Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
(edited by Shockwave.1230)
Combat isn’t a major issue with Guild Wars 2. In fact the combat is AMAZING.
Lots of people are mistaking combat problems for specialization problems. There’s a lack builds in Guild Wars 2, and I don’t exactly mean that there’s a lack of combinations for skills. The lacking factor is that there’s not as many build specializations as people are used to, especially people from GW1.
In Guild Wars 1 for example there were over a thousand skills, all with very different effects, and due to the secondary profession model used there were lots of combinations. Weapons had some impact on skill usage and skill combinations, but it was very little.
Guild Wars 2 is significantly different in that your combat specialization is weapon based primarily. While you can swap weapons (for most professions), you have a very limited number of roles you can specialize in with those weapons.
Personally I find GW1 to be a superior game from a combat perspective, because of the specialization it allows for. But the actual mechanics of Guild Wars 2 are obviously superior. That’s just one person’s opinion, though.
(edited by Shockwave.1230)
So I decided since I’m not willing to to invest my time into getting a legendary, instead I’d go with the quicker route of buying one by promoting Energy Drinks
How fitting is that LOL? Getting a legendary for free by marketing something that a ridiculous amount of people drink already.
5/10 for Master Aevvi, Aevvi is a toughy
My Necro is…
Doji Gluem
Considering GW2 PvE is largely DE’s that are the same thing just reskinned with difficult to find back stories…
No, I’m not tired of GW2…
The PvE definitely could use improvements for sure though. It all LOOKS AWESOME though.
Legendary acquiring should be changed. If you can show mastery of a section of PvE in a completion sense, like 1 time completion of something challenging… you should get a legendary. Maybe not the coolest legendaries, but something.
Deep pockets is cool and all for ANet, but not for the players lacking time and money.
4/10 for Ormindo Finth. I think it’s better as Finth Ormindo, I’d give that a 7, has a better flow.
My Mesmer’s Name is…
Miranda Adnarim
Mirror mirror on the wall, who’s the fairest? (Do you see it?)
Sylvari aren’t anti anything. The pale tree happens to be good due to the teachings of the Ventari tablet. A lot of Sylvari are like that, but then there’s the Sylvari who have too many energy drinks and their Dream turns to Nightmare
Thanks for the update, Dev communication to the community is always appreciated!
Quite simply I’d like to more personal story that features our characters as THE hero, not A hero.
I can get behind not being able to use waypoints in dungeons while party members aren’t in combat.
It’s a GREAT change.
Gives those areas more of an elite feel, but some parties will have to stock up on Energy Drinks because it’ll take ’em a LONG time
Combat in GW2 is ridiculously awesome!
The weakness of the game is actually a lack a combat specialization and build specialization diversity. GW1 was the master of that because it had like a thousand skills.
This is a video game and challenging people’s hand-eye coordination is AWESOME, more awesome than a 48 HOUR gaming SPREE off FREE ENERGY DRINKs
The real answer to this question is that it’s what the storytellers want. I’d love for there to be a nice easy to understand lore there, I just haven’t found it.
I don’t think Zhaitan is dead.
There’s got to be something more to the origin and purpose of these dragon’s, but the question is what?
I’d love answers to that
I’m hoping 2013 comes with something that has the feel FoW, UW, and DoA gave me. I’ve got a lot of great memories from those areas. Our guild would come up with silly team concepts to run through those areas, and do dumb amusing things like rebirth drag a BiP spammer, or let an Imbagon sit in the Vocal Minority, or send pull suicidal griffons off the safe path… lol good times.
Really though since there’s minimal build specialization in this game, a lot the great things from GW1 isn’t there.
Maybe it’s a relative size thing, I feel like there’s got to be big PvX guilds out there, but the sheer mass and size of WvW guilds could be overwhelming.
There may not be as many sizable PvE guilds, because many people don’t feel like they’re getting quality PvE, but then again some people do.
My take on AoE is that it’s necessary, because it adds more to emphasis to movement, timing, and positioning for what makes good play. If the game had no AoE, it would be more of a numbers game between how many combatants there are. Positioning would be less important and movement would be less important without AoE and there’d be practically no ways to heal allies in the game without AoE.
Why make AoE less significant and therefore make movement and positioning less significant. Obviously tweak OP skills, but surely don’t nerf AoE as a whole.
I’m with the OP on the idea of alternatives to the gear treadmill. It’s old, and if people want to do that blizzards done it better.
Can we get an Icon that indicates whether or not a skill will cause character rooting? A down arrow, feet with roots, a tree, or anything that obviously communicates movement is unavailable while a skill is activating.
I don’t like the idea of coming up with AMA questions ahead of time. That gives ANet the chance to look at these questions and have their PR people come up with answers ahead of time. The purpose of an AMA is to get impulsive, spontaneous, and off-the-cuff answers. Watered down, PR answers where you get answers to questions without the question being answered is not what people are looking for in AMAs.
I didn’t realize Steam’s or Xbox Live’s achievement points were supposed to mean something
If someone platinum’s a game on PS3 it shows me they’ve conquered the entire game, done every achievement, etc. Of course it means something… otherwise what would be the point of it all?
Terrible trolls are terrible :/
I’ve no idea what Platinum’ing a game means, but I’m assuming it means completing all achievements. Completing achievements is different than amassing achievement points. Those numbers next to the achievement mean nothing to me, other than that person must play a lot (which still doesn’t tell you anything other than they’ve played a lot).
Add some alignment scale tracking to the forums. I’d like to see a two scale system based on a bell curve or some other more complex score system.
Scale 1
Troll – Balanced – Contributor
Purpose: Help people identify whether a user is a troll or a helpful contributor to discussions or somewhere in between.
Scale 2
Fanboi – Balanced – Sceptic
Purpose: Help people identify whether a user is a yes-man fan boy of the game or a cynical skeptic of the game or somewhere in between.
Other people can come up with the fancy polishing on the names and stuff. The basic premise is that users can vote towards 0, 1, or both scales per post by another user, and can’t vote on their own posts. Users also should not be able to see what others have voted for even for votes they have received. Users should also not be able to vote on posts that are more than 5 days old.
Benefits
Note: This system will be weak initially as it is likely trolls will abuse it, but basing the scales on a dynamic bell curve or complex scoring system should result in accurate scale alignments.
Typically people play games to have fun, if it’s not fun to you then find something that is and do that instead.
I didn’t realize Steam’s or Xbox Live’s achievement points were supposed to mean something
@OP
How do you want to win a game?
In GW2 the way you win PvE is by doing all of the personal story and the final dungeon in story mode.
If you’re trying to do a 100% completion, you can’t. But you can try 100% map completion in combination with completing each of the story mode dungeons and each of the explorable dungeon paths.
Don’t focus on dynamic event’s, 99% of them are just filler content that’s largely uninteresting and unrewarding. The good reasons to do DE’s for something you find interesting, but since 99% of DE content is mediocre that’s rare. The DE’s you do want to make sure to experience are large scale events for an area that involve a huge enemy.
Using a system that keeps track of DE’s is optional to the player, just like experiencing content. If you want to be immersed, then choose to be immersed, turn off your UI completely and run everywhere, and never fast travel.
What’s the point of large quantities of content that a majority of the playerbase will never experience? Shift more focus on improving the quality of the game as opposed to improving the quantity of mediocre content.
I don’t play the game anymore, because after 150ish hours I realized the game was a poor quality time sink, and I just bought into the inital hype that I unfortunately totally ate up (thinking GW2 would use the GW1 model, just with a more persistent world, better combat system, and DE’s).
Minor mediocre DE’s shift in and out of the game, there’s the bigger montly events, but you apparently can’t go back and do those ever again, and if you miss them oh well. I missed Halloween unfortunately, but I’d be able to see it next year hopefully. However, now I’m not playing again until power progression is reduced, because I refuse to allow such poor quality content to consume my time.
Adding more mediocre content, can’t improve replay-ability. First off no-one is replaying anything when doing NEW content, quality content is what makes for great replay-ability.
Because people like enjoying the game, I guarantee they want to know when the content they like is going on, and where content they haven’t experienced is, and for those who don’t want to know that information see the first paragraph of this post.
My favorite content are the personal stories. There’s no replay-ability there. Dungeons have the best events in the game and fortunately are replayable. Instead of having a bunch of low quality DE’s throughout the world, I’d rather see fewer better quality events from dungeons throughout the world.
This will kill immersion.
Instead of being a local hero who comes to help nearby people, the player just do stuff for the reward.
I rather have more Dynamic Events instead. Instead of 1500 DE, there should be 10,000 DE.
That’s a pretty weak and unclear argument. Suggestions to get players away from the high reward areas of Orr will cause players to do something just for the reward? Immersion will be killed, because they know when events they’ve already done and like are going on?
Issue
There are issues with DE’s. The biggest issue is that players aren’t the focus of DE’s, DE’s are uncaring in regard to an individual player’s contribution. There’s also no incentive for players to experience DE’s outside of Karma, meaning players do what is most efficient when it comes to earning Karma and DE’s fill that role.
Changes are necessary. Improvements are needed. How? Doesn’t matter, but here some suggestions…
Suggested Solutions
*Give players access to a DE tracking system, so that players can see what DE chains are where, where they are in the chain, and what the timer/progress is for DE’s. Make it server wide, and take overflow into account.
*Let players assign favorite DE’s and give them alerts so they know when their favorite DE’s are coming up. Make alerts server wide, and take overflow into account.
*Add individual sub-objectives to DE’s assigned to individual players or a single party of players. Apply when it makes sense, i.e. enough players that the event becomes a zerg.
*Add a DE completion challenge, similar to map completion; this is huge, because hearts seem more important than DE’s as they contribute to the progress of something players can see. Want to spread players throughout the various maps? Give players meaningful rewards for experiencing the content that’s all over the place.
Summary
Is it a lot of work to improve DE’s? Yeah it probably is, but honestly a lot of work is going to waste, because players don’t have incentives to experience DE’s and DE’s don’t care about them, so players don’t do them. Implement all of these and then some; and go back to GW1 power progression, where it’s very limited and stops, I’d like to play the game again, and currently won’t on principle (check my logins, haven’t played since November).
The game isn’t “dying”, there’s just less people actively playing. How does anyone know that? When I was still playing I’d jump around various maps and check out what the population was like. Two of the best metrics to check for this game’s overall “health” are how many accounts log on per week and what is the average time an account plays in a week.
However, ANet will never share this information. Why won’t they share it? Because it’s it becomes too easy for people to know what the health of the game is, and honestly no company wants you to know what their actual “health” is, they try to create the illusion that the game is super healthy all of the time even though it’s not.
The hype has died down, which means people who were playing that were on the fence are now either on one side or the other, which means people did drop. Those people who did drop were more PvE people than WvW or PvP, because there are more casual gamers than hardcore gamers and casual gamers tend to have a higher percentage of play in PvE. In WvW and PvP ratio of casual to hardcore gamers isn’t as largely in favor of casuals, so in the those competetive game types (WvW and PvP) the population will be more consistent and doing better form a ratio perspective, and obviously worse when it comes to size in raw numbers.
Again the game isn’t dying, there’s just less people that there were and the overall number of accounts will continue to increase, because the number of accounts can’t decrease as ANet only bans accounts and doesn’t delete them (probably for the purpose of including banned accounts in the total number of accounts).
The real question GW2 players need to be concerned with is “how is your server doing?” Are there lots of people throughout the maps? If not, that means people aren’t making alts and new people aren’t coming in to your server. If a lot of maps in your server doesn’t have a lot of people that’s bad, because people leveling characters up or going back to experience content won’t have a very social experience.
If your server has loads of people in all the maps, then you’re server is doing fine. You can’t think your server is doing fine just because it says “Full”. That just means ANet has the amount of people they want in that server. Do all the servers have the same cap for people? Ask ANet. Do all of the servers have people playing a lot of hours? Ask ANet. Are there servers with less of a PvE population and more of WvW population or more of a PvP population? Ask ANet.
You can’t actually know the health of the game unless you get the information ANet has, but again they won’t give it away because they want people to think the game is super healthy all of the time. But the fact of the matter is, it can’t be all of the time, and it’s not.
Is the game actually doing so poorly that ANet feels the need to try and get 60 dollars more dollars by giving away something that’s normally 20 dollars and a hat as well?
I bet the people who paid $20 for the digital deluxe version feel pretty slighted.
I don’t think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game.
~ MO
This quote from Mike O’Brien… such a different philosophy than what I was expecting.
The statement even defeats itself… gear treadmills are bad, because they have stat progression.
His statement effectively says that he doesn’t think that it’s invalid that GW2 can have gradual stat progression without it being stat progression…
I would like to add one last thing. The quote that really says it all for me and is causing the divorce with ANet…
Mike O’Brien
Hi! I’ll respond to the top part since it’s a quote from me.
Obviously the key phrase I’m going to point you to in that quote is, “if someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it”. That really is the litmus test we’ve used. That’s why, at ship, we gave better stats to exotic gear and didn’t give better stats to legendary gear.
More generally, I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PvE and PvP. In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.
That’s why we’ve always said that GW2 rewards players through both progression and collection, whereas GW1 primarily rewarded through collection. Presumably players aren’t shocked that GW2 rewards through progression, since it has a level 80 cap.
I wonder if the core sentiment is more this: It’s only been two-and-a-half months! We don’t even all have exotics yet, and already you’re introducing another tier. Is this the start of a power progression curve that I’ll never be able to keep up with?
I certainly appreciate that worry. I myself don’t want a constant struggle, as exists in some other games, to keep my equipment viable.
Then we’re left with a balancing act. Some progression is ok, but pushing players onto gear treadmill isn’t ok and isn’t what the game is about.
So I would ask you to judge us by details, and not by making slippery-slope arguments. We introduced a ton of new content in November, and the sum total of new progression rewards we added to go with it provided a 5-10% stat increase in 2 of 12 slots. I hope you’ll agree that that kind of very shallow and gradual progression does not force people onto a gear treadmill.
I think it’s important for GW2 to be able to have this kind of gradual progression. Of course we made some mistakes with the way we introduced ascended gear. (See ChrisW’s answers for details.) But those are addressable issues. I don’t think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game.
~ MO
As a GW1 fan the part that hits the hardest is what I’ve bolded. It was not clear to me that they would conform with the standard MMO progression system and they never came out and clearly said they would as far as I have seen until now, after I’ve bought the deluxe edition of the game AND spent extra money on gems.
No big deal though, because I shall spend my time in other ways I enjoy as opposed chasing the next biggest carrot.
Nevermind. I got all the info I needed when I looked at that AMA on Reddit. ArenaNet intends to continue with a vertical progression focus.
Well community and ANet it has been a good run and a pleasure for the most part. And with that I bid you all farewell, catch y’all in other games.
Shockwave out.
I haven’t played GW2 since I heard about Lost Shores adding even more power progression beyond exotics. I’m just curious about a couple things.
How much power progression was added?
Does it seem like more power progression will be added?
If you’re interested in doing a little more to communicate with ANet about why you’re not in favor of the upcoming power progression check this out on reddit
http://www.reddit.com/r/Guildwars2/comments/137l0n/to_everyone_who_doesnt_like_the_added_power/
Basically it says ANet doesn’t want to hear that there is something wrong with their baby and recommends politely emailing ANet your take on their changes and the option to boycott the changes.
Also it mentions that this is a win all around, because detractors and supporters don’t have to deal with each other lol.
I would just like to add my voice to those protesting the new tier of gear.
Infusion slots could be added to new exotics without upsetting people. The progression for Fractals would still be there. Everything else would be unharmed.Please. This is not going to end well.
Not even a fan of the Fractal slots, unless they were done in a way that your fractal upgrade automatically adjusted it’s power based on the difficulty people were at, because then there wouldn’t be power progression and I’m all about minimal power progression.
Yes, they should get rid of the level cap and just keep downscaling to every zone.
They should have either had a low level cap, less than half of what it is now, or not abandoned up-scaling in PvE. Power barriers are the biggest waste of time I’ve ever had the misfortune of experiencing, man-made barriers to entry are bad for economies and they’re bad for video games too.
@OP
Getting to Level 80 can be done fast. HOWEVER, it’s not easy to do. It requires either knowledge of the most efficient ways of leveling at various levels of skill in combination with time.
Here’s the catch 22, in order to learn the most efficient ways to level players have to spend time. Here’s another catch 22, a lot of the player base from Guild Wars 1 and others don’t have as much time in a week to spend as others yet want to experience new CONTENT (not power barriers). I personally spend less than 10 hours a week playing the game, but that was after spending over 150 hours in the first two months to get a couple characters going so that I wouldn’t have to spend time progressing them ever again. Yet lo and behold… we have more progression that has been mentioned as required in order to experience new content… now because I like experiencing ANet’s content I have to progress more… forget that… I’m torn as to whether I’m going to continue investing time in the game.
In any case it should be pretty obvious why people don’t like power creep, because they have to invest more than they want to in order to keep up.
By the same token there are people who like power creep, because they have to invest more into the game in order to keep up and they like that. I don’t like, the significant portion of the playerbase that has recently been alienated by the introduction of the powercreep also don’t like it. Again the reasons why being, because they have to invest time overcoming time-wasting power barriers instead of being able to spend that time simply experiencing new content.
I just realized that in addition to the effects on PvE there will be WvW impacts as well, but WvW was never supposed to be balanced so it’s okay…
Imagine, how dumb so many people must feel about spending their time on exotics, especially those that spent badges of honor. I know I feel dumb for it… fortunately I didn’t get a complete set of exotics, but I still feel like my time spent was a waste because it was.
I’ll try sticking with masterwork pieces, because those seem to have the most bang for my time… I’d hate to go after exotic and higher tiers only to have ANet release yet another tier of gear. And that’s the worst part isn’t it? We all believed ANet wouldn’t do gear progression, but they are, and who’s to say they’ll ever stop? I’m not putting time into that, I want to put time into new stories and new content, but I have to jump over these power barriers to do it?
I get more and more disappointed when I think about it…
This whole QQ thing is the most funniest thing Ive seen in any MMO to date and Ive played or atleast tried them all. I can’t believe how people are crying about getting new gear.
Never have I witnessed people so scared of other people wanting to progress and having different gear. Its almost like.. OMG he grinded so hard for a legendary hes an elitist! the game is broken now! c’mon people Man up, this is an MMO.
My response to this is something I’ve already posted
I’m disappointed. I only get to play less than 10 hours a week and now there is gear progression. I’m sol in my guild, because I’ll be gim-ped for newer content for a long time. Also people will want to do the newest most “challenging” content, and all my guildies gear will make current dungeons easier.
I wish ANet would spend their time catering to their aging fanbase, by simply making new challenges and new content as opposed to creating a carrot on a stick gear progression… I feel like I have better things to do with my time than run another gear treadmill, id play diablo 3 if I wanted that.
I’m disappointed. I only get to play less than 10 hours a week and now there is gear progression. I’m sol in my guild, because I’ll be gim-ped for newer content for a long time. Also people will want to do the newest most “challenging” content, and all my guildies gear will make current dungeons easier.
I wish ANet would spend their time catering to their aging fanbase, by simply making new challenges and new content as opposed to creating a carrot on a stick gear progression… I feel like I have better things to do with my time than run another gear treadmill, id play diablo 3 if I wanted that.
(edited by Shockwave.1230)
@OP
Ele elites are bad. We know.
Go with the Elemental Glyph.
One day ANet will change them when enough players homogenize their choice to GoE.
There’s a lot of factors the leave players unmotivated to continue the game. One of the biggest ones for me is that the game world simply doesn’t care, which is cool and all, but it doesn’t feel like it keeps track of what I’ve done in game… other than the leveling and gear, which are annoying treadmills. Compared to GW1 this game doesn’t feel like the story lore isn’t as important or interesting. I mean in GW1 I got to see changes based on what I did, when I decided to do it. The story and game literally felt like it was all about me. In GW2 events are always cycling, and it’s obvious it’s a cycle, but ANet does mix it up a little bit I’ve noticed; however, since I don’t know exactly what changes they make and when I don’t feel like wasting 30+ minutes trying to figure it all out (call me spoiled by map way-points). The world not caring in GW2 I am simply not enjoying very much. I prefer how GW1 catered to me.
I can’t bring myself to play either. I jump on for like 30 min, look at the Trading Post, see if there have been any updates, check with Guildies. Then a I think about doing something, but I realize how much time it will take to get people organized and decided upon what they want to do; then there’s the issue of nothing that feels rewarding for playing solo.
I really only want to play for about an hour during a couple weekdays and an hour and a half to 2 hours on saturday and sunday each, but there’s just no clear objectives or rewards that interest me, because everything is so grindy and so far out of reach for the time I want to commit. If I could get cool skins, max rewards, and experience a challenge from playing for 2-3 hours during the week and 4 hours on a weekend, I’d actually play. But as it stands I don’t want to commit any time at all, because the game is such a grind and it takes too long to do most anything.
I’d rather see Conjure Fiery Greatsword be a utility skill while keeping the high cooldown and have the elementalist get an active combat elite similar to Signet of Rage, Rampage as One, Entangle, Basilisk Venom, Mass Invisibility, or Time Warp. The Elementalist is one of a couple of professions that doesn’t have an Elite that can be used to actively supplement the play of your build without compromising it.
Skill changes, and transforms has an overall negative impact on the flow of a build. The best elite Elementalists have is Glyph of Elements, which just summons a passive that you can’t even command.
Increase the level cap?
No.
I don’t want to spend time leveling, I want spend time doing more content. Increasing the level cap means they have to spend time they could be working on content on balancing PvE, PvP, and WvW. I find the high level cap annoying enough as is.
I haven’t tested this, but do you guys have the same amount of points in Water attunement when you try with/without Written in Stone? Because that could throw off you’re healing and they wouldn’t be the same between the two builds.
For max stat level 80 pieces of gear specifically, I’d like to see ANY 1 to 1 exchange for content completion to reward.
100% completion of level 70+ areas comes close, but you don’t get level 80 items.
I’m tired of the % chance
Tired of the lotteries
Tired of the complete, repeat, and grind
Tired of buy from TP
Why isn’t there a single occurrence (that I know of at least) of players being able to pass a challenging test and be rewarded with an item having perfect stats? From what I read even completing story mode doesn’t guarantee players an item with perfect stats.
What’s wrong with “Do super challenging X once, get a perfect item,” is it simply ANet doesn’t want a clear way to reward players with perfect items? ANet knows from GW1 that people liked being able to complete a campaign and be guaranteed a weapon with perfect stats of their choice. ANet also knows that people liked being able to get perfect armor for chump change once they reached high level content. ANet has learned these lessons, but deliberately is currently choosing to ignore them. They’ve likely ignored them for business reasons, such as people being incentivized to pay money for gold and just buy things off the TP. That’s all fine and good that ANet needs to make money to keep putting out content, but seriously? Not a single challenging skill based perfect reward upon initial completion? Really…? There’s dungeons, which are challenging the first time and maybe the second. Then it’s a grindy time sink…
Obviously ANet can’t please everyone, I just happen to be one of the people who is displeased with ANet’s direction. I’m a casual player that enjoys challenging PvE content and “phat lewt”. I go on record saying that, even though they weren’t perfect, overall GW1’s player power and reward systems are the best of any MMO for players like me.
Final note, ANet this is an awesome game overall. Definitely AAA quality imo. However, in multiple aspects you’ve failed to reach the quality achieved in your first game.
tl;dr
This game is awesome, but I can still complain a lot about it. GW1 had better power and reward systems. The lack of 1 for 1 challenges to perfect items is a huge miss. Having only lottery, grind, % drops, and buy @TP still leaves people wanting for that clear goal of a way to get a perfect piece of gear.
@Ryld.1340
Evasive Arcana can be decent when you have a lot of combo fields. I don’t have any but a fire field. As for Geomancer’s Freedom… it’s not a very good. Reduced condition based CC duration isn’t that useful.
Lightning Flash isn’t as useful as having a an AoE that is constantly blinding people in a bunker build.
Soothing Disruption is good, but I wouldn’t take it over Aquamancer’s Alcrity. I might take it over Cleansing Wave, but I prefer the frequency of cleansing Wave triggering. Overall I have enough condition removal anyways, Phoenix (all? every 20 seconds), Magnetic Wave (3 conditions every 20 seconds), and Water Attunement (2 conditions every 10 seconds)
http://gw2skills.net/editor/?fEAQJArdhMmSbwR5gjDAkHvYCLDFh4RRxM6A;TsAA1CmoqxUjoGbNuak1M+48xsAA
As many people know bunker builds are good at holding points in PvP, even on the elementalist. They can do a decent job “tanking” in dungeons too.
Highlight from twitch, I couldn’t get sound to work with highlights, sorry.
http://www.twitch.tv/gw2shockwave/c/1707764
*Added: If the links are working when clicked, try copy/pasting them into the browser url address.
(edited by Shockwave.1230)
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