(edited by Sheobix.8796)
Well, i guess all those other condition management tools are invisible, right?
roflmfao, you must be that one guy who can’t figure out how rev works.
plenty of good rev players out there.. plenty of OP revs out there… then occasionally you get the one rev who looks like he’s watching reruns of the teletubbies on another monitor in ranked matches trying to cap far.
Im about to hit legendary division mostly solo/duo q and you telling me that i cant figure how rev works? Please give me a break. The olny way rev can deal with conditions is resistance on Mallyx skills that got icd now. How hard it is to strip resistance or even corrupt stability and fearchain rev right as he swaps to Mallyx? Exactly. Go duel Denshan or Nos with your mallyx rev, dont forget to record a vid for a good laugh. Obviously you wont do that as we all know how it would end. We can beat trash necro, but vs one that knows what hes doing its gg in current state.
Yes. I am still telling you to L2P. You know how rev works, you just clearly want to be ignorant about how necros work. We have Rev/Ele/Mes in the top of the meta, Scrapper following it closely, Necro being viable to compete but with SERIOUS counters everywhere, Ranger sticking it to the man in candyland, DH trapper yoloing around in bad tier and warrior/thieves permaparked in unranked wondering when Anet will release the next patch. And your statement that is crying over “waaah i can’t beat nos/denshan they are too good” so just because you can’t beat a player that has mained and stuck to a class for 20,000 matches+ since release you think their class needs to be nerfed? Ha. ha ha ha.
Well, kittene. I guess you found your limit. Sucks to suck, nerd. You know why they nerfed Rev resistance? Because it was OP. You’d have a power build that counters both condi and power. Now players like you who yoloQ with rev feel kitten because you can’t spam the 1 key and win.
Have fun in legendary league, everyone and their mother is there already.
I regret HoT. Reaper spec is great, but the content loses its shine very quickly and you will realize very soon how little of it there is.
HoT = 4 open world dungeons that are on global server timers, now with meganerfs to guilds and nickle/dimed f2p model
Craft rabid and then convert it to vipers. Its not really that expensive. OP is asking what to aim for. Not what he can afford immediately.
I would argue that for roaming PvE sinister>viper even though vipers gives better condition duration. We simply don’t get to see all the condition stacks run through before mobs die.
having that power really helps run through things, especially with precision.
https://wiki.guildwars2.com/wiki/Empowering_Misery
http://wiki.guildwars2.com/wiki/Consume_Conditions
https://wiki.guildwars2.com/wiki/Crystal_Hibernation
http://wiki.guildwars2.com/wiki/Shield_of_Absorption
https://wiki.guildwars2.com/wiki/Riposting_Shadows
http://wiki.guildwars2.com/wiki/Shadowstep
https://wiki.guildwars2.com/wiki/Impossible_Odds
http://wiki.guildwars2.com/wiki/Echo_of_Memory
https://wiki.guildwars2.com/wiki/Demonic_Defiance
http://wiki.guildwars2.com/wiki/Diamond_Skin
Please show me how even though revenant has access to comparable copies to all the best skills and traits other classes have in PvP right now… other classes need nerfs.
If you can’t kill a necro, that’s a L2P issue. they’re pretty toss-up imho, if the rev is good he will kill me and i can see it coming from a mile away making me disengage, otherwise i can also tell if the rev is bad and i can outlast and wait for his utilities to get wasted before i wreck them.
Well, i guess all those other condition management tools are invisible, right?
roflmfao, you must be that one guy who can’t figure out how rev works.
plenty of good rev players out there.. plenty of OP revs out there… then occasionally you get the one rev who looks like he’s watching reruns of the teletubbies on another monitor in ranked matches trying to cap far.
seriously.. stop going toe to toe with a necro and freaking kite us. We have staff 2, 3, and scepter auto as our main condition damage out of shroud, and it hits like a noodle. It’s something like 3k bleed, 2.5k chill, and 500dmg bleed every 2.5 seconds from scepter auto. 100% of the time, that damage is mitigated with a cleanse/convert/transfer halfway through and that damage alone represents half of our damage output toolset out of shroud.
stop trying to touch necros while they’re shrouding. you can let them reaper charge you, then double dodge, and then walk in a circle. you’re welcome. you win. kiting necros 101.
Well that doesn’t help when you are trying to defend or capture a point, now does it? Also doesn’t help a melee class to constantly stay at range. Hammer doesn’t play very well in sPvP.
I guess because you can’t spam hammer 2 and faceroll necros that means it takes too long and therefore they should be nerfed because you can’t /afk on a cap and take it from them like candy from a baby?
wow.
I’ve played with revs that use hammer in forest and wreck mid fights just because of how spammable it is. It puts down a lot of damage and a lot of rev players even say it should be toned down if you’re playing power rev.
It sounds like these revs just don’t like how necro is the class they just can’t walk all over since I don’t see any “waah ele and mes and engi not killable?”
dear god, those other classes have way more utility and mobility than necro. I can see all these revs trying to push their face into a necro’s chest midfight going “oh god, why isn’t he falling? ugh, he’s just chilling me and staying in shroud!”
We have scythe, which is probably the most obviously telegraphed skill in game right now and should be blocked/dodged, we have on-swap sigils that do maybe .5-1 second of chill in an AoE, and we have chillblains, which is a mark on long cd.
any other sources of chill are from traits that people take only if they have crit, which is very few.
It’s the hardest class to fight, I can deal with them 1v1 and have 50-50 chance but against two of them I literally explode. It’s also hard to disengage with all the chill, if I swap shiro for glint I can survive longer but sacrificing a lot.
I don’t think any class should be able to skilllessly win reliably in 1v2’s. That’s a clear indication of balance issues. That being said, reapers also have this issue. against 2 opponents, 1 reaper can only survive for so long before getting wrecked.
I’ve beaten a couple simply by being better at the game, but yes. Necroreapers are probably next to the nerf block.
Still, I love that Revenants can have the audacity to call any other class cheesy.
Exactly. Revenants can beat reapers 1v1 if they simply stop relying on their cheese rotation and actually pay attention to the opponent class mechanic that has a meta build designed to curb the rev.
but god forbid counterplay in the meta, right?
Necro is in no way OP or UP. imo they’re in a good spot. They can compete in the meta, but in no way do they lead it like DS ele, bunk mes, and mallyx condi rev.
When you’re fighting a condi necro, they HAVE to go full on condi build. That mean’s they’re running 2+ sigs, scepter/x + staff, and they WILL be using reaper shroud to apply poison and burning. It’s gonna happen.
But that’s it. Same goes for power necros, they have very hard counters. You can drop a pile of condis on a power necro and watch it melt.
What you’re asking is for a class that was DESIGNED TO BE THE ATTRITION CLASS to be nerfed so that you can continue to faceroll without having to watch condition control?
seriously?
rev vs. necro 1v1 comes down to the better player. Who knows when to pop/drop their key utilities before the other.
every single fight against a rev I’ve done..
spam, spam, triple dodge stab, shiro spam, gets me really low from the DPS.
I drop into shroud. Get the interrupt in, put down the poison to pressure them.They will either cleanse or convert to boons/heal. phase 2 of fight begins.
Drop down all the marks to spike the rev. Get that LF back up, get back into shroud 50%. Put down a scythe, try to interrupt for space and timing, they will most likely waste more dodges from the scythe.
Get them low, they don’t have heal up, they don’t have endurance up, so they pop the regen block.
I HAVE TO INTERRUPT WITH WARHORN. 90% of the time, you’ve got that 1 stack of stab and that’s my only chance of winning the fight is kok blocking the shield block.
Want to win vs. a necro? simply outlast it. Kite it. evade smart. don’t let it freaking touch you with spiral. wait for the necro to waste plague sig, it’s super obvious. It goes over their head and under their HP bar on the screen.
Then you waste them. full pressure, balls to the wall. We don’t have active mitigation. You just have to spank us.
this thread is a L2P issue
This is a L2P issue? Really? I’ve been playing the wrong class. kitten. I never knew we had Boon converts or a godlike conversion. Mallyx Condi rev? hmmm let us see this build. Nope, nope…. still nope. Alrighty we have found a cleanse! Riposting Shadows! (It removes that OP Chill, That Kinda acts like the old Dhuumfire which got toned down that was kinda… Strong) but it costs 35 energy.
You should really know a class before you go on to post. Rev vs Necro should Always end up with 100%-0% to the Necro if both players have the same skill level and what not, even moreso if it is a condi rev and you have 2 Transfers up (plague, staff 4) which makes the necro naturally strong versus ANY condi class, Versus a Power rev? Dear Lord help the rev he will melt, the Moment a necro gets any form of Chill on the power rev, he knows he has kittened up.
This is not a L2P issue, if a necro has problems with a rev, the necro is just bad. Regardless if the reaper is OP or not (I do not think it is) is besides this thread anyways.
https://wiki.guildwars2.com/wiki/Empowering_Misery
https://wiki.guildwars2.com/wiki/Pain_Absorption
https://wiki.guildwars2.com/wiki/Demonic_Defiance
https://wiki.guildwars2.com/wiki/Riposting_Shadows
https://wiki.guildwars2.com/wiki/Pulsating_Pestilence
https://wiki.guildwars2.com/wiki/Eluding_Nullification
I’m sorry, what was that now? Yes. L2P.
Look, most of the classes and their builds are somewhat counters to themselves. If you want to say that power rev should 100% always beat condi necro regardless of skill, that’s stupid. power necro can’t even hold a candle to power rev, so you want it so necro 100% of the time can’t compete vs. a rev? Really?
L2P. There are Revs out there that can destroy reaper completely. Stop letting them touch you. I’m not joking. I’m telling you how to beat us. we have 1 mobility skill which has a long cooldown. once it happens, double dodge and walk in a circle.
You know what matters more than personal score? Top Stat achievements for the match. You can measure your performance based off of how many top stats get awarded to you, since even as a bunker or teamfighter, if you come out with +most condition damage done, +most healing done, etc. you’re doing really well individually. If you get +best objective assaulter or +best objective defender, you have either made the best split decisions in the match to cap points, or the best at defending what you already have which does in fact equal contribution.
Hi all
I did have some fun trying to compute a value of the sustain for a few new meta builds:
- chronobunker (before and after the last patch) (http://metabattle.com/wiki/Build:Chronomancer_-_Alacrity_Bunker)
- condi rev (http://metabattle.com/wiki/Build:Herald_-_Condition_Mallyx)
and for comparison, old meta builds:
- power warrior (http://metabattle.com/wiki/Build:Warrior_-_GS/Hammer)
- bunker guardian (http://metabattle.com/wiki/Build:Guardian_-_Bunker)
The sustain index 1 that I am computing is supposed to represent the amount of sustained damage the enemy team has to put up to overcome the sustained healing of the build. The sustained index 2 is trying to take into account armor and protection+damage reduction, so it represents the amount of power damage you need (while index 1 is valid for condition damage). I excluded all skills which would prevent point capping (therefore mimicking the build trying to fight on point). I also assume that the enemy has not unblockable/unavoidable skills. This is a very gross estimate, based on value/cooldown and not on a rotation, but it does give an idea.
Formula:
sustain index 1 = healing per second / (1 – evade/block uptime)
sustain index 2 = sustain index 1 * damage mitigation * armor/2200Chrono before patch (using sentinel amulet)
I computed with and without perma-alacrity. While perma-alacrity is not easy to maintain, it is not too hard to have close to perma.
- healing per second: 543 without alacrity, 815 with alacrity
- evade/block uptime (includes dodges): 55% without alacrity, 77% with alacrity
- sustain index 1: 1200 without alacrity, 3564 with alacrity
- sustain index 2: 2461 without, 7311 with
Chrono after patch
- evade/block uptime (includes dodges): 43% without alacrity, 58% with alacrity
- sustain index 1: 947 without alacrity, 1923 with alacrity
- sustain index 2: 1944 without, 3947 with
I used sentinel amulet since this is the most often used one. However, this is not the one maximizing sustain. For the sake of comparison, chrono after patch with clerics has a sustain index 2 of 5474 with alacrity.
What we can notice immediately is how much alacrity adds to the sustain, by increasing the healing but mostly by increasing the invulnerability uptime. That is why I think the only thing left to nerf for chronobunker is their personal alacrity (either by tweaking the alacrity on shatter or the trait “improved alacrity”).
Condi rev
- healing per second: 764 (assuming no conditions when healing with mallyx heal)
- evade/block uptime (includes dodges): 71%
- sustain index 1: 2887
- sustain index 2: 4642
Now you immediately notice something interesting: condi rev has a higher sustain than bunker mesmer. And those condi rev values are without alacrity (since my scenario was defending a point solo). Also, condi rev cannot maintain his own perma-protection or perma-regen. This means that a condi rev supported by a mesmer will have an absolutely insane sustain, much higher than the mesmer himself. And it does this on a glass-cannon amulet.
For comparison, here are old meta builds:
Power warrior
- healing per second: 479 (optimistic, I assumed always 2 adrenaline bars)
- evade/block uptime (includes dodges): 28%
- sustain index 1: 668
- sustain index 2: 694
this is how you would expect offensive builds to work: they do high damage but die fast. Not a surprise that this build is not meta anymore. You would get higher values with the axe-shield variant, but probably not amazingly different.
Bunker guard
- healing per second: 1566 (this was really tough to compute since there are many sources of healing, I would not be surprised if I did a few mistakes)
- evade/block uptime (includes dodges): 24%
- sustain index 1: 2068
- sustain index 2: 3415
What should be the reference of bunker builds. As you see, chronobunker is still a bit above, mostly because of alacrity. Note however, that before asking for chronobunker to be nerfed, the overall power creep should be reduced too, since even bunker guard could not keep up with it.
So in conclusion:
- chronobunker has been nerfed significantly with the last patch, but still has a higher sustain than bunker guard, mostly thanks to the very high alacrity uptime
- condi rev still has the most ridiculous sustain. This kind of sustain should not be possible for a offensive build.
- power rev is even worse (higher invulnerability uptime), and is only “weaker” thanks to the amount of conditions in the current meta.
note: I did not include all details of the calculations because they are a lot of numbers. I do not claim my numbers are perfect, but I sincerely did my best.
Extremely flawed argument. Especially when it comes to asking for nerfs. You have to account for skills. And class mechanics.
You can’t just craft a sustain value and base balance on that.
Also reapers and chrono didn’t exist during bunker guardian Era. Neither did the current spike damage
Rev was op due to resistance spam. Not the sustain. And I like how you kept auramancers out of your calculator
This.
You can’t blindly try to calculate heals per second, mitigated damage per second and state that a class needs nerfing. While they do need nerfing, this is not the reason nor the direction it needs.
rev’s access to too much resistance, 85% stability uptime, and clones of some of the most key/best skills in the game (consume conditions, guard regen block, self alacrity/quickness, and resistance.. = necro/guard/mesmer/ele) makes it the lovechild of all the OP things other classes bring to the table. These need to be CAREFULLY finely tuned down to curb their effectiveness in PvP without nerfing it into oblivion.
mesmer is meta right now out of their sheer ability to maintain an easy to use rotation and simply sit on a cap. The game basically is, get your mesmers on cap, let them hold the status of the cap, your 2x rev and 1 ele with rotate and pressure out a player until people finally pressure the mes down or one of the revs fold. Usually the latter happens first.
I somewhat agree with curbing the personal alacrity, as that would fix a lot of the issue, but that would also heavily affect and almost nullify its viability in PvE, which is not a good idea.
I think the CC spam shout Maurader/Soldier warriors are a fair counter to the condi necro, CC against the necro has always been a bane since we have long cd/cast times.
But other than that, warrior brings nothing to the table which is why they’re under represented right now. They can’t keep up with the sustain and bring support to teamfights.
I agree. Necros do not need a buff. We have very hard counters, but can also compete in the meta.
I think we’re good where we are at right now, and the other “OP” classes just need to be tuned down a bit, and then the thief and warrior retuned (buffed) to be able to compete.
the new star wars movie was pretty bad so… there’s that
kitten , revs got two heals to choose from at any given time and they’re complaining about not having an uber tube unblockable DPS heal.
seriously.. stop going toe to toe with a necro and freaking kite us. We have staff 2, 3, and scepter auto as our main condition damage out of shroud, and it hits like a noodle. It’s something like 3k bleed, 2.5k chill, and 500dmg bleed every 2.5 seconds from scepter auto. 100% of the time, that damage is mitigated with a cleanse/convert/transfer halfway through and that damage alone represents half of our damage output toolset out of shroud.
stop trying to touch necros while they’re shrouding. you can let them reaper charge you, then double dodge, and then walk in a circle. you’re welcome. you win. kiting necros 101.
Necro is in no way OP or UP. imo they’re in a good spot. They can compete in the meta, but in no way do they lead it like DS ele, bunk mes, and mallyx condi rev.
When you’re fighting a condi necro, they HAVE to go full on condi build. That mean’s they’re running 2+ sigs, scepter/x + staff, and they WILL be using reaper shroud to apply poison and burning. It’s gonna happen.
But that’s it. Same goes for power necros, they have very hard counters. You can drop a pile of condis on a power necro and watch it melt.
What you’re asking is for a class that was DESIGNED TO BE THE ATTRITION CLASS to be nerfed so that you can continue to faceroll without having to watch condition control?
seriously?
rev vs. necro 1v1 comes down to the better player. Who knows when to pop/drop their key utilities before the other.
every single fight against a rev I’ve done..
spam, spam, triple dodge stab, shiro spam, gets me really low from the DPS.
I drop into shroud. Get the interrupt in, put down the poison to pressure them.
They will either cleanse or convert to boons/heal. phase 2 of fight begins.
Drop down all the marks to spike the rev. Get that LF back up, get back into shroud 50%. Put down a scythe, try to interrupt for space and timing, they will most likely waste more dodges from the scythe.
Get them low, they don’t have heal up, they don’t have endurance up, so they pop the regen block.
I HAVE TO INTERRUPT WITH WARHORN. 90% of the time, you’ve got that 1 stack of stab and that’s my only chance of winning the fight is kok blocking the shield block.
Want to win vs. a necro? simply outlast it. Kite it. evade smart. don’t let it freaking touch you with spiral. wait for the necro to waste plague sig, it’s super obvious. It goes over their head and under their HP bar on the screen.
Then you waste them. full pressure, balls to the wall. We don’t have active mitigation. You just have to spank us.
this thread is a L2P issue
Jar Jar is the sith lord behind khylo ren
Captain Phasma is boba fett’s mother
Luke was actually Yoda’s nephew.
“feature, as intended” – anet, probably
That you get no benefit from in shroud.
Which is dumb. I wish they would fix that.
You still do the damage though.Yes this need to be changed. It should give LF per hit, or heal for small amount.
nah, feature as intended. -anet, probably
imo signet of vampirism isn’t good slotted in bar, its better slotted as a trait. If you run with blood magic and reaper and go full on siphoning, you should see a constant stream of green on your character while you fight. That health adds up pretty quick.
dagger 2 and sig of vamp are not really the biggest sources of self healing we have access to, as proc’d regen off of dodge-mark of blood, focus bounces, actual marks of blood, crit-procs for siphoning, and the stupid satisfying trait “Transfusion” makes soul spiral a funnel of healing.
Spend a bit more time with your necro to find the sweet spot with siphons… I have no trouble soloing champion golem in verdant brink even in zerk gear, which alone should tell you the siphoning is healthy.
feature as intended.
Talking about the idiocy of white knights at its finest.
The OP only referred to the way questing and class unique feels are in WoW compared to GW2. That’s it. I don’t see him mentioning anything about end game gear or grinding or anything like that.
You know you could say GW2 took raids from WoW right?
It might aswell take other good things and implement it in the game, just like WoW is implementing a wardrobe system in the next expansion, a thing that GW2 had for years. Does that make WoW a GW2 clone?I even bet half of you didn’t even play WoW and you’re just bashing on the game based on what others say. If it’s such a bad game how come it’s still the MMO with the most active players, even after the decline in population and even with a monthly sub fee?
The game is not perfect, but you must be a fool to say there’s nothing good in WoW, because there are a lot of things that WoW does right and GW2 could borrow those ideas and implement them in its own way.
I agree. I have played WoW to the end and while there is a grind, and grindy aspects like irrelevant gear, etc. Its been more enjoyable than GW2 overall.
The gear you get in GW2 doesn’t feel special. It’s all prefix/suffix blue/green/yellow which all suck and are useless, then orange(good enough) and pink(lol, not even needed)
once you get gear in GW2… its already obsolete. It doesn’t feel epic, it all feels like “nutrition bars” from snowpiercer… everything is generic and bland.
endgame always sucked in GW2.. at least WoW HAS endgame that you can progress.
I’ve enjoyed the quests in WoW more than the hearts in core tyria and the 4 metas Anet gave us as a full on expansion… Half of the hearts are like.. “use 10 buckets on fires” or one really bad one in the Charr area was… to kill grubs with stones, catch chickens, and plant seeds.
needless to say, my IRL friend that I invited to play GW2 as a new charr revenant got halfway through that heart and quit gw2 permanently. Who the hell wants to waste 15-20 minutes throwing stones that spawn what feels like once an hour into grubs that also feel like they spawn once an hour? his comment was “the game was fun for a couple hours, then I realized i was frustrated trying to get through mini farm simulator 2015 just so i could get to a more fun quest”
what GW2 has going for itself:
-good artwork
-jump puzzles are super unique and challenging in a good way, and don’t force players to partake
-dolyaks
-quaggans
-the ability to instantly Alt-F4 to log out and quit game when it bores me
It’s not just me and a bunch of “salty” players. I literally gifted GW2 to my friend so he could play (mind you, he enjoys combing through EVERY inch of a game, like 100% completion in bethesda games) and he simply couldn’t find the heart to slog through GW2.
fix it.
(edited by Sheobix.8796)
actually, necro started at the bottom of the barrel and has been making a slow climb to be able to compete in the meta. I think its in a good spot right now.
what… cant see this thread?
buy 5 pips, discounted in gem store for 1200 gems
my norn probably still has fish scales stuck in his leather pantaloons from the karka event that are festering.
Give me my man skirt so i can breeze it out.. jeebus. It probably stank like the great jungle wurm down dar
tbh, if they changed it so that instead of being 100% immune to condis it would still be immune to the damage but still be affected by chill, weakness, blindness, cripple, etc. It would be better or more manageable. Or just have it so every 1 (seconds) it cleanses/transfers a condition completely it would probably be better
honestly, necro doesn’t have an insane ability to put on a lot of condition damage like rev does. Most condition damage we can do is Scepter 2, Dagger 5, then swap to staff, hit staff 3 and 2, then we’re pretty much out of condis for a very fair amount of time cooldown wise. We can auto scepter for beans worth of damage, or depending on our skills maybe 9-12k bleeds from BiP if you’re that guy(over 40-60 seconds though, so even then it doesn’t hurt) or maybe 2-3k poison from a poison field. Otherwise we have to use dhuumfire and soul spiral to keep applying conditions.
Another way is to have diamond skin greatly reduce condition duration instead of nullify it completely. So that 5 second stack of bleeds gets reduced to 1 second, making 5 ticks for 500 each only hit for 1 tick, which would feel similar to being hit by a power-only bunker spec.
How would it feel if necros had a trait that made us immune to conditions above 90% hp? We would be THE TOP of the meta then. It would just be condition duration bunker necros spamming chills and weakness for days, nullifying bunker mesmer alacrity, nullifying AoE 50% power damage in teamfights, blinding people nonstop, it would be stupid.
Diamondskin is a very strong trait that imo should be tuned down a little. Even for the condi necro, out of shroud we have very little to use personally due to longer CDs, specific skills that fit the meta for condi management and corruption, but not a whole lot of damage.
Good players will simply dodge Reaper’s 5, kite necros, and cc focus them into death. We have one legit source of (1 stack)stability which is reaper shroud for maybe 5 seconds at best… only other source is two ultimates that are slowly diminishing in use in competitive PvP because it eliminates our tools while in those forms.
still being the least mobile class, with good all-around utility but nothing crazy doesn’t make necro OP… on the other hand, not being able to contribute ANYTHING to a fight against an ele is kind of.. dumb.
if they made it so losing team loses no pips but give other team 1 pip + 0 gain to MMR it would probably be fair.
if your whole team can acknowledge that they cannot win to another team, it should be fair to give them the win/pip than to fail 500-0 and lose a ton of pips
So my setup for GW2 is as follows and I run stable 110 FPS without dips:
Skylake i5 6600k OC’d to 4.5 Ghz
Asus Gene VIII Z170 chipset
LPX Vengeance DDR4 16GB RAM oc’d at 3200~ mhz, CPU ring bus non-OC’d
R9 390 (8GB GDDR5 memory)
Running lower clock speed around 4.0 Ghz only really dropped me 10ish FPS, the most gain I got was running RAM from 2800Mhz to 3200 Mhz and using the R9 390 8Gb card vs. my old 970 GTX w/ “4GB” (3.5GB)
went from 85+ FPS to 110 FPS going from the 970 GTX to an R9 390 w/ double the memory pool
Hey Guys,
I know GW2 doesn’t use a CPU’s entire potential, so I want a beefed up CPU that will give me the highest upkeep of FPS. I’m tired of turning my camera and experiencing FPS stutter because the cpu isn’t being fully utilized.
S/n: My motherboard is a Z97
Just to point out few things you may or may not know.
1) If your CPU is not being fully used it’s usually because
—-A. CPU overheats (or reaches temps that are close to manufacturer defined maximum) and maximum frequency usable by CPU is limited by drivers and software on your PC.
—-B. GW2 has no use for more CPU power. Seeing what your current CPU is this is probably the case.
2) Most graphical problems you will find can be traced back to Graphics Card. (seeing as you say yours is already 980ti you should probably post the other PC specs)
3) It’s REAAAAALY hard to tell something based on CPU alone. If you’re having problems I highly doubt it’s caused by CPU alone (Unless you’re one of those people who overclock everything without proper cooling and expect it will work out, in which case it may have degraded)^ What this guy said.
To all those that OC’ed…
So, does GW2 use speeds past your normal clockspeed? Does it go past 4Ghz?
Like, now that you have all that power/speed, are you actually using it?
honestly, I’ve gotten better performance out of OC’ing my ddr4 ram than OC’ing cpu clock than anything in this game.. it just loads so much garbage, esp. in dragon stand
Yeah, I did a build for my friend that used the Z97 chipset, an intel G3258 OC’d at 4.8Ghz on AIO water and it smashes GW2 w/ just a GTX 970.
$110 mobo + $60 CPU + $300 GPU = winning
Necromancer has the best siphoning by far, and we’ve got multiple ways to accomplish it (wells, signets, minions).
Agreed.
Two years ago, we had almost no traits for siphoning, and it didn’t scale with healing power. They way we have it now, you can spec out a lot of sustain in the blood tree, and if you went full-vamp mode, you can be pretty much unstoppable in PvE.
siphoning is fine.
I bet it has to do with their values that are picked during character creation.
A long time ago, your ferocity/dignity/charm were actual values in the hero panel, and affected your storyline, and the choices you made also affected certain item trees and such so its probably why its not as easy to switch… if it was me coding it, those would just be columns in a SQL database table but who knows what they’ve done.
My ideal set up would be a barbaric leather harness, a pocket raptor backpack, and fuzzy white pasties on my norn nips.
Nothing screams rage like a set of pasties on the nips
If you want to pay acompany that can earn 5.000.000 -10.000.000 players x 15 dollars per month = 75.000.000-150.000.000 per month
215.000.000-450.000.000 per 3 months (without the bonus from the x-pack sales + the microtransations in their store) , you are freely to do itBut dont come here saying why the Arenanet is hungry for our money , when every 3 months creates 21.000.000 per 3 months (and you are not forced in any way to give them money )
If you want to go to play a game where it will release scale mobs down based on your lvl + has timetravel dungeons (you scale down) , you can increase the difficulty of the dungeons from extra rewards (fractals) + more focus in outdoor World Bosses + release wardrope you can play …. and pay the sub …
I mean something Arenanet is doing trully right , after all …..
How many Sets do they release with each x-pack ?
8 unipue per class Blue Dungeons sets + 8 LFG Exotics + 8 Mythic (with some ornaments from the LFG one) = 24How many did GW2 realase ?
10
3 Bladed armor sets, 3 guild armor sets, 3 leystone armor sets and 1 mistward armor set . (3 Legendary Armor-3 Precursor + 3 Legendary Weapons-Specialization mambo-jumbo+PvP Backpiece are exluded)
= with a lower bugdet
+ they had the Semptember Feature patch
+ they release Living Story Updates
+ they focused in the localization in china
+ the focused their manpower to finish the x-pack
All these is a very closly timelineAnd they realease 6 outfits, where THEY DONT EXPIRE ….YOU DONT HAVE TO GATHER NOW GOLD
When i drunk i am god , and i dont feel bad , about other ppl feeling bad :P(Edit: Vayne let them to do what they want :P)
hahaha.. so drunk.
It took them 3 years to get their things together to put out an expansion that delivered half of what any other major MMO expansion would have delivered, for the same price.
The trickledown comes from the gem store, and the point was that while you’re not forced to use the gem store, it’s definitely a heavy presence in the game given that they are locking all the new armor/skins and even some content like living world is in the gem store.
Also take into account how they’ve skinned the rewards from nearly every aspect of gameplay to “balance the economy” when really its only going to create a greater incentive for new/returning players to $>Gem>Gold to keep up with the power creep, both with having to buy the expansion to be competitive, and to make up for the horrid drop rates for crafting materials to get ascended gear.
“+ they had the Semptember Feature patch
+ they release Living Story Updates
+ they focused in the localization in china
+ the focused their manpower to finish the x-pack”
september feature pack was mainly a UI polishing effort that can take literally 2-3 people working on it to accomplish within a few months.
Living story hasn’t seen an update in a while, and they locked the old content in the gemstore. It is a strong source of a lot of tyria core mastery points too— who wouldv’e guessed.
localization isn’t a task that hampers the entire company
your last statement has no point, or lacks any evidence
but then again, you’re drunk. I mean, you showed us your maffs yourself.. they literally gave us half of what a competitor in the market has delivered and asked for more money, and continued to ask for money after you bought the product because of all the stuff they’re filling the gem store with.
Neither are charr, so the question is invalid
first looks like dead space
Sounds good to me.
I always wanted to race change back to asura.
Its because of all those fracking mesmers putting down portals on my silverwaste bandit chests.
seriously, you know who you are. >8(
If they actually removed MMR, leagues, and premade vs. soloQ.. you’d find the perfect system
You’d have pugs made up of random players from amber, emerald, ruby, diamond, pro league, premade, scrubmade, yoloQ, and dolyak city.
Random is the true balance. RNGesus knows all, and will bring fruition to our PvP system
Nerf list:
Remove all skills except for skill 1, 6, and 9 in game.
make skill 9 a hard block skill that lasts 3 seconds.
keep 6 a heal
1 should all be celestial-only, 1 stacks of bleeding lasting 1 seconds and power coefficient of 1.0 (or else the wiki algorithms will be a mess for gw2calculator to go off of)
So it’s like rock paper and scissors
1 attack, 1 heal, 1 block.
Sheo brings balance to Tyria~
Guys, the Necro is the only class where toughness and vitality are both equal.
For overall durability, effective HP is the product of your armor and your health. You can think of it like a geometric shape: armor and health are the sides of a rectangle, and your effective health is the area it occupies.
With a fixed perimeter, the maximum area you can acquire is a square. That is, equal points of investment in both directions. Because the necromancer is already at a point where base armor (1920) is nearly equal to 10x base health (19,212), toughness and vitality both give roughly an equal amount of durability. At least before you factor in complicated what-ifs.
What the OP is probably feeling isn’t that Toughness is good for Necros, but that Toughness is bad for other classes. Other classes aren’t at that even benchmark that Necro sits at, so for them toughness is a far more inefficient investment than Vitality is. Even warrior is best off investing 290 vitality before going for toughness.
I believe I went through this conversation a long.. long time ago
https://forum-en.gw2archive.eu/forum/professions/necromancer/Juggermancer-Final-Blog-Link/924500
a player named glock sent me to another site where someone crunched the numbers
While necromancer is a light-armor class, with the way our mechanic is set up, we are just as hard a warrior when it comes to tankyness
edit: the link in the link’d post doesn’t exist anymore since it was like 3 years ago
basically, necros get the most out of Vitality AND Toughness than any other class, both mathematically and performance-wise. Which leads to the arguable point that Reapers should make the best tank… except for our lack of active mitigations.
That’s probably a good thing, or else Soldier Reapers in PvP would take the place of the bunker mesmer meta.
(edited by Sheobix.8796)
Just did the math on toughness and vitality…
vitality = 17.kittens until dead
toughness = 18.19 hits until dead
But then again, having a full secondary stat bonus of vitality versus none at all is a 7k HP difference, the only real evidence of it coming into light is taking damage from multiple sources which you cannot mitigate in which case maybe vitality would win out over toughness.
again, situational. Math shows toughness is more effective than vitality on paper, but if you were to total condition ticks, multiple damage sources, etc. You’d see vitality be of more use in some aspects.
Blizzard offers all their WoW expansions, free 30-days game time, in-game bonuses like mounts and pets, even instant level 100 characters just to pay for the inital game (what is it, like $60 in total now and you get everything?) and just $15 a month. They roll out expansions 2x faster than ArenaNet, all with 2x the content… whether or not its good content is subjective.
So for those of you trying to white-knight and justify their silence and lack of support because its a “non-sub game hur durr… all of it is fwee!”— think again.
They took your money and gave you their 70%… and they’re asking for more of your money.
You okay with watching your favorite MMO fall to this
1 istand lvl chaacter , and if you want to lvl up another chacratcer this this mechanic you have to pay an extra 10 dollars .
You have to pay 15 dollars per months , if you want to use those ingame mounts+ pets for the rest of the month (sub)
They sell mounts on the cash shop too , with real money onlyWhile no1 is forcing you to buy anything or sub here
Edit: No1 is also forcing you to buy NOW the outfit , and you must get the gold NOWI can ask you too , are you really happy that WoW released the x-pack in Semptember and they stop the updates 6 months later , in order to focus their manpower in the next x-pack (summer of 2016) ?
Do you demand there your money too ?
They didnt have enought money or manpower ?Even if they lost 5 million ppl (50%) their revenew didnt have dent , because of microtransactions
From one Hypocrite to an other , lets not lie to each other :P
(i am w8ing till martch to have a ‘’massive fun’’ on the forums , while giving some breathig room to you all … so dont call from now on the ‘’white knights’’ to answer :P(I will replay to you in 14 hours , sorry cant be a pleasant companion when i am drunk :P )
hypocrite?
ah, k.
Blizzard/Activision Entertainment does continue to roll out support and updates regularly past their expansion releases, in fact, their whole game (to include the vanilla experience) has probably been revamped multiple times during each expansion release.
I’m not a big fan of WoW though, since I’m not huge into running a raid 500x over on multiple difficulties and playing hard-roles in PvP based on class, but as a given fact, they have offered more per your individual spent dollar than ArenaNet has, hands down.
Just in “armor skins” alone, their database has over 1000 pages of listed armor pieces available in game.
GW2 offers armor set bonuses, with the same double-digit amount of sets given for each armor class. while the argument “but GW2 is only three years old, WoW is like, 10
+ years old!” keep in mind you’re still looking at over 1000 pages of items just for armor alone in a universe GW2 is competing with, asking for similar $’s per subsequent release. Why pay for less?
And also inb4 someone says “wow blizzard must pay you a lot” I don’t have an active sub to that MMO nor do I recommend it, it’s just an objective view on what you’re getting for how much you’re paying.
edit: also, if i wanted to pay gems>gold to pay for a crafted 1-80 toon to “jump start” into HoT like Blizzard offers for free with new subscribers to their new expansions, I’d effectively be paying that extra $10 up front, on top of buying HoT.
But you’re drunk.. so I don’t expect you’d have thought about that beforehand.
(edited by Sheobix.8796)
Toughness>Vitality on a necro, because it also affects your resiliency in shroud. Therefore, the fake HP you can accumulate in shroud is just as hardy as your HP out of it.
Vitality will just give you a bigger buffer, and scale slightly to barely increase your max LF pool.
Back in 2012 I made a build that exploited this and used the old trait tree to max Toughness and Vitality stat bonuses plus Soldier’s gear to make Necro pretty unstoppable in PvE/WvW encounter. Somehing like 31k HP and 3100 total Armor was achievable.
Arguable. When you factor in the inherent 50% damage reduction in Shroud, you find Vitality actually scales better than Toughness on Necros until you get to a rather absurd amount. This is especially true if you have Soul Reaping.
Its hard to show tangible evidence between the two because of how the class works. overall with how the best consumables work, synergy with the majority of our traits mainly in Blood/Death tree, I see toughness going farther per mile than vitality
I’m not preferential between the two, I get my sources of either where I can get them without sacrificing the deeps. Necro makes use of either/or vitality and toughness.
I will always swear by my trusty discounted Superior Runes of the Dolyak
Dolyak is love
Dolyak is life
moo <3
While we can all agree gw2 has some really great elements, I think most of us can see a lot of “messes” around the game…
Wvw mess…
Spvp mess…
Raid mess…
Guild mess…
Scribe mess….
Economy mess…
Ascended crafting changes mess…
An expansion should make a game feel “fuller” and more “rich”, but many things kind of feel duct taped on and more of a mess…
I honestly suggest that some strong communication take place soon considering there does not need to be any real superultraclassified secrets anymore… It’s not like we need to keep wvw stuff a complete secret because we already know more is coming… We have a raid so it’s not like they have to hide all things raid… It’s not like we didn’t know the economy wouldn’t get shaken up… It’s not like we didn’t know they were going to change ascended crafting.. Err wait, scratch that last one
…
I get that we can’t get promises, but at least players could gain a better sense of where things are going, what specific areas are being addressed, things being worked on that are 100% going in or some options being thought about at least…
Something? Anything? Maybe???
would you say that…
GW2 is like… a big.. HoT mess?
kek
They should make a mega JP in HotM that takes hours to complete, with a daily timer for incremental rewards that only gives another bag of gear named something random like “Satchel of the Mists”
oh, and release the next part of the JP weekly, but kinda low key in the gemstore.
If you finish wings of the JP, you should have access to some skins that are sold from a vendor that costs tokens called “Mist Shards” that can be obtained from the JP attempts.
The people who get to the top of the JP on a monthly basis should also be put on the season guild leaderboards, where mesmers and their access to portal truly shine
we will see a true mesmer meta by the end of the year.. just you wait!
I bet i could work at ArenaNet
So you came on the official gw2 forums to talk about ESO. Yeah, no wonder this forum is so toxic.
to be fair, the design thesis behind the two games are similar.
a lot of peeps are putting down GW2 and looking for other MMOs to flock to.