Showing Posts For Silmar Alech.4305:

So, um... profit in Agony Resistance?

in Fractals, Dungeons & Raids

Posted by: Silmar Alech.4305

Silmar Alech.4305

If you intend to sell your +12 infusion, be aware the price you paid to make it: you paid the +1 infusions (by not selling them as +1), and you paid for the additional material.

Example:
You need 2048 +1 infusions to create 1 +12 infusion. One +1 infusion currently costs 9s 2c if you order it. With the added material, the +12 infusion costs 2048 * 9s 2c + 1s 49.6 c *2047 = 215 g 35 s 27 c.

The current highest offer is 160 g 15 c. If you sell the +1 piece immediately, you lose 55 g. To break even, you have to sell it with a price of 215 g 35 s 27 c * 0.85 = 183 g 4 s 98 c.

In general, it is not advisable to craft infusions that high. Almost nobody would buy them, and your offer is easily undercut by another seller. In addition, +1 infusion are easily sold. Just sell +1 infusions if you don’t intend to actually use infusions.

Attached is a spreadsheet based on today’s trading post values where you see the price and cost of buying/selling/crafting of the infusions.
Important is column K and M. K is the cost of an infusion by crafting it, and M is the profit you make if you craft an infusion and sell it at the current minimum sale price. The +12 infusion seems a good profit of 14 gold, but it is in fact nothing: with a demand of 40 and offer volume of 3, it is clear that probably nobody would buy it at this price.

Attachments:

Naga MMO 2014 vs Logitech G600

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Very interesting thread with much useful hands-on feedback. I had a bunch of gaming and office mice in the last 20 years, including one Razer and one Logitech mouse (G700). The G700 is the best mouse I ever had, and I always wondered if a “MMO” mouse with the huge thumb button field is even better than the G700 with its 4 thumb buttons, which I use for F1..F4 in GW2. Based on the feedback and my previous experience with Razer and Logitech I decided to order a G600. Main point is the distinguishable shape of the buttons of the G600 and the inconsistent quality of Razer products.

Forum community's view on instrument macros?

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Playing an instrument manually versus let some macro press the keys for you is the same thing as if someone plays live on stage versus a playback is used and the artist only moves his mouth. You hear it, you feel the difference.

Both are valid. The playback still has to be arranged. If someone isn’t able to play the instrument manually but likes to give “playback” concerts instead, let him go ahead. There is plenty of room in the world, so there is space for everyone.

Anyone who is able to really play his instrument with his own hand has always some space for his performance, and he is recognized for his music. In the end, there is still a difference. The player who plays manually is sometimes making mistakes and his performances are never the same, and this makes him outstanding and unique. We go to concerts in real life because of this imperfectness.

The music of macro-users is not unique. So let everyone decide themselves what they are doing with their instruments. Just banning and forbidding using music-macros is not a solution. If someone enjoys making music this way, why stop him? He is not hurting anyone.

We listeners know the difference.

How to write, so as to not get removed

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

You asked “So I should post my thoughts in an existing thread?” and suggested those thoughts would be “buried.” On the contrary. If every forum member decided his/her feedback was so important that it needed — nay deserved! — its own thread, we’d never have a discussion but a series of singular posts, like side discussions without volume or significant substance.
[…]
The developers read these forums virtually every day, but they derive the greatest benefit from reading a concise, combined set of comments from a wide range of forum members. Imagine reading the 12th or 20th thread that says virtually the same thing.

Those huge merged threads are huge graveyards of feedback. Feedback dies in these threads. If you merge every feedback in such threads, only singular topics are picked from the readers and are discussed. From 10 different topics, two are replied to by two readers, and only one reply is starting an actual discussion that is longer than just these 1 or 2 replies. It is simply not possible to discuss 10 different topics simultaneously in one large thread. One survives, and the other 9 die.

On the other hand, if you allow feedback threads with different topics as different threads, the members gain the ability to discuss all the different topics in parallel. All topics survive and get discussed (if it is worth discussing from the community’s point of view), not just one.

If you want this feedback as input to the developers, it’s your task to consolidate it before it reaches the developers. Don’t force the forum members into a format they are not familiar with. Adjust the format of the discussions to a format suitable for the developers afterwards. Don’t give the developers the task to browse the whole forum by themselves to get input.

Employ a person whose task it is to browse the forum and find the threads with original topics. Let him mark these threads and give the developers these threads to read.

The requirement for this person who selects these threads is that he is able to understand what people write. Do you remember the community sometimes complained that the developers are out of touch with the community? This person must not be out of touch – he must be able to understand the significance of topics. He must play the game, and not only open world till level 60. He will know what is definitely worth discussing and will point the developers to the corresponding threads. Threads with less significance has to be used as feedback as well of course, but don’t give those threads directly to the developers but write summaries of them and give the summaries the developers. This person must be an employee of Arenanet – not an unpaid community member doing this in his free time.

TIPS on crafting The Bitfrost

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

I started my way to the Bifrost by simply buying The Legend on the trading post.

Don’t start with crafting the gifts first, because you might not have the gold for the precursor after that, and you end up frustrated. In my opinion, all starts with the precursor.

Some people try to craft the precursor in the mystic forge, but after I saw how ridiculously low the probability for actually getting a precursor is, I ceased to try it this way. Previously I threw every rare from every event into the mystic forge to get a random precursor, but after that I either sold the rares or salvaged them for ectos, which I saved.

To be honest, buying the precursor started out as an error, because I only wanted to show to my guild friends that you can put a buy offer 100 gold below the lowest buy offer and get even high-end items much cheaper than it appears. I intended to sell it again, and I was in doubt that I really get it that cheap any time soon.

But to my surprise the transaction was successful, and I decided on the spot to craft my first legendary weapon instead of selling back the precursor.

What Anet does *right*

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

What Arenanet also did 100% right is the trading post. The one central game-global stock exchange-like trading post. I’m speaking of the concept and general design like a stock exchange. We can always argue if the user interface could be improved, but the general design of the trading post itself is almost perfect. It’s one of the few subsystem designs I don’t have anything to complain about.

The other thing is the graphical design of the game. It’s always a pleasure to watch this beautifully designed world.

New player having trouble with names

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

If I am desperately looking for a new character name, I look into one of my books on my shelf. There are a lot of names in them. Don’t look at the main characters, since they might be too well known for popular books, but look at all the other ones. Mangle the names a bit, shuffle characters, shorten/combine parts of the names.

An example is my forum name, which is also the name of my main GW2 char. I looked into my book shelf and found the Silmarillion from J.R.R. Tolkien. I shortened it a bit, so I got “Silmar”. “Alech” on the other hand is the short form of my first name and exchanged “x” for a greek “ch”. Put together, they are a good character name for a computer game. And even I don’t know how to pronounce it.
The complete story behind my name is a bit longer than this post, though

(edited by Silmar Alech.4305)

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

Thank you very much for working for us during the christmas holidays where everyone else is on vacation! This is much appreciated.

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

If you give every person who sends a pathping.txt 5 giant wintersday presents, imagine the huge number of files you will get!

Expansion Thread [merged]

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

A decent expansion must be properly marketed, so new players could be acquired with it. GW2 was announced 2 years in advance, as far as I remember. A decent expansion should give contents with at least 50% of the main game, so it would be perhaps announced 6 months to 1 year in advance while it is still being worked on.

This doesn’t rule out 2015, but since we didn’t hear anything, even no hints and no rumors, I bet it is a long time to an expansion – late 2015 or mid to late 2016. If ever.

But I assume GW2 is being abandoned in terms of content and only the gemshop is filled with more and more junk. The living story is only a stopgap to simulate minimal developer activity in my opinion. Real development in terms of extended new playable (not farmable/grindable) content is not to be expected, if I look back on the content development of the last 2 years. What a pity!

TP not Accessible

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

Check the proxy settings in the Internet Options of the Windows Control panel. You find them in Internet Options->Connections->LAN settings. In a default Windows installation, the setting “detect settings automatically” is checked and everything else is unchecked.

Firefox is working, because as default it doesn’t use the Internet Options but goes directly without proxy. You seem to have a non-working proxy configured in Internet Options – remove this and use the default settings I outlined above.

Crafting: Essence of Luck [Issue-Resolved]

in Bugs: Game, Forum, Website

Posted by: Silmar Alech.4305

Silmar Alech.4305

You had that bag “closed”, hiding its contents. It can be seen in your video, the 3rd 12-slot bag with the arrow pointing to the right, not down like the other ones.

No bug, if you ask me.

1 Packet lost = DC?

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

Playing the game and pinging the game server at the same moment is not the same. The packets that make the connection to the game server are different from the ping packets. If there are some ping packets lost, it does not mean that packets from the game connection are lost as well and vice versa.

GW2 uses the TCP connection protocol, so if there are packets lost within the game data stream, these packets are retransmitted until they arrive at their destination. Ping packets, on the other hand, are never retransmitted.

If you see ping packets lost and game problems at the same time, it leads us to the conclusion that there are not single packets lost but multiple, so that even retransmitted packets have to retransmitted multiple times. If a packet cannot be retranmitted within some timeout, the connection is aborted and you are disconnected.

Unfortunately, ping is a very unreliable source of information upon packet losses, because ping packets are often discarded intentionally at some routers if there is an abnormal load, while normal data packets are still routed perfectly.

For example, if I ping Arenanet, I always get ping packet loss of up to 60% on some intermediate hop. But 0% loss on hops beyond them. This only means that these intermediate servers block some ping requests but since the game runs fine at the same time, this cannot be true for data packets.

TL;DR:
You are describing a symptom, but unfortunately we cannot diagnose a root cause from this. The fault is probably not on your side, but it isn’t clear on what side it really is. Arenanet’s data center? Some Internet backbone provider? Since I don’t read that many complaints from US players, I tend to guess that it is some networking issue that is specific to the EU data center. It may be the data center itself, but it also may be a provider that connects the data center to the Internet, or even one provider even deeper in the Internet backbone. Arenanet has all the data from the players, we don’t. We can only wait if some solution pops up from wherever it comes, that is my conclusion.

No More Mouse Clicking Please

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

There are 2 seperate problems with the current item system:

1. Too many containers in bags in containers.

You click a container to get a container you click to get a container to get some item. It doesn’t add to my gaming experience to click away my time this way. There must be a made a way so that the items are put into my inventory directly. This involves the removal of junk items and other irrelevant items – or a natural and free extension of the inventory to store these kind of junk items, like the material tabs in the bank account.

2. Too many stackable items that can only be “clicked away”, like luck essences or salvageable items.

For this we need a (double) click autorepeat. Click or double click on a stack once while holding some configurable modifier key(s), and the click or double click is repeated onto this stack as long as I hold the modifier key(s) down. If this function is only available out of combat, I don’t see a potential of misuse.

No chest at Buried Archives for MANY players

in Bugs: Game, Forum, Website

Posted by: Silmar Alech.4305

Silmar Alech.4305

The chest was already opened for me as well, yesterday. I did 7 or 8 jumping puzzles yesterday before Buried Archives, so the probability to have such a buggy pair was quite high.

What to do with the ornaments?

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Ugh, is it not possible to bring them back to where they were stolen from? Grawnk stole them, I set out to find them, and I want to bring them back and get a “thank you”. That would be a nice feature.

Server Merges in China

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Why are people in China leaving the game? What is it they complain about? Do we have any information about this? It is the same things we complain about, or do they have different issues?

Toypocalypse, please let me join with Party

in Living World

Posted by: Silmar Alech.4305

Silmar Alech.4305

This event is fun only with your friends. With strangers, you are only building defenses and every one is doing his own thing. No communication, just an occasional line but that’s all.
We did this together in guild teams with Teamspeak last year and had fun – this year it is plain boring, just like a very lengthy solo experience.

The explanation why we cannot join as party this year makes no sense to me as a player. I don’t understand it. It may have a technical reason behind it, but the technics should support the player, not the player should do what the technics demand.

How open ports?

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

You do this in the firewall configuration of your PC. Since there are many different firewall configuration applications, we can only give general instructions.

Usually, on the first start of an application a popup appears and your firewall asks if it should allow internet access for this application. You review and change these settings in the firewall configuration of your PC. For example, if you denied access by accident and realize that you must correct this.

Good& free recording software?

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

OBS is a very good free streaming and recording software.

GW2 Client Running Over 1.4 million memory

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

There is no problem. GW2 uses a lot of memory. That’s normal.

Depending on your graphics settings, it can be a bit higher or lower, but be prepared that during a normal play session, GW2 will use about 2 gig of memory, which can go up to 3.5 gig on 64-bit systems.

The real problem with the Bell choir game

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

@NeoCodex: how often did you try to get into the game? I remember that I joined it last year, didn’t get at all what it is about, and left immediately. This year, a guild member said she played it for hours last year and it is really easy, so I tried again.

In the first 2 sessions, I scored 0. I made several mistakes:
- I tried to use keys 1-4 for the left hand and my customized keybinds for 6..9. This is wrong, the bell game works best if you use the default keybindings, that means 1..4 with the left hand and 6..9 with the right hand. No mouse.
- I didn’t change the camera view. First I left it so I looked over the shoulder of my character as always. This is wrong. It is necessary to view straight down on your character.

In the 3rd session, I scored about 150. And starting with the 4th session, I score 500 and more and was never thrown out. According to the statistics, I seem to hit only about half of the notes, but this is sufficient to not die. I’m sure if I practice a few more rounds, I get used to the few music pieces and will score higher.

The notes are not random: you actually play something, and it is always the same. I don’t know what the game becomes once you know the notes by heart, but I bet there are people who do. A few days into the event, I bet there are people who will play flawlessly and the next challenge will be to play together with the other 2 on your location. In the upper right corner, there seems to be a meter who measures how good you are playing together. I don’t know if you can score points with it, but it is an additional challenge.

(edited by Silmar Alech.4305)

Winterday Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

I really hate this kind of minigames, especially if I am forced to do them for a greater goal (the meta achievement). The me versus NPC in crown pavillon, Belcher’s bluff, Southsun survival, etc. All horrible and totally frustrating. I never get used to the modified skills you get in these.

But… for some reason, I got used to the bell choir quite fast. This is different. Took me 3 sessions. First and second session: 0 points. 3rd session: 150 points. 4th and ever since: 500+.

1. you must have your skills 1..9 on the 1..9 of the top bar of your keyboard. Don’t use the numpad. If you remapped your skills, remember: you can assign 2 different keys to each skill/action. If you moved a skill away from 6..0, reassign 6..0 as secondary key.
2. zoom out and look upright down on the helmet of your character. Don’t keep the initial camera angle, where you look over your shoulder. Look directly down on you and on the ground.
3. a visual hint: move the mouse pointer over the border of the 2 middle lines, so it divides the left 4 lanes from the right 4 lanes. Everything left from the pointer is for the left hand, everything right from it is for the right hand
4. put pinky, ring finger, middle finger, index finger of the left hand over 1,2,3,4
5. put index finger, middle finger, ring finger, pinky of the right hand over 6,7,8,9
6. wait until each note moves over the blue border directly in front of you. Don’t press a note if it is not in “melee range”.
7. the round starts if you hear a “tock tock tock”.
8. If you don’t have full health after a round, you can heal yourself by pressing some notes, if you played the last note of the previous round correctly (or something like this – sometimes you can heal, sometimes you cannot)

[Suggestion] Add paths completed in dungeons

in Fractals, Dungeons & Raids

Posted by: Silmar Alech.4305

Silmar Alech.4305

In your dungeon achievement category, you can see for every dungeon how many paths you already did. One path is always story mode, the rest are always explorable mode.

You can identify if you did the story mode of a dungeon by trying to enter the dungeon. If you are only able to open story mode, you did not story mode for this dungeon with this character before. If you are able to open both story mode and explorable mode, you did story mode for this dungeon with this character before. This is a character-specific setting, so you have to check every character until you are sure that no character can open explorable mode. In this case, you need to do story mode.

To identify if explorable paths are missing, go into the dungeons alone in explorable mode and check the point of interests on the map. Are there any locked/undiscovered points of interests? If there are no, you probably did every path. If there are some, you probably missed a path or two.

Don’t invest too much time into this. Checking for story mode is fast and easy, but to get all explorable paths, simply make a checklist and do every one of them once.

(edited by Silmar Alech.4305)

Sonder the Seller [Event Merchant]

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

You’re right, his assortment of goods is somewhat inconsistent. But we don’t know why. Areanet designed him this way, and that’s it.

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

Europe, Germany.

Horrible lags this evening. Guild missions (1 disconnect), Crucible of Eternity (1 disconnect from guild member), fractals (1 disconnect from guild member). After each map or fractal change, a different person had the lags.

pathping:
D:\>pathping 206.127.146.67

Routenverfolgung zu 206-127-146-67.ncsoft.com [206.127.146.67]
über maximal 30 Abschnitte:
0 my-pc [10.10.10.14]
1 fritz.box [10.10.10.253]
2 10.143.192.1
3 de-fra04a-ra1-ae10-1030.fra.unity-media.net [80.69.105.21]
4 de-fra04a-rc1-ae8.fra.unity-media.net [81.210.129.225]
5 84.116.133.97
6 * * *
Berechnung der Statistiken dauert ca. 125 Sekunden…
Quelle zum Abs. Knoten/Verbindung
Abs. Zeit Verl./Ges.= % Verl./Ges.= % Adresse
0 my-pc [10.10.10.14]
0/ 100 = 0% |
1 0ms 0/ 100 = 0% 0/ 100 = 0% fritz.box [10.10.10.253]
0/ 100 = 0% |
2 13ms 99/ 100 = 99% 99/ 100 = 99% 10.143.192.1
0/ 100 = 0% |
3 11ms 0/ 100 = 0% 0/ 100 = 0% de-fra04a-ra1-ae10-1030.fra.unity-media.net [80.69.105.21]
0/ 100 = 0% |
4 15ms 0/ 100 = 0% 0/ 100 = 0% de-fra04a-rc1-ae8.fra.unity-media.net [81.210.129.225]
0/ 100 = 0% |
5 11ms 0/ 100 = 0% 0/ 100 = 0% 84.116.133.97

Ablaufverfolgung beendet.

mtr:
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. fritz.box 0.0% 40 0.5 0.5 0.3 1.3 0.2
2. 10.143.192.1 0.0% 40 9.2 10.2 7.2 16.0 2.0
3. de-fra04a-ra1-ae10-1030.fra.unity-media.net 0.0% 40 11.1 10.1 7.4 26.2 3.1
4. de-fra04a-rc1-ae8.fra.unity-media.net 0.0% 39 12.3 12.6 8.7 28.4 4.1
5. 84.116.133.97 0.0% 39 10.1 11.2 7.5 23.6 3.0
6. lag-10.ear1.Frankfurt.Level3.net 89.5% 39 19.5 21.4 19.5 25.7 2.9
7. ae-4-90.edge6.Frankfurt1.Level3.net 0.0% 39 20.6 19.7 16.1 26.0 2.4
8. 195.16.161.58 0.0% 39 17.4 19.2 15.4 50.1 5.9
9. 206-127-157-86.ncsoft.com 0.0% 39 17.4 20.1 16.0 34.3 4.1
10. 206-127-157-102.ncsoft.com 0.0% 39 19.2 24.9 16.6 106.5 17.6
11. 206-127-146-67.ncsoft.com 0.0% 39 18.8 18.4 16.1 22.6 1.6

Some ''Royal Terrace Pass'' questions

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

Since a merchant, bank access and TP access was granted in the Heart of the Mists in some recent patch (PvP lobby, which you can access from everywhere with 2 mouse clicks), the pressure of having a safe harbor to sell your stuff and buy salvaging kits went down for me.

I bought the permanent version of the captain’s airship pass almost a year ago, and I used it to immediately jump to a safe place with a merchant. Today, where this safe place is the pvp lobby, and you can even jump back to where you were previously, I use the airship pass much less than before. I would not buy it these days, if I did not have one already.

Why I would make a horrible moderator

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

I don’t understand why anyone wants to be a voluntary moderator in this forum anyway. This is a commercially operated forum for a game that is sold for money. If the company who operates the forum wants it to be moderated, it should hire moderators and pay them for their work.

The same goes for anyone who compiles information from the forum and officially sends it to the developers to optimize the game, which is what the “forum specialist” program is intended for. Why would anyone want to do this for free, if the company is making its profit from his work? If it’s part of the company’s workflow, the involved people should be paid fairly for their work.

Infinite Light And a Birthday Ruined

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

I wonder how you retrieved the name of your erroneous receiver. If I send a mail, it is gone without a trace and I am not able to review the receiver. If a receiver later reports that he did not get a mail, the mailing system doesn’t give the sender any information about the true receivers of a mail.

This is the real flaw in the mailing system: no history of sent messages and no possibility to withdraw a message as long as the receiver didn’t read it yet or took any attachments.

Annoyance in UI-design, intended?

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

@Dayra about figure 2 with the Mystic Forge:

You don’t have to click away the modal dialog to make the 4 fields available. You don’t need to use drag and drop with the Mystic Forge.

Exactly in this stage shown in your picture, double click the 4 items you want to put into the forge and click schmieden (forge). A double click of an item puts it in the next available forge field, even if it is invisible under the modal dialog from the previous forge. If after 4 double clicks 4 valid items are put in, the button activates and you can forge the item. The old modal dialog is then replaced with a new modal dialog of the new item.

You never have to click away that dialog. It is removed automatically if you leave the Mystic Forge. The modal dialog is totally cosmetic and has no functionality behind it. The forged item was already put in your inventory at the same time the dialog appears.

Key Binding for Ele

in Elementalist

Posted by: Silmar Alech.4305

Silmar Alech.4305

I have a Logitech G700 mouse, which has 4 thumb buttons. Best keys for the 4 attunements. So it goes like this:

f1..f1: g700 mouse thumb buttons 1..4
skills 1..5: 1..5
skills 6-9: r, t, g, b
skill 10: press mouse wheel
navigation: e, s, d, f (s and f are in fact strafe left/right, not turn left/right)
weapon swap/throw away bundle: tilt mouse wheel right (“push away”)
AoE loot: tilt mouse wheel left (“pull it to me”)
dodge: x
interact: v
open chat: ^
target: w
call target: alt-w
get nearest target: c
run: q

[Suggestion] Class Trials

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Dance for me, little thiefprincess, dance for me.
These seem like artificial challenges with no relevant ingame background.

They remind me of a students joke:

If a chemistry and a math student are asked to learn the phone book of New York by heart, the math student asks: “why?” and the chemistry student: “until when?”

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

I have an example where you could see what happens if the camera bumps into an object above you and zooms in only for a split second.

First, you see us fighting and at 00:05 a tree gets between the camera and me. This obscures the view for a second, but is ok.

But then you see me ground-targeting skill #2. Just in the instant I activate the skill (00:07.800), the camera bumps into something (probably the tree) and zooms in. I misplace the ground target skill, because suddenly the mouse is not over the target but on the ground before it. Image is zoomed in just for a few frames, a few milliseconds, than back to normal.

Not gamebreaking (at least not in PvE, for PvP I don’t know), but it’s some of the annoying things that could be improved.

Forum's search feature doesn't work? A tip...

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

I’m sorry, English is not my native language. I meant every service that goes into production MUST have maintenance guaranteed for the whole life time of the service. Usually, this is a service contract. Going live with an important service that has no such maintenance is denied per policy (in our company). I only summarized some of our policies.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

As far as I see it, John started the discussion out of curiosity. How players see the RNG and possible solutions, from a players’ point of view and not from a developers’ point of view. It’s purely academic.

I don’t expect anything from it to appear in GW2. If you were planning to use a RNG that has a customized distribution, you need to build this into every game mechanic that makes use of RNG, and this is probably too much for a game in production like GW2. It would be a large change, because you have to implement what currently isn’t available at all: some kind of memory of previous RNG rolls for each account or character or item. It’s nothing you slip in with a small software patch. If at all, you implement such a thing perhaps for new rare and special items planned for the next years, or for GW3, but not for something that already exists.

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in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

We know this kind of problem (abandoned service in production requires maintenance) in our world-wide company, and in my section we deal with it this way:

- choose only contractor companies who are well-established in the market. They take a leading role in the market and are established for years and proved reliability

- no service made by contractors go without long running service contracts that either guaranties proper maintenance by the contractor or compensation in case the service cannot be fixed and has to be rebuilt with the help of a new contractor to uphold production

- open source is ok, if the product has wide community support and needs only minimal customization, or if there is a company who does the customization and gives long running support via service contract

It is not possible to put a service into production where maintenance is not guaranteed for the whole expected lifetime of the service.

Mouse pointer

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

I use yolomouse to have larger mouse pointers for GW2. This is a universal mod, not specific to any game or other application.
Since the yolomouse pointers are somewhat ugly, I made some GW2-specific pointers that you can download here. You can also stick with the default yolomouse pointers of course.

A video that explains the procedure: https://www.youtube.com/watch?v=cYc11uUGYfQ

In addition to the video, I added a set of cursors with dark background – perhaps this set is better visible in fights.

Taxiing from breach to breach a symptom

in Living World

Posted by: Silmar Alech.4305

Silmar Alech.4305

Since it is necessary to play the breach over and over to get all the organs, I jump from map to map instead of playing a single map, defending forts and dolyaks. I don’t want to farm Silverwastes evening after evening doing nothing else.

I even hit breach bosses only twice and run to the next fort to get multiple organs in one event. You just have to activate the next extractor as soon as you see the message on the screen and your previous extraction buff has vanished.
I see many people do the same – quite a few tourists that travel from fort to fort during the event. My best was 3 organs on 1 breach. Depends on the skritt tunnels.

I would not do this ridiculous task if it were not for the organs. Now I only have a single one left and looking forward to leave this map. Well, actually I have to grind another 1000 badges to be able to really leave it. All for the armor only.

I’ve got the notion that Arenanet makes these new “free” armors this tedious to get, so that in the future players resort to buy them in the gem shop again. Exactly the scheme with free to play games lure the players to the shop, and this is exactly why I don’t play free to play games.

I fear the last 2 armor skins are acquired the same way and the experimental extractor is simply expanded and will give 2 new organs with an even lower probability. This would be the end and I will most certainly not complete the armor set.

(edited by Silmar Alech.4305)

Mail Carrier Customization Added

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Where and when is this mail carrier supposed to appear? I admit, I’ve never detected one in two and a half years yet. I even asked my guild members to send me test mail and I watched my character very carefully (being in the Silverwastes at the time), but I didn’t observed anything apart from the flashing mail symbol in the topper left corner.

Will the carrier appear on the character or in the topper left corner near the mail icon?
Is there any video available that will show this?
Is there any graphics option I have to activate?
What carrier will the receiver see? Its own or the carrier of the sender?

How do I level up tailoring

in Crafting

Posted by: Silmar Alech.4305

Silmar Alech.4305

The real problem with leveling your tailor as a beginner is in the mid-levels. The cloth material you need between 100-350 is too expensive for a beginner to buy and to scarce to salvage and collect. This is due to the fact that it is not only needed to craft mid-level armor, but also for ascended armor, the (current) endgame armor.

While leveling your first character, use drops and/or buy your armor in the trading post instead. It is cheaper there than to level your tailoring at the same time.

Pet Peeve - Cryptic/Misleading Topic Titles

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

There exists other forums where you see the beginning of the opening post of a thread in a popup, if you move your mouse over it. So you can see if the thread may be worth reading. Unfortunately, this forum doesn’t seem to support this.

My current solution is to middle-click threads, so they open in a new tab in Firefox. If the thread isn’t interesting, I type strg-w, which closes the tab and immediately returns me to the tab with the thread list without loading time. Somewhat tedious, but the best solution for me with this strange, basic, featureless forum software, which is not state of the art as support for a top game like GW2.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

How can a RNG with an even distribution of its numbers be highly subjective? From a mathematical point of view it is absolutely fair, because every member has the same chance of getting a success on each roll. Each roll, over the complete lifetime of the game.

Unfortunately, if you distribute items this way, there are always people who are left out, although the chances are equal. Statistics tell us, that people definitely exist who will not get an item, because their play time is less than the time it is required to get a hit. It’s this “definitely” that makes this method unfair again, although it seemed fair in the first place.

By chance, I made a diagram of the probability to get all 19 fractal skins after x runs a few days ago. You see that the majority of players (66 percent) will get their skins after about 630 runs. But 5 percent of the players will not get the skins even after about 950 runs. And 1 percent still not after 1230 runs.
If there are 100 people reading this thread, 66 of them will have the skins after 630 runs. 90 people after 950 runs. But one individual will not have all the skins even after 1230 runs. It is he, who then will post his complaint here.

If the ordinary player quits playing after 500 fractal full runs, only 39 percent (or 39 people from the above crowd) will get all fractal skins – 61 percent will not get them. That’s somewat unfair, in my opinion, because I cannot influence if I will be within the 39% or the 61%.

If you are curious how to get the data for the graph: The probability of 11.7% is from the research sheet from [KING]: https://docs.google.com/spreadsheets/d/18IHVJao5j85KOp6lBTOgO8qs4VYD3Xty-jKPZo8o-Q4/pubhtml
And the data is from a little simulation program I wrote. It simulates the outcome of the roll if a fractal skin drops and the second roll which skin actually drops for 2500*1000000 runs. There is of course an exact mathematical formula to compute this distribution as well, but my knowledge in this field from my university studies unfortunately has vanished, so I had to resort to this “brute force” method. It is still as valid as the exact formula because of the strong law of large numbers.






#!/usr/bin/perl -w
use warnings;
use strict;

my $p_skin = 0.117; # probability for skin drop per run
#my $p_skin = 0.07375; # probability for skin drop per run
my $num_skins = 19; # number of skins

my $num_tries = 1000000;
my $num_runs = 2500;

my @runs; # count tries with equal number of runs
my @skins; # list of skins 0..18

srand;

$runs[$_] = 0 for 0..int($num_runs/10)-1;

for (my $try = 0; $try < $num_tries; $try++) {

  $skins[$_] = 0 for 0..$num_skins-1;
  my $different_skins = 0;
  for (my $run = 0; $run < $num_runs; $run++) {

    if (rand() <= $p_skin) {
      my $skin = int(rand($num_skins));
      $skins[$skin]++;
      if ($skins[$skin] == 1) {
        $different_skins++;
        if ($different_skins == $num_skins) {
          $runs[int($run/10)]++;
          last;
        }
      }
    }

  }

}

my $sum = 0;
for (my $i = 0; $i < int($num_runs/10); $i++) {
  my $promille = $runs[$i] / $num_tries * 1000;
  $sum += $runs[$i];
  my $s = ($i+1)*10 . ";" . $promille . ";" . $sum / $num_tries * 1000;
  $s =~ s/\./,/g;
  print "$s\n";
}
#print "sum=$sum\n";

I bet there is a similar diagram in the fractal skin concept documentation of Arenanet

Attachments:

(edited by Silmar Alech.4305)

High CPU Usage while doing nothing

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

There is no problem. This is absolutely normal. You have a 4-core CPU, and GW2 uses about 3 cores up to 100% each, depending on the environment where your character is. Thus, the overall usage is about 75%, perhaps up to 90% as you report.

Your friends probably have some AMD CPU with 6 or 8 cores, or an Intel i7 CPU with hyperthreading activated, which also shows up as 8 cores in task manager. But since GW2 is still only able to use only about 3 cores, the other 3 (for 6-core CPUs) or 5 cores (for 8-core CPUs) are still idling, thus resulting in about only 3/8*100=37.5% overall CPU usage.

Linux port

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

The Mac client is no native client. It is actually the original Windows client, running in the (wine-based) emulation software called Cider.

If you manage to run GW2 under wine, for which exists fan-based documentation, you have about the same environment and performance as the Mac client.

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: Silmar Alech.4305

Silmar Alech.4305

Location: Germany, in a city 20 km away from Frankfurt
Server: Kodash
Time: 19:30-23:30 local time
PvE, Tequatl, Silverwastes

Today every guild member reported serious lags, including me. I did Tequatl and farmed Silverwastes. Tequatl had 3 major lags of about 5-10 seconds where I thought I would disconnect, but it continued. Silverwastes had more lags (I didn’t count) and I was disconnected once after a especially long lag.
Because of the unstable game we decided not to start any LW instance, dungeon or fractal but to simply hang around in Silverwastes in our guild.

Traceroute to my last Silverwastes map:

traceroute to 206.127.146.127 (206.127.146.127), 30 hops max, 60 byte packets
1 fritz.box (10.10.10.253) 0.311 ms 1.292 ms 1.353 ms
2 10.143.192.1 (10.143.192.1) 9.510 ms 10.352 ms 10.331 ms
3 de-fra04a-ra1-ae10-1030.fra.unity-media.net (80.69.105.21) 14.683 ms 14.648 ms 14.626 ms
4 de-fra04a-rc1-ae8.fra.unity-media.net (81.210.129.225) 13.022 ms 12.958 ms *
5 * * *
6 * lag-10.ear1.Frankfurt.Level3.net (4.68.62.237) 27.647 ms *
7 * ae-4-90.edge6.Frankfurt1.Level3.net (4.69.154.202) 22.656 ms 22.284 ms
8 195.16.161.58 (195.16.161.58) 18.614 ms 19.375 ms 20.734 ms
9 206-127-157-86.ncsoft.com (206.127.157.86) 21.373 ms 21.376 ms 21.373 ms
10 206-127-157-102.ncsoft.com (206.127.157.102) 18.973 ms 18.968 ms 22.070 ms
11 * * *
12 * * *
13 * * *
14 * * *
15 * * *
16 * * *
17 * * *
18 * * *
19 * 206-127-157-102.ncsoft.com (206.127.157.102) 21.409 ms !X *

Interesting thing is, there cannot be much network distance between me and the european datacenter. We are almost neighbors. I live virtually and (almost) literally next door. I may even pass the data center every morning on my way to work, since I work in Frankfurt.

There is "probably" no expansion, its a myth

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

If you want to know how many people worked on GW2 and what work is done by them, play the personal story and watch the “end credits” that are scrolling through the final instance in Fort Trinity after you defeated Zaithan.

I don’t remember them well, but as far as I remember, the actual content developers were not that many. Perhaps half of the listed people, or even less. The current staff is different for sure, but not the jobs, and these are probably not that different.

selling inventory items

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

Soulbound and account bound items cannot be sold on the trading post but at a merchant. But some items cannot even be sold at a merchant. Items you bought for Karma for example cannot be sold, only destroyed to get rid of them. Sometimes you get items from NPCs if you perform some task for them, and sometimes these items are not sellable as well.

Some of them can be converted in the Mystic Forge to a different item, some of them can be salvaged for material. But some are just sitting there and can only be destroyed. There is some inconsistency in the item system in this regard. You have to look what you got and try what you can do with the items.

"Don't join guilds" - why not?

in Players Helping Players

Posted by: Silmar Alech.4305

Silmar Alech.4305

You were trolled by some people, as far as I see it. Or you worded your question wrongly. Don’t ask in map chat what kind of people would or would not get invited to guilds. Just do it instead. Just look for a guild and describe yourself to the point in chat.
“looking for a pve guild, I’m a beginner” or something like this could be a proper line.

A guild is not a pact that is sealed with your blood and lasts until death and beyond. If, after some days, a guild doesn’t suit you, leave and look for another one. Nobody would be angry about this. Inviting, joining and leaving a guild doesn’t cost anything, so just try it until you find “your” guild.

Terrifying Images

in Bugs: Game, Forum, Website

Posted by: Silmar Alech.4305

Silmar Alech.4305

These are textures that are not supposed to be displayed in this position. Since nobody else reports this, it is probably a problem with your installation of GW2. Probably your gw2.dat is damaged. I suggest you perform a -repair of the gw2.dat. How to do this, see
http://wiki.guildwars2.com/wiki/Command_line_arguments
and
http://wiki.guildwars2.com/wiki/Command_line_arguments#-repair

Multiple leggings and Verata's seared ring?

in Living World

Posted by: Silmar Alech.4305

Silmar Alech.4305

But this time it is unlikely that the ordinary player will complete all story achievements. Only the “pro” players, the ones with days to practice, will successfully perform the final fight in challenging mode.
It is really easier to pay 10 gold and grind another 1000 bandit crests and get the trinket directly than to fruitlessly try this frustrating mission.