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Death Shroud the cause of all necro problems

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Shiki.7148

Other than mesmers(which was improved a lot with the specialization changes)

For PVP maybe, but Mesmers in PVE are still worthless. Mesmer damage is balanced around the assumption that you’ll have three phantasms out all the time (i.e. you never shatter), and even then you’re still the lowest DPS because armor runes don’t affect illusions, and there are barely any damage multiplier traits.

With all the on-shatter traits, it’s just a spit in the face of PVE Mesmers who can’t ever make any use of them.

If they actually want to fix Mesmers, they need to decouple the Mesmer’s damage from phantasms.

Necros are far worse in pve than mesmers, mesmers bring reflects, condition cleanse, stability if necessary, invis for skipping, the best boon stripping, aoe pulls, and portal for absolute maximum speed runs. The damage might not be the greatest, but many record speed runs bring mesmers simply for their incredible utility and portal skipping. The class is certainly not worthless in any sense of the word.

I couldn’t care less about skipping. It affects a miniscule proportion of the population.

Also most of our reflects are being moved to are most useless specialization line (Inspiration). The reflect skill is literally the only worthwhile one I can see in that line.

Question : When was the last time you actually did a dungeon? There are basically ZERO groups that do not skip certain parts of dungeons. Eg. Arah path 1, where massive amounts of enemies get skipped. “Full clears” are the exception, not the rule. Mesmer Portal is also incredibly useful for certain “traps” people love to mess up on like the path with the exploding bombs in CoF or simply annoying areas (like the laser jumping BS in the mt. maelstrom dungeon).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Hidden build diversity shrinkage.

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Shiki.7148

I think his point is that with the new system, a lot of the traits that buff certain utility types have become stronger. What he fails to realize, however, is that most of them are simply OLD TRAITS rolled into one. Which means instead of wasting 2 slots to buff, let’s say, Necromancers Spectral skills, you only need to take one, which means you can easily take the well-buff from another traitline aswell. Especially since you now have 3×3 major traits as opposed to 3+3+1.

There really aren’t that many-if any at all- utility-changing traits in the same traitline (specialisation), let alone on the same tier.

There can be some problems (I think there is a thread of a Guardian that has problems with what he used before now being essentially two Grandmaster-Traits on the same Line, I believe it was the new “signets are bigger and heal” and “shouts turn conditions into boons”.), but for the most part, utility-buffing traits aren’t mutually exclusive.

And let’s be real here, almost nobody uses all utilities from the same type even if they waste 2 major traits on that type.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

New Trait System and Build Diversity

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Shiki.7148

Can someone explain why ANET said the new trait system will improve build diversity? Because from what I can tell, instead of having 5×6 traits to choose from you’ll only have 3×6 at one given time, which from a mathematical point of view means less possible combinations.
What am I missing?

I’m sorry to say this, but you’re makeing a mistake by assuming 5×6 VS 3×6.

In HoT spec you still have 5 trait line, and if you assume a 5×6 in the present sistem you are thinking of having 30 traits point, while you instead allocate just 14 of them.

But, back in HoT, with 3 spec line, you can reach the end of all 3 of them (If I’m not wronge).
So the actual allocated points will be 3×6=18 > 14.

But you have to take into consideration that taking 2 or 3 adepts is no longer possible. Really hurts classes/traitlines with bad masters or grandmasters, and takes it down a noch again, but overall, i think the new system is pretty solid. Now, if they would just fix the Necro problems…especially since a lot of them are easily fixable/fixable with what is already coded in the game.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Minion AI - Can I have a new one, plz?

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Shiki.7148

I simply do not get why they didn’t simply C&P the pathfinding and “AI” of the normal aggro mobs, and added a button to toggle “aggro on/aggro off”. There, fixed. Was it THAT hard? I mean, random agressive mobs don’t get stuck on pebbles etc., and they do not fail to attack. They even chase you around corners relatively reliably, and they do have a certain range at which they simply return to their location. Make this location the Necro for minions, and you shouldn’t have problems… Like, seriously.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Death Shroud the cause of all necro problems

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Shiki.7148

DS missing scaling as a defensive mechanic is kittening easily fixable too, but A-Net just simply doesn’T kittening bother. Its so kitten easy, really… “While in DS, the Necro can take a max. of X damage per second to the LF pool”. Remove the afore mentioned “take 50% less damage” for that if it turns out to be too strong (which it shouldn’t, cause still no stability or blocks in DS).

That it decays is fine imho, otherwise you’d have Necros at the backline of Dungons never having to leave DS if they don’t pull aggro.

I do agree that it should either give us access to our Utilities, or give special utilities to make it a full-blown “stance”… or take away the utilities for all abilities that replace the first 5, too.

The saddest part is, if A-Net would simply bother to read these kittening forums (and not take our ideas and put it on the revenant), they could have fixed this like 6 months after the game came out, but no.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Minion AI - Can I have a new one, plz?

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Shiki.7148

The only change I’d make to the minion AAs is to have a slight range increase, and allow them to attack and move at the same time. It is completely nonsensical that in a game where players can move and cast player summoned-AI has to stand still.

The problem is their pathing, in many cases ANet’s god awful terrain mapping, and the apparent ability to get stuck on the smallest pebble and be unable to move. There isn’t any real reason the pathing should be an issue now when it wasn’t an issue at launch (they ballsed it up when trying to reduce minion over-aggression). And increasing their ability to move over Z-axis differences would remove the pebble problems.

Yeah, exactly my thought. They must have a Z-Axis tolerance of 0 or something, it’s completely hilarious. And since the maps are designed to keep jumping players in bounds, increasing the z-axis tolerance shouldn’t lead to stupid stuff like minions climbing walls.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Vampiric Rituals Bugged?

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Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.

*self healing

Yeah, that would work… Sadly A-net still refuses to see the problem with them balancing every single Necro-Skill around DS.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro's losing a place with Specilizations?

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Shiki.7148

New condi class will be revenant and necros spec will be probably minion focus and that is bullkitten. We all know necro is useless now and will be even more useless after hot patch.

Actually, if they made the Minion AI work (and i cannot understand how the kitten this hasn’t happened yet, even in WoW-private servers this kitten doesn’t happen…), the new Death Magic GM trait would be totally “broken” and MM’s would be quite awesome.

I mean : Necromantic Corruption (minions deal more dmg and transfer condi on hit) . Like imagine your Bonefiend tranfering its selfroot… X)

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Vampiric Rituals Bugged?

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Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Vampiric Rituals Bugged?

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Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

If bleed cap goes up...

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Shiki.7148

I actually think that, with Burning going to stacking, it should return to the old Dumbfire where everything triggers it (maybe with a short icd and only on crits). That might be worth taking.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Mesmers with wells

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Shiki.7148

Watch us get Spirits -_-

I expect us to get spirits, judging by the flavour Marjory’s greatsword holds. Perhaps they will be spirits of people like the ones rits had in gw1.

I’d be down for Spirits that buff rather than attack, or do both. But I’d like skills like a bone wall more, and that is also something Marjory does.

Although, having a spectral mage spamming spectral fireballs and a spectral meteorshower on command so we have a fire field and blasts would be funny AF. IF they finally managed to fix the kittening AI, that is.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Chronomancer Confirmed

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Shiki.7148

Ooh… a wibbly-wobbly, timey-wimey shiny!

My dear teammates and Mesmer friends… Welcome to URF. (Ultra-Rapid Fire)

“This skill essentially gives the chronomancer a reset button and allows for tricks such as casting any skill twice, avoiding a killing blow, or simply tactically repositioning yourself.”

Together with Signets of Illusions and Mirror Images or dodge roll creates clones. It can be used infinitely."

  • Dodge Roll (can be replaced with decoy) + Mirror Images > 3 clones
  • Signet Of Illusions
  • F5 Shatter
  • Repeat and put spells in between you want to use infinitely

Well, no. See, you would have to use the Signet after using the shatter, but before it ends and goes on CD. Using the signet while active wouldn’t recharge the shatter because it will still be the secondary skill, and using it afterwards won’t refresh the signet.

You can however triple Moa/time warp/ new elite.

Pretty sure it works out to a double use case.

Split > use skill > shift > signet > split > use skill > shift >signet is on CD and so is split.

Aside:
I don’t use my mesmer often, but wouldn’t this potentially allow you to machine gun off a LOT of mantras with the right GM trait slotted? Assuming this doesn’t rely too heavily on DE.

The elite is 3.

Split -> Elite (cd) -> shift (no cd) -> signent -> Split -> elite -> shift (no CD) -> Elite (no backup, takes full CD.

Still 3 uses.

Keep in mind you have to have a way to produce illusions, too. I don’t play Mesmer, so i do not know if there is a way to get out 2-3 Illusions on a very low CD (with eg. weapon skills). You won’t be able to shatter w/o illusions , and need enough of them so the time you have on the alternate time-track is enough to cast your skills, right? Because any skill used to create illusions in the first place will be on a longer CD rather than a reset one (create illusion(cd), shatter, cast stuff, return, at which point the illusion skill will return to the CD it had before shattering, so basically full CD once more.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Please give Specialization info this week

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Shiki.7148

fundamentally change the way a Ranger plays

Yet druid is still stuck with pets.

That was probably meaningless hype, just like the “revolution” they promised when they released GW2. The specializations appear to be the same old professions with just a few extra skills.

I’m not sure if “revolution” is the correct term but they definitely made a lot of improvements over typical MMO elements. IMO we just take it for granted now because a lot of it is little things but when you take all the small parts and bring them together, it’s a refreshing system.

Here’s a thread by a recently new player from Reddit

Yeah it’s one person but I, and I’m sure many others, feel this way too.

@Scoobaniec: Yes Druids are still stuck with pets but we have no idea what changes have been made to them. For all we know the pet could play a much less important part when it comes to the druid as in maybe instead of 30% of a Ranger’s damage coming from a pet, now just 10% of it comes from the pet along maybe the pet being uncontrollable or maybe it does certain things when you use certain skills.

We just do not know because they haven’t elaborated on any of it other than Druid’s mechanic still utilizes pets.

Thus I would greatly appreciate it if Arena Net just clarified, by demonstrating, what to really expect from Specializations. Saying that the Druid is supposed to be like a secondary profession and then showing that its mechanic still utilizes pets is very confusing and really doesn’t explain much at all how different a Druid can be from the base Ranger.

It could also be that the pet now simply “buff” the Druid / the Druid has spells that change a little depending on the pet, instead of the Pet attacking stuff. Just because you saw a pet doesn’t mean it still behaves like a ranger-pet.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Please don't nerf the Revenent!

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Shiki.7148

And what youre trying to say by that link? By source im asking for a vid. But i understand that some ppl here doesnt even have binded a dodge buttom so you take everything on a chest like a “pro”. And nope, fight starts at 50% energy, you also need 10sec for that 50 energy to regenerate doing nothing but autoatk to spam that move. If you ask me i would consider such revenant a freekill. Same as heartseeker thieves spamming 2 for the win. But its okay guys feel free to prove how bad you are at this game so i can have a good laugh

25 stacks won’t be easy to do. But 10-15 is rather easy as it’s unblockable and has 600 range. You say the revenant would only be able to spam autoattack? Well, the pace at which mace autoattack applies torment and poison is rather insane so it’s not like the revenant is punished for building up his energy. You can also use all your weapon skills as those don’t seem to have energy costs, or very low (5 or so).

As you need less than 3 seconds for 25 stacks, if there is anyone around who can put an immob or stun at the target it’s not a hard thing to do.

But in case you weren’t worried enough, they’re removing the cap on confusion.

Afaik that is PvE only, and possibly even only on Elite-mobs or stronger.

We don’t actually know anything about it. It’s iust speculation that it won’t go beyond large boss mobs, mostly out of wishful thinking. It may be contained, but I don’t think anything has been said to give anyone that idea.

Yes, hence the “possibly”. But I’m pretty sure an A-net dev said something about it definitly only affecting PvE (or not affecting WvW), and it is all WiP, anyways.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Please don't nerf the Revenent!

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Shiki.7148

And what youre trying to say by that link? By source im asking for a vid. But i understand that some ppl here doesnt even have binded a dodge buttom so you take everything on a chest like a “pro”. And nope, fight starts at 50% energy, you also need 10sec for that 50 energy to regenerate doing nothing but autoatk to spam that move. If you ask me i would consider such revenant a freekill. Same as heartseeker thieves spamming 2 for the win. But its okay guys feel free to prove how bad you are at this game so i can have a good laugh

25 stacks won’t be easy to do. But 10-15 is rather easy as it’s unblockable and has 600 range. You say the revenant would only be able to spam autoattack? Well, the pace at which mace autoattack applies torment and poison is rather insane so it’s not like the revenant is punished for building up his energy. You can also use all your weapon skills as those don’t seem to have energy costs, or very low (5 or so).

As you need less than 3 seconds for 25 stacks, if there is anyone around who can put an immob or stun at the target it’s not a hard thing to do.

But in case you weren’t worried enough, they’re removing the cap on confusion.

Afaik that is PvE only, and possibly even only on Elite-mobs or stronger.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Please give Specialization info this week

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Shiki.7148

Like said, Specialization are probably the things that hype the most about this xpac. They will most likely wait untill the very end to give any tips about how they will work. There is 2 dangerous things that could potentially happen when they will release some accurate information about specialization :

First : players will be disappointed and most likely the hype train will stop. (not good for them ^^’ )
Second : players will be hyped and speculate even more accurately for each profession, which at the same time could lead to a prematurate death of the hype.

Beside, they still need to show the whole revenant class before talking about specialization. because you wan’t introduce specialization when you didn’t even show 2/5th of one of the profession that will have a specialization.

It’s not that I don’t wanna know but… It’s more realistic this way. Maybe they could at least tell us specialization name and weapon… Hu! I’m too greedy!…

Actually the smartest plan would be to talk about ONE spec (Druid or Necro as the weapons are already known for those), then talk about small things for a few weeks, then talk about the next Spec etc. etc. Best way to keep the hype going, while also keeping a lot of “big stuff” hidden.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer trait changes

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Shiki.7148

snip

How about this then
reaper’s precision
you have a chance to gain life force and apply weakness on critical hits
chance on critical hit 25%
life force gain 1
weakness 3 sec

for speed of shadow i was thinking of a similar thing however i think immunity to immobilize would be to strong instead it prevents the next immobilize I think would be better balanced

snip

Quick question did you mean life transfer instead of life siphon?
I think making a trait that allows healing in death shroud would be poor game design for 3 reasons.
1.from a pug view you do not know if the necromancer can be healed while in death shroud
2. all heals that allies apply are done rapidly. This means it is skillful play for the necromancer and his team to either coordinate or watch for when his teammates are going to do group healing
3. being able to recieve heals from teammates while in death shroud would probably be far to strong
This being said while i do agree with regen persisting through death shroud with the trait suggestion i mentioned we would no longer need the vampiric traits to function in death shroud to be useful

MB, of course I meant Life Transfer t.t Thanks for pointing out my mistake, fixed it.

As for 1. : Easy, just display “Unholy Sanctuary” as a buff-icon like it is done with various traits.

For 2. : Actually, no. Because you die before any major healing can be done currently because you get focussed down so quick, and if you go DS to avoid that you will have very low health and be killed instantly after your LF reaches 0.

Concerning 3. : Thats why i said only with 60% efficiency. You could easily lower that % depending on how strong it really is. And every class with blocks, invulnerability, stealth etc. can get healed while they are indestructable, and with 100% efficiency. And heal themselves, a thing you cannot do in DS even with that change (except for Vampiric Traits and Life Transfer, but then again, they could just leave those disabled as they are now so only getting healed by teammates will matter → + teamplay).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Necromancer trait changes

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Shiki.7148

Unholy Sanctuary : Removed – Grants Regeneration while in Deathshroud. Added – Allows healing through Deathshroud with 60% efficiency. This includes healing from Vampiric traits. Excess Life Force generated while in Deathshroud will go into healthpool (that way using Life Transfer+ Locust Swarm while having full DS would heal you for quite some bit, but would still leave the counterplay of “starving” a Necro).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Necromancer Specialization Speculation.

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Shiki.7148

Necromancer is tightly tied to the near OP Death Shroud. I think trying to keep DS while adding other powerful damage mitigation like auto dodges, blocks, etc. Is very difficult for the balance team. Get rid of DS and use LF like adrenaline and that opens up all other offensive and defense capabilities . Then, Necromancer is a dark War.

Use LF like Revenants Energy*

This basically is what I advocate.

Turn life force into a energy resource that can be used to mitigate/negate damage, support allies (protection/healing) and inflict damage/control.

How this is done however is the debate.

hopefully arena.net does something however & looking at the AngryJoe interview they at least seem to have something planned.

I hope for some bone-skills like the bone wall/bridge thing Marjory uses at some point. A player created terrain that blocks projectiles and cannot be moved through (and possibly knocks people down/back if they stand on where it is initially placed) sounds like a kittening awesome idea

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

How I think specializations will unlock

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Shiki.7148

The question one has to ask is: How will PvP or WvW players get access to specializations?

If it is “Go talk to class trainer”, well, there are Class Trainers standing around in the PvP-Lobby, and I’d imagine they could put one Spec-Trainer into the new Borderland.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Specialization Speculation.

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Shiki.7148

Necromancer is tightly tied to the near OP Death Shroud. I think trying to keep DS while adding other powerful damage mitigation like auto dodges, blocks, etc. Is very difficult for the balance team. Get rid of DS and use LF like adrenaline and that opens up all other offensive and defense capabilities . Then, Necromancer is a dark War.

Use LF like Revenants Energy*

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Specialization Speculation.

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Shiki.7148

My point is that you aren’t protecting that health pool anymore. As such, tying everything left to long cooldowns for survivability is a terrible idea. 9 seconds of Protection every 40 seconds is not going to help you stay alive, and that’s the best that there is left. Yes, siphons and such affect your actual health, but so does all incoming damage.

I will redact my statement about the Greatsword, though.

What he means, I think, is that spectral skills would be changed to incorporate stuff like stability and a block/reflect, aswell as reduced cooldowns. Basically get rid of the extra HP and make us the same as everybody else, in the most bland way possible.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

61 stacks of Bleeding in the Stress Test?

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Shiki.7148

This will be a nice change for builds that use bleeds & cause them to counter each other allot less.

I really hope poison & burning get some love too though. As is it’s even easier for people using them to override & negate the damage of others then it is for people who use bleeds.

Probably the duration will stack indefinetly, or the cap lifted waaay above :O

Simply increasing duration won’t really do any good though.

An elementalist can pretty much keep burning up indefinitely without really trying.

The same applies if you have a guardian using VOJ for the group or an engineer with a bomb kit (or traited).

In closed beta burning used to have a lower base scaling but stacked in intensity. If they would revert it back that would make burning much better for PvE.

Or they could simply get rid of the stack limit on torment & bake in some passive that whenever you apply burning to a target with more then X seconds of burning already on them you instead apply torment. (pouring gas on someone who is on fire has to be tormenting right)

That ^ would be one way to solve the problem & would keep people from applying ungodly long burns to targets.

Poison however is much harder to change due to it also effecting healing.

Well…not really, as they could easily make only the damage portion of poison stack, while the healing reduction stays the same. Or, actually, if they made the healing reduction stack, too, so that at ~20 stacks it would have the same effect as now, but lower effect before that. If Poison becomes much more damaging the healing reduction should be negatively affected to keep it balanced.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro needs an overhaul.

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Shiki.7148

An answer to all Necro question is…
Did you ever see an anet staffs main a Necro in WvW?
If yes, which server & name pls? If no, there you go.. that’s your answer.

Funny thing is that WvW is where Necro is at its best…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

RE: Specializations

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Shiki.7148

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

… We are talking about the same Ele here, right? The one that has burning and firefields stacked like crazy when using Flame, regen and healing and water field when using water, more fields and movement when using air and defense when using earth? THAT Ele? The one where some utility skills even change properties when switching attunements, THAT Ele? The one with the ridiculously strong Ice-Bow summon, the best skill for quick DPS and taking a boss out for a while when his defiant stacks are down, THAT Ele? Well goodness gracious, guess i never noticed the lack of meaningfull extra effects, huh.

No, seriously, what do you mean? Ele has propably among the most stacked effects on his skills. I’m not saying the current placeholder skills for sword look good, dun get me wrong. I actually thing they are pretty terrible, but only because they do what other weapons of the le already do (better). Now tell me about how an Ele has little effects stacked on their weapon-sets and utilities.

Ehm to be honest I am so bored to explain to you how and why classes are very balanced in this game and skills quantity doesn’t matter as much as you think, when skills have different cool-downs or abilities such as conditions and buffs. Traits also play their part as much as the classes basic vitality or toughness. Elementalist has one of the lowest health in game, also has less protective skills and buffs such as shields, teleports, stealth and controls.

Yes indeed Ele has many skills to use but that adds also some difficulty, he cannot spam one-two powerful skills or have a pet do all the work while he is running, he cannot fear to reduce damage or use clones to confuse and damage while he is on stealth, he cannot lock down people for 5 secs or let turrets do the job for him. Instead Ele has many skills to use and he has to think wisely depending on the opponent what and when to use.

I am just giving you some examples to make you understand that each class has some unique tools that others don’t. Ele has more skill options so more combos but that doesn’t mean it is op, it is just different. And if you play that game for a while you should know that other classes have also ways to increase their skills (like ele with his conjures), bomb kits, death-shroud, leach form, banners. Ah and I shouldn’t forget Ele indeed has fire fields but only few finishers and has to burn them all to stack like 6-9 might in like 3-4 sec, while guardian for example can give you 12 stacks in 2 secs with one skill.

I am not trying to say that Ele is weak or something I am just trying to explain how every class has his own pros and cons. By the way since you attack Elementalist that strongly that means you are not playing one, my question is “why?” since it is that good and unfair to other classes why you don’t play it?

Uhm, learn to read/understand better. I never said anywhere Ele is op. I just said the statement “Ele has so little different stuff compared other classes, lol” is bullkitten. But I DO have to call you out on the “classes are very balanced” part – they aren’t. At least not across each of the 3 modes (sPvP, WvW, PvE). Warris and Eles are good in all 3, while eg. Necro is only really GOOD in WvW and decent in sPvP, while Engis are good in sPvP but not so much in PvE, same for Ranger… yup in PvE class-balance is pretty bad. Of course you can do everything with every class, but if there are classes that do everything better than or at least as good as yours, its kinda a shame.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Fear don't count as an interrupt anymore

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Posted by: Shiki.7148

Shiki.7148

I had some cases where my downed-fear wouldn’t interrupt stomping, but that might have been lag for all i know.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

RE: Specializations

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Posted by: Shiki.7148

Shiki.7148

Maybe Ele is getting more skills but as someone said above, is the quality and not the quantity that counts. Most of Ele skills already do just 1 – 2 things or some have high cool-downs, while most of the other classes have skills that they do several things at the same time and have very low cool-down .

… We are talking about the same Ele here, right? The one that has burning and firefields stacked like crazy when using Flame, regen and healing and water field when using water, more fields and movement when using air and defense when using earth? THAT Ele? The one where some utility skills even change properties when switching attunements, THAT Ele? The one with the ridiculously strong Ice-Bow summon, the best skill for quick DPS and taking a boss out for a while when his defiant stacks are down, THAT Ele? Well goodness gracious, guess i never noticed the lack of meaningfull extra effects, huh.

No, seriously, what do you mean? Ele has propably among the most stacked effects on his skills. I’m not saying the current placeholder skills for sword look good, dun get me wrong. I actually thing they are pretty terrible, but only because they do what other weapons of the le already do (better). Now tell me about how an Ele has little effects stacked on their weapon-sets and utilities.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro needs an overhaul.

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Posted by: Shiki.7148

Shiki.7148

PvP – No underwater weapons (rip. Capricorn) – who uses smoke screen unless 100% new to pvp ? + not a real block as it can be melee’d – I also main necromancer, but if you want to climb higher ranks using a team, you better make sure to have a decent comp else it’s kittened anyway (or you can faceroll turret engi) – try terror as it is more groupviable with all kinds of comps

The thing is, Falcon, that Necros do not even have a single simple projectile blocking/destroying ability. And Thiefs have so much stealth them having “only” a projectile blocking field (that also stealths if you blast it) is kind of irrelevant.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

If GW2 suddenly became real life....

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Posted by: Shiki.7148

Shiki.7148

Race… not sure. Would go Sylvari, but only if the games rules still apply (like in the anime Log Horizon) : Players dun get corrupted by le evil dragon. Profession – Necromancer, no questions asked. As for what to do… again it depends on how the rules in said reality work. Do they work like in Log Horizon?`Then I’ll be off exploring and fighting monsters and bandits. No need to worry about memory-loss, either because in GW2 you do not lose experiance when dying but your armor gets damaged. Do they work like in SAO? I would propably stay around areas where i know there won’t be a random elite/champion / world boss appearing and hunt monsters and animals for food and mats n’ stuff.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Projectile destroy/reflect on GS pls

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Posted by: Shiki.7148

Shiki.7148

Would be nice, but I doubt we will get it on GS. The best Anet will do is put it on corrosive poison cloud. (not reflect, block projectiles, for 3s max)

If they do that that buffs the core Necro too, which would be awesome. Since they are clearly not willing to give the Necro nice things, if at all we’ll get one on GS or in the Spec heal/utility/elite. Or new class mechanic if we get one.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Wrong Day in: HoT Closed Beta Stress Test?

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Posted by: Shiki.7148

Shiki.7148

  • I wish i had an invite… I have my last exam of this semester on wednesday, and hopping on the beta after that would have been so soothing… oh well. I’m looking forward to all the streams and videos! (Not that i expect too much new stuff to be in the thing….)
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Specialization won't Duplicate weapons ?

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Posted by: Shiki.7148

Shiki.7148

Warrior get Pistol off hand , no one remember Rytlock in AC story ? Sword/Pistol.

Pistols are a general Charr-thing though, it doesn’t say anything.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

RE: Specializations

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Posted by: Shiki.7148

Shiki.7148

The biggest winners are the classes of which gaps are filled.

I can agree to that. I main guardian, with the biggest weakness beeing ranged combat(yes, there is the scepter, which has a fun pewpew-effect, but thats now really the peak of ranged combat, so I am pretty happy about the longbow.

But at the end of the day, people tend to forget: they said specializing will give you new weapons and you will loose access to old ones. I can see the point of “I want 5 new skills” of course I do, new and shiny stuff is always awesome, but just because a class only gets 2 new weaponskills, doesn’t mean she is worse or better off then any other class, she just only looses and offhand weapon and gains an offhand weapon, simple as that

They NEVER said you would lose access to an old weapon. They only ever mentioned a set of utilities and a traitline getting replaced.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro ability that is long past overdue

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Posted by: Shiki.7148

Shiki.7148

Easy equation :
Mesmer DMG > Necro DMG
Mesmer CC > Necro CC
Mesmer Survivability > Necro survivability
Mesmer Monbility > Necro Mobility.

Mesmer burst > necro burst
necro sustained dmg > mesmer sustained dmg
mesmer cc (f3 daze) ~= necro cc (warhorn)
mesmer immob < necro immob+cripple
necro survivability (DS sustain, lifesteal, big HP, heal) > mesmer survivability (evades, low HP, low heal)
necro mobility (wurm no LoS, spectral walk) ~situational= mesmer mobility (1 LoS blink, stealth)

Mesmer has clones, TP’s via clones/illusions and stealth for surtvivability, aswell as a block/invuln. And there are also stunlock-builds which is WAY more than a 3 second daze. Necro Lifesteal is absolute crap. And Necro heal gets interrupted easily and often , while Mesmer have an instant-cast heal, and a heal that resets cooldowns for clones or illusions – not sure which. And as for burst vs sustained dmg… even if it was true, it isn’t a factor because , devoid of defensive options as the necro is, you will die before the sustained dmg comes into play. And if you take defensive traits your damage will take a nosedive so hard you’ll end up way behind mesmer in sustained damage, too. So…yeah.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

The Revenant Katana

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Posted by: Shiki.7148

Shiki.7148

By the comparative length of the models, the ‘katana sword’ is actually a wakizashi. Tanto should be 15-30cm, and the blade length of the ‘katana sword’ is no more than double of that, placing it just in the wakizashi range.

And come on, ANet is fully aware that those will sell like candy from gem store. You can still see Belinda’s odachi everywhere.

I just wish they’d make it avaiable again, I need that skin for my Necromancer once the Spec hits and when it was avaiable i had a break from GW2 t.t

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro ability that is long past overdue

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Posted by: Shiki.7148

Shiki.7148

My only point is about things you can do with different classes against focus fire and, to be honest, mesmer has more active play there than necro which is important because active play and options makes it so you feel less limited by your class and more limited by your own skill.

This is where the intended playstyle comes into the picture.
While mesmer seems to be more like a hit&run prof and thus have better chance to actually run from focus fire, necro requires indeed a different approach. Having superior on-point pressure compared to mesmer for example is what’s been taken into account in my opinion.
First step is to admit that you will never be able to outrun focus fire.
Next is to try to counterpressure instead of playing defensively – a Fear here, a Chill there, drop your well(s), “tank” in it. Since people are usually used to look at someone’s back while they’re applying pressure, this might catch them off guard. (hence the WTS finals against Abjured)
With the fixed downstate (16 bugs, really ANet?), you are a threat even when you are downed.

A class design is at play and I’m afraid it is intended to function the way it currently does. Horrendous, if you ask me, but nevertheless a conscious decision.

Problem is “tank it” doesn’tr really work when you ar epingponged around 90% of the time due to not having decent stability acces, or get bursted down because all you have is a second hp-bar and no block etc. of any description. Can’t run, can’t survive – thats the necro currently.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro ability that is long past overdue

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Posted by: Shiki.7148

Shiki.7148

Yes it is fair to be vulnerable to focus fire but i don’t see how fair it is that the other classes can choose to run from you if your teammates show up to focus fire and when the reverse happens you are stuck.

Mesmer has 1 port, just like necros, but the port requires pathing, unlike Wurm.
So in that regard, necro has the upper hand. Granted, Wurm itself is vulnerable to damage, but then again, if someone from the paintrain stops to kill your Wurm, it should give you enough time to react.

In a scenario, where a mesmer tries to glue himself to you, you have the upper hand, with the Wurm + sWalk combo. Talking about all utilities off CD.

  • You even have a strong immob, against a spec that has 0 condi cleanse.
  • Vuln stacks and chill, against 0 condi cleanse.
  • 1 or 2 fears (depends on choice of weapons), against 2 stunbreaks – 1 of them is the port that you have difficulties with.

I decided to do a long practice run and shatter mesmer alone can easily break through death shroud and still dissappear leaving you vulnerable.

Of course it will eat through your DS if you take the full burst. Shatters take an immense amount of preparation compared to even your own burst skills, to be on par with other bursts. not to mention their obvious tells – you can dodge a MB+Shatter combo so easily when the mes is visible, it’s really frustrating as a mesmer main
Ofc, when he jumps on you from stealth (+1’ing the fight), it can surprise you, but such is the nature of stealthed bursts in this game.

There is almost 0 chance that you can counter burst a mesmer, with the blocks, invulns and stealth and still deal with a hammer warrior.

True, which is why you should reserve your Wurm for escaping if you are expecting a +1. If you blow it in a 1o1, you will be left with no escapes – just like a mesmer if he blows his Blink in a 1o1.
On a side note, your ability to retaliate has got immensely buffed with the new Elite stab changes. Now Lich is actually meaningful and feared. Prior to patch, it was ridiculously underpowered. Even as a mesmer, I thought it was plain wrong to counter a 180s cd elite with a single boonstrip.
With the new stab change it is no more 4s Lich time, then swapping out for DS to defend yourself, but can stay Lich for the full duration. That itself is a huge buff imo when it comes to counterpressure your enemy.

But let me turn the tables. Do you really think it’d be fair to successfully escape from such an unfavoured matchup, without any kind of serious effort or planning ahead (saving your Wurm to disengage) as a glass cannon?
Yes, if you face a Control class (warrior in this case) and a burst class (mesmer), you will bite the dust quite quickly, unless you react fast enough to get out of the CC-fest. If you decide to stick around, or have no means to disengage, you should suffer the consequences.

In a situation like that i would have preferred to leave the fight but i don’t have that option, but a mesmer in the same situation can do it easily. Meanwhile we both have fairly equal levels of sustain.

Just like you, the mesmer has to manage his cooldowns aswell. Like I said before, it all comes down to CD-management. If you blow your disengage ability in a 1o1, don’t be surprised, that you can’t escape a +1 later on.

And this is just the Mesmer. Other zerk classes, ranger and S/F ele are – arguably – having it worse.

You either do not play Necromancer, or you are blind or just blank out everytime you play one. Sure, both players have to manage their CD’s…

Just that eg. Mesmer has more burst, CC and survivability than a necro while popping less skills. Blocks, invulns, stealth, stunlocks and damage in one set of skills. Necro has a little burst, a second healthbar and then… nothing.

Like, seriously. To do any decent amount of damage you have to take Dagger+ WH and/or Focus, + one or two wells, which leaves you with spectral walk or spectral + wurm. Meaning situational at best mobility and rest simply damage and one-2 CC.

A Mesmer has the same or more burst, while having way more CC, and the option to block attacks or just stealth away, not to mention the “teleports” from spawning clones/illusions.

Easy equation :
Mesmer DMG > Necro DMG
Mesmer CC > Necro CC
Mesmer Survivability > Necro survivability
Mesmer Monbility > Necro Mobility.

And last but not least :

Mesmer gets help: Necro is kittened.
Necro gets help: Mesmer goes stealth and is the kitten out of there.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

GS repeat of Dhuumfire or Heal Signet

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Posted by: Shiki.7148

Shiki.7148

90% GS on necro will be useless why?

- anet sucks on improving necro
- necro cant be vaible in mele power build (pvp)

This. It is impossible for necro be viable as a melee class in pvp. It could be used similar to ranger gs as a utility weapon in a power spec based around death shroud 1 and wells. But i doubt greatsword will be overly useful. I predict it sucks in pvp

´Here is the thing though: It is not like GS is the ONLY thing the Necro-Spec gets. For all we know, it could get F2-F4 skills, an invulnerability elite, a projectile blocking bonewall for an utility and a “dash” that makes you untargetable (like Marjory uses). If we’d get GS only, then, sure (although even then we might get a block/wall/invuln/reflect or something on GS 5 and mobility on GS 3).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Two hands, two shields. Make it so.

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Posted by: Shiki.7148

Shiki.7148

Ele has a “2-H-Shield” as a summon, so smacking people around with a shield doesn’t seem that far off…although i doubt it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

I propose a boycott of Necromancy

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Posted by: Shiki.7148

Shiki.7148

I will never give up on the necro class, no matter how bad it gets. I may throw my fits about it, maybe occasionally offer helpful comments, but I won’t give up no it. I honestly don’t think we’re in the horrible place so many people say we are. Yes we have problems that need fixing. No we are not a totally broken class. Boycotting necros will accomplish absolutely nothing.

I was mistaken…badly. After this latest debacle I don’t know if I can ever go back….

This is one year old. Talk about necro’ing a thread…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Two hands, two shields. Make it so.

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Posted by: Shiki.7148

Shiki.7148

Make two-shield-style work like the yoyos from Flyff.. haha.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Revenant: your weapons wishlist?

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Posted by: Shiki.7148

Shiki.7148

Revenant next legend and greatsword skills leaked!
https://www.youtube.com/watch?v=ctW277Kpcv0

…maybe one day.

Sorry but thats the Necromancer Spec. evil grin

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necromancer Specialization Speculation.

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Posted by: Shiki.7148

Shiki.7148

I think specializations will replace death shroud with 4 – 5 profession Fskills that cost life force to use, and among them, one will be the ability to summon many minions.

Look very carefully at the skills Marjory uses. I think they are heavily basing the Necromancer specialization off of Marjory. This means:

1. Summoning minions. (Marjory uses in many missions, particularly in boss missions)

2. Bone Bridge/Wall??? (Aerin boss instance)

3. Chill on autoattack (any instance with her sword)

4. An underground dash-type of attack (used while she wields her dagger)

This would be glorious.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Great sword skin favorites?

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Posted by: Shiki.7148

Shiki.7148

I’ll most likely get myself the Corrupted Avenger skin.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Revenant Legends Data Mined. Spoiler.

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Posted by: Shiki.7148

Shiki.7148

I am SO down to doing twin sword Shiro 24/7.

WATAH!

Also, they better release his dual katana on release. Imma be real mad if they do not. Also if you die, you should turn the entire zone to Jade and fossil lol!

Video is for those who do not know Shiro, the angry dude in red armor is him.

You cannot go twin sword, at least according to the datamined weapons+skills for the Revenant.

Those show offhand dagger, main hand sword, shield, and staff. Sure, it is possible they might get OH-Sword, too, but the currently known/coded weapons do not include it :/ So you’d have to use Sword/Dagger instead… Thing is, that would give the Rev the same amount of weapon combos that the other non-weapon-swap professions have.

Picture of the current (maybe placeholder) skills :

http://i.imgur.com/SjX7u2A.png

Taken from this thread : https://forum-en.gw2archive.eu/forum/game/hot/Revenant-weapon-skills/first#post4888928

If they can use impossible odds or war scars like Shiro does, I can imagine they can do some pretty impressive move shown in the trailer.

Never said anything against that, i just said dual wielding swords might not be possible.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Revenant Legends Data Mined. Spoiler.

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Posted by: Shiki.7148

Shiki.7148

I am SO down to doing twin sword Shiro 24/7.

WATAH!

Also, they better release his dual katana on release. Imma be real mad if they do not. Also if you die, you should turn the entire zone to Jade and fossil lol!

Video is for those who do not know Shiro, the angry dude in red armor is him.

You cannot go twin sword, at least according to the datamined weapons+skills for the Revenant.

Those show offhand dagger, main hand sword, shield, and staff. Sure, it is possible they might get OH-Sword, too, but the currently known/coded weapons do not include it :/ So you’d have to use Sword/Dagger instead… Thing is, that would give the Rev the same amount of weapon combos that the other non-weapon-swap professions have.

Picture of the current (maybe placeholder) skills :

http://i.imgur.com/SjX7u2A.png

Taken from this thread : https://forum-en.gw2archive.eu/forum/game/hot/Revenant-weapon-skills/first#post4888928

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Lich only gets 1 stack of stability?

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Posted by: Shiki.7148

Shiki.7148

It’s better than it was.

I’d say that Power necro is now more viable than Terror. Corrupting got a hit, since we can’t really throw away our CCs besides golem charge to rip stacks, it’s just a nerf to corrupting Elites like RaO.

Corruptions are less valuable than before. D/P Thief strips stability better than Necro now.

Uhm… if you corrupt stab it corrupts the whole thing, not just one stack of it.

And then Stability reapplies, so you just bought yourself 3 more seconds with 40 second cooldown instead of shutting down the elite.

Actually, nope, as stability doesn’t reapply as long as you are CC’d, at least it shouldn’t if they managed to code it correctly. Meaning : corrupt it, chain cc, RIP. Just like before. Fear->Fear->Fear-Daze->Immob. Thats a looooong time that they get CC’d before STAB reapplies, and, let’s be honest, after that you are out of CC’s as a Necro, anyways. The difference is now it takes more skill to chain the effects to get the most time out of it. Oh and you might even get a fourth fear after STAB has reapplied.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Revenant weapon skills

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Posted by: Shiki.7148

Shiki.7148

Wow, staff cooldowns are huge when not able to swap weapons (as mentioned above). Looks like they want us to either use our legend skills almost entirely (thus depleting energy so we don’t have it even when the skills are off cooldown) or they just want us smacking our enemies with AA most of the time

So, Staff CD’s are huge… No, they aren’t. They are lower than any other classes staff-abilities. Sure, those have weapon swap, but they have huge utility-cooldowns and no access to 2 elites, 2 heals and 6 utilities, so its just fair. It has 50% Fury uptime with its AA alone without any boonduration, which is BS already. Also has MORE than 50% cripple and weakness uptime with the 2-combo, aswell as retaliation with about 50% uptime. And the 25-second-cd skill has 9 impacts and knockback.

CD’s are perfectly justified and could actually be a bit higher. Or buffs lower duration. But hey, numbers are subject to change.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Lich only gets 1 stack of stability?

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Posted by: Shiki.7148

Shiki.7148

It’s better than it was.

I’d say that Power necro is now more viable than Terror. Corrupting got a hit, since we can’t really throw away our CCs besides golem charge to rip stacks, it’s just a nerf to corrupting Elites like RaO.

Corruptions are less valuable than before. D/P Thief strips stability better than Necro now.

Uhm… if you corrupt stab it corrupts the whole thing, not just one stack of it.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140