why should our guild be at a disadvantage compared to other guilds? is it fair that we have to spend our hard earned gold to do new released content because anet caters to large guilds? please stop trying to give suggestions or advice. We do not want to do that and will not do that. We want to be treated fairly and these guild missions are not doing it.
Could you not work together with a few other small guilds to complete the content, or are you just set on not playing with anyone else or working together with other like-minded guilds?
You forgot to add the part where you and your friends are leaving for Tera this time.
You’ll be missed, honest.
One person takes an entry level college course on something marginally relevant and thinks they’re expert on game development.
Blah blah my small guild can’t do large scale content.
Nothing to see here.
Nothing, worth having comes easy….
This is a game. It shouldn’t involve built-in chores before we can play. I have enough chores in real life. Seriously, what is wrong with the MMO mentality?
Games/MMO’s have built-in challenges so you feel happy when you reach goals/achievements. If there’s no challenge, it won’t feel very rewarding.
If you think of things like this as a chore, maybe this genre isn’t for you.
Personally looking forward to logging in and playing but stuck at work!
I think everyone who has a guild should be able to enjoy the Guild Missions on the same level regardless the size of the guild. I’m in a guild of less than 5 members who I know very well in real life. I want to enjoy Guild Missions on my guild without forcing me to add members or join larger guilds. Your would-be question “Why shouldn’t you just join a larger guild or invite more?” is perhaps the same as me questioning “Why do I see a lot of players with 5k achievements and having 1500+ hours of play time do not have a guild yet?”. Probably, each player has their own playstyles.
Again, I think Guild Missions should be there for everyone to enjoy without forcing them things they might not want to do.
Right now, it’s fine for me if I won’t be able to enjoy this. Sure, I’m gonna miss its fun and reward but I don’t think this will encourage me to join large guild or invite more people in my guild as those things are really outside my comfort zone.
EDIT: I still have an option to enjoy Guild Missions. Right now, the guild earns 200 influence a day. Without spending any gold, it would take at least 8 months for us to start a mission.
No offense… Your ‘guild’ doen’t even comprise of enough people to make a party. Guild accomplishments that could be completed by ‘guilds’ like yours would be completely meaningless for a guild that is considerably larger, which are most guilds.
I’m sorry your smaller than party-sized guild can’t complete content meant for larger groups, but did you honestly expect the game to always cater to a group your size and never offer content for guilds that are larger and waiting for something to spend their hundreds of thousands of unused influence on?
I love it how the main point of my argument has been forgotten because of something i said at the end. Ok admittedley joining a bigger guild isnt the best alternative for someone who is part of a very small guild. BUT IT IS A OPTION. And considering anyone can join in with the content as soon as it kicks off, there are other options for experiencing the content.
MY MAIN POINT THOUGH, is that small guilds cannot have everything their own way, just like large guilds cannot either. You make sacrifices because of play style and as Anet have stated again and again, there is a whole games worth of 5 man content out there, but nothing at all (apart from rubbish open world bosses) for larger groups to play.
The funny thing is i hear you all spouting about large guilds like they are null from problems. There are disadvantages and advantages to each type of guild (im actually a member of a few guilds, including a larger wvw one and small casual friends one).Think about it like it was WOW. You know for a fact that to do any form of raid your 5 man guild will either have to
- recruit more
- play with another guild or group
- miss out on the contentAgain ill say; YOU CANNOT HAVE EVERYTHING.
And it’s hard to ignore the fact that raids were specifically left out of this game because of their exclusionary mechanics. The tough content is restricted to small groups, which are easily maintained — OK, try to keep up here — by SMALL GUILDS. See the magic?
Pretty bad example to use to support your point.
Not sure how many ways this needs to be said (smoke signals and hieroglypics are next) — small guilds don’t want EVERYTHING, they just don’t want to be shut out of EVERYTHING.
That’s the way the system appears to be designed now. And not only that, this system actively compromises their ability to grow by making membership unattractive to many a possible recruit. This system throws everything into the laps of the larger guilds and not only excludes many small guilds from even STARTING the new content for weeks or months, but inhibits their prospects of further growth. And it’s not just a matter of getting new people on board, but even keeping the ones you have.
This isn’t difficult to grasp. Consolidating the community into a handful of mega-guilds is NOT a good idea. Not sure why so many can’t wrap their grey matter around it.
Are the guild rewards from guild missions so utterly mind-boggling that everyone in small guilds will be required to join larger guilds?
Does not getting the ‘guild rewards’ from the ‘guild missions’ cut you off from the rest of the game?
I’m not sure exactly what people are complaining about. You can join in other guilds’ missions in the open world for personal rewards.
Maybe in a year your 3 person guild won’t be able to make a guild castle?
Good, I think.
Anyways, carry on.
I love it how the main point of my argument has been forgotten because of something i said at the end. Ok admittedley joining a bigger guild isnt the best alternative for someone who is part of a very small guild. BUT IT IS A OPTION. And considering anyone can join in with the content as soon as it kicks off, there are other options for experiencing the content.
MY MAIN POINT THOUGH, is that small guilds cannot have everything their own way, just like large guilds cannot either. You make sacrifices because of play style and as Anet have stated again and again, there is a whole games worth of 5 man content out there, but nothing at all (apart from rubbish open world bosses) for larger groups to play.
The funny thing is i hear you all spouting about large guilds like they are null from problems. There are disadvantages and advantages to each type of guild (im actually a member of a few guilds, including a larger wvw one and small casual friends one).Think about it like it was WOW. You know for a fact that to do any form of raid your 5 man guild will either have to
- recruit more
- play with another guild or group
- miss out on the contentAgain ill say; YOU CANNOT HAVE EVERYTHING.
Don’t want everything…
Just don’t understand how much more difficult it would have been to have guild missions on a smaller scale, for smaller guilds. Or at least a smaller gateway, with less reward.
kinda makes sense, allowing guilds to progress and all that. I’d also prefer not to think of how anything was in WoW, thanks.
Why do they need to make content meant for large scale co-ordination available for tiny guilds?
In fact, it is available, it’ll just take the smaller guilds longer to gain the influence necessary to start the events. So what’s the issue?
Not having enough people to do the content? That’s an issue for your guild.
If I wanted to start a 2 person guild, would I complain about not having enough people to run a 5-man dungeon?Is the issue not being able to do the content on day 1 of it being released? Again, that’s an issue for your guild and not having the influence and the proper upgrades. If people want to be in small party-sized guilds… do they really expect for their guild to access content and rewards as fast as larger guilds?
Play your own way? Nobody says you are required to join guilds of any size. Playing in large guilds will clearly be advantageous for guild missions, but nobody is stopping anyone from being in small guilds and accessing the content at a slower pace.
Stop blaming ANet for things that are entirely in your control.And what exactly is the detriment to making lesser guild missions for smaller guilds?
Especially if we are trying to recruit other folks. Wouldn’t inviting some to our guild events help our recruiting effort some? Or should i just spam Lions Arch all day?
I guess I don’t get why everything needs to be designed to cater to people who don’t want to play with others in MMO’s.
This is a perfect example…
“make content small scale so I barely have to play with other people in this MMO”
“I just want to do things with my 2 friends in my 3-person guild, make all content doable for our tiny group!”
I do see the point of view from people in smaller guilds, I was just under the impression that GW2 is an MMO and not a single-player or co-op rpg.
I guess if one expects large group content do be doable by only a few people, I hope you are all very good at your professions.
I love it how the main point of my argument has been forgotten because of something i said at the end. Ok admittedley joining a bigger guild isnt the best alternative for someone who is part of a very small guild. BUT IT IS A OPTION. And considering anyone can join in with the content as soon as it kicks off, there are other options for experiencing the content.
MY MAIN POINT THOUGH, is that small guilds cannot have everything their own way, just like large guilds cannot either. You make sacrifices because of play style and as Anet have stated again and again, there is a whole games worth of 5 man content out there, but nothing at all (apart from rubbish open world bosses) for larger groups to play.
The funny thing is i hear you all spouting about large guilds like they are null from problems. There are disadvantages and advantages to each type of guild (im actually a member of a few guilds, including a larger wvw one and small casual friends one).Think about it like it was WOW. You know for a fact that to do any form of raid your 5 man guild will either have to
- recruit more
- play with another guild or group
- miss out on the contentAgain ill say; YOU CANNOT HAVE EVERYTHING.
Don’t want everything…
Just don’t understand how much more difficult it would have been to have guild missions on a smaller scale, for smaller guilds. Or at least a smaller gateway, with less reward.
kinda makes sense, allowing guilds to progress and all that. I’d also prefer not to think of how anything was in WoW, thanks.
Why do they need to make content meant for large scale co-ordination available for tiny guilds?
In fact, it is available, it’ll just take the smaller guilds longer to gain the influence necessary to start the events. So what’s the issue?
Not having enough people to do the content? That’s an issue for your guild.
If I wanted to start a 2 person guild, would I complain about not having enough people to run a 5-man dungeon?
Is the issue not being able to do the content on day 1 of it being released? Again, that’s an issue for your guild and not having the influence and the proper upgrades. If people want to be in small party-sized guilds… do they really expect for their guild to access content and rewards as fast as larger guilds?
Play your own way? Nobody says you are required to join guilds of any size. Playing in large guilds will clearly be advantageous for guild missions, but nobody is stopping anyone from being in small guilds and accessing the content at a slower pace.
Stop blaming ANet for things that are entirely in your control.
I guess I don’t really understand the attitude of many of the people who reside in smallish guilds expecting the developers to cater to them, especially the people in 2-10 person guilds. Keep in mind this is an MMO.
Every MMO has content for large groups. To use the most popular of them, WoW, it had 40-mans and 25-man raids I think. Was there an uproar from the small guilds or was it just accepted as part of MMO culture?I guess you haven’t seen the topics suggesting introducing Raids in GW2 and the strong opposition to that idea.
People that want Raids are mostly playing WoW. Those that switched to GW2 are those that didn’t like that gating feature.So, mentioning Raids is not really helping your argument.
Open world large scale events were popular in previous games.
Nobody is forcing you to do new large scale content meant for larger groups.
If your group/guild isn’t capable of completing new content, the solution is pretty obvious if it’s important enough to you to partake in.
This game has elements that cater to many playstyles, and much like any of the content in this game, it is all optional.Actually, it really isn’t optional at all. Like with grinding – your fooled into thinking it’s optional. In so many ways, your saying join a super guild or quit the game in so many words, remember the huge backlash when Ascended items first appeared? This new patch will essentially be just as bad – and this time, I’m fully prepared to fight against anet if I have too, the players can only really be pushed, ignored or screwed over so much.
As for being over dramatic? Am I really? If the problems this game are directly facing wasn’t that serious – I would agree with you. But, the problems right now are that serious, shall I start posting famously bad ideas that have appeared in MMos since the early days? One thing I’ve learned from playing so many different MMos, being a member of so many different and varied communities over the years – one thing that I’ve learned is that you have alot of arrogant and self centered players, but you also have alot of arrogant and self centered developers too. Sure, I might be a little arrogant at the moment, but I’m 100% behind this game being an open, balanced and fair game for every type of player – can you say the same?
You’re prepared to fight?
Against what exactly? Content patches?
You clearly like the game enough as is to have 8 level 80 characters, extra content even if it has 0% interest for you should matter very little. Keep enjoying the game as is if you don’t want to partake in the guild missions. If you hate the implementation of it so much, maybe it’s time for you to take a step back and take a breather and stop taking everything so seriously. You sound like you want to quit the game and are just looking for a reason to leave, just do what most people do and leave without ranting and raving on forums about things that most of the playerbase finds to be very minor, or adapt to the changes the developers want to implement. You’re not the voice of the playerbase as a whole, not even the voice of the 0.01% of the playerbase that visit these forums.
@Shonie This is one of the reasons for the backlash, not many players want to be part of a huge super guild, also this isn’t WoW. You also have to understand that since Lost Shores many many guilds have died, many other guilds even ex-larger guilds have lost significant amount of players – then you have larger guilds where hardly anyone reps and finally, you have your super guilds where you are forced to rep or kicked out.
Essentially all these new guild upgrades, cater to a more selective market of players. The hardcore types, and everyone else is being screwed over. As is, I seriously question the developers choices – or should I start linking to Jay Wilsons resignation and say ~ This will happen to Anet soon? Honestly right now, without any shadow of doubt – if these changes go live – the game as a whole, the community – everything will suffer greatly. We’ll see another massive backlash, the forums are already fractured enough -
If any developer, moderator or GM is reading these posts carefully and even remotely cares about the game, about the players – there is more than enough evidence here that these changes are seriously bad for the game right now.
As a professional gamer, my personal recommendation right now would be to seriously hold-on on these patches until further research and community feedback has been done. After all, isn’t player satisfaction and player confidence in your Company important? Are you guys really risking to go ahead with something that could, be the catalyst that could utterly destroy the game? Or at least, force you guys to lose another portion of playerbase?
I think you’re being a little over dramatic.
I guess I don’t really understand the attitude of many of the people who reside in smallish guilds expecting the developers to cater to them, especially the people in 2-10 person guilds. Keep in mind this is an MMO.
Every MMO has content for large groups. To use the most popular of them, WoW, it had 40-mans and 25-man raids I think. Was there an uproar from the small guilds or was it just accepted as part of MMO culture?I guess you haven’t seen the topics suggesting introducing Raids in GW2 and the strong opposition to that idea.
People that want Raids are mostly playing WoW. Those that switched to GW2 are those that didn’t like that gating feature.So, mentioning Raids is not really helping your argument.
Open world large scale events were popular in previous games.
Nobody is forcing you to do new large scale content meant for larger groups.
If your group/guild isn’t capable of completing new content, the solution is pretty obvious if it’s important enough to you to partake in.
This game has elements that cater to many playstyles, and much like any of the content in this game, it is all optional.
I guess I don’t really understand the attitude of many of the people who reside in smallish guilds expecting the developers to cater to them, especially the people in 2-10 person guilds. Keep in mind this is an MMO.
Every MMO has content for large groups. To use the most popular of them, WoW, it had 40-mans and 25-man raids I think. Was there an uproar from the small guilds or was it just accepted as part of MMO culture?
As much as we currently know about the new guild mission content, it seems anyone can join in on the open world content to get the personal rewards. As far as the guild rewards, I personally don’t think a 2-person guild should have the rights to the same guild rewards as larger guilds. That’s selfish and doesn’t promote group play.
There’s nothing stopping anyone from joining the open world group content started by larger guilds, and there’s nothing stopping anyone from repping larger guilds to do this content if it’s not open world. If the rewards down the line are things like guild castles or things of this nature, it’s rather silly to think that every small guild would be capable of achieving it without much distress.
Again, the complaints of these extremely smallish guilds needs to simmer down a little. Clearly content that is designed for large group play isn’t going to be suitable for small guilds. It’s akin to a player that likes solo-play complaining that dungeons are meant for 5 people. If your guild isn’t big enough for this new content, then don’t do it. Are you going to miss out on a new exotic skin or maybe save 20 copper on a waypoint? Who cares, if whatever the reward is, is important enough to you, rep a larger guild or simply join a larger guild, it is an MMO after all.
Soooo, you transferred to a tier 1 server to take up a slot to do… jumping puzzles?
I’m sure people on JQ would kill you if they could as well.
“How we’ve came to this conclusion is that no player’s time is more valuable than another”
Well if that’s truly how Anet feels…
Let me be clear, right now on your NA servers, the MAJORITY of your players play in NA hours, and their time is not valuable at all! AT ALL!!!!!!!!!
Open your eyes.
Peace, welcome to v2 of Warhammer and Ilum.
This is the worst post I’ve seen from an ANet employee to date.
You have a ton of people giving you feedback that there is something wrong.
The few people supporting this are simply the Oceanics or people who play on Henge of Denravi.
I’m sure you’re aware how horribly Ilum flopped in Swtor.
WvW in its current state is no different than Ilum. It’s not fun with the imbalances. The game favors a minority of the population that log on the cap everything while 90% of the playerbase sleeps.
The winner is already decided before the match even begins. What incentive does that even give people to play? I’m certainly very disappointed in Anet for this post. Without change, don’t expect WvW to last very long at all as either everyone will have quit, and the ones that remain all play on Henge of Denravi, which is almost already the case anyways.
I was excited for WvW before the game launched, now I view it as a complete failure unless changes are made in the near future.
If you’re going for complete failure, extend the matches to two weeks to put the final nail in the coffin.