really niche stuff (basically, I like Rise! and unblockable shout).
I always loved the sheer amount of customization avalible to Necromancer which was matched by no other profession, DoTs with Condition Necromancer as shining example of good condition playstyle design, ripping boons, some crazy fun skills like Epidemic. It also used to have some crazy PvP builds like Shroud dancing Power ones which were absolute blast and very fast-paced.
Core Necromancer has much easier time vs. Condition Revenants (since you can take Curses instead of Reaper and bring second passive guaranteed plague sig + more boon corruption) and I think that would be it.
This is indeed a sad state of that new PvP system. Shame if people are now throwing games on purpose, I was having a lot of fun yesterday progressing through the system.
This amulet is not the issue. At all. Better look at Durability runes.
What do you mean by easier though? Less mechanics, less health? Also, making things easier may not help build variety but reduce it for pugs – instead of different roles every pug will be using just full dps gear.
While I generally agree that this subforum shouldn’t be taken all seriously, I think, as an official thing, it should have priority when it comes to such explanations and news over some reddit.
;)
/15portals
Oh lord, don’t you think you’re getting a bit ahead of yourself?
What exactly does Mallyx do? Spam Resistance and strip boons. That’s all fine and dandy, but what does Shiro do? Amazing Stun Break that synergies with Retribution(+Herald), gives a condi class a 1200 range gap closer and allows you to hit through blocks, a strong AoE CC, and Quickness for stomping/çondi pressure/sword pressure, and super speed to escape hairy situation/getting in there.It really looks like Shiro is handling the bulk of the situations while Mallyx is there for the Resistance spam and occasional boon stripping(i.e. more niche situations).
Lets also mention that Mallyx would not be anywhere near as good without Retribution + Herald + Durability Runes.
Don’t you see how flawed this legend is? No one was saying that he’s completely useless, but that’s he’s a complete mess design-wise and he suffers in many areas where he shouldn’t, by virtue of being re-designed to be so much safer and tame.Until you stop trolling with your terrible theory crafting you’re never going to be taken seriously. You should probably start playing Mallyx.
If Shiro really is doing all the work, why isn’t Glint being taken for condi builds? Hmm?
He literally said….uh…..
but 2% more dmg per condi is much better than 2% crit chance per condi…
Its what we had before, and it left the condi trait line with a trait that gave almost completely meaningless damage increases to the builds that want the line the most. Curses is the crit/condi line, keep it crit/condi.
Generally agree with others though. Curses right now just doesn’t perform as a condi build, it is “passable” for core condi builds, but that isn’t a viable build on its own afaik. One problem is Terror being so weak, and the lack of adepts outside Plague Sending, and then Weakening Shroud is the only PvP usable trait.
I’d suggest moving Parasitic Contagion to Blood Magic, replacing Unholy Martyr, and becoming a reverse Altruistic Healing (each condition you apply heals you, fixes a big problem in Blood Magic), and replacing it with a burst condition option (like moving Terror up and buffing it). That gives Curses a burst option, a duration option, and then a crit-based defensive option.
Then improve the two bad adepts, make corruptions better, and fill in the missing master trait. Simple! (okay not really)
I like the “each condition you apply” suggestion. Could potentially make Epidemic a legit healing spike. But I wouldn’t move it to Blood Magic – you still need Soul Reaping for PvP as well as Reaper since we’re being balanced around having Reaper. That leaves you with just one option in PvP. And nobody wants healing in PvE.
In general, while I wait for some next interesting E-spec for Necro (since PvE stuff has been fullfilled with Reaper, crowds got their greatswords etc.), I would be willing to drop the “Corruption” theme out of Curses completly and make some really interesting E-spec with it.
Curses didn’t work out, nor did Corruptions in competitive play. Be creative Devs and give us some fun Elite Spec that does these right. Hopefully before 2018.
Do hits on rabbits count?
Gang him up. It’s good Assasin-type build, but will have serious problems being outmanned.
Your suggestion on how to counter a build is to bring teammates? lol
This isn’t duelling arena. You can beat Mallyx/Shiro build quickly on most builds, but on some it may take longer. Why waste a minute when combination of Reaper and Scrapper kills it within 5 seconds?
Play a tempest.
Worst suggestion ever.
Month ago, people were telling me Mallyx builds can’t compare to Power Revenant. Well…
But seriously now, Mallyx Legend is not the problem in here.
Put Reaper on him. Once he swaps to Shiro, corrupt all of his boons. He will have no answer without Mallyx.
Focus him when he bursts/focus with direct damage when he’s in Mallyx. Mallyx bursts exhaust energy.
Get unblockable stuff. Slick Shoes will wreck Revenant, for example.
Gang him up. It’s good Assasin-type build, but will have serious problems being outmanned.
Before crying starts, as well as call for nerfs on Condition Revenant, I want to point out couple things, having played Mallyx builds since earliest Betas:
- People don’t run as much AoE cleanses as they used to. Everyone shifted to CC spam which doesn’t work as good against double Stability on dodge. Part of reason why Reapers are popular.
- Good Reaper should counter Viper Revenant. If you don’t run one against teams with stacked Viper Revenants, your fault. Celestial Revenant also counters Viper Revenant.
- People don’t realise how vulnerable Mallyx Revenant is during burst.
Now, where to aim nerfs:
- Riposting Shadows – I’ve talked about this before. This is ridiculously good stunbreak which synergizes a little bit too good with Retribution. Reduce Endurance restoration to 25 or 30 Endurance. Maybe add Vigor to Shiro stance.
Notice how most Herald builds currently run Shiro. Vast majority. That’s the reason.
- Durability rune – These need to go from PvP. AoE Protection and Regeneration for doing nothing, excellent defensive stats. On top of that, you have 20% boon duration which (with Herald minor – +35% boon duration) means extra second or two to most Revenant boons, including Resistance.
Mallyx should obviously be changed in the future and I expect it since BWE3. With above problems solved, you shouldn’t have problems with Viper Revenant anymore. If you do, you may ask me on streams and I will gladly show you how to win with Mallyx Revenant.
Thanks for attention,
Rym
Followed, will surely check out your streams
There’s already a filthy exploit with Gorseval when before pull Mesmer places portal at the starting edge and then everyone portals back on first World Eater instead breaking the wall and warps to Gorseval after AoE dissapears.
Haven’t tested Spectral Walk. But as for 10-man Necro, you might lack on DPS in first phase and in general.
As for PvE balance… I don’t know if they will attempt to do this. For example, Staff 5 indeed takes a lot of breakbar, but Slick Shoes just annihilate whole boss breakbar in a blink of an eye on it’s own. I think rather than nerfing us, they will try to buff others with PvE traits.
Now, as for PvP balance… I hope we will get just couple, but aimed nerfs at reasons why some things are OP, not results. I.e. – Stability on dodge wouldn’t be that strong if Riposting Shadows didn’t restore whole dodge everytime you use that. Solution – maybe make it restore 25-30 Endurance and apply 2s of Vigor instead?
Another example – all Facets could get 1s internal cooldown between facet activation and flipover skill. This way, actually upkeeping Facets in order to have them ready would be more important and double-tapping would not be possible.
However, if our “meta” builds get nerf, I fully expect other “meta” builds on other professions to get nerfs . If they nerf just Revenant/Herald, we will be simply replaced by more of the remaining OP builds.
It’s Enhanced Bulwark trait. Some Viper Revenants are trading the shield proc at 25% health to it, because Mallyx has no stunbreakers. Any Herald build can use this combination, it’s just more needed in non Shiro+Glint builds.
Basically, what this trait does is whenever you get Stability boon, you also get 1 bonus Stability stack for ~5s. Since with Durability runes which increase duration of all boons by 20% Herald has 35% boon duration without FoN, that Stability is also increased in duration as well as Resistance. This isn’t that big of a problem without Durability runes which are a little too good in general.
And since minor in Retribution gives short (~2s) 1 stack of Stability on dodge, it will also proc Enhanced Bulwark. Then you have Shiro with it’s stunbreak that restores one full dodge with Riposting Shadows and circle is complete.
In general, Mallyx is one of the things about Revenant that are still work in progress as it was brutally changed just before the release to “alpha” version. It should change soon.
(edited by Rym.1469)
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