Kaimoon Blade – Warrior
Fort Aspenwood
Every time I read through the forums I see so much moaning, complaining, crying, many dummy spits and wild conjecture. If all this kind of thing was done to anything I worked for hours upon hours on and did my best on, I would be a complete and utter wreck!
This isn’t some faceless corporation, there are real people behind all the work that gets done on this game, so I just wanted to let ArenaNet know, I think you guys are doing a heroic effort! It’s inspiring too see the level of dedication and passion that the ArenaNet employees put into their production and I just want to say the biggest of thank you’s and encourage you all to keep doing your best! It’s really showing, Guild Wars 2 is one of the most beautiful games I’ve seen and the gameplay is refreshing!
If anyone here would rather complain, please use one of the many other complaining threads, let’s try and keep this one positive and encouraging.
I got one of these last year! It made my day! It probably made my week! I still have it sitting on my desk. Thanks ArenaNet!
As far as I’m aware, it does NOT return a portion of the damage received, it returns a set amount that scales with power.
“Simply avoid the giant, flaming boulders”
Then I run the risk of becoming a half-cannibal if I accidentally eat a portion of their humanoid half. It’s just too risky, plus if they weren’t lying, who would want to eat steak from a sick, sentient animal?
I applied weakness to a female centaur and she didn’t cough, vomit or receive the poison condition. What’s up with that? I guess they just can’t be trusted.
The armor gives boon, the weapons give condition
I wasn’t aware of that! Thanks.
Giver’s does boon duration, not condition duration, from what I’ve seen.
Identical sigil effects don’t stack as far as I know. I’m pretty sure durations stack additively, somebody had posted about this a while ago and had come to the same conclusion.
In reality though KensaiZen, it would work with any weapon, scepter (and potentially staff) having the benefit of some kind of range though. I really don’t mind the VP change, I was expecting something for scepter as I’m really not satisfied with it but thems the breaks I guess.
I think that the greatsword nerf was ok, they originally wanted retaliation to be a pre-emptive response to taking a lot of hits, not to have it almost permanently up.
Greatsword remains one of the best, if not the best Guardian weapon.
Altruistic Healing wasn’t nerfed, it wasn’t even touched. The Vigourous Precision change is ok with me too as it retains its original purpose of giving us Guardians vigour whilst keeping the altruism in Altruistic Healing.
Some nerfs are actually required if things are overpowered. Let’s be realistic here, Altruistic Healing with Vigourous Precision made so many crit based build put out a ridiculous amount of self healing with hardly any cost. Be honest, who was using Vigourous Precision primarily for the vigour? It could have been any boon, people were just using it to proc Altruistic Healing, having the vigour boon was just a bonus on top of their self heals.
I think the change is good, it curbs the pretty huge self heals crit based builds could put out whilst still retaining all the trait’s in question’s original purpose and keeps the really nice synergy of the Honour minor traits, all the while keeping Altruistic Healing builds completely viable.
I was really hoping for some good changes to scepter (and sword), it did make me laugh when I saw that not only was Orb of Wrath untouched but other profession’s projectiles were SPED UP!! :O
I’m going to continue to hold onto hope that they’re sticking to what they mentioned earlier about refraining from making huge, sweeping changes to things in a short space of time and to that end have a lot of great Guardian changes lined up for a later (but hopefully soon!) patch.
If it were not about having lots of money (and everything else) EVERYONE would have one.
Come on people, vigourous precision is about getting vigour so you can dodge more as it synergises quite well with the other minor traits in Honour, it’s not about keeping your crit build alive so it can facetank anything. I understand you’ve grown comfortable with your free crit heals but really, come on, you know it was stupidly overpowered.
What a lot of people don’t realise is that any frames per second over the maximum that your monitor can achieve is game logic only and is mostly determined by the cpu and not the gpu. There’s a little more to it than that but as Calebrus mentioned, it’s technically wasted resources.
Yes, it’s nice to have a decent, smooth frame rate and yes, the graphics settings play a major role in the whole deal but it gets a little silly when people are complaining about the difference between 200 and 150 fps when their monitors can’t actually handle it. I’m not accusing anyone here of that of course but Serrenn does raise an interesting anomaly, there doesn’t appear to be anything with any large amount of reflections in those shots and the fps is taking a big hit from it.
Almost everyone was using Altruistic Healing and Virgourous Precision. If you ask me, Vigourous Precision is about getting vigour not about applying a boon for a self heal. We can still throw out boons everywhere, we still outshine every other class (with the possible exception of Elementalist) in terms of self heals and possibly boon application.
Could it be that while everyone was so comfortable with their Altruistic Healing crit builds that it was actually overpowered?! Acceptable damage, heavy armour AND superior self healing for hardly any cost outside what a crit build would normally do? I think we’ll manage. To those that can’t, suck it up .
….I was really hoping for a change to scepter and/or sword though…
Rejoice, Guardians, for today we received our first ever projectile finishers! …Underwater.
(edited by Silver.8023)
The amount of QQ on here is staggering. It only took THIRTY MINUTES or so to get downloading. To the people complaining about prime time, settle and live with it. Yours isn’t the only timezone and last time I checked there is an roughly equivalent or larger Guild Wars 2 following in Europe. Regardless it doesn’t matter what time they do the update people are going to cry about it.
I had to get up at 4am to even be in the betas and stress tests but you didn’t see me spitting the dummy on the forums because it was something I chose to do with my time. ArenaNet doesn’t owe you gaming time, play another game if it’s not working.
Ah teenagers…
It’s kinda funny how everyone thinks their time zone is the only one.
I imagine they wouldn’t release it too early so people wouldn’t be able to data mine stuff before anything is revealed. Also, keep in mind that this is a worldwide game, some of the times they do things may seem a little inconvenient for you but are probably far more inconvenient for others elsewhere, there is of course the flipside to that but the point is they aren’t catering for just a single timezone here.
I’d like to be able to buy larger orders, however, if the 250 limit is in the interest of fairness then I’m fine with it staying the way it is.
I don’t really see why this is necessary. It makes the hardcore player more powerful and the casual player will stay weak. Yes, they will…. I think it would segregate players too.
I also don’t think the way the game works should change as soon as you hit 80. That kinda goes against their design philosophy, as demonstrated by big fights at level 1, linearish leveling etc. They wanted the game to start at level 1, not 80.
If I understand it correctly (which I don’t think I do), this suggestion also makes skills behave in a somewhat arbitrary manner. “Skill #1 does THIS …but it could also do this, this or change to this if you’re level 80 and if you play long enough…” What this does is eliminate consistency and obfuscates things. I recall reading an article somewhere that they wanted players to not worry about crunching numbers too much (yes I know it still happens but look at WoW and a few other MMO’s), they wanted to keep it simple than what us regular MMO-ers were used to.
Not sure what else to say, I see that a great deal of thought has gone into this idea and while it’s probably not unfeasible in terms of being able to be done, I think it’s unfeasible in regard to the game’s original design and would just overpower the hardcore players.
I understand people want to progress at level 80 but I think it could be done in ways that wouldn’t be wildly exploited.
As a Guardian, it would be nice to see when a summoned spirit weapon would expire (including spirit weapon life extending traits) so I can get the maximum efficiency out of using them. I don’t really use them all too often but it certainly would be a nice UI addition. Something like a little orange bar that ticks down along the bottom of the skill icon would be all that it needs.
I like the little bar idea but other suggestions for implementing it could be something along the lines of the following:
- a semi-transparent cooldown timer over the skill (might be a little too weird looking)
- a ‘buff’ icon for each weapon that displays the weapon’s remaining duration on mouse hover, similar in appearance to the virtue buffs. Kinda like how Thief’s Shadow Strike works (is that the skill? It’s sword #2 for Thief)
I’m not entirely sure if there are other classes who’s summons behave in a similar manner but I’m sure that if there are, this would be a nice UI addition for them too.
I’ve said it one hundred times before, sword and scepter seem so boring to me and both have really small amounts of trait synergy and build flexibility. I’ve offered plenty of suggestions in other threads so I won’t bother repeating them here unless people are really interested.
I really want to use a sword but I can’t when almost every other weapon is way better!
It’s kinda weird looking since the Guardian’s hand/scepter in the swing animation moves faster than the orb…
It’s like throwing something through a wall of water.
That actually wouldn’t be too bad against another Guardian, you’d be getting Fury all the time.
Zealot’s Defense doesn’t reflect projectiles, it blocks them, yet they don’t even count as real blocks in regards to triggering traits/runes so wasted potential there. It’s almost as easy to miss with Zealot’s Defense as it is with Whirling Wrath as all the target has to do is move, while we’re locked in place, you still have to spoon them for it to do any real damage. Heck, if you’re just within the skill’s max range it can sometimes miss stationary targets. Even then, sword’s best damage skill only hits one target anyway, I’ve killed five foes with the greatsword at the same speed it takes sword to kill one.
Despite people liking the sword, I find it completely boring and ineffective, especially when the greatsword does a much better job at almost everything the sword tries to do. Which is really disappointing because, aesthetically, I would much prefer to use a sword!
In any case, I can’t see much else that can be done to ‘fix’ Whirling Wrath, as I said before, rather than see the projectiles as wasted damage, think of them as bonus damage! One interesting solution could be that Whirling Wrath’s projectiles pierce through foes. That would make each projectile pretty kitten important whilst still keeping the skill’s original aesthetic. Greatsword is still really strong though, not entirely sure it really needs anything.
I wish Zealot’s Defense’s projectiles pierced too…
Guardian’s projectiles are all magical. Considering that the projectile finisher says “Physical Projectile” that wouldn’t really work with magic shots.
http://wiki.guildwars2.com/wiki/Projectile_Finisher
It doesn’t say, “Physical Projectile”.
http://wiki.guildwars2.com/wiki/Arcane_Blast
Elementalists have a magical one, so that technically blows that theory out of the water.
They’re very handy since they work with your light combo fields to cast cleansing bolts which remove conditions (along with many other finishers)
Those cleansing bolt projectiles come out of any whirl finisher regardless of whether or not the whirl move shoots out projectiles.
The only thing that Whirling Wrath’s projectiles do is miss or hit. I guess the best we can do is, rather than seeing them as “wasted damage”, think of them as “bonus damage”. That said, I don’t have a problem with greatsword, it’s still one of the Guardian’s best weapons. It’s the other weapons that worry me…
(edited by Silver.8023)
Since its a projectile finisher, and projectile finisher, means more effects in either your fire field or light field.
They aren’t projectile finishers. Guardian gets zero projectile finishers even though they have fourteen skills that have some kind of projectile… grumble grumble…
I say, fix the broken weapons we have now before adding new ones
Personally, I think the weapon selection is pretty good, we just need a couple of them working better.
Elementalists can’t do this.
Incorrect, I was in some SPVP and an elementalist was somehow holding a point against three of us and killing some of us. I was also a tanky spec so there was no way I’d be able to beat that ele. Not to mention they were putting out respectable damage. I have no idea how they did that so well but it certainly was a skillful elementalist.
Hey all, I searched the forums a little and this didn’t really come up, I have a question, the tooltip on Sigil of Water mentions that there’s a 30% chance to heal nearby allies. That’s great but it doesn’t mention when! Is it on any hit with that weapon? On crit? What?
I noticed it’s grouped up with the other ‘on crit’ sigils but it fails to mention it in the tooltip. I would really like to know the answer for this because most of the time I’m running some kind of tanky support and I use this sigil a fair bit, however, if I’m running Cleric’s gear my crit rate isn’t the greatest and would like to know if it’s doing anything!
It doesn’t even say anything about it on the wiki either. It would also be nice to know just how much it heals for as well. There are so many green numbers flying around on my screen that it’s difficult to differentiate which is which.
Thanks!
Yeah that sounds fun! Although, if Smite were a symbol that inflicted weakness upon foes and granted might to allies not only would it be awesome but it would also kind of stick to the theme of the skill.
…I still want a ranged cripple though haha!
I think the reason it’s not a symbol, aside from its unreliable damage dealing mechanic, is simply the size. From memory, it’s about the same radius as a symbol affected by Writ of Exaltation, meaning if a Guardian did not bring that trait, Smite’s size would be painfully small. Imagine having Smite even easier to move out of! -cry-
It’s not something they couldn’t fix though. Personally, I pretty much always have Writ of Exaltation on. If you ask me, all symbols should be that size anyway. Have you ever used a writ-less Symbol of Faith against an Ettin? Their attack radius is large enough that they sit just outside the symbol. Yes, it’s simply a matter of walking back a few steps but they only last 4 or so seconds untraited and by then you’ve lost a most of the symbol’s ticks anyway.
Banish + Zealot’s Embrace + Wall of Reflection = Turning a 3v1 into a 2v1 momentarily.
Not useless at all, just don’t put it in a rotation.
For an on-topic response, as a profession that can, in the right circumstances, be very easily kited, it would be really nice if we had some kind of ranged cripple like, I dunno, every other profession has! (Affliction and Shackle don’t count )
I kinda think if Smite were re-worked it could be a good candidate for cripple. Although, imagine a CRIPPLE SYMBOL!!
I thought the durations didn’t stack the way you calculated. I could be wrong but wouldn’t it be more like:
1 + 0.15 + 0.15 + 0.1 + 0.1 + 0.20 = 1.7 seconds
Using this method, it would explain why you’re not seeing more than one tick and would also reveal that you would need an additional 30% more condition duration to turn a one second burn into a two second burn.
It would be nice if I could type in the amount of gems I want to buy with gold and the display updates with the correct amount of gold it would cost, rather than me playing around with different numbers until I get the right amount of gems.
Having the five day high, low and average is nice, I think it would be useful to have the current rate listed somewhere there too.
Thanks for reading!
Spear Wall used to inflict bleeds as far as I can remember, that would be nice. What I don’t like about it is that when it sends you floating back, the mobs just walk through it, get hit once and then they’re on your face again next to the wall…. by the time you kite them back in, it’s gone
I actually find the mace skills pretty useful, they just don’t do as much damage as some other weapons which is, arguably, balanced due to the pretty ridiculous amount of healing you can get done with it
.
I find sword and scepter to be the most lacking.
Scepter
Sword
A lot of people don’t agree with me in regards to sword being average but hear me out.
I know the sword does good damage, I know that it triggers Virtue of Justice a little more than most weapons in most cases but it only really does good damage to one target at a time. Most of the time, it makes more sense to bring a greatsword, at least its blind does damage.
(edited by Silver.8023)
I wouldn’t say a thief does no damage, they can clearly do heaps! However, the best way I’ve dealt with them is just to be bloody tough! Once they’ve unloaded all their initiative on you, they can either die or run away. Sometimes, and I know this can be a waste, I like to cast Shelter right when they start spamming Heartseeker, that skill along with Defender’s Flame (Valour II) is golden Yes I spell Valour with a ‘U’…
Bringing a hammer really helps too as you can often trap them if they don’t have too many shadowstep moves on them. Sometimes they simply forget to use them anyway since they’re busy being trapped
If they use a shortbow or pistol(s), use Wall of Reflection if you have it available. It’s astounding how many people are willing to unload all their damage into their own face multiple times.
I’m a little confused why people say things like, ‘I want a true open world pvp experience where I’m doing something and all of a sudden and enemy appears!‘, you mean like what already happens in WvW?
I’m all for something along the lines of the Kurzick/Luxon thing, I’m sure they’ll do something with it if they bring out a Cantha based expansion but open world pvp is really just about griefing other players. Even if you choose not to do it, there will be gank squads running around killing any noobs in their way. That’s not fun at all if you ask me. WvW at least offers pretty much the same deal anyway plus there’s actual goals.
Edit: Not meaning to be some kind of jerk by the way! I like the idea of something Kurzick/Luxon based but I think it would be achieved better in a different format than open pvp.
Ironically, people would still hate him if he were just the standard, run of the mill, save everyone and put myself last type of hero too. At least this way he’s a believable character. I still like him
Plus c’mon, Guardians!
They already mentioned in an interview or article or something that they had thought about this and came to the conclusion that your characters are trying to save the world. THEY’RE GOOD. Lore-wise I think it would be too much of a stretch to either make it that you’re evil and accidentally save the world and destroying every living thing in the world, which is apparently their aim, wouldn’t work either as it’s an MMO.
Enemy factions, while interesting, polarise the playerbase against itself.
Maybe as a mini-game though, that Branded event in the betas was a tonne of fun, just needed a little tweaking.
@Sernius – I’m pretty sure you clicked the wrong quote there! They’re basically saying exactly what you just did!
I think all the naysayers running around claiming that a three month old game, who’s developers have already shown that they listen to feedback and a willing to try new things and/or change others, is dying are completely over-reacting.
I’m going to go against popular (read: Charr) opinion and say that Logan is actually my favourite out of all of Destiny’s Edge. Nobody’s perfect and he’s a pretty good example of that.
Well, wardens could perfectly be a new race. As for the arguments you suggest:
Charr where supposed to be the bad guys, some of them are still mad.
I’m not entirely sure if we’re using the same meaning of the word, ‘mad’.
I wouldn’t say the Charr were ‘insane’ or corrupted, merely misguided and manipulated. The Wardens however, they were corrupted and attacked everyone.
There’s nothing stopping ArenaNet from shoehorning them in but I doubt they’ll be a playable race as their hasn’t been any real show of individuality from them in the past.
I also highly doubt Largos will be playable due to their lore of being secretive, lone mercenary type of race. Not to mention apparently being invisible 90% of the time!? Nerf! But time will tell, we can speculate till the playable race of cows come home.
I’d love to see the Kurzick Juggernauts come back! Not even as a playable race, they were just cool.
@Babelfish – At the risk of derailing the thread a little, I agree that a company’s best interests are to keep their customers happy. This doesn’t actually mean the customer IS right though as you said yourself
I’m just having a little fun anyway, I’m playing off the literal meaning of the sentence rather than the implied meaning.
In an old job I was at, one customer wanted to return an item specifically to get a ‘fresh’ 5 year warranty, the warranty rules don’t work like that. So she kicked up the biggest stink even though she was entirely in the wrong and knew it. What happened? She called head office and got the model two pricetags up for the same price as the original AND got the extended warranty. She wasn’t in the right at all, the company just didn’t want to lose face. The only word of mouth that lady is going to spread is that throwing a tanty will get you what you want.
This proves your point. However, I will never say the customer is always right without saying it through gritted, smiling teeth. Haha!
Well technically, the queen saved the day with hardly any assistance anyway…
She’s definitely keen on him in the book.
The customer is always right.
I stopped reading here. If you’ve ever had any customer service experience you realise that the customer is always wrong and is often a jerk about it (not saying you are of course). The person who made up that phrase was a customer haha.
I understand what you really meant by it though but far too many people have the mindset of, ‘I paid money for this game! I demand that everything about it work the way I want it to!!!!’.
A lot of people need to realise that there WILL be bugs!!! Yes, they have fixed a lot of bugs already and they are no doubt working on existing bugs. People have gotta stop spitting the dummy because they didn’t fix the bug they wanted them to. I’m a programmer, sometimes big bugs take a long time to fix! Simply saying, “But I threw my money at you” isn’t going to make them go away faster. The best option is patience along with feedback.
In the meantime, you have this game forever now, if you don’t like it, take a break, try something else for a while or simply try something new in the game. Like roll a scepter Guardian! …..ok that was a joke, why would you ever do that?
So you’re saying I could roll a Guardian Guardian? I think it’s a bit flimsy.
Edit: We also already have plant people.
I found the double tap thing to be a little too clunky but I think your suggestion would essentially have up to four keys used up for the same functionality as using one key cleverly though.
I have dodge bound to my mouse 4 button, I simply hold the direction is want to dodge, which is usually where I’m going anyway and tap the mouse button, so that’s essentially four different dodge directions for one bind as the WASD keys are already bound to movement. If you don’t press a direction, you roll back by default, I find my whole setup quite easy to use.
If you don’t have a mouse 4 you could probably just bind it to something like shift or middle mouse.
I understand your suggestion though, having the option for a specific roll direction available to a bind but I think it would be a little redundant considering you can already bind dodge to a single key and just hold the direction and tap it, no more accidental dodges in jump challenges… There will also be times where dodging right would be a mistake and then you’d probably have to double tap a different direction again or bind another key.
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