spite/blood/reaper is probably the most easy to get into build type for power necro in PvE
I would also love this, but its been suggested since the beginning of time and Anet has never changed it.
GW2 will never be an E-sport. Their top awards barely break 5 digits and the viewership is about 1500-3000 at any given time.
I just watched smite, a completely F2P 3rd person Moba that barely even shows up in the top 10 twitch championships with 30,000 viewers on just the home channel on twitch at noon on a friday when everyone is working…
Anet either needs to get serious and buckle down on PvP balance and up the ante by increasing the award pools from a measly 25K to something like 200k or 400-500k to be serious about this as a competitive e-sport.
But that’s not going to happen. With patches only coming every 3 months, that’s enough time for 25% of the user base to pick up an leave because of a bad meta or boring gameplay/lack of content delivery. Look what happened to WoW: half their user sub base vanished in a year from underdelivery and poor feedback practice with their user base.
Darude Necrostorm
Body Odor Delivery
UndeadLivesMatter
Hot Tub Skeleton
If you notice that the in combat signature has faded away. Its only for a split second that it happens, but regardless if i’m taking damage, dealing damage or what have you, I can’t trigger my sigils because of this and lose a bit of momentum.
Ah. this is where you’re mistaken.
Shroud isn’t dropping you out of combat. It’s just known and acknowledged that you cannot interact/activate sigils while in shroud. You also do not get healed or reap the benefits/bonuses from sigils in shroud.
Anet has addressed this already and its working as intended. Not a joke.
And there you are mistaken. I proc on swap sigils by switching to Reaper shroud and back all the time. This is also a change that made it to the basic shroud(was in the patch notes a while ago) because it was widely requested after it worked with RS.
You can also do a quick test with Strength sigil in the sPvP lobby and it’ll give might while in shroud.
Healing sigils(renewal, water) have no effect because of the healing limitation but that’s it.
This looks like a strange bug.
my mistake, i was thinking of signets at the time, not sigils
I don’t think WoC is a terrible skill by any means. Objectively speaking, its just not as good as carrying plague signet, usually locust signet (because other sources of movement speed are kinda goofy in traits when you look at it) and usually a stunbreak/escape method. I don’t always use the signets, sometimes ill do consume/plague sig/corrupt boon/flesh wurm and get around fine with double chill carrion build.
Some people don’t like the signet playstyle and I get it. I don’t really prefer it either. But in the current meta there is a very distinct range of skill viability and I don’t currently see WoC fitting that range unless you’re running a very specific type of build for it that somehow features all their best effects at a reliable winrate.
I don’t think WoC should get nerfed.. I don’t think it should get major huge buffs though. Maybe bring down the cooldowns a bit or if WoP pulsed resistance as well, you could see more double well viability creep into the meta alongside the carrion/celestial meta builds.
All those statements about WoC are if people stand in it for the whole duration.
Which is why I said “up to”.
I’ve seen it used somewhat reliably, but is best capitalized in a double or full well build
My third utility skill is Well of Power.
And no, I don’t run a well build, WoC and WoP just happen to be good skills regardless.The protection lasts for how long? 3 seconds? so about 1.5 cleave hits, which is a wasted GM trait imo versus transfusion.
How do you get 1.5 cleave hits from that duration? And how high is the damage from those 2 hits? I think you’re presuming quite a lot at this point.
Here’s an example: WoC is placed on an opponent and yourself or an ally, it corrupts might into weakness and you also blast the dark field with Putrid Mark for blindness. Now before you say a single WoC hit is a waste and Putrid Mark should only be used for transfers or whatever… no, this is a realistic scenario and it happens all the time.
So those “1.5 cleaves” you were talking about would really be one miss and one glancing blow against a target with protection. Needless to say, the avoided damage here can far exceed the healing value of Transfusion. And keep in mind that during those 3 sec of protection you can actually use different skills, Transfusion on the other hand is tied to the most easily interrupted channeled skill in game which lasts 3 sec all by itself. Plus, it has zero value in 1v1s (unless you’re using minions, but then you wouldn’t have the option to use wells anyway).I’ve seen at best maybe 10% LF from WoC generated and as I said, realistically 3-4 ticks, …
also, keep in mind those ideal numbers are usually the result of a well placed well. I don’t think any of us can say we’re so perfect as to get it in right every time which cheapens its use in the bar over another skill even more.
You’re seriously underestimating WoC.
I’d say 10% lf is a low average if you drop it on a capture point during a team fight, especially when there are minions, pets, gyros, clones etc. And in many more examples than the one above, WoC can have high value even if most of its pulses miss completely.
I still don’t think WoC is really performing as well as you say it is. You’re still considering its performance under circumstances where the whole enemy team is camping out singing kum-baya in the clocktower or having a fiesta in graveyard.
I’ve used transfusion before to insta-res people moments after they go down. if you’re getting spiral interrupted, you’re not activating your stability upon entering shroud, which is instant cast and should already be a habit every time you get in reaper shroud. You can then AoE heal your team for 3-4k which is a lot to put out there in 3 seconds, as well as apply large amounts of poison to the enemy team. Not to mention that should be set up with scythe frost field and chilling bolts to make it even more potent.
I just see running wells as a surefire way of letting pretty much any condition build that dominates the meta to faceroll over you since you’ll be lacking transfers/cleanse except maybe WoP if you sit in it to bathe.
Also, if you’re running well of power in tandem with WoC, and not plague signet, you’re also hoping that your team mates will stand in WoP for its full duration to help mitigate the conditions applied to themselves instead of plague signet allowing you to pull them off your teammates passively and apply them to your opponent + corrupt boons on them for double effect.
On top of this, to get the healing+protection+cooldown modifier on your wells, you have to invest 2 traits to wells entirely, which both have pretty good (and ones i personally find better) alternative traits to choose from imho.
also, if you’re not using deathly chill and instead using reaper’s onslaught that transfusion uptime will be much higher than wells even when traited.
That’s JUST MY OPINION. I don’t really like using wells in PvP and I’ve kind of explained why just out of the sheer amount of situational conditions that need to go right to get the best of it. The other choices i slot in bar are direct, faster casting, and do more to focus players when its team vs. team trying to shift a cap.
I’m also thinking of the cleave in terms of 100b or Unrelenting Assault. You’d have to be casting your well right before those (kinds) of skills to get the juiciest use out of the protection and even then… you’ve used a 30-40s cooldown to mitigate a low cooldown weapon attack.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I use WoC in addition to Corrupt Boon. Also, I use Blood Magic, so in this case WoC primarily serves a defensive purpose rather than just corrupting boons. More specifically, not only does WoC have the potential to corrupt more boons than CB (even on single targets), but it also gives aoe protection and it generates up to 30% life force and ~5k hp. Bottom line: Blood Magic makes WoC one of the best skills to have in competitive play.
All those statements about WoC are if people stand in it for the whole duration. If you’re playing against people who are even slightly competent that’s not going to happen. You might get 3-4 ticks at best in reality.
The protection lasts for how long? 3 seconds? so about 1.5 cleave hits, which is a wasted GM trait imo versus transfusion. But that’s just my opinion on that trait. I’ve seen it used somewhat reliably, but is best capitalized in a double or full well build to offset what transfusion can give you and your team on higher uptime.
I’ve seen at best maybe 10% LF from WoC generated and as I said, realistically 3-4 ticks, even if you have a few people in the well you’re probably only corrupting 10-15 boons at most, ideally. very situational for a condi build that doesn’t have strong trait access to lower cooldowns on that well.
also, keep in mind those ideal numbers are usually the result of a well placed well. I don’t think any of us can say we’re so perfect as to get it in right every time which cheapens its use in the bar over another skill even more.
(edited by Sheobix.8796)
i got to tier 3 sapphire mostly solo q on necro in the first 5 days of season last month then stopped logging in because the meta is really boring.. you will fight most of the same builds and comps all the way to ruby and mid ruby you get the slightly more focused builds which are even more cancerous.
Not hard, just takes time. You can watch Leet0’s twitch, i think he was midway through diamond last i checked about two weeks ago
dat sweet sweet thread necro
Reaper brings a lot of things to necro that we’ve been lacking for the last few years.
Burn
Large amounts of poison that last longer than .5 seconds
Stability (Something we used to sell our bodies for)
Mobility (reaper charge on reliable cooldown)
AoE Stun
Melee centric shroud skills (since dagger is one of the most popular weapons next to scepter)
in the current meta, death shroud provides:
a long cd gap closer that requires target connection and fails most of the time
a short fear (excess) that can also be blocked.
AoE(same as RS, but hits for less)
AoE torment (this didn’t accomplish what Anet said they were trying to reinforce on the necro as an attrition class)
A lot of the DS toolset is stale and unneeded. The reaper shroud lunge skill alone makes us more of a lock-down chaser class than torment does, which is weird because Anet has been trying to make us the sole “attrition unstoppable chaser” type class thematically for forever.
If you notice that the in combat signature has faded away. Its only for a split second that it happens, but regardless if i’m taking damage, dealing damage or what have you, I can’t trigger my sigils because of this and lose a bit of momentum.
Ah. this is where you’re mistaken.
Shroud isn’t dropping you out of combat. It’s just known and acknowledged that you cannot interact/activate sigils while in shroud. You also do not get healed or reap the benefits/bonuses from sigils in shroud.
Anet has addressed this already and its working as intended. Not a joke.
We need more corruption not less. As-is I’m not even loading well of corruption due to the slow pulse (only 1 corrupt boon per second), and the long 40 sec cd. The amount of boons and resistance are crazy these days. If Anet would give us necros better aoe boon corruption we might, just might, inch into the meta. Buffing well of corruption would be a good first step.
We already compete well enough in the meta, we don’t need to be buffed and become a part of the already cancerous meta. Other things need to be toned down, not us toned up.
But yes, WoC is lackluster because corrupt boon is instant and does more for the condi necro than WoC does. Why you would ever slot WoC for competitive play? I do not know.
I bet OP was one of the randos that stood still in the well and got feared off the edge in eotm which is why they are raging.
Spectral grasp has always been slow. I’ve only ever found it useful in year 1 after release in WvW for grabbing runners before necromancer got sources of mobility.
I think you should roll a new character, don’t delete the current ones, then play some classes for a bit till you find the one that “clicks” and then get it to level 35-45 when you’ve pretty much fleshed out two of your favorite trait lines and gotten the gist of what each does, then augment with possible existing tomes of knowledge in your bank to get to the core story line chapters (every 10th level, so 10, 20, 30, 40, 50, etc.) and then play the storylines so you know what is going on.
Augment that with running a couple dungeons on story/exploration mode and get your first “free” exotic set then choose to hit the HoT content at 80. You’ll be experienced enough to know whats going on at that point.
I think I read somewhere the LFG tool is built on top of the in-game chat /invite command which gets halted by the spam detection system.
Here is how you do DS:
A few minutes before the map is due to open (see http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/ for when that will be until you memorize it, eg for me on the US East Coast it is half past every even hour) go to the arrival WP.
There may be someone forming a squad already, if so, join it and remember who the commander is. If not, stand ready.
The map will close. You will be killed (unless you have auto-shroud, as my Reaper does, usually she just gets tossed into shroud form). You will be put into a new map in a pile of other dead people.
Immediately select the squad commander in the squad ui if you have one and select Join In Dragon’s Stand to get to their map if you are not already with them. If you do not have a squad, immediately open LFG and watch like a hawk for “DS Taxi” groups, preferably “with commanders/tags” in their listings. These fill faster than you can move your cursor so you have to be lucky and not have too many other open world LFGs going on. Join your taxi group in Dragon’s Stand.
You should now be in a map that is organized. Head to your preferred lane or to the one calling for help in Map, leave party/squad, and join the local lane commander’s squad.
Enjoy your next 1.5 hours!
You want to know what’s ridiculous and embarrassing?
That you have to do this to play the game the way it was meant to be played.
Does this bother nobody? Am I the only one?
How does an open-world spontaneously dynamic game have to resort to this kitten -hattery to function and simply PLAY?
The metas for the maps drive the population in the maps. For the most part, if there is no current meta chain active on the map, it will be dead. ghost town. Once the chain is active, or close to completion, masses of people will “taxi” in via the LFG tool and the meta gets completed for the rewards, rinse and repeat ghost town etc.
Its truly bad game design for a dynamic game world that relies on spontaneity and scaling to be successful. You have people having to abuse an interface feature to put themselves into an experience that feels epic, yet still breaking immersion and making maps feel insignificant save for the paltry rewards at the end. They’re like open-world WoW raids that are 40-man autoattack festivals. It’s not fun, not rewarding (both tangibly and satisfactorily) and plain dumb.
QFE
The Anet white knights in here are funny.
Yep. an extended problem of the megaserver that fixes the low-pop issue is that when you play with people you like in a PvE map or PvP, want to form a guild w/ them or whatever then realize you’re all on different servers.
Sometimes, I forget HoT was released with 4 new pve maps ^^;;
Do we really need a timer to complete metas in these maps now?
Yep. To get the most out of the PvE experience of HoT you have to follow the VB→AB→DS→TD meta chain timers to get all the rewards. For the majority, they won’t use timers because they wont understand how it works and will just leave this fake-dynamic MMO.
Maguuma is dead because there nothing to do and the event rewards well they just suck. I log into Destiny and Wow and completely skip over this game. Maybe if it was worth Logging in and staying people might actually do that but with the rng god and playing for two years with no precursor drop people got better things to do then waste the years away.
Yet you had enough time playing WoW and Destiny/reading about them on web sites to come here and post; we feel blessed by your presence.
I also have not logged in for a while, but i still frequent the forums to see if activity is declining.
A dead MMO isn’t indicated by “[blank] is dead!” posts, its indicated when there’s a lack thereof. When people STOP caring about this game, and they stop posting, stop logging, stop thinking about GW2— that’s when it’s dead. People stop playing, then people stop posting, then people stop talking about the game. And I’ve personally seen one part of this advent happen, and we’re slowly phasing into the second phase.
There’s people here who go to the forums and have “quit” or taken a break or simply stopped playing. Don’t mistake them for a second.
(edited by Sheobix.8796)
Switching my main from necro to engi. Sorry everyone, I’ve let you down. This may come as a shock to some, but hey, we’ve had a good run. No regrets here. I hope that you can find happiness in the days to come, as I will. Yeah dont worry about me, I’ll be fine. More than fine, actually. You know me. Why switch to engi, you ask? Pls. Cuz engi. Yep, well, this is it. I’ll check in every once and a while. Dont bother, you say? Hah, non sense. I have to let you know how well I’m doing more than care about you, silly. Yeah, anyways, uh, later.
I met a really nice guy who was as close to a pro pver in this game as one can find.
He had a guild of people who were as close to a pro guild one can find in this game.
He said they had a webpage with the best builds for all professions except necro cause it sucks, and engies because kitten that kitten.
Have fun.
I feel like your story was probably from a while ago, when necro and engi used to be the bottom of meta.
Now, engi and necro are in similar spots, very strong but not too crazy.
I say its unfortunate because the only weapon I like on Necro is staff, the rest of them don’t really appeal to me for appearance or animations. Greatsword looks pretty awesome (and the Reaper specialization look amazing), but I don’t like having to wait until 80 to be able to use it.
Necro is one of the classes that are fun to play and are pretty steady in their overpoweredness all the way to level 80. Once you get there, unlocking Reaper you’ll really notice that for PvE the only good thing it brings is Reaper shroud and shouts, and for PvP, just reaper shroud and reaper traits.
I wouldlike if they nerfed dmg by 25-30% but reducecast time to 0,7s .
That’s exactly the opposite of the entire point of the skill.
yeah, i agree with bhawb. gravedigger is slow and powerful for a reason.
I think GS has a weird niche place in PvP. It theoretically can be effective, but the cost is you’re shoehorned into a skillset that has currently broken and near useless skills for competitive play. The pull is broken and connects less often than spectral grasp, the blindness field is slow and players walk out of it, the auto is worthless and the drill is telegraphed and near useless for what it’s worth. vulnerability is one of those conditions that are nice to have but not necessary. Gravedigger is the only reason to be running GS for any reason.
and then you’re left with one secondary weapon… which has to be staff. If you’re running PvP without a staff then you are just asking to be focused and for condi builds to walk all over you.
If you’re running any amulet that is high power, crit irrelevant, gravedigger can really put down stupid amounts of damage in an AoE. That means teamfights on caps, chokepoints, etc. you have the potential to shut people down, but at a stupidly high risk.
First of all, Reapers are fantastic & possibly an A+ class in Stronghold.
You’ve got durability damage and CC in pretty much any build. That means you’re an ideal class for defense (killing door breakers while outnumbered, CCing bosses, & winning channel fights) and summoning bosses.
I’m less impressed with Reapers in Conquest. Anybody with a ranged weapon has a big advantage over you & you not have enough damage to overtake the top bunkers plus Diamond skin & Mallyx are a problem.
(I’d like to see anet finally buff focus boon removals & change diamond skin from a flat effect to an effect that produces resistances)
But this is a team, not 1v1, game and if you get paired with an Aura share tempest (and the tempest on meta battle is not an aura share tempest), then you will wreck face even outnumbered.
I’d like to point out an additional thing with being paired with an aura tempest. It really does wreck face. Reaper alone is a force to be dealt with in teamfights, but having those auramancers just amplify the pain train and turn you into a full on 2v4 or 2v5 area of denial facewrecking machine.
I had a good dream team premade once that ran: 2x Reaper (condi meta), 1 Tempest, 1 Scrapper, 1 Shatter Mes.
Since many people assumed the mes to bunker, instead they were running glass cannon mes, we had an advantageous comp over most premades that were not running the 2x rev 2x mes 1x tempest comp.
tempest+reaper running auras can replace the spot of 1 rev and 1 bunker mes in meta
scrapper runs harass/point holder/pusher, mesmer walks in as damage augment and rotate with either of the reapers on team depending on changing need of burst vs. condition pressure.
It worked very very well in medium tiers. Against anything NOT that bunker ESL meta, it was amazing. If you can find an auramancer to duoQ with, I highly recommend it.
Both the Celestial Reaper and Coniditon Carrion Frostfire meta builds will counter the rev in PvP, and their strength against the rev is different in 1v1 and in teamfights.
If you’re teamfighting and a reaper is on the opposite side, you have little to no chance of winning unless you have a power-heavy assist on your side to focus the reaper. In the current meta, it’s rare to come across allies that are running pure power, or marauder stats. That reaper, if he knows what’s good for him, will be focusing 100% of his tools and efforts to corrupt you and bring you down. they will chill you, weaken you, immob, corrupt, torment, poison, and continue to do so until you leave.
In that sort of teamfight, you can evade and leave a losing fight, or bait out the real damage dealers and take them out one by one. This usually means fighting off point though, which is bad.
1v1, a good rev who knows what tricks the necro is holding up its sleeve should know how to fight them. you still have the lesser hand since condi reaper is the direct counter to Rev, but it’s not impossible and it will be challenging. The reapers attacks are slow, telegraphed, and if you evade the largest attacks, you’re in the clear.
in teamfights, Necros have to use most of their condition tools to take down the Rev, which means once the rev is down, that necro is in an even worse spot as the rev it took down. That necro won’t have condition transfers available for a solid 10-20 seconds, no corruptions available, and only reaper shroud spiral/scythe to apply remaining condition pressure on the opponents. This is the best time to focus a reaper, as their toolset is depleted. That means any other condi build can freely 2-second drop them with a load of conditions.
Theoretically the build should be good, but the greater issue is that its weakness is a very painfully large weakness. The condi pressure is top of meta right now, not just from reapers. I can see good scrappers and tempests besting this build as well as condi revs.
ArenaNet has stated before that they think the nature of conditions is inherently too strong in the PvP environment. They’ve done a couple things such as introduce ICDs to both the hydro/earth sigils and added resistance to the game. I don’t think they have completely finished their movement to round out and balance condition damage, but its a slippery slope because one change can completely eradicate many currently viable builds from the meta.
I like seeing something (like this) a little different from the usual shiro/glint or mallyx rev Ctrl+V builds out there.
I think if they re-tweak resistance to instead be a short immunity to be more of a long-duration condition duration reduction boon, we would start seeing better active mitigation of both condition damage and their cc effects in the PvP meta without making them useless, which would probably bring this sort of build up to par in the competitive levels.
The metas for the maps drive the population in the maps. For the most part, if there is no current meta chain active on the map, it will be dead. ghost town. Once the chain is active, or close to completion, masses of people will “taxi” in via the LFG tool and the meta gets completed for the rewards, rinse and repeat ghost town etc.
Its truly bad game design for a dynamic game world that relies on spontaneity and scaling to be successful. You have people having to abuse an interface feature to put themselves into an experience that feels epic, yet still breaking immersion and making maps feel insignificant save for the paltry rewards at the end. They’re like open-world WoW raids that are 40-man autoattack festivals. It’s not fun, not rewarding (both tangibly and satisfactorily) and plain dumb.
I stopped playing not because of the rewards, but just because its not a “jump in and have fun” game anymore.
The maps in Maguuma are on global server timers, and they’re dreadfully boring after the 30th run through. “dynamic” events aren’t really dynamic anymore. For the masses, its just appointments and agendas.
PvP has a long queue once you’re up there in league, and you face more or less the same 4-5 builds over and over again. It’s not challenging, but its boring and tedious. Oh look.. a tempest ele.. better get them down to 80% health and stack conditions while cc locking them out of water… Oh look, a mallyx rev.. better chill, hold out, wait for mallyx to be deplenished then interrupt crystal hib and close the fight.. Oh look.. a scrapper.. rinse and repeat. current meta is stale and the rapidly declining PvP ESL views proves that the only people left playing PvP are the ones with fever dreams to be ESL-worthy, the actual ESL players which are a mixed bag of ok players, the ones who take pride in leagues actually having “elite” weight to them, which they don’t because i’ve soloQ’d that crap.
Collections are overexpanded and promote grindy gameplay. core content is dead.
WvW maps are atrocious and most of the WvW serious guilds abandoned the core ones and just mess around in eotm now.
the quality that HoT brought to GW2 really cheapened the experience and ruined the magical world of Tyria for me.
Developers said themself that elite spec are supposed to alter playstyle only. Some will cry in january when nerf hammer hit them. I wasnt looking at your history either, all necros complaining about wars since…. forever
And sorry to burst your bubble, but i run my own builds not following the meta at all. This change is a buff to core and nerf to herald line. Upkeep traits doesnt make much sense being in elite spec. And yes, we have slighty underpowered stuff in core that needs a buff, like sword offhand.
“Developers said themself that elite spec are supposed to alter playstyle only.”
Could you link where they declare this? I’m pretty sure Jon Peters was the only one to remotely hint that, even at a stretch and he’s left ArenaNet already.
“but i run my own builds not following the meta at all.”
Well, now we know why you complain all the time about losing.
“And yes, we have slighty underpowered stuff in core that needs a buff, like sword offhand.”
This I agree with, for the cooldown (15s) on both those skills and what they offer, its a little lackluster.
P.S. I don’t have a problem with wars in general, smart warriors playing vs. necro know they are weak to smartly used cc chains, I think they should be buffed slightly in that aspect to make it more challenging for necros to fight them.
online is the best troll baiter forum person of 2015.
Low bob
You welcome. And now if you dont mind.. l2necro instead of crying. Keep spamming btw.
I like how you went out of your way to try validating your worth to me.
I don’t care. I literally have the same stats.
Rev can switch legends to activate another heal if needed. This one is weak because it’s where we spend most of our time-doing the most damage. If kitten’kittenting the fan, switch legends and use a real heal.
That leaves you with one less heal. Also means you have to not be on cooldown from Legend swap, and you lose half of your utilities and locked into a different set of utilities that may not be useful for that time being, simply to use 1 heal skill.
Thats bad game design. simple as that.
Or, it’s just game design.
Say you’re put in a bad position. You’re 1v2, or you’re up against a build you know has the advantage over you. Some certain cooldowns are not available on your bar, and as you already suspect, you’re losing the fight— But you know you don’t want to lose the battle. So instead of shorting yourself and wasting the legend swap and grabbing another heal, you exit the fight. move away from it earlier than what puts you on the ropes.
The concept of having limited resources still applies.
“signets”
theyre not even called signets
theyre facets
how are you making fun of a skill being called something its not?
and invocation is kitten good but of course it cant replace herald, you just cant replace elite spec on any good classalso holy kitten would you actually play without that one facet herald gives u ? like an idiot?
even without glint, u need herald for that facetElite specs are not supposed to be stronger than core. “Facets” fuction pretty much like signets, they even look like signets actually. And yes like an “idiot” i play sometimes base rev and trust me you wouldnt want to run into me and feel ashemed by losing to base rev at all. Not everyone needs herald to be carried. Invocation is profession traitline and should focus mostly on enhancing profession mechanic.
dont feed him, he pretty much only posts about everything on revenant being broken/non-functioning or something or other. Kind of common with players just starting the game thinking they know everything that should be good for a class.
Hello there, plebeian amber. Are you emerald yet or still struggling in hotjoin vs warriors? Just bc youre a fresh player doesnt mean that youre supposed to derail threads.
“Elite specs are not supposed to be stronger than core.”
I guess we develop the game for ANet now, don’t we? All of the elite specs in game are stronger than the core class right now, and for good reason.
“And yes like an “idiot” i play sometimes base rev and trust me you wouldnt want to run into me and feel ashemed by losing to base rev at all."
More kitten gloating. You do know that every time you do this, you just further personify the e-kitten stereotype more? You insulted pretty much the only poster on your sad thread, even though they said pretty much nothing to offend you. Its only obvious that you have irl insecurities that you try to cover in GW2.
“Hello there, plebeian amber. Are you emerald yet or still struggling in hotjoin vs warriors?”
Keep telling yourself this to soothe yourself. Not only is it wrong, but I never said I struggle vs. warriors. I said they need buffs because the fights necros have with them are valid and enjoyable and I wanted to see more of them in a viable meta. The fact that you try to touch on this goes to show that a “plebeian” somehow made you search through all my posts and rage, even a little.
You think you’re helping the community by exuding a superior air over other players here, while trying to validate your opinion and denying others. It’s an immature display of insecurity and does not contribute to progression/development of a class.
You’ll probably only read this in defense again and try to skew it as always, but please try to keep in mind others trying to read your many threads and realize exactly how you’re coming off to the public.
my opinion is you only post about some of the most petty things. I think you picked up the new class, ran with it like a lot of new players, enjoyed the peak meta build, did not like when certain experienced players played the hard counter to it, then struggled with the idea that maybe you have to learn a little more to get better, which lead you to criticize the aspects of the class.
I have both max Revenant and Necromancer myself, so I’m not saying these things from a selfish standpoint. I honestly don’t believe the rev needs a lot of “buffs”. Some fixes maybe in QoL ways, but definitely not in the extreme way you’re suggesting.
dont feed him, he pretty much only posts about everything on revenant being broken/non-functioning or something or other. Kind of common with players just starting the game thinking they know everything that should be good for a class.
played and mained necro since original release..
reaper shroud > death shroud in pretty much every aspect. There’s things to like about DS thematically, but if you’re even a slight shred of a competitive player in any aspect, RS will win.
you can dodge out of the wells pretty easily, and even then its a tick-per hit and there’s plenty of stability and resistance in the current meta to make this anything more than a zoning tool or control tool.
If you’re a condi reaper, you can’t kill a diamond skin tempest. Don’t bother engaging or challenging a node with a tempest sitting on it. To have a chance you need to be wielding dagger/warhorn and trait death perception. Being a signet build helps because you only have very little time to corrupt boons once you shave 10% off their hp.
Revs are doable since they nerfed their resistance uptime. There are gaps to their resistance boons, and being a signet build also helps here as you can corrupt their resistance. Timely use of condi transfer is important here, you don’t want to be out of condi transfer before they unload. So watch what stance they’re in, you’ll know what they’re trying to do. Dodge their burst, corrupt the right boons, transfer only when you need to transfer. I’d consider signet reapers a soft counter to revs, to a point some revs don’t come to my node when they see me standing there.
DH is doable if you have lifeforce, without lifeforce you’re likely going to die. Fights vs DH show you why the lifeforce design is just wrong. It’s frustrating as hell seeing a DH coming at you and you’ve got zero lifeforce. There are usually objects you can use to los, don’t waste dodges & stab because you’ll need them to get out of traps.
Chronos are just a bad match up all around, although if you’re holding a node you can last long enough to get help. Just don’t expect to kill a chrono solo.
Druids, pretty much one of the best 1v1 class out there. I’ve won fights with them but it’s rare. Your best hope is to last long enough to get help from your teammates. You can’t contest a node from 1v1, but you could last long if you’re holding a node waiting for help.
In team fights yes you’ll be the focus target. Teams that don’t focus on you are bad teams. You best hope you’re with a decent team, and that they’ll assist you by providing you resistance, speed, and cleanses while you kite, spread condi’s, and they cleave it up. Very good chance you’ll get singled, but you hope something good comes out of it because people can put themselves in a vulnerable position when they try to finish you off. Some necros use wurm teleport to get out of heat, it does work. However you can find yourself in a position where you die away from your team, and you’re actually wasting time bleeding away when you should be down on point to get revived or keep a point contested longer.
Getting focused sucks, but warriors, thieves, and DH go down as fast as anybody in team fights. That doesn’t make us getting focused first right, but it may let you sleep better at night.
Reaper’s on the outside looking in when it comes to higher end pvp meta. We still get focused first, we aren’t as bunker as the other bunkers. Teams need to know how to assist reapers or you’ll have a bad time, and your team will likely lose. Good players do know if a reaper is holding a point, they may need assistance every once in awhile. Even when I get into a game, I hope I see at least a bunker ele & bunker mes because without them, your team is going to do badly.
I still like my reaper, I can do well if the team embrace having a necro on the team. But the meta calls for at least one bunker ele, one bunker mes, one rev, and the last 2 spots are often best taken by a scrapper, druid, or another bunker. I know people call reapers too powerful and how they don’t need adjustments, but I do wish people separate their views between pve, wvw, and pvp. Having a reaper isn’t quite optimal at higher end PvP. Doable if you get team assistance, and you certainly can pull your weight as you can handle the popular revs. But having to walk away from a point because a bunker ele or bunker mes is standing on it sucks heh.
this is a pretty good quick overview of priority in fights for reaper.
I don’t think the reaper needs buffing or nerfing by any means, but some other builds/classes could be tuned down a bit to match. We’re strong in the current meta, but nowhere near the top and the flaws we do have will keep us from being the top of the meta.
The moment where i have seen Jalis and no Shiro i closed the page. +your build has no damage whatsoever
Thats funny. I run mallyx + jalis and do some horrific torment + other condi damage. So I find your comment rather strange that jalis needs shiro.
its okay, his kitten makes him think he’s a good player.
I said it before HOT release.. Glint is a boring boonbot. Jalis is fun but completely unviable however i still use him sometimes to pull ppl off wall with taunt.. bad bad Jalis. I wish to have another legend with mobility tho so i can put Shiro with his fail PT (90% fail rate) to sand.
cant wait for more of your cry spam in this subforum. Really helps shape the future of this class. Always a good read 5/7
kitten , revs got two heals to choose from at any given time and they’re complaining about not having an uber tube unblockable DPS heal.
Thanks for your pointless post that doesnt bring anything to the subject mr emerald. Now if you dont mind, go back where you came from.
lol keep telling yourself that.
l2p a different class other than revenant…
oh wait, you have about 2 months of forum life on your account… probably a new player from HoT with no experience on anything else
/thread
edit: I swear you were going to add “Can be interrupted” in your list. I would have lol’d
I always see the same 1-4 players crying about broken things on Rev in this subforums. Speaks volumes about their skill level.
Anet doesn’t read the forums. Just general discussion/HoT general sub board.
L2P (lern 2 post) dude.
jk, I have always wanted this feature but Anet probably wouldn’t do it because they’re a studio made of fresh comp-sci graduates and ego-hungry paper pushers
Lol this post… Reaper is fine.
If you want to keep people from moving go roll a guard and throw down that kittenty trap.
We have access to plenty of conditions that hinder movement, and yes, we’re not OP or UP. We don’t need nerfs or buffs, leave them alone.
This made me chuckle and I’m feeling generous with the holidays around the corner.
5/7
Nice 9gag reference, I caught it
aka actually 4chan/reddit/imgur reference.
Reaper doesn’t push Daredevil out of the meta at all. Daredevils generally have an easy time with them if played with half a brain.
This. Daredevil and Zerker still have their fair share of fight against reapers. I have found fighting zerkers somewhat easy, as their surefire way of taking down a reaper is just cc lock them and harass and not every player knows what they’re doing. This alone I think Warriors should get a buff on, to see more viability and bring more CC to the table than anything.
daredevils going 1v1 vs necros is probably the most fun I have in PvP w/ necro. Smart thieves dodge most of the marks, wait for shroud to seep out a little until low, burst, evade again to avoid necros building LF on them, then wait a little while longer to just “poke” fight them down. It’s good stuff, I always like to look for fights against thieves even though it usually puts me on the defensive because of the practice needed to react and positioning.
Fighting daredevils 1v1 on necro (if they are good) can be challenging, and fun. Which is the opposite of the current meta.
Revs have the tools to fight in similar ways as the daredevil, but too often do I see too many bad revs trying to fight us like they think we’re paper bags. Like boxing, you don’t win by trying to go all-out and put in your punches while getting obliterated, yourself. You have to get your good hits in when there are clear openings, and get out of the way when the reaper is putting down their slow, high cooldown, telegraphed moves. Or else.. you know.. they hurt. Really bad. Figures, right?
Nah, too many crybabies with only 2 months of experience with a class that has what it takes to counter most builds. Rev needs a buff to stop the salt from drowning our poor souls.
So much solid advice, really clear stuff to show these bebehs how to kill reapers… nothing but “waaah” in return
Well, i guess all those other condition management tools are invisible, right?
roflmfao, you must be that one guy who can’t figure out how rev works.
plenty of good rev players out there.. plenty of OP revs out there… then occasionally you get the one rev who looks like he’s watching reruns of the teletubbies on another monitor in ranked matches trying to cap far.
Im about to hit legendary division mostly solo/duo q and you telling me that i cant figure how rev works? Please give me a break. The olny way rev can deal with conditions is resistance on Mallyx skills that got icd now. How hard it is to strip resistance or even corrupt stability and fearchain rev right as he swaps to Mallyx? Exactly. Go duel Denshan or Nos with your mallyx rev, dont forget to record a vid for a good laugh. Obviously you wont do that as we all know how it would end. We can beat trash necro, but vs one that knows what hes doing its gg in current state.
Yes. I am still telling you to L2P. You know how rev works, you just clearly want to be ignorant about how necros work. We have Rev/Ele/Mes in the top of the meta, Scrapper following it closely, Necro being viable to compete but with SERIOUS counters everywhere, Ranger sticking it to the man in candyland, DH trapper yoloing around in bad tier and warrior/thieves permaparked in unranked wondering when Anet will release the next patch. And your statement that is crying over “waaah i can’t beat nos/denshan they are too good” so just because you can’t beat a player that has mained and stuck to a class for 20,000 matches+ since release you think their class needs to be nerfed? Ha. ha ha ha.
Well, kittene. I guess you found your limit. Sucks to suck, nerd. You know why they nerfed Rev resistance? Because it was OP. You’d have a power build that counters both condi and power. Now players like you who yoloQ with rev feel kitten because you can’t spam the 1 key and win.
Have fun in legendary league, everyone and their mother is there already.
How about showing a picture of you being in Legendary League already then?
If you don’t have a picture, you’re just a troll and nothing more.
Everyone and their mother are in legendary league already lol..
Some sure is clueless or arrogant at best.
Try posting this in PVP sub-forum and see how people will react to you. I have a good idea, I’m gonna link this post in PVP forum and see how people think of you.Btw one more thing, Anet always do their balance half done. They took away the Resistance spamming yes, but compensating it with nothing too. Mallyx still has 0 way to deal with condition outside of resistance spam, which has like 40% up-time “at best” now.
Please, be my guest and link away. Most of the people there will not care.
I’ve seen and played with people good enough and better than a lot of the people in “Pro” league. They make mistakes all the time and its obvious. I don’t go around claiming i’m the best x player in NA, I don’t go spouting “ohhh, look at me, im diamond/legendary tier… i know what im talking about!”
I’ve played this game since beta, release— I’ve seen the metas. I’ve been there. I remember a time when necro was bottom of the barrel, and after that, engineer was bottom. I’ve seen them change PvP so many times, it’s not even the same game anymore. I’ve seen good players and bad players. There are people who jump on the fotm build and wreck most of the time, then cry when they find a counter build that they don’t put a single shred of thought into to counter. Drarnor Kunoram.5180 has been one of those players who has been here since day one. Even when I took hiatus, came back, left for a year, came back, that dude was STILL here. He’s given a lot of in-depth advice on how to take out reapers.
All the replies i’ve seen were hopeless and crybaby-ish. And it ticks me off.
Necro is nowhere near “impossible” to beat. They are challenging, yes, in fact, I think rev vs. necro is a very tight matchup. The results are going to vary depending on what cooldowns the necro has up, how much LF they have, and how a fight opens up.
rev vs. necro, in the first 10-12 seconds you can already usually tell who will win. I’m not saying necros are NOT strong, but i’m not saying they’re overpowered either. When it comes to thinking about how to take a necro down though, it’s stupid simple… and all the tricks were told already in this thread.
Others already tried to be more polite than I have and explained how to counter the necro. Since those bits of knowledge were ignored, I was less politically correct with my comments.
Still, its boiling down to a L2P issue. As a necro, every time I go up against a bunky scrapper, a bunker mes, a diamondskin ele (good freaking luck touching that with necro) or a power rev who knows what they’re doing, you have to REALLY think about what you’re doing to counter them. Our skillset is slower, both casting-time and cooldown wise. Hearing revs say necros are impossible just makes me facepalm.
If you stay Reaper’s melee range when he is in RS, you are looking for trouble my friend.
Yesterday, a thief had fun of me, when I was out of RS he is perma stun locked me, when I was in RS, he just teleported around waited I was out of RS and I could not do a kitten thing about it.
Just don’t blindly spam your skills, when Reaper in RS pop all of your Torment skills and kite him and watch him kill himself.
god. this x10000
I keep telling these revs this but they just want to cry.
freaking noobs playing gw2 for 2 months and whine saying rev is dead/broken when all the other people have been here since the beginning still maining other classes shaking their heads
seriously, even with the micro-nerf they got, revs are still severely over-represented in pvp for good reason.
necros dont need nerfs OR buffs. its good where its at, some classes need to be brought up and others toned down a bit.