(edited by Sartharina.3542)
The discussion is actually remaining pretty polite, with an extremely informative spread of different viewpoints and perspectives on the issues of PUG friendliness and functionality.
You are not the Original Poster, Azrael, and have no right to demand the closing of a discussion just because you happen to not like it.
cuz i hate people who lie about the gear they use.
I dont get why people want to control the pugging experience though. If you hate pugging, play with friends?
I don’t get why people want to control my pugging experience. If you don’t like how I pug, play with friends?
You are missing the point, I think, which is that you can not expect to control ‘the pugging experience’, at all. A pickup group will never give you control over how your party performs (even though it might perform well).
a PUG is only as bad as the people that form it, especially if it is one that has constraints, such as gearing requirements, class requests, or even simply what path of a dungeon to run. If you want to run AC path 1, don’t join a group advertising CM Path 3 – that’s the same disrespect to the host of the party as failing to heed his requests. Also, don’t join a group looking for a taxi to a gold-running Pavillion if you just want to wander Dredgehaunt cliffs (Especially if you get 3 other friends to join his group as well, preventing him from getting the requested party-based service).
Deliberately joining a PUG that is picking up a specific type/style of player that does not describe you is deliberate griefing.
There’s only no control over a PUG if there’s no way to filter who joins and who doesn’t. Anet’s trying to keep the game civil, but it’s important for people to honor LFG requests and constraints, and put all metagame grievances aside. Dishonorable griefing of the LFG system is a much worse metagame crime than zerkerstack farms.
gw2 is all about cosmetics, there is no perpetual vertical progression aka the hunt for better stats.
as such those LS skins were valuable as prestige items for this very reason, now that is all gone ! thank you very much a.net.
I also feel cheated because the one item I don’t have is nowhere to be found, the mad king memories yet all my other LS skins are now easily acquirable !!! not cool !!!
Which is it? Are you cheated because people can gain skins you earned in the right time, or are you cheated because you can’t earn a skin you missed?
As for the ‘prestige items’ – I don’t know of any other MMO that locks off end-game content deliberately (The only one coming to mind for me is WoW’s overhaul for Cataclysm changing the leveling process, and several earlier former endgame dungeons/raids getting cut.)
Yeah… this is the biggest disappointment from me in the Personal Storyline. My character is treated like she’s simply an individual, and while she eventually gets the title of Commander… she’s never treated as such, and instead made out more as a glorified footman (Sometimes Sergeant) – Except she’s also a Centurion in the Iron Legion. Yes, she was given a reprieve from duty to serve the orders – yet, honestly, I can’t imagine seeing the Orders as anything other than a means to an end to help end a threat bigger than the one the legions could handle, and her loyalty should have remained with her legion. I could understand being a free agent to serve the orders individually – but once my character was appointed Second-in-command of the Pact, I felt there should have been a way to return to the Legion. After all, she IS a centurion, and thus should have authority over multiple warbands, even if she didn’t need/exercise it prior to the order excursion. Why NOT bring in what assistance she’s authorized to directly from her homeland to take the fight to Orr?
… then again, it could be argued that, since you haven’t seen them for so many levels, that the conflict is completely out of the original warband’s league.
Of course, part of the problem is that the Charr personal story is so unique because it puts the character as a leader in a military organization, instead of just an accessory.
They are only possibly considered Criminals and part of Kryta by the Krytans of Divinity’s Reach. The Ascalonians of the Black Citadel, Metricans of Rata Sum, and Shiverpeak Mountaineers of Hoelbrak all consider it to be a nation as soveriegn and independent as themselves: Queen Jennah trying to annex Lion’s Arch would be met with the same reaction as her trying to annex Rata Sum, The Black Citadel, or Hoelbrak. While the Sylvari of the Grove are powerful allies against the dragons and Undead of Orr, they are largely irrelevant in the intracontinental political landscape.
The Charr and Asura have strong interest in keeping Lion’s Arch independent – The Asura want their free trade protected, and the Charr don’t trust a human-dominated city to be fair to them – especially not one that they have such strained tensions with. Lion’s Arch is ruled by a multiracial captain’s council.
As for the Orrian threat – if the Krytans under the Crown of Divinity’s Reach prove belligerent and try annexing the sovereign city-state despite the strain that would put on the alliance between the Asura, Humans, Charr, and Norn, and don’t back down against Asuran economic injunctions or a show of force from the Charr or their Norn drinking buddies (And Asuran think-tank and R&D partners), Lion’s Arch just needs to hold out long enough for the other races and Lion’s Arch to renegotiate their treaties and alliances to exclude the Krytans of Divinity’s Reach in favor of the Harathi Centaurs and Freemen of Kryta.
Eventually, a few people managed to rally in the ‘dead’ instance, and focus on getting enough people together to take on one boss… and then we somehow became a massive zerg by the end. But at that point, we were already Bronze, so it didn’t matter how long it took to clean up the map, as long as it was cleaned.
The big communication problem I’m seeing in the Pavillion is a case of “Who, Me?!” and “Where’s the problem and who should be the one to fix it?” Yes, we know to split up to fight the bosses – but when we do, we end up with 15 people on one boss (Most of whom have no idea what they’re doing), 10 on another, 12 on a third, 25 on the fourth, 5 on the 5th, 0 on the last, and a bunch in the center – and nobody knows there’s nobody on the last boss, or that the 5th is grossly underpopulated (And most of them don’t know the fight itself), the one with 25 aren’t aware that they’re grossly overconcentrated (Or worse, are on Boom Boom), and the ones in the center don’t know that any of the bosses are in a problematic situation. Map chat tries giving information, and that usually results in the population redistributing itself so that when the 5th calls for help, it gets an entire zerg rush and leaves the first nearly empty (But pulls the 4th down to a reasonable number), and when someone calls out the 6th is empty, it gets 2 or 3 that spend the rest of the Silver timer getting wiped.
And then the one with 12 takes its boss down before Gold expires, thinking the others are close.
I actually think the scaling is linear. But in a zerg, the more people you have, the less effective those people are individually. Between the Bystander Effect and the chaos on the screen, players start pulling back, waste time rezzing Defeated players, handing out buffs to each other without actually putting them to use, struggling to figure out what THEY can do to help, fall back onto simply Ranged Autoattacking, and hold off on powerful skill usage.
I will forever see them as potential Friends with Benefits.
The way I see it, if a player is willing to put in the work and effort to get something, they should be entitled to get the reward that other players did, regardless of when they made the attempt.
This is how I feel as well, and it’s one of the reasons Living Story is hurting my enjoyment of the game – I see the tantalizing reward chests waiting for me for running the Queen’s Gauntlet and engaging in other Festival of the Four Winds events, but, since I’m relatively new at the game, I still have a lot of other content I want to do as well (Map completion, dungeon running, guild building, PvP, WvW, learning to be a leader, roleplaying, learning my class, etc), and wish the LS chests and awards will/would wait for me to catch up to enjoy them on my time, instead of feel pressured to dedicate my time to farming/grinding the Limited Edition Living Story content to get the stuff, with everything else to do in the game nagging me away. I may be level 80, but I’m still just scratching the surface of this game.
THere are several kinds and purposes to “Skimpy”:
1. “I can’t be bothered to dress myself properly” – This is a haphazard, asymmetrical outfit that does its best to cover everything necessary and is jury-rigged to stay together. However, it tends to be cluttered and ‘jagged’, drawing attention to the material that is there and away from the body underneath. The male Scallywag armor and Brahm’s outfit give this appearance pretty well on males (Up to going commando on Charr, but humans wear pants.) Due to the random and uncoordinated exposure, it can bare a lot of skin before it’s considered ‘skimpy’.
2. “Look at my sexy body!” – This tends to show off/tease at the body parts considered ‘sexy’, and also designed to just keep the taboo parts out of sight, while emphasizing non-taboo but still titillating body parts (Such as thighs and bellies). Most boob windows, miniskirts, and thigh gaps are this sort of thing, and it’s disproportionately common on females. Some of the male light armors, like Masquerade and Feathered, pull off this look as well. This type can actually cover the most skin while still being considered ‘skimpy’, because of the precision in what it shows off.
3. “I have the Body of A God!” – This is armor designed to show off the body in a way that emphasizes power, athleticism, and body mechanics over titillation, yet is still organized. It’s not trying to be ‘sexy’, but most sane people find physically fit people to be attractive anyway. Gladiator and Flamewrath/Pit Fighter armor shows this off pretty well on both sexes, showing off the central joints on each limb and connecting muscle groups, as well as the core muscle groups in the torso.
Most of the Light armor that has pants also has a skirt which I guess is OK for casters but I wish there were at least a few with just pants (not tights). Medium armor should definitely be mostly pants. I’m sure the guys would also appreciate a lot less skirts with their pants
And Heavy armor should almost never have a skirt. That would really be only for ceremonies.
From what I’ve seen, medium armor IS mostly pants – the “Skirt” is part of the torso, not leg, armor. Because trenchcoats.
And yeah, on heavy armor – I really hate the design of the Banded Armor leggings on males/CA, but love everything else about that set – the godkitten skirt on that doesn’t even match the rest of the armor, though! It’s just a skirt of scales that looks terrible on everything, instead of the heavy etched plating that makes up the rest of the suit.
To be fair, between the horns and one of the male faces, they can be made to look rather bullish.
This is ridiculous. It is clear that the male armor was modeled especially for the charr, but then female charr don’t even get it. They even have the big breast-hole hanging in the middle of their chests!
I can understand giving gendered armor to charr in some cases—for instance, the wintersday dress is hilarious. But beyond comic relief, there’s no point. Please change this—it isn’t fair to female charr players that the male charr gets a tail-customized outfit and the female gets a dress with a breast hole.
The breast hole isn’t a problem. The problem is in the oversized collar dragon (Blurry texture and jagged mesh) the awful tail clipping, and Yet-Another-Ugly-Skirt.
Skimpy and male just ….do not sound right together. shudders
Would be cool to go shirtless, or at least hide the chest armour.
Skimpy and Male go just as well together as Skimpy and Female.
The gear choice one is the greatest observable effect in game, reducing all other prefixes on rare and exotic gear to casuals, bargain-bin newbies, and salvage heaps, and ensure non-zerker exotics almost never enter the game. While multiple sigils see play because of the diversity in their effects, Runes of Strength cost twice as much as any other armor rune because of their dominance in PvE.
And I won’t deny that a proper speedrun (Even stacking) requires teamwork and coordination, the problem is that it’s an eyesore of clipping polygons and stacked particle effects and lightshows.
I’ve just experienced the worst part of the Crown Pavillion – Dead instances: The map is stuck on bronze, 5 or 6 bosses still remaining, and all of them scaled up to handle the zerg that was there who knows how long ago, with only a few survivors sticking around trying to figure out what to do about the mess.
True, but seriously, who will say yes to frills? I dismiss it because its a flat out silly idea. You are more then welcome to dismiss my ideas. Isn’t that the point of the thread? Discuss ideas and weigh in on them? I simply say no to frills, how about you?
I say yes to frills, especially for males. They can look really awesome when done right, and give a lot of decoration, elaboration, color, and character to an outfit.
GW2 economy sucks big-time. people who don’t even play the game are making it harder for everyone to get items they like.
Also, in GW1 you could buy everything from shops and the prices of everything were regulated by Anet themselves, not by some random kitten who likes to create inflation.
The only people “Creating Inflation” are those bringing in money from nowhere… then again, this is offset by people also bringing in goods from nowhere… maybe.
Inflation is the result of more money to barter with being thrown after a largely static set of goods – in this case, I think people are griping about exotics/precursors/legendaries/rare materials, which are entering the game at a far lower rate than gold is.
The preference of foreign powers as the to the governance of a sovereign (stolen)possession of Kryta is outside their jurisdiction. And yes I have written it based of the facts as it was presented to us all, post Orrian Cataclysm. An plot device of Arenanet’s own design. As was the process by which the theft of a sovereign Krytan territorial possession was written into GW2 Lore.
Since Lion’s Arch was stolen from the people of Kryta. Further the governance preferences of the current people of Lion’s Arch must be set aside since they are part of a criminal organisation – thus voiding their otherwise guaranteed right of self-determination. The foreign powers would have no choice but to acknowledge this truth. Thus all their possessions would be taken from them leaving them nothing – since their all criminals – that’s if Queen Jennah wants to go that far – she can if she sees fit to. She may grant an amnesty to the common traders but not the members of the Captain’s Council and their staff.
How much faith should any Krytan place on the even handed-ness of the Crown? As much as they did when Kryta was ruled by Queen Salma.
You talk a lot about “Rights” and “Jurisdictions” and other legalities. The preferences of the current people of Lion’s Arch are the only ones that matter, legally, because they are currently a separate city-state. If Kryta considers them criminals, it can feel free to, but it doesn’t void their ‘rights’ – not as long as they have voices to oppose it, and the guns+swords to defend themselves.
And as for the faith of ‘Krytans’ on the even-handedness of the Crown? We’re not talking about purely Krytans here. We’re talking about the Metricans, Ascalonians, Shiverpeak Mountaineers, and Grovers who all live or trade in Lion’s Arch, and are interested in its independent sovereignty. If the Metricans feel their representation and interests in Lion’s Arch compromised, they will either pull out, or enforce their own trade regulations in disregard of the queen’s orders with golems and peacekeepers. The Ascalonians will probably feel VERY threatened by a takeover of their independent port, and likely convince their Shiverpeak Drinking Buddies to assist in restoring its independence. None of these factions care about the legalities or formalities or claims of a Krytan Queen.
Yeah… the medium armor options for Charr is a serious issue, given that the most iconic class for Charr is medium-armored.
I like skimpy but I think we should have more non-skimpy now. We got enough of one, let’s bring the other up to par.
We have 15 Skimpy vs 27 Non-skimpy female light armors. We have ~5 skimpy vs 37 Non-skimpy female Medium armors(But a lot more low-cut tops). We have 9 skimpy vs 33 non-skimpy female heavy armors (Unfortunately, all faction armors are skimpy).
We have 5 skimpy vs. 37 non-skimpy male light armors. We have 0(!) skimpy vs 42 non-skimpy male medium armors. We have 5 skimpy vs. 37 non-skimpy male heavy armors.
I considered any armor that exposes any part of the torso (Other than neckline) or legs to be ‘skimpy’ for the purpose of this examination, which means a lot of armors that are ‘skimpy’ still cover a significant amount of the body.
Yes, there’s an imbalance and one side needs to be brought up to par with the other. It’s not the non-skimpy side, though.
I would definitely like to see this. Especially the option for non-charr/asura females to wear the male versions of armor like Flamewrath, Pit Fighter, Gladiator, and Scallywag armors!
And males to wear all the awesome leg/shoulder/belly-exposing female armors.
It’s simple, artistic, fully unique, and looks fantastic on male charr.
Unfortunately, of all the outfits that could do with being sexually dimorphic on Charr, this one is possibly the furthest from that
The female version replaces the stately shoulder dragon with a collar-dragon so large the textures stretch and blur and polygons get jagged, and the pants and tail-dragon get replaced by a clips-with-everything skirt
I am voting #1, but only because I play Charr, who use the male model, and there aren’t enough skimpy male armors in the game. I like the good variety of armor among human and Norn, though! …aside from the universal-in-the-western-world arbitrary oppression surrounding the display of a female’s chest (But not her face, for an even more arbitrary reason).
Boo I want man on man action too!
Haha but seriously – there needs to be that in games tv etc
Girl on girl action even with friends is very common alreadyYup. Gimme some TrahearnexCanach anet. We want some fruit salad.
Personal story character and faren
Also Logan and bandit lieutenant – for years queen Jennah wondered why the Seraph hadn’t eradicated bandits from the outskirts of Divinity’s reach. One day coming back early from a royal meeting, she went into Logan’s room to surprise him. That’s where she found her answer.
I imagine Rytlock would be kittened at this blatant infidelity. Logan’s fooling himself with his infatuation with Jennah, and needs to wake up and realize that his true love is actually the big cuddly furball who has fought against and beside him all these years.
I still think the problem with the game isn’t that there is a “Best way to handle dungeons”, but that it’s so homogenous and terrible-looking. Also – it has unbalanced the value of exotic gear.
People wouldn’t have a problem if the ‘ideal run’ used a blend of different types of gear and sigils, while moving about the battlefield with coordination and distinct placement (IE – not stacking into a pile of clipped polygons, nor just running around like decapitated chickens)
The Lionguard have no duty and have sworn no allegiance to the Krytan Queen. Might as well try to obligate all of the United States to fulfill their duty to Great Britain.
In the instance of the United States the secession from the rule of the British Crown was the singular will of the peoples of the Amercian colonies of that era. Thus and only thus the break from the Crown was valid.
In the case of Kryta at the time just after the Catalysm the duty of the Crown was to marshal all its forces and resources to put back the nation as best it could and as swiftly as it were able. However it was the will of the majority that all of Kryta as they knew it be retained by the Crown on behalf of the people.
It was NOT the will of the people to allow a cartel to take their former main city and port away from them to do as they will. And so yes the Lionguard still should be legally bound to serve Kryta under the rule of the Crown – at this time that means HRH Jennah. Since this too is the will of the Krytan people.
Actually, it wasn’t the ’single will of the people of the American Colonies" – it was a handful of merchants annoyed by taxes, real estate brokers annoyed by British protection of Native and Quebecois lands, and Slaveholders annoyed by legal disruption of the slave trade that funded the start of a war (Which started out largely a minorty until the Crown and Parliament over-responded and destroyed trust among the British Citizens of the Colonies, and caused them to reject their allegiance to the crown)
… In much the same way, Lion’s Arch being an independent city may not be the will of the people of Kryta at large, but it is the will of the people who matter of Lion’s Arch to be independent.
In much the same way, trying to restore Lion’s Arch to Krytan/Human control would destroy the value of the city as a trading hub, because it would shift the balance of power of the alliance. Lion’s Arch’s neutrality is its biggest draw. Trade would collapse if the city were returned strictly to human control, because the Norn, Asura, and especially Charr traders would feel threatened by the imbalance of power in the city and loss of representation (And given how strong the cultural friendship between Charr and Norn seems to be, each would react to a threat against the other).
The trade would only be open and fair as long as Kryta permits it – giving the Queen veto and final word on the laws and regulations of trade in Lion’s Arch would dramatically weaken the trust and representation of other races.
Oh yeah -another, possibly more subjective trait of the inferior quality of the Female Charr ancestral outfit – It has a skirt (And all the clipping that entails, even disregarding the clipping with said tail), which look terrible on Charr, and the dragon collar is so massive that the textures blur and polygons become jagged.
I’d rather have more dimorphism in pretty much any other outfit.
I don’t have a problem with “TP Flippers” – their competition with each other drives the prices of selling goods to the TP up (As they compete for “Highest Buyer”), and drives the price of buying goods on the TP down (As they compete for “Lowest Seller”), allowing me to buy and sell what I want quickly and for better deals than I’d otherwise have to pay for that expedience.
I thought Paragons were replaced by Warriors and the Tactical trait line, not Guardians – Longbow for the lots of fire from afar, shouts+banners for the buffs.
Why do you think your desire to wear only male clothing is more important than the desire for some players who would like to wear female clothing on their charr? The lion’s share of outfits for a female charr are still all male, this is like a tiny loop hole (that only uses a handful of options) that allows an audience that has different tastes from your own to have something they like.
Because the male Charr version looks significantly better than the female one – The male Charr Ancestral Outfit doesn’t clip with the tail (And even decorates it!) and doesn’t have a weird-looking window in the front that is designed to support and show off structures the female lacks. If a female Charr or Asura wants to show off her chest, she just does, not try to ‘hide it but not really’ with boob windows/cleavage (Which doesn’t work without something to cleave)
I don’t think there would be a problem with them using Female variants of other armors (Please leave the Flamewrath, Pit Fighter, Scallywag, and Gladiator heavy torso armors male, though!) – just that Ancestral happens to be the worst choice to go dimorphic on
Now, we just need to send this over to the Bug Fixes forum as well!
I think the real reason Rytlock’s so bitter about Logan’s choice was primarily jealousy – Logan was pursuing/protecting a childish infatuation instead of sticking true to and beside his True Love.
I’d like this as an option, to help avoid being harassed by Account-Surfing Spammers.
You forgot the Trading Post.
TP = highest risk of all
edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains
I never heard anyone having a “net loss” investing the TP.
That’s because those who lose quickly give up.
You forgot the Trading Post.
TP = highest risk of all
edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains
TP = least effort. You don’t have to dodge or manage cooldowns/health sitting afk at the trading post.
Why is dodging/managing cooldowns/health any more effort than hunting for deals, sniping ‘highest buyer’ or ‘lowest seller’ slots at the optimal times, managing inventory/stock diversity, hunting for best return-on-time-and-investment, etc? Oh yeah, and sorting through hundreds of bad deals.
Surfing/browsing through the numerous windows and searches of the TP is a LOT more effort-intensive than hitting the same muscle-memory keys, and a bad deal can set you back dozens of gold and leave you with tons of near-worthless stock.
All that being ‘beat down’ in a PvE environment costs you is a silver or two to WP to life, and a little bit of time to get back to where you were. Character Death is not a risk at all.
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I, on the other hand, am annoyed at the lack of skimpy armors available for Charr, Asura (Both races are unisex), and Males. Or, at least skimpy leggings. There are options for non-chestplates, like Scallywag, Gladiator, and Flamewrath/Pit Fighter for heavy, and feathered for Light.
There needs to be a good blend of armor types – Cluttered, practical, AND skimpy, for all character types.
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who is Kormir again?
She was an Elonian woman who became a god and is one of the gods of gw2. This video give a quick 3 minute run through on how she did it. Basically she was the Traehearn of Nightfall.
http://www.youtube.com/watch?v=DxmkAoLC6_4&feature=kp
No. She makes Tresus look good.
Something to note in your original assessment, BRA – Active defenses tend to be time-locked, rather than strictly ablative. A ‘tankier’ character has more time for his active defenses to come back up – the longer a person survives, the more moves the enemy needs to make to get through the active defenses. And, a tanky character’s passive defenses still let him survive twice as long (Passively) as a zerker.
But… ultimately, though, the survivability of a tank isn’t overall time, but only in the downtime of active defenses. They really need to find a way to quantify the active defense’s value, and rebalance damage output between PVT and Zerk so that the difference in the TTK an enemy corresponds to the difference in the time to TTK them. Then again… active defenses are a lot more haphazard in their protection than passive ones, given the number of times I’ve dodged into a knockdown attack (And got approached by five more knockdown mobs while my Stability abilities were on cooldown. I guess I didn’t want to get up anytime this battle anyway.)
I would like to see a build check system where:
- You can request to view a player in your party’s gear (stats, skins, upgrades, dyes) and traits, in a window similar to PvP’s build window, by right clicking their name/faceplate.
- You can set to show this info to either: everyone, guild members and friends, friends only, or no one. If a player you are not set to show this info to automatically requests it, you will receive a chat message, and can choose to allow or deny it.
And also a private DPS/stats meter that can be similarly shared. It would be nice to see detailed statistics like damage dealt, damage received, self healing, ally healing, condition damage vs direct damage dealt, attacks interrupted, damage prevented (blinds, blocks, dodges, invulns, etc), number of downs/deaths, revives, etc, but ANet would have to do a lot in terms of server architecture for such a nice tool.
Unfortunately, while it would seem nice to have these be optional, it leads to “Show or Kick” demands – Refusal to show means you have something to hide.
Actually… Is PVT damage significantly lower than Zerker? Both have identical Power output. ALl that’s missing is a bit of crit ability.
@Sartharina
Anyone who cant afford 30g for a set of armor has some gold gaining issues. Or have little to nothing playtime available, but if you go slowly it shouldnt be an issue either.
Gold-gaining issues are definitely a problem for anyone who’s not a champ-training/zerk-stacking farmbot.
…and dang. What happened to the metagame that existed back during that thread?
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Because carrying around 2 armor sets is too much to ask right? I can use the blunt end of a screwdriver to hammer a nail, no need to carry around a hammer then.
Given the price of high-level armor? Yes, it can be.
Love the people mentioning they’re gonna go over to Wild Star, which is pretty much basicly NcSoft, same company behind anet/gw 2, so all the money is going to the same place, GG
Not all going to the same place – The money goes to a different studio.
SUCH AN AWESOME CHEST PIECE WASTED ON CHARR.
!!!!!
It’s not a waste if it’s on a charr. The only race that good armor designs are wasted on are the Humans.
I largely agree with Ohni on a lot of his points here. However – Events that require coordination and communication are actually good. However, they need tools to allow people to coordinate and communicate properly in the fluid and emergent manner Guild Wars 2 handles most content.
Bosses that take more damage from conditions or power should be marked as such somewhere, especially if they’re damage sponges (There is NO way to determine your effect on the healthbar of an enemy if there are more than 3-5 players on it.) Boom Boom would be fine if her turret wasn’t nigh-invincible when the event upscales even slightly.
There should be ways to correct mistakes – right now, the Pavillion only scales up, never down, so if too many people end up in the same boss (Which they might not be able to tell until they’ve already triggered the upscale because of bad visibility), they can’t correct the mistake. There’s no way for groups to see each other and how they’re doing, either – Once you’re in an arena, you have no idea how many other people are on any other boss, or even taking part in the event at all. You might be able to know where people are, but there’s not a way to know where people aren’t.
I think you might want to swap out Last Chance for Blademaster or Furious,(The CD is excessive), and swap out one of your sword runes (Either Sigil of Geomancy because you already bleed, or Sigil of Doom because it’s redundant with your bow) for Sigil of Rage to get Quickness back, and more frequently to boot – and when it’s more relevant.
Stability can be used preemptively. Stunbreaks can’t – and I don’t know if stunbreaks do anything against Knockdown.
My ideas… Warrior scepter would be a support-oriented weapon to distinguish it from maces. Not sure how they’d use a focus yet, though.
I’m not sure if it would be Warrior or Ranger, but the staff would be a defensive two-handed weapon focused on blocks and missile deflection. “Guard, Turn, Parry, Dodge, Spin, Thrust, Whack-Self-in-Face” sort of deal going on.
For underwater combat, a Trident could be a mid-range+melee weapon with an emphasis on condition application – torment, bleed, possibly even poison.
As for concerns about balance – the best way to try to keep a complex game balanced is to break and shake up the metagame frequently. Adding new weapons and combat abilities and counters and playstyles to contend will disrupt the metagame and require players to find a new imbalances – and new tools allow more counters to the meta.
Boons and protective skills should be affected by defensive stats, like protection reduce 15% damage + certain % of caster healing power, or something in that line.
I can definitely agree with this, to make Healing Power a proper defensive counterpoint to Condition Damage.
I’d like to be able for all races to be able to wear all cultural armors!
And if it results in non-human armor clipping badly on humans – suck it up, because everyone else has to deal with that sort of bullkitten with every other non-cultural armor in the game (Especially Charr, who also have to deal with it on their cultural armor).
And Heavy armor should almost never have a skirt. That would really be only for ceremonies.
!!!!!