Fun match so far.
Enjoyed the golem rush SBI made for BP’s lowlands keep this morning.
Was fun getting into the lord’s room and getting AC’ed to death.
Was a glorious death!
Really close scores. We usually fall off a bit after Sunday night until the NA primetimes during the week. I think most of our server works a lot.
Anyways, good fights so far. Good luck to everyone and continue having fun =)
Looks like a close match…
Just want to say good try to CD’s [KWBH] and SBI’s [UNI] for the 3 attempted ambushes along the lower road between NE and N camp on our 3 man [TOAD] in CD BL.
That’s pretty amazing! How did you pull it off?
I’m actually hoping they get rid of 2 of the borderlands maps and just go with EB and 1 borderlands map. Aside from the top 4 or 5 servers, the other 19 or 20 NA servers simply don’t have the WvW population to make a 4 map system worthwhile.
Going to 2 maps will force the top servers to spread out or face unfathomable queues.
Increasing the cap per map will just inflate the current problem of whoever has the most people gets to roll the other 2 servers.
I’ve tried quite a few of my 80’s for extended periods in WvW.
I enjoy warrior overall the most.
I spec for PVT. One ranged weapon and swap to warhorn.
Shout heal build and the signet elite.
With the traits to give shorter cooldowns on shouts, warhorn skills, and signet skills if I recall, I have 100% uptime on speed buff, 3 shout heals. Really good for group play and zerging.
Tons of survivability, can breakup the front end of the enemy Zerg, or knock enemy off of siege weapons with shout fear. Other shouts heals keep allies alive longer around you. Helps keep people alive on rams under AC fire. Warhorn speed buff every 15 seconds moves dolyaks along quickly.
Not the best spec for taking camps solo, but there’s generally lots of people around to help.
The past two weeks have been great.
Thanks to Darkhaven and Kaineng for having such great battles the past 2 weeks.
Almost hoping we get the same matchup this week. If not, good luck to Darkhaven and Kaineng the coming week.
I was thinking, do we really need 3 borderlands maps?
Aside from the top few servers, none of the servers field enough people to even fill EB plus 1 of the borderlands maps.
I think matches across all tiers and all servers would benefit from 1 borderlands map. Honestly… 2 of the maps need breakouts since there’s never enough people.
Cutting out 2 borderlands maps would be beneficial I think.
There will be some blowouts, does it really matter? You don’t get anything for winning.
This is not true. If you are winning, your score (= wvw bonus) is probably higher than if you are losing and certainly a lot higher than if you are being stomped by two higher tier servers.
Besides that, you usually play games to win, don’t you? If you don’t even have a chance to win over a longer a time, the fun is certainly decreased.
Well, the 2, 3, 5, 6, 8, 9, 11, 12, etc rank teams now have chance to win sometimes.
Would JQ have had a chance to win this week, or next week, or the week after that, or the week after that?
Would FA beat TC or DB anytime in the next 2 months? Or do you think JQ and FA enjoy the opportunity to play some different opponents?
I would imagine most of the complaining comes from the servers ranked 4, 7, 10, 13… Etc who no longer enjoy crushing the 2 servers ranked beneath them week after week.
It was the same 5 or 6 servers winning every single week.
This system gives more servers a chance at winning once in a while instead of being the loser on a predetermined color week after week.
The previous ‘perfectly’ balanced matchups were getting stale. Balanced or not, nobody wants to see the exact same two opposition servers every single week.
I’m sure the number 6 ranked server doesn’t mind seeing the odd 1 or 2 in place of seeing 4 and 5 every single week. 6 will at least get the opportunity to get some lower ranked opposition once in a while.
There will be some blowouts, does it really matter? You don’t get anything for winning.
Nobody will be happy unless they’re winning all the time. And since 66% of the time the average player will be on the losing end, unless you play on Blackgate or VS, it doesn’t surprise me to see all the complaints.
I’ll take the odd mismatch anyday to have the ability to fight against different servers.
It’s not as if losing to a much higher ranked opponent affects your ranking much with the Glicko system.
Is it really so bad?
For months and months it was the same matchups week after week.
If you were the 3rd, 6th, 9th, 12th, 15th ranked servers it was hard to get out of the spiral of constantly losing. At least now with variety you never really know what the matchup will be. Sure there will be some lopsided victories and defeats, it’s not like there wasn’t before the change. It’s nice seeing some different servers to fight to be honest.
Is it a known issue that after you upgrade Build Master to use for example 4 or 6 supply at a time when building siege, that you don’t get as much WXP?
Before when I would use 2 supply at a time to help build Oil or Cannons or mortars in towers or keeps, I would get 1 WXP every tick of the 2 supply. So after using 10 supply I would net 5 WXP.
Now that I’ve upgraded to 4 supply per tick… I don’t get WXP for the 4ticks, I only get the 1 WXP on the 2tick at the end. So using 10 supply only nets me 1 WXP now.
I didn’t see anything on the first few pages, just wondering if anyone else has noticed this or if it’s already been discussed. Thanks =)
0 Abyss, 1 Celestial since launch.
Just because it isn’t in it or that there are currently no plans to implement it doesn’t mean we can’t discuss it.
There wasn’t Trading Post and all the areas where instanced for you and your party in Guild Wars 1. People discussed it and lobbied for it.
Lo and Behold we have Trading Post and persistent zones in GW2.@ShinnigSquirrel: Thank you for preserving the quality of these forums, I don’t think the moderator team could have done it without you. Carry on the good job.
You think there’s a correlation between people asking for persistant areas and a trading post in GW1 and it’s appearance in GW2?
Oh yes i’m sure that was the deciding factor, you know, instead of it being the industry standard nowadays.
I’m sure it never would have occurred to them otherwise.
Open world PvP is fun for a day, then an annoyance forever afterwards. For every ‘fun’ battle that may occur, there’s 500 more that are just a gank meant to ruin someone’s enjoyment.
I wouldn’t hold my breath for any open world pvp outside of WvW.
I disagree on making dyes account bound. As much as it might be ‘nice’ to have. I feel it’s one of those things that need to remain relevant over the course of the game by being pricey in the TP. Dyes being account bound would destroy the dye market. So I don’t see it happening.
I think ANet has done very well choosing what should and what shouldn’t be account bound. I guess the only change I see being beneficial without wrecking the economy is changing WvW blueprints to be account bound. I don’t see anything wrong or hurtful in doing that if it’s possible.
(edited by Shonie.5297)
I’m bloated, and somewhat sleepy
I’ll send the OP an emerald crystal to make up for the one that was so rudely taken from him.
How is having 189 gold relevant to your question?
You don’t need to justify how you spend your gamegold to anyone.
If you want to farm the keys, go for it.
I don’t think it matters whether you gave 20 copper, or a billion gold
I’ve never been kicked from a dungeon in any game. I’m polite and thoughtful. I may not be the best player in the world, but being nice goes a long way.
Making a snide remark like the OP did would really rub someone the wrong way if they were already frustrated.
Clearly the Mesmer could have used some assistance getting to the point the other 4 were. Yet the other 4 just sat around watching the Mesmer die over and over while you all stood there waiting. Did it not occur to you to go back and help your teammate?
That was rude, as was the comment. I’m actually glad you got kicked.
OP does CoF in 6 minutes now?
The time is going down about 2 minutes per day at this point.
I’m gonna be the first to proclaim I finished CoF in negative time. Before I actually entered the dungeon it was giving me the rewards, that’s actually how leet I am.
No seriously though… I finished it in 23 seconds.
I was guesting on Fort Aspenwood earlier tonight and waited for like 90 minutes before giving up and going somewhere else. The new ‘window’ needs to be reduced. Nobody wants to stand around for up to an hour waiting for an event to start that could theoretically start at any moment. I don’t mind the 30 minute windows for Teq and SB, that seems about right. And the longer window for Jormag is fine since it’s a huge long event.
But Maw is like a 15 second fight, no need for such a huge window.
I’ve done this event probably 50-60 times in the past month.
When it’s in the window, the first event is the Grawl Killing near the Krennik waypoint. As far as I can tell, it just starts, there’s no prerequisites or I’m sure I would have noticed, or someone would have noticed.
At the moment, Maw is simply not starting. Something was changed other than the length of time between the event triggering, or it is bugged.
Ya, why should a newcomer have a chance at overall game achievement points? You wanna start tomorrow and be #1 of alltime by next week or something?
How should someone who has been playing religiously for 7 months not have an advantage…
With regard to rangers and balance, I have a ranger in my guild. He played for a month at launch, left for a period of months and came back recently. His ranger is level 80.
He’s beaten some dungeons, including Arah path 1. He’s up to level 19 fractals now. He doesn’t think the ranger is so underpowered…why? Because he doesn’t read forums. He’s playing the game, and he’s happy as a clam with his ranger.
When I told him a lot of people see rangers as a waste and no one wants to take them into dungeons, he was like really? It doesn’t bother him, because he’s playing the game.
Seems to me the more you focus on the stupidity of elitists, the more unhappy you’ll be.
So you seem to be focusing on the playtime of what would appear to be a very casual player as the standard for all rangers. If he’s cool with it, everyone else must be right?
Ok..done discussing with you then.
I main a ranger. I’m perfectly happy with it, and I play more than casually.
If I cared about maximum effeciency for running Cof1 would I use a ranger? Probably not. So few people care about 15 minute Cof1 runs instead of 18 minute Cof1 runs.
It’s why there are so many professions. Playstyles for everyone, different builds for everyone. Is every build/class equal in everything that needs to be done ingame? No definitely not, but to most people, it’s not a big enough difference to be noticeable without a calculator or stopwatch, so people play the classes they enjoy.
I wonder how many times these types of posts are made per day.
The number goes up exponentially on patch days
This isn’t GW1. You know it’s a different game right?
@Nachtz
“Should of” kinda sounds like “Should av”
“Av” being what happens to Have when said with some accents.Not correct. Pretty simple evolution of regional speech.
Lol what?
The answer is simple.
Should have contracts into should’ve… Which when you say it, it SOUNDS like ‘should of’…
So people who don’t know any better think ‘should of’ is correct because that’s how it sounds. They just don’t know their English well enough to know that when typed, you use ‘should have’.
It’s like people who have no concept of math think that 1 + 1 × 0 = 0.
They don’t know math well enough to realize the answer is 1.
I blame the public schooling systems.
It’s a good thing I live 2,192 feet above sea level.
No i dont think its difficult. I think its boring, pointless and most of all a huge waste of time.
ohh and yes of course everyone goes to an area as soon as they show up – no kitten cpt. obvious – doesnt get any faster when we barely have 1 player per area.
Then don’t do it, pretty simple.
Pretty easy solution.
Is this thread done now?
it’s like your saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.No, I’m saying it’s possible to have account bound currency and it not be a failure, and providing specific examples of this.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Nobody’s really debating this, but thanks for making this observation.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
Kind of like when giving feedback about a possible world ranking reset didn’t change anything. Right?
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.”
That’s pretty clear, right from Anet.
I’m not sure what your argument or complaint is, but any rebuttal can be directly pointed at that paragraph.
If you can earn points on any class, and transfer them to other classes, people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
You can earn dungeon tokens on any character you want, and buy stuff for your other characters.
You can earn sPvP glory on any character, and get stuff for your other characters.
You can get most legendary weapon components on any character, and use them on a different character.
You can get laurels on any character (subject to the daily lockout obviously), and use them to buy stuff for a different character.
You can get guild commendations on any character, and use them to buy stuff for a different character.
You can even transfer karma between characters now (at a less than 100% rate), and use it to buy stuff for them.
I guess all these systems are failures?
All of the above things are examples of things that are transferable between characters. I know all this.
Should I make a list of things that aren’t and pretend I’m making a point?
it’s like you’re saying everything has to be 100% one way or the other.
It doesn’t have to be and it’s not.
It’s at the discretion of Anet and what they feel is in the best interest of the game and its longevity and profitablility.
Feel free to scream and shout and go to bed angry or whatever it is you do, but it’s not going to change anything.
(edited by Shonie.5297)
As a player of 7 level 80’s, and as a primarily wvw player, I don’t like this. Since the announcement, our guild chat has been discussion of choosing which character we will focus on for wvw. The issue here is clearly one of choice. If I choose to focus on s/tpvp I can play any class and reap all the rewards regardless of character choice. If I PvE and dungeon crawl, I can do the same. Now, all of a sudden, we have this severe departure in wvw. I don’t understand it.
I can, perhaps, see some need or use for it. For instance, my thief may want to carry 15 or 20 supply, but my guardian might want more defense against siege weapons or more damage using a ram. Conversely, titles reflect the player not the character. I think things like titles should be transferable. However, like the laurel system, I think the “points” or whatever is used to purchase the character upgrades in wvw should be account bound. I should be able to choose which character I will earn them on and spend them as I see fit.
I want to play “my way”. Does that still mean anything around here or was that just smoke up our butts? Did it ever mean anything?
If you can earn points on any class, and transfer them to other classes,
people will just find the class that gives Wxp the quickest, by doing the activity that gives them the most points the quickest, and transfer the points to whatever class they want. Failed system.
Lose the “play my way” thing. It doesn’t apply here. The game has systems that are in place for a reason.
Makes about as much sense as me saying they aren’t allowing me to play my way because I can’t play as a Lamp.
(edited by Shonie.5297)
Excellent post. There is currently a very similar post under “suggestions” that says nearly the same thing. It seems, as players, we are nearly united on this subject. Please Anet, have some humility and listen to what the people who play this game are saying. Even before these changes have been implemented, most people are deciding to focus on one character, which is the exact opposite of your intended outcome. I agree that our dedication to WvW has already been shown; we are playing it aren’t we? These plans need to be reconsidered.
Nearly united? If I had to guess, the people who have posted in this thread are like 50/50.
And forums comprise of mostly complainers and whiners. Probably 1% of the player base posts, if that… the rest either don’t care, or are enjoying the game as it is.
I think you’re stretching your results a bit. No need to go saying things like “the players are united” when it just isn’t true.
And how often have “please change it at the last minute” pleas gone unanswered by the developers before every patch in every game ever made? 100%?
I think your odds are good…
account-bound is poor design decision for the long term. that`s it.
it`s why people play alts… for the joy of levelling up and making new characters stronger over time.
if everyone just had every class unlocked at 80 as soon as they achieved 80 on 1 class, it would be pretty dumb wouldn`t it.
if WvW achievements were account -bound… people would get maxed out in say a few weeks or a month, and become bored because they could never again get the feeling of improving their characters over time on an alt.
account-bound is locking yourself out of content on new characters.
and you are making this big stink now for what reason. you have absolutely no idea how long it takes to level up in WvW with the WXP. You have absolutely no basis for your argument. you`re whining about something you know nothing about other than ``it`s dumb, i don`t like it!!!!``
thanks for your opinion, we get it, now move on.
You are picking one thing from PvE that is account-wide and applying it to your argument like somehow you`re making a point.
I can do the same…
``Why are Badges of Honor account-wide in WvW and Legendaries character-bound in PvE… because BoH`s are account-bound, so should legendaries``See, now my post makes about as much sense as yours.
Yes and you know how many people want Legendaries to be account bound? Most logically minded people. RNG sucks.
I am gonna guess this isn`t your first MMO, and that you should be aware that RPG`s are based on character-progression, not account progression.
I`m at a loss why this new generation of gamers wants everything to be account-bound.
So you have to work a little harder to progress each character individually, big deal. That`s what RPG`s are.
I`m sorry you can`t start a new character and have EVERYTHING already on it. Is this some sort of new thing you`re experiencing or is this not what happens in every MMO and RPG ever made.
You are picking one thing from PvE that is account-wide and applying it to your argument like somehow you`re making a point.
I can do the same…
``Why are Badges of Honor account-wide in WvW and Legendaries character-bound in PvE… because BoH`s are account-bound, so should legendaries``
See, now my post makes about as much sense as yours.
I’m sorry, but all I’m hearing from the selfish character bound crowd is me me me me me. Seriously, whether I play just one character like the devs want or if its account bound you should face the same skill/rank level as the people who put the same time in. How does this affect you if I’m on my alt with my bonuses? It doesn’t, the only thing it messes with is your selfish egos. WvW is a reward for most people and now you are going to make it a chore just to keep up. That’s right though, you character bound advocates want less competition anyways.
WvW Rank/Skills should show peoples total dedication to WvW, how is my dedication really shown if I hold a novice title and skills because I’m spread out amongst other characters.
Player 1 levels a character to level 80 in 80 hours.
Player 2 levels 2 characters to level 40 each in 80 hours.
Players 2 “why no me have both characters at max level like player 1. Me play just as long!!!!” /rage
Me: lol
The difference is that we are talking about rank and title in WvW. People who play alternate characters do it to help the guild/server. As mentioned in the OP, WvW is about player skill and not just character skill. That’s why most people, majority of alts and selfless people believe this should be account bound.
account bound = player skill
Not sure how you get the equation account bound equal’s player skill. There are plenty of account bound achievements that take no skill at all.
And I don’t believe that everyone who plays alternate characters does it to help the guild/server. I play alternate characters, because I have fun playing alternate characters. A lot of people are altoholics and play them because it’s fun for them. There are, if you haven’t noticed, an awful lot of altoholics out there. They’re not all selfless.
I think this is a case of your projecting what you do (commendable as it is) on the masses, who just play to have fun.
In many of the upper tiers in WvW organization and the correct profession composition really matters. Here are some examples:
-Mesmers for veil/portal/timewarp. A skilled mesmer will already have a safety portal for Golems without being asked. If their doing that they aren’t getting badges and WXP. So they already suffer.
-Frontliners (Guardians/Warriors): They are not just warm bodies. If the group is really struggling through choked the can give that needed protection and CC. EMP and other guilds have done GvG and it can really explain why fights are one just based on class composition.
-Elementalists: Their ability to rain down on siege and for their party swords are incredibly effective against doors.
-Thieves are also effective (their AoE stealth with be more effective next patch) with cloaking Golems to the target.
-Rangers are ok, but their pets are great for taking people out on siege.
-Engineers are great for taking over supply camps because of their solo abilitiesSo people aren’t just warm bodies whether they are ikittenerg or not. An Engineer is a poor choice if running with a zerg. Flamethrower will get you killed, Grenades are useless if your taking a tower with a smart leader (cats/treb vs. rams). Boon Spike Engineer maybe.
I really encourage people to watch EMP and other guilds GvG. It will provide those that don’t understand group composition.
Bigger Zerg and better coverage wins.
Stop making it out like group composition is so important.
Every Zerg has plenty of every classActually it does play a huge success. That’s why EMP and other great guilds wipe double their numbers. EMP and AEG (can’t remember, but they are from blackgate) were doing a GvG and even though they were killing each other managed to wipe a 50 man SoR zerg that crashed the GvG because the SoR was full of junk builds and not a top-notch line-up of professions. EMP excluded Engineers and Rangers completely and only had 1 thief because they just don’t do enough in a large groups.
You seem like a hack for SoR who either cheats or trolls.
`This one time a guild of 20 defeated a guild of 500 because they were soooo awesome…
``I bet their group composition was soooo perfect! Wow that`s so awesome… haha at those noobs on SoR… I bet they were all running on some silly class or something. I bet none of them were mesmers or anything! They had no chance against that super guild!
I bet one of those guys could take on an entire army of champion mobs!
Do they walk through siege like superhumans…
I bet that entire guild on BG was using alts to make their group composition perfect. Haha SoR they were probably on theirs mains or something… what a bunch of noobs.``
Ya that`s what you sound like.
I’m sorry, but all I’m hearing from the selfish character bound crowd is me me me me me. Seriously, whether I play just one character like the devs want or if its account bound you should face the same skill/rank level as the people who put the same time in. How does this affect you if I’m on my alt with my bonuses? It doesn’t, the only thing it messes with is your selfish egos. WvW is a reward for most people and now you are going to make it a chore just to keep up. That’s right though, you character bound advocates want less competition anyways.
WvW Rank/Skills should show peoples total dedication to WvW, how is my dedication really shown if I hold a novice title and skills because I’m spread out amongst other characters.
Player 1 levels a character to level 80 in 80 hours.
Player 2 levels 2 characters to level 40 each in 80 hours.
Players 2 “why no me have both characters at max level like player 1. Me play just as long!!!!” /rage
Me: lol
The difference is that we are talking about rank and title in WvW. People who play alternate characters do it to help the guild/server. As mentioned in the OP, WvW is about player skill and not just character skill. That’s why most people, majority of alts and selfless people believe this should be account bound.
account bound = player skill
Not sure how you get the equation account bound equal’s player skill. There are plenty of account bound achievements that take no skill at all.
And I don’t believe that everyone who plays alternate characters does it to help the guild/server. I play alternate characters, because I have fun playing alternate characters. A lot of people are altoholics and play them because it’s fun for them. There are, if you haven’t noticed, an awful lot of altoholics out there. They’re not all selfless.
I think this is a case of your projecting what you do (commendable as it is) on the masses, who just play to have fun.
In many of the upper tiers in WvW organization and the correct profession composition really matters. Here are some examples:
-Mesmers for veil/portal/timewarp. A skilled mesmer will already have a safety portal for Golems without being asked. If their doing that they aren’t getting badges and WXP. So they already suffer.
-Frontliners (Guardians/Warriors): They are not just warm bodies. If the group is really struggling through choked the can give that needed protection and CC. EMP and other guilds have done GvG and it can really explain why fights are one just based on class composition.
-Elementalists: Their ability to rain down on siege and for their party swords are incredibly effective against doors.
-Thieves are also effective (their AoE stealth with be more effective next patch) with cloaking Golems to the target.
-Rangers are ok, but their pets are great for taking people out on siege.
-Engineers are great for taking over supply camps because of their solo abilitiesSo people aren’t just warm bodies whether they are ikittenerg or not. An Engineer is a poor choice if running with a zerg. Flamethrower will get you killed, Grenades are useless if your taking a tower with a smart leader (cats/treb vs. rams). Boon Spike Engineer maybe.
I really encourage people to watch EMP and other guilds GvG. It will provide those that don’t understand group composition.
Bigger Zerg and better coverage wins.
Stop making it out like group composition is so important.
Every Zerg has plenty of every class
I don’t get how playing an alt helps the server any more than if you were just playing one character.
One warm body = one warm body.
I’m sorry, but all I’m hearing from the selfish character bound crowd is me me me me me. Seriously, whether I play just one character like the devs want or if its account bound you should face the same skill/rank level as the people who put the same time in. How does this affect you if I’m on my alt with my bonuses? It doesn’t, the only thing it messes with is your selfish egos. WvW is a reward for most people and now you are going to make it a chore just to keep up. That’s right though, you character bound advocates want less competition anyways.
WvW Rank/Skills should show peoples total dedication to WvW, how is my dedication really shown if I hold a novice title and skills because I’m spread out amongst other characters.
Player 1 levels a character to level 80 in 80 hours.
Player 2 levels 2 characters to level 40 each in 80 hours.
Players 2 “why no me have both characters at max level like player 1. Me play just as long!!!!” /rage
Me: lol
Overflow hasn’t been a problem at all in off-hours, regardless of server.
I guested on Tarnished Coast this morning to test it and didn’t hit overflow on any event.
The issue has been, and always will be primetime after reset, which is 8pm eastern time. It’s when the most people are on, and everyone is doing the events on their first character. I would imagine nothing will change between 8pm eastern and midnight to 2am eastern. Events like Jormag, Shatterer, Tequatl, SB will still hit overflows continually. It has nothing to do with guesting.
Instead of making ridiculous suggestions like stopping guesting (which will change nothing), think of a real solution like changing the reset time to earlier in the afternoon so that at least a decent portion of the population will have some of the events completed by the time primetime rolls around.
Guaranteed rare in one chest per event, per account, per day
It could be a safeguard against people who typo a lot as well.
Imagine all the complaining from people who typed out a name wrong, or make a typo and send the item. Then putting in tickets to try and get the item back. Would be a big hassle. It’s basically a safeguard against yourself
Because if it wasn’t time gated, everyone would have everything in a few days and complain about having nothing to do while the devs create new content.
Open on Tarnished Coast as of right now
did you have to make another post with this.
it`s already in another thread, and it wasn`t accurate there either.
The commander tag is character-bound.
It`s 100 gold.
People buy the commander tag knowing it is character-bound.
People then whine about it being character-bound.
lol
Character progression, yes, CHARACTER progression in WvW will be character-bound.
People who think it is important to have all the new shinies in WvW know that progression is character-bound.
People play multiple characters in WvW knowing their character progress will be slower per character by playing alts.
People complain about slow progression for alts.
lol
Having to get all the upgrades on all characters as FAST as possible…
lol
Well I kind of like the individual ranking system for WvW. I’m a casual player and I play a ranger and I have fun even if I’m not top dps in game. You see, Anet has to appeal to the casual player and the hardcore player at the same time. I could see the appeal for account bound rankings. People who have multiple characters are justified in feeling punished, so I’m not hating on those people. But I feel tht the whole idea is to have a felling of accomplishment with one character. Would it be fare if one person was really good with a ele for example and unlocked most of the stuff with tht class but was a complete noob with a guardian and had all the same titles and unlocks. Nope. Don’t think so. I feel like this will cause people to dedicate themselves equally with each character to improve their gameplay. Like the devs said. We will all unlock everything eventually. No reason to rush. Your ment too show your accomplishments with the class u choose to play. Not in general with all classes via account bound.
You missed the point, we EARNED those unlocks so why the kitten should we be punished for something we did already. Again you play your Ranger and that is great, but for the rest of us that play multiple characters this alone is a screw job.
Ya you earned them on one character, not all of them.
Maybe they should make legendaries account-bound, maybe Commander title can be account-bound so you can just randomly put it on any ridiculous alt you decide to make up.
Hey that’s a great idea, you can earn the best title there is, and then make a level 1 alt and be a level 1 warlord of death! That makes total sense! Your enemies will fear your prowess with your level 1 alt with the greatest accomplished ranking in WvW.
Let`s see, what else can we make account-bound… why not dyes… why not everything…
Actually let`s remove every small piece of accomplishment any character can accomplish once you`ve completed it on one character.
Because it`s such a `screw job`.
Ya it`s that bad, way to blow it out of proportion…
Plenty of tears in this thread.
Seems like a good system to me.
Why should an alt character who has never stepped foot in WvW have the ultimate title and the upgrades of something another character accomplished?So much troll packed into one post.
Whatever, you added nothing to the discussion.
And now we are even.
Ooooh good one…
Plenty of tears in this thread.
Seems like a good system to me.
Why should an alt character who has never stepped foot in WvW have the ultimate title and the upgrades of something another character accomplished?So much troll packed into one post.
Not agreeing with forum whiners = troll
In your world apparently.
Whatever, you added nothing to the discussion.