I haven’t started it yet because I can’t decide. I love the idea, however, and don’t mind the cost. I haven’t bought any pres or legendarys off the TP because I wanted it to feel like I earned it. Anet never promised this would be easy. I am looking forward to the journey.
I also think that those complaining about the price are missing the point. By having this mastery, you have something tangible to work towards. Some people enjoy this, some people just get more satisfaction from it, some people have problems farming up or saving the gold for one for whatever reason. If none of these apply, then cool. Do it your way. Personally I think this is the way it should have been done from the start and dislike that they can be bought. But that’s just me and there’s no use crying over spilt milk. I’m just glad this option exists.
I’m also glad that the new legendaries don’t drop pres and the only way to get them is through this process. It makes me happy (if I’m understanding it right, and I hope I am)
I’m doing the living story Prized Possessions in Auric Basin. I have the bundle equipped, but the keys are not responding. I cannot use #3 (or any of them) to escape the big corrupted enemy in the cave. I thought it might be lag, but it doesn’t feel like that. Usually when that happens the key keeps pulsing til it processes, but here it’s just quickly blacked out then back to normal.
Well maybe the precursor comes without the spirit raven cause the “blank” staff with the crow already would do it for me.
Oh, hey – I completely forgot about that. I would totally be on board with a version that doesn’t have the big blue bird, but keeps the cloud of ravens. I’m back on the train!
I like the toned down legendaries better than OMG EFFECTS!. I like everything about Nevermore except, well, the main effect. The spirit raven is too big and too blue and overwhelms everything else. The raven bolts are pretty big too – scale all that down and I would be over the moon with it, but that means someone would be unhappy about it, so … no win situation.
I’ve been trying to figure out how the Necro staff 1 will look on Nevermore. I’d imagine it would just disable the scythe effect and go with the spirit raven, but it’s something I’ve been wondering. My necro happens to be a Raven spirit Norn, so I’m still trying to decide if I want it or not. (not a huge fan of the big, blue spirit raven when wielded – everything else is fantastic though)
I don’t think it matters to Anet how it gets paid for, just as long as it’s paid for. The reasoning that ‘player Y gets it for free’ just sounds like elitism. I had to pay, so should everyone else because … reasons.
The selfish reason I don’t want to see this is because it would completely inflate gem prices for the long term, and I buy gems with gold, so no thanks,
It’s a good idea, and one that has been brought up several times. I will support it 100% each and every time I see it being brought up. I never have the tonics on me that I want in the moment.
And I support town clothes being an outfit as well.
A small criticism I just remembered. I thought the number of boon stacks was hard to read. I could probably have set my UI to be larger, but I don’t prefer it that way and I don’t want to have to change settings to play one specific part of the game. Mainly it was the color – white on light blue. Not that I want to see this particular mechanic reappear, but if it does in someway, please give the number more contrast so I can make it out at a glance.
Inspect…. being able to see a players gear
Not sure if that counts as a option though…
This too. I don’t want it to see the stats, just the name of the skin. I don’t know how hard that would be to code so that it shows the current skin and no other info. Yeah, I know I can go window shopping in the wardrobe, but when you see something you like, it would be nice to know.
Ont thing that has always bothered me, but doesn’t come up often is when you destroy items, you are often prompted to type out the full name. Usually this is not a thing, but I recently deleted some of the LA JP keys from cache 1 (I had extras from not finishing it) and had to type out the full name, which I remember being ridiculously long, and had to include the ‘(1/4)’ part of it. Can’t we just type out the word ‘DELETE’ for all items like this? It’s still enough of a prompt that destroying something important on accident would be very hard to do.
For the first 9 months of the game BLTC did not contain tickets. Period. Tickets and scraps were added to the existing reward pool as just one more potential reward. The notion that all those other rewards, many that have been there since launch, are cluttering your chance to get a ticket or scrap astounds me.
This is not really a fair comparison as the first weapon set wasn’t introduced until they began the season 1 story arc, which was quite a ways after launch.
For the first Halloween, they had rare skins drop directly from the chests, so it seems pretty clear that this was designed as a method to deliver the highly desirable RNG goodies. Just because they hadn’t refined their system to specifically include Black Lion tickets/scraps for the first several months doesn’t mean it wasn’t designed that way from the start.
I had this happen just recently, too – yesterday, in fact. I was in LA, right after the Claw Island step and the Vigil leader had sent me mail. I read it, then deleted it, but no green star appeared for the next step. It was still stuck on the ‘read mail’ step.I zoned out, then reentered LA thinking that would solve it, but still no mail, no green star. I think it worked itself out once I re-logged, but it is buggy.
I just tried to do this and was unable to progress. The mortar was bugged and would not let me interact with it, either carrying the head or not. I tried to go the other way and the chains to open the door would not work either. We tried it both before we got the sword and after, thinking it might trigger something.
Am I missing something or is this well and truly bugged?
Yes, please at least make BLC drop worthwhile prizes. I do not want crafting bags and I do not want boosters other than the new ones, and I really do not want the enchanting powder. That has always been a very disappointing reward since I can walk over to this guy I know and buy it for 10s. It’s not that I want those things to be replaced by super valuable stuff (well, I do :p) but I don’t want junk. crafting mats are useful, but easily obtained in other areas of the game. The boosters clog my bank and I like that they have been reduced to the 2 new ones, so why do the old ones still drop? And the powder … I’ve already covered that.
oh – add tomes of knowledge and transmutation charges to the list. I have reliable ways of acquiring those already, thank you.
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I’m not sure making mobs drop loot is the answer, especially if champs are spawned. I think Silverwaste or Toxic event type rewards work well. Either get rewards per event at the end (SW) or have a reward spawn at the end of the event that you have to be there to pick up. SW I think is better since if you die and no one will/can rez you, you still get your reward. Nothing is perfect, obviously, but these two events work pretty well. SW also has the whole map objective, so that’s another thing it has going for it.
My favorite limited time event is the Labyrinth. We don’t get great loot, but it’s possible and we get lots of it. I can farm it at my own pace and jump in and out whenever I like as time allows. Please, please don’t nerf it.
Another suggestion:
If you are going to take drops away then things like the Memories of Scarlet box should guarantee a non-insulting reward. In one opening I got some ascended material (dust and shards), aetherised metal which salvaged into platinum, blade shards and a gift from Scarlet. Given that this is effectively half my reward for the entire event it is insulting to think that I could have been almost as well rewarded for walking up to a platinum ore node.
Total agreement. The bladeshards are a bit boring, but welcome. The dust/ore/frags absolutely are not. There are so many ways to get these in game that I am trashing them even with the eaters and I am upset they are taking up a spot in my loot roll. I also get quite a few salvageable items that give me base metals. Those can go too. I don’t expect to get one of the good items, but I hope each time and the dust and ore just feels especially bad. I also have 4 key pieces that don’t make a full key, nor do I know how I can get key pieces in the future to make a full one and I really don’t feel like holding on to them just in case. I’d much rather get a bunch more shards than any of the mentioned items. Otherwise I’ve only gotten the portals and feather from the boxes and those were at least useful or fun. A one-off thoughtless/self-less potion would also have made a good prize.
Another thing, and this is probably a personal problem, but sometimes I get very bad culling issues. If I don’t notice that it’s a bomb event before the poison circle loads I can easily die because I am rushing to tag mobs to get credit. Mobs, btw, that I can’t actually see and have to blindly fire on hoping that I lock onto one and can see the red circle or nameplate. I know I can turn down effects, but it doesn’t happen all the time and I don’t want to have to keep switching my settings back and forth. I would like it if events could find a way to spread players out so we don’t have critical mass like this.
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I get the OP and don’t blame him. It’s not how I want to play the game, but I absolutely get it.
I will say, that whenever I see the halo on someone from now on, I will roll my eyes a bit and know what they had to do to get it. I can’t tell if you’ve had it for ages or just got it through this event, so they are all a bit tainted in my eyes.
The problems have been laid out clearly, I’ll just relate my personal experience.
First of all, I was very surprised that there were no achievement points. I spent several minutes looking around the achiev panel thinking ‘well, maybe it’s filed under this …’ The beta gets achievements, but not in-game events, so that was my first inkling that this was quick and dirty. Second tip-off was no karma/experience, which was a shock. Was wondering if I’d done something wrong, missed an objective, didn’t do enough damage, etc. So my first impressions were of utter confusion. This is not even including the bugged rewards, which I am willing to cut some slack for.
So now I’m grinding out a few events not knowing what the rewards are supposed to be and not having a dev clarify this point. Knowing that rewards were based on individual stacks rather than map objectives (which is only shown in Brisban anyway) would have helped me feel I had a direction and goal. So more confusion and hoping that I’m doing it right.
Then we find out the reward structure and the tag and run strategy goes into full force. OK, I get it, but I’m not that type of player. I continue to do what I do, see events to the end, try to get figure out where people won’t bother to go, see how high I can get my stacks. Well, it’s not very high and I sometimes didn’t reach 10. Getting 5 blooms felt bad, but getting 20 stacks for the max didn’t feel like something I wanted to do either. So my goal was 10 stacks. That gives me time to do things my way, rez people along the way and have a feeling of accomplishment.
Then I began noticing that 10 was harder to get sometimes, even if I was at 6 or 7 at the half-way mark. After thinking about it, I realized it’s because of the prevalent attitude of tag and stack then afk. I can’t tell you how much this comes up in map chat. Also people complaining that they are off-pace and won’t make 20, so it’s afk time. I used to get upset at these people, but it was pointless and they were only playing the game the way it was designed. Maybe not intended, but designed.
Now I am one of those players that rush to get their stacks and then go gather til the event ends. At one point I noticed myself running over the corpses of players because OMG I need stacks! and was saddened, but couldn’t bring myself to care that I was now part of the problem. I still only try for 10 stacks because more than that is too frenetic for me, but I get it and then done. At this point I’m only planning on doing the daily map anyway because … it’s not worth it. I thought it might be and was farming for a bit, but then my brain kicked in and said ‘why? The Scarlett boxes are worth the daily to me, but I haven’t gotten anything good from them yet and have don’t really expect to, but worth a shot, right?
The timer for the events is a mixed bag. I get that downtime is a good thing. However, the half hour in-between events seems like wasted time to me. It’s not long enough to do much of anything else, so I find myself trying to figure out ways to fill that time instead of doing what I prefer to do. I think I’d have preferred a 15 minute break between maps and then a full 3 hour cycle between maps if you have to have it. I was comparing it to the Labyrinth and I much prefer the Lab to this. With that I can jump in and out at any time, not worry about timers and staying the whole half-hour. Well, that and the Lab is actually rewarding. Sure, it can burn you out, but it’s my choice and it’s open to me at any time.
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While yes, the events complete faster with a small group, I find the problem is predicting where the zerg won’t be. I try to separate myself from the blob, but end up getting caught up in it anyway because it’s everywhere. I find I can normally get about 12-15 doing the events to completion and trying to avoid the zerg. 26 seems like an exception. Not impossible, but a rare exception.
Adding my voice to the disappointed. It’s been so long without a living story event and this is not what I had hoped for.
Using the stacks for rewards is poorly thought out. I’ve seen so many people tell others to tag and run to get the best rewards. Does the number of events you complete as a map even figure into rewards? If not, why even keep count? I’ve seen a couple of solutions to this above. Use completed events as the marker for rewards encouraging people to strategize and be efficient. The personal stacks can be used as a way to ensure people are not just leeching at the end of the event. (0 – no reward, 1-5 half reward, 6+ full reward). Or only have the stack appear if you are in the area when the event ends.
No karma or experience rewards for these events also seems like it is an oversight. that just seems like it would have been a no-brainer.
I’ve done a few events, but I’m not having a lot of fun and am unsure if the time/reward equation is worth it. Completely disappointed because I know Anet can do better.
Super appreciative, thank you!
Agreed. Everytime this topic comes up I will agree. I dislike the color of the new icon.
Anet isn’t communicating well with their customers? Color me shocked. Everytime I begin to take a step towards trusting them, they remind me again why I don’t.
I was kinda hoping the news of the Reaper being possibly renamed would have sparked renewed interest or comments from devs or something on the Dragonhunter.
I dislike the name very much, but I think my main issue is that it doesn’t feel well put-together and it looks like it is pulling too much from the ranger. I get that it’s supposed to feel like a different way to play your class, but this seems clunky and unoriginal. (Without having played it myself, obviously) The virtues have neat abilities, but they are completely disconnected from the rest of the skills and could have been dropped into any guardian specialization – nothing dragon hunterish about them at all.
So, you know … thanks for not reading anything I said at all.
On an individual basis, no, clicking away an extra screen is not a huge deal. However, the accumulated instances of clicking on this or that do up and become annoying. With this new level-up interface, there was already an option to preview upcoming rewards. Why make it a whole new window that can’t be ignored? Maybe just make the button bigger?
Look at the daily chest. You get a window for the reward, then a window with the dailies. OK, I get it, two separate things. They could have at least made the windows a similar size so that you don’t have to move the mouse to close them both out. Or give me a way to keybind it.
Again, any individual action is not a big deal, but I would love to see Anet moving in a direction towards streamlining and reducing clicking instead of adding bloat. This was never something I really payed much attention to prior to Wintersday, but ever since, yeah, it drives me a little bonkers.
So now when I level up, I click the reward and then get another pop-up window telling me what rewards are coming up. So that’s two windows I have to click through to get rid of now. Wasn’t there a better way to do this that giving us ANOTHER screen to click on? At least give us a shortcut to close screens. I am sick of all the clicking on this and that and that again and click here for reward design.
Agree, the old blue (or anything bright) would be appreciated. I already have to backtrack to some POIs that I miss during exploration, I don’t like doing it for hero points as well.
I like many of the general concepts of the city. The living areas feel more like living areas, though they don’t seem nearly expansive enough for the supposed scale of the city. And really, the buildings need to be bigger. There are like 12 foot doors for buildings that (discounting interior wall thickness) look to be at most 8 feet deep.
I actually like the whole area to the north. It feels like a pleasant park, and a full-scale recreational zone of that size would be great. Not practical for what it is, mind you. That bank for example is… not very secure.
(Frog pond could also stand to be larger)I like that the Black Lion facility has expanded, but it seems kind okittenward the way there are 4 spaces for random items in each room. Having a room with normal BLTC reps, and then a larger, more… department-store(?) type of presentation for the other items would fit better. Or a hybrid corporate/salesroom type of building. Other than that though, I’d expect a larger economic center in a town like LA, or at least something that feels kind of like a Bazaar.
The biggest criticism I’d give though is that the different areas don’t really mesh all that well. Some areas (Commodore’s Quarters) feel claustrophobic while the main area has everything extremely spread out and there’s not, for lack of a better term, a ‘comfortable transition’ there. Likewise, the ‘outskirts’ just sort of ‘happen’; I’d expect the path to the Guild Initiative, or to the lighthouse to be gussied-up a bit since they’re new construction. Granted, I like the natural look in some of the outer areas, but it doesn’t mesh too well.
That said, overall, I like the city far better than before. While there are some issues, it at least feels more like a ‘city’ than it did, in my opinion.
Now, if only the Grove could get a facelift. Though I guess redesigning a tree would require a bit more explaining… (But seriously, The design of that place feels kind of haphazard.)
I agree with just about all of this. I do love certain parts, but it doesn’t feel cohesive.
I love the housing and the mediterranean feel to it, really really like it. I also really like the mosaics and ocean themes, but I feel it’s a little overused. The plaza doesn’t feel right,
I think it’s the roof tbh. It feels claustrophobic for such an open space. I also can’t imagine it decorated for Halloween, but am willing to be amazed! The memorial is especially nice.
I really like the suggestion of having the BL weapon vendors standing in front of a display case, maybe have each vendor sell a few types and have them all in the same room because it is a little inconvenient right now. Then again, I don’t know what they have planned for that space going forward and the other capital cities still have a compact vendor.
Over all, so many things to love and the art is fantastic, but feel the layout is a bit awkward and it’s overdesigned. Overall, beautiful, but it’s lost it’s soul. It doesn’t feel like the same city at all. I know that’s part of the purpose, but sigh I miss the character it used to have.
Sorry, I didn’t mean this to be a negative post, but I wanted to give feedback on my impression.
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I tend to think of the free patch completely revamping how traits work as a part of the expansion. The only reason it is not directly a part of the expansion is to insure fairness, which really is a point in ANet’s favor.
Really, you shouldn’t think about it like that. The trait system was something Anet messed up over a year ago, stayed silent about even though the playerbase was vocal about not liking it, and has only recently given us any indication they were looking into changing it. So no. This is a long overdue fix for a problem they created and definitely not a point in Anet’s favor.
I am not pre-purchasing the game. I stopped playing because I became frustrated at Anet’s policy of silence about the trait system. After the announcement that there would be changes, I began logging in sporadically, but not consistently, which is where I am right now. I am still wary of trusting Anet because I feel they treat their playerbase like children. I might buy the game once it’s released and we know much more about it and I decide if the value is there. But buying on faith alone and them saying trust us, not gonna happen. They burned that bridge long- ago.
And come on, not a single character slot for a new profession? That doesn’t engender good-will either. Yes, I have the money/gold/gems to buy a new slot, but it’s the principle. A new player who just buys HoT gets the base game, give vets who are upgrading the game a slot fer pete’s sake.
My main concern is that what we’ve seen so far seems like a mish-mash of abilities. Bow and traps, ok, totally a hunter vibe. Wings and spear animation? Seems like they wanted paragon like feel. We will have to wait and see if this really makes any sense or if it is as sloppy as it first seems.
Between Halloween and the new zones, I have all I will probably ever need and then some.
I’ve never seen this method, used, have you? And hey, if it kills two birds with one stone, why is that a bad thing?
I actually love this system for choosing Beta access. Good job on thinking outside the box.
Whoa. Thank you, Anet, for the new information. I don’t have the time to absorb all this just yet, but I wanted to thank you for getting this out to us.
I didn’t even realize that was a trait unlock. I stopped hunting long before that. I have leveled a character all the way to 80 with this system, but I refuse to buy all the traits I am missing and I gave up on the trait hunt, frankly, because I hate it. She just sits there now and I don’t actually play her. I am still just hoping that when or if traits are fixed, I can pick them up then.
I say I don’t play her like that is different from my other characters. Truth is, I don’t play any of them anymore, not even for the SHINEY log in rewards. Boo.
It was a question of managing resources. If they had made all town clothes into outfits, we probably wouldn’t have seen the wardrobe for another 5-6 months. Much as I like some of the town clothes (and little as I use the tonics), I am happy to have gotten the wardrobe sooner, in exchange for losing out on some cool sets.
This right here is my problem with GW right now. It seems they have all these ideas and ways to improve the game to keep people playing, but when they forge ahead and break some of the stuff people liked, they never look back. I get that it takes resources to change the town clothes into outfits. Fine. I’d rather have a polished game with fewer features than a game with half-formed ideas that don’t really work anymore. They add up over time and the little things that didn’t bother me before become glaring and turn my attitude sour. How many bugged events are there that have essentially been that way from day 1? How big is the traits thread? This topic is recurring because tonics were a horrible solution. How many outfits have clipping issues at release? How many of these things have they ever gone back and reassessed?
So while I really do like the new features like wardrobes and the mini re-vamp, I would trade it for a game that even pretends like it gives a da@% about being a quality product.
As far as I can tell, we’ve not actually been told that SAB isn’t coming back before HoT. We’ve read that someone in the French support forums said that. Anet doesn’t respect us enough to talk to us and would rather let this issue fester and rot. It didn’t have to be this way.
Anet, do you wonder why we keep yelling about how upset we are? It’s like shouting into a wind storm. Can’t you even respect us enough to tell us that it’s not coming anytime soon? That you hear our frustration but you don’t have time to invest resources? That you don’t want to bring it back right now for X reason? Why should we respect you when you don’t respect us?
Yeah, I agree that I am past the point of caring as long as it’s not grindy. I like the idea of seeking out trait events that are meaningful, but I don’t trust them to do it right. I don’t even really care about the account bound thing as long as the traits are not a chore for each and every alt I make. Map completion and group events (Grub? please) and buggy content have to go.
Being level appropriate is a big one too. I don’t mind traveling around the world to get them, but I want to know that when I do find the appropriate place, I can do the content by myself and on my own schedule.
The cost of buying them right now is such a joke I can’t even believe someone thought it was a good idea. Sure, they should be a little spendy if you want to shortcut it and just buy them, but my lord, the current cost is exorbitant and in no way feels like a fair deal.
I haven’t been playing for the past few weeks and doubt anything would pull me back any time soon/ So yeah, unless HoT looks uh-mazing and fixes some core issues, I’m out. Even then I’m not sure because I don’t appreciate the stance on communication. We’re (mostly) not children. Grow a thicker skin, Anet and suck it up. Obviously there will be people outraged that OMG you PROMISED! It’s gonna happen and people deal with that kind of thing all the time. I don’t expect total transparency, of course, but give us a little respect. That’s pretty much all I’m asking for. Once that is lost, it’s hard to earn it back.
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I don’t see them implementing a second experience bar for traits. If they were planning on doing that, they wouldn’t need to take skill points away from level 80s. They’d also have to make sure that we would fill the traits experience bar without fail before level 80 as well as moving Grandmaster traits down below level 80 because otherwise when you turn 80 you have a conflict. That bar needs to be used for Masteries at that point rather than traits. Unless they have a system for 3 bars? (which, please god, no)
Unless they’ve figured out an elegant way to do all this, I think it’s too messy. Of course, this is probably exactly what they are looking at right now.
1) How they completely changed how traits were supposed to work pre-release. Learning traits by defeating profession specific challenges, Elementalists reading about forbidden lore, Warriors engaging in drunken brawls and other things like that made me LOVE the trait system of GW2. Sadly, none of that could be found anywhere at release..
You’re right, I didn’t know this. This sounds very fun and similar to suggestions I supported in the traits mega-thread. It makes sense to have profession specific, soloable challenges you can activate on your own time. I am not opposed to group content for some traits, but not all of them, especially when leveling. I think the Grand Master traits are fine. There are only a few and by that time you have a better feel for what you want your build to look like and don’t feel pressured to get them all right away. When you are leveling you are experimenting and that needs to be easier.
So yeah, my list would be …
Traits revamp
Trolling the players with SAB minis and no intention of releasing SAB content
The current communication policy (i.e. zero communication)
Loot not rewarding. Specifically the fact that everything is completely random and the concept of working towards an item doesn’t exist for the most part. Yes, this is being addressed, but it’s surprising to me that it has existed like this for so long.
some smaller things, but honestly, these are the ones that bug me the most and are what made me stop supporting this game until real changes are implemented.
I could also go on and on about things in this game I love, but the pros are very much overshadowed by the cons at this point for me.
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You mean the new trait-system that they have outright confirmed will be reverted/changed with HoT?
It is not confirmed. The only communication we’ve received is that they are changing it, full stop. There is no time frame. It’s likely it will roll out with HoT, but not confirmed.
And to compare the trait system with SAB to make a point is laughable. Traits effect every new character, every new player and is a core part of the game. While SAB is much loved, it’s effect is more in the morale of the player base rather than basic function of the game. If they can’t even get the traits to an acceptable place and tell us their plans, what hope is there for SAB.
Yes, this thread is full of people wanting SAB back, but mostly it’s people wanting some communication on this point. How you can defend the Anet communication policy is beyond my understanding. It’s the reason I quit the game but still check back to see if anything has changed. I love this game and want it to be better, but until there is real change, I can’t support them.
Happy anniversary.
And by happy, I mean . . . not.
Trait system is no part of the NPE and will also get a makeover before release of HoT … Well atleast that was what they have said.
But they haven’t said that. They have said it will be changed, period. No time frame and no more info than that.
I know traits are separate from the NPE, but that statement is wrong and is a big reason why the trait thread keep growing, even after they opened a new one to talk about … whatever it is they expect us to talk about. Or more likely it was opened so they could get that behemoth of a thread off the first page.
Yep, found a new (old) game I can chill with. It’s not as good as GW can be in some areas, but it’s very polished and I know what I am getting with it. Will check to see if there is any development on some of the main issues, but unless something changes, I’m done.
GW free for 5 days and counting.
I have made the decision to stop playing GW2 and the main reasons are traits and SAB and the ridiculous communication policy Anet has adopted. I’m not even that huge a fan of SAB. It’s fun and I would play it if it were available, but it was never an issue for me. However, putting the minis back in the BLC at a time when the community was hyper-aware of the issue without any intention of bringing back SAB anytime soon, well that’s just trolling.
Anet doesn’t have a basic level of respect for it’s customer base, so In return, they have lost all my respect and patronage.
Made a decision to not log in anymore. Traits and the wall of radio silence being a huge factor. I’m now sad.
Oh wow. I can’t even believe that’s true. Introducing the minis knowing how people feel about SAB and then thumbing their nose at us? Traits is the main thing I am upset about and SAB is not even a thing I was holding my breath for, but the disrespect is staggering.
OK then. I can’t imagine anything they could do or say at this point to gain my respect back.