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We didn’t get the sound and animation quite right. We’ll fix that for the next release.
It is only a demo version afterall
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2. Yes, World 1 will return when World 2 comes out. By the time we release World 4, the entire game will be complete and playable from start to finish, along with hard mode, and hopefully some other modes we have in mind.
Awesome news
– thanks for clearing that up.
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*Mesmer… *
I’ve been a mesmer since Beta, I played a Psionic in Allods, Illusionist in Oblivion and Skyrim, and a mesmer in GW1. You can definitely say without a doubt “mind-screwing” is my bag.
Which is why I’m a little sad that in GW2 everyone hates on mesmer for “being OP” and insinuates the only people who play the class do so because they want a slice of power and faceroll easy-mode
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-add ‘lockpick’ tool
-add ‘valuables’ resource nodes inside cities
-add merchant that trades ‘valuables’ for actual trinkets.
Huh, that’s actually not a bad idea at all. Be like a scavenger hunt/achievement and also get people into cities; to stop everyone just being criminals maybe have players sign up to one of two “groups”, one thievey, and one able to stop the thieves and have a sort’ve silly time-waster metagame arise from it with some players looking to pinch and deliver items to fences, the other looking to catch players who’ve been stealing.
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may i make a suggestion that you take the post down? i am concerned that you have just made yourself a target, hopefully not, though.
Why should he? if someone feels inferior, he’ll just see this post as an excuse to flame.
Nice one OP
I believe he is referring to account hacking. If people know his account has a lot of gold, it may become a target for hackers.
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+1
human problems: princess get kidnaped, must fight against monkeys, snake, rabbit, turtles, bees, … to save a princess.
A typical day for a human. XD
That’s exactly how it happened in GW1!
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Warrior
Strong armour, strong healing, strong damage – it’s all-round face-roll in PvE compared to the other classes. If you fail at warrior you’re a bad player and should feel bad
The reason this doesn’t translate into PvP is that warriors attacks tend to be easier to avoid, and they lack utility flexibility. However in PvE thats rarely needed, NPC’s don’t demonstrate complex strategy like interuppts, immobilises and combos nor do they dodge your attacks (Instead happily standing in a big mob taking a full hundred blades on the chin)
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The most puzzling part of GW2 tooltips is that GW1’s tooltips were a work of art. The level of precision from such a short description you could get from them was amazing.
ie.
Eremite’s Attack
Scythe Attack. If it hits, this attack deals X damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional X damage and strike all adjacent foes.
Any questions? – no? – Really we pretty much nailed everything there is to ask; we know the attack removes a dervish enchantment specificlly (Seems like this’d combo well with elementalist weapon enchantments), not just any old enchantment. We know how much extra damage is dealt and this damage is dealt to all adjacent foes.
Contrast to:
Hundred Blades:
Repeatedly strike multiple foes. The last strike does extra damage.
How much extra damage? – How many is multiple, all of them? Is there a cap? – How far is the reach is this the forward cone or all around us? How many strikes are there before the finisher. This description tells us almost nothing
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So, the first thing that struck me when I saw SAB is that most the NPCs look like humans and speak (write) in New Krytan as opposed to Asuran . In fact only Moto’s avatar (and Miya, who basiclly looks like Moto in drag and completes the naming pun) could pass for Asura.
It seemed odd an Asuran learning tool would actually feature very little Asuran stuff. But now I think of it – there’s actually a suitable explanation for that…
Just like it teaches key adventuring skills, it also teaches young asura how to interact with bookahs; navigate their crude wooden homes, understand their primitive guttural language and how they all bow and scrape before your superior skills and intellect, simply letting you just take everything not nailed down because obviously you can make far better use of it being a genius and all.
See, it all makes perfect sense in context
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Keep SAB in game. There is no reason to get rid of it. In fact a friend of mine after seeing it, decided that you guys were so awesome he bought GW2 just because of the creativity of the team.
There is literally no reason to get rid of such an awesome aspect of the game.
Absolutely and totally agree.
Anet, stop pandering to the “I want to be a special snowflake and look down upon you because I have some kewl phat lewt you don’t” brigade and keep this FUN activity for those of us who don’t need pretty pixels to feel good about ourselves.
This, failing that I don’t care if they remove the “unique skins”, but keep the content in the game so those who couldn’t play during April can see the content too!
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I don’t get what the op means tbh, GW2 is not broken, far from it, best game mmo out there buddy and I’ve played all the big mmo’s and wow is a big piece of poo that should take notes from GW2. Yep.
Oush!!
GW2 has a lot to learn from other MMO’s.
Star Trek Online’s “dungeon” search features absolutely blow GW2’s out the water (Which is to say, is non existant in GW2), likewise City of Heroes, STO and Neverwinter all feature ways for players to craft content and extend the game’s playability without the devs having to lift a finger; again GW2 could benefit greatly from such a system (In context it could be played off as something akin to the SAB Mk2). GW2’s roleplaying facilities are nearly non existant; ironic for something calling itself an “Massively multiplayer online roleplaying game” and let’s not talk about PvP…
No, GW2 isn’t perfect, it’s not even the best – but it has potential to become the best; but it needs to steer a clear course to get there and chasing it’s own tail on balance issues, creating content that it throws out on a monthly basis, and selling gambling chests and town clothes arn’t instilling me with confidence
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There will be always someone complaining… even if the “limited time event” as stated a lot of times, will be there for a year….
Edit: You sure? – the FAQ page says:
How long will the Super Adventure Box be in Rata Sum?
Moto will be demoing his Super Adventure Box throughout the month of April, to gather important data and metrics, as well as to identify any potentially lethal bugs that may or may not be present in his holoware.
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So, people who were unable to attend get screwed?
I REALLY wanted to try out the SAB and get some of the skins but I’m stuck on a PC incapable of running GW2 since just before April, and my new PC got delayed so it taken a few weeks to arrive after ordering; it’ll arrive (ironiclly) on the 30th.
It’s frustrating to have to miss out awesome looking content due to arbitrary time limits just because someone will get upset if they have to share their weapon skin with more than 3 other people on the planet. GW2 needs to feel like it’s growing and that means adding new content that is here to stay
It’s not like you need remove the content to keep the rewards unique. Star Trek Online does a similar thing, and when the “event” phase is over, the content stays in, but the unique rewards are replaced with generic rewards
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You’re forgetting conditions are not purely about damage; indeed the only conditions that are pure damage sources are burning and bleeding.
Poison serves as both damage, and is a counter to healing and all other conditions don’t even deal direct damage themselves. If condition damage was equal to direct damage, then it’d be a no brainer whether to roll direct or condition – condition, obviously, because then not only do you get decent damage, you’d also get to slap your opponent silly with debuffs for the same gear set
Thus, the average DPS of conditions needs to be lower than the average DPS of direct damage sets.
It’s also worth remembering that conditions cannot “crit” mitigating the need for precision in many condition builds – so, again, conditions give you all the bang for only 1 stat (condition damage), Vs direct damage which usually needs to be tempered with precision AND power
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Totally different circumstances. The quiver is now a status symbol of sorts…like prestige armor.
All they need to do is make a new, simpler quiver skin and voila, you now have a prestige quiver skin from fractals, and a newbie quiver skin at creation; everyone is happy
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Nah, you should have to earn it. You still need 50 ecto for it also; thus making it a good indication of the difference between the numerous noob longbow / bear rangers and the good ones who have used the class for a while.
Explain why it’s ok for engineers to get a backpack for their gizmos at character creation, yet you feel a ranger must basically complete the game and then some in order to get a simple quiver for their arrows?
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I believe the OP desires a quiver for his ranger not for the stats, but the fact it’s a quiver – it’s silly that archers don’t have anything to put their arrows in until they’re already well into Fractal farming and probably level 80+++
I tend to agree wholeheartedly with the sentiment, decorative quiver skins should be available much sooner, if not given at creation to rangers in the same way that engineers get a starter backpack.
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For the people complaining it’s “not in the lore” – lore doesn’t have to exist from the beginning, it’s also created. Today’s actions are tomorrow’s history.
At the start of Guild Wars 1, there no golems as we know them for example!
The Asura perfected golems in the course of the war with the destroyers – an event we, the players witnessed. Prior to then, there were no automatons or artifical intelligence, no mechanical constructs; is it “out of character” for GW1 to have introduced golems?
Now, generations later (in the lore), golems are something we take for granted, in much the same way by GW3, the concept of “etherically driven virtual domains” or whatever the asura are calling the SAB’s software, will be a part of the lore we all take for granted as well – it won’t be out of character, because it was established in character during GW2
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Retro-80’s stuff doesn’t have any appeal right?
Seems to be a trend lately :p
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As a mesmer main I have met a couple guardians who’ve forced me to step off – they didn’t kill me; but I had to fall back and lose the area to the guardian which is to all intents and purposes a victory in PvP (Territory control is more important than an outright kill).
The first thing is pressure; mesmers DPS is not especially good, and much of that comes from their clones, either kittenters or direct attacks from phantasms. Kill their clones and you slash their DPS, a mesmer with no access to clones or shatter fodder won’t do much damage to you.
Next is to take note that Mesmers don’t have a reliable source of poison, combined with poor DPS when their clones are focused down – if you bring decent healing, you can tank the mesmer pretty much all day.
Finally, snares. Mesmers are the slowest class by a long shot (having only 1 reliable speed buff and that has a long cooldown) and are relatively glassy – once you are happy that you don’t have a 3 clone shatter or a bunch’ve phantasms breathing down your neck, get the mesmer rooted or snared and get smacking – putting pressure onto the mesmer forces them to burn dodges so if they’re using evasive deception they’ll also lose a portion of their clone spawning capability.
You might not be able to KILL the mesmer; they have excellent escape strategies available to them – but with no simple way to kill YOU or force you to back off, they’ll have to cede the area – and as I said earlier, winning in PvP is mostly about area control; outright killing people is just a bonus.
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Human-Knight? NOOOO humans should be priests, Sylvari should be dervishes, and charr Warmasters
What does a Dervish do?
They were a guild wars 1 class that were warrior mystics, they communed with nature like rangers were were more mystic than hippie – they fought with a scythe and were based around the concept of “tear-downs”; they’d build up enchantments (boons) to buff themselves in various ways, and then they’d use attacks and abilities that converted those boons (destroying them) into offensive of defensive effects like heals, conditions or additional damage.
Quite fun in practice. In principle similar to a guardian, but instead of just mashing boons they had to think about when and how to use their boons as they could sacrifice them down the line for additional effects – or maintain them to reap their immediate benefits
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I bought five(5) dyes and got the 2 of the new colors, so clearly they aren’t as rare as you seem to believe.
Or your appreciation for statistics isn’t as good as you seem to believe
– a sample size of 5 isn’t large enough to draw any useful conclusions. We need some drop data from really big bulk purchases to even begin hazarding a guess to drop rate.
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A hammer isn’t for people who like subtle. When people want a hammer they want a weapon of such mass, they counterbalance it with their entire body and leaves dents in mountainsides.
A hammer should be a weapon with a dial that goes up to 11 – we want big and awesome – and don’t make silly things like skulls with glowing eyes for a hammerhead that’s silly too; and real life hammers while practical are kinda dull… let’s start with a rocket-powered self guiding hammer from Battle Angel, and we’ll work our way up from there
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Because all of the fancy silverwear was thrown at PvE, the real cash cow of the game.
Funny, because the PvE’rs will tell you that PvE has terrible delivery (ie. No LFG system, dungeon organiser) because they blew all the post-release development time on sPvP.
Playing as a PvE mesmer I can tell you it certainly looks that way when you class gets nerfed in PvE on a weekly basis over sPv kitten ues.
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You have to remember; even if they nerfed DE people’d adapt, they’d find new builds, new tricks – and people’d cry to nerf something else. You might reason that this means it’s ok to nerf DE but this is not a train anyone wants to ride to it’s destination; I’ve seen it happen in other MMO’s where they’ve killed a class by a thousand paper cuts, each nerf on it’s own was acceptable but taken together by the end there was literally no more than a dozen players across all the US servers playing the class xD
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Just to clear up I assume you mean confusion/conditions caused by the projectile, assuming it is a projectile that causes a condition (ie. Engineer’s Static Shot) – feedback itself does not inherently causes any conditions.
Given that most relevant abilities (ie. retaliation, dark path etc) treat the mesmer as the origin of the reflected projectile, it seems logical that A is true, but I’d want to double check to be sure, that’s not a known just a logical extrapolation of how reflected projectiles are handled
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Fundamentally does it matter where the confusion came from?
At the end of the day the OP killed himself because he didn’t pay attention to his own situation. Confusion is pretty much the only condition that can be completely negated by situational awareness alone.
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As an Asuran researcher of no small renown I’ve also come to appreciate the docile yet hardy siamoth. They provide excellent (and highly disposable) test subjects for experimentation in easy walking distance of my lab.
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To defeat an enemy, attack it until it dies.
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Charr are pretty much ripped straight from the Tauren of WoW. And I’m pretty sure they are one of the more unpopular races in that game. Not sure why a developer would choose to make that a playable race. A better alternative would have been Ogres. Again, you want more people to play your game then give them cool races that they want to be. Who wants to be a cow?
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I feel like I should have learned all the secrets to SAB from reading a Nintendo Power magazine. Instead, they’re all listed online, lol.
Ahh, I miss the days when there was a reason to buy an actual physical magazine on gaming…
Pro-tip: Shoot at it until it dies.
Yep, the good old days, where the magazines knew scarcely more than you did, there was no such thing as a “patch” even though bugs were a reality, and the concept of a save game just didn’t exist on most platforms :p
Wait… the good old days really wern’t so good
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Spoiler – Humans are the elves in GW2.
Don’t believe me? – The human are the majestic and ancient dying race clinging onto a forgotten pantheon and a shadow of their former selves, looking back wistfully to the time they spanned the globe, walked with gods and commanded all the power of the world.
Exactly like the original fantasy elves ala Tolkein – I’m pretty sure I read somewhere in one of the dev blogs where the devs themselves made the comparison
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Considering mesmers already have 2 ranged twohanders (Staff, greatsword), 4 offhands and yet only 1 viable mainhand (lolsceptre…)
What we really DON’T need is another ranged twohander, what we need is a half decent mainhand ranged weapon… like a pistol (Or, a total revamp of the sceptre)
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The environment map (reflection) is both dependant on your settings (I think you need at least medium shaders/shadows), and the locality your are in; plate armour are especially shiney in Diessa Platue I’ve noticed for example
In most cases the environment map is not an ACTUAL reflection, but a pre-set texture that the map designer felt was reflective (See what I did there?) of the environment.
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Games like Bastion, Braid, Journey etc provoke far more reflection, introspection, thought and even emotion than many “modern art” pieces.
Tracy Emins “unmade bed”, or any bewildering number of “modern art” involving flat coloured bands or hopelessly random splatter on the other hand is considered “art” and yet provoke none of the above for most people (including me).
As one poster said video games may be “getting there” in terms of being art; but I’d also beg to differ that “art” itself is sliding backwards and lowering the bar to entry to the point games may be more art these days than art itself. xD
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It’ll behave like feedback; any hostile projectiles passing through the general vicinity of the warden will be bounced back at the attacker regardless who the target was
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Raw DPS is a weak spot too; they can create a fairly good spike (Though not as good as a thief), but sustained DPS falls behind that of most other classes.
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And again people are comparing Guild Wars 2 with other MMO’s
And again people read one line of the opening post and jump to conclusions.
Read again; this isn’t about “hermagerd GW2 isn’t WoW/GW1/STO/SW:ToR/ESO/etc/etc”, these are legitimate observations about how the player base and the short term events interact and how that may affect the game’s long term potential
Also comparing and contrasting a game to other games of the same genre is perfectly legitmiate; look at FFXIV or whatever number they’re up to now – that game was essentially developed in a vacuum in an attempt to be original and it ultimately turned out awful because it was missing many of the innovations modern MMO gamers take for granted. Their response was “This isn’t like any other MMO, you can’t judge us” – but it didn’t stop the players doing EXACTLY that and walking away
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It is a valid point; this strategy may actually be backfiring.
I know quite a few players who arn’t actively playing GW2 anymore because they are waiting for “more content”; this short term content tends to fly under the radar and when they finally DO return, they see no new content, shrug and go back to playing something else while they wait.
This strategy is novel; but it might not be working as intended
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If waiting a few weeks means to get a fully functional shoulder piece (not stretching and possible to hide it), then I can live with not having a shoulder piece for now..
Such optimism; the missing T3 shoulders were one of the many things I reported way back during beta testing that are still unaddressed.
“Few weeks”; lol, I seriously doubt if it’ll be “ever”
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We all know that real Asura men have big floppy ears, it’s a sign of sexual prowess.y
Intellectual prowess (But nothing is sexier than a brilliant mind!)
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How is using stuffs like healing seed exploit is beyond me…..
It’s taking something from one part of the game world into another part the game world where it’s use was not intended or foreseen.
Look at the corrupted blood plague in WoW – just because something CAN be done it doesn’t mean the devs INTENDED it to be done.
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Do not bring up religion in the game
“Hell” is religious mate..
Which religion? – Several have the concept and use the term to describe very different places, some don’t even have living followers left to offend, not to mention the term is used frequently enough that it’s entered the common language.
I frequently use the terms “god” and “hell”, even the very religion specific “Jesus” – usually in frustration even though I’m an atheist, and I’ve never been cautioned for blasphemy in GW2; the idea is ludicrous
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Cheap? CHEAP??
Since when is 300g cheap? When is 400g cheap? When are those cheap when the rest of the stuff you need also costs around those numbers anyway?
I farmed my kitten off to get the hunter, I got up to what it’s price was when I started, now it’s 200 more g than it was.
You do realise why this is right?
Every man and his pet drakehound wants their legendaries too – there’s a lot more people wanting legends than there are precursors and legends to go around. It’s not merely enough to have enough gold to buy a precursor at the price it was two weeks ago – you need to get ahead of the curve so you can be the one to outbid your rivals.
If you simply save up your pocket money just like everyone else you will never reach your target; you’re staring down the shaft of zeno’s paradox
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After so long you’d think they’d just replace the skill with something that DOES work instead of leaving it broken and shrugging.
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yes ik, IDK WHY THEY TOOK IT OFF! the OP didnt seem to kno this by the way he/she commented. i wana have a lot of tats on my char T_____T!
They took it off because it was the healer class – squishy and weak, but with powerful defensive buffs and heals. The guardian is the spiritual successor to GW1’s monk to all intents and purposes; trading off raw healing power for heavy armour and decent damage output to bring it in line with the GW2 design ethos.
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Hopefully it can heal a bit too.
Virtually all classes can serve as a soft-healer specced right. (Mesmer through mantras and boons. Guardians through boons and marks. Warrior through shouts and banners. Rangers through… uh, well they can. Elementalist with water magic, thieves have a couple skills, Engys with elixir gun and healing turret amongst other things).
People just make healing a dump stat so the heals seem weak but they can be quite significant made a focus attribute
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WTB Rox eye option in makeover kit
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