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[Video] A Necromancer Fighting Outnumbered

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Sheobix.8796

very well done! Except, i have to agree with the above comment as well. Still, there were some good moments in there. im curious, what gear did you pick to run with and what is your x/x/x/x/x trait spread?

Leveling necromancer

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Posted by: Sheobix.8796

Sheobix.8796

yea I know where/why we struggle, its just trying to find a build to combat these short comings and help us with bad odds.

its not so much a build that will solve those issues, but smart playing that will fix it.

all i can tell you is look to work in some chills, cripples, maybe just work on pumping some toughness, and working on burst tactics to down the first guy quickly.

I will bring you back[healing-support build]

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Sheobix.8796

I think too many people underestimate lich form. its auto-pwn status.

Your opinion about the hybrid damage!

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Sheobix.8796

The dagger provides speedy mediocre power based damage, but lacks the base ratio numbers to be able to hit for numbers higher than 3.5k without too much unbalancing of your stat and trait spread.

Except that our dagger has one of the highest DPS chains in-game…

true, but we have a very short range on them and limited ways of closing gaps, save for DS grasp and snaring the foe+ walking over.

that’s why its still mediocre. compared to thief d main and warrior mains.

edit: also, what kravick says above also helps to explain why the dagger is mediocre.

p.s/ it’s not a bad weapon, its still one of the strongest. I player either scepter or dagger. But it can’t really be built for high numbers unless you pump your offensive stats and start losing defense.

(edited by Sheobix.8796)

Leveling necromancer

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Posted by: Sheobix.8796

Sheobix.8796

I find 1v1 is fine on necro. its 1v2+ that we struggle.

we struggle in 1v2’s because we have to actively fight to regen LF to stay alive. so we can’t stomp.. we get interrupted too much. the only way to finish 1v2’s is to straight kill the the first guy, then stomp kill the second.

Spectral Attunement - better than you think?

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Sheobix.8796

Step 1: Stack staff marks on your feet
Step 2: Put spectral wall between you and your target
Step 3: Spectral grasp target through spectral wall into your staff marks (with blast finisher)

exactly this. blast finisher from putrid mark combined with chill of death and the chill on blindness proc can also add chill+cripple on proper execution of this tactic. then you drop your wells, kite, and add more chills so they can’t hobble out of the edge before they get the ticks from the wells.

Cooldownmancer

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Sheobix.8796

i have an 80 thief with blown out berserker exos.

its a 3 button facemelt party. but if you’re not invisible, you die to a stiff fart.

i play him for trolls only. end of story.

the necromancer has some lengthy cooldowns, but if you’re running into those commonly, either pick up the corresponding trait that modifies those in your trait tree, start weapon swapping more often and use DS more often. There are a handful of builds out there that utilizes their skillset so tightly that they can press a button every second and just barely make the cooldowns. mainly those builds tend to be vampiric precision based proc-necros that are pro-active duelists or combo-chainers.

Who's the real JoAT MoN?

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Sheobix.8796

If you watch players like tokyomurai, powerr, etc. that push the 30/30/x builds that rely completely on smart gameplay to survive, you’ll see how they use 1/3 of their util slots for a defensive stunbreak or mobility skill as well as judicious use of death shroud to either mitigate damage or to interrupt before a combo. These sort of players change their trait spread a lot depending on what they’re going up against, and sometimes you just really have to switch out pumping vitality for precision or toughness for crit damage, or just grabbing that rampager set/amulet for that oddball build.

personally, my main necro sits in PvE/WvW with a slightly twisted variation of my jugg build that i believe i posted for archiving on necronotes.blog.com and that’s because its a steady contender in those game modes. in s/tpvp though, i do NOT play a bunker double-defensive necromancer. i either go 30/30/x, 30/10/0/0/30 or 0/30/10/10/20 depending whether or not i want to rock rabid, soldier, knight, or berserker.

necromancers need to break out of the age-old cliche of sticking to one “master build” that they think is the best because it’s meant to be the perfect match for themselves in every game mode. The strong players have builds for everything they do, and that’s because they learn about their class and know it well enough to do that.

New players get frustrated mid-way through their time with the necro, and more seasoned players see the necro as a powerful tool for playing a role that they need for a team, a map, a battle, a dungeon, a game mode, etc. and with positive mental attitude and determination, a strong player + necro + a goal in mind will outshine and dominate other classes singlehanded.

But, we lose just as much as other classes. We really do. As I stated before, that horizontal mediocre proficiency in other variables makes it hard for us to contend with other classes who specify for something minute.

Who's the real JoAT MoN?

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Sheobix.8796

I find that there are a lot of strong necromancer builds that far outshine other classes and their own similar build if the player works in a solid Death Shroud to their build. The key to survival mid fight with the necro is having a reliable recharge rate and bolstered toolset in DS. Our heal skill is great and all, but our regeneration resources are low-average and trying to pump healing power is a waste of a stat bonus on gear given that we’re already spread thin currently.

to work over that, pumping either vitality for BHP focus or toughness for divisible damage mitigation are good ways to not only cover the base defense of all necromancers, but to improve the survivability in DS. In many cases, keeping a 1:1 balance on vit and toughness is a good way to go. If a player chooses to break ratio and pump either one more than the other, it would be ideal to cover their defensive weakness with a specified trait setup that allows them to fight to their advantage/disadvantage.

The lack of the trinity makes it so that when we push our builds to be more offensive stat-wise, it requires selective traits and playstyle to avoid taking damage or surviving.

I’ve found in a lot of cases, though, that a good player can take a warrior, build it specific to a purpose (like passive-heal tanking with shout cleansing/healing and burst tactics in dungeons) and outshine an equally or superior geared necro speccing for the same purpose. I’ve come to realize that each of the classes has a slight growth potential over other classes in specific areas, and knowing your class limits as well as building to cover your class weakness at the same time as conservatively bolstering your offensive measures secondarily after the fact of figuring out your strategic defense is the best way to make solid builds.

I’ve played with plenty of people who have shown me their tricks of the trade, and i can vouch for the necro being not a Jack of all trades, master of none… but a jack of all trades, master of one. And you have to choose what that one thing is— with exception to being mediocre to other things simultaneously. Usually, this sort of shoe-horning disability angers players and makes them claim that the necromancer is kitten But in reality, it just shows that this class has a solid proficiency in many things while being strong in one area. Maybe not the best in a specific strategy, but definitely strong while maintaining horizontal proficiency in other tactics. I can only assume its because of our mixed access to power/conditions and boon converters combined with cripples and poisons.

Your opinion about the hybrid damage!

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Sheobix.8796

I only recommend nemsis’ build if the player is highly experienced and knows his toolset in and out and is comfortable with using all of it at the right time. i would personally run scepter/focus with the classic 30/30 build for hybrid drop-in play.

The Spectral Assassin

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Sheobix.8796

http://gw2skills.net/editor/?fQAQNAodWjMah6hbWbM8JAoH5irzRFKm6B8tfOA;TwAA1CtoEy8j4HrYOhkitAZMxZipBA

I went ahead and studied some well bombing builds, some CC chill and cripple builds, and threw in what i learned from my old jugg studies to create a in-your face high power lock-downer. This build can best be used in PvP hotjoins to harass lead opponents and to quickly dispatch mobile targets by utilizing our snares, spectral LF regeneration combined with dagger LF generation, and Lich Rampaging.

My main key is that I figured out the jugg w/ soldier gear based power necro could do consistent damage so long as he could keep himself on 100% uptime through LF generation while connecting his hits.

working in chills and cripples with spectral focus on the build emphasizes that sort of gameplay, and keeps the opponent harried and slowed almost the whole time. The utilities are flexible, and the amulet is hot-swappable.

go between using a soldier amulet and a berserker amulet— solder for defensive mode, berserker for offensive mode. To strike a mid ground, you could roll with the knight amulet too.

quick specs:

  • ~3100 attack (~2100 power)
  • mid crit dmg, high crit rate and damage with berserker/knight amulet.
  • blindness combos that activate 1s chill interrupts.
  • 30/10/0/0/30 stability, spectral traits, chill on blindness, and ‘in for the kill’ spite setup.
  • sheo’s signature flexible utility selection
  • easy to adapt into classic well bombing rig.

sigils: speed+chilling on main set, hydromancy on staff, speed on water weapon.
runes: 2Grenth/2Ice/2Sanctuary for max chills.

Variable defensive<->offensive build capability by choosing the following amulets:
Soldier(Defensive)/Knights(Middle)/Berserker(Offensive)

utilizes blinds, chills, cripples, and high-speed one shot one kill tactics.
basically, you hit them like this: http://www.youtube.com/watch?v=p5J7s9ozgbQ

MM gear questions

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Posted by: Sheobix.8796

Sheobix.8796

Go rampagers set, use a scepter/dagger + staff, use geomancy, bloodlust, and the flame AoE sigs for weapons, then use bleeding runes for your gear. like afflicted.. krait.. etc.

build a high-proc rampager condition/power hybrid DPSer and use minions to haze/harass in pve. you’ll maximize your damage.

Your opinion about the hybrid damage!

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Sheobix.8796

Here’s the thing about the necromancer, and what weapons are the best in order from best to worst:

1. Scepter
2. Dagger
3. Axe

why?
Because the Scepter deals phenomenal condition damage, at a fast rate, and also deals more gray-typed power based damage than the axe alone.

The dagger provides speedy mediocre power based damage, but lacks the base ratio numbers to be able to hit for numbers higher than 3.5k without too much unbalancing of your stat and trait spread. the weak side of dagger is that its a very close range weapon, and most of the time you need to move to connect your hits which equals loss in DPS.

The axe is the worst because it deals very weak power based damage, deals little to no condition damage at all, and only provides a mediocre range for the danger it puts you in. all it brings to the table is some utility from the pbAoE skills, which can tie well enough to work with spectral utilities such as spectral wall, using spectral armor/walk to generate LF while being hit, or just to build protection, fury, or vuln. currently, its a weak gimmick weapon.

Your opinion about the hybrid damage!

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Sheobix.8796

Your opinion about the hybrid damage!

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Sheobix.8796

search for nemsis’ ultimate hybrid crit build. it still pushes the most DPS available through the necromancer.

Spectral Attunement - better than you think?

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Sheobix.8796

I always found players who picked up spectral based utils and traits to be more duelists than brawler type players. in many cases, going against an experienced player will kill a spectral player. sw I think is one of those matches made in heaven with the axe since the protection and mental throw off from a player moving around the wall helps cover the player while channeling or getting in position to use axe3.

overall imo axe still needs damage improvement to be used for higher competitive play.

Looking for a Power build for WvW

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Posted by: Sheobix.8796

Sheobix.8796

Axe/Focus

30/30/0/0/10 or 30/20/10/0/10

Lich Form

That is straight dmg without using conditions.

the great thing about the 30/30 necro is that you can gear for condis or power and absolutely facer4p3. grabbing the 10 in death or soul reaping is just there to expand the playstyle in either which way.

Juggermancer[Final][Blog Link]

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Posted by: Sheobix.8796

Sheobix.8796

thank you! 15 chars blehr

Who's the real JoAT MoN?

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Sheobix.8796

Engineers can do most things, just not as well as other classes.

Necros can do most things, just not as good as other classes and for twice as long! So there!

this pretty much nails it.

There and back again, Necro catch-up

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Posted by: Sheobix.8796

Sheobix.8796

Haha. i suspected a lot of change would happen to the axe, it was the one weapon that showed the least amount of utilization in special builds throughout the meta.

as for the changes to epidemic, I’m not a total fan of what they did and I’m glad something is getting done about it.

so many cool things added in the last few months! wiki time..

Juggermancer[Final][Blog Link]

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Sheobix.8796

You are misrepresenting your damage with this build a bit, it is actually miserably low damage even with dagger aa.

Your crit chance is so low why would you mention what ds1 will crit for when it will virtually never happen in practice.

because casting Lich autobumps your crit to roughly 50% chance to hit, and you can use that to rampage.

Juggermancer[Final][Blog Link]

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Sheobix.8796

Sheobix’s “new build” in is blog link shows 25/0/25/20/0, but in his blog notes he states his new build is 15/0/25/20/10…so freaking confusing.

Will the real Sheobix “new build” please stand up!

Both sources I gave have reasons for showing a slight twist to the base build.

but the base build is 25/0/25/20/0.

you can pick up some utility playstyle vs. power if you play with the points in spite.
sorry, i was in USMC boot camp.

There and back again, Necro catch-up

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Sheobix.8796

Hello GW2 community, I’ve just come back from a 3 month hiatus and I was wondering what crucial updates or changes to the necromancer may have happened since january 14th to now.

Some may know me on this forums, and if you’ve PMed me in the last three months, I apologize for not being here to reply. I’m currently on 10 days of leave until I go again for another month.

what is the current status quo on power vs. condition based necros?

Toughness or Vitality in DS?

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Sheobix.8796

As a seasoned player of the soldier line of gear, I would say that you should worry more about adding toughness than vitality. If your character already has a BHP that suits you, as in, you have enough HP out of death shroud for your tastes, then your DS pool will only really need more toughness to compliment whatever you’re trying to use it for, whether it be conditions or power damage.

neither should have priority over the other though, so make sure you balance both.

Toughness Vs Vitality for Fractal?

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Sheobix.8796

as a second post, i would recommend more conditions than power for fractals, as fighting from range really helps in just about every aspect of team based gameplay.

Toughness Vs Vitality for Fractal?

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Sheobix.8796

For high level fractals, you’ll want to mix toughness with stats that allow you to down mobs quickly. so work in precision, then beneficial procs like vampiric traits and bleeding.

trait for the long haul. Go for sustainable. don’t worry too much about being the hero of the party, just build something reliable and consistent.

agony is a percentage based debuff from your vitality, so try to hit the 23k hp mark and then stack toughness. either go 20 pts. in blood with at least one stacked minor bonus in either armor or accessories (i.e 250~ from gear total) and run with at least 500 toughness. making a ~1400 endgame total. (which is roughly at least 2300 armor) if you can, get your armor to 2800, because that’s when you’ll really feel good and comfortable.

Khalifa's PVP D/D Necro Build [Updated]

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Sheobix.8796

use might stacking to pump up condition dmg and terror can be a killer. My build starts with 175 condition dmg but gets up over 1k with 20+ stacks of might and a fully charged sigil of minor corruption. Fairly common for me to get 2x terror ticks around 1k and unmitigated due to it being a condition >:)

Balancing condi dmg and duration to make a fear damage build viable is just not a smart option for a necro using a build like mine. Fear can do some crazy numbers it’s just not in the cards for me atm.

nah, I definitely wouldn’t build around fears and terror but given our inherent ability to shell out conditions, even in a power build, and combined with uber might stacking those terror ticks can hit for a lot. For only 10 pts in Curses it gives me the most bang for my buck with my power build. I have to augment the build a bit to get consistent dbl ticks, which isn’t quite worth it, but on some occasions it seems to tick twice for some reason even without the requisite duration increases. typical build for me is 30/10/10/0/20 with Staff + Dagger/Focus.

I too like to grab the extra 10 pts. in curses sometimes when i run pvp builds. having extra little dps from fear is a nice touch, and kinda caps off a build that can use the extra 4% crit chance and bump to cond damage.

Worst damage, survival and team support.

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Sheobix.8796

Because of the fact that anet has expressed their concern for not wanting to get overzealous with the nerf bat, they do not post replies in our subforum as often as other subforums.

We hound them, jump on their posts, and rip them apart. We throw more fuel on the fire and complain MORE when we see something that doesn’t please us.

the people who are posting on this thread saying L2P are only saying this because in the end, the OP isn’t helping our case. rage threads on this subforum are too common and don’t get anywhere. We get a lot of random players who come here to rant, looking for a solution. Those who prefer to read instead of post… they get turned away from the class and it begins an endless spiral of ignorance from the developers.

This is why we kindly ask (although it may not seem kind from others in the above posts)

please, stop complaining. As much as it seems like we’re trying to pick a fight, I personally mean it in a way that only seeks to find a greater cause in the following months for the class.

We KNOW this class is pretty botched. But it plays well enough anyways. Just like all the other classes EXCEPT for specially built builds that need to be addressed by Anet.

Worst damage, survival and team support.

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Sheobix.8796

When i got my necro to 80 with about 280 hours on his clock, I read a lot of people getting frustrated with the classic berserker gcan thief going nuts with D/D on absolutely everyone.

So i rolled a thief, got him to 80, geared him in full bers gear, and found out what everyone was complaining about.

The gcan berserker thief is built to kill with absolute disregard to defense. It is made to satisfy players who desire quick reward or instant gratification type gameplay. They do not mind dying frequently, and only have a good time chainkilling about 10-15 times until they nearly instantly fall when faced with their extremist counter build, the bunker. in other cases, they also die when faced with more than one competent opponent.

People get angry about this seemingly OP status and argue that a specific skill and a specific class needs to be nerfed, without thinking about more balanced builders and players who do better in all areas of play in a much more consistent manner. In the end, they suffer from overzealous nerfing, which is why Anet is keen to avoid listening to a lot of rage posting on these forums, as the necromancer forums proves to be the most volatile.

on the flipside, others want to buff the seemingly victimized weaker classes, which in reality are not weak at all, but whose players are frustrated because they’ve experienced unbalanced specialty builds likes berserker 30/30 glass cannons or such.

I still have that thief in my bar. he has over 80g worth of gcan crap on him, and he can hit for 5-9k like the rest of them.

But I almost never play him.

It just isn’t fun. There is no dueling, there is no intuitive gameplay, there is no countering, there is no objective based playstyle, and all it is meant to do is find a roamer, abuse the roamer, and try to enjoy the fact that they had no chance because they’re not a bunker.

In the absolute review of all the things Guild Wars 2…

Anet needs to fix the extremes. bunkering and bursting. as a supposed “e-sport” game, they need to pay attention to how people actually fight each other, not on how OP someone can stack 3 stats and go to town on 80% of the populace that has ideals for a balanced/fun build of their own.

Worst damage, survival and team support.

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Sheobix.8796

There is always two sides to these “necro is screwed/UP” threads.

We have people who are very loyal to the class, play to win to the best of what they’re given, try to ignore the heavy downfalls by structuring to cover weaknesses, and then try to blatantly discredit haters with information on how to get over their “whines”.

Then we have people who are frustrated and tired with the fact that you can play other alts and have a much easier time building a bombshell character that wins in a specific setting much easier than the necro can when similarly built. In turn, they get angry at those who are “pro” for necro and get insulted or annoyed by their apparent wish to keep necro nerfed.

Both sides aren’t seeing the reality of the class.

The necromancer is doing just as well as any other class, except for the few builds from one or two classes that are currently overpowered in specific setups. What this means is, we have players getting OWNED by a specific class tailored to execute a specific kill in a specific setting and once we have people experiencing frustration in that specific setting, they must assume the class is broken since there is no way to combat an unbalanced build with a balanced build meant to work well in all cases.

If we actually check the data SEPARATELY between wvw/pve/dungeons/spvp/tpvp we will find that the necromancer does well enough in all respects, with some slightly better performance and satisfaction among solo PvE players and hotjoin sPvPers.

The reason for this is because of the flexibilility of the class. It encompasses a lot of roles simultaneously pretty well no matter how you build it. The downside is we lack explosive specialty build potential like a berserker gcan thief d/d build or a bunker d/d ele or mace/shield regen bunk guardian.

I was reading some other posts in the other subforums and there are other players discussing the nature of bunkering and burst in the game.

from the material i’ve been reading, the discussions I’ve been taking a part of, and the opinions gathered from many different players, not just Necromancers, the largest issues in the game are as follows, and affects all classes equally except for shatter mesmers and 30/30 warriors in non-competitive PvP settings like sPvP and WvW:

  • Bleed cap, non-synchronous play affectation.
  • Burst builds not being harnessed correctly. (specialty build that ONLY kill well in a gank fight against most other builds that are not built to bunker)
  • Bunker builds (m/s guardian, regen/clone mesmer, PTV necros, 30/30 PTV warriors w/ shout cleansing, permastealth culling exploitative bleed thieves, double pet rangers sitting on their downed states (rock drakes?), harass CC bomb engis, etc. that are so hard to kill, you expend all your tools and instagib yourself or cannot kill each other due to regenerative natures)
  • Cleansing, greatly limiting the effectiveness of condition-focused players. The balance is bob-tailed when anyone stacks conditions.
  • Cooldown unbalance— variety in builds going head to head make cooldown management awful for many players since key utilities, internal cd traits, and skills are either used too frequently, are not needed at all, or simply do not have any use against a certain build. This is due to poor mechanic implementation with respect to counter builds.

This is all gathered from my research and insight into MANY if not nearly all the subforums as of late, so please take into consideration that we’re not the only ones who feel gimp in some settings.

tl;dr we’re not broken, but we’re also far from balanced. the key right now is to play in a fun, samewhat balanced, strong build that accentuates your specific playstyle. Try to avoid gameplay or fights that you know you will not enjoy. in other words, play to win.

Worst damage, survival and team support.

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Posted by: Sheobix.8796

Sheobix.8796

I’m sorry but your take on Necromancers and there effectiveness in all the roles is just wrong, granted we cant preform better then most classes at some aspects but your analysis is just wrong and this is really a L2P topic.

Survivability
Firstly Necromancers have one of the best survival setups in-game. it may not be as obvious as D/D Elementalists regen power or Bunker Guardians condition removal but Death Shroud is a huge boost in survivability.

(120% of Max Health + SRP%) – 3-4% Total/ sec can translate into some extremely bunky builds and I’ve survived and killed countless times on below 2k health and flicking in and out of Death Shroud to decoy on cooldowns.

Heres a quick sPvP screenie i took yesterday with my burst heal support build i didn’t die once in the match because of the insane survivability i speced into.

Damage
You cant compare our damage to theifs and complain they do more then us, period. Theif classes are designed to hit hard and die quick and in WvW i have no issues at all fighting theifs there my easiest kills.

Our damage is suppose be the weakest out of the light Armour users because of our insane health pool. Other classes typically need to stat in full vitality to hit 18k health, we don’t and that’s why many Necromancers choose to make up lost damage in Armour bonus.

That being said i have never had an issue (minus Bunker Guardians ofc) dishing out 20k+ damage in a rotation of direct damage skills, Necromancers weakness in the damage department is the long cooldowns on our utilities vs other classes which is unfair yes.

You cant say Necromancers conditions is weak zerg vs. zerg because of all the AoE condition removal, its universal. Every class suffers from all the passive condition removal.

TL;DR L2P please. We arnt the strongest, but we are not the weakest at everything. We suffer from long cooldown utilities and numerous high-end bugs which will.. eventually be fixed.

I also fully support this reply to the OP.

Please understand that every few days we get an angry/frustrated necromancer on these forums right after they get screwed in-game just to rant.

This is not the place to vent frustration; although in many cases it is warranted to complain, this is definitely a L2P issue.

Hacking? How does this happen?

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Sheobix.8796

aaaaand you do know you can also get smacked by golems in a box which have 1600 range?

I know some hackers, so far what they can do is clip speed hack, skyfall jumping (getting over walls), fall through ground, and anti-stun clipping.

Juggermancer[Final][Blog Link]

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Sheobix.8796

Thanks for the Juggermancer build! I actually have time to /laugh when a thief tries to blow me up. Running knights gear atm, full crests of soldier. A clothy with over 3k armor is a nice thing.

its especially nice since this class is heavily reliant on stat numbers instead of trait spread.

Juggermancer[Final][Blog Link]

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Posted by: Sheobix.8796

Sheobix.8796

Would it be viable to use axe/focus instead of dagger?Not for the AA since it’s terrible, but for the 2 and 3, then switch to DS or staff, then back to axe again for 2 and 3.

With the tankiness of the build, the retaliation(that is affected by power I believe) that lasts longer per person/mob hit is real nice, and the damage of 2 is fairly decent.

Thoughts?Would it be viable to go 15 in blood so that axe trait in 30 spite can be taken and still have the 25 death magic toughness->power?

this is perfectly viable. go for it. my following “fall back” numbers for traits go:
15 in spite
10 in death
15 in blood

you can distribute the last 30 anywhere.

Dagger fun

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Sheobix.8796

Well, since we are in topics of Daggers.. What are the best dagger skins? I can not for the life of me find 1 that appeals to me as a necro

Beaded Spike or Steam dagger.

I have an 80 sylvari berserker thief and i skinned dual beaded spikes on celestial dye armor. i look like an icy reaver angel.

Juggermancer[Final][Blog Link]

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Posted by: Sheobix.8796

Sheobix.8796

For the first two weeks I ran this build, I was running knight accessories.

I highly encourage you to swap out the crests in the armor for runes that fit your sepcific playstyle, in the case you’re wondering, I think it would be highly beneficial.

pushing this to become a BiP+Might stacking build makes it reach its maximum power curve and when you rig your might up to last, you can run around in lich form and drop wells like a boss.

Even with just a little bit of gear, wells were ticking for 850-1000 with only 10 stacks of might from BiP, you could probably get a lot more by running a precision food buff and stacking might duration. more power to you!

Glad to know the build is still passing from word of mouth to leap off the second forum page.

just another reminder, I have a building blog at necronotes.blog.com and I will feature builds, building strategies, and other building related game information that people want to learn about… I will be taking a hiatus from january 12th-late april! So ask soon.

Dear ArenaNet...

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Posted by: Sheobix.8796

Sheobix.8796

Dear ArenaNet, please fix class balance and fun gameplay before making another huge event! Necro used to be fun but now we’re too static and this game is a massive session of rock paper scissors!

I swear I’ll use them… again!
Cmon, we deserve a gimmee.
Sincerely,
Shoe

Should I play....

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Posted by: Sheobix.8796

Sheobix.8796

I’m levelling a Guardian myself, just to try it in WvW. I’m interested in using Hammer + Staff, mostly for area control (the warding abilities). I don’t think it’ll be as effective long range as my Necro, but it could be a ton of fun.

However, Kiriakulos hit the nail on the head with Necros in WvW. They can be a ton of fun, dropping Wells from walls, using epidemic after Blood is Power, especially if you and your teammates co-ordinate using conditions on a single enemy

I will also +1 a reply to Kiri’s statement.

In addition, keep in mind that WvW is all about being geared and level 80 to win. after that, as long as you’re skilled and competent, you’ll win the large majority of your battles after tweaking your favorite build.

Juggermancer[Final][Blog Link]

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Posted by: Sheobix.8796

Sheobix.8796

For the badges, I would say do all four jump puzzles, then do your WvW daily and then call it good for the day. Repeat that for a couple weeks and you’ll be good on the trinks.

if you want it accelerated a little, do the above and then add about an hour of camp flipping for the extra needed to do it in about 8 days

I keep coming back to this forum..

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Posted by: Sheobix.8796

Sheobix.8796

I’m with levian. Sadly, my whole guild silently phased away from GW2.

Anet does not realize that yeah, sure there is a minority speaking out on the forums, but in all of the guild’s vent servers, guild chat.. etc.

people are leaving. They’re not interested in grindy overblown holiday events. They want fixes. They want balanced fun. They want to play without having half the time being rage-quittable frustration.

While I can’t help myself from running numbers, keeping updated, testing things in PvP once and a while, and stress testing PvE builds in Orr (There’s a small crypt east of one of the waypoints in cursed shore that bugs a fence corner and stacks about 12-20 spectral juggernauts) and I like to see if the necro comes out with new tricks to decimate large groups of foes.

But its a novelty. I like being updated, I enjoy discussing things in this forum, I enjoy helping players (and try to stay unbiased, trust me, its hard for everyone but i try)

but most of the people i know just stopped playing GW2 indefinitely.

Terror 2nd tick

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Posted by: Sheobix.8796

Sheobix.8796

i used eighths because 8/8ths make 2 seconds in terms of 1/4 second intervals.

1/4 + 1/4 + 1/4 + 1/4 = 1 second

afaik you only need 7.5/8 of the full 2 seconds to get 2 seconds in this rounding system implemented in the game.

I believe this was the same rounding issue that screwed with mesmer clone appearance times, because people said that they were attacking before they even rendered on screen

The ultimate necromancer dmg-hybrid(tutorial)

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Posted by: Sheobix.8796

Sheobix.8796

15% is sort of in that marginal area between being too much of a bonus and too little for the investment of time given.

tbh, even a good player is bound to get lazy sometimes and slip with their skill, and not just occasionally.

for what its worth, I haven’t bothered getting all the ascended junk yet. just a few.
I found that skilled play makes up for that 15% possible optimal setup.

Necromancer in tPVP!

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Posted by: Sheobix.8796

Sheobix.8796

Yea i know triple 15% bleed would be the most efficient, i was assuming he chose the 4% condition duration over bleed duration for a reason and i just wanted to show there’s better runes providing the same stat.

for sure. as for cond duration, i think the best set is 4night/2lyssa.

not totally good with memory though, i may be wrong

How is the necros these days?

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Posted by: Sheobix.8796

Sheobix.8796

spvp, necros can be one of the most OP classes (not joking)
tPvP, they get decimated regularly if you don’t spec for something specific.

PvE, they rock.
Dungeons, they’re pretty good, if not in the top 3 classes for dungeons.

glad to be of service

Heroes of Might and Magic - And -Gw2 necro

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Posted by: Sheobix.8796

Sheobix.8796

Although I really like the idea, I think a huge problem for Anet is that they can’t balance the 8 classes they have as it is. to introduce archetypes and implement variations of base classes would probably be that one last straw that breaks this massive camel’s back.

although i really agree on another part, they really did not do a good job with making the necro look necro-y. Wells look cool but they’re not distinguishable from each other, BiP is you waving your fist at the enemy, epidemic is like an on-land ink cloud from an invisible octopus, and everything is is truly meh, either quick and boring animations or whatnot.

Every time i watch ele pvp, I think “why don’t we look that freaking cool when we press buttons?”

though to be fair, i think rangers probably have it worse in terms of looks.

(edited by Sheobix.8796)

looking for a good PvE D/D build

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Posted by: Sheobix.8796

Sheobix.8796

As one who has run a D/D build for PvE utilizing AoE ability and precision, most notably to focus on siphoning traits in blood line for vitality substitution when faced with low defense, I would say try your luck at figuring out a mix of rampagers, berserkers, knights, with at least 20 points in blood. you can go D/D with Axe/Focus in second set.

off the top of my head, with total abandon to my rules of thumb, I would say for fun.. go Rampagers accessories and armor with berserker exquisite jewels slotted in accessories…
maybe pump condition duration through 2lyssa/2mk/2ice or just get runes of rage or runes of strength for fun, rampager weps and perhaps a..

30/10/0/20/10 spread with those above runes and a rare veggie pizza buff on at all times to get 2nd terror tick

a/f with d/d proc bleeds and stack might, siphon HP and go willy nilly without a shred of toughness.

Though, when you dungeon.. good luck! :P

to be serious though, you can roll glass cannons for PvE and be fine since player placement and intelligent movement can take care of lacks of toughness when running with any precision at all. you can just run food buffs or points in blood to regenerate health.

personally for me, my rule of thumb is to get 500 toughness in each of my builds to establish a solid amount of defense, and as long as the hp was in the 20-23k HP zone, it was tough to kill.

note that there is an inverse relationship to obtaining vitality <=> precision and a byproduct of toughness in most cases where you find vitality in gear. the exception is knight’s gear which i find to be the most useful base or secondary combination to mix in with any base otherwise.

if you decide to craft your own build, post your findings or questions so we can help, or at least weigh the pros/cons.

Terror 2nd tick

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Posted by: Sheobix.8796

Sheobix.8796

So what you’re saying is, 90% cduration will get the 2 ticks? I’m slow and want it spelled out for me hehe :-)

93 to be precise but for some reason 90% does the trick when rounding up.
7.5/8 = .9375 x100 = 93.75%

10% 2lyssa
10% mad king
50% master of terror
20% 20 pts. spite

90% total.

or you could get lazy and just
40% veggie pizza
50% master of terror

no runes or spite. troll.

(edited by Sheobix.8796)

Necromancer in tPVP!

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Posted by: Sheobix.8796

Sheobix.8796

2 krait 2 centaur 2 afflicted will get you further with bleeds and ideal stat bonuses

30/30/10 is a glass build that is easily destroyed by thieves, guardians, warriors, and mesmers.

0/30/10/10/20 rabid build is more stable, has similar bleeds, and will eliminate weakness to all opposing classes above except for guardian, as the only way to take down a guardian these days is to roll power based necros.

Juggermancer[Final][Blog Link]

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Posted by: Sheobix.8796

Sheobix.8796

224 armor
128 weps
136 rings
80 invader earrings
64 pendant
35 Koss
154 crests
250 blood traits
100 food buff

11710 hp + 18372 = 30,082

my calculations in the OP were off due to misusing a major bonus from one ascended in error instead of the minor.

Still, 30,082 HP.

Berserker gear axe necro

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Posted by: Sheobix.8796

Sheobix.8796

Axe is garbage. Better off running d/f to substitute the toolset with better damage.