(edited by Sentinel VX.1392)
No I have the same experience thus far. If I spec anything other than vitality and toughness especially. It turns into a zergfest…people all downed and dying and running back. It gets so bad people stop even trying to pick up the downed folks as the only way to complete is to do as much DPS as you can before being downed and killed and running back.
The fact you are actually able to spawn rush the boss mobs…shows that by design arena net expected this kind of a zergfest. A lot of game don’t even allow you to run back like that on boss mobs. In this game it is not only encouraged but expected.
yea it was a zergfest with our group and we ran mostly naked because we died too many times and at the end we didn’t care about our armor because we can get killed by just two or three hits especially from the mini boss and boss.
Oh yeah I am not sure what purpose armor serves in PVE dungeons. You are going to get decimated if a mobs attacks one way or the other. The only thing that can save you is dodging really.
Some of my armors got crit chance stats which is quite helpful, but at the end it’s useless if they are all broken…
and I always save up my endurance to use it only at the time when I need it, but as a melee user only I often run out of endurance which can lead to dead so many times…
No I have the same experience thus far. If I spec anything other than vitality and toughness especially. It turns into a zergfest…people all downed and dying and running back. It gets so bad people stop even trying to pick up the downed folks as the only way to complete is to do as much DPS as you can before being downed and killed and running back.
The fact you are actually able to spawn rush the boss mobs…shows that by design arena net expected this kind of a zergfest. A lot of game don’t even allow you to run back like that on boss mobs. In this game it is not only encouraged but expected.
yea it was a zergfest with our group and we ran mostly naked because we died too many times and at the end we didn’t care about our armor because we can get killed by just two or three hits especially from the mini boss and boss.
Warrior has better skills to become a “tank” like class in my opinion. It’s because guardian has more supportive buff which apply to people around you, whether warrior mostly has signet and other self supportive skill that can help you do anything on your own. So warrior if you like solo or guardian if you like to play with people. That’s my opinion though. I’m a level 56 guardian and I like to help people around me.
So me and my group were doing Caudecus Manor explorable mode after finished with the story mode. The story mode is pretty easy compare to Ascalonian Catacomb in my opinion. Our group finished it in about 20 minutes with only one or two people downed but not dead. Then we tried explorable mode and chose one of the three main objectives. We chose helping the seraph. First few parts of the quest is quite hard but we were able to did it quite good, then it came to the part when we had to put five explosive kegs on a gate with tons of bandit guarding it and keep re spawning each time they are dead. We spent around 30 minutes trying to put the kegs down but those bandits keep taking our kegs and put it back where we took it. After dying a lot of times and I broke all my armors we managed to get through and only to be greeted with canons and tons of bandit guarding it. Stamina is the main problem here because you can only dodge twice before the endurance recharging again whether all the bandits have AOE skill especially the grenadier one. This is really ridiculous for melee use like myself and I died quite a lot of times. Then came to the final boss where he has ridiculously a lot of AOE skill that can be deployed or spammed at the same time and he can be invincible for like 5-10 seconds every 10-20 seconds duration. Stamina really play the major part here because we had to dodge all the AOE skills while trying to attack the boss but the fact that you keep running out of endurance and the boss can use the AOE skill right underneath him causes melee use to be hardly able to damage him. At the end we only got 30 tokens, all of our armors are broken and we spent almost two hours.
My point is have you guys ever able to do dungeon explorable without dying? or at least only died few times not like die 50 times just I like I did… explorable mode is kinda insanely too hard and we only get small token reward which makes us have to run the explorable mode like 40 main objectives to get a full armor set excluded the weapon. This is just ridiculous in my opinion.
Tested all the list as above and can confirm all bugs present and repeatable.
also, i did not see this on the list
Auto Attack is enabled ( for skill 1 ) when Engineer equips Grenade Kit underwater but not on land.
Probably because grenade kit use ground targeting system on land but not underwater.
How the heck they haven’t looked at this. There is another bug with flamethrower skill which flameblast(skill 2) often got obstructed after using airblast(skill 3) which causes the projectile vanishes even before coming out the flamethrower.
EDIT: nvm I saw you already have it
(edited by Sentinel VX.1392)
After using a trait to reduce elixir cooldown by 20%, elixir S tooltip states that it has 48s cooldown instead of 60s but it still has 60s cooldown after being used. This also applies to all toolbelt elixir skill(tossing the elixir) when the cooldown is not changed the way it should be.
Sound effect like explosion or from any other skills don’t play properly after viewing vista.
http://i.imgur.com/XoW6D.jpg
what the ?_?
When using airblast then flameblast after ward there is a chance that the flameblast projectile got obstructed randomly. The napalm just vanishes before even coming out the flamethrower and this happens quite often.