Showing Posts For Sentinel VX.1392:

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.

We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.

I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.

As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.

And Guardian and Thief have better traits. Thieves can get 18% critical chance from being behind the target, Guardians can get 15% from just having a one hander equipted, they also have way better class abilities.

To get 30% Critical Damage, Guardian only has to put points in there Survivability tree, so they pretty much get best of both worlds. Thieves have it stuffed in there best tree as well.

They also both have way better condition removal traits as well, Thieves can remove 2 conditions every 5 seconds with stealth, and Guardian can remove 2 every 10 seconds passive, with better traits.

8k Health does not make up for 600-800 in other stats. Warriors do not have good traits, and we have the worst class mechanic (brawn.)

That one trait thief has can equal 378 precision. The one trait guardian has can equal 315 precision. They simply have more powerful traits.

A Warrior “Must have” 20 points in there discipline tree, this may as well be -200 stats because brawn is worthless.

You mentioned the thing that I hate about the current trait system since BWE. The fact that they lock attribute points with trait skill tree is very stupid, it limits the potential of a build because some of the attribute points will go to waste. For example, if you are running a zerker build warrior 300 condition point will not be able to improve you in any chance if you take 300 points in the second trait skill tree to get more precision for trying to get the benefit from the trait itself. They should separate attribute points from trait skill tree so we can spend it in the area we actually need.

But I won’t agree with you with guardian having better trait than warrior. You have a trait that can convert condition into boon with your warhorn and they even have low cool down and affect ally as well. Also getting might from getting crit from great sword is ridiculous, you can get an uptime 25 stack of might with little effort especially with the help of sigil of strength.

Yes, but you mentioned Stats in itself, if we get the greatsword tree for example we spar 25 trait points into it. That is also 250 condition damage. This stat is absolutely useless to a greatsword warrior.

Also we need 20 in discipline, since its a requirement, that is another 200 in stats lost.

That is -450 stat points. 250 condition damage is useless to a greatsword warrior/2% brawn is useless.

That is 4500 in health if you think about it, Guardian traits are set up well enough where almost no trait point is wasted.

I still prefer thief trait skill tree though.
Per+crit dmg how good is that?

Tough+crit dmg actually doesn’t work really good if you don’t have sufficient precision, especially on pure guardian tank build.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.

We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.

I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.

As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.

And Guardian and Thief have better traits. Thieves can get 18% critical chance from being behind the target, Guardians can get 15% from just having a one hander equipted, they also have way better class abilities.

To get 30% Critical Damage, Guardian only has to put points in there Survivability tree, so they pretty much get best of both worlds. Thieves have it stuffed in there best tree as well.

They also both have way better condition removal traits as well, Thieves can remove 2 conditions every 5 seconds with stealth, and Guardian can remove 2 every 10 seconds passive, with better traits.

8k Health does not make up for 600-800 in other stats. Warriors do not have good traits, and we have the worst class mechanic (brawn.)

That one trait thief has can equal 378 precision. The one trait guardian has can equal 315 precision. They simply have more powerful traits.

A Warrior “Must have” 20 points in there discipline tree, this may as well be -200 stats because brawn is worthless.

You mentioned the thing that I hate about the current trait system since BWE. The fact that they lock attribute points with trait skill tree is very stupid, it limits the potential of a build because some of the attribute points will go to waste. For example, if you are running a zerker build warrior 300 condition point will not be able to improve you in any chance if you take 300 points in the second trait skill tree to get more precision for trying to get the benefit from the trait itself. They should separate attribute points from trait skill tree so we can spend it in the area we actually need.

But I won’t agree with you with guardian having better trait than warrior. You have a trait that can convert condition into boon with your warhorn and they even have low cool down and affect ally as well. Also getting might from getting crit from great sword is ridiculous, you can get an uptime 25 stack of might with little effort especially with the help of sigil of strength.

Sea of Sorrow since BWE.

Shield Block Reactive

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

You can trait for projectile reflecting with blocking, which can actually be quite handy.

I think gaurdian has something like that which burns? Not sure…

Engg has a stun shield, but it’s only for 2 seconds and the blocking ends when the stun procs, so there’s a tradeoff there.

So, yeah… I dunno. I think it’s good as it is.

Yes it’s a guardian trait for aegis which is not very useful considering you can block once with aegis and it has very long cd.

Rune of the guardian is however can be used with other profession which burn the attacker each time the user block.

Ah, that’s probably what I was thinking of. Don’t think I’ve ever tried using those runes before, might have to experiment a little bit.

You can try it on spvp before getting them on pve, from my experience they work quite well with engineer toolkit shield.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.

We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.

I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.

As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.

Sea of Sorrow since BWE.

Shield Block Reactive

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

You can trait for projectile reflecting with blocking, which can actually be quite handy.

I think gaurdian has something like that which burns? Not sure…

Engg has a stun shield, but it’s only for 2 seconds and the blocking ends when the stun procs, so there’s a tradeoff there.

So, yeah… I dunno. I think it’s good as it is.

Yes it’s a guardian trait for aegis which is not very useful considering you can block once with aegis and it has very long cd.

Rune of the guardian is however can be used with other profession which burn the attacker each time the user block.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

who cares about healing, the point of this game is to prevent from getting hit not healing..

I absolutely agree with this. People need to realize that healing is only to fix the mistake you have done not the core of the combat itself.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Warrior can solo Lupricus.

However, that was preOmnomberry Pie Nerf. Guardian can solo him post-nerf.

Even a thief who has lower defence can solo lupicus without omnomnom food.

Now what? you gonna compare thief with guardian and warrior as well?

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Guardians are better than warriors period. I’ve mained both for a period, tested both extensively. Guardians just have so much more. Triple Meditation says hello for Damage by the way.

Of course Warriors and Guardians shouldn’t be the same, but if Guardians have the option to damage, Warriors should have the option to Sustain, 1.3k per shout heal is kitten poor compared to the health pool, and takes up room for very useful utilities like a Stability pop.

PistolWhip, I respectfully disagree. If both classes had similar beginning stats then I would agree but the sheer 700-800 vitality difference is where the sustain comes into play. You won’t see guardians rocking crazy big numbers without some weakness. Also, meditations do not offer a ton of damage opportunity besides smite condition if it has a condition and crits. JI is not a great ability for damage. Low damage and a 3 second burn is not huge bonus to damage. I’ve played meditations, AH, Healway, and Boonway. I have yet to find the mother of all builds where I can absorb a ton of damage, put out huge numbers, and have crazy amounts of heals going. I have wasted countless hours on build craft trying to find the perfect mix…

Then you look at traits, Guardians can get traits like this “Main hand weapons get 15% Extra Critical Chance.” Which accounts for 315 precision in one trait.

Also there 15% Damage reduction from a signet from a trait, which is almost 400-600 toughness in a single utility.

They simply have better traits and better utility skills.

They have a really nice toughness tree which allows them to get critical damage from it, they saves them almost 300 in stats, where a warrior has to waste 30 points to get critical damage, (BRAWN, IT DOES NOTHING!)

Guardians simply have much better traits.

If you think guardian is better than warrior, then simply role one.

No one force you to play warrior because a warrior will never a guardian in anyway.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Healing surge is already good as it is imo, but mending feels kinda weak.

We need to use it while on max adrenaline to heal as much as a guardian does with healing signet, yet the guardians removes conditions on massive and it scales perfectly with their low hp pool while the survivalbility of the class allows for constant protection, high aegis count along retaliation up time. How is this “our best heal” good in anyway?

Like I said before, it’s like comparing an orange to an apple.

Both professions are not designed to have the same speciality, warrior is good for offence while guardian is good for defence. If you are saying that, why can’t a guardian burst as good as a warrior? it’s all about balance. You can’t have every “good” skills that every professions have into one single profession because that would be ridiculously unbalance. Every profession has its own strength and weakness.

I actually think Guardian has more unpredictable easier to hit offense and outshines warrior in PvP for Damage, they’re damage is mostly unavoidable whereas warriors can be avoided by a simple blind or moving our of the way. There CC also can’t be controled either, there walls can’t be dispelled and there circles can’t be avoided by simply dodging through or out of them, if you try and dodge out of a wall or ward it will knock you down.

Sure they do things very differently, but you are dreaming if you think guardians can’t deal damage, even in a defensive spec they can do hilariously good AOE burning unavoidable damage.

Warrior may have bigger numbers, however almost every attack is beautifully choreographed so that pretty much anyone can see when to dodge and when to blind or avoid evade or aegis. This is why everyone wants a warrior in zones like COF1, where mobs are to stupid to do any of those things and just have big HP pools. Unfortunately, many players like it or not concerning the base intelligence of the forums are not stupid enough to stand still and take those numbers.

Saying warriors don’t deserve good sustain and defense just makes me realize that you have not played this game very long and don’t know the differences in real strength and power besides just big numbers.

Did I say guardian can’t be spec to deal high damage? no? even necro can be build to deal high damage but it won’t be as good as the other profession.

Can warrior be spec to use a defence build? sure thing as long you spec it in that way but it won’t be as good as guardian defence build.

Can a guardian get fury with its own skill? hell no, warrior can even get a full uptime fury.

Healing only gives you more chance to do mistake in combat most of the time, it’s risk vs reward. If you want to heal a lot then use guardian. Sure you will survive more longer but you will realize that warrior can kill more faster than a guardian potentially.

Compare guardian skills with warrior skills, you will find a very significant difference between them. They are designed to specifically good at what they are supposed to do.

Look at YouTube about a warrior can solo lupicus. You do realize right that a warrior has bigger HP pool than a guardian?

I also never said warrior don’t deserve good defence, but they are already have that if they are spec to be so.

I’ve played this game since release and clocking +1800 hours so far. My main is a guardian that I’ve played over 800 hours and I also have played my warrior over 500 hours, heck even I have 2 lv80 warrior. I have played all professions to lv80(except ranger) and I’ve played them all for dungeon running, even all of my lv80 are fully exo.

Don’t compare spvp in this because Anet gonna make the skills separate from pve and wvw.

My point is that every class has its own speciality in which they are good at. I’m sure Anet has a manifesto about all the professions.

Sea of Sorrow since BWE.

(edited by Sentinel VX.1392)

STEALTH TRAP - Video in Action

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

evade thieves dont last very long in wvw :P stealth also has +50% movement which in d/p is perma speed so :P idk….and when u use speed your heartseeker goes farther too.

I’m using shadowstep a lot not really evading, although I do evade a lot in during combat sometimes with endurance reduction trait which let you dodge 3 times. Sword skill 2, infiltrator signet and steal give you a big leap, you can also run with shortbow skill 5 afterward.

From what I understand 33%(out of combat) is the max speed possible, that 50% movement speed only affect you when you are in combat since your speed is reduced significantly otherwise it’s capped at 33%(out of combat) speed. Also it says that trait is bugged on wiki.

http://wiki.guildwars2.com/wiki/Fleet_Shadow

EDIT: I also enjoy catching unsuspected victim with basilisk venom from far away because they thought I could not reach them :P

s/d only has more IN COMBAT mobility. out of combat d/p is the champ. infil strike only works in one direction then you go back until aobut 14 secs later is when it resets to use again…… shadow shot, however can be use on rabbits and mobs/other players to get away or to a certain direction. so they both have the same utilities but infiltrators step only works once every 14 or 15 secs. you can spam shadow shot 5 times or so maybe more if u use other skills

the 50% speed on stealth actually does work….rarely but it does work. even the times that it doesnt….it still gives 33% minimum so you are still going faster than d/p…..they both get swift on rolls so d/p can stay perma swift if he wanted to

d/p is indeed very good for scouting but for me mobility is more important, but then again each to their own.

Like I said before I like to attack unsuspected victim by “jumping” to them, but then again it’s just me.

I have my own favorite playstyle and so does everyone else, but it’s just the case that my playstyle doesn’t get affected with the trap. That’s all I can say.

Sea of Sorrow since BWE.

14/05 doom day of thief?

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

I’m running a non-stealth s/d build and comfortable with it. It’s true that you can’t burst as good as d/d or d/p build but if it’s being used correctly you are just fine. Also it’s not like you are gonna step on a trap every 3 steps or something…. so running stealth build is still viable as long you don’t get hit by the trap.

Sea of Sorrow since BWE.

STEALTH TRAP - Video in Action

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

evade thieves dont last very long in wvw :P stealth also has +50% movement which in d/p is perma speed so :P idk….and when u use speed your heartseeker goes farther too.

I’m using shadowstep a lot not really evading, although I do evade a lot in during combat sometimes with endurance reduction trait which let you dodge 3 times. Sword skill 2, infiltrator signet and steal give you a big leap, you can also run with shortbow skill 5 afterward.

From what I understand 33%(out of combat) is the max speed possible, that 50% movement speed only affect you when you are in combat since your speed is reduced significantly otherwise it’s capped at 33%(out of combat) speed. Also it says that trait is bugged on wiki.

http://wiki.guildwars2.com/wiki/Fleet_Shadow

EDIT: I also enjoy catching unsuspected victim with basilisk venom from far away because they thought I could not reach them :P

Sea of Sorrow since BWE.

(edited by Sentinel VX.1392)

STEALTH TRAP - Video in Action

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

As a non-stealth thief this doesn’t change anything for me, ha!

yeah, you’ll die exacly as you did before.

You can say anything you like, but my jumper thief can move faster than a stealth thief.

and since the addition of the trap, stealth thief is not going to be as effective as it was in wvw. I mostly roam in small group so I don’t worry much about fighting a zerg since I’ll just run from them unless I also happen to be in a zerg at the time.

Sea of Sorrow since BWE.

(edited by Sentinel VX.1392)

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Healing surge is already good as it is imo, but mending feels kinda weak.

We need to use it while on max adrenaline to heal as much as a guardian does with healing signet, yet the guardians removes conditions on massive and it scales perfectly with their low hp pool while the survivalbility of the class allows for constant protection, high aegis count along retaliation up time. How is this “our best heal” good in anyway?

Like I said before, it’s like comparing an orange to an apple.

Both professions are not designed to have the same speciality, warrior is good for offence while guardian is good for defence. If you are saying that, why can’t a guardian burst as good as a warrior? it’s all about balance. You can’t have every “good” skills that every professions have into one single profession because that would be ridiculously unbalance. Every profession has its own strength and weakness.

Sea of Sorrow since BWE.

STEALTH TRAP - Video in Action

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

As a non-stealth thief this doesn’t change anything for me, ha!

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

It’s like comparing an orange to an apple.

Both are different healing skills from different professions.

Sea of Sorrow since BWE.

Warriors need better heals "suggestions"

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Healing surge is already good as it is imo, but mending feels kinda weak.

Sea of Sorrow since BWE.

Magic find and supply crates

in Last Stand at Southsun

Posted by: Sentinel VX.1392

Sentinel VX.1392

396%MF+32%MF under boon.

6 crates in an hour.

I guess I’m just lucky…

Sea of Sorrow since BWE.

Most boring class/ race combination

in Guild Wars 2 Discussion

Posted by: Sentinel VX.1392

Sentinel VX.1392

Any human female in general. I’m keep seeing them everywhere no matter what profession they are… except female human engineer which is quite rare.

Sea of Sorrow since BWE.

Warhorn weapon damage stat? confused

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Although the warhorn itself isn’t capable to deal any damage, the status it has does affect your overall status. For example I attached a screenshots with and without equipping the warhorn. As you can see my warhorn has berserker status(pow/pre/crit dam), when I’m not equipping it I lost some of the status. The weapon damage itself seems pointless, but using a lv1 warhorn and a lv80 warhorn definitely give you different kind of status which of course having a lv80 exo warhorn has more benefit despite the fact the weapon damage doesn’t do anything. Also sigil in your warhorn does give the benefit of it. There is a trait that can convert condition into boon with your warhorn skills which also affect any nearby ally, that thing works wonderfully especially when doing dungeon.

Attachments:

Sea of Sorrow since BWE.

solo pve

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Absolutely, as long you know when to dodge and not spamming GS skill 2 at the wrong time you all good. Also you can use skill GS skill 3 to dodge/evade. As for longbow it already has some good skills with it, the burst skill is also really good to clean out thrash mobs. You can also use longbow skill 3(combo blast) on the flame combo field from the burst skill to get area might which grants you 3 stack of might to you and nearby ally.

Sea of Sorrow since BWE.

Lets see your Warriors!

in Warrior

Posted by: Sentinel VX.1392

Sentinel VX.1392

Need more barbaric warrior.

Attachments:

Sea of Sorrow since BWE.

Lets see your engineers!

in Engineer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Just made a second set for my engy with the conquest hat.

Attachments:

Sea of Sorrow since BWE.

Change Nobleman's armour with the NPC version

in Suggestions

Posted by: Sentinel VX.1392

Sentinel VX.1392

The current Nobleman’s heavy Armour look really “worn” out and can’t be mix and match perfectly with other armour pieces due to the ugly beaten texture. The NPC have a smooth looking texture that can fit really well with other heavy armour pieces in the game. Or at least improve the texture to look better with other heavy armour pieces in the game.

Sea of Sorrow since BWE.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Norn
Gender : Male
Weapon : Ganadriva

The string is not even attached on the main body of the longbow itself, it’s “hovering” between each ends.

Attachments:

Sea of Sorrow since BWE.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Norn
Gender : Male
There is “blinking” clipping issue with barbaric armor torso. This issue is hardly visible in the picture but it is much more clearer in game, it can drives me nuts. I’m using the most muscular body available for my norn.

Also the back of the arm part clips quite a lot, this is still the same barbaric armor torso.

Pit fighter gloves clip a lot when drawing two handed weapon like greatsword.

Gladiator gloves clips with the wrist when drawing two handed weapon as well.

Attachments:

Sea of Sorrow since BWE.

(edited by Sentinel VX.1392)

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Asura
Gender : Female

There is a clipping issue with T3 medium cultural torso with the belt part. It’s more noticeable when drawing any weapons. The belt part seems to be fix in place while the clothing part is more flexible which causes it to clips.

Attachments:

Sea of Sorrow since BWE.

Let's see some thief pics

in Thief

Posted by: Sentinel VX.1392

Sentinel VX.1392

Just got my second set for my thief.

Attachments:

Sea of Sorrow since BWE.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Asura
Gender : Female

There is a clipping issue with the Asura T2 cultural boots with basically any pants I’ve tried. The clipping is very visible when drawing any weapon. I’ve used bright colour on the boots for more visible clipping. Notice the right boot has a clipping issue.

Attachments:

Sea of Sorrow since BWE.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

It’s funny how I haven’t seen this issue being adressed yet.

The checkbox to show/hide townclothes headgear has vanished. I don’t know if this was intentional or not, but ever since my charr has been without his top hat…even though he’s wearing the item.

He’s really sad. :C Please make it so that they show again.

This issue actually already been addressed since long time ago. People just tired of it. The checkbox has gone for long time and yet they haven’t fixed it.

Sea of Sorrow since BWE.

[March] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Asura
Gender : Female

There is some minor clipping issue with Sorrow Embrace medium boots with any medium pants including SE medium pants. I circled it with red line for convenience.

Attachments:

Sea of Sorrow since BWE.

Show us your Mesmer!

in Mesmer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Still levelling my mesmer but the outfit already final. Just need to find some appropriate weapons.

Sylvari T3 cultural weapons would match her perfectly.

Yep just got her to lv80 recently and bought cultural T3 for the sword and a “flute” for the focus.

Attachments:

Sea of Sorrow since BWE.

[February] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Sylvari
Gender : Female
Profession : Mesmer (Light Armor)

Nightmare shoes from TA dungeon clip with my sylvari back part of the leg/foot.

You can see there are some blue skin sticking out the shoes.

It clips on both legs on certain stance like when drawing weapon or sometimes when standing still also.

Attachments:

Sea of Sorrow since BWE.

Show us your Mesmer!

in Mesmer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Still levelling my mesmer but the outfit already final. Just need to find some appropriate weapons.

Attachments:

Sea of Sorrow since BWE.

Mesmer spear missing at melee range

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Yea can confirm this…

This bug should be one of the top priority bug that need to be fixed asap as it is making mesmer unable to attack with spear…

Sea of Sorrow since BWE.

[February] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

Race : Norn
Gender : Female
Profession : Elementalist

*There is a problem with the CoE light dungeon armor for the top part and the bottom part.

Notice there is a “cut” around the waist of the character like a rough joint.

*There is also a “blinking” problem with left hand middle finger of “Winged Gloves” notice that the texture on the left hand middle finger near the tip is keep changing. It’s blinking in game.

Attachments:

Sea of Sorrow since BWE.

(edited by Sentinel VX.1392)

Pact Battleaxe soulbound on acquire

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

The other pact weapons is not soulbound acquire, this is also the reason why there is not a single pact battleaxe in the TP.

Sea of Sorrow since BWE.

Easiest dungeon?

in Players Helping Players

Posted by: Sentinel VX.1392

Sentinel VX.1392

If you don’t mind repeating story, CM story is one of the easiest and quickest dungeon IMO.

As for explorable I suggest you do some more AC run until you get used to it especially at your current level, unless you want to level your character to lv75 before the end of this month which then you can do some CoF p1 which is the easiest dungeon path.

Sea of Sorrow since BWE.

Frustration (precursors)

in Guild Wars 2 Discussion

Posted by: Sentinel VX.1392

Sentinel VX.1392

1200+ hours and still not interested in making a legendary, UNLESS Anet change the way we can acquire a precursor.

The price of precursor has been increasing almost exponentially which is silly.

Sea of Sorrow since BWE.

Total Make-over Kit, Sylvari Glow [Merged]

in Bugs: Game, Forum, Website

Posted by: Sentinel VX.1392

Sentinel VX.1392

130203-000876

I put it under refund, not sure if that is the right one though…

As long they can fix it with or without another makeover kit I would be happy enough, but I want my gems back if I need to buy another one to fix the problem.

Sea of Sorrow since BWE.

Brothers and Sisters brace yourselves.

in Engineer

Posted by: Sentinel VX.1392

Sentinel VX.1392

We DON’T know how the AOE nerf is going to work.

Until then people need to stop assuming that it’s going to be another nerf for engineer.

Sea of Sorrow since BWE.

Warriors, thoughts?

in Community Creations

Posted by: Sentinel VX.1392

Sentinel VX.1392

Warrior is the most well around class with high survivability if played in the right way.

Sea of Sorrow since BWE.

Necro needs a buff in my view

in Necromancer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Pfft I see more necro than engineer in dungeon.

Sea of Sorrow since BWE.

Stop 'lf1m' posts, use lfg site!

in Fractals, Dungeons & Raids

Posted by: Sentinel VX.1392

Sentinel VX.1392

If only Anet is not too lazy to develop a proper lfg thingy in game, sigh…

Sea of Sorrow since BWE.

Will dungeon ever get fixed? (not fractal)

in Fractals, Dungeons & Raids

Posted by: Sentinel VX.1392

Sentinel VX.1392

These are exploits. I agree that they should be fixed as soon as possible.
and players who used them day after day, should have a part of the profit removed (let’s say an exploit halves the run time of a path -> ask for them to delete 60% of the tokens/money. And if they don’t have it anymore, delete a similar amount earned in the next days. If they don’t -> some days of ban. I don’t think that this kind of exploits break the game, so they should not be in the perma-ban category)

I doubt they will remove their token or money. Look at arah path 3, people use to farm them quickly as ever and when Anet fixed it no one get affected at all this is because it doesn’t affected the market since you only get some token and money in which can be done in other way around only takes longer so it only makes the dungeon easier nothing else also you still get DR.

Sea of Sorrow since BWE.

Will dungeon ever get fixed? (not fractal)

in Fractals, Dungeons & Raids

Posted by: Sentinel VX.1392

Sentinel VX.1392

There lots of bug and glitch that make dungeon easier than ever.

Subject alpha for example often stand there doing nothing until he dies unless someone is using crowd control skill on him and now people can just do all path in one go by blinking through the door or through a hole or w/e.

HotW path one has a spot where you can get in and the boss will not attack at all but you can still hit him.

These are only few examples of bug and glitch you can get that make the dungeon easier.

I know people are happy about these bug and glitch because it make the dungeon easier but this just feel wrong to me.

Sea of Sorrow since BWE.

Steam punk medium armors for engineers

in Engineer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Too much thief like end-game medium armor… not enough for engy except for the exotic karma set or SE set.

I managed to make my engy looks cool though.

Attachments:

Sea of Sorrow since BWE.

Lets see your engineers!

in Engineer

Posted by: Sentinel VX.1392

Sentinel VX.1392

Despite the recent nerf I was able to get my engy to lv80 like yesterday.
I already saved a lot of tokens and karma using other character so I can geared up straight away to full exo set.

Attachments:

Sea of Sorrow since BWE.

Wish I could be positive about this

in Wintersday

Posted by: Sentinel VX.1392

Sentinel VX.1392

Most of them who are enjoying the event are playing the game instead of reading your nonsense whining.

This event is free btw. So if you wanted to go back to WoW and pay subs every month you are welcome to do so since no one actually cares.

Sea of Sorrow since BWE.

Question about crafting the mini pets

in Wintersday

Posted by: Sentinel VX.1392

Sentinel VX.1392

If I’m unable to play the dungeon until 20th of dec which means tixx will be in LA until the rest of the event, will I be able to get the all the reward from playing all the 5 past dungeons in LA? because I heard you have to play all 5 in order to craft 2 out of 5 the mini pets.

Sea of Sorrow since BWE.