[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Cool that you guys are making such tournament. I might show up.
Were there any changes made to the game mode though? Asking because we haven’t really had any update for quite some time now afaik and there are still problems like Archers or respawn timers. Or will such changes be coming with launch build?
I would like to see that Action camera, well…in action before calling for changes. And I bet there will be a lot of other more burning (huehue) issues the Balance team will face once HoT drops aside from increased accuracy of Necro staff.
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I know that SOAC Gaming used to have podcasts on Necromancer (But of Corpse – hosted by Bhawb (and Bas?) ) and Ranger (Arrow to the Knee – hosted by Durzlla ) at least and maybe Engineer one too.
Maybe something once a month with support of ArenaNet for each profession, Grouch? Something like “State of the X” podcast, maybe even involving some people from ArenaNet from time to time?
Certainly an interesting idea. As for Teapot, I could ask him, but I think it needs different calibre of discussion.
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These threads are so sad.
You’re adding trapper runes but not Dire stats? Why on earth not?
This there needs to be more condi amulets anyway.
CiS is still competing with SRej.
The problem with it is that Dire would be okay on Condition Necromancer…but just on Condition Necromancer. We rely on these stats, because their scalling and fact we facetank damage allows us to survive and respond with damage, but not every profession is built this way.
Give Dire amulet to Condi Chronomancer for example and you now have a build that not only has tanky stats, but also crapload of various other defensive mechanisms that allow him to deny, not soak, most of the pressure and make himself unkillable annoyance.
Not every profession is balanced around having a Condition build.
As for the thread – Trapper runes are cool, as change to Dracula runes. Looking foward to those.
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http://www.twitch.tv/guildwars2/v/20972084 43:10
Looks quite amazing for Thief.
IMO, Glint shows the idea behind this stance while you play support-oriented build and really want to keep that Regen and Protection going without sacraficing too much on offensive side. Then the play with upkeeps and Energy is kinda fun.
But I agree that Herald takes a lot of, sometimes extreme, difficulty from Revenant and replaces it with more standard, easier and more efficient option. I see most people just double-tapping all Facets maybe except of Strenght one, not really needing these passive boons they get from Facet of Nature anyway.
I think core problem lies in Facet of Nature itself. It just shouldn’t grant all these boons on active part or boons should be shorter. Then people should care a bit more about upkeeps (Protection and Regen duration from Light and Chaos facets should be buffed in duration in this case). But that would need more testing.
I’d say Revenant without Dragon stance.
We already have two Condition stats: Condition Damage and Duration. You also have supporting stat for nearly every Condition Specialization – Precision, increasing procs or even damage.
Considering we have only one Condition build in PvP meta and that is Burn Guard which abuses absolutely ridiculous Burning coefficients and rest are basically Celestial builds…I don’t know where you come from. WvW solo roaming?
I liked the animations on Charr. Autoattack looks decent.
The only complaint would be that all Revenant “spin” animations on Charr don’t actually spin you, but just slash your sword in front of the character a bit.
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Yeah, all effects “on heal” work both when you summon the Tablet and whenever you move it. All of them are really good with Ventari, since #6 skills has only 2s cooldown.
Vamp runes aren’t that great….. Sure, they are insane in the current meta of the top-level teams, but if just a few start running conditions, vamp-runes are actually very bad, cuz they keep you from cleansing your conditions while you are ticking down.
No need to nerf them until we see if conditions are useful in the competetive meta with hot.
I believe that, as it stands, you will never see condition builds useful in competitive PvP, outside of some burnstackers who kill you in 2s. AoE cleansing potential is simply too strong. If you face condition-focused gear, just bring more DD Eles, Shout Guards or Warriors. You don’t sacrafice all your damage, but they do. Two of above can basically reduce Condition build’s pressure to 0 and he might as well go somewhere else or /dance.
It isn’t really something exclusive to Druid. Both Revenant with Salvation and Ele with Water get 15% outgoing healing GM minors.
If they’re to change Druid GM minor, change those too. But I think they won’t.
Celestial build is kinda okay : https://vimeo.com/141613952
There are also highlights on my twitch of 1v1ing Cele DD Eles and Cele Necros with success, although I haven’t tested it properly against best players.
I’d like Healing Power major + Toughness + Condition damage. Basically, Condition version of Cleric’s Amulet.
Once raid encounter starts, you won’t leave or break combat. Area becomes restricted with walls and mobs don’t drop aggro till everyone wipes.
Oh, quite nice touch with the name! I like it!
I’d love some Legendary with Lovecraftian name. Maybe Greatsword, considering Reaper is the only one getting it as new weapon?
Hastur maybe?
Half of me really wants this to happen, but half of me doesn’t, because I’ve already account bound all the ingredients for Twilight other than the precursor I’m going to make.
kitten , now when I’m thinking about it, I know which weapon would be absolutely amazing for Lovecraft theme.
Either Warhorn or Focus made into Flute and named “Azatoth”
Oh, quite nice touch with the name! I like it!
I’d love some Legendary with Lovecraftian name. Maybe Greatsword, considering Reaper is the only one getting it as new weapon?
Hastur maybe?
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Well, original Mallyx was like eight times player’s character height hunched and looked like kittened off demonic gorilla, I imagine it’d be hard to remain stealthed when you look like that. Original aspects of Mallyx was a lot of removal of various effects, crap load of forced re-locations, adds and summoning Tormented Souls, not hiding. In fact, he used to aggro right away.
Besides, stealthing condition applier is something we surely need less of, not more. Two most hated condition specs (Condition Thief and Mesmer) are exactly that and aren’t exact definition of “fun to play against”.
And Revenant playstyle doesn’t really go well with Condition playstyle which consists of multiple hits and has no real advantage by attacking out of stealth.
Oh, as a bonus, grab something I’ve found while searching for Mallyx size, quite nice artwork from seiami – http://seiami.deviantart.com/art/Mallyx-547441472
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That’s quite…massive.
Roy, were the problems with terrain vs. Revenant skills and Shield bugs fixed?
Snap, that money…
https://www.youtube.com/watch?v=TeXatquVqAc
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I dont think we have friendfire in this game, do we?
Actually….There is
Druid is getting 10s CD on Avatar, as many including me have suggested, their base heals are going down while hpower scalling gets a major buff.
That means they won’t have such ridiculous uptime anymore and gives other healers a chance to compete in sustained healing, but Druid is now going to be a real powerhouse with heals increased by 100-140% as burst healer. We will see.
The only slighty concerning thing us that they’re also getting a trait which has potential to increase the damage by 15% for more than 5 people, but as long as it isn’t completly mandatory and expected in every single raid, I’m okay with this.
Wait till they switch out of water attunement, that’s your brief DPS window, hope for the best
I believe the team behind the Revenant got a lot of great feedback from all of us and doesn’t want to rush change notes. Understandable and I think they’ll do excellent
When you drop below 50% health, cast Signet of the Locust.
40-50s CD.
Easy pease. Just give Necromancer AoE version of old Protective Spirit with HPower scalling and little something.
He used Glint Elite in order to slow time and frame rate and give himself and you more time. Breaking 4th wall.
I doubt Shiro/Glint will get some crushing nerfs. Phase Traversal might get some small CD, maybe they’ll finally listen to my suggestion about Unrelenting Assault, Infuse Light will get better visual indicator, Staff #5 won’t annihilate boss breakbars on it’s own anymore, maybe some Hammer #2 rebalancing so max range does a bit lower damage while close and midrange get bumped up…and that would be it.
Oh and expect buffs to Jalis and pretty heavy ones to Ventari and Mallyx.
Looks like a bug. +1, fix that ASAP.
At some point I was thinking about bringing back Tormented Souls for Mallyx to resemble the GW1 boss fight better and maybe make them something close to Mesmer’s illusions, but I’m not sure how would it look like.
I guess Charr will have to make couple golden rings out of melting them if they’re truly pre-EotN humans.
Most of Revenant’s damage comes from weapons anyway. Legends determine your utility, unlike Engineer for example which is opposite.
Champion Clockblocker for Chronomancer.
Well, the question I have is… what relevance does crit-chance have in a condi build? I thought crit did not effect condi damage. I know this is there in the before-hand but still do not understand its place if crit does not change condi ticks. If I am wrong, then all the better, otherwise… it really would be nice to have something relevant.
I like your Hellfire better, of course, but it could be abused with the fire field on mace two to have ungodly amounts of burn. But then you are missing one (I see only eight) so I would hope the other one is the increased torment damage on standing that we need for PvE. Also, am I correct in assuming you went, top-down, adept-> grandmaster (Yeah, I see the arrow stuff above it but kinda annoying to look at another tab to see where they are)?
As for the Frigid Touch… not sure I get the chill application. I like weakness, torment, poison, burning, and confusion when I think of all things demonic.
The rest seem fine and would fit well with the idea of flipping boons.
Crit chance is there for proccing more Torment from minors, for Power build which may wander into Corruption (for things like Bolstered Anguish) and in general as pretty good damage increase option if your targets happen to have Torment.
I skipped Demonic Defiance because that Adept doesn’t need any changes and synergizes with everything else.
By nature of Mace Blasts, you rarely get more than one or two blasts in actual PvP combat. For full 3 Blasts it requires either multiple combo fields in line (hint hint Zerker’s new F1 for Longbow hint hint) or careful usage and spacing of your abilities which is really not a possibility in PvP. So you’d get at most 2-4 Burning stacks. That’s high amount and I think the radius of this part of trait could be halved to 150 or 180, but I don’t balance. I imagined it would be more of a PvE trait, giving us solid constant Burning on careful combos so we can compete better in Condition damage.
Frigid Touch is here because many of our weapons and skills apply Chill. Example is Sword #2 – with Frigid Touch every projectile would not only Chill for 2s on 4s cooldown, but also Poison every target. Then you have boonflips – we have quite a lot access to Regeneration already and would even more from Chaos Armors created by Blasting into UAnguish Ethereal Field. Regeneration converts directly to Poison. Resistance converts directly into Chill. And Chill applies Poison. Synergy
That said, I would say that I do think that converting conditions into boons does also fit the name – it’s all about taking the things that normally hurt you (the metaphorical darkness) and making them beneficial to you instead (embrace the darkness!). Besides, I think the actual ‘darkness’ being referred to is Mallyx’s demonic power, so it doesn’t hugely matter exactly what the effects are as long as they feel demonic.
It wouldn’t actually convert your conditions, but just give you boons based on copied conditions like Guardian’s Contemplation of Purity.
As for theme, I abandoned Necromancer-like theme (Ethereal fields instead of Dark fields, etc.) for way more malicious and aggressive version of Mesmer skills. I think such theme fits way better. And I bought new Disturbed album, so eh….it gave me sudden burst of ideas for Mallyx
Frankly, I always thought that the problem could be avoided by changing the effects to whenever you gain a condition, rather than pulsing effects based on conditions you already have on you
This is a good solution indeed and I made Bolstered Anguish a Grandmaster with this in mind. I’m not sure however how to implement such idea into Embrace the Darkness for example without flooding UI with even more trait/skill effects.
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Hmm…What if Embrace the Darkness was kinda flipping everything over within AoE? Boons applied to foes in are converted to Conditions, while Conditions applied to allies were converted into Boons in small area around the Revenant?
Doesn’t really fit the name quite, but just an idea. That would erase the condition-copy part and I’m not sure if it isn’t kinda against the idea of Revenant and condition clears, but would still keep my boon conversion UA idea relevant and make Pain Absorbtion give you up to 5 boons instantly etc.
Personally, I like my original thought better, but it’s not me who actually designs Rev, so more ideas the better.
Btw, mechanics aside, I’d like to hear about proposed traits. Do you like them?
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Would still really like to see something like a Witch Doctor like elite that made the core concept of corruptions into a full spec with complimenting traits.
Well, I have This , but that’s not really about Corruptions, even though it has some sort of sacraficial theme :P
The point of changing Mallyx in the first place was to avoid a tension between you as a Mallyx rev and your allies with their condition cleanse. Any proposed change that involves reverting to a system where you want to accumulate conditions on yourself isn’t going to happen, it’s just bad for the game and the game > one concept. Redesign EtD to avoid incentivising condition accumulation or the idea is dead before it gets off the drawing board.
Edit: Everything other than your EtD is ace.
They kept Pain Absorbtion, so I kept EtD. This is now a minor aspect of Mallyx, absolutely not required for the gameplay, similary to how Condition Necromancer has Corruptions.
Embrace the Darkness could act a little bit different if you have no Conditions on yourself, though. Just add a line “As long as not affected by any conditions, you gain X”., so it’s always worth using.
This sounds pretty cool and fun.
I’d like to see something like this implemented, however, would it make more sense to swap UA and EtD’s effects? As in, UA is the Condi-flipper and EtD is the Boon-Flipper?
EtD really should be more of the “game-ender” while UA should remain more as a utility skill(40 energy is a ton!).
I don’t really mind. I just like the idea of constant boon and condition flipping, imo would be interesting and synergize pretty well.
And looking back at it, I’d probably keep EtD at -7 (if without stat increase) and make UA 35 energy and 4s duration. I wasn’t sure how strong Ethereal field is with quite number of blasts Mace has, but after some testing with Mesmer friend it isn’t that powerful to justify the cost. And not every converted boon is major enough.
Tbh now that i think about it..we have a way to bring back old Mallyx somehow.
Certainly an option, but IMO that stat increase with such cost does absolutely nothing. With -10 upkeep you won’t get much value from that aspect. If it was -6, then sure.
And while I kinda like the idea of reflecting conditions even though it isn’t quite in line with my suggested mechanic…what would happen if I used EtD and Pain Absorbtion?
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Bunker/Condi meta again.
Bunker/Burning meta rather.
Also, I imagine certain professions like power/zerker meta very much because they were created for that and have tools at their disposal to play in such state, but other professions which have to face them – not so much.
I know couple people who would /resign despite winning on EU in the middle of match.
Probably one of the reasons.
Well, I should remind you how stupidly hard it is to maintain conditions on yourself when you are not solo’ing. Even with my corruption necro, if there is another one around, they steal my conditions faster than I can spread them… and then we play the game of stealing condi’s back and forth. It is super frustrating.
So, while I generally like these idea’s, I do not care for any dependency of conditions. They just go away too fast, too easily. That was why I was very glad to see the Mallyx change.
However, the Demonic idea of swapping boons and condi’s presented here is perfect. Just drop that silly copying part as it will be lackluster in a group and generally never happen. Instead, more of the reflection of condi’s applied going back to the target presented in other threads seemed logically better and easier to manage in any shape of group.
Since Roy kept the Pain Absorbtion, I stick with this idea. I find it kind of interesting and wanted to keep it as a minor aspect of play this time – it was handy many times and could help in smaller fights especially. I kept only one condition-dependant trait and it doesn’t require you to hold these conditions on yourself, it will work even if condi is cleansed right-away.
With such changes however, Mallyx is no longer dependant on maintaining the conditions. They might help if you choose specific builds, but now he would have quite an interesting condition generation by himself – for example, Blast Ethereal field with your Mace in order to get Chaos armor. If enemy hits you, there’s good chance that he will essentialy get struck twice inside Unyielding Anguish. Not to mention Glint or other allies.
What’s interesting is that Might Mace set generates pretty decently may get converted to even more Torment, your Resistance to Chill, Regeneration from Chaos Armor to Poison etc.
Thank you all for your feedback. I tweeted this to Roy, hopefully Mallyx will get some of the sweet OPness of Shiro or Glint
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Howdy,
This will be part of my Feedback thread: https://forum-en.gw2archive.eu/forum/professions/revenant/Preview-BWE3-Rym-s-Feedback-Suggestions/first#post5584488
But for today, I’d like to share with you my ideas on how to make Mallyx and Corruption come back to glory and give them new life after BWE3 changes.
Numbers are not balanced. They’re here to indicate the idea, but balanced numbers are outcome of internal testing I can’t do.
I’ve been thinking about Mallyx and Corruption changes since they were announced by Roy. I knew I will dislike them and I did. Both lacked spine and internal mechanics in BWE3, clearly felt like stripped to bare bones. And Mallyx got way easier to play, lacked potential for sick plays.
So here I am. With new Mallyx and Corruption traitline, higher skill ceiling, way more potential and attractive for many instead of just plain Condition & Hybrid builds. It should now also have better synergy and may serve as interesting replacement/addition to Glint Legend which currently has monopoly over Revenant’s boons and I don’t feel like it’s that healthy for the profession.
Let’s begin with Mallyx. I replaced old “condition stack” mechanic with “boonplay” one. What does it mean? Well, Mallyx is now like a true demon – feasts on unaware foes and with high risk/high energy demand play may either obliterate your enemies in seconds…or the player. To the point Mallyx now in addition to removing boons and copying conditions may create boons for himself out of self-conditions and then flip them to shatter his enemies with abysmal power.
First, I lowered Energy cost of Pain Absorbtion by 5. Since it’s still here, I figured out that it isn’t going away and since other costs went up, why not make it cheaper and Demonic Defiance a little less mandatory.
Banish Enchancement gets no changes.
Unyielding Anguish is now the Boon-flip mechanic of Mallyx. Basically, it applies some Torment on cast, still leaps and now creates Ethereal Combo Field instead of Dark (fits the theme more, adds to mechanic) and every second for total of 3 pulses it will apply 2 Conditions to foes in area based on random 2 Boons you have on yourself, working exactly like conversion skills (Corrupt Boon of Necromancer for example). It now lasts only 3 seconds and costs 40 Energy. Big effect, big cost.
Embrace the Darkness is now the Condition-flip mechanic and boon-generator of Mallyx. In addition to copying Conditions like it used to it now applies no Torment (nobody was using it for it anyway) and has no Stat increase (barely anyone used it with such cost), but instead gives you boons based on copied Conditions. Same like Contemplation of Purity of Guardian.
As for Corruption traitline, see for yourself
Replenishing Despair -> Maleficent Replenishment
Venom Enhancement updated
Bolstered Anguish -> Consume Torment®
Frigid Precision -> Frigid Touch
Spontaneus Destruction -> Summoning Shadows®
Diabolic Inferno -> Hellfire
Maniacal Persistence -> Bolstered Anguish
Pulsating Pestilience -> Demonic Possession
Thanks to that_shaman for awesome tooltip creator: http://tooltips.thatshaman.com/
Wait for full Feedback Thread update! Enjoy.
Cheers,
Rym
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Dire Necromancer as a tank was the best tank we had. Pretty much self-sustainable, healer didn’t really have to bother healing her at all, still a lot of utility with all the boon corrupts, amazing damage as for tank setup. No complaints.
Oh boy, that Glint looks more and more powerful from one blogpost to another. Scarlet 2.0.
Indeed, the Vale Guardian was pretty small. Just don’t go full Supremus.
You still bring Spirits, Spotter and can deal competitive amount of condition/power damage. I’m not 100% sure about that, but maybe Pet could function as some kind of off-tank, too.
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I just can’t wait for new Elite Specialization. Hopefully it will support more ranged control/DoT playstyle.
Give Curses a minor that transfers conditions already.
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