Garnished Toast
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If you were to roll a charr or asura, the females wear the male versions of the clothing which is another option, though you did say you want to roll a female human.
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Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
I have pretty good healing with my warrior… >_> yup
And mesmer’s have the shortest cooldown self heals in the game pretty much (mantra: 10 sec, mirror: 15, Ether feast: 20), not to mention lots of regen options.
Every class is really good at healing! :p
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- Now: No legendary and ascended gears with healing power
Suggestion: Make it…
Why: If i want Legendary or Ascended i am forced to not play supporter… T_T
Legendaries only come in one flavour – soldier insignia. (Power/Vit/Tough). Legitimately any class that’s not a warrior could complain about that one not just healers.
The ascended gear is an extremely mixed bag, some real weird stats combos. There’s no knights gear either – do arena net also hate melee classes? (Hahaha… no) – I expect we’ll see more later.
I’d say more but it’s already been said; support in this game doesn’t mean fighting little red health bars, any more than being a warrior in this game involves facetanking bosses while smashing them with your sword and board
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The disparity can be felt most tremendously on glass cannon scholars who choose to go melee. As a mesmer, there is absolutely no way to go full melee on dungeons as compared to pure ‘ranged’ mesmers via GS or Staff. It makes it seems like melee is the ‘alternate’ weapon, with the ranged weapon being the primary in almost every scenario.
You mean running full zerkers insignia? – Well, yeah. Because glass cannon and melee are not meant to mix. If you run melee you need to use defensive insignia obviously. melee attacks do vastly more than ranged in the first place – swapping to defensive insignia and running melee still yields better DPS than ranging
I run full melee as a mesmer in every explorable and fractal just fine. Melee in this game is fine but it’s highly skill based, you need to time your blocks and interuppts, read the cues, and know when to dodge.
I use a shatter build (Sword/Focus/Staff, with inspiration/glamours as my optional line) with knights insignia gear and boon extension runes/food. By chaining skills right you can maintain chaos armour near permanently, and subsequently near permanent regen/protection/vigor – plus regular blinds, aegis and invulnerability and I can tank better than some guardians I’ve met.
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Both you and those near you. (On a mesmer this leads to the interesting possibility of following up with signet of inspiration to give your 3 stacks to your allies, propping them all up to 6 stacks)
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Many NPCs have custom models that are actually models in their own right even though superficially they resemble normal clothing; check out the picture of snaff someone posted – he looks like he has T3 armour, but it’s a prebuilt model and has impossible dye combinations.
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Based on my sample set of hundreds of samples the last week or two, for every 100 rares salvaged I tend to wind up with 80 ecto (Note, this is NOT 80% chance, this is 80 ecto for 100 lvl80 rares, some will drop more than one, many will drop none at all).
Can’t say how that compares but it’s good enough for my purposes
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Actually all classes accept Engineer…you should have put that one in there. You see our trait for the run speed only occurs in battle
Leg mods? speedy kits?
See my earlier post, the amount of speed buffs engy’s have access to dwarves the number mesmer have. Even guardian do pretty well compared to them
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This would help the “poorer” players making some money as selling low cost items would pretty be much tax free, while keeping the power traders/goldsellers/exploiters (sorry if you are a legitimate power trader that I put you in the same bag as these other two, I mean no disrespect to yourselves directly) in check by making it a 30-35-40% tax depending on the price items are listed.
Accusations aside (The vast majority of traders are perfectly legit), this wouldn’t work anyway.
Power traders; as the name implies, trade on the economy of scale, buying in vast quantities – a 5% profit on 100G of goods is still 5 gold. I routinely buy and sell materials in blocks of 4 or 5 thousand, but the individual materials are the same T5 and T6 items that Joe Average trades in. If the tax is based on item value, then I’d be paying the same (reduced) tax as Joe Average does.
If the tax is based on net value, then I’d just split the trade into smaller blocks (Which creates extra work for the server and is thus actually not desirable from NCSoft’s angle).
The only people affected by an item-value tax would be the precursor and legendary traders, which contrary to popular belief are not actually the main source of trader’s wealth (Typically it’s bulk trading and speculation). Further more, as inflation grinds onwards you’d have to readjust the tax bars because otherwise Joe Average will end up paying progressivly higher taxes on what are baseline goods
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(edited by Ryuujin.8236)
LOTS of other F2P/cash shop game models use tradable currency; most make the mistake of allowing it to be openly traded, whcih results in market manipulation; people buying up all the supply and drip feeding it back out for huge personal gain.
GW2’s system prevents monopolisation of such a crucial resource but the lack of directness leads to a huge lack of consumer trust… it’s a real conundrum how to solve.
I’d hypothesise plex and EVE handle this better because EVE is already a brutal game of blood and money. The kind’ve player who kitten about not having enough gold for a legend or the rising price of gems would be laughed out the room (How am i ever going to afford a titan!)
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Take off your tinfoil hats
The taxes are a nessecary evil – every transaction on the TP takes 15% of the trades value out of circulation. It’s a gold sink, if they didn’t take gold out of circulation inflation would rise uncontrollably.
If you want taxes gone from the TP then they have to take that gold out of somewhere else; such as drasticlly raising the cost of waypoint travel, repairs, cultural armour, salvage and harvesting tools etc.
The biggest “losers” on taxes are the traders since they spend the most gold there – this actually means there is a disproportionate amount of the gold sink being paid by the richest part of the community; this is good, it means JoE Average has affordable repair bills and stuff; take away taxes and your life is going to get harder not easier because it’ll take the gold sink away from the rich and slap it evenly across everyone.
And if you don’t reallocate the gold sinks, then catastrophic inflation occurs and things get even worse
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Engineers dont have a speed boost unless traited for using multiple skills in a row, surely not a passive one like that.
Engineers have 1 passive speed trait (Leg mods), 2 swiftness (Elixir B, Stimulant) and 2 combat speed traits (Infused precision, power boots)..
Engineers are NOT a class lacking in speed buffs.
Contrast to mesmer, which has 1 swiftness (Temporal Curtain)
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Other MMO’s do an excellent job of tweaking the drop rates of expensive items such as end-game weapons to maintain a stable price.
Legendary weapons are not end game weapons in the conventional sense. The intention was always that only a small minority of dedicated players would have them and they’d be a symbol – the guy with the glowing sword forged with hellfire over an obsidian void and cooled in celestial waters leading the army into battle with it’s radiance.
Unfortunately, 90% of the player base want to be that guy and that is leading to a lot of issues both social and economic… not rightly sure how you rectify that one except maybe stop teaching kids that they’re all the greatest most unique snowflake in the world destined for greatness and that it’s ok to be average :p
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(edited by Ryuujin.8236)
The problem is now people are actually putting up offers in the thousands, and now that there’s actually a market with an extreme profit margin, there’s no reason for players not to sell their legendaries and buy up all the components of a new one while making several hundred gold. The people buying these legendaries, a lot of them likely botters, gold farming companies, etc, can afford to take the hit because they control the supply of precursors and lodestones. They pay a little gold now to incentivize people selling legendaries, and then make a killing off even more artificially inflated precursor components which they control the supply of (because they’re the ones with all the money anyway).
Does that clear things up for you? I’d hope so, this isn’t complicated.
Just seems like a natural paradigm shift.
Once upon a time, people only had access to tier 5 rares; but a few lucky people got ecto and they could make exotics… then something terrible happened. People started selling exotics!!! – doom was upon the econom… no wait it wasn’t.
Then people started making precursors… and some people started -selling precursors_, the horror – and they destroyed the econ… no wait… the economy was fine.
Now people’ve started crafting and selling legends, and I’m pretty sure life will continue as normal for the vast majority of us
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Don’t go buying those named armours (Zheds, tahlkoras etc) they’re just extra prestigious versions. Follow Axyl’s advise, the skin you want is called “acolytes” – specifically, the exotic variant of acolytes. Norgu’s set is like 5g+ per piece, acolytes level 78 exotic is like 60 silver and only a couple stats points less
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Lol Ryuujin, you’re like those people that got the answer for everything. (kind of like my wife)
Well apparently I’ve figured out the secret to GW2 wealth and happiness and everyone would rather wallow in self pity – it’s really quite strange xD
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I instead spent time studying the TP (Which is something I enjoyed anyway), came up with some spreadsheets and a business strategy.
In a videogame.
About killing monsters in a fantasy setting.Hm.
K.
In older RPG’s appraisal/mercantile is considered a character skill… GW2 replaces a lot of character skills (like dodging/dexterity) with player based twitch skills.
Think of it as character development
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So what is wrong with Guardian again?
Highly overlooked it seems.
“They’re not warriors” is basiclly it. A warrior specced towards tankyness/survivability is pretty much an immovable object too, with the upshot that conditions bother them less and they do a lot more damage.
I still think guardian is more fun to play, just warrior is easier, more powerful and pretty much just as survivable
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Im not gonna argue bout that, but answer these plz
1. Which one brings more help to team?
2. Which one can bunker.
3. Which one can burst other glass cannons from 100>0%
4.How many utilitys does it use to set up burst.My answers
1.Mesmer
2.Mesmer
3.Both
4. Thief (assasins signet and elite)(45 seconds cd for)(steal available each 45 seconds only)
Mesmer( Takes 1 utility, almost same cd) burst available each 10 secondsMesmer has more often acess to burst, more team utility too AND he can bunker side point. If he only had mobility of thief i would never probably see thief ingame anymore.
In a single build?
To believe these forums, mesmers are Op because they’ll turn invisible at the drop of a hat, portal about, shatter your face off, render themselves nigh immortal with blurred frenzy, reflect half your attacks, stack confusion up the wazoo, blink out of harms way, and hit you with 4 phantasms at a time, moa you and gun you down with time warp. All this from the bunkered safety of chaos storm and high toughness armour…
The fact is, while most of the above is certainly possible… you’d need 3 elite slots, 5 utility slots, 90 trait points and 3 weapon swaps to come close to pulling this off :p
People pick and mix their personally most fearred features of every mesmer build and use it to create a demonic image of a mesmer that just doesn’t exist.
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I swear this has a name as a syndrome of some description – sort’ve like stockholm syndrome.
We go months and months suffering nothing but nerfs; we finally catch a buff that puts our might stacking on a par with other classes, and suddenly people want nerfs because they feel it’s overpowered and they feel guilty about that…
C’mon guys, wake up and realise we’re not being buffed overpowered here, we’ve been given that wondrous and rare thing called parity with the other classes :p – at least in PvE anyway,. this change might well be OP in PvP but PvP can go choke on a dolyak for all I care
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(edited by Ryuujin.8236)
So, am I the only one running knights in PvE? <.< (Toughness, Power/precision) – Plus boon extension runes (Water/Monk)
Since the buff to shattered strength you can still put out some great DPS in knights gear, plus having ~2800 armour and 17k health makes for one very unsquishy mesmer, throw in that the boon duration gear further helps me keep up very large stacks of might, and also plenty of protection/regen uptime to further mitigate damage received to the point I happily handle the tanky roles in dungeons like pressure plates in the dredge mines better than our regular guardian.
I also share my bounty of boons with my team through signet of inspiration for extra-happy teammates (Combine with time warp for crazy DPS spikes)
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And yet you’ll only hear people complain about thieves and mesmers being OP
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There’s a few situations i can think of:
- Replacing their old bags and selling it off cheap
- trying to craft and sell bags for profit, after a long time they havn’t sold so they opted to dump the bags for a loss to get back the capital and reinvest it elsewhere
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It’s environmental.
Some zone have very metallic reflective looking environment maps. try visitting diessa platue that always makes my plate armours look incredibly shiny. (You’ll need to have your textures/shaders/shadows turned up)
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As an almost pure PvE mesmer Mr Sharp’s comments are rather disturbing. For the love of the six gods please make any changes you make into a PvE/PvP split; mesmer’s in PvE still don’t come close to the DPS of the other classes (In PvP a player is smart enough to dodge a HB but in PvE mobs take the whole thing on the chin, a shatter spike’s damage doesn’t come close to the AoE DPS capability of other classes)
Furthermore with the might stacking, mesmers for the first time have enough power to run alternative builds, like using insignia other than beserkers, or running boon support; nerf shatter and we’re worse off than ever before because in the time intervening they took away our phantasms (thanks to WvW) and portals (thanks to sPvP).
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The point is super strength + high rate of crits. If the player knows how to handle his spec, then he should know when to hit hard, and when to retract to kite for a bit (because he accumulated too much aggro).
Except of course if you’re having to frequently step off the gas, you’re actually lowering your DPS anyway. You have higher burst but your overall DPS probably isn’t so different from the tankier player; but when the tankier guy cops a hit he’s less likely to go down
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All seems good. I hope they have plans to reduce the extreme RNG nature of fractal weapon drops, either by making them tradable, or having a token system. Getting weapons you can’t use or trade, with absolutely awesome skins is a depressing waste of time :p
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For levelling, power is your priority. That’s pretty much universal for all classes.
At around lvl 20 or 30 you get gear with 2 stats on, power/precision should be your new getup.
Finally at 50-ish you start getting gear with 3 attributes on it, Power/Precision/Crit damage (Berserkers) is the most popular, though Power/Precision/Toughness (Knights) is also used by people who want a bit more tankiness at the cost of reduced damage.
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It’s a GAME
I work in applied mathematics, I don’t want to do it to be viable in a GAME , I want to play a WIZARD, not an ACCOUNTANT . When I want to day-trade, I do it with real money.
Then why all the accusations of exploiting and gaming the system; if you understand the maths behind all this you should realise for a little effort you can reap big and perfectly legit pay offs.
Secondly, just because you personally don’t enjoy it, why all the hostility towards those who do? – Go do your wizarding and I’ll do my accountancy, just don’t accuse me of exploiting
PS: Has that word changed definition? – someone was claiming mesmer’s ability to shatter clones was an exploit too, if the definition has changed this’d all make sense :p
It is possible to make that much money on TP but buying a legendary off of TP is more expensive that making one yourself. Why buy it when should have created one by the time you gained half of that money.
I can think of a few scenarios; super-rich folks who don’t have much time to play could trade in gems and buy a legend outright. Players who do more PvE/trading than WvW could skip the need for awkward components like badges of honour for them the extra cost may be worth the time not-spent grinding. Players who’ve already got 2 legends can’t craft more so they need buy them or explore the world on an alt.
All are of course rather counter to the spirit of legendaries
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after you learn to use the tradepost correctly, 2k gold is not that far
The devs should pay attention to this statement:
It should be GW2, not TP2, time to un-suck quest gold and drop rates.
So there’s some offer for a legendary gsword for 2200g on TP!
Is it legit gold? I mean is it really possible to make 2200g in game after 3 months? Or is it real life cash? Or bots?
If it’s legit gold from playing the game (credit card players / gem buyers don’t count!), whoever you are my friend, I salute you! Kudos!
Yes, it is possible:
exploit godskull, subvert the spirit of the game by hitting 80 in a day and farming the first month and a half when there was no DR on loot, exploit snowflake-to-ecto, profit while everyone else has zero way to actually reach that level of gold.
Alternatively make up sour spirited false accusations to help justify your own lack of gold when compared to players who count a spreadsheet and calculator amongst their inventory, and traited mathematics instead of making it a dump stat
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It can be done; my trading would get me enough gold to buy that in less than a month and a half and I’m a relative late-starter on the trading scene.
But, I probably wouldn’t buy it all the same even if i could… I’d rather sell the pieces to desperate rich people than to assemble them for my own use, and I can think of much better stuff to spend that gold on.
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I encountered a giant near the henge of denravi, where the reactor core fallout landed; it was much weaker than it’s Nageling kin; have you found that one yet?
I suspect it’s respawn timer is much shorter too being veteran and not an event champion
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Ugh, I am gonna be so kitten if they nerf shattered strength. Finally I can play a support mesmer without doing crap damage; run in knights gear and boon duration buffs, run a shatter build and share the love of my staff and might.
If they take that away in PvE that just because people were abusing it in PvP; well… it’s complete bullkitten when guardians have a PvP/PvE split to keep it balanced but Mesmer’s changes come in only one flavour: sPvP
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As of around 1 patch ago I started getting random blue screens and occasionally cyan/yellow bars like in this thread when trying to boot GW2
https://forum-en.gw2archive.eu/forum/support/tech/Cyan-to-Yellow-gradients-on-screen/first#post1057313
As of the wintersday patch, the blue screens and cyan/yellow bugs stopped, but instead I’d get a black screen where the screen seemed to be stuck in an infinite loop of resizing itself. If i broke out from this bug windows would be left acting erraticlly (windows not rendering properly, java and flash crash etc) – this happens about 2/3 my attempts to boot the game. I should point out that there is no sound or music coming from the game during the period, so the game hasn’t booted but display failed to initialise.
No other games I routinely play are causing this; I can run Skyrim, Star Trek online, Minecraft etc without issues – it’s absolutely unique to GW2.
I have updated DirectX, done a clean install of my drivers using driver fusion, i have deleted Local.dat and done a repair, I’ve even done a defrag to ensure file contiguity. I’m completely miffed as to what’s causing it. I’ve also tried running in 3Gb mode
I have also swapped out video cards, tried both with and without SLI. Restored video driver settings to default, set GW2 to lowest video settings, switched around GPu power supply cables and swapped card ports to rule out the GPU and Mobo being the cause.
I’m running on a relatively old PC:
CPU: Core2 Duo 2.43ghz
GPU: nVidia GTS 250
OS: Windows XP SP3
RAM: 4Gb (DDR3?)
The bugs started after a GW2 patch; there have been no significant changes to the driver or system configuration during the period where it began having problems.
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(edited by Ryuujin.8236)
Looks like a low res version of the same texture; maybe you either turned down your settings and forgot, or there is a bug with the LoD textures for the model
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1. Dodge into shatters – Clones shatter once they enter range, trying dodging backwards and you’ll have to make multiple dodges. Setting up and executing a shatter is a resource intensive process. Afterwards the mesmer will have a lot of cooldowns.
2. Keep the pressure on at all times, especially AoE and conditions – A mesmer will typically try and hide behind the confusing array of clones until he has a shatter spike set up; the worst thing you can do is hang back at long range playing safe as this gives him breathing space to set up a shatter spike
3. Always have a stun breaker – Should be a no brainer, mesmers have a lot of dazes but they only have 1 immobilise of note. If you see that immobilise then a shatter spike is incoming; break it and get ready to jump the clones.
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I didn’t even get past the first section it was dripping too much stupid onto the keyboard…
What role is there to explain? – Classes in GW2 are like classes in Borderlands rather than WoW; Brick might be good in melee but he’s not a designated tank, while the hunter is the sniper it doesn’t mean he can’t melee, the class defines the playstyle not the role, and Arenanet did a great job explaining as much prior to release – illiteracy on the part of the reader is no fault of anets.
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I have to say that’s really awesome :p
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Honestly gold isn’t difficult to make and the cost of crafting a legendary averages to a relatively low amount..
500g+ is “a relatively low amount?”
You have to realize that the people who play MMO’s like an unpayed part-time job don’t remember what it’s like for normal people.
A little research and judicious use of the trading post is in fact the best way of making gold if you don’t have a lot of time to spare. I play 2-3 hours a day, yet have ~200g + full t3 armour, exotics etc.
Realising that neither my class (mesmer), nor my limited time was geared towards farming for gear, I instead spent time studying the TP (Which is something I enjoyed anyway), came up with some spreadsheets and a business strategy. A month or so down the line I now make 15-30g a day (rising steadily over time) for 20-30 minutes work on the TP by setting up appropriate buy orders and selling the products each day – then when I log in I have all the gold i need to buy all the nice things, and I can spend my doing what I’ll find most entertaining.
I’d say it’s like having your cake and eating it
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Needless to say this came as a surprise to people who’d seen pictures of Snaff, or met Kudu. Kudu wears grey T3 armour with red gems on his golemancy tool; but on the player version of the T3 armour the overcoat and the gems share the same palette slot
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It’s not a preview issue only; on female asura the shoulder slot is actually hidden while wearing the T3 chestpiece. The issue even affects Zojja who does have the T3 shoulder pads in the game files and concept art.
The bug’s been unaddressed for a long long time
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It’s a from a consumable you get from a quest reward vendor in Iron Marches – I’m not honestly sure it does anything, i gave it some good experimenting on my mez and guardian.
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I’m a little curious to why people are so hung up on the ascended/legend gear. Even if you have all that your stats at a couple %’s at most above another player.
Most fights in PvP arn’t won by 1 or 2 percent; you either kick the other guys kitten or you don’t. If your fights are routinely coming down to 1 or 2% you’re fighting your evil twin, or the top tier metagame is made up entirely of clone builds and strategies.
With that settled ask yourself this:
Do I feel the legend/ascended item i so badly want worth the grind?
If your answer is yes, then what’s the big deal. You feel the payoff is worth the effort and it’s a labour of love. If the answer is no, then why the hell are you making yourself miserable trying, if you’re making yourself unhappy over an item in a video game you need to take a big step back and reassess what you’re doing with your time.
(Incidentally I’m not sure where I sit on the game scale. I only play a couple hours a day yet have full T3 gear, exotics and ~200g)
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They basically want anyone who has the time or the cash to buy gems and convert into gold to be able to sit down and farm or buy a legendary. Skill doesn’t really factor into it.
So… where do the dungeon and WvW tokens come from? – Because, neither of those can be bought, nor are they easily obtained. Especially if you’re going for one of the legends that require the Arah or CoE tokens – and WvW tokens are awful to try and get (i get on average 1 token per 6 kills)
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You can always tell people who’ve made no attempt to actually play or even read up on mesmer as they have all these misconceptions.
The reason mesmers are owning you so easily is because you don’t understand them and havn’t made any attempt to. reverse the tables for a moment and imagine you’d never played a game that had a “warrior” or “tank”.
Would you complain that he had insane damage AND insane armour? – because that’s so imba a class that has good damage AND good survival. The reality is that warrior type classes lack flexibility in terms of conditions and utility skills.
Mesmers here are the diametric opposite, their damage is relatively poor and they are squishy; but they have crazy a amount of flexibility and utility which they will use to buy time until they set up a perfect storm, and then drop the hammer on you all at once leading to the aforementioned “insane burst damage”. Just like you don’t try going toe to toe with a tanks, you need to pick apart the mesmer’s plan and prevent him setting up the conditions for a killing blow.
As a mesmer the worst fight i had to deal with was this guardian who just had the pressure on me non-stop. Couldn’t ever buy the time needed to set up a complete spike and what damage i could do was too small to drop him so he’d heal it off – take his lesson to heart
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Nobody thought to mention that the mini frames can be used to craft everlasting tonics at the mystic forge. Needless to say there’s many of us who used our frame to get our mini only to later discover that we could have had both.
A recipe to make minis usable in place of the frame would make wintersday a happier place for all – I love my plush griffon but I can’t help but feel a deep sense of regret knowing I’m barred from getting a griffon transform tonic as a result of being an early adopter.
Having all the gold in the world is useless when you lack a key item that cannot be bought or traded
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(edited by Ryuujin.8236)
Is her sylvari friend still immortal? – when I did this the sylvari had the immortality buff and I had to kite her about for the entire fight, I still solo’d it (Was an extremely hard fight though but, like I say pretty sure the sylvari was bugged)
But if they ain’t invisible thats a nerf in my books
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Ursan, do you understand what a gold sink is? It’s to remove gold from the game. Not change hands. Selling over the TP is changing hands. Not sinking gold.
Trading is a gold sink; the 15% tax rate means 15% of the gold involved in a transaction evaporates, when you consider some day traders routinely flip hundreds of gold per day that’s quite a lot of gold leaving the system this way
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You don’t see much point in hoarding them? Someone clearly hasn’t passed “Play the Market 101” class
Serious crafters tend to go through dozens of ecto a day, in order for a crafter to stockpile a useful amount of ecto they’d have to put down 100+ gold which would lock up a huge amount of capital that could be converted into product and flipped in that same timeframe for a bigger profit than the saving on ecto.
Day traders tend to flip stuff for margins of 10-30% on a daily basis, it’s unlikely that ecto would see close to such a large rise over days, again, investing in ecto would lock up a lot of capital better placed elsewhere; velocity is just as important as magnitude in turning a profit.
Ecto is of course a good point of investment if you’re a small time trader looking for a sure bet of where you could put your gold and come out with a profit in a week or two’s time, but the guys who’ve passed Playing the Market 201 won’t be amongst them
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