People using belittling wording like whining/qqing" are not taken seriously by me
Same for people posting only to tell others not to post (“deal with it”-posts)
Never understood this policy. A macro per definition automatically and consecutively executes the commands contained in the macro. What is the point of a macro if there is only one action in it, it would be identical to a keybind. Not even sure if a “macro” that only does one command would even fall inside the definition of a macro anymore.
*For those who always only read every second word of a post: I am not saying using macros with several commands is ok, I am not saying cheating is ok, and I am not using any macro. Thank you for your attention.
i posted the temporary solution (until anet fixes the problem) a few hours ago. i wonder why people dont read.
Your temporary fix does nothing for people who used a portal to a map that is broken. When I exited Sparkfly Fen to Mount Maelstrom the client logged me out with the error code. Each subsequent login brought me to Sparkfly Fen again, immediately followed by the Mount Maelstrom loading screen, immediately followed by the same error. Getting a friend to Sparkfly Fen did not do anything, and having said friend try to get to a “new” Mount Maelstrom sent HIM into the same error I was having, leaving us both with unaccessable characters.
I have the same problem with Mount Maelstrom map right now. I was able to enter Sparkfly Fen, but game crashed when I tried to LEAVE the map by the usual portal.
Now my client quits upon logging the character into Mount Maelstrom, giving me the same code.
The last part here is where the selfish part becomes apparent – other stuff has happened to people where they didn’t get refunded, therefore this guy shouldn’t get refunded, i.e. “stuff happened in the past that bothered me concerning Anet’s policies about items, therefore everyone should have to hurt like I do.” You know your own mind better than I do or anyone else here. Maybe I’m completely off – but how you’re coming across is not in a good way.
You are just assuming. I never had a support issue concerning lost or destroyed items and I never made a mistake like this. Yet I also think he does not deserve it back. This is not seflish at all. I am merely considering the outcome if the knowledge gets spread that whenever you make a mistake in the game, you can ask support to reverse it for you.
Yes it was a precursor. So what? What if someone else throws something of comparable value into the forge that is not a precursor? Should he also get it back? Or is he not special enough? What if someone throws something in that costs 100 gold less? Is he out of luck because his loss was not high enough? This is all bull. Either reimburse everybody for mistakes they make, or nobody. In my opinion it should be nobody. Because everybody is too much work for support, which WE have to pay in the end.
The new system looks like it was made for a game played on smartphones. These tend to only have those super simplified buttons to buy game currency.
I don’t believe there was a significant enough number of people who had problems with the old system to justify the money and effort needed to change it. The reason for the change was to get more money out of the players, and the way it was pulled off and then sugarcoated as being easier and for “new players” is disgusting.
This practice makes me NOT want to shop at the gemstore at all, no matter how many gems I can buy or convert.
As for asking for feedback or suggestions: It has to be painfully obvious what the players want. You really need to ask this? Just give back what you took away, easy as that.
This actually sounds a lot like those people have their graphics settings very low. Did any of these people mention if they always see the carpet this way, or if it is temporary/situational?
There are settings at which weapon animation effects are no longer being displayed. People using those low settings instead see a static un-moving weapon (probably often without noticing that other people see movement where they don’t).
I suppose those people probably also would see an awkwardly un-animated carpet that looks like you are running around with it.
PS: Saturn I guess you may be excused – they have only been added yesterday
I presumed that a medium type armor pants would consist of leather and not cloth.
If it is the general consensus that medium armor pants can be either cloth or leather, despite leather squares being used for the outer armor component in all the pants recipes I looked at, then I guess the difference in color is explained.
On the other hand, I think the difference in color is way too drastic and should be looked at regardless of bug or not. Even on leather material the colors should not look totally different than in the little preview box (“swatch”? never knew these boxes were called that).
Please take the time to look at the provided screenshots.
The OP complained about “different gear” being colored differently, not different “gear types”. The screenshots show different pieces of medium armor type equipment on his ranger. Some of the pieces are a lot darker (almost black), while others are unimpressively brown. That brown is very much unlike what the ingame “preview box” of the color suggests what the outcome should look like.
The complaint is unrelated to colors affecting light, medium and heavy armor types differently.
The Sep 30th patch has resolved the issue with the story journal for me, chapter 8 is now listed.
Please check my thread about this bug here: https://forum-en.gw2archive.eu/forum/support/bugs/Personal-story-completion-not-showing/4442664
It would be nice if you could add a reply to my post including info what step you were on before the september feature patch so that we can collect a few reports in one place. It seems to be a systemwide bug but few people apparently notice it, so we may have to fight harder to get attention to it.
Please see my thread here: http://forum-en.guildwars2.com/forum/support/bugs/Personal-story-completion-not-showing/4442664
Once you finished your story and it still won’t show up in the story journal please add your data to the thread so we can get more results – right now the response posts to my thread are very underwhelming and I am not sure if that is because the bug occurs rarely or if it is because most people do not even notice.
I just finished my personal story quest. I was pretty excited to see my story journal and to my disappointment, mine only shows up to chapter 7… this toon has been level 80 prior to any feature patches… this is just sad…
So you did most of the story before the 9/9 patch and now finished it, same as me. Do you remember which step you were on when that patch happened? In my case it was the level 71 quest Liberating Apatia http://wiki.guildwars2.com/wiki/Liberating_Apatia
I had a problem like this last night, I think I had already done 3 of the level 70 story steps according to the journal prior to the patch. noticed the ones i were doing from then were said to be level 80 missions in the top right hand corner and they were not getting added to the story journal. As I worked my way through them it changed to say I was now doing level 70 missions again and those added to the journal. After completing the level 70 set all the level 80 missions i had done were finally added to the journal.
I think this is a result of how they switched some of the steps around but if you had already started it you just carried on. You don’t get a different story journal from everyone else though so it won’t unlock the entry unless the next one in sequence has been completed.
Thanks for the input. Your observation might be related to the issue, although everything appeared eventually. In my case the whole chapter 8 has still been missing from the journal even after completing the whole story.
As we had no more feedback after it was clear that a too low character level is not the issue here, I would like to ask if any more people can add reports of completed personal story steps/arcs that fail to show up in the story log.
Please please make sure that you do not fall into the category of “you are too low level and the story will progress once you hit the required level”. I would really like to get relevant reports of level 80s who did the last story chapter (chapter eight) and who do NOT have that chapter in their story logs.
Alternatively, if this changed to “known issue” in the meantime internally, a short reassurance that this is something that will be looked at would be most welcome
Hi, thanks for the quick reply, but the character has been 80 for a long time. I completed the whole chapter 8 after the 9/9 NPE patch, including the storyquest in which you kill Zhaitan. It happened just a few days ago.
Preface:
There have been a lot of reports about the personal story not advancing since last patch. Many of them are related to the new system of combining the story into “batches” unlocking every ten levels. Please note that this has nothing to do with my problem.
Problem:
I completed the personal story to the point of receiving the quest rewards for the very last quest in Fort Trinity after defeating Zhaitan. However, instead of leaving the instance by the “leave instance” button, I used the northern door of Fort Trinity. My character now lacks the story entry for chapter “8. Victory or Death” in “My story” in the Hero Panel.
My actions so far:
I did contact support about this, who told me they understand the problem but are unable to help me. I was asked to file a bug report in-game, but at the same time was told that I may not get any feedback/response from doing that.
My request:
I understand that not getting back to each player about each bug report is normal procedure for most bugs, but as this problem directly affects one of my main characters I would really not like to be left “hanging in the air” about what consequences this bug may have for this char.
For example, what happens if there is some game content or reward in the future, which requires to have completed the story, and my character does not qualify because the game did not “register” my completion?
I would love to get official feedback if this is a known issue and if anything can be done to “repair” my story log. Thanks!
Screenshot to clarify the issue:
See attachment below
(edited by Shikigami.4013)
And if you say 2 player, then there will be people who want 3 player, or 4, or 10, etc.
Refusing to acknowledge a request just because it is not a universal solution to each and every possible circumstance is nonsense.
Imagine a car company that only has one model, a big comfy and roomy van for traveling families. The board of directors discusses about introducing a new model to cater for an expanded target audience, like a smaller easy to park car for singles and couples and for people only using it to commute.
This sounds like a reasonable business decision and in fact is a realistic scenario, but if we apply your “logic” to this, they would need to say “Oh no, we cannot introduce this smaller car because then people will complain and ask for single seat cars, motorcycles, electric skateboards, buses and airplanes!”
I fully support the OPs reasonable desire for content that is NOT catered to a full 5-man party and it does not seem like wasted developer time to me at all. I personally know several people who like to play with just one single other person who would love additions of “twoman content”.
PS: By the way, check out my post from looooong ago asking for content for groups of NOT exactly 5: Click here for my post -Give us content for groups of NOT 5-
(edited by Shikigami.4013)
Actually no, if that would have been “the issue”, the easiest way would have been to just convert the already well thought out existing “level recommendations” (which even were displayed each time to the player when asking him if he wanted to start a personal quest) to a “level requirement”.
The change happened because they wanted to standardize the way these personal questlines work to match how the living story works, so that both operate under a unified system. It probably is easier to maintain that way.
Anyway, the original question was answered, no exploit.
I honestly could not believe the removal of cow feeding (etc.) was not a joke. I had to check the video in disbelief. And it didn’t stop there, all that dumbing down and NONE of it is optional for “veterans”?
The official comment did not help either. Of course there will be people who cannot handle a computer game. My dad would not even be able to play the dumbed down version. Can you make it so that mobs just fall over and die when you click on them?
Do you have any idea how many people are unable to use all the features of their electronic devices? Do you see any major electronics companies sell TVs with only three buttons for volume up/down, channel up/down and on/off?
I am now waiting for a WvW feature patch deleting the Mesmer and Thief classes because fighting disappearing and cloning enemies is too confusing.
I found this post using google because I had the same problem. I have this staff as well and it looked fine for me, but other people sometimes told me the lantern was sticking out sideways instead of hanging down. It also looked that way when I saw my character on someone else’s screen.
I do notice that the post is quite old, but for anyone who may -like me- find this post in the future I would like to explain the reason for this effect right here instead of making a seperate post which may not be found by people reading this post.
The halloween staff “The Crossing” uses moving parts (the dangling lantern hanging from a chain). For those people who have set very low graphics settings in their game options, such weapon animations may not show. So if you have this weapon and anyone mentions the lantern “hanging out in the air” or “sticking out sideways”, tell them their low graphics settings are to blame.
PS: Strangely, when I tested this with a second PC and a second game client, the lantern started to dangle from its chain -as it is supposed to- after enabling higher quality graphics settings, but then it stayed this way even after I lowered those settings again (and changed maps and even restarted the client) and did NOT go back to show the inanimate “sticking out” lantern. I don’t have any explanation for this.
I attached a picture of the lantern in the “how it is not supposed to look” state.
(edited by Shikigami.4013)
As people should know, botting is not the only thing that may get you banned from GW2. Also forbidden is “extended unattended play”, meaning you leave your character logged in while you are not playing the game, in order for your character to benefit from the time spent ingame (usually in form of automatic participation of events).
I remember a bunch of engineers having been banned long long ago for abusing their turrets in some way, and also rangers are candidates for benefitting from their pets participating in fights automatically even when nobody is controlling the character.
I have seen quite a few people (rangers) parked somewhere (not say where in order to not give anyone a specific idea) for extended periods of time, participating in recurring events while obviously being afk for many hours. Some of them automatically casted their heal on cooldown over and over again for hours, while not moving or doing anything else.
Question: What is the best way to report these “non-played characters”? Do I report them for botting, although they are most likely not using any “bot” third-party program?
I took a break for about one year and recently started playing again. I was trying to research stuff on this forum, but the search always returned 0 results, no matter what I looked for. Don’t know if I should laugh or cry now, after finding out it seems to have been broken for about as long as I was gone.
Like we said in the beginning the strength of a micro-transaction model is it gives players the power to say what is worth their dollar.
You could always just ASK your customers what is worth their dollar. How about adding some kind of feedback survey when you add new items the the store, so that people are able to tell you why they are not buying an item or what they do not like about it.
There have been multiple instances of me not buying a new item not because I thought it was too expensive, but because of different reasons (which I posted on the forums due to the lack of any decent feedback system in the game). Latest examples are this book which I did not buy because I hate the item-in-your-inventory based approach in addition to not being too pleased with the dances themselves, and the mining pick which was soulbound instead of accountbound.
My feedback:
I don’t like the dances very much. Furthermore, I am not willing to support the item-based idea. There are already too many things that rely on items sitting in my inventory for my taste. I am not going to start collecting emote-items and carry them around with me.
Sigh..there must have been some discussion like this:
A: “Hey, there is still one useful utility skill left on rangers that other classes actually find cool”
B: “No way, I was convinced we made sure rangers have nothing of that sort!”
A: “Seriously, look at those pets who can res groupmembers. When the other classes are not actually busy staring at their insane damage output or their awesome skills helping out the whole group, they have time to appreciate those pets for a few seconds”
B: “Oh my. We really missed that, come on lets just remove it. We can’t let pets keep doing something nice like that, what if the other classes get too jealous of rangers? That would be a real problem.”
A: “Already done, no more res from next patch on!”
B: “Ok, what next?”
A: “Lets buff warriors a bit?”
B: “Off to work!”
I think the last few comments were way too harsh. While the principle of “excluding someone” is the same, the situation when viewed as a whole is completely different and not comparable.
The lfg entries with “zerker warrior only” exclude 7 classes and favor one class that has no problem getting a group anyway.
A hypothetical lfg entry with “no warriors” excludes only 1 class, which (see above) has no problem getting a group anyway.
The whole idea is more about making a statement than about excluding warriors, and you all know it, so stop flaming the OP for his idea.
I never said anything about more people buying them for a lower price. Also, exaggerating a lot will make your point look ridiculous, not valid.
Your answer to my post has no relation to my posts content, or the content of any of my other posts.
Those alledged 200 gems each would not suddenly become un-spent, if the people who did not buy a pick would do so, so your point is as irrelevant as that other guys point with the made up facts. But I guess this kind of logic is too complicated for many. A lost sale is a lost sale, no matter what other people spent this week or last month, or what they say they did.
For everyone that did not buy it because its soulbound there will be someone who bought multiples because it is soulbound so no loss to Anet here.
Hey thats smart maths (apart from the fact that you completely made up the “for everone x there will be someone y” part). How about I counter your “argument” by equally made up facts: Every person who bought 8 picks for his chars would also have bought them if they had been account-bound, because he obviously has too much money on his hands and cannot be bothered to switch one pick around between all his chars. Those who did NOT buy the pick because it was not account-bound would have bought it in addition to all these people, thus adding a lot of sales to the pick. All those sales are now lost.
Hypothetical facts are so fun
I don’t know those dances but I agree anyway. The emotes and dances in GW2 are very lacking in my opinion. While I remember liking the asura dance style, the sylvari one looks absolutely ridiculous and silly to me, in addition to giving you the impression that it is playing at about 125% speed or so…
Everybody is complaining about the price, well then don’t buy it. Those who do buy it, are probably more concerned about the animation and the convenience, not the ROI on the investment. If you’re a cheapo, don’t buy it. Plain and simple.
Actually, no. Not many people were complaining about the price. Quite a few stated they will not buy it because it is soulbound, quite a few others stated they will not buy it because they think it is too expensive or “not worth it”, and yet others stated that they did not care about the price and bought one for each of their alts. All of this is content that you would expect in a forum thread about the picks, because you know, this forum is for expressing yourself and not for staying silent.
The only point of your post however is to complain about other people making posts. So who contributed to the discussion and who did not? Think about it, but don’t reply just for me, I am not interested in an answer.
Someone created a thread about a high number of bots teleporting between two specific locations in the “Game discussion” forum area. Unfortunately, instead of refering the person to this thread, a moderator closed it and told that person to use the ingame reporting tool.
As I am not going to repost his post here (I think reposting the contents of closed threads is against one of the many forum rules…) I will just give a link to the closed thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Bots-in-Queensdale-1
If that all sounded confusing; that’s because it is, because the discussion itself is confusing and sort of pointless. You and others are arguing that you get no fast return on investment; others are arguing they received a ROI in the form of time, convenience, and visual satisfaction. If you notice, those two arguments aren’t even arguments-hence why this giant pointless thread is leading nowhere.
Actually I never said anything about return of investment before commenting on your odd question. My only statement in this thread had been that I am not buying the pick because it is soulbound and not account bound. I also do not see what this huge reply had to do with my post, so you were right with the “confusing” thing.
Whats the ROI for GW2 itself?
Any return of investment calculation was based on ingame currency to determine how long/often you would need to use the pick to save up as much gold as it costs (calculated by gold/gem ratio). As GW2 cannot be bought with ingame currency, and you cannot convert ingame currency back to real world currency (unless you break the rules and become a goldseller) your question is as invalid as it is rethorical.
Counterquestion: I paid €40 for the game, the pick costs €10 in gems. Do you think 4 of these picks are worth as much as a complete game account?
(edited by Shikigami.4013)
To each their own if you don’t want to spend 10 bucks spend gold and get it that way.
Don’t want to spend gold or money, then I guess the item really isn’t something you wanted in the first place so why complain? lol
It is called “Feedback” or “giving your opinion”. Something forums are commonly used for. At least you did not use the word “whining”. Having a negative opinion about something and expressing it is perfectly acceptable and one of the reasons for having a forum in the first place. It also is nothing to lol over.
In my first post I stated:
Make it scale, or don’t make it scale. Increase/decrease the rewards for less/more than 5 people in the group, if you must. Have less mobs/more mobs spawn if less/more people are there. Figure something out. Just let us play together without cutting us apart into exact slices of 5.
I don’t think it would be such a great deal of work to include some sort of scaling. Also I did not ask them to completely revamp every existing dungeon until the next patch. It could be done while working on them anyway (you know, they actually are in the process of revamping them, Ascalon was the first one to have been changed).
And even if it proves to be too much work to remake the old ones, there sure will be dungeons added in future map expansions. There is a lot more territory to be introduced, and I am very sure it will include more dungeons. If at least those could be done by bigger groups, it would be something instead of nothing.
I wonder why you even felt the need to try to bring up arguments against making content available for group sizes other than 5, its not as if we were trying to take away anything from you…..
Technically it might.
Since the game is currently balanced around 5-man groups.
Doing content for 10-man groups would require some rather major re-balancing.
Please make your point without exaggerating. I never asked for a size of 10. My post was about groups sized around 6-8, so that a group of friends will not have one or two people sitting around all the time while the others form one group. With 10 people you could easily split up and form two groups of 5.
(edited by Shikigami.4013)
Well yes, thats a technical thing and obviously would be required if you want to go somewhere as a group of 6 or 7, you are right
My post was about dungeon-like activities, as I wrote. When you are getting online together with friends and you are in Teamspeak and you are talking about what to do together, noone will go and say “Hey, lets all port to Brisban Wildlands and do some dynamic events”. Dynamic events are very easy and take just minutes to complete. This is not an activity that you meet up for and then travel together to complete it. They are there for people who are in the area, to provide additional content beyond just killing random mobs. They also require minimum to no teamwork.
Guild Missions have pretty high prerequisites and give rewards once a week. They are not day to day gameplay content. World bosses are on long timers and just like dynamic events do not require -or reward- any kind of teamplay. World bosses are not a group activity. World bosses are an activity where every member or a group hits the boss just as if he had no group, and nothing he does has a significant influence on the outcome of the fight, be it positive or negative.
So please stop fabricating activities for groups – those you mentioned do not count. Any dungeon that exists in the game (those that you do with a group, where you play together, depend on each other, need some strategy or teamwork, and that are not over after 2 minutes) is made for 5 players – not more and not less. 6 friends are online? Sorry, one of them will have to twiddle thumbs. 7 friends, 2 have to sit back. 8? You cannot even form two groups of 4 because the dungeon will not scale down to 4. The mobs will not have less hp, there will not be fewer of them, the objectives will be the same, they will do the same damage.
And about the question “Which MMO have content for 6,7,8 or 9 players”: Every MMO I have played previously had content for more than 5 players. Group maximum in Dark Age of Camelot was eight and groups could form battlegroups with simple slashcommands. Group maximum in Warhammer Online was six and groups could form battlegroups (up to 4 groups). Group maximum in Lineage2 is eight and you can combine groups for specific bossfights (some bosses even require at least two combined groups).
And these are just the MMO I played personally. A quick look at google comes up with many more MMO which do not limit group activity to just 5 people, including the ancient Everquest which had a groupsize of six, and the pretty recent NCSoft title “City of Heroes” with group maximum of eight, about which I found the following comment in another forum:
I wish more games went the City of Heroes route.
it doesn’t matter if you solo a mission or go in with a full team of 8, the thing scales up, so it can always be a challenge – there’s even a difficulty setting where you can say I’m going to solo this mission, but I want it to spawn as though I were a full team.
I wonder why you even felt the need to try to bring up arguments against making content available for group sizes other than 5, its not as if we were trying to take away anything from you…..
PS: I even forgot the game I was playing before this. Aion has a group size of six.
(edited by Shikigami.4013)
Answer to the two posts above me: Yes I expect stuff I buy to work on all my characters. Be it pets, cosmetic items (town clothes can be swapped freely between your characters as far as I can remember), backpack skins, red balloons or witch brooms. If I cannot, I am not buying them, and instead of keeping silent about it I am giving appropriate feedback, so the company knows the reason for me not buying them. It is not because I would not like to have them. It is because I disagree with soulbound instead of account bound.
And about “Try buying 2”: How about no, I will not even buy one now. To make my point. Because the only influence I can hope of having on their marketing is by not buying items that are soulbound instead of character bound, and by telling them about it. And by the way, yes I would prefer if I could pass my armor along to other characters on my account. But that is not the issue here, as no armor exists that can only be obtained by spending gems.
If it was account bound, I would have bought it. I really wonder why people who do not restrict themselves to only a single character have to be at a disadvantage in so many ways. Its not as if you could play several characters at once. I can always only play one of my characters, so having it available to both of them gives me the exact same benefit for my 800 gems as another player who only plays one character.
If I only have one character, I pay 800 gems to always have that pick. But if I play 2, I pay those 800 gems to only have it available half of the time I am playing? Would I not have been punished enough by the fact that I would have had to go to a bank (with both characters) each time I would have switched my characters, to have this pick available to me all the time?
No gems from me for items that (without any need!) punish people playing several chars.
It seems as if you did not understand what Wooboost wrote (because he only used half the word). He meant “Maybe they teleported”. Gathering bots usually do that after gathering one node. And there is no visual difference between a character disappearing because it logged out, and disappearing because it teleported away to another material node somewhere else on the map. So the character disappearing is not really an indication for logging out, but standard gathering bot behaviour.
Obviously you don’t have quickness up a 100% of the time, my point refers to only when you would have quickness up, I was kinda hoping anyone reading this would have sufficent brain cells to understand that…
Your kill rate when quickness is on cooldown is the same as pre patch…happy now?
Your math is wrong in so many regards that I wouldn’t even know where to start. I tried to, but it ended up so long that you probably would not have read it. It started with your wrong assumption that a quickness nerf by 50% would double the kill time, and did not end with you failing to take into regard that quickness is a relatively short boon (Ranger only had 4 seconds, now supposedly 5 although I already read it still is 4), has a relatively long cooldown and also only affects the execution of skills and not their cooldown. All in all, do not put up extremely stupid math examples and then accuse other people of lacking braincells.
I am highly disappointed that each and every pve/dungeon activity has a strict rule of being made/balanced for exactly 5 players. This may not hurt people who do not care who they have in their group, or who just enjoy to run a dungeon with randomly assorted members from a big guild.
But for people who play together with a reasonable amount of friends, most of the time this restriction causes one or a few people to be “left behind” while others can play together. 7 people online and you want to do something together? Sorry, nothing available.
We could all form a line and run around the open world and try to get a hit in, before the pushover mobs we encounter are dead. This is not group-play and it is not fun, so please don’t make a reply pointing to open-world pve or “dynamic events”. Thanks.
Suggestion: Increase the group size cap. Let us do fractals/dungeons with 6 instead of 5 people. Or with 7. Or with 8. Or with 4. Make it scale, or don’t make it scale. Increase/decrease the rewards for less/more than 5 people in the group, if you must. Have less mobs/more mobs spawn if less/more people are there. Figure something out. Just let us play together without cutting us apart into exact slices of 5.
[…]a VERY significant portion of those LFGs are for people doing CoF Path 1 speed farming.
Remove those and tell me what you get…
There is no reason to remove them. CoF1 seems to be the most time-effective dungeonpath, so people are doing it. If CoF1 did not exist, people would probably look for warriors for CoF2 instead. If they deleted the whole CoF from the game, people would not stop looking for warriors. They would figure out the next best dungeon/path and then look for warriors for that one.
[…]they literally hate anything that’s not a Guardian or Warrior.
They are not alone. I just took 10 minutes time to browse all LFG entries on gw2lfg.com for NA territory and check for all entries that asked for specific classes. This is what I came up with:
Classes explicitly being asked for, across all entries for all dungeons:
Mesmer: 5 times
Guardian: 8 times
Warrior: 20 times
No other class was asked for (and about half the entries for warriors specifically asked for zerker gear).
This either means that there are a lot less people playing mesmers, warriors and guardians, making them really hard to find – or it could mean that those classes are way better for groups than other classes, and class balance needs some more work.
I think a vast majority will agree with the latter.
[…]As a trap ranger, quickness did absolutely nothing for me, since all my damage comes from condition damage.
Well, it is not surprising that builds which do not utilize quickness are not really affected. I don’t think anyone claimed that all rangers were hurt a lot by it.
(That doesn’t make it any better for those who are affected though)
If you’re using melee weapons, you are collateral damage, sorry, but you’re still not losing as much damage as KorKor is seemingly implying (unless he has a different definition of “huge” than me). If your pet is dead, you were already losing tons of DPS and that has nothing to do with the QZ change.
I agree that the actual loss of DPS may not be as great as some people seem to think, but this depends on which seconds of the “damage per second” you look at. For damage overall, the loss is rather small. But for spike damage (meaning looking at only those seconds that really count, for example when you are fighting an opponent in wvw) the loss is quite big.
Also, if you keep getting confronted with your class being regarded as undesirable/useless (like you can see below, in an example of me joining a fractal group today) you tend to get a little sensitive.
This is what the patch brought for me as a ranger, joining a fractals group.
I don’t think telling them that my pet now shares my agony resist would have convinced them.
PS: This was today, just 20 minutes ago. I am in germany, thats why the time is close to 10pm.
(edited by Shikigami.4013)
I posted that in the “Game Bugs” forum a month ago:
By the way, “turning off auto-attack” is the typical response from people who think like this: “I do not have a problem with it, so there is nothing wrong. My way to play is the only correct one. Noone needs to use options that I do not use”.
I would like to have this fixed. As stated in my linked post, there are other weaponskills that do not require you to have anything targeted, and they do NOT cause your pet to attack. This shows that the desired functionality is already present with other skills, and “Call of the wild” can be fixed. It is an issue with the skill, not with the “auto-attack” option.
@Kraggy:
I don’t have a problem with any cheater knowing I reported them. Most likely noone will ever read the whisper anyway, because…..well, the characters are botted. I do not believe people who use those teleport cheats to farm mats stay sitting at their PC and watch their char do it. But even if they see it, I still don’t mind.
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