Henge of Denravi Server
www.gw2time.com
So you saying skill rating is not equivalent to mmr?
So, I got plat after my 10 games, then I won 2 games and lose the rest
Regardless, when I am in gold, I had some games where opponent apparently said they are in upper plat, close to legend while my team are are golds. How that even works?
I have been wondering…
Why is the object look rendered using shader setting? If there are people who completely disable their shader due to low graphic card, wouldn’t that object become a cube of grey object?
It is matter of hardcore or casual. Hardcore players will strive to get the best of everything, inorder to get the best results. If you just casually doing WvW, yes, it doesn’t really matter.
There is a possible reason for it but unfortunately, I will not post or tell you. I do not know doing that is consider a bug or unintended effect or simply result of unbalance design. Btw, it isn’t retaliation.
Is a interesting idea. I got my pvp plat rank a day ago, after qualifying 10 games. I noticed that you can hide the pvp rank. If pvp can do it, I am sure wvw can do it.
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Ranking is not necessary a good indication of a server strength, especially after relink. FA easily filled up 4 maps during reset and 2 maps in weekdays at a certain point, that population alone easily put them into T2 spot.
Condi is borked with this all or nothing design. Dire isn’t broken but it does take advantage of the condi mess. Trailblazer along with most 4 stat gear is broken as it has 10% more stat points. One piece here or there isn’t much but 10% in every slot is. A player would almost have to be a fool to invest in 3 stat over 4 stat gear in many cases.
Marauder and Commander armor also have 10% more stats than 3-stat gear, but people don’t come crying on the forum about them, only about the condition ones.
https://forum-en.gw2archive.eu/forum/game/wuv/Epidemic-and-ways-to-balance-it
I mentioned it, all the HOT gears, but apparently people don’t cares about balance, only cares about maintaining their comfort zone.
Not really unsound at all, in the case of ferocity they already had an overall numerical percentage that had been present in the previous iterations of the items (some individual pieces were deemed to be overtuned), and a numerical value of the secondary stat totals on gear.
Edit; tldr, different situations
Huh? What? It is the same math, geez.
Berseker is highest dps only after you include other modifiers like fury and traits that further boost the crit rate.
If you don’t have those modifiers then Assassin’s is optimal DPS. And Assassin’s is a three stat amulet.
And? That has nothing to do with the given arguments, isn’t—————it?
On the topic of 3 stat vs 4 stat, if you discount boon duration and condi duration which don’t exist in 3stat armours anyway, then the only stat combos you have with higher stat totals are marauder, which gives a bit of vitality and hence contributes to tankiness, and crusader, which is the only way apart from celestial to get ferocity and healing power on the same item, which a lot of people already discount healing power as a decent stat.
Just saying it’s a bit of a false equivalency to just say “4 stat gear has numerically more stats than 3 stat gear” because apart from those two armour sets above the rest have numerically less stats but include boon or condi duration which don’t exist on 3stat gear.
*edit; if you do count boon and condi duration as stats then some rune sets give significantly more stats than others!
Of course you have to include those stats. Of course there are runes that are significant more stats than others which is why such runes are not usually found in PvP. PvE/WvW balancing is simply terrible. Gw2, all in all, is primary a pve game and with that, many hardcore pvp players already left due to it.
Anet dev team, (or the initial dev team if they are no longer around) had a very simple idea which is to standardize the gears so they focus balancing on skills, traits and runes. That much is obvious when you look at all the gears available in pre-hot. Obviously, that idea is abandoned.
It’s all well and good to say “of course they are included”, but unless your problem is specifically with either marauders (still not better dps than berserker) or crusaders (only really works in small amounts paired with zealots or with huge amounts of +crit from traitlines like reaper) then it’s still a bit of a false equivalency.
By which I mean, the scaling of 15pts = 1% is completely arbitrary, so they could have set 4stat armour totals as equal to 3stat armour totals and still had the other 4stat armours give the same amount of raw stats and duration as they do now. So if a problem exists with the other 4stat armours being more powerful than 3stat ones, it’s due to the scaling factor they’re using, and not the total, which can be fixed easily. So no I don’t think you do “have” to include those stats.
I for one like the idea of them introducing the higher stat totals in HoT armour on the condition that they keep choosing stranger or less seen stat combinations (nothing gave prec with vitality before apart from magi/celestial which are already very niche, and ferocity with healing is unique outside of celestial), which gives them a way to make weirder more niche stat combos less instantly worse than the ones that already exist and are “meta”.This isn’t meant to be aggressively nit picky or anything, I’m just trying to say an answer to “why do HoT armour sets have higher stat totals than pre-HoT armour sets” could be “so they can try out more niche stat combinations”.
*edit; maybe I’m not explaining myself well, but I can’t figure out how better to say it.
Why shouldn’t those stats be included? It is really silly not to, how you make two gears balanced without accounting for every single part of it? In zero sum, to gain something, we need to lose something equivalent . Just look at a simple comparison with trailblazer and dire, dire do less damage just purely because of lesser duration. Trailblazer while having higher damage, it doesn’t lose significantly in the area of HP or toughness.
Sure, you can change the scaling of 15 points to 1% to another thing. However, it doesn’t change the fact that the overall stats is still higher. Btw, ferocity was percentage too, I find it contradicting when you didn’t exclude that stat, it makes your argument unsound.
Berseker is highest dps only after you include other modifiers like fury and traits that further boost the crit rate.
If you don’t have those modifiers then Assassin’s is optimal DPS. And Assassin’s is a three stat amulet.
And? That has nothing to do with the given arguments, isn’t—————it?
On the topic of 3 stat vs 4 stat, if you discount boon duration and condi duration which don’t exist in 3stat armours anyway, then the only stat combos you have with higher stat totals are marauder, which gives a bit of vitality and hence contributes to tankiness, and crusader, which is the only way apart from celestial to get ferocity and healing power on the same item, which a lot of people already discount healing power as a decent stat.
Just saying it’s a bit of a false equivalency to just say “4 stat gear has numerically more stats than 3 stat gear” because apart from those two armour sets above the rest have numerically less stats but include boon or condi duration which don’t exist on 3stat gear.
*edit; if you do count boon and condi duration as stats then some rune sets give significantly more stats than others!
Of course you have to include those stats. Of course there are runes that are significant more stats than others which is why such runes are not usually found in PvP. PvE/WvW balancing is simply terrible. Gw2, all in all, is primary a pve game and with that, many hardcore pvp players already left due to it.
Anet dev team, (or the initial dev team if they are no longer around) had a very simple idea which is to standardize the gears so they focus balancing on skills, traits and runes. That much is obvious when you look at all the gears available in pre-hot. Obviously, that idea is abandoned.
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4 stat prefix gear does have numerically more stats than 3 stat prefix gear.
That said it doesn’t automatically make 4 stat better. Berserker’s is still the best power DPS prefix.
Anet made the 4 stat likely because they realized the need for “predominantly this but with a touch of that” but they needed enough of “that” to make a difference.
For instance Zinn doesn’t give enough vitality to be worth anything. Marauders however does have enough vitality to be worth looking at for situations that value vit.
Berseker is highest dps only after you include other modifiers like fury and traits that further boost the crit rate.
Also, this isn’t about you thinking it is good enough to be used, it is about mathematically balanced. If balance is about good enough, then people will always go towards the direction of more.
Hello, that is just one piece. There’s a total of 6 armors, 6 trinkets and weapon(s). All of which, HOT give more overall stats. When power vs defense, power will gain more than defense simply due to the damage formula. Also, damage wise, believe it or not, marauder does more on average simply due to higher crit rate thus more consistent crit. The game is unbalanced.
Starting from the very basic, why do HOT gears have more stats?.
They have more variance, not more in total. Which is good.
Huh, it is mathematically more stats, I don’t even have to go into details about effective power or armor or health because even basic math will give you that.
Let’s compare with the two similar gear
Ascended Rings – Marauder vs Zinn’s Data Crystal (Zerk/Valk)
Marauder
106 Power
56 Vit
106 Prec
56 Fero
Total: 324
Zinn
126 Power
18 Vit
67 Pre
85 Fero
Total: 296
Now, look at how Zinn is compare to the normal Berserker Ring, both belongs to the pre-HOT era.
Berserker
126 Power
85 Pre
85 Fero
Tota: 296
So what give anet the brilliant idea to grant all HOT gears more stats when previous items are all balanced around the same total stats? Well, with the exception of celes.
It wasn’t a problem at launch because people were abusing boonshare, no conditions can cut through the unlimited spam of resistance.
In some ways Resistance is part of the problem. Load up player running Resistance with condi, corrupt or strip boon, Epi, watch a bunch of players die immediately.
There is a lot of questionable decisions with HOT to begin with.
Starting from the very basic, why do HOT gears have more stats? That alone already contributing to unbalancing WvW. Then, you add in the other power creeps that HOT brings, it become even more unbalanced.
For PvP, the devs could remove certain runes or modify certain amulet while waiting for the balance team to decide what to do. For WvW, we are stuck with all the balancing issues. For us players, we have no choice but to suck it all up and make use of whatever available.
Yes, resistance is not all that amazing if you have boonstripping but meh, that is only one of the few ways to fight conditions.
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Yes nerf skill even more. Maybe players were just better before because it wasn’t problem in launch when it got unlimited range and you didn’t need line of sight.
It wasn’t a problem at launch because people were abusing boonshare, no conditions can cut through the unlimited spam of resistance.
Valid point, but need to remember that resistance was added in game june 23, 2015.
Keep in mind that condition stacking is added on the same date.
Edit: Also, I thought your launch was referring to HOT and not gw2 launch. Afterall, this issue only start to explode in HOT with the pre-hot condition buffing.
Except Epi is a recent trend not something that started with HoT.
The problem is that people these days don’t take as much condi clear as they used to. Used to be people ran condi reduction food and supports typically maxed out their cleanse capabilities.
Nowadays people just run power defense.
It wasn’t a recent trend. Boonshare completely counter epi which is why epi wasn’t widely used but that doesn’t mean it isn’t known. All experienced players (not fakers) know the existence of epi but not the general public or meta followers, most simply don’t belong to the competitive cohort which focus on most effective builds. I am sure some ignorance people should have heard of silly talks like epi counter boonshare during the height of boonsharing, that kind of silly talks was based on something.
Boonshare too wasn’t widely used right at the start, it still take many months for people to pick it up even though it was there since launch. Even during the time when I am back doing WvW again (after months of haitus from WvW to do HOT), I was pretty surprised how many people never heard of boonshare when it was such a obvious thing when putting together the most effective builds. Reason for such slow spread is simple, because it wasn’t there in metabattle.
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Yes nerf skill even more. Maybe players were just better before because it wasn’t problem in launch when it got unlimited range and you didn’t need line of sight.
It wasn’t a problem at launch because people were abusing boonshare, no conditions can cut through the unlimited spam of resistance.
Valid point, but need to remember that resistance was added in game june 23, 2015.
Keep in mind that condition stacking is added on the same date.
Edit: Also, I thought your launch was referring to HOT and not gw2 launch. Afterall, this issue only start to explode in HOT with the pre-hot condition buffing.
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Yes nerf skill even more. Maybe players were just better before because it wasn’t problem in launch when it got unlimited range and you didn’t need line of sight.
It wasn’t a problem at launch because people were abusing boonshare, no conditions can cut through the unlimited spam of resistance.
AOE is capped at 5 due to technical limitation, according to dev 4 years ago.
Ermm…..
From your descriptions, I guess your guild is a PvE guild thus is just transferring you to any medium populated server to allow you to PvE with them. Any higher pop server, I assume, would be considered as excessive spending of golds.
So, among all the medium server, you have to pick one. However, since you focus on winning and challenge seems to be just secondary since winning and challenge doesn’t really go hand in hand. Challenge means there are wins and losses, not simply win. I would advise you to go to maybe server like GOM, BP or AR. If I’m not mistaken, these 3 servers tend to be linked with higher populated server so far.
Of course it is easier to deal damage but you need to compare the difference between direct dps and condi dps, not just in dps difference but in gear and trait difference which lead to sustain difference. Also, condi suppose to be dot damage but if a dot damage is behaving like a glass direct dps hitter, something is very wrong here. Btw, epi isn’t the only thing need to be nerfed but it still has to be nerfed.
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I feel like stop replying to you since you assume theres only 2 necros, believe theres only few forms of boonstrips, assume that people don’t use cleanse. Pretty much just patronizing.
Resistance is a boon thus it can be stripped. Also, it doesn’t remove conditions, it delays them therefore when you run out of resistance for whatever reasons, the tons of conditions will kitten that person immediately. Likewise, it also become the target of epi (herald).
youre saying this isn’t patronizing?
I’m sorry if I came off like that but I’m shooting in the dark trying to understand why you guys think epidemic is a problem. its been around for a long time, so have condi bombs, long before resistance was even in existence. lol that rhymed. but yeah, if you have stab and resistance, there is absolutely no reason to be boon stripped unless youre getting sniped by someone, or have run out of dodges/invulns. if I run out of cds I immediately just run away lol, let my commander know. its better then dying and having to run all the way back. when I played each frontline group had at least one revenant using demon stance, and most other peeps had condi clears. even if 10 necros used their epidemics all at once there was no way they could put a dent in us when we had our cds up. if youre having trouble as a backliner, then my suggestion is to make sure youre not out of position, which often times isn’t even your fault, since position relies on the commanders of each side.
You don’t get it, do you. You need to run a organised group to fight against conditions, you don’t need a organised group to play conditions. The skill cap is different, it isn’t a zero sum game. Conditions is so much easier to play such that more and more NA guild groups are switching to conditions. Now, the already increasing number of conditions in general WvW, you add in something called epi and further blow up the stacks of conditions, you get melted. To pug in wvw, is now a competition who has more conditions since people generally hate to roll organised group classes and rolling those classes just isn’t enough, you still need to know what to do and that isn’t something you will find easily while pugging.
Queues on weekday, 4 maps, kitten , HOD doesn’t even has a single queue on reset.
resistance and any other boon can be stripped, if youre targeted by 2 corrupt boons at once. other than that astronomical event boon strip isn’t really a thing unless you get caught in a well of corruption + null field + cc, and that isn’t a fault of condis. if your commander is relying solely on resistance to combat condis then that is a problem, condi clears are still essential.
I feel like stop replying to you since you assume theres only 2 necros, believe theres only few forms of boonstrips, assume that people don’t use cleanse. Pretty much just patronizing.
I agree if youre talking about unorganized teams that don’t stack resistance.
in that case imo the best thing to do is cap the transferred condis to 4 or 5. since nerf, buff it to compensate by making it instacast! lol.
Resistance is a boon thus it can be stripped. Also, it doesn’t remove conditions, it delays them therefore when you run out of resistance for whatever reasons, the tons of conditions will kitten that person immediately. Likewise, it also become the target of epi (herald).
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It would be too small to hold a PvP Ocx/SEA pvp thingy, unless you join gw2 china.
Derail? I am showing your flaws in your argument.
There isn’t a flaw in my argument. It’s your “witch hunt” against epidemic which is pretty much flawed.
Boon share wasn’t nerfed because it was overpowered in wvw, it was nerfed because of pve raids. Boon share is nothing you can avoid or interupt.
You can avoid epidemic by cleanse, you can dodge it and you can just move out of range because it’s a visible cast.Epidemic isn’t a problem, when you have enough condi cleanse and your group isn’t stupid. For a necro it’s easy to “miss” epidemic when there are too many conditions on the target and it goes in downstate before the epi hits or the target dies fast.
You try to get an ability nerfed that isn’t the problem. The problems are condition output and guardians in combination with revenants. There wouldn’t be a condi meta without boon spreading. The condi meta exists because of this and is the only answer to it.
If you nerf condis you will have to nerf boons. End of story.
And why should we go there again? Because power meta was more fun? It wasn’t. You put on stuns on enemy group, bomb on it, run, repeat.
Witch hunt? Nerf because of PvE?
PvE people calling for nerfs, lol, why should they? Because it must be fun to throw away the 500++ golds worth of ascended? Because they feel sorry for the mobs they killed due to their op-ness? Which part of my comment appear as witch hunt? You never even read all the comments I have posted, you even repeated what I wrote in one of the comments I made.
Regardless, I find it pointless arguing with people who conveniently make up stories as counter argument. Good luck to you.
You haven’t brought a single argument into this discussion and yet you blame me for “having no arguments”?
I never said “community” called for a boon share nerf, it was a nerf based on pve by devs. You can read that here:
https://forum-en.gw2archive.eu/forum/game/gw2/Balance-Changes-Upcoming
And sure, you are almost on every page of this topic posting how overpowered epidemic is and still are not answering to the discussion – that’s pretty much a witch hunt. You see epidemic as problem because you fail to deal with it and you don’t get the real problem of wvw these days.
Epidemic isn’t a problem. It’s not used in any content besides wvw and in wvw you still can counter and evade it. So it’s pretty much pebkac.
Don’t tell me that just because it is posted in gw2 discuss, you believe the nerf targeting pve, that is so silly, I mean it.
Since you are just doing for GOB, the zerg class without having extensive gearing up would be power wells reaper. Just mixing zerker and cavalier / valkyrie will do. Cavalier for armor to reduce direct dps, valkyrie for hp to sustain conditions, choose either but not both. Make sure you have reasonable amount of crit rate.
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Derail? I am showing your flaws in your argument.
There isn’t a flaw in my argument. It’s your “witch hunt” against epidemic which is pretty much flawed.
Boon share wasn’t nerfed because it was overpowered in wvw, it was nerfed because of pve raids. Boon share is nothing you can avoid or interupt.
You can avoid epidemic by cleanse, you can dodge it and you can just move out of range because it’s a visible cast.Epidemic isn’t a problem, when you have enough condi cleanse and your group isn’t stupid. For a necro it’s easy to “miss” epidemic when there are too many conditions on the target and it goes in downstate before the epi hits or the target dies fast.
You try to get an ability nerfed that isn’t the problem. The problems are condition output and guardians in combination with revenants. There wouldn’t be a condi meta without boon spreading. The condi meta exists because of this and is the only answer to it.
If you nerf condis you will have to nerf boons. End of story.
And why should we go there again? Because power meta was more fun? It wasn’t. You put on stuns on enemy group, bomb on it, run, repeat.
Witch hunt? Nerf because of PvE?
PvE people calling for nerfs, lol, why should they? Because it must be fun to throw away the 500++ golds worth of ascended? Because they feel sorry for the mobs they killed due to their op-ness? Which part of my comment appear as witch hunt? You never even read all the comments I have posted, you even repeated what I wrote in one of the comments I made.
Regardless, I find it pointless arguing with people who conveniently make up stories as counter argument. Good luck to you.
What difference does it makes to move from one guest server to another?
If the people he don’t want to be with are on the same guest server as him, moving to any server will lower the chances that he will be in the same team as these people again. Moving to a host or to a guest won’t matter, as the chance that he might just end up linked with AR doesn’t go away.
You mean…..not wanting to be on the same server as the person you dislike? But, I don’t think OP mentioned that, he mention he just want a new environment to start with.
Then you missed this post:
I’m sure AR is still full of friendly people, there’s just a few there we’d rather get away from.
You are right, I did miss that post.
What are guest servers, and where can I find a list of them, please?
And as usual, thank you all for your contribution. <3
Ermm, currently we have linking right? The linking works by selecting 12 servers as the “host” while the rest as the “guest”. The 12 servers usually are the top 12 biggest servers. To see who are the host and guest servers, you can check sites like mos.millenium.org/na in which you can see the host server as a link while the guest servers are indicated by the smaller plus text.
The host and guest servers can change since population is volatile but so far have not for past 3 (I think) relinks. The only exception to this trend is during the 2nd relink where dev has two pairs of top 12 servers while having a 4 server links.
For the guest servers, they will be shuffled to different host servers as a need to for population balance. So, the guest servers will get link up to different host servers thus it is very possible for the guest servers to interact with all 24 servers throughout the different relinks. However, it might not happen for host servers, the host servers (if didn’t become guest) at most will interact with the bottom 12 servers.
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Derail? I am showing your flaws in your argument.
It isn’t a bug…..
I have also reported a few other ways to get invulnerability in wvw, naturally, they are disabled.
Load time, is sad. If you loading from another map, you first have to load the new map then before being directed to the wp which again require another loading I guess? So there is two loading?
People think it needs a nerf because they have no combat awareness and don’t know how to condi cleanse or to avoid being hit by things.
I guess the same arguments can be applied to boonshare nerf? People complains boonshare is too much, why they can’t learn to boonstrip and to be avoid getting hit?
I believe many will support linking as it does improve the populations and overall activities but if you want to be convinced that majority do support it with a newer poll, sure, why not.
What difference does it makes to move from one guest server to another?
If the people he don’t want to be with are on the same guest server as him, moving to any server will lower the chances that he will be in the same team as these people again. Moving to a host or to a guest won’t matter, as the chance that he might just end up linked with AR doesn’t go away.
You mean…..not wanting to be on the same server as the person you dislike? But, I don’t think OP mentioned that, he mention he just want a new environment to start with.
We would welcome some [Time] videos of getting blobbed down. To be fair you should post a whole week’s worth of raids of when someone fights back and when there’s noone fighting back. That video Ni In posted up is just one of many sustained fights. It’s not even a whole raid. That is us as a guild showing up even during losses, hungering for those kind of fights.
Honestly speaking, that video you talking about is showing a 36-8 men squad, pretty much a blob size, that is so organised that it has no thieves and druid, killing pugs that are obviously disorganized then later on further blobbed up with what I suppose is a pug tag. That video isn’t about you losing and well, I guess it does show the fights you are hungering for.
O wow, sorry, I left this for a couple days while i had other stuff, so I’ll read through and answer as appropriate!
We’re focused on GoM or HoD right now. I had a chat with someone on SoS, and she said that GoM (who’s paired with SoS) is doing very well, but I have heard the same of HoD. HoD has a slight edge for us since it was my first server way back at prelaunch. I’ve heard that HoD may have the best time coverage, and since my WvW time is pretty much “whenever I feel like it” rather than any set time, it sounds preferable.I do have friends on NA servers, so I don’t want to leave there completely. There’s just a select few that are either very AR-loyal or just don’t care enough to switch.
I really appreciate all your feedback, thank you all! HoD is looking to be our place to switch, with GoM as a close second.
GOM is guest server which means it depends on the dev’s discretion to put them with whatever server which often lead to a common guest servers complains which is lack of community because players changes (every two months due to the link).
For status update, HOD is not doing that good in NA time as we are seriously lacking NA zerg guilds leading to no queue (yes, literally no queue even with 2 links) while our opponents easily queued 4 maps on reset. To put it really simple, when other servers say their NA fights are challenging and so on, it is not comparable to HOD’s literally outnumbered environments. However, we pick up from our coverage.
HOD often go through tough matches because we often bounce up and down between T3 and T4 so even some of our off coverage may get outnumbered but we still plays on anyway. Personally, I think guilds that don’t turn up during their scheduled raids just because they will get outnumbered is a embarrassment. So far, our off coverage guilds always running regularly on their scheduled raids.
However, if you don’t mind getting thrown randomly with dev’s discretion, then you can choose any of the guest servers but personally I don’t think there’s any point to transfer if it is to move to another guest server. What difference does it makes to move from one guest server to another?
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Conditions itself are very powerful on its own to the point that it has become the new zerker. Many sPvP builds are already conditions based and general WvW in NA too is moving towards conditions. Simply because conditions is easy to play with compared to any other builds and compositions that require higher level of coordination, cooperation etc.
While nerfing epi will not magically change the power scale of conditions, it will limit the huge amount of conditions stack being spread around the general wvw. This also will fall inline with the nerf made to boonshare which is like the white version of epi. One spread boon and the other spread condi.
What i realty think is the problem is that you cant build one line (gear trates and food) alone to counter condi but you can build one line to do condi dmg. Condi is the zerker meta but with out the class and with out the counter.
Well, anet had a goal and that is to make conditions great again which they did it successfully, maybe too excessively to the point they did a series of nerfs. Back at HOT launch, experienced players were already aware of how powerful conditions are, this resulted in boonshare meta as it provide perma resistance and more to the zerg play. So, a lot of people who are just merely following meta are simply directing their attention to boonshare. With boonshare nerfed, naturally, conditions which were powerful to begin with become the next trend. Obviously, people who merely following meta will be slow to pick up so it wasn’t a major issue at the beginning but now, a lot more begin to use it and thus making it unbearable for some.
What I think is really simple, if they had to nerf boonshare, they should have nerfed epi along with it. As for the powerful conditions, I have no idea on how to balance it, really. Afterall, a big scale zerg is really hard to find that kind of balance.
Considering that they’re moving from a full server to a open one, that’s balancing.
Go SBI!
all of the followings, not one of the followings
I will be surprised to find guilds that are willing to move from a dominating server tz to a suffering server tz. Those kind of guilds are rare, very rare. Those kind of guilds already did so long ago. Any transfers nowadays are just personal benefits such as ktraining, steam rolling, easy recruitment, easy wins etc regardless of what they claim otherwise.
Conditions itself are very powerful on its own to the point that it has become the new zerker. Many sPvP builds are already conditions based and general WvW in NA too is moving towards conditions. Simply because conditions is easy to play with compared to any other builds and compositions that require higher level of coordination, cooperation etc.
While nerfing epi will not magically change the power scale of conditions, it will limit the huge amount of conditions stack being spread around the general wvw. This also will fall inline with the nerf made to boonshare which is like the white version of epi. One spread boon and the other spread condi.
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I can not understand the logic of stacking a server, to “push it” to T1 thus creating servers to lose even more of the player base as they stop playing since unbalanced fights lose the attraction after a short while.
This is now player based problem, reality check, if you want fights you do not all go to the same server unless it not fights but a bag farm to make you feel good about yourself.
Sorry SBI the road up will feel fun, the road down not so much when they all get bored and latch on to another server to cause chaos too.
There is no logic, there is only personal gain. Only those who transfer because of all of the followings are doing it for balance
1. Your server is full
2. You timezone is ktraining or one sided win other servers
3. The server you going to is not full
4. The timezone you going to is not ktraining or one sided win
VII SEA time is not prime time for VII. SEA gets us about 5 – 10 VII, many very new, remaining are pugs. SEA/OCX time frame is easily the weakest time frame for CD as a whole, and always has been (going back to pop balance…). Keep caps should be easy for any decent enemy during SEA/OCX.
During late NA Prime, we generally have 20 – 25 VII with good comp/builds/vets. It becomes fairly easy to farm really anyone, e.g. capping SBIs T3 SMC the other week. Cmdrs during NA Prime on SBI had a standing order to not allow VII into SMC inner, because at that point we’re just potato farming. Pugs may or may not stay on lord, but we generally don’t care if they cap.
Good for you! We are trying to find another 10 regular wvwers for our SEA wvw, to form a consistent 20ish sized guild zerg even outside official raid schedules, which should be enough for us to handle T2 and lower tier servers that has SEA forces but it isn’t easy to find SEA wvwers in lower tier.
Well, we generally just roll TIME, so I can’t say I think one way or the other about TIME. I didn’t realize you were a PvX guild, though, so the PvE map hoping makes sense.
But generally you just blob us down or outnumber us down, we even have videos to prove since we record every single fights for AAR purposes.
Also, when we do official raid (during tuesday sea), we manage to hold off FA sea from our EBG keep where else you guys loses your’s even when you had 20 on your ts3 and zerg size capable of popping oj just by capping, for a few days straight. At that time (tuesday sea), we had 15ish from [TIME] and likewise 15ish in ts3.
Some VII members will argue they are pugs but they aren’t mere pugs, those are pugs that join ts3 and play regularly with your guild. HOD pugs at SEA timing don’t ever join ts3 and not much regular players. When [TIME] don’t raid with close to full force regardless core or not core wvwers, little will stay intact during SEA, that much is obvious on the days we don’t have official raid.
For a PvX guild, I am proud that it is capable of doing as much, if not better than some WvW guilds.
(edited by SkyShroud.2865)
I thought TIME spent their … time … map hoping in PvE advertising for TIME.
We are a true PvX guild, one of the very few true PvX guilds, capable of having WvW and pve raid activities running concurrently. In certain circumstance, we might actually be more WvWish than some WvW guilds. Naturally, PvX guilds that don’t do WvW yet call themselves PvX pale in comparison to us.
I appreciate any hates or supports from anyone, those are good representations of our success as a guild.
I’m sure AR is still full of friendly people, there’s just a few there we’d rather get away from. :P By potato farming, do you mean like… the nodes or players
I know “aqui”, that is enough spanish, yes? ;DHmm, I’ll wait to hear on the status of HoD then. Wednesday isn’t exactly the best day to buy gems with gold anyway. Honestly I just really want a steady server where I can follow the zerg and work on some WvW reward tracks.
I will be honest with you, I am not good with silly things like lies or propaganda nor do I have the time for those. Likewise, I am not interested in cheating people into servers, wasting their time and money.
HOD does not has a lot of NA guilds but I doubt that is a issue for you since you are not looking for a guild to WvW with but a zerg to pug with. In that aspect, we have that kind of zerg and is commonly found in many different timezones in HOD.
Among all the medium servers, I strongly believe that HOD is the closest to become a “High” server, simply because it was a “High” server on previous link. It has been flipping between “Medium” and “High” every now and then. In that aspect, now is the best value to transfer into HOD, otherwise it will flip back up to “High”, doubling the gem cost.
HOD has a good coverage, it does not has strong coverage like the T1/T2 servers but you will find guilds and commanders at multiple timezones. So, if you plays long hours or random hours, HOD certainly is a good choice in that aspect.
Do we win? Yes we do. Check http://mos.millenium.org/na and you will see that we do win despite outnumbered in certain timing. You might wonder why we are outnumbered despite hitting “High” population, it is simply because of our coverage, our numbers are spread to cover a lot of timezones and that itself is a evidence that we are growing in the right direction, as a server, towards the higher tier in the aspect of coverage war. Finally, you can visit http://www.wvwstats.com for the KDR, you can see death counts and from there you can make a comparison to other servers you are interested to join.
HOD is a borderline “High” server, that is to say it is close to “High” server pop. This is a good chance to transfer into HOD at low cost before it turns into “High” pop again. Also, so far, HOD has not linked with AR.
HOD sea can queue maps when there’s no resistance. HOD sea is only outmanned when someone fights back.
Unfortunately, the opposite happened. We had a lot more people when there are quality fights, even people who have left the game for almost a year have returned. FA has provided quality fights and inspired our SEA.
Transfer to lower tier then. T1 is locked, no SEA gonna go in.
Yes, EU servers have much higher ping, that itself is already great disadvantage. Lag must be fun.
Secondly, CD has 1 sea guild which is VII"s sea division. That is relatively new. HOD has the mighty Time/WOR/etc ready to ktrain at a moment’s notice.
CD has 1 active SEA guild comprising between 5-10 people, and a bunch of pugs. This is actual fact and not what I think since I’m the tag that has to deal with HOD zergs (yes plural) and ninja ppters. and a TIME blob that runs from me.
SF has SEA guild, BANA, which I saw a small group few days ago though BANA’s member told me they are on hiatsu which means they are not consistent. Also, CD has another SEA guild called HAX, they do WvW for fun and irregularly. Regardless, even excluding those guilds, they are still part of CD links SEA population thus CD has a sizable SEA population, which is still more than what HOD links has.
HOD does has a lot of early EU population, consisting of South Africa & EU & NA players, these numbers start to grow during server time 3pm onwards which is 11pm for SEA. [WOR] is part of that early EU forces. However, before that timing, FA links has large zergs and CD is very capable of fielding a large zerg. I do remember seeing outman buff when I entered WvW at wednesday 1030PM SEA time, one hour later, CD capped SMC which FA held for 17 hours.
Personally, I think CD link is not dead but rather, inconsistent in their numbers due to lack of consistent commanders.
You’re certainly entitled to what you think. What you think is not actual fact though.
So you are saying CD is dead? Ok, understood. You are from CD, if you said is dead, it is dead, no need to be so aggressive in your reply. Though, is pretty contradictory to what shiri.4257 wrote and the cappin T3 smc earlier. Regardless, matchup discussion is prohibited in forums.
Before anyone continues, OP is from SF, thus he is complaining about CD and IOJ, that they are linked with dead servers.
Personally, I think CD link is not dead but rather, inconsistent in their numbers due to lack of consistent commanders. In fact, CD links actually has more NA guilds than HOD links. Also, CD links has more SEA guilds than HOD too. Finally, FA link has better coverage and numbers when compared to their opponents. The only timezone FA is inferior is early EU.
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