Henge of Denravi Server
www.gw2time.com
Anet has abandoned a lot of things in favor raid.
They nerfed dungeons rewards for it.
They are very caution about balancing because of it so they come up with band aid like PvP only nerf.
The buffs and nerfs do not have much considerations on effects on WvW.
Gw2 is a pve game but guess what? 2017 has a lot of promising open world mmorpgs that too have their own raids and pve contents while having large scale guild contents. Gw2 is bleeding players over years to other mmorpgs and anet doesn’t seems to care.
It is pretty much about raid, the food has been there for years and only now they start to nerf it.
Come join us in PvE where we’re not nearly as obsessed with these things. It’s fun, I swear.
Actually, the complain started from pve.
Lol….
I would suggset full minstrel instead or full nomad with monk runes, transference & energy sigil. Rune of durability if you want boons output, works well with minstrel.
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FA is getting stacked and since you mentioned EU, it is good to say FA EU isn’t blobby. If you are looking for blob fight,. you will have better luck in EU server.
Come join [TIME], we are sg-based international guild in HOD.
Finally, someone that understand the logic.
Anet, please leave it to the guild discretion and simply increase the limit. Afterall, it is designed for guild, isn’t it?
For instances, it is actually possible to swap hosting location. The question is how do you determine to swap or not?
HOD has a ocx guild called [STRM].
PS: Wouldn’t it be wiser to actually find a guild than a server?
HOD has a ocx guild called [STRM].
Condition era it is now.
Another thing is power creep continue to exist, raid will get easier then people will starts to complain and ask for harder raid when the fundamental issue is anet continues to drive dps up.
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Anet don’t seems to have any more intentions keep the dungeons updated. It doesn’t has /gg in it either. There are a few ancient bugs in it as well.
A year or two ago, there were a lot of people asking to make conditions more effective (not stackable then) and there were plenty of complains about berserker meta.
No one really know how far anet wanted to push condi and in what directions. All we know is that anet started by making conditions stackable and also nerfing anti-conditions food for WvW.
Anet continues to push conditions with the release of HOT, it was really obvious especially with the complete meta changes for pvp during the start of HOT. No one really knows why they continue to push conditions.
Was condition that weak in the past? I don’t know but I do vaguely remember I used to play condi necro for pvp and kitten my opponent before all those changes. You might have guessed, they nerfed necro then.
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limit the number of people joining for the sake of joining, I guess is understandable.
What the kitten other reason would you join a guild for? Also, you don’t need to charge a fee to limit recruitment. You just say no if you’re too full up for what you want.
Taking peoples’ money because they want to join is just taking advantage of them, plain and simple, and I’ve known people in elite guilds who I could imagine doing that for kicks, so I’m not exactly jumping to give the benefit of the doubt on this one.
“Join for the sake of joining” itself is a very particular reason.
On another post, you speak about your experience of running a guild and how it should be run. I run a rather large guild here if you ever heard of it. I have been gaming close to two decades, played many mmorpg and part of many guilds. I also have commanded close to 200 players in wars of some pvp mmorpgs which obviously you wouldn’t find many that actually has that experience. Even then, who am I to behave condescending on how one should run their guilds?
Obviously, since I have been playing so long, I have seen so many ways of running a guild or clan but at the end of the day, it isn’t about how the they do things, it is about delivering what they say they will deliver. If one speak about moral or ethics or even principle, then one should make sure it applies to all be it virtue or reality, otherwise one is just using it as a convenient reason to smash others.
“Entry fee”? “Trial period”? Yeah no guild is that important, though I suppose maybe some guilds are that full of themselves.
It’s good of them to let me know who I should avoid or rip the kitten out of in game though.
As for it not being a scheme/scam, it certainly fits my definition of one. Even if you were to have fees and trial periods, not giving their deposit back if it turns out they won’t be a good fit for the guild is just so slimy.
So if you paid the exam fee and you fail your exam, you want your exam fee back? Really?
That’s a laughable false equivalency and if a guild in question tried making it it would only serve to emphasise the “full of themselves” aspect.
Doesn’t that make you super full of yourself since you dare to criticize guilds which obviously made up of many people who underwent that procedures.
Regardless, OP just mentioned that the guild he/she mentioned does not actually has a trial.
The chances of the guild members that underwent that procedure is minimal at best. To me, it sounds like you’re defending these types of guilds because either you seem to have a very altered perspective on these types of guilds or you’re a part of one of these guilds that participates in these types of schemes.
I am not a narrowed minded person living a narrowed minded world where there is only one “true” way of doing things. Just because one don’t agree of entry fee doesn’t means it is morally wrong. I don’t see any of those are morally/ethically wrong as long they able to deliver what they need to deliver.
For your case, since the mentioned guild does not actually has a trial, it is correct in a moral sense to call it is a scam. However, to those who just jumping to conclusions without any actual proof and purely base on personal beliefs and personal sense of justice, I call that narrow mindedness, arrogance and ignorance.
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Do I need to explain why it’s a false equivalency?
Sure. I don’t mind.
He can’t, I couldn’t bother to argue with him either, a waste of time.
So if you paid the exam fee and you fail your exam, you want your exam fee back? Really?
The problem is that you can see why your exam failed.
In a scam guild, they pull out any random reason (if at all) out of their butt to keep your money.Also, as many stated, a “deposit” is a deposit, not an entry free. And again, those guilds just can turn it into whatever reason why it turned from a deposit (you get it back when nothing justifies to keep it) into a fee.
In the end, I would never ever do that. AAA websites and all that fancy stuff is done by those nerds with a joy and passion, not by acting like a frigging government installation – the latter has actual laws behind, not just some random kid inflating his ego.
Excelsior.
Exams are too made by establishments, it can too be a scam scheme, have you not watch news? It is up to the discretion of individuals to determine it as scam or not scam but to outright generalize all guilds that take entry fee as a scam is just nothing but arrogance or ignorance.
Also laws are just words, powerless words. It is the human that enforce the laws, do not be mistaken.
“Entry fee”? “Trial period”? Yeah no guild is that important, though I suppose maybe some guilds are that full of themselves.
It’s good of them to let me know who I should avoid or rip the kitten out of in game though.
As for it not being a scheme/scam, it certainly fits my definition of one. Even if you were to have fees and trial periods, not giving their deposit back if it turns out they won’t be a good fit for the guild is just so slimy.
So if you paid the exam fee and you fail your exam, you want your exam fee back? Really?
That’s a laughable false equivalency and if a guild in question tried making it it would only serve to emphasise the “full of themselves” aspect.
Doesn’t that make you super full of yourself since you dare to criticize guilds which obviously made up of many people who underwent that procedures.
Regardless, OP just mentioned that the guild he/she mentioned does not actually has a trial.
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“Entry fee”? “Trial period”? Yeah no guild is that important, though I suppose maybe some guilds are that full of themselves.
It’s good of them to let me know who I should avoid or rip the kitten out of in game though.
As for it not being a scheme/scam, it certainly fits my definition of one. Even if you were to have fees and trial periods, not giving their deposit back if it turns out they won’t be a good fit for the guild is just so slimy.
So if you paid the exam fee and you fail your exam, you want your exam fee back? Really?
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It is a entry fee like what above me said. It is not new, nothing to be skeptical about. Naturally, if there is a trial period, of course you will be kicked if you fail the trial. It is only a scam if you get kicked without undergoing a trial. I must admit that having both entry fee and a trial period are kinda demanding but if they are doing that to limit the number of people joining for the sake of joining, I guess is understandable.
that is normal, mon-fri are the days majority are the native timezone players, particularly ppl from sea and ocx, only in weekends you will see early birds na players.
it will be hard to find what you want
if you choose the populated ones, then you will end up with one-sided fights as the population accumulate.
if you choose the not that populated ones, then it isn’t a consistent population and not that populated ones are usually hard carried by regular pugmander (one and only one) as if there is commander, zerg will then form eventually.
hod used to have that much daily and even more
for sea, i ahve since not pugmand for 5 mths, so pretty much that’s that
for ocx, we dun hav regular tag daily anymore as well
still, we do have tags on weekdays when the guilds do their scheduled runs
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0700-1200 is morning?
0700 – 0900 usually is ocx
0900 – 1200 usually is sea
is sbi really that bad at those timing?
One of those reasons is some feel it waters down guilds; less opportunity to be ‘loyal’, etc. There’s always a reason to feel some particular feature of the game is unsuitable for someone.
This.
Honestly speaking, Gw2 is possibility the first mmorpg that made guild membership and guild itself so worthless.
No, it didn’t for me — it made guild membership more valuable. In other games, being stuck to one guild means that organization has to cover everything important.
In GW2, I can join a guild for WvW, for fractals, for raids, with people I know from GW1, and for guild missions. I’d also like to have room for a training guild (where I’m one of the mentors), a training guild (where I’m one of the students), separate out havoc from organized WvW, and so on.
I rarely find that any single guild can satisfy more than 1-2 of those interests of mine.
If people are using their guild slots like how you are using, sure, it is really ok but we don’t live in a perfect world with wonderful people. There are many who simply join many guilds of the same type. To give you some example, one guy join 4 pve guilds or 4 raid guilds or 4 wvw guilds and so on. People like that are using guilds like a LFG, it makes the value of the guild worthless and for most part, contributing nothing to the guilds they are part of.
Also, if my words don’t matter, sure, read this thread in ESO about wanting more than 5 guilds
https://forums.elderscrollsonline.com/en/discussion/330722/we-need-more-than-5-guilds-who-agrees
Pentium do has high single core performance.
The reason(s) are all those posted when it was first announced there would be the opportunity to join multiple guilds.
One of those reasons is some feel it waters down guilds; less opportunity to be ‘loyal’, etc. There’s always a reason to feel some particular feature of the game is unsuitable for someone.
This.
Honestly speaking, Gw2 is possibility the first mmorpg that made guild membership and guild itself so worthless.
Anet depend on the system for their decisions. If the way they log the data is inaccurate so will their decision. The question is how confident are they on the accuracy of the data.
It will get a higher cap when ArenaNet thinks it’s possible and within spec parameters they are happy with for the whole customer base.
That’s just the way it is. No matter how much you argue that it should be one thing or the other. I think pretty much everyone wants a higher cap.
Just saying, “just ignore those minimum spec people!” isn’t very compelling at all.
FYI, you are the only one saying Just saying, “just ignore those minimum spec people!” isn’t very compelling at all. and no one else is.
As mentioned , the guild hall is only available to members of the guild and it is fair enough to just leave the lag management to the discretion of the guild, there is no reason for anet to play the parenting role for instance which is not available to general public.
True enough. It was more meant to illustrate that they don’t want to increase the cap as they can’t just up the minimum specs for one feature. That ArenaNet is responsible for the experience and performance of the game, and never will be able to say, oh lets leave that in the hands of players. They arent “parenting”, they are the owners of the game. Even owners of all the decorated guildhalls.
It’s very shortsighted to say that it is fair to leave lag management in the hands of guild leaders because I highly doubt that its just lag. Theres storage involved. Server stability and probably some things i dont know about. I really doubt that guild leaders are in any way capable across the board to manage a thing that requires a great deal of technological insight.
Its like asking for driving the roads at a higher speedlimit. Sounds great… until it goes horribly wrong.
Assumption is pointless, totally pointless. What mentioned is more objects = more fps loss, that is all. It isn’t rocket science thus any leaders and officers can and is capable of reducing objects to reduce fps loss. It is rather insulting to even consider the need to be IT savvy to do something as simple as that.
It will get a higher cap when ArenaNet thinks it’s possible and within spec parameters they are happy with for the whole customer base.
That’s just the way it is. No matter how much you argue that it should be one thing or the other. I think pretty much everyone wants a higher cap.
Just saying, “just ignore those minimum spec people!” isn’t very compelling at all.
FYI, you are the only one saying Just saying, “just ignore those minimum spec people!” isn’t very compelling at all. and no one else is.
As mentioned , the guild hall is only available to members of the guild and it is fair enough to just leave the lag management to the discretion of the guild, there is no reason for anet to play the parenting role for instance which is not available to general public.
Its def a performance and tech issue as seen by Gailes previous quote. Given the advice to people about how to cope on low spec PCs there is clearly limits on the cap.
It doesnt mean they wont ever up the cap, but it is clearly a difficult obstacle to overcome.
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Hall-Decoration-Increase/first
That’s the point of aoe limit and honestly speaking, if it really start to lag bad, just leave that to the guild discretion and responsibility to balance it out.
I need to….ehem
Anyway, there haven’t been any new guild contents added for years, anet once said they will focus more on guild which why the existence of guild hall but is that all there is to it? If that is all, it is pretty insulting.
HOT release with those blings blings already impact the minimum specs of the game. Furthermore, they already have an aoe decoration limit to prevent excessive number of decos in one spot. Anet need to consider a realistic global cap along with the aoe decoration limit that can go along the size of a guild hall.
Ermm….
I believe the point of OP is to highlight the fact that if you want to build a guild, it isn’t all that difficult. It isn’t rocket science and for most part, a guild shouldn’t be run by a single person though finding appropriate helpers can be difficult at times.
I have played a lot of mmo and honestly speaking, running a guild in gw2 is very taxing because of how fundamentally gw2 is designed to undermine the ways of a guild and how gw2 promote a different kind of mentality towards guild.
In other mmorpgs, I could run a 100-men guild with 50% online rate at prime time while not having to invest hardcore level of time. At the same time in some mmo, having the opportunities to command up to 200 people in a war, again not having to invest hardcore level of time. However, it is twice or maybe thrice the difficulty to do the same in gw2. Still, getting a consistent 20-men isn’t impossible and pretty much require some luck to get the right players of the right mentality.
What I only like about legendary armor is that capability to switch stats and also runes without losing it. Then of combine with the capability to pass it around through shared inventory, it possible to make a single set of armor to rule them all. However, shared inventory is expensive and limited to 17 thus cannot put 3 sets. Also, skin is another customization issue. Same thing for weapon and sigil loss issue.
Edit: Possible solution is getting permanent bank access and pass out via that but the skin issue for different toon is a feature issue.
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I think wvw is already declining the moment they start to change the stability, conditions and food. Anet stupid cycle of shaking the meta or was that Colin’s words?
The performance is rather low to have a bigger map of bigger population.
The polls are generally bias. It has two bias. One is personal preferences bias, not really a accurate say of what you want and what you don’t want. The other bias is developer bias, the poll is made base on what the developer want or has and not really a attempt to gather feedbacks on what the players want.
Recently, I have many in my guild that began decorating the guild hall and obviously hitting that 2k limit isn’t all that difficult. I would like to request for a increase of the limit to 5k given the fact that 2k is just too little to do detailed decorations comprising of small objects and to cover the hall of such size.
It will be helpful if there’s a log but it can’t be helped as the mission wasn’t suppose to be done that way.
I like the map, it is beautiful and nicely designed. I hope the future LS maps can be designed with similar quality.
iirc
someone mentioned anet said that they have no intention to add any more guild related contents through patches so which means if we want guild related contents, it will be through expansion…
People come and go, it is part of the game and it is part of a guild.
Running a guild and wanting it to have people to do things with all require certain level of commitments and more from a leader.
I personally don’t think it is hard for inspiring guild leaders to build a WvW guild during prime time. It is a matter of want and do.
If I can build a large PvX guild that always in the risk of drama (backstabbing, poach, etcs.), thievery, etcs while having active wvw, raid, pve and pvp activities and at the same time subject to mockery, defamation and scurrilous attacks from bad individuals of other guilds or origins. I am pretty sure anyone can build and maintain a wvw guild if they really want to.
From SEA prime time perspective, particularly server time 1pm to 4pm….
I don’t like how CD and EB are linked, there are at least total 3 sea guilds there.
I also don’t like how DB and DH are linked, there are at least total 5 sea guilds there.
Then, NSP don’t have any SEA. YB also don’t have any noticeable SEA.
Anvil Rock, Stormbluff Isle
Blackgate
Borlis Pass, Northern Shiverpeaks
Crystal Desert, Ehmry Bay, Isle of Janthir
Darkhaven, Dragonbrand, Eredon Terrace
Devona’s Rest, Sea of Sorrows
Ferguson’s Crossing, Yak’s Bend
Fort Aspenwood, Sorrow’s Furnace
Gate of Madness, Kaineng, Tarnished Coast
Henge of Denravi, Sanctum of Rall
Jade Quarry
Maguuma
Discuss, Complain, Whatever.
Supporting dx11/12 is one thing, getting it to actually be optimized to work with dx11/12 is another thing.
Regardless, I believe many would agree that the main point isn’t about dx11/12, it is about the performance.
There is nothing significant that alters the performance character of a DX9 vs DX11 game; DX12 includes a radically different programming model that can allow better performance when multiple cores are working on building the scene … but that’s a radically different way to work on graphics than anything more than a couple years old.
You are missing the point in a big way.
It isn’t about dx 9 or 11 or 12, don’t be too fixated on that.
The root of the issue that lead to demanding dx11 or 12 is performance issue. People simply wants more performance regardless if is dx9 or 11 or 12. Sure, people can and will demand for dx 11 and 12 but that isn’t the point, get it?
Supporting dx11/12 is one thing, getting it to actually be optimized to work with dx11/12 is another thing.
Regardless, I believe many would agree that the main point isn’t about dx11/12, it is about the performance.
They looks alright but not sure what so legendary about it, lol.
Guild hall claiming scale terribly thus it is actually easier with lesser people.
Raid is a glorified 10-men dungeon, not that hard in reality, just require time (and intelligence) to get used to processing the initially overwhelming info. Raid is like fotms and initially dungeons, it brings out the worst of players, elitism, perhaps more than the other two. Raid is indeed a bit overemphasized despite anet claiming it currently onli has a small team working on it. It is thoughtful to point out that raid is affected by balancing and generally speaking, gw2 balancing poorly done.
Guild indeed has been neglected for a long time. Adding guild hall is nice and all but it doesn’t really bring much in terms of activities for the guild. It is more of a cosmetic and honestly speaking, many doesn’t care about guild scale cosmetic and more into personal cosmetic. Guild hall and scribe also haven’t been polished for awhile as well.
400 doesn’t means 400 developers and it is hard to coordinate 400 developers anyway
im sure a great number of them belong to the non-development side
People’s understanding of the game have caught up over the years, what was easily doable in the past like zerg busting is now much harder. Nowadays, to do zerg busting require even better understanding of the game, especially when the meta has shifted much from the past. New guilds made up of uncommitted or casual players will find it very hard to perform zerg busting. That’s the reality now.
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