Showing Posts For SkyShroud.2865:

Open server ajust JQ

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Posted by: SkyShroud.2865

SkyShroud.2865

Interesting, a QQ thread became a conspiracy thread, keep it up boys and girls, enjoy the holidays while it last.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Deployable Cannons in beta! [Merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

As a reminder, we held a poll 2 months ago and the community voted to beta deployable cannons: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-18-July-Cannon-Blueprints-Closed/page/3#post6252969

Wasn’t 75% required to pass a poll? Similar to repair hammers.

The poll has ended! The final results are:
51.4% – Yes
48.6% – No
Since “Yes” did not receive the required 75% of the vote, we will not be adding repair hammers to the game. Thank you to everyone who voted!

75% for perma implementation. 50% or more for trial run. That poll was for trial run not perma implementation. Obviously, there are slightly more people who are open-minded enough to do a trial before jumping into conclusion.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Open server ajust JQ

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Posted by: SkyShroud.2865

SkyShroud.2865

1. Just because it seems empty doesn’t means that JQ does not have a population, it can just means that JQ has population packed in certain hours or a casual population that packed on certain days of the week but not everyday, both of which still contribute to the overall activity of the server which then decide the server status. Furthermore, these data is gathered supposedly within a certain period of time and currently, halloween is out so it is very possible that all your players went to pve and thus it looks empty.

2. Anet already announced all servers cap is be back to default two months ago.

All in all, not trying to be rude but it seems like OP behaving like a child that misplaced his candy but thought his candy got stolen, so he trying to find faults with possible “suspects”.

My advise to you OP is….deal with it.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

ANET thanks for listening to me in the past, I know you can’t admit it.

T1 and T2 Servers NA should have no server links. They don’t need them. And it just causes Problems.

All server links should be T3 and T4 Only. TY for listening to me.

And what do you do when a T3 server rolls up to T2 in the first 2 weeks of a new linking period?

I believe he referring to servers that are “Very High” status since there are players and even guilds transferring to those guest servers due to the low cost. The easy way to prevent that is to simply not link those servers or link the lowest “Very High” server with the lowest “Medium” server (base on situations aka actual raw data and accounting for allowance for possible bandwagoning).

Then, if the linked servers managed to go up, wouldn’t that be variety in the making thus make tier meaningless, bring more chaos to WvW and begone the days of stale matchup.

Of course, if people are so bothered about tiers aka “rank” (or server ego), then please do not ever complain about stale match up because it is contradicting in natural.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Deployable Cannons in beta! [Merged]

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Posted by: SkyShroud.2865

SkyShroud.2865

Canon is rather buggy. You can’t hit anything on a “destructible” wall as the round itself will jsut have no effect on it.

Didn’t get to test how much damage it deals but theory wise, seems to be lower than AC if against players. Canon seems to be a obvious replacement for balls and cata/treb behind gate.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Diminishing Returns in Lab

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Posted by: SkyShroud.2865

SkyShroud.2865

DR is meant for bot and “exploits”…..but I am a legit player T_T

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Hacking in wvw

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Posted by: SkyShroud.2865

SkyShroud.2865

Most likely they glitch into it. DBL has a lot of glitch spots and anet obviously didn’t fix them.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

Ah, I can see your idea of tanking now, I would call those fairweathers instead of tanking. Fairweathers to me fall under natural phenomena

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

Unless you can name me one server that actually managed to tank down couple of tiers during pre-link days. Then I believe tanking exist. Why not server links? Because some servers links do have population capable of rivaling top 3 biggest solo server.

Look at the server history for the 5 weeks leading up to linking…one server stands out as dropping from 16th to 21st with hardly any PPT during that time and losing to servers they handily beat prior to that, and then boom…linked with T2 server that then moved into T1.

Keywords, “linked” with server and furthermore, T5 server? LoL? Really? If you have no good answer, then don’t answer.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

No, that’s what you believe, the tanking.

If you don’t believe those kinds of discussions happen in a serious manner, then I don’t know what to tell you. I think you are confusing the setting of server-wide goals with their ability to execute their plans.

You believe that people have that ability to control pugs and guilds to the extend to tank. Not only that, to tank for entire month.

Easier than you think.

Popular commander doesn’t log in. Pugs log off.

While as a pug myself, I don’t need a commander to play wvw — a lot do. Or won’t play unless they see the blue tag.

On a highly populated server, there will be plenty of commanders, popular or not, good or bad, whatever. Even the good ones don’t tag, the pugs themselves will tag even if it wiped numerous times. And what about guilds? Will all guilds really agree to the tanking? It isn’t just about NA, is about NA + EU + OCX + SEA. Different timezones, different groups of pugs, different guilds, a range of pugmanders. You really think that server is capable of the so-called tanking? Well, it is possible if your server is small but big ones, nah. Even if you get one or two timezones to do it, other timezones will be upset and then a possible implosion.

I think people often use the word tanking to describe a natural phenomena of servers’ up and down, not to describe a planned action by the majority.

Unless you can name me one server that actually managed to tank down couple of tiers during pre-link days. Then I believe tanking exist. Why not server links? Because some servers links do have population capable of rivaling top 3 biggest solo server.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

Anet needs to consider for NA to provide a server link to T1 servers again. The reason I say this is due to the fact that when players know ahead of time that servers ranked 1-3 do not get server links, those players attempt to game the system by tanking to rank 4 so that they get a link and then do well in T1. There’s already been a pattern established by players watching how both YB and then DB lost their server links in T1 and dropped down to T4. And tanking for a link is talked about in the darker corners of the internet.

No, that’s what you believe, the tanking.

What anet need to do is not to provide any links to servers that has “Very High” and above populations. Of course, some “Very High” server might just cross that “High” benchmark and not really that “Very High” server. What I am saying is, arrange the server such that all the links are comparable to a “Very High” server. This effectively make players think twice on moving to “Guest” server and upset the balancing. Using tiers as benchmark is silly to begin with.

It’s funny, but that bolded section is the kind of stuff that was said in response to descriptions of the shady practices committed by server leadership, war councils and guild leaders listed in this thread (and elsewhere) at the time they were committed. It was all true.

As Chaba said, tanking has been talked about in the “darker corners of the Internet.” A description which I find both apt and sad.

I’m not sure I understand your idea on the “Very High” server thing. Could you explain it a bit more?

It is the population status of the server. Currently, anet does not link T1 because T1 supposedly is the top 3 biggest servers. However, some people are taking advantage of the guest server to transfer to the biggest server possible and thus upsetting possible balancing. Furthermore, anet admit they link it not to balance multiple servers but to balance tier itself. If that is the case, anet should reconsider the way the7 do the linking, for example stop linking any servers that belong to the “Very High” status or balance by tier, but to link all other servers in a way they are comparable in numbers against “Very High” servers.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

No, that’s what you believe, the tanking.

If you don’t believe those kinds of discussions happen in a serious manner, then I don’t know what to tell you. I think you are confusing the setting of server-wide goals with their ability to execute their plans.

You believe that people have that ability to control pugs and guilds to the extend to tank. Not only that, to tank for entire month.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

Anet needs to consider for NA to provide a server link to T1 servers again. The reason I say this is due to the fact that when players know ahead of time that servers ranked 1-3 do not get server links, those players attempt to game the system by tanking to rank 4 so that they get a link and then do well in T1. There’s already been a pattern established by players watching how both YB and then DB lost their server links in T1 and dropped down to T4. And tanking for a link is talked about in the darker corners of the internet.

No, that’s what you believe, the tanking.

What anet need to do is not to provide any links to servers that has “Very High” and above populations. Of course, some “Very High” server might just cross that “High” benchmark and not really that “Very High” server. What I am saying is, arrange the server such that all the links are comparable to a “Very High” server. This effectively make players think twice on moving to “Guest” server and upset the balancing. Using tiers as benchmark is silly to begin with.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Anti-Boonshare suggestions

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Posted by: SkyShroud.2865

SkyShroud.2865

Boonshare this term refers to signet of inspiration

As for your suggestion, you are suggesting to nerf boons as a whole and make it completely favorable to conditions.

Furthermore, a nerf is coming for signet inspiration and herald boon durations.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Balance Changes Upcoming

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Posted by: SkyShroud.2865

SkyShroud.2865

Meta gonna change once again….

Will these classes continue to do what they doing or be removed from the picture completely, only time will tell.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Dragonbrand - A Case Study in Sadness

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Posted by: SkyShroud.2865

SkyShroud.2865

I wouldn’t say they maintained strong hours. This is because what was maintained was due to consistent inflow of fair-weathers from lower servers. Of course, what NA do is creating unbalance in many short terms. What off hours do is draining the lower servers over long term. Both are issues that need to be resolved to achieve a balanced matchup with varieties.

PS: Isn’t SOS off hours slowly dying off? No longer that impressive OCX server that it claim to be.

Lower servers get drained from all time zones, that’s not an off hour thing, players are always going to go up when looking for more people allies/enemies to play with. SoS slowly dying after 4 years, most of it spent in t2, and after multiple NA time zone implosions, and even losing chunks of their forces over the years to BG and JQ. But give those players no credit for sticking to that server for so long, while we continue to get people on here complaining about server loyalty and bandwagoning issues.

Indeed, but the frequent NA guilds movement make those solo transfers counterproductive. In offhours, the guilds don’t transfer that offen, thus individuals stacking has a obvious result.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

How to counter zerg melee charges?

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Posted by: SkyShroud.2865

SkyShroud.2865

Just avoid it but most people can’t do even that, I don’t understand why they use a backline build if they can’t even do something so simple.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Dragonbrand - A Case Study in Sadness

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Posted by: SkyShroud.2865

SkyShroud.2865

Corrections, off hours guilds do ditch server but way less frequent compare to NA’s due to the stingy nature (of not wanting to “waste” gems). However, off hours do fair weathered a lot (though they call that looking for “better” fight but in reality just looking for easy fights) thus off hours individuals tend to stack on servers.

Of course they do, but not to the magnitude that NA guilds do it, basically emptying out the entire time zone. DB, SoS, JQ have all maintained strong off hours since release.

I wouldn’t say they maintained strong hours. This is because what was maintained was due to consistent inflow of fair-weathers from lower servers. Of course, what NA do is creating unbalance in many short terms. What off hours do is draining the lower servers over long term. Both are issues that need to be resolved to achieve a balanced matchup with varieties.

PS: Isn’t SOS off hours slowly dying off? No longer that impressive OCX server that it claim to be.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Dragonbrand - A Case Study in Sadness

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Posted by: SkyShroud.2865

SkyShroud.2865

The off hours players on dragonbrand have been the most loyal to that server for 4 years, the very thing people are coming in here to complain about the lack of in current bandwagon players. It’s not their fault the server keeps going up and down because NA guilds and players are so finicky. Dragonbrand has it’s community, much like JQ and SoS does with their off hours players since launch.

NA players mass ditching a server hmmm where have we seen that before, oh right, SoR, IoJ, EB, ET, CD, SBI, Mag, AR, Kain, DB multiple multiple times, SoS multiple times, HoD multiple times.

But hey, at least this is probably the last time it will happen to DB.

Corrections, off hours guilds do ditch server but way less frequent compare to NA’s due to the stingy nature (of not wanting to “waste” gems). However, off hours do fair weathered a lot (though they call that looking for “better” fight but in reality just looking for easy fights) thus off hours individuals tend to stack on servers.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

How are you gonna measure that kind of ad-hoc participation to the point that is relatively equal size?

How can they not? The game generates massive amounts of data. I realize this gets speculative here now since we don’t have view into the actual code, but consider that reward tracks are literally based on measuring individual participation as is shard population status. Why would an individual’s average weekly participation amount not be known?

Do you remember TylerB posting here asking what players thought about if Anet were to open smaller shards so that they had smaller chunks sets of players to do world-linking with? Basically the idea was that smaller shards are far easier to link into teams of relatively equal size than the large blocks we have currently. I can only surmise that’s the Battlegroup idea filtering through.

Nope, those are different in concept though it might be similar to you, but it is different in reality.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Guild Bounty: Prisoner

in Bugs: Game, Forum, Website

Posted by: SkyShroud.2865

SkyShroud.2865

Tracker says it was fixed (before patch date) but it is still bugged.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Glicko Temporary Manual Adjustments 10/7

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Posted by: SkyShroud.2865

SkyShroud.2865

I would like to suggest anet to do a review about your approach to population balancing, I believe that a lot of people want varieties against similar populated servers (which means to make tiers meaningless). So, instead of balancing population within tier (which devs admit an month ago), please attempt to balance at least multiple tiers (and don’t have to be all tiers for the start)

Btw, NSP didn’t even put up much of a fight against YB during the first week of the link, will NSP be capable of staying in T3 without numbers advantage?

PS: Yes, is true, NSP is really big. HOD got outman buff during SEA even with our 30 something zerg. CD too sometimes on some days pull out the same number as NSP.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

snip

You are asking the structure of the game mode to be changed, however, that doesn’t means the fundamental of the game is changed. Fundamental involved the type of population the game has, this game is filled with casuals and driven by casuals. Even then, there will be casuals not wanting to be placed randomly, there will be casuals wanting to have a choice, there will be casuals not wanting to be playing in multiple servers, so and so.

To forcefully change the fundamental of the game design, is to tell majority of players to get lost.

And how exactly would a more league-controlled team formation process exclude casuals? sPvP team formation right now is casual. Casuals by their definition play for fun, not for team-formation rules.

Comparing spvp, a 10-15 minutes match and only 5 person against wvw, a week long match and more than hundreds of people, really?

Yes. Really. This exercise is called “thinking outside the box”, not allowing a thought process to be constrained by barriers we automatically throw up. Why would you constrain changing team-formation rules because of match-length? That’s silly if we are imagining a WvW that is broken into “seasons”: world-linking already introduced 2-month long “seasonal” teams. That’s far different from the original “always” design of server-based teams.

What if players were automatically added to a team based on their individual participation levels rather than the shards ? Or what if there were a guild-based WvW team UI like what was created for sPvP as a means to “sign-up” to get placed on a team in order for guild teams to be able to play together? And these teams would change every month or so like what is done now? Success is measured by how well the system fosters fun and competitive matches, yes even casuals are attracted to fun. And what creates a fun and competitive match in WvW? Teams of relatively equal size and skill at any one time.

The game mode is design on a plug and play basis, unlike a draft match of pvp, not everyone gonna play every minutes. How are you gonna measure that kind of ad-hoc participation to the point that is relatively equal size?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

snip

You are asking the structure of the game mode to be changed, however, that doesn’t means the fundamental of the game is changed. Fundamental involved the type of population the game has, this game is filled with casuals and driven by casuals. Even then, there will be casuals not wanting to be placed randomly, there will be casuals wanting to have a choice, there will be casuals not wanting to be playing in multiple servers, so and so.

To forcefully change the fundamental of the game design, is to tell majority of players to get lost.

And how exactly would a more league-controlled team formation process exclude casuals? sPvP team formation right now is casual. Casuals by their definition play for fun, not for team-formation rules.

Comparing spvp, a 10-15 minutes match and only 5 person against wvw, a week long match and more than hundreds of people, really?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

By accusing others of confining others just because of different school of thoughts, you are confining others, being intolerance of different views (so what happen to freedom of thoughts?), just like bullies with mentality of “if you are not with us, then you are against us.” And like I already mentioned, no one are being forced into certain school of thoughts but people are making it sounds like they are being forced into it. How hypocrite can it be?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Rewards for representing guilds

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Posted by: SkyShroud.2865

SkyShroud.2865

Again with the technical reasoning elsewhere you can give a non-technical reasoning when comes to courtesy. Isn’t that a double standard?

When come to individual, people can talk about principles and philosophies but when come to guild, all of those are threw aside, forgetting that guilds are run by people and therefore their principles and philosophies apply.

Perhaps you can explain what philosophical reasons a PvP only guild would have to require a person to rep when doing role play with his PvE guild? Doesn’t the PvE guild have any rights or claim to the person rep also if it’s so philosophically important?

Freedom, which a lot are using to argue about. Individuals have their freedom to choose what guilds to join, the people that runs those guilds have their freedom to decide their expectations for their guilds. Did those guilds take away their freedom to choose? Nope, the people who join decided that is best for them. Just because they (the guilds) are different from the so-called mainstream, do they deserved to be bullied? And yes, those who keep calling out others for not confining to certain way of doing things is really no different from school’s bullies and not only that, behaving in a way thinking it is heroic and right to do so, it is disgusting.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Rewards for representing guilds

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Posted by: SkyShroud.2865

SkyShroud.2865

Again with the technical reasoning elsewhere you can give a non-technical reasoning when comes to courtesy. Isn’t that a double standard?

When come to individual, people can talk about principles and philosophies but when come to guild, all of those are threw aside, forgetting that guilds are run by people and therefore their principles and philosophies apply.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Rewards for representing guilds

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Posted by: SkyShroud.2865

SkyShroud.2865

It also feels like a matter of… good manners? courtesy? That if you are playing with a group of guildies, you rep that guild during that time. At least it feels like that to me.

This is the thing. If people really claim repping as not important as it is, then why will this even matters?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

if anet nerf boonshare ,new meta build??

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Posted by: SkyShroud.2865

SkyShroud.2865

It is important, because things have changed, you cannot compare builds and comps years ago to now. They buffed conditions remember, they stack now and do a ton of damage, they also nerfed anti condition duration food by half. Not to mention adding more condition based stats like dire, trailblazers, and vipers.

They nerfed condi duration food on both sides. Condi damage aside from a few tweaks (condi damage passive) is still relatively the same as a year ago. Dire has been in the game 2.5 years long before HoT and Resistance.

Condi clear is extremely strong in zergs and has been since pre-release. Nothing will change as far as comp, GWEN and power will still be dominant.

The main issue why condition is extremely damaging is because of the stacks. In the past, you can’t stack, even with the nerf of condi food, is still alright. Now, you can stack, if you don’t remove it fast and constantly, you will be overwhelm eventually. Not to forget, epidemic become more effective exactly because of the stacks.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

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Posted by: SkyShroud.2865

SkyShroud.2865

snip

You are asking the structure of the game mode to be changed, however, that doesn’t means the fundamental of the game is changed. Fundamental involved the type of population the game has, this game is filled with casuals and driven by casuals. Even then, there will be casuals not wanting to be placed randomly, there will be casuals wanting to have a choice, there will be casuals not wanting to be playing in multiple servers, so and so.

To forcefully change the fundamental of the game design, is to tell majority of players to get lost.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

This is kinda off topic since OP didn’t mention full rep guilds but other people have been referring it.

I find it really puzzling, if repping guild is so unimportant as others claimed, why are people being salty about guilds having rep requirements, to the point of having to keep announcing so and so? At the end of the day, rep do matters regardless of whatever people say.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

if anet nerf boonshare ,new meta build??

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Posted by: SkyShroud.2865

SkyShroud.2865

Even if you nerf boonshare, you still have herald for conditions thingy, no?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

[Build] Frontline Druid Theorycrafting

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Posted by: SkyShroud.2865

SkyShroud.2865

Ok corrected it

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

[Build] Frontline Druid Theorycrafting

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Posted by: SkyShroud.2865

SkyShroud.2865

If you think about frontline, you need to think about its synergy. All the frontlines we have now are have the “support” thingy. The amount of supports that build provide is lackluster compare to other frontlines. Ranger will continue not be part of the zerg meta due to its low amount of traits and skills to complement your allies or the aoe damage comparable to a backline herald / reaper / ele.

Ranger position in a zerg will always belong to that of a gank’s and gank don’t shine that much now in zerg wvw other than picking up stragglers, due to all the projectile hate skills and traits available.

The meta is decided not on personal reasons or hatred towards certain classes, it is decided on technical reasons.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

A plea to Anet regarding ping lag

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Posted by: SkyShroud.2865

SkyShroud.2865

I don’t have such issue while I have guildies of same country reporting such issue. This has to do with the routing that your ISP has. There are more than one way to route to USA from SEA/OCX and of course, there isn’t unlimited ways to route there. There will be ISPs using the same route and that route is congested or something, is nothing new.

If you play games long enough, you should experience cases where you can’t connect to servers on normal connections during some major internet outrage but using VPS you can. The reason is because the normal route is down somewhere and VPS is using another route.

To put it technical, it is a backkittenouters issue, anet can’t do anything about it. Only your ISP can do something about it like pressuring their associates to fix those problematic routers or setup a new route for you (provided they have business agreements to use those).

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

A plea to Anet regarding ping lag

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Nothing to do with anet, that is solely ISP’s issue, go and complain to your ISP.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Rewards for representing guilds

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

The rewards is insignificant even if implemented, so it is pointless.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode

Professional sports leagues use a draft system.

I’ve bold the key word.

What’s the point we’re supposed to take-away from your emboldening? WvW is not a pro league, but how does that matter? It is widely recognized that WvW players have differing levels of skill. Not all professional sports players are of the same skill level either. Professional leagues use several mechanisms to prevent teams with deep pockets from stacking the team. WvW has no such mechanisms when perhaps it should as a deterrant to maintain a healthy game mode.

Clearly, your idea of professional is in term of level of skills. However, my idea of professional is in literally professional. Professional is not a term to define your skill level but is way more than that. WvW players do not play WvW to reach professional stage (there’s nothing professional about wvw anyway). Just like dota, do everyone play professional? Nope. Trying to implement something that is only acceptable in professional context is…..

PS: I did play live tournaments before, not just typical online league which people are doing nowadays.

If it helps you, then remove the word “professional”. Recreational kids sports leagues where I live ignore coach and friend requests so that the league can form teams where skill is spread across all teams and the season ends up being fun and competitive rather than one team stomping everyone else.

Players cry here on this forum for fun and competitive WvW matches, but they also bandwagon. Can’t have the cake and eat it too.

Still, the point stand, you can’t force a professional level concept into a casual game like this filled with casual players.

So, again, how are you gonna deal with bandwagon?

What do you mean again? I wasn’t trying to force a professional level concept into a casual game. That’s your reading of what I wrote while you outright ignored my recreational league example as clarification.

Sports leagues utilize several different mechanisms to prevent team stacking. All I’m suggesting is that real world paradigms exist as potential solutions to be modeled in-game.

Sigh, seriously…. Changing the word doesn’t magically make the concept any more acceptable. It is like super rich pours expensive wine into a diamond cup, but you want to pour expensive wine into a paper cup. It doesn’t make the expensive wine any less expensive.

Or even a better comparison, pouring hot water into a ceramics cup is ok but you want to pour hot water into a plastic water bottle (that you drink cola from), it just gonna deform the plastic water bottle.

Are all you interested in is arguing semantics of a single word on a tangent or discussing solutions to team imbalances such as my suggestion about real world paradigms from sports leagues? I’m going to assume you have no opinion on modeling solutions.

I am literally saying what works for one thing doesn’t mean it will work for another.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode

Professional sports leagues use a draft system.

I’ve bold the key word.

What’s the point we’re supposed to take-away from your emboldening? WvW is not a pro league, but how does that matter? It is widely recognized that WvW players have differing levels of skill. Not all professional sports players are of the same skill level either. Professional leagues use several mechanisms to prevent teams with deep pockets from stacking the team. WvW has no such mechanisms when perhaps it should as a deterrant to maintain a healthy game mode.

Clearly, your idea of professional is in term of level of skills. However, my idea of professional is in literally professional. Professional is not a term to define your skill level but is way more than that. WvW players do not play WvW to reach professional stage (there’s nothing professional about wvw anyway). Just like dota, do everyone play professional? Nope. Trying to implement something that is only acceptable in professional context is…..

PS: I did play live tournaments before, not just typical online league which people are doing nowadays.

If it helps you, then remove the word “professional”. Recreational kids sports leagues where I live ignore coach and friend requests so that the league can form teams where skill is spread across all teams and the season ends up being fun and competitive rather than one team stomping everyone else.

Players cry here on this forum for fun and competitive WvW matches, but they also bandwagon. Can’t have the cake and eat it too.

Still, the point stand, you can’t force a professional level concept into a casual game like this filled with casual players.

So, again, how are you gonna deal with bandwagon?

What do you mean again? I wasn’t trying to force a professional level concept into a casual game. That’s your reading of what I wrote while you outright ignored my recreational league example as clarification.

Sports leagues utilize several different mechanisms to prevent team stacking. All I’m suggesting is that real world paradigms exist as potential solutions to be modeled in-game.

Sigh, seriously…. Changing the word doesn’t magically make the concept any more acceptable. It is like super rich pours expensive wine into a diamond cup, but you want to pour expensive wine into a paper cup. It doesn’t make the expensive wine any less expensive.

Or even a better comparison, pouring hot water into a ceramics cup is ok but you want to pour hot water into a plastic water bottle (that you drink cola from), it just gonna deform the plastic water bottle.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode

Professional sports leagues use a draft system.

I’ve bold the key word.

What’s the point we’re supposed to take-away from your emboldening? WvW is not a pro league, but how does that matter? It is widely recognized that WvW players have differing levels of skill. Not all professional sports players are of the same skill level either. Professional leagues use several mechanisms to prevent teams with deep pockets from stacking the team. WvW has no such mechanisms when perhaps it should as a deterrant to maintain a healthy game mode.

Clearly, your idea of professional is in term of level of skills. However, my idea of professional is in literally professional. Professional is not a term to define your skill level but is way more than that. WvW players do not play WvW to reach professional stage (there’s nothing professional about wvw anyway). Just like dota, do everyone play professional? Nope. Trying to implement something that is only acceptable in professional context is…..

PS: I did play live tournaments before, not just typical online league which people are doing nowadays.

If it helps you, then remove the word “professional”. Recreational kids sports leagues where I live ignore coach and friend requests so that the league can form teams where skill is spread across all teams and the season ends up being fun and competitive rather than one team stomping everyone else.

Players cry here on this forum for fun and competitive WvW matches, but they also bandwagon. Can’t have the cake and eat it too.

Still, the point stand, you can’t force a professional level concept into a casual game like this filled with casual players.

So, again, how are you gonna deal with bandwagon?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Server merges instead of linkings are the solution.
Server communities can never establish if people get rotated in and out every 1 or 2 months.

This might be the best solution in the end. Like i said in post above, there is a lot of community rotation going on, i can’t even track guilds on my server+linking server.

I have a question for you, how do you control the bandwagon when everything is merged? If you can’t control the bandwagon, wouldn’t everything return to pre-hot eventually? Does that make sense to you?

Does not make sense to me. Less servers = more activity on all servers = less reason to bandwagon.
The reason people bandwagon is that they want a server with 24/7 action not small scale boredom.
And noone going to invest into building a server community if people get rotated in and out every 1 or 2 months. Too much administrative effort.

Don’t make sense to you because you simply cannot see how things happen. Game decline, they always do. Once 24 servers packed with players, it slowly decline and thus people move up and stack. When people move up and stack, unbalance issue occur in servers that got destacked and servers that got stacked. This further give birth to more issues like making more people quit faster, timezone unbalance and so on but what is for another time to talk about. Anyway, this will continue to repeat as long there are more than one server. This is just a basic cycle.

So again, how are you gonna resolve that?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode

Professional sports leagues use a draft system.

I’ve bold the key word.

What’s the point we’re supposed to take-away from your emboldening? WvW is not a pro league, but how does that matter? It is widely recognized that WvW players have differing levels of skill. Not all professional sports players are of the same skill level either. Professional leagues use several mechanisms to prevent teams with deep pockets from stacking the team. WvW has no such mechanisms when perhaps it should as a deterrant to maintain a healthy game mode.

Clearly, your idea of professional is in term of level of skills. However, my idea of professional is in literally professional. Professional is not a term to define your skill level but is way more than that. WvW players do not play WvW to reach professional stage (there’s nothing professional about wvw anyway). Just like dota, do everyone play professional? Nope. Trying to implement something that is only acceptable in professional context is…..

PS: I did play live tournaments before, not just typical online league which people are doing nowadays.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode

Professional sports leagues use a draft system.

I’ve bold the key word.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Reminds me some of the pvp oriented MMO I have played, they have alliance and I so happen that I usually part of those leading alliance or part of the alliance that is greatest threat to the leading alliance. I can tell you that at the end of the day, people will bandwagon to the leading alliance and destroy the whole game, a lot of those pvp oriented game die that way.

Question still remains, how are people gonna deter others from bandwagon to maintain a healthy game mode and not revert to the pre-hot status? As long this isn’t resolved, it doesn’t matter how good the idea sounds on paper, it is worthless in practice.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Server Linking Discussion

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Server merges instead of linkings are the solution.
Server communities can never establish if people get rotated in and out every 1 or 2 months.

This might be the best solution in the end. Like i said in post above, there is a lot of community rotation going on, i can’t even track guilds on my server+linking server.

I have a question for you, how do you control the bandwagon when everything is merged? If you can’t control the bandwagon, wouldn’t everything return to pre-hot eventually? Does that make sense to you?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Need Assistance with Crashing

in Account & Technical Support

Posted by: SkyShroud.2865

SkyShroud.2865

Same, I crashed and saw memory error, did memtest, memtest says is ok. I switch toons, it fixed for awhile, then it returns again after some time, is strange.

I will re-sit the ram to see if it fix it, but is strange that changing toon give a real fast temp fix.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Impose transfers penalty!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Just cause….does the justice and law system cares about majority ruling from general public? There are things that shouldn’t be decided through a simple national questionnaire. Democracy cannot be used as a mean to make every single decision because majority ruling of general public is not always right. This isn’t about a map that people gonna play on, this isn’t about a class that gonna be added or deleted, this isn’t about any contents.

This is about the repeating unbalance in every relink and how individuals and even guilds are found transferring every relink, turning every supposedly closely balanced matchup to unbalance. Then what? Resulting in unbalance matchup, more complains. Of course, this suggestion will not be a magical solution to the balancing, it is simply one of the things that need to be done to deter people from transferring that often and let the pairing works itself out.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Are servers just a name now?

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Guest server’s sense of community depends on totally on the guest server’s community itself. If the guest server from the beginning does not has much commanders or commanders do not uses community ts3 or recognize the use of the community ts3, the community doesn’t have much existence to begin with.

A number of commanders left our server as the result of server linkings, some even before that when our server was at its lowest level of activity. The community TS3 server we’ve always used in the past is now a ghost town, as we are generally following the commanders from host servers and using their TS3, if/when they invite us.

It can only means that your server community is weak to begin with. If you have persistent commanders and guilds then your community will exist but with weak willed commanders and guilds, it will simply perish over time.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Impose transfers penalty!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

…GW2 Server don’t make sense at all lol since there is a mega server idk why we have all these servers to begin with…the only way to fix this is give everyone a free server transfer and close all the servers and only open up 3/4 servers and let them fill up and open up new servers as older one get maxed…I mean then again idc my server does well in WvW :x

Because your idea touch on sensitive issue like server pride or efforts (and money) already put in to the existing server community. It is not like people didn’t suggest deleting all the servers and rebalance it, however, within the community itself there are people opposing to such idea.

With all the different factors in consideration, imposing transfers penalty has less impact to the community as a whole compare to all other suggestions that require drastic changes.

Most people don’t really care about their WvW rank. I would be annoyed, but I would be more annoyed if I were forced to stay in a server where my WvW experience isn’t being enjoyable.

You are not banned from transferring, you are simply penalized for transferring too often. There is a line of difference there.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

Impose transfers penalty!

in WvW

Posted by: SkyShroud.2865

SkyShroud.2865

Have you heard of this, “All that is necessary for the triumph of evil is that good men do nothing”?

If people stop bringing things up, it will always be ignored. That is to say, if the community itself find balancing not necessary, why should anet cares if community don’t give a single kitten either? At the end of the day, it all depends how badly the community wants it and if community says balancing is not important, I do expect people to stop complaining about bad match up.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com