I like that idea… though, honestly, there probably wouldn’t be a problem with having one of each lower-tier trait require unlocking, especially those that are worthless on their own, but synergize with others.
I have zerk gear. I think I’m at 7.5k AP (ish). But that doesn’t necessarily make for
1) fun people
2) a good groupI’d rather spend an hour laughing my kitten off, and dying repeatedly, than to be barked at by some of the people in that zerker only crowd. But that’s just me…
If you run zerk and fall over, I’ll be there to scoop you up. (Unless I’m on my thief. :P)
Rezzing is a free service for people who aren’t kittenheads.
What do you have against the Charr? D=
(Yes, I know that’s actually just the swear filter acting up
)
The invalid argument comes from players in this community that constantly say NO to content that retains and brings in new players for the benefit of the game as a whole.
Your own arugment is also invalid – what you see as “retains and brings new players for the benefit of the game as a whole”, others see as “Increasing player toxicity, annoying players to the point of quitting, and breaking the spirit of the game, and reducing the appeal of the game.”
the intention of the mega server is the lower the frustration of separating players on servers, now we can play together without guesting or switching servers, no other reason.
And it’s been a terrible screwup at that.
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The problem is that the OP tends to compare a player-to-player trade window option to the strawman alternative that makes it look more favourable. Some examples:
- If people mention disadvantage X about trade windows, then he will compare trade windows to in-game mail transactions, which are even worse at X (ignoring any comparison with the trade post, which eliminates X.)
- If people mention disadvantage Y about trade windows, then he will compare trade windows to the trade post, which has disadvantage Z in comparison to trade windows (and ignoring any further mention of disadvantage Y, as well as any mention of in-game mail or guildbanks, which happen to not have disadvantage Z at all.)
This is false rhetoric, and more aimed at illegitimately disqualifying all other opinions, in order to reach the “inevitable” solution that there is only a single possible valid opinion, which happens to be the one held by the OP.
Really? It’s pretty clear that he’s saying that the mail system and BLT both have disadvantages a proper inter-player trading system doesn’t have. While a player-to-player trade system would have disadvantages over Mail and BLT, it also has advantages over both. It’s only “False rhetoric” and “Illegitimately disqualifying all other opinions” to reach a “single possible valid opinion” if he were advocating replacing mail and BLT with an inter-player trade system.
Then again, a trade system does invalidate several advantages of the BLT, such as WTSpam
So what would the Charr’s look like, especially the female Charrs. o.O
Males would probably be wearing those swimming trunks you see that one Charr wear at the beach at Southsun Cove. Though personally I’d prefer a speedo, but that’s because…you know~ <3
The problem is fitting a speedo over fur (I imagine the bunching, pulling, and rubbing-the-wrong-way would be painful). But once it’s on, it looks great (But not as great as it does when off, but that’s a different issue)
As I missed the Southsun LS, I currently see NPCs wearing underwear on the beach
Lol, fair point, they’re meant to be swimsuits. :P
Or birthday suits, because swimsuits are a relatively modern invention (Not that Tyria is bound to our historical fashions in any way).
While Blood legion is the best at frontlining, every legion is distinct and stand-alone. They only work together for massive joint operations. This means that Iron Legion needs its own frontline soldiers.
I currently play an Iron Legion (And Priory) warrior – Fight smarter, not harder. Then again, your body’s possibly the best tool/weapon you have. It also IS a tool/weapon, don’t be afraid to use it. You are a part of the smoothly-functioning warmachine that is your Warband. Machines need plating to protect the vulnerable mechanisms inside. A gun is worthless without a bullet, as is a ram without a head. But, while you may be an interchangeable part of a greater whole, you are still critical.
Also – your body is the most adaptive and capable warmachine that you have, as long as you maintain it. You are not a wimpy human with philosophical stuff like quality of and right to life – instead, you’re a highly sophisticated, versatile, self-repairing, mobile, self-directed weapon platform, capable of mounting an entire kitten nal of weapons to ensure you have the right tool for the objective ahead of you.
Don’t think of yourself as a glory-hounding warrior – You’re a furry Omnimech.
US company, US standards. This game was not only not made in a country where burkas are enforced, so far as I know it’s not even available in any such country.
Similarly, you may not walk around a city in flaming armor or weilding a battleaxe, but you certainly would wade in to combat as such. Similarities and differences based on area is invalid, as the point is not that this isn’t normal in the real world, but that certain things which may be appropriate in one area may not be in another.
Still, you’re making assumptions of outfit A or outfit B being appropriate/inappropriate in situation 1 and situation 2 based on real life, while all burkas, USA and GW2 are different worlds where defining “appropriate” is set by local governments, devs included
And as long as Marjory x Kasmeer romance is totally appropriate in GW2 universe, swimsuits in towns and even battles may as well be despite it be a USA game.
Not making any assumptions based on real life. Where is the only place you see NPCs in game wearing swimsuits? At the beach. The game definitely has its own cultures apart from the real world, you’re right about that, but I don’t see a single culture in the game which would wear a swimsuit in to combat. That is what my assumption is based on. Among every culture in the game, swimsuits, seem to be for swimming.
I think some Norn might wear swimsuits into combat.
Not impossible from a resource perspective, but probably difficult. And the threat of driving away casual people unwilling to rise to a presented challenge (Even if it’s not actually harder than their current activities) didn’t stop them from implementing the Great Jungle Wurm or overhauling Teq, and sticking with their decision to do so in spite of the complaints of the difficulty – yes, people were whining, but they were also starting to rise to the challenge once they got the griping out of their system.
I like TheDaiBish’s suggestion, especially since adaptive dungeons (More designed to be fun/varied to overcome than be intelligent and hard to beat) keep players engaged in the event better, making dungeon running feel less of a grind/farm.
One of the greatest praises of Dark Souls is not actually the challenge it provides, but the respect it gives the players in providing challenge and tools to overcome them, and freedom to explore and improvise. That said, they could easily achieve a similar result even with an ‘easier’ game that still provides player respect.
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Don’t get me wrong here! I mentioned these rewards as something that “enhanced” the joy of defeating these challenges. It’s merely a secondary thing at best in my opinion.
Currently when I ask people why they want to skip as much of the dungeons as possible, I usually get the answer that they do indeed just want the reward. To me, that is skipping all the fun. I think this is tied to the fact that the dungeons are so easy! I think that this culture becomes less and less of a factor the more challenging something gets.
Still though, rewards makes things a bit more fun.
It’s path of least resistance.
If dungeons were truly fun, and not just in this game, ‘any’ MMO, since…we’ll say UO, just to give us a start, then you would be able to put metric collecting sniffers on a game, and give the same amount of monetary/token/item reward with dungeons, making a house, building a ship, tending to a farm, writing in a pretend book, fishing, dynamic events, doing quests, living world, keg brawl, WvW, PvP, RvR, GvG, [Consonant]v[Consonant], gathering, and I suspect the metrics for doing the 5-man dungeons would be considerably less.
I think there are 3 types of folks that like a 5-man (as an example of a place you usually find the challenging type of content you are referring):
1. People who truly love the content for the sake of the content and the reward is so secondary that if you could also get those same rewards through other means, it wouldn’t matter, because they choose to do the dungeon to get that reward vs the other thing because it is truly the most fun thing for them to do.
2. People who subject themselves to the dungeon, because it is the only way to get any sort of decent reward, and given free will and other means, would gladly choose another way to obtain that money/item, as it is not the most fun thing to do.
3. Could be a subset of 1 or 2, this is about obtaining the wealth/item, but not so much that they obtained the wealth/item, but that they know that a great number of people don’t have that same wealth/item, and that is what gives them their satisfaction or euphoria more than the item or wealth itself. Their winning is defined more in terms of someone else’s loss, so to speak.
Now, if you spread rewards around such that ‘all’ activities are reward equally (perhaps based on time alone, or I would even concede to a formula of time and some perceived value of risk reward, where you make people who don’t like the labeled ‘difficult content’ spend a little more time than the people doing the ‘difficult content’ to receive the same reward), 1 and 2 people should be super happy. 1 gets to continue to do the thing that is so much fun for them to do. 2 gets to do something else.
It’s the 3s that take exception to this. Whether they enjoy the dungeons or not, you have taken away that way for them to win at the expense of others. I have, but more importantly, you do not have.
So as long as your original request is all about being a 1. Then I support you, and hope you get your content.
If we’re talking about those 3s, then I hope you do not. And that’s not because I don’t wish for you to have your content, but because it starts creating this divide between haves and have nots based on some arbitrary, perceived activity that should be rewarded more than other activities.
Now, if that is all the better we all are. And the number of 3s we have is far bigger than I even expected…and growing, then by all means, lets let the bees have a shot at it, because we’re done.
And it is nurture vs nature. We don’t start this way, we learn it. There’s no reason we can’t end up like this (and hopefully do).
Well, not all of us have to agree with your postmaterialistic ethos. And I´d reverse the nature vs nurture positions. But anyway, this is probably not the place to debate individualistic vs. collectivistic philosophies. Still, rewards given to someone who is better at something does not mean they are “taken away” from the less skillful, slothful, whatever. That is an old socialist parlor trick.
Are you really saying that having the patience to AA through a dungeon for hours is more challenging than trying to consistently catch those ale barrels in the Shiverpeak Mountains, or rise to the top and triumph over others in WvW or sPvP?
The problem here is that you think the people are ‘better’ than others based on what activities they care about in-game. There are all sorts of challenges provided by Guild Wars 2.
Of course, I wouldn’t mind if they kept unique skins serving as “I survived Teq And Wurm” or “Fractal Victor 2014!” souvenirs for specific content types.
Holiday outfits are clothing one could actually wear in public without being a public spectacle. Try to walk around downtown in a bikini without drawing unsavory attention, or in most cities, without being arrested for indecent exposure.
Done on many occasions, neither happened (I got attention, yes, but it wasn’t unsavory). People think public ‘decency’ laws are far more strict than they actually are.
That’s a valid point, but I still don’t want to see them everywhere. We all know swimsuits if allowed everywhere would be used by players who just think it’s hilarious to stand out, make people feel uncomfortable, or break immersion for other players.
And I find your oppression of other’s playstyles and enjoyment unacceptable. There are several kinds of ‘trolling’. Some is harmful. This is just being the class clown/a goofball. And, I’m kitten sure the developers could find a way to make them look like they belong in Tyria, since the game doesn’t stick to historical fashion anyway.
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Another useful part of questing and getting information on an area is the Scouts scattered all over the place.
Build diversity exists. Get that fact straight. What you see as lack of build diversity is in fact the content in the game not conforming to preconceived notions.
Second, you want traditional questing, there’s the personal story and if that’s not enough, there’s other games.
No, it is lack of build diversity.
How many Zerker threads are on the front page today?? ;-) There was two when I posted this. Now there is one. And there have been many more since I have been on these forums. Not like this is some new topic….
Exactly…. Yes, there is a lack of diversity. There is no reason to use Control or Support builds in PvE at all.
I do have my facts straight. I have four characters that I can make my observation on thank you…. And it is my opinion, as I said. Glad you have another one. Like how are my so called “preconceived notions” making me see less diversity? What am I supposedly missing in my hours and hours of playing?
Control and Support are not seen because they can be folded into DPS. Also, I run a PVT guardian in fractals, and never have any issues. In fact, recently I’ve come close to soloing the first half of the Molten boss fractal fight purely because I can take hits compared to squishy gnats wearing zerker. It was a terrifying experience for sure, those fire fields are not friendly.
In fact, Support was another third of what my guardian offers in fractals. Stability, protection, aegis, regen, retaliation, swiftness, might, my guardian gives all of it. Without it, there’s a notable difference because support does not equate the healing monk of GW1. Oh, Support also includes the burst healing a guardian can put out with the right skills. And then there’s Control. Immobilization, cripple, blindness, knockback, projectile disruption. All of that, when correctly used, is more effective than blind dps.
Oh, there’s also a lesser known component of control; taking the focus of enemies. There’s been plenty of times that me being the beefiest character in the fight makes the bosses focus on me more than others. It’s perfect in fractals such as Mai Trin, as I’m usually the one who needs to pull her into the aoes to strip the stacks off her, without dying.
Try doing a run where no one applies boons to allies, supportive abilities that heal, and no conditions on enemies. A pure and utter DPS run. See how quickly you die.
Anyways, I digress. Yes, GW2 lacks traditional quests, no I dont miss them very much. You either run out of quests and cant take anymore and get bored, or you get the same repetitive quests over and over and over and over and over and over and over and over and over and over and over and over and over. Much like DEs in GW2.
I would consider you the exception rather than the rule. The DPS problem exist, there is no doubt about that. In fact, things being folded into DPS is part of the problem with build diversity. In the end, you are just DPS. Little variations to do all those thing you describe but in the end, still a DPS build with interesting status effects.
But anyway, time to get the thread back on post….
So I digress.
You’re saying he’s “just DPS” – but not really. He’s Support/Control. with a little bit of damage.
The thing is… in ALL MMOs, the only thing that actually matters is DPS. The only purpose of Tanks and Healers is keeping the DPS dishing out their damage by not letting them be Dead (0 DPS) or Running Around Trying Not To Die (Minimal DPS). Otherwise, they’re absolutely useless. Dungeons have a specific amount of HP you have to chew through, and the faster you chew through it, the faster you get your reward. Build diversity comes into play when it comes to getting that damage applied. Too much squishiness means that you have to spend more time engaging in active defenses than actually dishing out the hurt. Overreliance on single heavy hits makes misses and interrupts brutal, and risks Overkill. A bit of condition damage can finish off foes without needing to waste an attack, or stack and exceed burst/direct damage in extended battles. Failure to control enemies can result in missed/blocked/interrupted attacks (0 Damage), dead allies (0 DPS), or inefficient AoE. Support abilities work as a force multiplier,
And they also don’t care about historical claims, so no splitting hairs about how Ascalon “should” be wholly charr or wholly human.
Especially because all the land belongs to the Asura.
Yes, the combat is not balanced correctly without the Trinity.
Wait what? The only thing “trinity” adds to the game is adding 2 more roles where 1 role – the tank, is useless without the other role – the healer.
Actually, a tank is critical even without a healer in Trinity-based games, thanks to his superior damage mitigation and enormous HP sinks – damage that would destroy a DPS character hardly bothers him (The only Hit Point that matters is the last one!), and the party takes less damage overall as well.
Coding working collision physics? Just let it all clip like noone cares?
Apparently this is perfectly viable, judging by Charr armor.
Oh? Which part?
We don’t need mounts. But, what we DO need is Tanks, which are restricted to guilds only, and would require a full party to summon through a waypoint. From there, Guildmates can travel in style, with at least five full seats in each tank (A driver that can run mobs over and move the tank. A commander than can shoot with a machine gun and give temporary boons to the tank, a gunner that uses the difficult-but-awesome Artillery mechanics on the main gun, and two auxiliary positions), and several hotseats that allow others to take potshots at mobs (Or enemies in WvW) and grant Aegis to the tank every 30 seconds or so.
In PvE, the tank would be a nice way to get around while taking the scenic route and blowing the wildlife to bits (And for the occasional drunken joyride!). In WvW, it would be a big, shiny deathtrap that probably can’t pull its own weight without an expert core crew that is more awesome than it is practical to field.
We do not NEED anything. It’s a game. It would however be a nice addition.. mounts.
And your tank is a combat mount. So you say.. We do not need mounts and then tell we need a mount. A guild-mount. I prefer personal mounts but a guild-mount would be a nice addition to that.
I should have tried to find a way to clarify that my second use of the word “need” was sillier. But I still think tanks would be a good idea. I’d rather not see personal mounts, especially since they tend to be a visual ‘gate’ between High and Low level players, and with everyone having access to them, they become visually stale and ubiquitous, and draw attention away from the shiny guy riding it.
Guild/Party mounts like tanks should be rare enough (due to inconvenience of accessing it, organizing a sufficiently-large party to call it in, and getting the keys from the guild), but awesome to see, and anyone can ride in one as long as someone has keys. Yes, it completely obscures the riders, but it’s a show of guild solidarity (Or trollish ballsiness if someone took it for a PUG joyride), and looks awesome (And might be customizable on its own, but then again, Guild Wars isn’t Planetside or Mechwarrior. Not that elements from those games would be bad.)
Also, as a combat mount, it requires coordination to use, and should be difficult to get in or out of. Not sure how to handle speed, though.
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I don’t think ArenaNet ever claimed the Wardrobe was a system to facilitate free skin application, but rather an update to the existing Transmutation system.
Per the Knowledge Base:
What is my Guild Wars 2 Wardrobe?
Wardrobe is a new transmutation system in Guild Wars 2. It replaces the system previously used for transmutations.
I think people heard Wardrobe and imagined a different kind of system than that which the Developers envisioned and implemented.
I find the Wardrobe to be ever so much more convenient, especially where HoM skins are concerned, and easily trying out new looks on my characters. It’s fantastic (for me) for newly created characters. =)
Yes we did, and we’d probably prefer the one we imagine (Free reskins for unlocked skins!) And, if they make it so Area Completion transmutation charges automatically stick to the character that does it (Preventing farming), they’ll probably get more sales of charges that way as well:
People like buying permanent stuff, and don’t like spending real money on temporary things. Knowing that every charge we spend remains useable enables us to spend charges on appearances we may not be completely ‘sold’ on, knowing we can always come back to it if we decide we like it later, like a dormant Guild Wars account.
While most people currently try to go for a single look (or two or three if they can be bothered to keep that many complete outfits), allowing free reskins allows us to explore new combinations and appearances. Without the fear of "losing’ an appearance, we can be more bold in trying out new looks and collecting usable skins.
Stand out? Yes. But rather in an inferior way, as most randoms appear to be too dumb to get anything done.
They’re learning to get better.
…believe it or not, there IS more to the open world than Zerging.
That said, catching barrels of booze in the Shiverpeaks (And other unique, fun activities usually part of renown hearts, such as stuff involving cows in Diessa Plateau) should be repeatable for leveled cash rewards to make that content not punishing to enjoy over things that do pay (Even if the events do pay less than ‘hardcore’ challenges. Then again, actually managing to catch a barrel is far harder than beating almost any fight I’ve been in.)
Renown hearts should be repeatable.
I wonder if the trait system would be improved if they simply unlocked all adept traits, so you always have traits to play with – even if you end up having to slot Adept traits into higher-tier slots while working on getting the higher-level traits (Which should be unlockable BEFORE the slot itself unlocks.)
Anet never really promised new content, at least not to a significant degree. It’s supposed to still be the same game when you bought it – it’s not like you’re paying for a subscription. When I fire up my old BattleTanx (Or even Neverwinter Nights) game, I don’t expect new content.
… then again, I don’t expect it to be changed in a manner as atrocious as this latest content patch, either.
We don’t need mounts. But, what we DO need is Tanks, which are restricted to guilds only, and would require a full party to summon through a waypoint. From there, Guildmates can travel in style, with at least five full seats in each tank (A driver that can run mobs over and move the tank. A commander than can shoot with a machine gun and give temporary boons to the tank, a gunner that uses the difficult-but-awesome Artillery mechanics on the main gun, and two auxiliary positions), and several hotseats that allow others to take potshots at mobs (Or enemies in WvW) and grant Aegis to the tank every 30 seconds or so.
In PvE, the tank would be a nice way to get around while taking the scenic route and blowing the wildlife to bits (And for the occasional drunken joyride!). In WvW, it would be a big, shiny deathtrap that probably can’t pull its own weight without an expert core crew that is more awesome than it is practical to field.
Wildstar has a horrible tutorial area for both factions. They are boring. What does gw2 do? Through you into the middle of a battle, shoves a weapon into your hand and says ‘see those bad guys? Kill em!’.
Wildstar I’m filling out a questionnaire asking how much i drink then shoving a prop item into my hand, telling me to interrogate some people then press a button.
Yeah, that’s dominion, and exile is the same with the whole ‘help me find my wife!’ walk five feet we’ve found her! Press a button!
Throw me into the middle of a fight any day.
great, you apparently took the time to play it for 3 minutes. Guess we can call that an educated review.
Sorry I touched a nerve here and hurt you. I could go on with the tutorial area, being forced into lore quests, press more buttons, burn down hologram trees….that stuff.
But let’s go into starter zone areas. Oh there’s a mob near a resource! I’ll just kill it….and someone took it while I was fighting. No matter, questing I need to kill those lizards and free captives….in which someone is freeing the captive while I kill the guy….
Boy how I missed this in MMOs!
at how is that exactly different from GW2 save the missing exclamation and question marks? Help farmer X is usually nothing more than a differently worded kill 15 spiders or collect 10 apples. And it kinda supports my original perception that you did not realize there is a kill sharing mechanic just like in GW2.
Kill sharing isn’t enough.
During events, you need to contribute, but you don’t need to contribute absolutely everything (Though they should increase situational awareness during events to reward those who engage in auxiliary activities around it, like protecting those harvesting).
Also, while the renown hearts are variants on typical quests, they usually carry a lot of options with them, so you can achieve a combination of 15 spiders or collecting 10 apples.
I think there should be hard content too – but look at the wurm and tequatl releases – people immediately flooded the forum with complaints that it’s too hard. Look at the marionette – the strategies had been learned but people were still failing it. Whenever faced with challenging content, people in this game will endlessly complain, and then when told what to do they ignore instructions (marionette was a massive offender for this) an fail the event for everyone else. But then when they make easy content, people complain that it’s too easy. Anet can’t win.
Worm, Teq and the marionette disqualify themselves from being (good) hard content, as they are uncontrolled open world zerg crap. The only challenge I remember was before the actual fights – being lucky and getting on a server that is not full of completely incompetent people. Real challenge can only be created when you aren’t left at the mercy of the megaserver RNG.
The ‘uncontrolled open world zerg crap’ is actually something that makes GW2 stand out and be superior to a lot of other MMOs, since they require strangers to find ways to work together, instead of coddling people with the security of structured organization, safe instances, and individual prep time. While people are struggling and whining, they’re also learning (Those that refuse to learn are GTFOing).
Complaints about something being too challenging can safely be ignored -All that matter are attendance and bug reports. Sure, people complain about Teq/Wurm a lot, but there’s never a shortage of players bashing their heads against those walls trying to take them down.
If the encounter itself is being ignored, they can increase the rewards for it to make it more appealing – or, if something else is grossly disproportionate in its rewards, they can reduce that (Or boost its challenge). Ideally, they can make the game challenging enough to prevent farming, while making it rewarding enough that Farming’s not needed.
Please give us more weapon options.
Flails, two handed axes, bow Guardian, etc, etc…srsreplytiem
2h axes would(should) go on a max of three classes:
warrior, ranger, necro. not to say that warrior needs more weapon choices, but it does fit the playstyle.
The warrior always needs more weapon choices. Hopefully, the devs can find a way to make it so Warriors can equip more than two weapon sets as well. They also need to be able to use staves, shortbows, and pistols.
You forgot the drawback of “Guilds and parties are scattered to pieces across servers”
More mob mobility and skill use alone would do wonders, as would getting their attack speed/style on par with players.
How is “Build Wars” bad?
Because it’s about preparing to have fun (Tinkering with builds, waiting to get the exact item you want to complete your stats), instead of actually having fun.
I would not mind if the swimsuits got removed in combat… wait, you mean as in replaced with armor? That’s boring
So what would the Charr’s look like, especially the female Charrs. o.O
Hopefully just men’s shorts. Or even birthday suit. That the female Charr underwear contains a chest piece despite how many armors bare the female Charr’s chest leaves me sad.
The amount of women player characters running around scantily clad is already disconcerting enough, this idea would exacerbate the problem ten-fold. Pretty sure they’d want to distance themselves from a greater perception of objectification too.
Buh? I’d rather have more options to see the scantily-clad men running around as well. Besides, swimsuits are awesome, second only to skinny-dipping. Take the social justice crusade somewhere else, and revel in the glory of the body of the Iron Legion!
Unfortunately, there are too many prudes afraid of the human body (Who fail to realize that their own prudery and fear of exposure to bare bodies is the primary driving force behind objectification and hypersexualization)
It’d just be something else for the trolls and muppets in WvW to wear.
More color and hilarity in the game is always a bonus.
IF THEY DID THIS, EVERYONE IN THE GAME WOULD BE RUNNING AROUND IN A BIKINI.
VICTORY AT ANY COST!
We definitely don’t need DPS meters. Either things are dying, or they’re not.
We also don’t need mounts, but capes are definitely something we need (The first GW had such beautiful capes), and GvG is also needed.
However, what we REALLY need, though – are Guild Tanks and other vehicles, so guildies can travel across the world (PvE or WvW) in awesome style.
GW2 is different than Wildstar, because GW2 is an ultra-casual, “everyone wins” sort of game. Hence, why nothing is instanced and blob play is so rewarded. No one gets their feelings hurt and no ones performance is scrutinized in a blob.
It’s why this community is so against things like duels and damage meters.
It’s not necessarily a bad thing, but it’s not for me.
Implementing some difficult content isn’t really affecting the ordinary casual player(?) no more than high level fractals currently are. Why not add content that provides a good active challenge for the portion of the playerbase that wants it (or longs for it)?
I can’t recall hearing anyone say that adding difficult content would be bad for the game =)
In theory it doesn’t impact the other players, but normally the higher skilled players don’t feel rewarded by this kind of content unless they are given gear/abilities that separate them statistically (not just aesthetically) from other, lower skilled players — they will say “there is no reason to do that, I don’t like just aesthetic rewards, we should have the best gear because we have the most skills” and so on. To a very limited degree this was done with Ascended gear, but it was pretty limited in terms of the impact. And of course it created a storm when they did it (eventually that passed). In theory they could do something like that again, but I think they are reluctant to create another tier of gear beyond Ascended at this point.
So, yes they could create this kind of content and have aesthetic rewards — but I don’t think that aesthetic rewards are generally very satisfying to the kinds of players that you would be trying to reach with that content to begin with.
Ah yes.. giving the best gear to the people who need it least. Real hardcore players wear Whites, and still wipe the floor with everyone else.
Anyway… I’m glad Guild Wars 2 isn’t Build Wars 2 instead. I’d rather see more enemy diversity (Possibly with enemies with multiple types of special attacks), new weapon types, a more dynamic AI, and possibly greater variation (But not power) in stat spreads for gear. Not a loot treadmill.
I totally agree with knightblaster.
Me too, it was well written.
But why can’t Gw2 have some content that caters to that other crowd as well? I’m not suggesting that they are to change anything fundamentally, just add content that provides active, on the fly challenges.
I remember Guild Wars 2 used to be tougher and more active, but it seems that’s changed over the years.
I disagree with the notion that it was meant for ‘casual’ as in low-skill people. Challenging content is engaging and fun. Level caps on areas was supposed to ensure you couldn’t completely outlevel and curbstomp an area so that it would always be a threat. Just because Guild Wars 2 tried to forego the loot treadmill didn’t mean they wanted to make the game ‘easier’ – after all, loot treadmills are generally the ‘easiest’ games around, because you need to be able to farm loot quickly and efficiently, with each tier of gear making your character outclass enemies even more. And, they tend to be based on how often you bounce yourself off the wall, instead of how hard you try to bounce off.
And 70 dead levels on top of the horrific Trait Unlock system. They should have kept the core traits for everyone.
Buying individual traits would be far less painful if you didn’t have to buy/hunt ALL of them.
Actually – it’s possible to improve the AI so that it’s more fun, interesting, and engaging to go against without actually increasing the difficulty.
I think they should normalize income across all playstyles, and then weight it toward challenging content. Make rewarding stuff more challenging to discourage farming, because that’s not what GW2 is supposed to be about.
Increasing rewards merely leads to inflation.
Teq and Triple are awesome events, but it’s true that they’re really not adding enough. Also, that ‘new’ review is over a year old.
I’d rather they fix the races they have than add new ones, but that’s just me. More, new content would definitely be appreciated.
Unfortunately, expac wise, I think they’ve developed themselves into a hole because of the game’s free access. Other MMO expansions tend to merely increase the treadmill. Previous Guild Wars expansions were largely independent of each other. Unfortunately, in GW2, everything is interdependent with everything else, so there’s no way to ‘isolate’ expansion content.
Having Control be required to maintain DPS de-emphasizes pure DPS builds, as does making Mobs challenging enough to require Support to keep the party alive while trying to lay on the DPS.
The only thing definitive about Gods is that, like everything associated with humans, they run away at the most inconvenient moment.
Something I don’t quite understand is why Rangers can’t use Hammers, given how famous historical English Longbowmen were for completely ruining French Knights by going to town on their over-armored butts with massive mattocks once they got close.
I also wish Rangers could use rifles as well – not to be some sort of “Sniper”, but because Why The Hell Would My Iron Legion Charr Hunter Want To Use A Bow?
“Weakness makes me sick”
Those centaur must be a really ill bunch
They’re all terminally diseased.
No. We don’t want our dungeons to do different things, we want new dungeons, Please and Thank you.
Nice attempt at speaking for the community, but it’s a failure because you’re probably in the minority.
The game needs more rewarding content and better mob AI.
No, trust me. I pug dungeons daily. It is also common knowledge that most players avoid harder and time consuming dungeon paths, as evidenced by the LFG postings and discussions on the forum.
As for the latter , I agree to an extent. Hard content for good, consistent rewards would probably be well received. However, GW2’s track record for this isn’t very encouraging. Hence my view that we should keep things simple.
Making dungeons more engaging across the board (Doesn’t have to be harder. More defensive-minded enemies can have fewer HP) means that people will still just do the easiest/most efficient dungeon paths. They’ll just change. New dungeons won’t be played if they’re not more efficient than current ones, and will be boring if they are.
Dungeons were supposed to be challenging PvE encounters for the most coordinated and skilled players. I don’t know what happened there.
To make “non-weapon” attacks to work you would have to implement some sort of battle damage to the weapons. That way when the durability gets to a certain level, then it is temporarily discarded to hand to hand combat, similar concept to giving your character a second chance at surviving. The weapon can only be back in play after you repair it at the repair npc.
This would turn a fun idea into something terrible, tedious, and Just No.
Ranger is basically a hunter, so it never made sense for them to carry a GS. In a way, the sword is pushing it too.
Coming from a family of hunters, the bows, rifles, pistols, and daggers make sense.
Actually, a Ranger is a Ranger, not merely a hunter.
The most famous Ranger in fiction is Aragorn from Lord of the Rings, and he uses a Greatsword.
One of the best Ranger builds in Pathfinder is the Switch-Hitter, which uses a Greatsword and Longbow instead of crippling itself with a single weapon type
Honestly, I love my Longbow+Greatsword ranger. Also, the greatsword’s really cool on a Ranger, playing like a light-on-his-feet, graceful swordsman, in contrast to the Warrior’s maelstrom of destruction.
I don’t think Anet will change this because they want to make money from it but a fair solution would be that if you use a transmutation charge on a skin, that skin should be free to transmute from then on out. It could be a one time charge for each skin so Anet would still sell the charges, just not as many. If you had a look you wanted from level 5 and it involved 5 pieces since you can’t use shoulders yet then you would spend 5 charges and be able to transmute those for free every time changing gear but Anet likely will never change it.
They’d probably sell even more charges, because people like buying permanent things. It would also make the wardrobe feel more like a wardrobe – You’d be able to change your look every day without worrying about cost, instead of wearing the same stale set of armor. Or even change appearance based on zone, or anything else.
How is a food that can be completely negated by a slew of powers available to everyone be OP?
Yeah. A visual update and more expansions for Guild Wars would be great.
Guild Wars 2, though, is a completely different beast from GW1. Instead of looking to follow up on the (limited) success of their first game, they decided to look at the MMO market, see what the complaints against it were, and make what was supposed to be a WoW-killer that intelligently went about it by being as distant from WoW-clones as it could. An attempt to fix and add actual diversity into the MMO market. I’m glad it did it, until this latest feature patch ruined so much.
As I said. The new trait system is horribad.
@ CaptnRio – re: sour grapes – This is an old saying, and not commonly used anymore.(here in the US, anyway) Basically, you pretend that something you want (but can’t have) isn’t worth having.
“I didn’t want that anyway, it’s stupid.”
Right. It’s one of Aesop’s Fables (The fox and the Grapes). Essentially, it’s about a fox who’s trying to get to grapes too high for him to reach, then gives up, and says they were probably sour anyway – essentially disparaging and slandering something simply on the basis that he can’t get it.


