Showing Posts For Sartharina.3542:

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

Just like those 40+ people running around with green Quaggans/Pink Quaggans/Charr on their backs. Keep trying.

There are tourists with absurd souvenirs in every culture and society.

2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.

Hey buddy, that’s too kittening bad. Equality doesn’t exist in real life or nature.

Which is why we use games to create fairness. No class should have an advantage over another in getting from Point A to Point B.

Then again, Mesmers have portals.

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

FYI. the game was made without mounts in mind, and it’s sooooooooooooooooooo much better for it. Mounts ruin MMO’s.

mounts add immersion, it’s the MMO’s that are simply not made to be immerse enough to be worth having a mount.
GW2 is completely immersion free so even if we had mounts, the only thing it does is add immersion in a game that is dead empty.

It is not – and I find mounts DETRACT from immersion. In Rift, I found it annoying when I was doing a quest that players ran right by me to drag mobs to me so that I would die and they could get to the boss I was trying to fight. THAT is detraction!!!

Also, the game is not dead empty – where have you been playing on the Mars servers? Your last statement totally invalidates your argument about mounts. If the game is so dead empty, why are there other threads that say this game has TOO many players at events? It can’t be both….

tell me, what is immersive in this game, just tell me one single thing about this whole game that even has 1% of immersion.

I can list several:
1. NPCs will address the player, and ask them for help when something urgent is happening. NPCs talk with each other, and frequently acknowledge when the player passes by. Merchants hawk wares.
2. Everyone is on the same page in an as everyone else, and the world revolves around interaction and events. When centaurs are attacking, centaurs are attacking. When you drive them back, you drive them back and take over the area. There are a few renown hearts that break from this, but events generally don’t
3. Shifts in the status quo are announced by cyclic events. Unfortunately, respawning kinda breaks with this on the smaller scale.
4. You can talk with and engage in conversation with a lot of people.
5. Personal story works well as a single-player campaign, up until you find yourself guarding a gutted ruin as though it’s a thriving metropolis and hope for the world.

… there are more, but I’m bad at phrasing them. As it is, the dynamic events make GW2 the most rewarding and immersive MMO I’ve ever played in.

(edited by Sartharina.3542)

The millionth positivity thread!

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Posted by: Sartharina.3542

Sartharina.3542

@TO: I know this isn’t what you asked but I would love this game a ton more if A-Net wasn’t continously destroying the stuff I love in their game.

I loved that you had pretty easily achievable gear and that everyone was on par – A-Net brought Ascended
I loved the look of my Asura -A-Net somehow changed the graphic and now she looks weired
I loved Lions Arch (literaly everything) – A-Net destroyed it
I loved my Server-Community – A-Net brought the Megaserver.

I guess I’m becoming a bit paranoid but I kinda started to fear to like something in this game because the next moment it can be gone anyways.

Edit: I don’t want to be overly negative, I still like the game but those changes are becoming slightly annoying.

This is my issue as well. April 15th destroyed so much I loved about the game, such as fun and rewarding leveling (kitten you, 60 dead levels, and atrocious trait pacing), fluid and dynamic events I could play at any time (What the hell were you thinking with the boss schedule?!),

I don’t give a skritt’s kitten about the lack of ‘new content’ or anything else people are whining for. I’ve only paid once for this game, aside from the content I buy from the gem store – I want the content I had to actually be there when I return to it (Living story aside. What they do with that is their own business.), and the core experience to remain fun.

I’ve lost the thrill of leveling alts. I’ve lost the thrill of roleplaying on a non-infested Tarnished Coast. I’ve lost the thrill of trying new outfits and mix+matching Town Clothes. I’m glad I’ve not been paying attention to balance changes, either, given the nerfs that have been going around.

…Oh yeah. I’ve lost the ease of playing for the sake of having fun with gearing and gold income taking care of themselves, thanks to the numerous nerfs on meaningful loot drop rates.

[Suggestion] Collision Turned on

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Posted by: Sartharina.3542

Sartharina.3542

I’d like to see collision be turned on for enemies, in dungeons, and in PvP.

Dredge and the Priory

in Lore

Posted by: Sartharina.3542

Sartharina.3542

True. Of course, I also think that no dredge want peace – To them, peace is nothing more than a means to their own subjugation, and their history has proven them right in this regard.

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

And now remember that your average player isn’t going to have the DPS to endure the burning because they’re not optimised. People need to stop trying to think of obstacles for optimised teams, because all you’re doing is amplifying the difficulty for pugs and ramping it up to 11 while giving speed runners like a 2 second speed bump with these “anti-stacking mechanics”.

They don’t NEED to endure the burning if they lack DPS – all they have to do is Not Stand In The Fire, which means they Can’t Stack (Because that amplifies the damage). A group of average players with enough sense to not stand still when red rings open under them are at no risk from this mechanic. Only those too stupid/belligerent/obstinate to break up their stack and get their kittens out of the fire have any risk of taking nontrivial damage from this sort of anti-stacking mechanic. Any player with an ounce of mobility probably wouldn’t even notice the fires are targetted.

And I’m for making all enemy, not just boss, attacks cleave. I’m not for them one-shotting targets (At least no more than their current attacks one-shot people. Vitality and Toughness help with not being One-Shotted, if you have the sense to not facetank in Zerker Gear) – just that they are equally damage to stacked groups as they are to individuals. Then, people who don’t stack don’t have a problem. … I’m not even talking about a total arc cleave – even just a small band the size of the attack box that hits everyone within it would work.

If a boss stabs a point in space, and five people are occupying that space, all five should take equal damage as though they were the only target. Just standing two feet to either direction would stop from being stabbed.

(edited by Sartharina.3542)

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

Oh yeah – it’s also possible to build a powerful berzerker-style warrior or aggressive and agile rogue or ranger or whatever you want that dishes out damage like nobody’s business, but can also give allies a helping hand to get back on their feet, bolster an ally, kitten and haul a monster off of a beleaguered ally to get some breathing room, and/or lay down a field to help allies be awesome.

In a traditional MMO, you need designated tanks and off-tanks with a healer support, without anyone else DARING to try to assist on those fronts under threat of Certain Death. And Healers better not even dare to hinder an enemy. The only role I found rewarding in other MMOs was that of the Tank, yet a tank lacked the ability to significantly contribute to bringing a group closer to bringing the progress bar of an enemy to completion.

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

Kaiyanwan explains small group content in GW2:

In this RPG, the dungeon meta is melee stacking as a result of flawed game mechanics.
This literally tells people that like small group content and like to play the following roles (RPG normally means Role Playing Game):

- ranged melee characters (archers) to kitten off
- ranged caster characters (like most casters) to kitten off
- support classes to kitten off
- healers to kitten off
- tanks to kitten off
- mobility centric characters to kitten off

- rogue like melee characters (melee dps hurr durr): Welcome to a game made only for you, as all classes play this way in small group content (unless you rolled a necro, then – you get the picture – kitten off)!

What we now have left in the game are those countless WoW rogues who could never find a tank and a healer to carry them through the content, telling everyone, that noone likes to play a healer or a tank anyway (which is a lie), just because they don’t like to do so. They are super happy, that now they can solo the group content they could not get into in other games, because the content was actually designed for a group (yeah I know, mind blown).

So unless you like to play a rogue like melee character, you will have a hard time to enjoy GW2 small group content.

But if you like to play a rogue like melee character, it will be heaven and you might have a hard time to understand, that this is not fun for everyone. RPG stands for Rogue Playing Game after all.

I hope this helped to clarify the fronts on this topic.

You are welcome.

Actually, I’ve found the game does support fun, multi-role encounters in group content. The problem is that Stacking is more effective due to a number of problems with enemy AI and ability design and potentially a few combat problems (Such as Melee characters not being sticky enough).

It’s possible to have fun playing a largely support-based character that multiplies the effectiveness of allies by providing boons, healing (If they have the toughness and vitality to take hits), and quick revives.

It’s possible to also have fun playing a defensive character that can mitigate and take most of the punishment dished out by enemies, and effectively ‘tank’ by either dipping into Control to keep allies safe by shutting down enemies and hauling foes off of allies, or dipping into Support to be the last guy standing and get them back on their feet as they go down as a bastion of No We Won’t Stay Dead. (Resilience is a fourth branch of the game that gets overlooked, but plays an important part – but is worthless if it doesn’t have Damage to make it a grinder against enemies, Control to make it a tank, or Support to make it a medivac)

It’s possible to have fun playing a ranged character that lets allies keep foes away while it tears enemies apart from a distance with AoEs, Combo Fields that boost ally strength, or just raw plinking away(Though this is hindered by a lack of melee stickiness. Mob collision detection could help here)

There are other playstyles as well, and the three above are broad and encompass several variations. The problem is that stacking is the most ‘optimal’, to the point of trivializing encounters beyond what the developers probably intended.

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

People want mounts simply to make overland travel faster.

Frankly, I’d prefer tanks, so guilds and parties can travel in style. Tanks definitely need to be added to WvW, with Charr architecture and bases to churn them out and help with tearing down fortresses. Looking at WvW maps, I’m asking “What century is this?! Trebuchets, catapults, and castles? Get your tails in gear, Iron Legion!”

Maybe Charrpers (Charr choppers/motorcycles). With forward-mounted guns. And maybe a chain to whack people in melee. ZOOOOOOOOOOOOOOOOOOM!

Dredge and the Priory

in Lore

Posted by: Sartharina.3542

Sartharina.3542

As long as both sides want it, there’s always a window. After all, until not too long ago, everybody thought that charr and humans would keep fighting until one wiped the other out.

At the moment, though, the dredge leadership wants war – the persecution complex and xenophobia keeps them in power. If the rebellion against that leadership (that we have opportunities to assist in some of the content) succeeds, though, another opportunity to redefine the relationship between dredge and other races will come. Whether that opportunity is taken or whether it will be squandered by one side or the other is, of course, another question.

True.

Dredge would make an awesome 7th playable race (With Skritt being the 6th)

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

As long as there is no reward for the risk, nothing will change. Players will farm the easy pathes for the gold or tokens and that’s it.

Without a motivation, people will just ignore more challenging content. But that is a different discussion.

And if we get rid of the ‘easy’ paths, or kick them up to near the level of the harder paths? What then?

Dredge and the Priory

in Lore

Posted by: Sartharina.3542

Sartharina.3542

The dredge are caught up at the end point of a cycle of revenge and violence – Unfortunately, that end isn’t ‘exhaustion’, but “Total Annihilation”. Non-dredge have proven themselves to be nothing but hostile to the dredge – They cannot allow non-dredge to have the surface because said non-dredge continue to use the surface to muster their forces and grow in strength to assault the Dredge, as they have done throughout history.

While there may have, at one point in the past, a window where Dredge and the other races could have compromised and come to a mutually beneficial understanding, that point is long past. Only the total destruction of one side or the other’s culture will bring anything resembling a lasting peace.

The millionth positivity thread!

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Posted by: Sartharina.3542

Sartharina.3542

Charr are the best race ever. A shame their theme doesn’t play in-game except at the start, and the Ascalon doesn’t have similarly themed tunes.

The random events are great, as is the ability to jump off the gear treadmill at 80 and just enjoy exotics.

Support told me to post here- karma

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Sartharina.3542

… what is the purpose of Karma, anyway? All I’ve been doing with it is buying weapon and armor skins for dirt cheap from renown heart vendors.

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

1. Waypoint prices add up quickly, and are worthless when exploring new areas.
2. Real world money for a painfully small, temporary boost? No thanks.

Dawwww. I’m sorry afew silver is to much to handle with how much gold we get daily from dungeons/pvp/wvw. :/
Okay. Don’t buy it then no one is making you. Fact is..it is still there for people to buy.

1. If you’re exploring and traveling the world, you’re not running dungeons/PvP/WvW. My daily income, not counting any expenses, is about 1 or 2 Gold every day, by selling junk for handfuls of copper (Sometimes a silver piece or two for rarer items) on the BLT.
2. It’s real money for a temporary boost that doesn’t even come close to Warrior’s Spirit or Swiftness. It’s all but worthless.

Option for concealing the boots.

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Posted by: Sartharina.3542

Sartharina.3542

I am in support of being able to hide all armor as well, even Charr underwear.

Your Favorite Skins

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Posted by: Sartharina.3542

Sartharina.3542

I like the Flame weapons a lot! Especially the Gun and Shield.

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.

Yes, its totally unfair that the classes aren’t all alike and can’t do everything equally. It’s just horrible. Horrible.

Realistically warriors and guardians should run the slowest since they are wearing heavy armor. The cloth-wearing scholar classes should move the fastest.

Realistically, Warriors and Guardians should run the fastest because they’re honed for athleticism and endurance and heavy armor actually isn’t very encumbering. The cloth-wearing scholar classes should move the slowest because they don’t have the conditioning and athleticism – Unless his name is Rincewind.

… actually, Rangers should move fastest, thanks to lighter armor, better trailblazing, and equal emphasis on endurance and athleticism to warriors.

If you won't give us mounts...

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Posted by: Sartharina.3542

Sartharina.3542

You need to give us out-of-combat travel skills, for some very simple reasons.

1) Everyone equips a travel skill when leveling up, just to move faster while clearing areas. I am doing with my ranger now, I did with my elementalist, and so on. I wasted a skill slot on something passive, or even equipped a weapon I didn’t want just to move around faster. Essentially, you made the game less fun for me for making me have one less combat skill to use while leveling up because I wanted to get to point A to B faster, and switching skills all the time is annoying.

2) To balance/normalize travel speed between classes. It´s unfair a warrior can easily stack 1 minute of speed boost while other classes can’t.

3) Speed boost is a boost for combat. Outside of combat it is irrelevant, giving us an out-of-combat travel skill doesn’t conflict with anything.

If you don’t want to add actually cosmetic mounts, there is something already in the game you can use as the basis for travel speed skills: the Zephyr Sanctum people. They developed many skills solely about movement, and we could acquire a travel skill form them – to be used by a button or a specific slot – to move around the maps with haste without relying (or ruining) on our combat skills.

1) http://wiki.guildwars2.com/wiki/Waypoint

2) http://wiki.guildwars2.com/wiki/Speed_Booster

3) look back at 1&2.

Thank me later.

1. Waypoint prices add up quickly, and are worthless when exploring new areas.
2. Real world money for a painfully small, temporary boost? No thanks.

Bringing back Trinity has a point.

in Profession Balance

Posted by: Sartharina.3542

Sartharina.3542

For buffing the role of support… I’d love to see “Healing Power” apply to “Boon Strength” as well.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Sartharina.3542

Sartharina.3542

I should add that there is a very real possibility that the addition of more stat combos on amulets will be a massive hit to thieves. The real counter to a thief is damage, but currently there is no set between zerk which dies too fast and soldier which does too little damage.

Nothing’s forcing you to wear gear all sharing the same descriptor. Why not run a mix of Zerker and Soldier gear?

Full Zerker endless duel

in Profession Balance

Posted by: Sartharina.3542

Sartharina.3542

Zerkers can’t kill anything that is capable of moving and healing.

You want to be Rampager instead.

What are rifles good for?

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

What do you mean by “used as a troll”?

What are rifles good for?

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

… I don’t even use Kill Shot, prefering to let my Adrenaline power passive abilities…

And, I’m going to derail my own thread – after switching from gun to longbow, I’ve found bow to be much more FUN than rifle, in addition to more effective… though I do miss the autoattack condition damage and bleeds. But explosions and fire make up for that… sort of.

Game Updates: Traits

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Sartharina.3542

Actually – I don’t mind the idea of unlocking traits, but I still stand by the belief that all Adept traits should be unlocked by default, just so there’s SOMETHING to put in available slots.

And yes, this new system has made the game absolutely unbearable to be less than level 80 in.

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

I still think every attack should be herd-hitting in the area affected by the animation, if it’s not already.

Directional “Damage throttles” prevent players from attacking in the throttled direction if they want to actually do damage, and having a situational and directional damage throttle is not at all comparable to universal ‘damage throttles’ like the nerf to ferocity – after all, you can do the same amount of damage

I think having monsters wipe entire parties in the time it would normally take them to down a single person, and not go down quickly unless someone actually gets behind or to the sides of the enemy would quickly force players to stop ‘stacking’ themselves – it goes from ‘efficient and safe’ to ‘tedious and suicidal’.

Casual/less skilled players would hardly be affected at all, though, simply because they tend to not be able to stand on top of each other anyway, so they wouldn’t notice that the enemies are multihitting them when they stand in the same place (Which they aren’t doing anyway), and since they attack from whatever direction they happen to be facing, would still be doing full damage

I think monsters that prefer attacking from range should have their pathing fixed so that they will not approach into melee range if they cannot get a safe spot to engage at range (But not run if the foe approaches them, to avoid obnoxious ‘chase the enemy down’ events)

I further suggest that bosses that use ranged attacks get a new skill: “Chicken Dance”
If there are no players it can safely engage from its favored range, it will use this skill: Conditions are cured, it begins slowly regenerating health – and, it starts silly, taunting dances and sings stanzas from obnoxious songs until the players come out of hiding/corner camping again.

I love Anets sense of humor

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Posted by: Sartharina.3542

Sartharina.3542

I really wish ascended materials weren’t account-bound, and could be sold on the TP like everything else. I don’t like crafting, and wish I could just sell the stuff I don’t use to people who use it so my ‘rewards’ aren’t worthless.

What's your charr war band?

in Charr

Posted by: Sartharina.3542

Sartharina.3542

My namesake character’s a Centurion, but I haven’t given her a last name. She’s a member of the Soul warband, Iron Legion.

Ryder Sparklepuff is Legionnaire of the Sparkle warband, Blood Legion. I’ve seen other fabulously themed warbands as well.

Dagryl Shatterblaze is a member of the Shatter warband, Ash legion.

Would You Fight To Reclaim Ascalon?

in Human

Posted by: Sartharina.3542

Sartharina.3542

Rurik died for nothing.

Ebonhawke still stands, and now prospers thanks to a new alliance with the Charr. The descendents of the people of Ascalon are living in Gendarran Fields, and were safe until the Centaur arrived. Rurik didn’t die for “nothing”, even if the future he secured for his people wasn’t a return to the past they lost. The people and legacy still live on, and that’s what’s important.

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

This is an ultra casual game focused on looks and armor skins, so of course the PvE is going to be shallow and unrewarding. Some people like the game just the way it is, OP. No need to make the game “harder” because it’s not the right environment for it.

When I want my PvE fix, I go to games which do it better.

As a ‘casual’ PvEer, I find this post extremely offensive and narrow-minded. The game’s content should be fun on its own merits, and dungeons are designed to be non-casual anyway.

And… other casual players, from what I’ve seen, are least likely to be bothered by the OP’s suggested changes – they don’t stack, and tend to react to whatever the heck the enemies are doing on their own. Enemy runs away? Chase it down/stun it/Torment it, then kill it. Enemy isn’t taking damage from a direction, roll around until you can hit it, or flank it. And, they probably don’t consider that enemy attacks are single-target, given that their own usually aren’t (Unless they’re ranged).

And, initially, I read the minimum distance thing not as a “Run away” mechanic, but a “Don’t approach.” A “Run away” mechanic would be too simple to lock down unless it has a way to stun/immob, then jump back to range. Just hit it with Torment or bleeds, then run around chasing it saying “I’m not touching you!” while conditions and ranged allies take it out.

And for those who play simply to grind gold, instead of actually hunt for engaging and fun content – a better strategy is to go out, get a job that pays real money, and spend that money on gems, then buy gold with that. It’s a FAR more efficient means of getting gold/hour.

Big problem in GW2

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Sartharina.3542

I agree w/you but in a short time this post will be closed or added to the or posts about the Mega server.

As an aside, where does Anet get the ppl like the second poster that are such fan boys that any disagreement is met w/stuff like what they wrote? OP did not say they were on the can for 45min, lol; they walked away from the comp and boom they were d/c’d and that happens to me a lot. Have had way more crashing since the Mega server arrived. A realist, yeah right

Making a joke = fanboy.

Logic = fanboy.

Explaining that afking before mega servers results in losing spot = fanboy.

Thanks for clearing that up, I didn’t know being funny/intelligent was directly related to being a fanboy.

You’ve certainly taught me something today.

Thank you.

- An enlightened Fanboy

Prior to megaservers, there was no spot to lose unless you were kicked into overflow (Which was less likely) – you were exactly where you were, same world, same shard, same server, when you logged in as you were when you logged out.

And if these people are getting disconnects then maybe they should be spending a bit more energy making sure they don’t have any little issues at their end and a little less time whining or acting like a tool on the forums. Plenty of people don’t seem to be having any disconnects at all.

Disconnecting from the server shouldn’t be a lockout from content that hasn’t happened before you log back in. It shouldn’t have mattered if he logged in five minutes, fifteen minutes, half an hour, an hour, or five hours before an event, or logged in and out once, twice, or fifty thousand times between going to an event zone and that event’s start.

The disconnect from server is a different issue (And one that still wouldn’t be a problem if Megaservers didn’t kick people to random shards after a D/C), and not everyone can do something about it, because the problem isn’t necessarily on anyone’s “End”, but could be anywhere in the middle. But it’s still irrelevant. The problem is being booted to random shards within Megaservers, instead of staying on the server you logged out of.

Well. actually, if ~ 2 hours or more passes between log out and log in, it is probably safe to risk pushing them into a different server shard than the one they logged out of.

(edited by Sartharina.3542)

Stacking analyzed, and ideas for mob design

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Posted by: Sartharina.3542

Sartharina.3542

I’d rather have all NPC attacks be cleaving at point-of-impact, just like all/most player attacks seem to be – If you’re all in the same place, you all get hit equally. There don’t have to be particularly devastating, dedicated “Stack Breakers”. Having anyone who’kittenbox is in the same space as an attack box get hit is a simple, intuitive fix to the problem that puts NPCs on the same footing as PCs. Ranged weapons should only pierce a distance equal to the projectile’s range, though, unless full piercing is a trait of the boss. It might still result in player “Clustering” for boon and res purposes, but they’d probably actively avoid trying to be in the exact same spot to avoid focused but still-omnihitting enemy attacks.

I do like that ranged limit idea as well.

What are rifles good for?

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

I’m a somewhat new player with warriors, and have just hit level 80. I always carry a melee weapon and ranged on my warrior because I’m mostly PvE, and it’s nice having options

However, I’ve been reading the metagame, and it all seems focused on the bow. But bows look stupid on Iron Legion Charr… so, what are the points in the Rifle’s favor, and its status in the metagame?

Offhand- burst

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

Shield Burst:
Shield slam – Damages and launches the foe, with a 1-second block (Shields are and have always been weapons, and the idea of them being piddly defensive things strictly for blocking is an atrocity I’m blaming on ignorant fantasy/medieval wargame developers. The best place for a shield to be to stop attacks is in your enemy’s face as hard and fast as you can get it there.)

Warhorn burst – Can’t think of a name, but a damaging sonic blast in a cone in front of the player, possibly dazes (Similar to one of the Dredge sonic abilities).

Greatsword 2nd Burst:
Parry – Short window for a block, followed by a punishing counterattack. Or just a heavy attack that blocks during the animation.

Hammer 2nd Burst… not sure whether to go for a Super Mario Hammer Bros or M.C. Hammer joke here. But it should definitely be one of the two.

GW2 and Other MMOs - Differences in Content

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Sartharina.3542

I’d like to say I completely enjoy the lack of “Endgame” in Guild Wars 2.

Once I hit 80, there’s no pressure for me to shelve everything else I had been doing up to that point to chase a gear treadmill – I’m free to mess around with exotics, knowing they’re effectively the best-in-slot for my purposes (I can’t be assed with the hassle of acquiring ascended/legendary gear, and feel the introduction of those actually brought the wrong crowd to the game), and don’t have to worry about trying to amass excessive gold to try new gear and weapons – normal play for me can get me enough to occasionally buy a new Exotic weapon, trinket, armor piece, rune, or upgrade component to play around with.

Zerker greatswords are boring for me. I play a PvE condi bunker. I have yet to find any creature that deals so much damage that my high Vitality (From Carrion and Shaman gear, currently, and defensive traits), can’t prevent a 1-shot from, allowing me to play a more measured and less frantic style – and if worst comes to worst, I can just back off and let my foes bleed/burn/torment to death while I heal.

However – I do agree time investment and cash earning should be equalized. Griffinrook Run and Catching Barrels in Snowden Drifts need better rewards to compensate for the challenge involved.

Big problem in GW2

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I agree w/you but in a short time this post will be closed or added to the or posts about the Mega server.

As an aside, where does Anet get the ppl like the second poster that are such fan boys that any disagreement is met w/stuff like what they wrote? OP did not say they were on the can for 45min, lol; they walked away from the comp and boom they were d/c’d and that happens to me a lot. Have had way more crashing since the Mega server arrived. A realist, yeah right

Making a joke = fanboy.

Logic = fanboy.

Explaining that afking before mega servers results in losing spot = fanboy.

Thanks for clearing that up, I didn’t know being funny/intelligent was directly related to being a fanboy.

You’ve certainly taught me something today.

Thank you.

- An enlightened Fanboy

Prior to megaservers, there was no spot to lose unless you were kicked into overflow (Which was less likely) – you were exactly where you were, same world, same shard, same server, when you logged in as you were when you logged out.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

My Charr:
Draconic Helm
Reinforced Scale Coat
Banded Pauldrons
Splint Gauntlets
Legion Tassets
Reinforced Scale Boots
Flame Sword
Iron Legion Shield

Steel, Gold, and Regal dyes.

Attachments:

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I’m not sure where the “And this is what players will find themselves doing” attitude comes from.

I’ve been playing for a while, and still have yet to join more than a small handful of trains. Even then, it’s among several other activities in a day, ranging from trying JPs (Anyone who says the game lacks challenging content hasn’t tried Griffinrook Run. That thing should pay more than a world boss), to hunting events, to playing around with dungeons, to just wandering the land.

What happened ? I just don’t find any real reason to play

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I couldn’t read all of the answer but this is my 2 cents:
I had left gw2 for a long time like you. Like 1 and a half or 2 years. Since 1-2 weeks i’m playing again and i can say; yea there are some changes nopt significant but i can say positive changes like the trait system or almost every map has its own boss and changed mechanics. More ascended gear can be gained by doing them. Slow but yea it’s fun.

How the heck can you say the trait system is a positive change? Maybe the free re-traiting, and maybe faster sorting… but the kitten progression (Starting at 30, but not picking up until the last 10 levels) and trait locking have absolutely destroyed the game.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Since megaservers, I’ve actually managed to find more than normal instances of spontaneous RP in Queensdale and the Plains of Ashford.

Another Swimsuit Request!

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

i think the issue with this is that a LOT of people will transmute their default armors into swimsuits. Imagine running Tequalt with half the zerg in swimsuits lol..when you put it that way, its quite fitting since the fight does take place on a beach but imagine doing jormag with swimsuits

The Norn fear not the cold!

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I’m actually finding those to stop the train are worse than the ones within it. Maybe it’s just Tarnished coast.

A newbie ‘ruining’ a train is one thing – It can just move on to the next one, or wait for the champ to respawn. Dedicated attempts to take it down, though, such as organized runs to synchronously take out several champs in a row, are a form of trolling and content deprivation.

And, as it is, it brings high-level players to a low-level zone, giving more support and life to the land. It also builds community.

Low-level players aren’t really threatened by it – there’s too much to draw new people away from the train. The only low-level characters that grind/farm in it are alts of those who have already done all they want with the game.

If Anet wants to fix it, they need to increase loot elsewhere.

Are you happy about today's armor skin?

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Posted by: Sartharina.3542

Sartharina.3542

I think there need to be three changes to make the armor look better:
1. Equalize plating texture across skins, so it’s easier to Mix+match. More options for dying armor would also be appreciated
2. Fix charr tail and horn clipping issues.
3. Give male armors and female charr more options to show off legs.

This game lacks middle ground

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I wouldn’t say the issue’s with risk/reward, but time/reward. Same time investment should give same reward. Then, people can find the content they find fun.

Also – catching barrels in the Shiverpeaks should pay a lot more than it currently does (Which I think is nothing)

Rate the Charrmor (Charr Armor) above you!

in Charr

Posted by: Sartharina.3542

Sartharina.3542

No hat? 3/10

My Charr Warrior.

Attachments:

Best outfit EVER!

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Not Charr birthday suit. Therefore, it can’t be best outfit ever.

AP = Horrible measure of skill

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I think AP has some value in determining skill (if it’s WAY too low), but it’s not the be-all, end-all. Requiring thousands of AP isn’t necessary.

Tarnished Coast...my god

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Oh, sure. Human females can show off their thighs. Charr get nothing of the sort, yet have even better looking legs

…then again, Charr females can bare their chests.

The Human Gods of Tyria, their nature?

in Lore

Posted by: Sartharina.3542

Sartharina.3542

Maybe it’s referring to Dhuum as Grenth’s father in a metaphorical/allegorical sense? Either as the one Grenth succeeded, or in the sense that he’s the one from which Grenth achieved Apotheosis?

Tarnished Coast...my god

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I love the Toast. : )
So many brilliant, friendly, happy people. It speaks volumes about the beautiful way that a friendly community can mesh with a game that is built around cooperation, seeing people play together on Tarnished Coast.
I really hope that Arenanet adds some more RP-oriented tools to the game. Some new emotes, or the ability to interact with objects like chairs and benches, at the least.

I hope so too. My current char®s are annoyed by the inability to express body language effectively (Especially given how many are supposed to be show-offs).