More clipping! Yay!
Don’t you have a spell for that? Glyph of renewal i think?
If they introduce some new styles (new asura hair pls!) it will probably unique to makeover kit. Which is fine imo.
A dev hinted that it will be coming. But when? Idk. probably in a year or so :P
That’s why i used quotation marks^^. They look okay but clip a lot. I think you should be able to find a picture from google
Afraid not
They should really have a few more options.
https://forum-en.gw2archive.eu/forum/races/asura/Reviewed-by-Asuras/
in this thread are a few drawings that would be awesome.
YES YES! I just recently bought my T3 top and I find it annoying to dye the way I want her to look. All I want is the shiny stuff to be a different color, I can change that on T1 but not T3.
And I’d love that shoulder piece fix! I wanna be able to see them.
I’d love for a dev to reply on this. I love that set… it’s an expencive set, yet so hard to work with. :/
They “fixed” the shoulders once, but they were stuck on the chest and you couldnt turn them off. Also they ruined the head. And I personally prefer it without shoulders
My thief
/15chars n stuff
what armour is that?
Body size is antiproportional to intelligence
awesome! Time to use my kit
If you reflect her shadowstep you teleport to her, but she doesnt attack you. so yea its kinda useful during the fight
I farm 9 paths CoE everyday and its a lot more fun than cof.
Because you have 3 different paths, and because CoE is the best dungeon ingame.
You get T6 mats from risen, the cores are the most expensive ones and sometimes you get corrupted or destroyer lodestones from the mobs.
→ lots of money. I don’t know if it’s as effective as CoF but its pretty kitten near.
I’m against it although there is a asura councellor wearing human t3 light. looks pretty neat.
It would be nice to have friend groups because it can become very confusing who the people are and why you added them. Shouldn’t be too complicated.
If you are far away, the mountain in which it is hidden doesnt load. Note top of screenshot.
My bolt. It’s really noticable especially because of the aura. When i run around looks like a ball of lightning
stowing pets is just for situations where it’s in the way. It’s not supposed to give anything.
Wings do not drop from coffers, they only drop from random mobs.
I’ve opened ~2800 coffers and got 2 tickets
In all the videos and complaint threads I read only one thing:
Rewards vs. effort sucks.
Fix this and everyone will love the game
Not a place holder in your hands, but a placeholder in your inventory.
Meanwhile post some dye options you like.
Freshen+Midnight Ice here.
You’re mad that Warriors get natural toughness and heavy armor so they get to run brrzrrkrrs like gods while you squabble with all the aggro like a balanced team is supposed to. nothing you suggested was balanced or reasonable, get good scrub if we could 1v1 I’d shrek your toughness privilege. you shall rue the day you dreked into my swamp
Shrek is love. Shrek is life.
No I’m not, I’m just saying dont guarantee rares from the chests. There should be a chance to, but this chance should be higher than it currently is.
I think they are green karma items from orr. Just go to one of the camps and check there.
I don’t think they should buff the rewards (much) of those fractals, because you could do something like farming swamp then. No Instead, the random loot should be better, like it was before the nerf making fractals worth doing.
This bothers me a lot. I would love to see a solution to this.
The event is up for 30 days, I’ve been able to get 2 tickets within 3 days. If my luck is steady thats 20 tickets. And if you really want a skin, farm some money and buy the coffers.
Oh and never EVER buy the rng chests from the gemstore. Their droprate is low and it’s a waste of money
They wont do that for the exact reason we want it.
We want to free up bank space.
NCsoft wants us to buy bank tabs via gems.
Exactly this. It’s stupid, but that’s how it is.
I like the Dragon’s Jade Hornbow
I’m pretty confident in my dodging (1.8k hours playtime). So you say there is no big difference (except for crit dmg of course) between knight and zerker?
I’ve been running a lot of dungeons with my guardian lately and have been using Clerics armor because i like being support, but I feel like I’m missing out a great deal of dmg. When running with another guardian on my mesmer I saw how much damage a guardian can do while still giving some support. Sadly I forgot to ask about his build and armour.
So I thought I came here to ask. I don’t have too much experience with guardians because it is not my main but I enjoy playing it.
I tend towards Knights because I like having some toughness but I don’t know how well that works in dungeons vs. berserkers.
I think I can figure out a build after having the armour set, but tips would help
Yea the night needs to be darker. Something like in Fable2 would work really well
I’ll happily suffer 3 more months of messed up bounce mechanics and broken iZerker for this :P
absolutely!
We already have rain, but it is barely noticable. Stronger weather would be nice!
I mean a “You are out of range now” indicator. It is the most annoying thing when you drop portals and they don’t work.
Portal has 20 uses.
Mass invisibility targets limited amount of players (10 I think)
What they do is just stack up on one place and surprise you.
And about your PC… well they are always working on reducing the strain on your PC, but you can’t expect the impossible.
I really like your ideas and most of them would be very useful and funny.
However I don’t like the illusion golem and the cloaking device.
With it enemies and siege weapons could pop out of nowhere. A strike team should be able to do this without those devices. Also the Anti-projectile weapon should have a range where it could be built only once. Otherwise you end up stacking those and would be invulnerable to those shots.
I really like those ideas (also those of the thread Castaliea linked). I don’t do much WvW because it gets boring very fast. It’s only zerg vs zerg most of the time and small groups are rare.
Reminds me of LoZ: spirit hourglass. I scribbled a lot on the map, set me reminders of things etc. This would be awesome!
They just need to make Arah and Fractals more rewarding. Those dungeons are very unrewarding and take higher skill (compared to other dungeons).
When fractals was first relased I was stoked.
They’ll add more to the fratals over time to stop it getting repetative. This could be the endgame content we’ve been looking for.
Yeah, that worked out well.
Instead they’re doing a lot of living story crap
Would be very nice for WvW guilds! bump!
Yes, we definetily need this. There are so many “environmental” weapons or tools you can buy throughout the world. There is so many food. There are so many weapons!
It is very annoying to constantly have to open the backpack. Also I don’t think this would be hard to make.
To the loot:
Your Ideas (1,2,4,) are just workarounds. The Infusions should just be cheaper because they’re very crappy and not even worth a tenth of the materials they need.
To nr5: ascended rings and rare equipment are totally unrelated. There should be another way, or atleast they should be salvagable for 2-5 globs.
To nr3: I think this is a good idea, we definetily need a way to salvage unneeded fractal skins (and rings).
Now the loot from the chests is mostly very crappy, it should be returned to how it was before the nerf. The loot of the maw fractal is mostly fine, but it could be a bit better.
To the fractals:
Volcanic:
I think it’s fine as it is; short but very challenging. Saying that, I play as mesmer and don’t know how it is to walk around without reflect skills.
Dredge:
This Fractal is very long, and the solution to this would be to take out the first part as it is very annoying. To be honest, I don’t mind at all when this fractal comes because the loot makes up for it (once got a precursor there :P) and if you’re doing fractals you should know that it could take about 2 hours or more. The end boss is fine imo.
Cliffside:
The changes to be made here are: reduce the health of the first boss (by15-20%) because it is simply boring.
Reset of the arm seals when the group wipes.
I also like your idea for the boss fight.
Now this fractal is NOT long. However it takes group coordination which people of mostly lower levels lack. I regularily do lv48 with skilled people and we never have problems with this fractal.
Swamp:
I really like the idea of djaddi with the wisp defend event. After the wisps are collected the mobs of the swamp could turn angry and attack them. This fractal is too short compared to the others.
Aquatic fractal:
The fractal itself is fine, the boss is awful. It needs to be much more aggressive with much more damage and have less HP. This is the most boring boss in the game and it definetily needs to be reworked.
Snowblind and Ascalon fractals are fine as they are and need no changes.
Conclusion: I am VERY against making fractals easier. The difficulty is fine and if I can do it, others can too. Fractals are a lot of fun just because of the high difficulty, however they do need some rework.
And why the hell do I even write this, not like it’s gonna change anything. (looking at you ANet)
There are a lot of foci and a lot of them are beatiful.
About the Torches and Warhorns you’re right. They feel like they’ve been made because they had to be made.
We absolutely need this! It’s obviously more important than balancing etc.
They just need to make Arah and Fractals more rewarding. Those dungeons are very unrewarding and take higher skill (compared to other dungeons).
They could replace SE and CoE weapons because they are just clones in red of glyphic and mystic weapons. That always annoyed me.
Sounds complicated to do, but it would be very nice for WvW.
And while we’re at it, why not add a timer and range indicator to the portal skill <.<
