This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.
We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.
I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.
As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.
And Guardian and Thief have better traits. Thieves can get 18% critical chance from being behind the target, Guardians can get 15% from just having a one hander equipted, they also have way better class abilities.
To get 30% Critical Damage, Guardian only has to put points in there Survivability tree, so they pretty much get best of both worlds. Thieves have it stuffed in there best tree as well.
They also both have way better condition removal traits as well, Thieves can remove 2 conditions every 5 seconds with stealth, and Guardian can remove 2 every 10 seconds passive, with better traits.
8k Health does not make up for 600-800 in other stats. Warriors do not have good traits, and we have the worst class mechanic (brawn.)
That one trait thief has can equal 378 precision. The one trait guardian has can equal 315 precision. They simply have more powerful traits.
A Warrior “Must have” 20 points in there discipline tree, this may as well be -200 stats because brawn is worthless.
You mentioned the thing that I hate about the current trait system since BWE. The fact that they lock attribute points with trait skill tree is very stupid, it limits the potential of a build because some of the attribute points will go to waste. For example, if you are running a zerker build warrior 300 condition point will not be able to improve you in any chance if you take 300 points in the second trait skill tree to get more precision for trying to get the benefit from the trait itself. They should separate attribute points from trait skill tree so we can spend it in the area we actually need.
But I won’t agree with you with guardian having better trait than warrior. You have a trait that can convert condition into boon with your warhorn and they even have low cool down and affect ally as well. Also getting might from getting crit from great sword is ridiculous, you can get an uptime 25 stack of might with little effort especially with the help of sigil of strength.
Yes, but you mentioned Stats in itself, if we get the greatsword tree for example we spar 25 trait points into it. That is also 250 condition damage. This stat is absolutely useless to a greatsword warrior.
Also we need 20 in discipline, since its a requirement, that is another 200 in stats lost.
That is -450 stat points. 250 condition damage is useless to a greatsword warrior/2% brawn is useless.
That is 4500 in health if you think about it, Guardian traits are set up well enough where almost no trait point is wasted.
I still prefer thief trait skill tree though.
Per+crit dmg how good is that?
Tough+crit dmg actually doesn’t work really good if you don’t have sufficient precision, especially on pure guardian tank build.