Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Showing Posts For SilverThorn.5047:
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
Wow… I barely scraped together 1000g in over 1000 hours of gameplay (that’s including vanilla, where rewards were legitimate). And I went through both hardcore and casual times (some 1-hour weeks, some 14-hour days, etc). I’m all ears for a 300g/week earning. (Or do you just mean PvP ascended chests – associated value – rather than actual gold?)
Edit: Just saw your reply post. Hmm, that’s only assuming you’re on at the same time champion trains are on… and that by “casual” you mean 4 hours (casual for me is ~45 mins to an hour per day).
I was referring to OP who said he has 3-4hrs game time daily and bout 6-8hrs on weekends. so i took 4 hrs on average. There are farming guilds for SW2 champ trains that are much faster and have more earning per hour. However if you barely dedicate like 45mins a day why do you care for ascended sets 45 mins is like 2 fracs on an average player a day. you could be doing great 1hr content with exotic set as well as there is like 5% stat increase in total.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I wanna buy a fall out 4 and max level in 1 day
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
it’s a total waste that extractor. selling gems and buying a new rune makes more sense… you could buy like multiple runes for the price of 250 gems extractor
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
sry my bad that posted too quick… but yeah exactly what pope said keep a deletion item as a failsafe and make sure everyone in guild knows about it
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
As a herald i use “unyeilding anguish” for quick tags on mobs… it’s a gap closer too
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
there are decorations in guild panel tabs
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
seriously? no toggle but a godkitten skin?
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
if there is an exotic insignia it’s quite possible…. however we all wanna reduce mats reqd :P
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
…or… it could help more people get into them, by allowing them to get the masteries required for mobility through the maps.
At the moment, some people are put off by the perceived difficulty of the creatures, some are put off by the difficulty in getting around. Trying to train the masteries while simultaneously trying to learn to handle the creatures is understandably frustrating.
If you give them the option of training their masteries in an environment with creatures they already know, they can focus on one thing instead of fighting a battle on two fronts, with hopefully happier results and more interest in HOT when they can get in there and concentrate on fighting the new creatures.
The issue here is that what we percieve as difficult content is because for long we have been used to the idea of straight up damage builds which are fast changing. On my second day i changed my stats around knowing i wouldn’t survive the jungle as glass. If we look around for better builds for given content rather than be a full squishy zerker the jungle is a piece of cake.
Secondly, the thing that was lacking in the vanilla guildwars2 was that the content was so incredibly easy that everyone pretty much solo’d stuff with little to no communication between players. When you move that form of play to the jungle you are not likely to make it far. I’ve seen silent and annoying SW map chat. In the jungle i find people who run stuff with me and are interested in group play rather than running around solo and getting fed up.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
in your opinion what is the best pve class
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
herald hands down…. did someone mention perma swiftness?
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
do you think devs would wanna vacate all their new hard worked map to have people move over to old stuff?
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Guild Features- what's great / what's missing
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
OMG this is all things i wanna say about the new guild halls. thanks for highlighting all these points OP +1 for ya
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
lol doing this will empty all the HoT maps
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
@ Obtena: Well there easy to get as long as you have the Laurels ect. for them, we got a big rush of new players when the Core game went F2P, as well as the rush of new players with the HoT launch, so not everyone have a few hundred “X” laying around to get them.
I have a fresher at my work place who want’s to take my job that i have been working on for 4 years… he may not have ‘x’ amount of experience in the job but cmon he deserves a chance don’t he?
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
I would love to hear how to make 300g in less than a week as a casual player.
4 hrs of SW chest farm = 11g/hr approx
44×7 = 308g week
flush all champ bags in mystic toilet… get lucky… score a precursor +500~800g
i got leaf of kudzu with flushes before you ask
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: SilverThorn.5047
I believe the ascended equipment are at the right spot as of now in terms of time/money invested. i’ve got about 5 ascended chests from various contents of game and crafted a full set. With the recent addition of events making 300g (even as a casual player) takes less than a week. Any reduction in the amount of mats required in crafting ascended gear will be unfair to the ones who have crafted multiple sets and is likely to crash the material market which is source of gold for many.
So yeah, i dun think the ascended crafting is aimed at the hardcore players a casual can get as lucky with a chest and score an ascended piece. Crafting is just a sure way of getting one
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
oh well the expansion dropped on us but still no extra rank slots… so we are stuck with 10 ranks for good with about 30 permissions to divide
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
The Dragonhunter was quite fun for BWE3 PvE. quick cast on javelin, wings and shield have been a huge improvement for mobility. I was running a burn trapper build with sw/foc+LB. Though burn output is quite lacking, I did love the duration of cripple and barriers in the build. In one scenario i had the thief on reveal n downed him with true shot. While a warrior and engi were ressing him they got caught in my dragon’s maw followed by javelin and LB #5 had em locked down. the trap placement though needs a lot of mobility and timing, if i don’t pre-plan the traps they are worthless and pre-planning takes a lot of time. The pvp is far too quick to pre-plan traps (wings of resolve help but at cost of nice damage and immobi).
PvE side the terrain causes a lot of missed opportunities on damage and dragon hunter adds nothing to the raid groups. The support is quite lacking as immobi is barely required in raids and damage is lack lusture compared to all the other classes. Added vuln on true shot might actually help in the PvE side though it can imbalance the pvp(?).
Overall i love the DH. However, goodbye guards from the PvE grounds
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
In the new twitch streams about guild week it was mentioned a ton of new permissions available for the upcoming expansion. However, i do feel concerned about the lack of guild ranks to distribute all the permissions among the members.
Currently with a medium sized guild roster it is quite easy to manage but as we grow we wouod like to assign duties to certain ranks. My guild has 4 management ranks (leader, co lead, officer and advisor). 4 lower ranks for feel of progression within the guild (trial, squire, knight and legend) this leaves us two ranks. With new expansion we would like to add fractal mentor and raid leader. These two ranks will have people focusing on their respective masteries and groups.
It would be great to have an architect rank, pvp sqadrons and farm specialists who could run events to gather materials for the guild. It would be great if Anet considers adding guild ranks compared with the current guild strength so we do not compromise on the feel of progression and remain with just 2 active ranks and not knowing whom to apporach for raids or pvp or fractal content.
Please share your views.
PS: i qm sorry if a thread like thus exusts elsewhere. The search showed nothing.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
First off great work Anet for making a move to shift the existing meta. I’ve seen a lotta zerkers fall at wyvern last night. I will break my feedback down to three sections:
Pets:
Great work on pets. They feel really good with some evade mechanics and are more responsive to recalls. I am particularly happy about the smokescale which huge damage burst and evade. There are some concerns that this pet is OP, however it is a great mechanic to sustain the smokescale while it is in melee. I did have smokescale die a lot is the boss battle so i dun believe the burst is too much to be concerned about.
The wyverns are amazing with great knockbacks and look super kittening awesome :P
Weapon & Utilites:
The staff is an amazing weapon. It really helps sustain the team and has decent DPS to go along. skill 1, 3 and 5 are amazing and can turn the tide of battles. Wisp duration and healing is barely noticeable but i see it is a great tool to sustain the melee classes. #4 is hard to aim as the indicator is too thin… tbh a wider indicator would help better understand extent of the skill.
Utilites are meh. I did not see any need to change from the current utilities. Damage glyph is nice with short CD.
Feel:
Here i can say that there are a ton of people still going meta and trying to melee all the bosses. The heals can only do so much when they are taking 4-5k damage and insta down. The Astral form decay is a bit too fast, i can’t activate full set of skills in astral form and for some reason daze was not working on the break bar. Overall i love the class mechanics and amount of defensive support offered.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
there it’s down to 13 secs atm but great burst with 18 might stacks and 16 vuln + pet damage
i used boon duration runes and sigil of rage
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
might stacking is no issue here. The issue is upto 24 seconds of quickness. QZ+pet swaps x2 = 12s quickness and WHaO 24s quickness. add 25stacks of might and equal duration of fury and stability with RoA totally throws rangers outta balance in pvp situations. Even with projectile reflects the pet damage is OP as hell and rapid fire burns like lazer with 20ish stacks of vuln.
No no no no.
No viable or sustainable build can get this kind of utilisation. You sacrifice way too much. You’re an all-or-nothing one-trick pony if you do this.
It’s the same as a full zerk, traited signet thief going all-out squishy for max snipe damage. The ability is there to get ridiculously high might/damage, but people don’t because it’s just a stupid move.
still it is way too OP for 1v1 scenario, also if supported by 1 bunker the two of them can wreck the whole team. You can fire off 2 rapid fires like lightning. It burned my bunker guard in 8 seconds with the ranger claimed 10k crit on rapid fire final hit
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
oh well a hot fix
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
might stacking is no issue here. The issue is upto 24 seconds of quickness. QZ+pet swaps x2 = 12s quickness and WHaO 24s quickness. add 25stacks of might and equal duration of fury and stability with RoA totally throws rangers outta balance in pvp situations. Even with projectile reflects the pet damage is OP as hell and rapid fire burns like lazer with 20ish stacks of vuln.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Issue with the metabattle/full dps builds is the new players jump in game get carried to lv 50 fractals infuse follow the full dps guide with having zero knowledge of what to watch other than rotation CDs and boss tells…. and they wipe with boss at 90% health…. cuz battle went on longer than 30 seconds or 1 person downed though i use the meta battle myself, you still need to be adaptive to the team composition and watch team health to time necessary blinds and blocks.
On the build side havent looked much into the teaits but utilities concerned i quite like the whirl finisher gyro for cleanse / healing bolts as well as fire/poison for condis stacks
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
there will be more specializations in the future with different names. For now i am getting used to the name though not used to the mechanics.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I was swarmed with work right after the BWE so this is coming in a bit late.
Starting off, I totally loved the Beta Weekend Event. Though i believe we played a single layer of the map.
The Quest chains are well driven and the New mobs have amazing mechanics. Among the mobs i loved the combination of tiny raptors with stoneheads and tendrils, really keeps you on your feet. Some mobs however need a little buff/nerf, most prominent among these are the snipers who are too strong and well guarded by oncoming punishers. Tormentors are rather too weak. Tormentor’s corruption is hardly felt (add some torment maybe). On to itzel side the Smokescales are amazing as are the beetles. Unfortunately i did’nt get the play the Wywern as the chain was bugged most of the time.
As OP mentioned the length of night must be longer, i love all the variety offered in the event chains. It was great to see a lot of people playing well in a medium-large group. Mastery system looks nice and will ensure great many hours of gameplay (pls dun let it buff with consumables).
Coming to the specializations. Personally, I main the guardian and first thing i played on was the
Dragon hunter: The longbow did great job however the utilities offered didn’t even make me think twice on using the vanilla utilities. The DH trait offers no more than improved shield and wings, however the cast times break synergy with renewed focus. Also spear of justice is a projectile and can be easily predicted to dodge, this combined with low burn rate will leave it largely unsused.
Reaper is very op. the battles finished with me only using skill 1,5,f1,1 it was a power build though but honestly with 18k shroud and 6k AA crits who gives a kitten about health.
Chronomancer: again too op, i’d hate to face one with chronophantasma in pvp/wvw.
Revenant: Now here is a class that can fit every possible role without lessening the role of any other class. They can go full dps with huge support. Or go full condi with nice CC. There are just so many combinations i was really lost in the class. Tried out every single weapon and every single build in just one day.
Tempest: overload attunes take too long to cast, very impractical as they spawn on player. wh cannot win over existing DD as might stacking is huge requirement from the eles.
What i want?
More maps, more lore (i am a sucker of lore), some direction to story please (like omad’s machine a few hints could grip me hard), raids and the punishment for running alone (mushrooms were a great idea).
PS: Not sure if this was intended but events affecting the adventures is also a good idea as they cans top upscaling events and join them for a change so the the adventure location is safe.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
(edited by SilverThorn.5047)
The Event is Bugged and there is no reply on the matter from Devs…. do they even read this? or hopefully some one can stream the bug on a youtube channel to get their attention
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
It’s not about spending points to unlock…. Or making the clicks it’s more like …. We give you a new patch and we made great changes but let us take those few hundred skill points you wasted across your characters.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
It would be great to know actual skill points to hero points conversion… I had 750 ish skill points… And recieved bout 385 hero points. With my fully unlocked skills locked back…. Answers plix
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
It also fits the Guardian, and the thousands of different ways to say Guardian. Nothing about those names screams specialization. How do you specialize in something you’re already good at? It’s like saying a branch of medicine should be called Healing. Or a Mechanic who fixes cars, calling themselves a Car fixer; they already do that. So where does the specialization part come in?
What were you saying about subjectivities of opinion being presented as fact?
FYI, the Guardian already hunts the dragons.
Because its thematically a synonym. You can’t honestly sit there and think that names like Sentinel is a word that carries a different meaning to Guarding. This isn’t subjective; there exists things such as connotation, and meaning. If two words carry the same connotation, and meaning as a Holy Warrior, then they’re synonyms.
I’ll repeat myself from the part of my post you’ve quoted. Calling a Guardian a Paladin, is sort of like calling a Medical Doctor, a Healer, and then saying they’re different. Or any other synonym for Healer. Guardian, Sentinel, Bulwark, Crusader, Paladin. They’re all in the same class as each other. Crusader is debatable from a real life standpoint, but in terms of character classes, they’re synonyms. The Crusader from D3 for example is a freakin Paladin/Guardian.
FYI, the Guardian doesn’t actively devote themselves to taking down everything dragon related. Lore-wise, if any profession is going to be the ones hunting down Sylvari, its the DH.
You are very much confused here. Though they are synonyms a specialization maintains more specific relation to the subject. A patient with heart issues gets referred to a cardiologist. No one will refer him to “That Doctor on 5th floor”.
On topic… saying a guardian implies many different meanings but a “paladin(or any other specialized name)” would give the guard it’s specialization. Guardians weild magic through “Faith” losing faith in Sylvari will power them up?? For 1 piece of lore you wanna make Guardian into a kiting cheerleader.
You sir are no guardian!
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I know this is too mainstream but the preview and the skills make me utter a single word.
“Paladin”
why the hell not. They are the holy guards mostly associated with “light/holy” element. They are known for their ranged support and heavy armor. Nothing else fits better.It also fits the Guardian, and the thousands of different ways to say Guardian. Nothing about those names screams specialization. How do you specialize in something you’re already good at? It’s like saying a branch of medicine should be called Healing. Or a Mechanic who fixes cars, calling themselves a Car fixer; they already do that. So where does the specialization part come in?
wth was that?
you know there are branches of medicine and each “specialization” has it’s own term. Guardian is a common term same as “doctor” but “paladin” emphasizes mastery in range and magic (same as cardiologists is doctor specialized for heart).
Even though Anet has right to decide what they want to do with their game. Players are still allowed to voice their opinions. That is what forums are for. They do make changes based on player response.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I know this is too mainstream but the preview and the skills make me utter a single word.
“Paladin”
why the hell not. They are the holy guards mostly associated with “light/holy” element. They are known for their ranged support and heavy armor. Nothing else fits better.
I am against the name “dragon hunter” as it is too specific to a class of enemies and also brings us very much close to rangers who are known as hunters in most mmos….
However, they might be naming this specialization because of introduction of bow to the class. Adding more specializations would mean that there will be other names depending on the unlocked weapon.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
(edited by SilverThorn.5047)
So I finished crafting all 3 sets to share across my characters. I used 3 scraps per bolt recipe. If it reverts back to two bolts…. who’s gonna compensate me??? just saying
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I did notice this…. think the commendation trader was removed recently for the lunar new year decorations. But wth…. there was no mention of this in the patch notes and please at least try and relocate the NPCs when any such thing happens.
This is very annoying now i have to port to LA for the commendation exchange, what is the point of royal pass if the NPC disappear??
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
you know who keeps saying “harder harder” all the time?
ones who have not had enough :P
Also the collectible stuff ensured that the player base was widespread and not just selling Arah paths all day
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Who said crafting legendary weapons will be easier? They are just making a sure shot way of crafting towards the precursor. There are still some elements of legendary crafting that are too darn expensive. Also they made it as a part of collections so that we do not overload our inventories. Speaking of collections they will definitely require high amounts of mats and other stuff which would upscale/downscale the price of precursors to the height Anet seems fit.
I am very comfortable with this system as it gives a feel of progression and not a ton of mindless hours of grinding events and cleaning lot of garbage off inventories and hoarding on a bunch of mystic forge ingredients. The legendary weapons are not for showcase or to show off “i play more/better than you.” They are more of a reward from long hours of dedication and a goal. Anyways their decision is made based on majority who are in favour. A few whiners won’t stop the tide :P
cheers
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Just make this analysis… time taken to gather adrenaline vs the time taken for decay not to mention the missing hits don’t generate adrenaline but missing the burst wipes it.
I say after adrenaline hits full stacks there should be a lag before it starts to decay or lower the decay rate so it is somewhere near the gather time on average with passives n all.
OP’s suggestion wont make any improvement to this case as when u go outta combat the adrenaline decays fast enough that even if i aim my hammer bash i am down to bout 1 stack giving me a radius shorter than my kitten AOE
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Hmm think about this… I own a supermarket and i say don’t you dare eat foodstuff in my supermarket at the same time i have foodstuffa up for sale…. I am endorsing the foodstuffs but at the same time not allowing you to eat them in my store…. Sue Me!
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
+1 for the idea and just to make it a bit better anet could create individual story paths for each order… And near the end combine it into a unified pact story. Storywise u should be strictly limited tovyour order but now that pact has been called to action members could also helpbout another order in thier efforts…. This willbgive a way to access all parts of the content….
If Aney has not worked on whole of season 2 this could possible else we have to wait for season 3
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
just one thing here…
If pact did interfere, no dragon… no dragoooooon make sad quuuuuagan.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Kindof dangerous to have nothing for 10days
in Battle for Lion’s Arch - Aftermath
Posted by: SilverThorn.5047
Again April pack 2014….. some people will still complain….
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Kindof dangerous to have nothing for 10days
in Battle for Lion’s Arch - Aftermath
Posted by: SilverThorn.5047
April pack 2014
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Oozes part is easy once you learn it and it kinda transitions into the sparki and slick part. You got debuff… pull ooze n punt fire ele. There is a 10 seconds window if one team slacks so you can run over and help.
Most failures are beacuse most players dont work as a team and some that lay coughbarragecough on ooze. This new path is here to stay and much better than the traditional “allzerkwarriormesmergearcheckbuffcheck” nonsense. With good knowledge and a little experience even PUGs have an easy time.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
I’d rather pay 800gems to buy a perma template so i can swap my traits at will…. same should go with armour choice but that can be a bit too much to ask :P
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Recently there has been a lot of talk on this matter in my guild. This has made me wonder. Don’t get me wrong, this patch is amazing and i feel wrong complaining about the matter, but let me just say what’s on my mind.
The previous patches were all good and with time became more engrossing with each expansion. Hats off to all the hard work from the Anet staff. But with all these Achievements and allure of the living story, lesser people have become interested in becoming the part of the guild. Before the last two patches we did a lot of stuff together and it was a lot lively but right now almost all the members are in the invasion maps trying to jump on the farm runs and complete a lot of achievements.
I would like to suggest you bring something in the game that people have an option to perform as a guild. (I am thankful for the missions but they are too limited and just draw few players). Right now all of my guildies are in a different overflow maps and barely talk during the heavy invasion runs.
I speak on behalf of my Guild, constructive criticism is welcome, don’t flsme please.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
i want moar Largos!! honestly i do expect some good skins off this release. It releases on my birthday too!!! ty ANET!!
Hmm those screenies…. could be the new skins :o
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
(edited by SilverThorn.5047)
To be fair, Dailies is a collective of 5 achievements combined and is also a good alternative in busy days.
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys
Just completed the Dragonball Achievements despite the AFKers. It was great really, newbie friendly and fun. Hope we have many such events in future. Just wishing we had some kind of a reward/title for it.
Demanding reasons is not whining… please dont tell OP how to behave on forums, that is moderator’s headache
cheers ^^
Alt: Mulciber Ironbarrel – The fire creates as much as it destroys