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My idea on how to improve Pre-crafting.

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Sartharina.3542

I am really frustrated that Tier 1 for the Experimental Daysword requires 30 Deldrimor Steel. I get Tier 2 being sort of that way due to the ‘okay, you dun goofed crafting", but I can’t help but feel that 15×2 for blade and hilt are excessive…

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I have a good job, 4 daughters, a wife, and 2 dogs. I don’t have 2-8 hrs a day to dedicate to setting up, forming groups, organizing voice chat, raiding et. I’ve been a solo roamer since beta, I have hardly any friends. And the ones I do have aren’t elitists.

I don’t mean to be disrespectful, but to me it sounds like MMOs aren’t for you.

Correction – MMO’s that aren’t Guild Wars 2 (As originally pitched) aren’t for him.

“If you like MMO’s, you should give Guild Wars 2 a try. If you don’t like MMOs, you should DEFINITELY give Guild Wars 2 a try!”

I am also annoyed that they’ve gated Legendary Armor behind raids. What the kitten happened to “Have fun playing, not getting ready to have fun playing”

EXPANSION 2 conspiracy theories here!

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Sartharina.3542

If we go to the Crystal Desert… one way they could separate it from Drytop and Silverwastes is by making the maps much bigger and flatter… and perfect for Vehicles. Let the Charr War Machines rule the dunes! Also – we should get some Mad Max-style body-revealing male medium armors to add some design diversity to that weight class.

Would Joko fight us though? He’s not really actively evil and ohmigosh the shaman sounds amazing.

New race added – Elonian Undead. Nobody sees it coming.

Playing Guild Wars 2 with the Oculus Rift!

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Sartharina.3542

I am so tempted to get one of those, but I like being able to see my character. Yet I think being able to see the world in 3D would be so worth it, given that I find myself being too keenly aware of the ‘flatness’ of the world on my screen.

My Opinion about GW2

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Sartharina.3542

I’d offer counterparts to all your points – it’s mostly mutually-exclusive tradeoffs.

1. While the questing’s changed up – it also makes quests repeatable if there are some you particularly enjoy. Unfortunately, some of the Hearts don’t have similar Events to allow replay of. The really awesome thing about Dynamic Events compared to traditional quests is the way they put everyone in the area on the same page. I played EQ2 for a while after playing Guild Wars, and the deadness of the world while questing drove me back here. It really does make the world seem more alive.

2. The Exotic Gear Cap – On one hand, yeah, it causes problems for those who need to keep progressing vertically in power. However… frankly, I’m glad the gear grind stops at a defined point in the game, especially in a game that’s so cosmetic-focused. At level 80, you start collecting Exotic armor sets and skins – and they’re separate, so you can pursue new looks and new stats at your own pace. Leveling an alt is actually painful now due to having to fight between updating stats and updating the look. It’s especially valuable on weapons – you get to carry full sets of weapons to experiment with in different content, instead of being forced into only using your strongest weapons.

3. Guild Wars 2 got rid of the old “Three Defined Roles”, and PvE is easy enough that people don’t have to quite figure out how to balance the dozens of new, subtly different roles available – but in PvP and WvW, coordination can lead to some really awesome combinations.

4. I can see several problems with the need for communication. I think part of the issue might be the game’s combat system. How do you communicate with people when you’re too busy using your keyboard to actively fight and position yourself?

GW2's version of the discipline priest

in Players Helping Players

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Sartharina.3542

… I think Guardian can do it best.

Please Address the Female Human Animation

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Sartharina.3542

Well, I myself liked all those human female animations, and believe me getting more options is usually good not a bad thing, I mean we are not asking for naked characters or something like that. =)

I am! But not human females. Charr and males all the way.

Elementalist Are Being Shortchanged

in Elementalist

Posted by: Sartharina.3542

Sartharina.3542

Access to 25-45 skills at a time is weak, so plz allow us 20 more…

The actual complaint here isn’t a lack of skills, but lack of sigils.

Elementalist Are Being Shortchanged

in Elementalist

Posted by: Sartharina.3542

Sartharina.3542

I’m all for giving Eles/Engis weapon swap outside of combat, but in-combat weapon swap would be nuts, and I main an Ele.

Which you already have.

Don't forget the "little things"

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Sartharina.3542

Pocket Raptors are the best.

Top 5 Suggestions

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Sartharina.3542

1. Hard time understanding the solution. You can keybind skill 2 as key 5 I you wanted it instead of skill 5. Just change it if need be for each character you play, or get use to that set up.
It is a lot of work yes, a lot more than pressing a button to have it do that. But it is a lot less work than programming that into the game engine.

You’re really saying it’s less work for a programmer to change the way the UI is programmed than for someone to rebind all their keys in the middle of a fight every time they hit `? (Or F1-F4 for elementalists) Because that’s what you’re saying.

I hope Anet realizes....... [Merged]

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Sartharina.3542

And yet those fraction still deserve content.

For all the times I’ve heard this I’ve never heard an actual justification.

They paid for the game, the same way the people who don’t want to raid did. Anyone who paid for the game can come here and ask for something they want. If ANet deems it wise to provide that something, they might do so. If ANet provides it, they’re acknowledging that that demographic is large enough to warrant some dev effort.

So when are they adding naked Charr skins? I bought the game, and I want naked charr skins available.

If you are thinking “OH HELL NO!” – well, welcome to the world of everyone else when Raids were announced for Guild Wars 2.

Raids do not belong in Guild Wars 2 any more than they belong in Call of Duty. You don’t go a high-end Steakhouse for discount fried chicken, and you don’t play Guild Wars 2 for Raids.

[Suggestion] TP vs Non-TP wardrobe

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Sartharina.3542

I’m sorry… What?

Skin prices are set by market forces.

Pre-order next expansion?

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Sartharina.3542

Is it going to be 50 dollars again and come with the base game for no reason?

If it doesn’t come with previous content then there will be no new players. My god, image having to buy every WOW expansion.

I did that two expansions ago, when Cataclysm came out. It was NOT nice on my wallet to shell out $120 on content I wouldn’t get to enjoy (The experience of Outland in its prime, and experience of WotLK in its prime as well). Thanks to the lack of Guild Wars 2’s Power Creep and Content Obsolescence, players aren’t quite missing out on so much joining late (Other than completely missing out on the original and actually fun New Player Experience, back when End Game Starts At Level 1, weapons had the warm-up unlocks instead of requiring level-grinding to unlock all weapon traits, then dumping all weapon abilities on you. And Traits were fun to unlock (Prior to the “Hunt for Traits” fiasco) and… bleh. They made improvements at end-game over the years, but killed the original awesome NPE (No, not the current “NPE”.)

The Economy: Draining the Liquid Gold

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Sartharina.3542

On the topic of distributing the income: why do so many still think being able to afk spam 1 while watching netflix on the other monitor should be equally ( or currently superiorly) rewarding as something intense or significantly challenging (comparatively) such as raiding? Sounds like communism to me.

Because people go where the money is, and that generally reduces the challenge for open-world content. After all – if the old Decimus Stones event (I’ve not seen it activate ever since NPE was implemented) paid out proportional to the challenge at the time, it would have been the most rewarding content ever – until the Zerg learned about it, and suddenly had half the game population camping an area right outside the Charr Starting Zone, and rendering one of the hardest individual events in the game into a complete cakewalk.

Frankly… I’m wondering if most of the liquid gold is coming from Gem Sales…

The Risen in the Cursed Shore are too OP

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…And have super auto expanding bags for the loot – don’t want to miss any.

I could use these in the Silverwastes and dungeon-running. Even with 8 Orichalcum boxes+5 shared inventory slots, my inventory fills up too fast. Of course, I also carry 3 sets of armor and every toy the gem store offered, so…

I want Tengu as the next playable race!

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Sartharina.3542

Honestly, I think the Tengu are the only VIABLE race that might someday be playable.

Now I’m just looking at this from a logical viewpoint. I know some people want Skritt or Kodan or Largos (even heard people say they want Dredge???), everyone has their own personal favorite race, but the Tengu really are the only race that’s in a good spot to become eventually playable should Anet decide to. I mean, they were a strong candidate for one of the playable races during development of GW2 and even have a portion of the map sectioned off as their starter city (Dominion of Winds). There’s even concept art of what I’m assuming would’ve been choices that the player could make when creating a Tengu. And it just would seem to fit the best story-wise. They can finally open up their gates and the Tengu can finally be much more integrated into the world (as player-controlled characters).

Now I know Anet has said before that adding a new race “doesn’t really add anything to the game.” But that’s not entirely true. Just because a new race won’t “shake up the meta” or anything like that doesn’t mean it wouldn’t have an impact on the world of GW. I guarantee you that if they became playable, you’d be seeing a TON of Tengu roaming the world because most people would love to have a brand new race to play with. And look at it this way as far as the next expansion goes: I seriously doubt that Anet is going to add any more professions to this game. They’ve got their nice little 3×3 setup with each armor class having a fair amount of professions to choose from, and I don’t think they’ll want to throw that off. So that’s a big piece of content that will likely NOT be included (creating a brand new profession takes a ton of work, so where is that extra work gonna go? MORE raids???). Also keep in mind, elite specs were originally going to be added as updates to the game (for free, I would think), whereas now they’ll only be included with expansions. So if Anet releases an expansion like HoT in which people were already complaining about the serious lack of content for a $60 price tag, but MINUS an entirely new profession, that’s going to be even LESS packaged content than HoT. That probably won’t sit well with most players.

So no, Tengu won’t alter the core gameplay (they’ll have a few racial utilities but nobody really picks those anyway), but that doesn’t mean they wouldn’t be enjoyed and appreciated by THOUSANDS and thousands of players. Including a brand new race with their own personal story elements and whatnot would definitely help make an expansion pack really FEEL like an expansion pack. And heck, fluff it up a bit with, I dunno, MORE EMOTES while they’re at it. I’m sure they don’t take THAT much work (compared to creating and balancing a new profession) and it would be greatly appreciated by a large chunk of the casual community, especially the roleplayers (the original GW had a ton of emotes compared to GW2), because they’re just as much a part of this game as everyone else. I’d really love it if we could interact with the environment like sitting in chairs, sleeping in beds, drinking at taverns, leaning against walls, stuff like that (pretty sure players in ESO can do all that). But that’s just my own wishful thinking.

Anyway, since Anet is a business and a business is all about making money, here’s another way to look at it: I bet there’d be a pretty big surge in character slot expansions bought from all the people who’d want to create their own handful of male and female Tengu. I know I’d buy several myself.

It also adds low-level content to the game, reducing ‘New Player Lockout’, and encouraging people to try out the new low-level zones.

One of the big problems I think the current Expansion pack is that it added too many Level 80+ zones, and not enough Level 1-75 zones. Why buy an expansion that won’t offer you anything for months?

Why i don't enjoy gw2 anymore.

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Sartharina.3542

You said “if you want to run whatever special snowflake build instead of working with them” meaning if your not running meta your wrong. Go ahead and change your tune its ok to realize metas not the only way.

At what point in there did i say they had to play meta builds ?

When you dismissed all others as “Special Snowflake” builds.

Regarding the Expansion 2

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If the developers stopped working on everything until balance was fixed, we’d never get anything except endless imbalance patches. I can’t think of anything that would kill the game faster.

Balance should be a side project, not the main show.

Beware!

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Sartharina.3542

What the heck happened there?

Are raids good or bad for MMOs

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Sartharina.3542

Challenging open world doesn’t work because it also requires people to coordinate- which doesn’t happen well for a multitude of reasons.
You can’t do serious and challenging content in the open world – because you have no control on how many people join and how good they are. It’s OPEN – so you have to set the bar low – or people will complain (see pre-patch Gerent).

WHat sort of coordination are you talking about? Making individual encounters challenging doesn’t require coordination. It just requires revamping the math and battle patterns used by enemies.

Unfortunately, the game does encourage too much ‘zerging’, IMO – but the way to fix that is to spread the challenging content out. instead of concentrating it into a zergable mass (World Boss timers are probably the worst direction this game took).

What would you like to have in expac 2?

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Sartharina.3542

Actually… I’d like to revise my answer.

What I’d like to see in XPac 2, though I know won’t happen, is a complete overhaul of the base game that would require enormous re-investment from the publisher.

The biggest problem with Heart of Thorns and Living Season is they lead to “Newplayer lockout”. The only thing HoT gives to new players is the Revenant class (And base game upgrades), while expanding the story only for those already level 80, and very little for those who like to level alts.

So, what I’d like to see is for them to… well, first off, a new elite specialization and new weapon available for every class (Out of the weapons we have available.)

Starting work on the addition of the Tengu Race, but that should be saved for Xpac 3 (Along with an overhaul of the underwater combat system. We should be fighting the underwater dragon threatening Kryta in that Xpac, and Krat threatening Ascalon in the upcoming one). This is gonna be big, but ultimately pay off if they can pull it off by bringing in a lot of new players, and getting players to return for the new low-level maps.

They should overhaul masteries by keeping the location-bound mastery points, but allowing XP earned anywhere to apply to the currently-in-training mastery track. Also – Mastery should be unlocked at an account’s first level 60, not 80, and it serves as “Account XP” shared between all alts, so you don’t have to choose between increasing mastery and leveling alts. Also – add two more mastery tracks: Crystal Desert+Ascalon (For the new XPac zone), and Orr (For those playing through the original endgame content). There should be about 2-3 more maps added, in addition to a revamp of the Ascalon maps to introduce the

I would like to say I absolutely detest and despise Living Story and its effect on the game, since it increases the gap between new players and new content. I guess they should keep it, though, as ‘Legacy’ content, since it’s designed to be played through while live, largely by players who’ve already caught up in the story. Or, they can rework Living Story 2 to be part of the level 60-75 “Mordremoth” Personal Story arc. (See below)

Instead… I’d like them to revisit the personal story, and add two new non-exclusive branches onto it through the story journal – In addition to the one for dealing with Zhaitan, we also get one dealing with Mordremoth, and one for dealing with Krat. So, yay! Options for playing through the story! And on that note – Silverwastes, Dry Top, and Verdant Brink should be de-leveled (Slightly nerfing the maps in the process, but only to recalibrate them for yellow/underlevel gear instead of max-level exotic gear – still keeping them tougher than their Zhaitan Counterparts of Sparkfly Fen, Straits of Devastation, and Malachor’s Leap.) – Also… replace the godawful map tier system of Dry Top with scattered Renown Hearts all over the place, letting it match Sparkfly Fen.

They’ll probably have to increase the number of Orichalcum and Ancient Wood nodes to make up for the loss of them in Dry Top and Silverwastes.

They should add several new Crystal Desert maps, but only 2 or 3 for level 80 characters. The others should be for levels 50-80 – picking up off from Blazeridge Steppes, with the new 50-60 new map ushering in the revamped Mastery system at the end of that branch of the storyline.

The idea here is to make the game more welcoming to new players – “End Game Starts At Level 1”, after all. This game has dynamic leveling after all, and long-time players can enjoy the new content just as much as new players can, while in the current HoT model, long-time players can enjoy the content, but new players are left behind.

... How old are you?

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Sartharina.3542

I’m 25. Will be 26 this year. I work 64 hours a week.

Are raids good or bad for MMOs

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Sartharina.3542

Imagine for a moment we had an instant level 80 raid lobby (similar to HotM) where you would start out in fully ascended gear with whatever stat combination you desire and start your raid progression. Why don’t we have this? Because it would be too obvious how little content raids actually add to the game.

We don’t have your lobby because Raids are a goal in itself – you have to gear up and get ready for them – the process of getting ready to raid is relevant – because it’s a time sink – like most other time sinks Anet likes.

That’s pretty much my point. Raids are — compared to new maps — light on resources. They are used (and have been used, e. g. in WoW) to bridge the gap between expansions.

I don’t know how many people (apart from the core raid team) are actually required to add raid content and I actually wouldn’t mind so much, if we would also get other content, but LW3 won’t come any time soon.

I also think that GW2 missed a chance to set itself (further) apart from traditional MMOs. Neither dungeons, fractals nor raids would have been required to make the event driven open world content more challenging.

Megaservers could be the solution to having both open world (MMO) content as well as player actions that actually change the world (which usually requires instanced content). All we need is a “map instance browser” (instead of LFG taxi) and map instances that can be pushed from peacefull (defcon 0 = easy = less rewarding) to warzone (defcon 9 = hard = very rewarding), and map contribution (not instance contribution) that increases the reward level.

You got them backward. “DEFCON 5” is peaceful. DEFCON 1 is “NUCLEAR WAR!” But I’d absolutely love a map instance browser to get this sort of thing going. And cross-map chat.

That said, there should also be some instanced content. The problem with open-world stuff is that there isn’t a set number of people, and it’s difficult to get challenge to scale right. The problem is when that content breaks guilds and is the only stuff on the horizon.

Are raids good or bad for MMOs

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Sartharina.3542

Raids seemed to kill off the dungeon content in GW2. So for me personally – yes raids were bad since I much more prefer dungeons.

Raids are a hassle, I just dont want to bind my self to specific times for a game. Dungeons you could just to when you felt like, either with friends or pugs or a mix of the two. Guess thats one of the major reasons I hardly ever play anymore.

It’s also one of the phenomenon GW2 advertised itself against back when it was being released “Why are you waiting/preparing to have fun, instead of going out and having fun?” It’s the kittening core of the GW2 Manifesto!

We should have gotten more dungeons instead of raids.

I want Tengu as the next playable race!

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Sartharina.3542

Honestly… I think the Tengu really do have the best shot at the next playable race.

The only other clear one I can see is, ironically, the Dredge – There’s enough space in the Steamspur mountains to fit Dredge starting areas into before shoveling them into the rest of Tyria, and temperate mountains with expansive underground areas would provide a unique starting zone that’s completely distinct from the other zones. Living World events could give the current dredge areas the overhaul they need, as the Moleariat Collective finds itself forced to ally with the Pact against the dragons. “We have always been at war with the Dragons! We have always been Allied with the Pact!” They can also add a tetris minigame!

Of course, there’s sufficient old-guard loyalists to maintain Dredge as enemies as well. The biggest problem might be cultural redundancy/similarity with the Charr.

Biggest problem with Dredge is that they’re ugly naked mole people, and nobody would want to play as them.

But with Tengu… they may need to make Gliding free and instant to everyone with the Xpac, and make their starting areas really shine with gliding. But otherwise, they are really quite distinct from the other five races.

Skritt are too ubiquitous, decentralized, and unique-minded to be playable. Kodan are just furry, boring Norn.

[Suggestions] Future Elite Specializations

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Sartharina.3542

I had my own idea for professions! Especially oriented around using guns, in hopes of an expansion pack focusing on the Charr war machine moving to take the fight against Krat and the branded.

Sick of the direction the game has taken

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Sartharina.3542

sorry, you’re right, deep down I must’ve been harboring the eternal hope that some of the original style would make a return. I’ve replayed GW1 recently and just felt disappointed of how different the sequel turned out.
The candy corn and outfit sillyness in GW1 was fine because those werent the base styles of the characters. Here the constant exposure to badly drawn charrs and asuras with goggles and wings and childish weapons makes me sick to the stomach. And I wish it didnt because I had a good time with the pvp, regardless of being unable to play the same 3 maps again without throwing up, as well as the blatant failure of developers to promote class and build diversity, simply reshuffling the skills every 4 months. Pve and main story are completly unengaging. A few maps are cool and that sums up Pve.

They’re not the base style in GW2, either.

Guild Wars 2 wasn’t meant to be a sequel to Guild Wars 1 in any way except lore and world. Gameplay-wise, it’s a sequel to the MMO genre.

What would you like to have in expac 2?

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Sartharina.3542

I would like to see us take the fight to Krat in the Crystal Desert, with the pact driven by the full might of the Charr War Machine and armored columns, backed by airship and helicopter gunship. The Living World leading up to it should add a few things to Ascalon… notably, Charr Tanks around their bases. Also – have the Heart Warband (The devourer trainer apprentices) in the Plains of Ashford grow up (And replaced in that spot with a new warband), with living story events eventually having the final showdown be the players being support for a fight between Krat and Destr Hearteater’s newest, biggest, strongest, and most awesome Devourer.

The maps should be a blend of large and sprawling dunes/plains where siege devourers and tanks clash with Branded forces, and smaller, tight and claustrophobic crystal formations and caves. Masteries give players control over the vehicles…. kittenmit, did I just accidentally add Mounts to my wishlist? Or does it not count if they can’t be called on demand and are large war machines?

New elite specializations should be added, giving every class guns:
Ranger – Commando, unlocking Rifle, which is exclusively a short/medium range weapon. Range 900 for it’s autoattack, but damage drops off dramatically every 300 feet. Attack 2 is a cone that blinds. Rifle 3 is a shoot, roll, and stealth. Rifle 4 is a stock-block+smack. Rifle 5 is “Charge shot” – you run up to the target (Breaking immobilization and cripple), shoot them at point-blank in the face, and knock them back a short distance. One of their traits gives them bonus damage from stealth and against blinded targets.

Warrior – Captain – Pistol
Only a rough idea, but it’s largely a support-based specialization (As opposed to the berzerker’s strong offense)
The pistol would be a support/control weapon, with a daze on one of its attacks.

Elementalist – Gunmage – Pistol.
Swords will have to wait. Shoot things with a gun that shoots fire, lightning, and causes earthquakes and waterfalls.

Thief – Musketeer – Rifle
Rifle is a long-ranged sniper weapon. It’s ‘autoattack’ doesn’t deal damage or even have a projectile, and it doesn’t break stealth. Instead, it applies a unique condition (Cleared only on a dodge) that increases the damage/effect of the rifle’s actual shot skills (One is daze, one is cripple). PvE enemies are blissfully unaware of it. PvP, though, the little icon gives warning that they’re about to get BOOM! HEADSHOT!

Engineer – Demoknight – Sword
They can charge! And mix things up in melee with a sword+shield! Because the class can’t have too many Team Fortress parallels

Mesmer – Mountebank – Pistol
The pistol lets them shadowstep/teleport even more, and shoot foes with a satisfying “Pak!” sound from a distance, while looking absolutely suave and fashionable. Great when paired with a sword and floppy hat.

Revenant – Dreadnought – Greatsword
Still no gun for this guy. I’d rather be Darth Vader. He’s a slow, unstoppable juggernaut. One of his traits gives him a boost to Toughness and Power when not running. He generally strikes with the greatsword using only one hand
GS 1 – Three hit combo. First two are almost-lazy one-handed strikes that inflict Torment – He’s not moving much, and neither are his enemies. His third strike is a powerful two-handed strike that’s unblockable
GS 2 – Death Grip – roots the Dreadnought, and he reaches out with the off-hand and grips his foe with mystic chains, damaging and immobilizing them for the duration of the ability (Clearing the immobilization doesn’t stop the damage). Becomes Reel during that duration, allowing him to pull the target to him for melee pain.
GS 3 – Eh… something goes here
GS4 – Holds his off-hand out in front of him as mist energy swirls around it in a shield. After it blocks the first melee attack, he begins a somewhat slow counterattack. He remains blocking throughout the attack, and anyone hit and damaged by the strike are afflicted with a status that deals damage at the end of the whole strike based on the number of blocked hits.
GS 5 – Sweep – Eh. He sends a shockwave of energy out in a wide arc in front of him with a sweep of the greatsword.

Not sure what I’d like to see the others have.

Are raids good or bad for MMOs

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Sartharina.3542

The real problem is that Raids bring with them attitudes and way of thinking that have some serious impact on that remaining 98% of the game. In this way, it’s not like, say, SAB.

Much like how SAB players affect only SAB, Raiders will only affect Raids. What kind of serious impact are you expecting from Raiders on the open world or dungeons/fractals?

Their impact on PvX guilds, that has apparently already been seen.

How did we come from GW1 To This?

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Sartharina.3542

At the time prophecy was a value for the money (over 10 years ago!)

still such an awkward comparison pretty much like you saying a gumball is worth $1 and me saying its worth 25 cents.

we shall see what happens against the test of time. we are just coming up on 3.7 years…

When I look at the expansion, it was more money than any of the campaigns in gw1 and did not even come with a manual or monster lore book.

Not when I bought them. I paid considerably less for HoT than for any of Prophecies, Factions or Nightfall. At release, the prices were virtually the same, $49.99-$50. you probably bought GW campaigns at reduced prices. HoT will get there sooner or later.

So, ~10 years later… the best burger in town has close to doubled in price; movies have close to doubled in price; my rent has gone up by ~40%, high speed internet is up 30-40%. A game XPac whose retail price has gone up by ~25% doesn’t look so bad (Eye of the North retailed at $39.99, $10 less than HoT).

But those were complete standalone games ( exception of eotn which was going to be another campaign expac that got cut short for gw2)…. can’t really compare that to 4 maps with a “soon” promise…

Unless you are a brand new players in which case……touche and you may continue to gloat over the old players

On the other hand, new players miss out on the fun of trying to unlock traits (Or the previous systems), champ trains in Queensdale and Frostgorge Sound, dungeons, all sorts of Living Story events… and, well, a lot of now-gone content. At least now new players don’t have to buy content they won’t get to enjoy (Like what WoW forced until recently, back when it required everyone to buy every expansion individually up to the latest, though they completely miss out on the events and community of those expacs)

Disable Random NPCs

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Sartharina.3542

More violets, anyone?

Less violence, I say.

Are raids good or bad for MMOs

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Sartharina.3542

it is subjective
it really all depends on the overall game design

In what game design are raids good for games? Curious.

In any game design that want to have interesting mechanics and encounters.

Why should that be specifically for raids though? I don’t disagree with you, just curious why raids need to be the things to bring this to the table.

I am thinking world bosses would be better for that.

World bosses have the critical problem of being plagued by rookies, slackers, and other non-contributors of all levels and gear types. Anyone can walk up to a worldboss and scale it up. How often will the Shatterer fail because people refuse to WP on death when the WP isn’t even out of the battleground? And helplessly flailing at crystals with normal attacks? The encounters have to be designed to be challenging in broad strokes, but not character-challenging ones because they have to get the ratio of Effort-applying players and slackers balanced. And they can’t design for a specific number of players, either.

Raids give much better and more flexible workspace for the developers to work with – They know that the players who get in are willing to run, are geared in the proper-tier stats, are fully traited+skilled, and exactly the right number for the challenges designed. They can really crank up the difficulty.

How ungodly awful would Triple Threat be if EVERYONE who showed up had to do the jumping EXACTLY right to get ALL their kegs to the wurm heads in exactly the right time? You can’t design world bosses with any kind of precision – but you can design raids to have much tighter “competence tests”.

Teq Loot.

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Sartharina.3542

… There are people who don’t get Gold on Teq kills?

Please change the art on Sunrise!

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Posted by: Sartharina.3542

Sartharina.3542

I like the lack of thickness to the blade on the two legendary swords. They’re not swordblades – they’re rifts to the sky. I just wish the bottom of the Sunrise texture wasn’t so muddy.

Please change the art on Sunrise!

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Sartharina.3542

I generally find that people love Sunrise or Twilight or Eternity, but rarely more than one of them. The very things that make each appealing are less interesting on the alternate legends.

I prefer Twlight for my darker-color-themed characters, notably the mesmer. I prefer Sunrise for my lighter-oriented toons, e.g. Guardian.

That’s what I wanted Sunrise for. Unfortunately, Sunrise isn’t light-colored. Instead, it’s a very dark blade from most angles aside from “Directly behind the player”. Unfortunately, there aren’t any other “Daylight”-themed weapons. Sunrise is that daylight-themed weapon. Unfortunately, it’s very dark, and looks like you have explosive diarrhea if seen from above.

So why don’t you ask for a new legendary with a better skin for you instead of asking for a skin to be changed and taking away a skin someone loves.

I think I shall, now that I’ve seen people who aren’t disappointed with the texture!

I hope the new legendary sword is a bright skyblade with a rainbow! And sunlight!

(IMO) Please don't do another expansion

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Sartharina.3542

…. I wonder if the expansion would have been better received if it came out a year earlier, with Living Story 2 being part of it (And better-integrated) instead of as a slow, time-gated and awkwardly-designed prologue. Then again, I’ve never been a fan of Living Story because it leaves me in the dust.

Please change the art on Sunrise!

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Posted by: Sartharina.3542

Sartharina.3542

I generally find that people love Sunrise or Twilight or Eternity, but rarely more than one of them. The very things that make each appealing are less interesting on the alternate legends.

I prefer Twlight for my darker-color-themed characters, notably the mesmer. I prefer Sunrise for my lighter-oriented toons, e.g. Guardian.

That’s what I wanted Sunrise for. Unfortunately, Sunrise isn’t light-colored. Instead, it’s a very dark blade from most angles aside from “Directly behind the player”. Unfortunately, there aren’t any other “Daylight”-themed weapons. Sunrise is that daylight-themed weapon. Unfortunately, it’s very dark, and looks like you have explosive diarrhea if seen from above.

Please change the art on Sunrise!

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Sartharina.3542

i guess the people who think it looks good play with their camera facing up, because from above all i get is one single shade of orange

This is what I’m saying as well, and the guy above plainly demonstrated, by wagging around a muddy puddle behind a blade.

Those above-views are muddy puddles, not a glorious sunrise. Maybe a better, simpler fix would be to reflect the image at higher angles so we don’t get brown/pink mudpuddles, and get the full sunrise effect again?

Please change the art on Sunrise!

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Sartharina.3542

I don’t have it yet, but I’m working toward it! I’m hoping that by the time I get it for myself, it’s something others enjoy seeing on my character, instead of wanting to gouge their eyes out because it’s a muddy puddle.

Please change the art on Sunrise!

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Sartharina.3542

Looks like a muddy puddle from any higher angle, though.

You mean the “Preview Panel” angle? I’m afraid you’re the minority here who only see the “muddy puddle” thing.

No. I mean every wielder of the blade I’ve ever seen while playing. I have no doubt it looks better if I were to have it in-person… but if it doesn’t look great to everyone else, what’s the point?

I admit it looks excellent in freeze-frame… but in motion, it looks like a muddy puddle 80% of the time.

Please change the art on Sunrise!

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Sartharina.3542

Looks like a muddy puddle from any higher angle, though.

Please change the art on Sunrise!

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Sartharina.3542

It is not so much to ask. It is still not important from a whole game scope.

Except, for anyone who likes sunshine and brightness (Like me, and every skritt ever), it is the whole game, so it is important from a whole game scope!

Please change the art on Sunrise!

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Sartharina.3542

I very much like the Sunrise art and don’t like the Twilight one. It does what I’d associate with it, give me a shining blade that reflects / has a window to the clear sky with a sunrise from a different angle.

Guess we’re at an impasse here.

That’s just the thing – Sunrise DOESN’T reflect nor have a window to the clear sky! When I said “Like Twilight”, I was talking about how Twilight manages to achieve its effect.

Instead of being a beautiful, bright weapon that shows us the sky and sun brighter than the world around us, the blade usually shows a dark, almost ocean-like blue or muddy, dirty brown. I’d like to see the blade’s image be of a brighter, clearer sky instead of the murky clouds it currently features.

I have all sorts of suggestions for improving the image! I know this is probably an old topic, but it’s a very important issue!

I respectfully disagree. A lot. There are -so- many things that needs attention before the graphics of a single weapon which quite frankly comes down to personal taste. Catering to YOUR taste towards a single weapon which is made for literally anyone who can be kitten d to work for it is not a very important issue.

As it is a Legendary weapon and worth quite a bit of effort, having the blade actually deliver on the “Sunrise” name instead of “Muddy Puddle”, it IS important. Especially since it’s just a single texture/image that needs to be remade.

Do accounts have "luck", and is it right?

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Sartharina.3542

Yes, definitely, accounts have an associated RNG, better in some and worst in others.

But only insofar as the Luck Stat is concerned. Two accounts with identical Luck Points have identical RNGs

Please change the art on Sunrise!

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Sartharina.3542

Hello! I am a lover of all things bright and shiny, and when I saw the concept of Sunrise and its screencaps on the wiki, I fell in love with it immediately. I was always wondering why it sold for so little compared to Twilight prior to Eternity being created, and assumed it was simply because preference for Dark+Edgy.

Unfortunately… now that I’ve seen it in-game, I am terribly disappointed. Unlike Twilight, the actual texture in-game and animated for Sunrise fails to deliver the visual fantasy the name promises. The image it uses is quite nice as a standalone piece… but in-game, it turns out to be oversaturated and too low-key, almost always darker than the sky and land it’s sweeping over. Instead of painting the world in swaths of sun and daylight, it swabs it in muddy splotches of dark brown and blue when viewed from most gameplay-friendly angles. I want to brighten the world with this blade, not muddy and darken it!

I have all sorts of suggestions for improving the image! I know this is probably an old topic, but it’s a very important issue!

Do accounts have "luck", and is it right?

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Sartharina.3542

You’re just assuming that. Even if you buy every lottery ticket in your store doesn’t mean you’ll be a winner. Not every store has a winning ticket. Or the lottery companies would be losing money.

You are wrong.

Tickets (every different number combination) * ticket price >> jackpot

Actually, no. The total rewards offered from lotteries are generally 50% of the total monies spent on tickets (at least, in the US) — the rest of the money goes to admin (3-12% typically) and to social programs. They are able to do this because there are limited combinations of guaranteed value rewards and jackpot winners split the top prizes. Like any gambling, the design ensures that the house always wins.

This is why some economists call lotteries “a tax on the poor”, because a rich person (who arguably doesn’t need to win) can afford to pay 10 bucks/week with a long-term expected result of 5 bucks in winnings/week (including jackpots), whereas the poor (arguably) can’t afford to lose that money.

So if you literally bought out every winning combination of (say) 1 billion combinations, you’d end up losing 500 million dollars. (This is not counting the fact that other people play and would likely share the jackpot.)

You just agreed with him. He said the jackpot was significantly less than the ticket income.

Mastery points, ugh [Merged]

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Posted by: Sartharina.3542

Sartharina.3542

I actually like the way they handle the Tyrian mastery points. I have no opinion on HoT, because I’m not there yet.

But in Tyria – You have three mastery paths:
Fractal Attunement – For those who like running fractals. There are Mastery points for running fractals. Don’t like running fractals? WHY THE HECK ARE YOU PURSUING THIS MASTERY TREE!?

Pact Commander – You’re commander of the Pact. There are enough mastery points attained to max this out by being the pact commander – Personal story, living story, and taking out the Open World’s big threats to the pact. Don’t want to be the Pact Commander? You don’t deserve to master being Pact Commander.

And then there’s Legendary Crafting – Also known as “Doing every piece of random kitten the developers decided to throw into the game”. If you find earning the Random Stuff Mastery Points tedious, yet expect to craft a precursor or legendary… you’re gonna be in for a very, very bad time.

(IMO) Please don't do another expansion

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Sartharina.3542

kitten “Living Story”, the biggest game-killing concept I’ve ever seen. Living Story 1 was terrible, Living Story 2 was barely tolerable. There’s still garbage scattered around the maps from those events stripped of all context.

Expansions are good. The game gets better content when they’re not trying to rush tedious busywork out the door.

Elli? Elli, are you ok?

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Sartharina.3542

She got hit by a… Smooth Criminal.